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The Gas Issue, second edition - Page 3

Forum Index > SC2 General
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neobowman
Profile Blog Joined March 2008
Canada3324 Posts
May 06 2010 01:15 GMT
#41
God, I was working on this map too.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
May 06 2010 06:54 GMT
#42
On May 06 2010 10:15 neobowman wrote:
God, I was working on this map too.

Heh, bad luck for you that I had just hit 999 posts, which was the incentive to actually go serious about it
If you have a good reason to disagree with the above, please tell me. Thank you.
Floophead_III
Profile Joined September 2009
United States1832 Posts
May 06 2010 07:02 GMT
#43
Very nice post, aptly timed. I was just having a discussion with my friend about gas rates.
Half man, half bear, half pig.
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
May 06 2010 07:10 GMT
#44
really great job man, thanks!
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
NzaR
Profile Joined May 2010
United States199 Posts
May 06 2010 07:43 GMT
#45
great great job
Sentient
Profile Joined April 2010
United States437 Posts
May 06 2010 08:05 GMT
#46
Great post. I noticed on some maps that certain positions required 4 workers for one geyser for optimal efficiency, while other positions only required 3. It struck me as a little annoying and unfair, but I never investigated further. Also,


Without a picture at this spot I'd lose half of my readers.

You are a genius.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
May 06 2010 23:22 GMT
#47
Nice job spines! Did you test 4 workers at all?


Considering doing mineral formation tests too? bw had such bizarre mineral mining pathing. Sometimes if you moved entire formation over by 1 tile, it would be the exact same formation, but would mine completely differently. Definitely different workers mined the same minerals at a different rate (took longer/shorter paths to/from each mineral block).
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
yomi
Profile Blog Joined June 2004
United States773 Posts
May 06 2010 23:24 GMT
#48
Good research, thank you.
red_b
Profile Joined April 2010
United States1267 Posts
May 06 2010 23:29 GMT
#49
super useful info for people making maps.

Im happy that workers at least collect at the same rate.
Those small maps were like a boxing match in a phone booth.
University
Profile Blog Joined July 2009
United States263 Posts
May 06 2010 23:31 GMT
#50
On May 06 2010 07:26 billyX333 wrote:
not enough pictures
would appreciate if you replace all text with more pictures ty


ya also data files and replays --> pictures

tyty
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
May 06 2010 23:33 GMT
#51
Great post.

Also was it the 1000th?

Writerdamn, i was two days from retirement
MindRush
Profile Joined April 2010
Romania916 Posts
May 06 2010 23:38 GMT
#52
thanks man for giving something for the community !!
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Bey
Profile Joined May 2010
United States78 Posts
May 06 2010 23:38 GMT
#53
I'm a bit confused by the first picture in your post. It seems to indicate that you mine at 79% from the nearest spots with both one and two workers? Since this cannot possibly be right, I'm either misreading your diagram or there's a typo. Are the box and numbers on the left for 1 worker, middle for 2, and right for 3? Nice research though, interesting stuff.
Do it. Do it right. Do it right now.
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
May 07 2010 00:01 GMT
#54
Nice work with the calcs and the pics OP, nice to see some solid evidence on the number of workers needed. Seems like the bad spots take 4, but really good spots can handle as low as two depending on your gas needs. I always noticed this just by the rate of gas coming in but to see it with the diagrams and the calculations it really helps. Basically this should be a tip for map makers to try to choose good gas positions when making maps.
i-bonjwa
Newti
Profile Joined April 2010
Switzerland71 Posts
May 07 2010 00:37 GMT
#55
Amazing Post. Thanks for taking your time and sharing the info, sir!
vvvVec
Profile Joined March 2010
Norway85 Posts
May 07 2010 00:49 GMT
#56
Very good info, thanks.
z]Benny
Profile Joined April 2006
Romania253 Posts
May 07 2010 00:51 GMT
#57
Great effort! Thanks a lot!
Zhou
Profile Joined February 2009
United States832 Posts
May 07 2010 00:56 GMT
#58
You sir, are a great person. I commend your hard work and pictures that remind me of BW minimap.
e4e5nf3
Profile Blog Joined October 2007
Canada599 Posts
May 07 2010 01:00 GMT
#59
Posts like these make TL the great site it is

Post like these also make me realize I have to actually think about my worker assignments based on my starting position
King takes Queen
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
May 07 2010 01:03 GMT
#60
yea ever since i started 2 hatching main it became pretty clear that the geyser positions arent equal or optimum.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
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