• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:25
CEST 19:25
KST 02:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
Pros React To: ASL S21 Finals Every Matchup's Top 5 Winrates (all ASLs & KSLs) BW General Discussion Very long shot - StarCraft x A7X video Pros React to: TvT Masterclass in FlaSh vs Light
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST [Megathread] Daily Proleagues
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Facing Challenges in Mobile App Development streaming software
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2623 users

Oh Micro, Where Art Thou? - Page 32

Forum Index > SC2 General
Post a Reply
Prev 1 30 31 32 33 34 79 Next
Makica
Profile Joined February 2010
Canada180 Posts
April 27 2010 14:26 GMT
#621
Why do people act like they've figured this game out already? It's far too early to say this game is fundamentally flawed. If people had done that with Brood War and Sc1, none of you would have gotten to enjoy the same experience you seem to have trouble with letting go with.

I don't forsee an overhaul of the game coming. So the best thing to do is make the most of what we've got. Sure they could make some changes, but that could also make things worse.

As a wc3 player a game which involved more micro than sc1 or rather micro was the by far main focus point, I do find sc2 could use more micro opportunities. However, as I play this game, more and more are starting to evolve and come to the fore front.

The OP put in a lot of work into this thread, but he could also put some work into being mannered and give GGs to his opponents.
MindRush
Profile Joined April 2010
Romania916 Posts
April 27 2010 14:28 GMT
#622
On April 27 2010 23:15 baskerville wrote:
The damage system in SC was percentage based. I find that remarkable. And I find that to strengthen my point that moving shot helped balance Starcraft (and that it might also, if implemented, help balance SC2).

Does that make sense?


perfect, and you've got 1 vote from me : moving attacks diversifies the game (why would sc2 be less in that regard?)


it will not make the game ballanced,
imagine now controlling WAY MORE than 11 mutalisks
if they worked just like in sc1, how imba would that be ?

game would pretty much turn into an all-air unit game

this is a new era, that old out-dated UI is been replaced, this is the so-called "problem"
this and the mbs and the auto-mining.

this is why the game has to be remade.
sc:bw is a perfectly ballanced game, but everything you change from sc:bw affects everything else. even the slightest tweak and the ballance is broken.

so there are 2 viable options :
- make a sc:bw clone
or
- make a new and completely different game

I don't see any other solution
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Erucious
Profile Joined March 2010
Norway393 Posts
April 27 2010 14:31 GMT
#623
Great read.

Can't have enough micro really - thats pretty much what i have to say about that.

Limitations should come from the player (ie, max 500 APM), compared to it coming from the game/engine.
I'm Norwegian/Dutch. Just the awesome parts of them though :D
MindRush
Profile Joined April 2010
Romania916 Posts
Last Edited: 2010-04-27 14:34:54
April 27 2010 14:33 GMT
#624
On April 27 2010 23:31 Erucious wrote:
Great read.

Can't have enough micro really - thats pretty much what i have to say about that.

Limitations should come from the player (ie, max 500 APM), compared to it coming from the game/engine.


game is so fast, no1 can do everything perfect

don't worry, if the game would be limited way under the player's limitations, this means the best players in the world would not lose to one another, especially in mirror matches.

this isn't the case
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Kylig
Profile Joined February 2010
Sweden41 Posts
April 27 2010 14:40 GMT
#625
On April 27 2010 23:28 MindRush wrote:
Show nested quote +
On April 27 2010 23:15 baskerville wrote:
The damage system in SC was percentage based. I find that remarkable. And I find that to strengthen my point that moving shot helped balance Starcraft (and that it might also, if implemented, help balance SC2).

Does that make sense?


perfect, and you've got 1 vote from me : moving attacks diversifies the game (why would sc2 be less in that regard?)


it will not make the game ballanced,
imagine now controlling WAY MORE than 11 mutalisks
if they worked just like in sc1, how imba would that be ?

game would pretty much turn into an all-air unit game

this is a new era, that old out-dated UI is been replaced, this is the so-called "problem"
this and the mbs and the auto-mining.

this is why the game has to be remade.
sc:bw is a perfectly ballanced game, but everything you change from sc:bw affects everything else. even the slightest tweak and the ballance is broken.

so there are 2 viable options :
- make a sc:bw clone
or
- make a new and completely different game

I don't see any other solution


Oh please shut up

you are posting your useles comments all over the place you should be banned for life!

to everyone else, just ignore this poor sob.
Flash - Ah - Savior of the universe
FALAPARK
Profile Joined January 2010
United States224 Posts
April 27 2010 14:41 GMT
#626
First of all, starcraft 2 is not SC:Broodwar, second, there is micro in sc2 ; try 6 marines vs 4 zealots. if you are able to win in this scenario there is defently micro in sc2. then you have banshees which have so much dmg, this ability makes it so useful. when i play against toss or zerg or even terran i use banshee to destroy nearby buildings such as pylons, and depots, it takes a good 5 seconds if u have 4-5 banshees. what is this called? this is called micro, not as good as sc1 but this is sc2 and this will be improved greatly. micro in sc2 is possible, just try what i have said in the first three lines....6 marines vs 4 zealots, i did it before u can do it as well . what i've been doing lately to win games is to build two barracks, one near by my oppenent's base and one in my base then i send like 3 scvs to attack while making marines. 2 marines+3 scvs vs 1 zealots is kind balanced( most toss players will not go 2 gates, they will try to go high tech, this is the only time u do this.), if u micro correctly u have a win because more marines will be arriving while the battle is going. To do this u need micro, macro. AGAIN THERE IS FUKING MICRO AND MACRO IN THE GAME, MACRO IS FAIRLY TOO EASY while micro you have to be able to see when is the right time to micro......Try 4 banshees to destroy pyloons, depots or anything.... it works perfectly. that's right, u cant move around like in sc1 but u can see when you have a better chance of being succesfull at a micro move......SC2 good game so far. JUST DONT LIKE THE FREAKING TVZ,TVZ. zergs seem so fuking OP, but if u put a lot of preasure u can win other than that there is no way u can beat zerg, if u just leave it alone for 7 minutes or more u are F.U.C.K.E.D
Spenguin
Profile Blog Joined November 2007
Australia3316 Posts
April 27 2010 14:41 GMT
#627
Awesome post, really well thought out and well argued I liked it alot and hope Blizzard spend some time on fixing the issues you brought up.
< TeamLiquid CJ Entusman #46 > I came for the Brood War, I stayed for the people.
ket-
Profile Joined April 2010
97 Posts
April 27 2010 14:49 GMT
#628
Have to admit I find it pretty funny how some people still keep saying something along the lines of "SC2 isnt SC1". Just because it's not the same game doesn't mean what made SC1 great and so successful (because yes, it's all those details and many more that made it so great and that kept it alive this long) isn't to be expected in SC2.

I'm sorry, but while i'm probably one of the worst players out there, I do enjoy watching good plays and while not able to reproduce them myself, I am able to appreciate them and recognize them when they're there - probably not all of them though, which is what makes the whole thing so great. SC1 has by far the biggest learning curve of all games I've ever seen, SC2 does not give me that feeling at all.

Yes, SC2 is not done yet, yes some things will come along with time and make it better.

However, anyone that knows what he's talking about can agree that what took SC1 so long wasn't just time. Not everyone had a computer in 1998. Only the youngest generation was very much into video games (I can bet most - or at least a large number - of the people here are around 25, if not more). Alot of factors that make judging SC2 after so little time very accurate, because we have not only a reference, but also way enough experience for that.

While it is possible to make it better with patches and all that, basic game mechanics have to be respected.

I would like to thank the OP so very much, as the points he made (although I did not agree with absolutely all of them but well, almost) were very good, and to a newb like me who does not know every single detail about SC1 mechanics, I learned a few things that will definitely help me enjoy VODs that much more.

And to all the SC2 defenders out there : graphics and handling set aside - purely unit-wise, lets assume SC1 had SC2 graphics, would you really play SC2 right now ? Even the "new" feeling of it doesn't compensate for me. And heck, I barely even ever played BW - I played it enough to know units and races pretty good, and since then learned by speccing. I can't even imagine how it feels for people that were able to enjoy having a very good control over everything.

Quite frankly, as I've been speccing alot of BW and alot of WC3 over the past few years, SC2 reminds me of WC3 way more than BW. It's kinda like an improved WC3 actually, without the bullshit upkeep and 100 pop limit.

The "top" players and replays you can see in SC2 don't come even remotely close to the thrill a good BW match can give me. And sure, there's a difference between watching JaeDong or Flash and watching a top euro/am player, but still, I'm fairly sure these players on BW would impress me alot more - because the game would allow them to.

Well, this being said, that won't prevent me from enjoying the Beta and all that, but I'm sincerely hoping they realise that while the OP is a bit offensive at times, he's still very much right.

I mean, especially with the leagues system, it's not like it's problematic to give people massive room for skill - newbs that come in later on will just be facing other newbs. And people like me that hopefully will learn a little will face other people that are around their level. And hey, a good ass-kicking is always a good motivation to learn anyway.

Rant over.
HiyA is bestest.
aTnClouD
Profile Blog Joined May 2007
Italy2428 Posts
April 27 2010 14:49 GMT
#629
In my opinion the real problem about Starcraft2 is the complete lack of knowledge of the game by the developers. Moving shot is an huge issue but is not the only one. For example, I could make a thread as big about how bad this retarded unit clumping affects the game, or how some of the units in the game belong to the wrong tier (sentries and banelings), or how poorly balanced the game is due to the only fact zerg queen has larva injection. They are just a bunch of very good but common devs who are making an amazing single player game without having given the slightiest research on how a good multi player rts game should be. That fits perfectly with what Dustin said. They cared about everything else other than the graphics and units coolness after they were done with it. It's a game designed completely around its graphics and units design, which is not the most important and fun thing in an RTS. A dish that has a nice look and a poor taste in comparison. And yet they took a countless amount of years to reach this.
http://i53.photobucket.com/albums/g64/hunter692007/kruemelmonsteryn0.gif
Rokk
Profile Joined March 2010
United States425 Posts
April 27 2010 14:50 GMT
#630
On April 27 2010 21:27 MindRush wrote:
Show nested quote +
On April 27 2010 11:21 diehilde wrote:
On April 27 2010 11:09 Tdelamay wrote:
I find it irritating that more APM is linked to better gameplay and entertainment. The game is plenty of fun to watch and play, should we reconsider our stance toward the validity of these sort of micro in the game? It might be some misguided attitude we have toward our game.
If Jaedong didn't transfer over to SC2, it would take away nothing. The players we've seen play so far are a lot of fun to watch. I doubt that having more APM can make the game more exciting.

as im a pretty low apm player myself it hurts me to say this but u are incredibly wrong. It would take away a huge deal if JD didnt switch over. And of cus more APM can make a game more exciting if the skill ceiling is high enough. Its like saying players with more speed or stamina dont make a soccer game more exciting. If somebody like JD with a very high effective APM and insane multitasking plays the game he can perform shit like managing creep tumors, macro, micro and dropping several expos at the same time. Would that make the game more exciting? Fuck yeah. Nobody wants the stuff that you see the top players do now to require 400 APM for the same result. But fact of the matter is that the current top players arent on the level of a player like JD. Given JD has the same level of strategic understanding/decision making but has 150 more effective APM and multitasks twice as fast - why shouldnt he be able to pull off insane moves his opponents cant and why on earth shouldnt the game get more exciting as a result of the higher level of play?? The limits of a game should always lie within the player and not within the game imo.

this is another type of limitations
Sc2 is more like chess, where u have to think more moves ahead of your opponent
Sc1 was more like an arcade game, where you could micro your units to get the most of them

I really like a guy like Nony, WhiteRa, Nazgul, Ret, MorroW, .......etc. over some guys who just spam commands here and there, and beat you up because they practice 24h a day and don't have a good understanding of the game whatsoever.
Nony and WhiteRa are my personal favourites because they can understand the game better than other players, not because they spam a certain command over and over again. They also kick ass :p


I don't get this notion that you don't need to be strategic in sc1. Sc2 might be more strategic, but that's just because you can't actually do anything special with your units and so it's just a number war. That doesn't make the game better to play or more exciting to watch. It will be broken down mathematically into the best builds possible, and you'll just do that every time.

You really think that sc1 progamers don't understand the intricacies of the game and are just beating you by clicking a lot? They have to understand every small detail of their units to be able to get 110% out of them. Understanding how mutalisks move and attack and how they interact with marines and everything else is necessary for you to be able to attempt to do any great muta micro. On top of that understanding you then need to have the ability to actually enter all these commands. It's both of these requirements that make Jaedong's mutas stronger than yours or mine could ever hope to be.

Professional gaming has gone by the name of esports for awhile now. Victory in sports is dependent both on the ability of coaches and players to make good strategic decisions throughout the game as well as the ability to physically outperform their opponent. There's a reason most people would rather watch professional football than chess.
MindRush
Profile Joined April 2010
Romania916 Posts
April 27 2010 14:53 GMT
#631
On April 27 2010 23:40 Kylig wrote:
Show nested quote +
On April 27 2010 23:28 MindRush wrote:
On April 27 2010 23:15 baskerville wrote:
The damage system in SC was percentage based. I find that remarkable. And I find that to strengthen my point that moving shot helped balance Starcraft (and that it might also, if implemented, help balance SC2).

Does that make sense?


perfect, and you've got 1 vote from me : moving attacks diversifies the game (why would sc2 be less in that regard?)


it will not make the game ballanced,
imagine now controlling WAY MORE than 11 mutalisks
if they worked just like in sc1, how imba would that be ?

game would pretty much turn into an all-air unit game

this is a new era, that old out-dated UI is been replaced, this is the so-called "problem"
this and the mbs and the auto-mining.

this is why the game has to be remade.
sc:bw is a perfectly ballanced game, but everything you change from sc:bw affects everything else. even the slightest tweak and the ballance is broken.

so there are 2 viable options :
- make a sc:bw clone
or
- make a new and completely different game

I don't see any other solution


Oh please shut up

you are posting your useles comments all over the place you should be banned for life!

to everyone else, just ignore this poor sob.


lolz, i always explained what i stated .... unlike you, you are the poor sob here

i have nothing against good arguments and explanation, but admin should ban people for not agreeing with OP? Do you even know what the point of a discussion is?

They should ban every1 who has the following speach :
"Fuck everyone who does not agree with me"
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
DorF
Profile Blog Joined July 2009
Sweden961 Posts
April 27 2010 14:54 GMT
#632
I agree with the most in this post , and beacuse this is the way I feel about sc2 it's obvious I've alrdy gone back to playing BW.
U shudn't play a game that doesn't bring you joy
BW for life !
da_head
Profile Blog Joined November 2008
Canada3350 Posts
April 27 2010 14:58 GMT
#633
On April 27 2010 23:14 MindRush wrote:
remember when Flash lost to a power failure ?
was that a JaeDong ability ?!? so fucking epic
he clicked so fast he made the computer's power short-circuit the entire buiding
what a great player !!!

lol are you stupid? the power failure had nothing to do with sc programming (as you have implied). it was msl's failure.
When they see MC Probe, all the ladies disrobe.
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
April 27 2010 14:59 GMT
#634
Wow freaking amazing article.
really?
Poetic[AoV]
Profile Joined November 2009
United Kingdom183 Posts
April 27 2010 15:00 GMT
#635
Great post! Maybe you could edit it a bit in places, but the issues you talked about were spot on.
Wintermute
Profile Joined March 2010
United States427 Posts
April 27 2010 15:08 GMT
#636
Only one area where I take exception:

Do we have conclusive evidence to support this? No, not really. But somewhere in our hearts we know it to be true. We feel in our hearts, without being able to explain it, that Starcraft 2 is a game where one’s strategic choices make up for more than one’s individual skill. Somewhere all of us get the feeling that the build orders we choose are of greater importance than the way we micro. That the number of units we produce is of greater significance than the way we control them. Frankly put: that Starcraft 2 requires less skill.


Understanding and implementing a strategy in depth IS skill.

It's not a skill with an obvious physical/twitch component but it is a skill. Chess requires skill, even though there is zero micro.

SC2 might require less fine motor control, but it's hard to say it requires less "skill" when unit choices mean more than ever, and the game moves at a breakneck pace.

I agree though with the general premise that moving shot adds a layer to unit micromanagement that does not exist otherwise, and that SC2 lacks that layer of micro depth.
Don't let me say this, but you're no worse than me; it's crazy.
MaYuu
Profile Blog Joined April 2008
Sweden516 Posts
April 27 2010 15:10 GMT
#637
What I would like ask blizzard is if they know what a concept car is and why you rather drive a car that has less limits than being held back by bad "concept". I mean, Vikings, Mothership, Thors etc have really cool concepts but the are in now way as useful as they could be. I'd rather play a game with better mechanics and bad concepts then the other way around. Much like i rather drive a good car then a really cool one which is just terrible at everything else but being cool.
ehh`?
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
April 27 2010 15:16 GMT
#638
Wow, amazing article. I just totally agree, the comparisions like phoenix vs corsair just hurt! Im getting sad of the thought that we're stuck with blob vs blob (okay not that bad but compared to sc1 its pretty bad)
no dude, the question
MaYuu
Profile Blog Joined April 2008
Sweden516 Posts
Last Edited: 2010-04-27 15:19:42
April 27 2010 15:18 GMT
#639
On April 27 2010 22:10 Esett wrote:
To the OP:

You my friend are a RETARD. You have no idea how hard it is to design a game, and truth be told from the post you made you don't have the brains to do it either. You pretty much made it clear how little you understand about Starcraft 2 and it's new mechanics.

You do however have way to much time to make long "documented" posts that make no sense.

Fact 1: Starcraft 2 IS NOT and WILL NEVER BE Starcraft 1. Just keep playing Broodwar if you don't like it.
Fact 2: Starcraft 2 is right now in a beta state way more complex and subtle than Starcraft 1 ever was after 10 years of being played by millions of people.
Fact 3: Everybody who agrees with this the OP is a RETARD.

Ofc the rest of us will have the last laugh when a year from launch nobody will be playing Starcraft 1 anymore because Jaedong found a new way to use banelings and Flash found a new way to use ghosts.

My strong opinion is that we should have an IQ test when we register to post here. Like that would ever happen...

The people running this site post the same "ohh how i want Starcraft 1 mechanic X back" shit.

Fucking retards!



Oh yeah I heard the new wow game will not be as the old wow anymore but in fact you and the AI switched places in the game. You need to sell shit equipment and give quests to the AI and watch as they progress. Sounds fun eh?.

If starcraft2 is a "new game" then why don't give it another name, cause IMO starcraft2 does not live up to the name of starcraft

ehh`?
breather
Profile Joined April 2009
United States9 Posts
April 27 2010 15:18 GMT
#640
On April 27 2010 23:28 MindRush wrote:
Show nested quote +
On April 27 2010 23:15 baskerville wrote:
The damage system in SC was percentage based. I find that remarkable. And I find that to strengthen my point that moving shot helped balance Starcraft (and that it might also, if implemented, help balance SC2).

Does that make sense?


perfect, and you've got 1 vote from me : moving attacks diversifies the game (why would sc2 be less in that regard?)


it will not make the game ballanced,
imagine now controlling WAY MORE than 11 mutalisks
if they worked just like in sc1, how imba would that be ?

game would pretty much turn into an all-air unit game

this is a new era, that old out-dated UI is been replaced, this is the so-called "problem"
this and the mbs and the auto-mining.

this is why the game has to be remade.
sc:bw is a perfectly ballanced game, but everything you change from sc:bw affects everything else. even the slightest tweak and the ballance is broken.

so there are 2 viable options :
- make a sc:bw clone
or
- make a new and completely different game

I don't see any other solution

So what? Make it so 12 or less mutas have perfect air control, but as you add more mutas to your control group air control suffers from diminishing returns and the flock becomes harder to control.
Prev 1 30 31 32 33 34 79 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 326
elazer 194
mouzHeroMarine 144
UpATreeSC 115
ProTech97
BRAT_OK 54
StarCraft: Brood War
Britney 17219
Rush 358
BeSt 263
ggaemo 250
firebathero 181
Dewaltoss 117
Mind 49
IntoTheRainbow 25
Rock 25
sorry 23
[ Show more ]
Sacsri 19
Sexy 14
Shine 12
Dota 2
qojqva1781
Counter-Strike
fl0m1747
byalli390
Heroes of the Storm
XaKoH 111
MindelVK5
Other Games
Grubby2607
Liquid`RaSZi1042
Beastyqt570
Dendi467
ceh9311
Hui .225
ArmadaUGS113
Mew2King78
QueenE67
Trikslyr56
C9.Mang049
KnowMe36
Organizations
Counter-Strike
PGL279
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• LUISG 31
• intothetv
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• 80smullet 23
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota260
League of Legends
• Nemesis3647
• Jankos2241
• TFBlade1022
Other Games
• imaqtpie568
• Shiphtur90
Upcoming Events
OSC
1h 35m
Cham vs Percival
ShoWTimE vs Lambo
Krystianer vs sebesdes
Cure vs Babymarine
SKillous vs Arrogfire
Gerald vs MindelVK
goblin vs TBD
Jumy vs HonMonO
Replay Cast
6h 35m
Maestros of the Game
19h 35m
Big Brain Bouts
22h 35m
Shino vs Scarlett
Bly vs DnS
Serral vs ByuN
Replay Cast
1d 6h
RSL Revival
1d 13h
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
1d 17h
IPSL
1d 22h
ZZZero vs WorsT
Julia vs eOnzErG
BSL
2 days
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
2 days
[ Show More ]
RSL Revival
2 days
Maestros of the Game
2 days
OSC
2 days
IPSL
2 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Maestros of the Game
4 days
The PondCast
5 days
Maestros of the Game
5 days
Replay Cast
6 days
Replay Cast
6 days
WardiTV Spring Champion…
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
YSL S3
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.