• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:53
CET 18:53
KST 02:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros9[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3Crank Gathers Season 2: SC II Pro Teams12Merivale 8 Open - LAN - Stellar Fest5
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four DreamHack Open 2013 revealed Intel X Team Liquid Seoul event: Showmatches and Meet the Pros
Tourneys
Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest SC4ALL $6,000 Open LAN in Philadelphia Kirktown Chat Brawl #9 $50 8:30PM EST 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
What's going on with b.net? Map pack for 3v3/4v4/FFA games BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Ladder Map Matchup Stats
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
How to stay on top of macro? PvZ map balance Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Challenge: Maths isn't all…
Hildegard
more word salad -- pay no h…
Peanutsc
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1703 users

Oh Micro, Where Art Thou? - Page 34

Forum Index > SC2 General
Post a Reply
Prev 1 32 33 34 35 36 79 Next
EchOne
Profile Blog Joined January 2008
United States2906 Posts
April 27 2010 16:01 GMT
#661


So many zone and terrain considerations created by mines, cliffs, ramps, and each player's positioning. Such a prolonged engagement that could swing either way at any point based on control. So many strategic considerations that evolve during the battle based on progressing technologies, shifting battle lines, and changes in battle outcome possibilities. All this translates into one minute of pure action and excitement. Oh it has nothing to do with moving shot but still everything to do with crisp control and unit handling.

But yeah, despite how true LaLuSh's core argument was, Blizzard has not yet to date demonstrated that community suggestions regarding high-level engine or design changes will be acted upon. Even if the OP were worlds more diplomatic, it would not impact the game.
面白くない世の中, 面白くすればいいさ
towerranger
Profile Joined March 2010
Austria134 Posts
April 27 2010 16:02 GMT
#662
very great read

i agree 100% with you!
Feefee
Profile Joined November 2009
Canada556 Posts
April 27 2010 16:03 GMT
#663
On April 28 2010 00:49 MidKnight wrote:
Show nested quote +
On April 28 2010 00:36 Drunken_Master wrote:
On April 28 2010 00:20 joolz wrote:



Ahahaha, bahahah, I never played BW really, but that's so fucking retarded, it makes absolutely no sense physically, Helion is such a big improvement over this crap.

On the theme, it will take a lot of time to see any sort of good micro, because the skill demanded is a lot higher than in BW, because of the game speed and the big damage output from everything, just look at Nony's Phoenix play, 190 APM, and still NOWHERE near controling it good enough.

I also remember watching DeMuslim shred a Zerg army in parts with like -30/40 food through micro, so I have absolutely no concerns about this, it will take a lot of time, but it will slowly come.

Also, that video about Phoenix vs. Muta, it's actually possible to do, but noone comes close right now to have the skill to pull it off.

So be patient, and instead of whining, go practice and make sexy micro happen.


The only "micro" hellion offers is the most basic kiting.
This is what new players can't really get.
Micro isn't only about kiting and dancing injured units back.

Calling that sort of vulture micro retarded just shows how ignorant some people are about why SC:BW is the greatest RTS ever


So the video comparison between hellion and vulture was seriously supposed to be an example of how sc1 took more skill and had more rewarding micro than sc2?^^; I still can't tell if that was a sarcastic post or not. The only difference between those two videos is that vultures have the same speed as zerglings but don't slow down while shooting, while hellions move faster than zealots but do slow down when they shoot. I've vulture microed in BW, I've hellion microed in SC2. There is literally no difference in skill between the two. If anything it's harder to not get your hellions injured. If you would observe the hellion video, the terran cleaned up the entire zealot force without losing a hellion thanks to micro. But if a vulture kills 8 zerglings that demonstrates how SC1 rewarded micro and was so much more than sc2 will ever be...
son1dow
Profile Joined May 2009
Lithuania322 Posts
April 27 2010 16:03 GMT
#664
*Looks at your name and memorizes it*

Wow, what a post. To be honest I've gotten used to seeing it written it as well as that but that's more unknown\good\important points than I usually see in 5 articles or so.
Play more Quake.
shinosai
Profile Blog Joined April 2010
United States1577 Posts
Last Edited: 2010-04-27 16:04:33
April 27 2010 16:04 GMT
#665
I'm not sure I agree on whether or not the moving shot is something that should return for the majority of units, but some units, like the hellion, it definitely should. The hellion is such a stupid unit that barely even counters the units it's supposed to counter (like zerglings w/ speed upgrade). Take out the bonus damage and igniter flames, give it a speed upgrade and the ability to shoot on the move, we might see some actual use out of the hellion.

A big problem I have noticed in this game is that harassment is pretty important, but only worker harassment. Actually harassing your opponents army is discouraged. Like.... note the banshees superior range over marines. Yet marines will almost always beat micro'd banshees eventually because banshees have to stop to shoot. Roaches have a range of 3, yet hardly anyone can exploit that lack of range because you have to stop to attack them, letting them get in range.

I'd like to see a game where army size and composition isn't always more important than micro. When you get to big ball vs big ball, there isn't much you can do to overwhelm your opponent micro wise.

One thing I do like about sc2 is that it emphasizes strategy more than click speed, which is a good thing for the game. But I think they may have overdid it a bit.
Be versatile, know when to retreat, and carry a big gun.
In1t4themoney
Profile Joined April 2010
Germany77 Posts
April 27 2010 16:04 GMT
#666
This is what happens when you take a Command an Conquer developer on our beloved game. Bullshit everywhere like achievements, stupid ball movement, fancy new graphics, stupid sounds that should make sense.. Just take the Colossus for example, stolen from some stupid CC game (dont know which it was)
asdfghjkl
TeWy
Profile Joined December 2009
France714 Posts
Last Edited: 2010-04-27 16:13:18
April 27 2010 16:05 GMT
#667
This article pretty much confirms that any discourse, no matter how much
logical fallacies and incorrect informations it contains,
will be acclaimed by the crowd as long as it targets the
scapegoats and the things people don't like.

You could have claimed that moving shot makes the game more spectacular and emphasize a certain kind of hardcore micro that you like, that's a totally legitimate opinion, and I guess a lot of BW players and spectators feel that way. But you didn't say that. You claimed such things as "you can't micro your units against a superior force", or "some air units have an abusive range" just before complaining about the fact that there's no way to fire with them without taking at least a volley worth of damage. You also didn't say "I believe this.. or that", you stated "Blizzard failed", "Blizzard need to do this, and that, and this units makes no sense...".

The reason why people didn't criticize your insane display of arrogance and the considerable amount of non-senses that you wrote is that you have a personal opinion that a lot of people here share, and that you have mascaraded as a deep and profound analysis of both SC:BW and SC2 skill-ceilings.
You want Blizzard to bring back some elements of Brood War that you have already mastered and that makes it a really cool and fun game to watch for you, that's OK, but don't use pretext such as "there will be no micro in SC2 if the fire animation keeps being that long" because this is the kind of things people heard during the War3:BETA when some old SC PGMers claimed that there would be no micro-tricks considering how many HP the units have.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-04-27 16:09:05
April 27 2010 16:06 GMT
#668
On April 28 2010 00:36 Drunken_Master wrote:
Show nested quote +
On April 28 2010 00:20 joolz wrote:
http://www.youtube.com/watch?v=rEUD-u5vxeI


Ahahaha, bahahah, I never played BW really,


You sir, have come to the right place
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
wiesel
Profile Joined September 2008
Germany727 Posts
Last Edited: 2010-04-27 16:19:12
April 27 2010 16:12 GMT
#669
On April 28 2010 01:04 In1t4themoney wrote:
This is what happens when you take a Command an Conquer developer on our beloved game. Bullshit everywhere like achievements, stupid ball movement, fancy new graphics, stupid sounds that should make sense.. Just take the Colossus for example, stolen from some stupid CC game (dont know which it was)

So true. There's really something wrong if a diehard Sc fan, like me, uninstalls Sc2 after only a few hours of playing it. Blizzard already died a long time ago for me. Don't even want to get into all the PvP mess in World of warcraft. Such a joke the WoW balance.
rockslave
Profile Blog Joined January 2008
Brazil318 Posts
April 27 2010 16:13 GMT
#670
On April 28 2010 01:04 In1t4themoney wrote:
This is what happens when you take a Command an Conquer developer on our beloved game. Bullshit everywhere like achievements, stupid ball movement, fancy new graphics, stupid sounds that should make sense.. Just take the Colossus for example, stolen from some stupid CC game (dont know which it was)


Achievements sound WoWish to me. And the Colossus was obviously ripped from War of the Worlds =P.
What qxc said.
Maero
Profile Joined December 2007
349 Posts
April 27 2010 16:15 GMT
#671
On April 28 2010 01:05 TeWy wrote:
This article pretty much confirms that any discourse, no matter how much
logical fallacies and incorrect informations it contains,
will be acclaimed by the crowd as long as it targets the
scapegoats and the things people don't like.

You could have claimed that moving shot makes the game more spectacular and emphasize a certain kind of hardcore micro that you like, that's a totally legitimate opinion, and I guess a lot of BW players and spectators feel that way. But you didn't say that. You claimed such things as "you can't micro your units against a superior force", or "some air units have an abusive range" just before complaining about the fact that there's no way to fire with them without taking at least a volley worth of damage. You also didn't say "I believe this.. or that", you stated "Blizzard failed", "Blizzard need to do this, and that, and this units makes no sense...".

The reason why people didn't criticize your insane display of arrogance and the considerable amount of non-senses that you wrote is that you have a personal opinion that a lot of people here share, and that you have mascaraded as a deep and profound analysis of both SC:BW and SC2 skill-ceilings.
You want Blizzard to bring back some elements of Brood War that you have already mastered and that makes it a really cool and fun game to watch for you, that's OK, but don't use pretext such as "there will be no micro in SC2 if the fire animation keeps being that long" because this is the kind of things people heard during the War3:BETA when some old SC PGMers claimed that there would be no micro-tricks considering how many HP the units have.


This is an extremely smart person, and I salute you.
MaYuu
Profile Blog Joined April 2008
Sweden516 Posts
Last Edited: 2010-04-27 16:19:38
April 27 2010 16:17 GMT
#672
On April 28 2010 01:05 TeWy wrote:
This article pretty much confirms that any discourse, no matter how much
logical fallacies and incorrect informations it contains,
will be acclaimed by the crowd as long as it targets the
scapegoats and the things people don't like.

You could have claimed that moving shot makes the game more spectacular and emphasize a certain kind of hardcore micro that you like, that's a totally legitimate opinion, and I guess a lot of BW players and spectators feel that way. But you didn't say that. You claimed such things as "you can't micro your units against a superior force", or "some air units have an abusive range" just before complaining about the fact that there's no way to fire with them without taking at least a volley worth of damage. You also didn't say "I believe this.. or that", you stated "Blizzard failed", "Blizzard need to do this, and that, and this units makes no sense...".

The reason why people didn't criticize your insane display of arrogance and the considerable amount of non-senses that you wrote is that you have a personal opinion that a lot of people here share, and that you have mascaraded as a deep and profound analysis of both SC:BW and SC2 skill-ceilings.
You want Blizzard to bring back some elements of Brood War that you have already mastered and that makes it a really cool and fun game to watch for you, that's OK, but don't use pretext such as "there will be no micro in SC2 if the fire animation keeps being that long" because this is the kind of things people heard during the War3:BETA when some old SC PGMers claimed that there would be no micro-tricks if the units had that many HP.


Sure, I bet there will be mirco. but I don't think it will compare to the SC:BW one. The moving shot gives the game more depth and to execute it you need to focus on the units very hard. I get the feeling that in sc2 I rather just macro up and just don't mirco as intense since the units won't allow me to execute anything that requires super intense micro. Thus more stuff > less stuff even if it's microd to it's limit.
ehh`?
Eury
Profile Joined December 2008
Sweden1126 Posts
April 27 2010 16:19 GMT
#673
On April 28 2010 01:05 TeWy wrote:
This article pretty much confirms that any discourse, no matter how much
logical fallacies and incorrect informations it contains,
will be acclaimed by the crowd as long as it targets the
scapegoats and the things people don't like.

You could have claimed that moving shot makes the game more spectacular and emphasize a certain kind of hardcore micro that you like, that's a totally legitimate opinion, and I guess a lot of BW players and spectators feel that way. But you didn't say that. You claimed such things as "you can't micro your units against a superior force", or "some air units have an abusive range" just before complaining about the fact that there's no way to fire with them without taking at least a volley worth of damage. You also didn't say "I believe this.. or that", you stated "Blizzard failed", "Blizzard need to do this, and that, and this units makes no sense...".

The reason why people didn't criticize your insane display of arrogance and the considerable amount of non-senses that you wrote is that you have a personal opinion that a lot of people here share, and that you have mascaraded as a deep and profound analysis of both SC:BW and SC2 skill-ceilings.
You want Blizzard to bring back some elements of Brood War that you have already mastered and that makes it a really cool and fun game to watch for you, that's OK, but don't use pretext such as "there will be no micro in SC2 if the fire animation keeps being that long" because this is the kind of things people heard during the War3:BETA when some old SC PGMers claimed that there would be no micro-tricks considering how many HP the units have.


I was just about to give up on TL.net and then I read your post. Thank you.
StaticKinetics
Profile Joined April 2010
United States23 Posts
April 27 2010 16:21 GMT
#674
On April 28 2010 01:06 Archerofaiur wrote:
Show nested quote +
On April 28 2010 00:36 Drunken_Master wrote:
On April 28 2010 00:20 joolz wrote:
http://www.youtube.com/watch?v=rEUD-u5vxeI


Ahahaha, bahahah, I never played BW really,


You sir, have come to the right place


This is a BW forum? I'm sorry, did I miss something?
GHOST RUSH
son1dow
Profile Joined May 2009
Lithuania322 Posts
April 27 2010 16:23 GMT
#675
On April 28 2010 01:05 TeWy wrote:
This article pretty much confirms that any discourse, no matter how much
logical fallacies and incorrect informations it contains,
will be acclaimed by the crowd as long as it targets the
scapegoats and the things people don't like.

You could have claimed that moving shot makes the game more spectacular and emphasize a certain kind of hardcore micro that you like, that's a totally legitimate opinion, and I guess a lot of BW players and spectators feel that way. But you didn't say that. You claimed such things as "you can't micro your units against a superior force", or "some air units have an abusive range" just before complaining about the fact that there's no way to fire with them without taking at least a volley worth of damage. You also didn't say "I believe this.. or that", you stated "Blizzard failed", "Blizzard need to do this, and that, and this units makes no sense...".

The reason why people didn't criticize your insane display of arrogance and the considerable amount of non-senses that you wrote is that you have a personal opinion that a lot of people here share, and that you have mascaraded as a deep and profound analysis of both SC:BW and SC2 skill-ceilings.
You want Blizzard to bring back some elements of Brood War that you have already mastered and that makes it a really cool and fun game to watch for you, that's OK, but don't use pretext such as "there will be no micro in SC2 if the fire animation keeps being that long" because this is the kind of things people heard during the War3:BETA when some old SC PGMers claimed that there would be no micro-tricks considering how many HP the units have.


I think you show a great deal of ignorance yourself speaking as if OK if the micro doesn't include such things - it may have been good for warcraft 3, but this isn't wc4, its sc2, and we want an unlimited amount of APM to be able to be used and abused, instead of catering to the newbies. I guess you got distracted by the way he pointed that out and I while do agree that he could have been more diplomatic, that's still not the point he was trying to make, so don't act like it was.
Play more Quake.
Garrl
Profile Blog Joined February 2010
Scotland1974 Posts
April 27 2010 16:31 GMT
#676
On April 28 2010 01:05 TeWy wrote:
This article pretty much confirms that any discourse, no matter how much
logical fallacies and incorrect informations it contains,
will be acclaimed by the crowd as long as it targets the
scapegoats and the things people don't like.

You could have claimed that moving shot makes the game more spectacular and emphasize a certain kind of hardcore micro that you like, that's a totally legitimate opinion, and I guess a lot of BW players and spectators feel that way. But you didn't say that. You claimed such things as "you can't micro your units against a superior force", or "some air units have an abusive range" just before complaining about the fact that there's no way to fire with them without taking at least a volley worth of damage. You also didn't say "I believe this.. or that", you stated "Blizzard failed", "Blizzard need to do this, and that, and this units makes no sense...".

The reason why people didn't criticize your insane display of arrogance and the considerable amount of non-senses that you wrote is that you have a personal opinion that a lot of people here share, and that you have mascaraded as a deep and profound analysis of both SC:BW and SC2 skill-ceilings.
You want Blizzard to bring back some elements of Brood War that you have already mastered and that makes it a really cool and fun game to watch for you, that's OK, but don't use pretext such as "there will be no micro in SC2 if the fire animation keeps being that long" because this is the kind of things people heard during the War3:BETA when some old SC PGMers claimed that there would be no micro-tricks considering how many HP the units have.


The WC3 micro tricks are simple standards (unit casting, loading units into transports and back out, moving hurt units back, etc); hardly the focus that BW micro required.
Olorin.SVK
Profile Joined December 2008
Slovakia136 Posts
April 27 2010 16:31 GMT
#677
I guess we will have to wait for SC2 PROMOD if we want to play the game "as it was meant to be played". :-)
Nice article tho, hope someone with the power to change things is reading this.
SkelA
Profile Blog Joined January 2007
Macedonia13069 Posts
Last Edited: 2010-04-27 16:35:09
April 27 2010 16:32 GMT
#678
Amazing article Lalush . I agree 100% with you .

I havent played the game but from what ive seen so far im gonna stick with BW . I play BW because i enjoy it but i cant see myself playing SC2 for a long time. I wanna buy SC2 mostly because ive enjoyed BW for a very long time compared to other games. Gonna play SC2 for the single player and will try multiplayer but i cant see myself playing for 5+ years like BW.

SC2 will be just like any other game ive played so far and geting bored after a few months. SC2 just dont got that flare that BW has and i doubt it will ever get close to it that made me play for over 5 years and still cant get enough of it.
Stork and KHAN fan till 2012 ...
heynes
Profile Joined July 2009
Germany201 Posts
April 27 2010 16:33 GMT
#679
Now thats what you get from throwing communities together. i´ve read every single post to page 34... yes it was boring at work.... read the first 3 pages the rest is people saying the same shit over and over again. just add a motherf* poll to see what the community wants.
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
April 27 2010 16:33 GMT
#680
On April 27 2010 23:49 iG.ClouD wrote:
In my opinion the real problem about Starcraft2 is the complete lack of knowledge of the game by the developers. Moving shot is an huge issue but is not the only one. For example, I could make a thread as big about how bad this retarded unit clumping affects the game, or how some of the units in the game belong to the wrong tier (sentries and banelings), or how poorly balanced the game is due to the only fact zerg queen has larva injection. They are just a bunch of very good but common devs who are making an amazing single player game without having given the slightiest research on how a good multi player rts game should be. That fits perfectly with what Dustin said. They cared about everything else other than the graphics and units coolness after they were done with it. It's a game designed completely around its graphics and units design, which is not the most important and fun thing in an RTS. A dish that has a nice look and a poor taste in comparison. And yet they took a countless amount of years to reach this.



Retarded unit clumping? How about you MICRO your units so they don't do it?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Prev 1 32 33 34 35 36 79 Next
Please log in or register to reply.
Live Events Refresh
SC4ALL
15:00
Day 2
Artosis839
LiquipediaDiscussion
SC4ALL
15:00
SC4ALL - Day 2
Gerald vs PercivalLIVE!
TriGGeR vs Mixu
RotterdaM1321
ComeBackTV 865
IndyStarCraft 306
CranKy Ducklings191
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1321
Artosis 839
IndyStarCraft 306
BRAT_OK 50
MindelVK 20
StarCraft: Brood War
Mini 472
Mong 70
Dota 2
qojqva3115
Fuzer 303
Counter-Strike
fl0m1187
markeloff97
Heroes of the Storm
Khaldor366
Other Games
singsing2250
Beastyqt502
syndereN121
QueenE68
Organizations
Other Games
gamesdonequick1393
Counter-Strike
PGL486
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• 3DClanTV 69
• Adnapsc2 14
• LUISG 13
• Legendk 5
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki30
• HerbMon 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler118
League of Legends
• Shiphtur569
Other Games
• imaqtpie837
• WagamamaTV328
Upcoming Events
BSL 21
1h 7m
Replay Cast
15h 7m
Wardi Open
18h 7m
Monday Night Weeklies
23h 7m
Replay Cast
1d 5h
Sparkling Tuna Cup
1d 16h
WardiTV Korean Royale
1d 18h
LAN Event
1d 21h
Replay Cast
2 days
WardiTV Korean Royale
2 days
[ Show More ]
LAN Event
2 days
The PondCast
3 days
LAN Event
3 days
LAN Event
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Korean Royale
5 days
LAN Event
5 days
IPSL
6 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Sparkling Tuna Cup
6 days
WardiTV Korean Royale
6 days
LAN Event
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
CranK Gathers Season 2: SC II Pro Teams
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
SC4ALL: Brood War
SC4ALL: StarCraft II
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.