On April 26 2010 06:08 shindigs wrote:On April 26 2010 05:59 ComradeDover wrote:On April 26 2010 05:57 shindigs wrote:Because you weren't ever going to get lair tech if it wasn't for burrow, right? Come on now.
Lair tech is not a decision a Zerg player should make "out of the blue." Like any tech building, you have to decide the appropriate time to build it because it takes time and resources that can be spent on more early game units.
Assuming you want burrow ASAP, that means you want Lair ASAP, which means using up 150/100 early game which is quite a lot earlier on.
Who said anything about ASAP? I'm simply calling you on how unfair it is to factor in the cost of lair tech. That would be like me talking about the cost of barracks and factories when I want to get Ravens.
ASAP is of course the extreme example.
What I want to get through is that Lair tech isn't just a cost of 150/100. Lair tech is a cost of early-game decision making.
If you Lair tech too early, it's a matter of whether or not you'll get attacked by your opponent who decided to invest in a more aggressive early game to counter your tech build.
If you Lair tech too late, it's a matter of whether or not you fall behind your opponent on the tech tree.
It's more of a matter of not wanting to Lair too early, because if your opponent sees that, he knows that you spent money on a Lair, which is money that could have been spent on defense, and he knows there's an opening to attack. That's the tension in the decision.
It's the same with Terran or Protoss with their tech buildings. It's just that we're discussing Lair because that is involved with the burrow debate.