• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:54
CEST 20:54
KST 03:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced13Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid22
StarCraft 2
General
2026 GSL Tour plans announced MaNa leaves Team Liquid Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail Oliveira Would Have Returned If EWC Continued
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Data needed RepMastered™: replay sharing and analyzer site Gypsy to Korea ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1998 users

Burrow vs force field

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
skippy2591
Profile Joined December 2009
United States46 Posts
Last Edited: 2010-04-25 19:57:14
April 25 2010 19:56 GMT
#1
well, i'm not in the beta at all, but i have spent some time watching casted matches on tl.

well, as everyone knows, its not uncommon in z v p to see centuries (or what ever they are called) pretty much split a massive z army in half w/ force fields, and then procede to kill the closest half while the other half retreats. This got me wondering on why is it not common place (for at least the games i've seen played) to see z just burrow their units untill the force fields ware of?? of course the toss can't see burrowed units untill they have obs, and surly burrowing could keep your units alive in most early mid game toss pushes.

so what do you guyz think? is burrowing vs forcefields viable? or is it just a bad idea/ impratical???
PoWeR OvErWhElMiNg!
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 25 2010 19:57 GMT
#2
Good idea!

In fact, there's a thread going on right now with a bunch of butthurt zerg players saying they can't find any good uses for burrow. Why don't you post this there, too?
Bring back 2v2s!
skippy2591
Profile Joined December 2009
United States46 Posts
April 25 2010 19:58 GMT
#3
On April 26 2010 04:57 ComradeDover wrote:
Good idea!

In fact, there's a thread going on right now with a bunch of butthurt zerg players saying they can't find any good uses for burrow. Why don't you post this there, too?


can u link it? (2 lazy to search) _^_
PoWeR OvErWhElMiNg!
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 25 2010 20:00 GMT
#4
http://www.teamliquid.net/forum/viewmessage.php?topic_id=121485
Bring back 2v2s!
Thamoo
Profile Joined March 2010
Canada234 Posts
April 25 2010 20:01 GMT
#5
Impraticable above silver (because they often don't bother getting an observer), you have access to observers around the same time we have access to burrow.

Tho burrowed roaches can move under a force field, but they're so slow that they usually die before being able to un-burrow...
wat?
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
April 25 2010 20:01 GMT
#6
On April 26 2010 04:58 skippy2591 wrote:
Show nested quote +
On April 26 2010 04:57 ComradeDover wrote:
Good idea!

In fact, there's a thread going on right now with a bunch of butthurt zerg players saying they can't find any good uses for burrow. Why don't you post this there, too?


can u link it? (2 lazy to search) _^_

That's not a good attitude. Also, you should put more effort in your OP than calling sentries "centuries".
DuneBug
Profile Joined April 2010
United States668 Posts
Last Edited: 2010-04-25 20:03:07
April 25 2010 20:02 GMT
#7
the zerg player will lose several units during the burrowing process and the toss player will probably still have enough energy to setup more forcefields after the old ones wear off.

that's if the toss doesn't have an observer. If he's got an observer you basically just lost.

It's been more common to see zerg's burrow-moving under forcefield to get at a turtling protoss player.
TIME TO SAY GOODNIGHT BRO!
skippy2591
Profile Joined December 2009
United States46 Posts
April 25 2010 20:04 GMT
#8
On April 26 2010 05:01 Scorch wrote:
Show nested quote +
On April 26 2010 04:58 skippy2591 wrote:
On April 26 2010 04:57 ComradeDover wrote:
Good idea!

In fact, there's a thread going on right now with a bunch of butthurt zerg players saying they can't find any good uses for burrow. Why don't you post this there, too?


can u link it? (2 lazy to search) _^_

That's not a good attitude. Also, you should put more effort in your OP than calling sentries "centuries".


lol, ur rite, that waz a lil bm on my part. sorry ^^
PoWeR OvErWhElMiNg!
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 25 2010 20:05 GMT
#9
I still see this as a viable alternative to having your roaches sit there and be cut down by zealots. If you have a primarily roach army and you get split by forcefields, the trapped roaches can burrow while the roaches behind the forcefields can provide cover. Even if you take on a few losses, it's nothing compared to what you would take by just sitting on your thumb and watching your roaches die, and once you get your guys out, you've pretty much turned zealot/sentry vs roach on it's head.
Bring back 2v2s!
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
April 25 2010 20:10 GMT
#10
any good toss player will have an obs with them in their fights so this doesnt matter
JD, need I say more? :D
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 25 2010 20:11 GMT
#11
On April 26 2010 05:10 Limenade wrote:
any good toss player will have an obs with them in their fights so this doesnt matter


Does it really not matter? I'd rather burrow and take a few losses than stand and fight and lose everything, obs or no.
Bring back 2v2s!
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
April 25 2010 20:14 GMT
#12
On April 26 2010 05:11 ComradeDover wrote:
Show nested quote +
On April 26 2010 05:10 Limenade wrote:
any good toss player will have an obs with them in their fights so this doesnt matter


Does it really not matter? I'd rather burrow and take a few losses than stand and fight and lose everything, obs or no.

How would you stand and lose everything? The question is if you can get burrow by the time they get their observer so you can hide your army if they get caught behind a forcefield.
skippy2591
Profile Joined December 2009
United States46 Posts
April 25 2010 20:14 GMT
#13
On April 26 2010 05:11 ComradeDover wrote:
Show nested quote +
On April 26 2010 05:10 Limenade wrote:
any good toss player will have an obs with them in their fights so this doesnt matter


Does it really not matter? I'd rather burrow and take a few losses than stand and fight and lose everything, obs or no.


especially since the units on the side closes to the toss force is going to just be failing at an attemp to retret and not attacking. If burrow were to save only one out of say 6 that got caught, then why not use it? they are all doomed nnewayz.
PoWeR OvErWhElMiNg!
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
April 25 2010 20:15 GMT
#14
On April 26 2010 05:11 ComradeDover wrote:
Show nested quote +
On April 26 2010 05:10 Limenade wrote:
any good toss player will have an obs with them in their fights so this doesnt matter


Does it really not matter? I'd rather burrow and take a few losses than stand and fight and lose everything, obs or no.


What? How is that relevant whatsoever? How is burrowing saving you a SINGLE unit?
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 25 2010 20:16 GMT
#15
You can burrow your roaches (and infestors) and move right through force fields so yeah, more players should be incorporating this to fall back through force fields with roaches
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
shindigs
Profile Blog Joined May 2009
United States4795 Posts
April 25 2010 20:17 GMT
#16
Shouldn't you consider the fact that you need Lair tech before you can research burrow? Sentries can come out pretty early in the game, and by Lair tech you probably have other ways and more effective units to deal with forcefield. Either that, or Protoss has observers or a big enough army that it won't matter.
Photographer@shindags || twitch.tv/shindigs
Parnage
Profile Blog Joined February 2010
United States7414 Posts
April 25 2010 20:17 GMT
#17
Couldn't it be also said that any good Zerg player will have an overseer to spot and kill obs?

I think the use of burrow to survive force fields is a nifty idea and worth experimenting with as opposed to just saying "it won't work vs good players"
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 25 2010 20:20 GMT
#18
On April 26 2010 05:15 FabledIntegral wrote:
Show nested quote +
On April 26 2010 05:11 ComradeDover wrote:
On April 26 2010 05:10 Limenade wrote:
any good toss player will have an obs with them in their fights so this doesnt matter


Does it really not matter? I'd rather burrow and take a few losses than stand and fight and lose everything, obs or no.


What? How is that relevant whatsoever? How is burrowing saving you a SINGLE unit?


You are aware Roaches (And Infestors, I guess) can move while burrowed? Which means they can move to the other side of the forcefield, and the same thing that was trapping them is now holding back a mass of rushing zealots?
Bring back 2v2s!
skippy2591
Profile Joined December 2009
United States46 Posts
April 25 2010 20:25 GMT
#19
On April 26 2010 05:17 shindigs wrote:
Shouldn't you consider the fact that you need Lair tech before you can research burrow? Sentries can come out pretty early in the game, and by Lair tech you probably have other ways and more effective units to deal with forcefield. Either that, or Protoss has observers or a big enough army that it won't matter.


the fact is definantly considered by me, and hopefully everyone else reading/ responding to this.

Really though, below the surface of this question could also be why not just go for that burrow insted of that extra unit. surly burrow can pay for itself over time, and surly 100/100 isn't that much of an investment, especially since that indicates you have hive tech already ( which usually/ sometimes indicates a strong enough economy to support it)

i personally think burrow can be used effectively, even if the protoss player has the tech to "counter" it. And besides, what are the chances that every single time you set up a burrow ambush, the toss player will spot it and kill it?

shouldn't that just convince us to find ways of using it more effecitvely rather than shoot it down instantly?? O.O?
PoWeR OvErWhElMiNg!
shindigs
Profile Blog Joined May 2009
United States4795 Posts
Last Edited: 2010-04-25 20:31:47
April 25 2010 20:25 GMT
#20
On April 26 2010 05:20 ComradeDover wrote:
Show nested quote +
On April 26 2010 05:15 FabledIntegral wrote:
On April 26 2010 05:11 ComradeDover wrote:
On April 26 2010 05:10 Limenade wrote:
any good toss player will have an obs with them in their fights so this doesnt matter


Does it really not matter? I'd rather burrow and take a few losses than stand and fight and lose everything, obs or no.


What? How is that relevant whatsoever? How is burrowing saving you a SINGLE unit?


You are aware Roaches (And Infestors, I guess) can move while burrowed? Which means they can move to the other side of the forcefield, and the same thing that was trapping them is now holding back a mass of rushing zealots?


Moving while burrowing costs is an upgrade that is 150/150.

In order to deal with forcefield with burrow, that is lair tech 150/100 + burrow 100/100 + move while burrowed 150/150.

Those are pretty steep costs just to deal with an ability that comes right of the box of a tier 1 unit. It seems that Protoss would get observers by that time anyway as well.


EDIT: However, I do agree that the method of burrowing away from forcefield is an effective way to deal with mass forcefields. Just consider how much goes into getting to that point where it's not just a matter of "can't you just quickly refer to option burrow?"

Also consider that only roaches and infestors can MOVE burrow, not every zerg army.
Photographer@shindags || twitch.tv/shindigs
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
IPSL
16:00
Ro24 Group D
JDConan vs TBD
Aegong vs rasowy
Liquipedia
PSISTORM Gaming Misc
15:55
FSL s10 code S playoffs
Freeedom42
Liquipedia
Ladder Legends
15:00
Valedictorian Cup #1 Qualifier
SteadfastSC211
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 476
SteadfastSC 219
elazer 145
BRAT_OK 68
JuggernautJason46
StarCraft: Brood War
Calm 3363
Mini 601
Dewaltoss 98
actioN 79
Movie 40
ZZZero.O 35
Rock 29
yabsab 28
Counter-Strike
fl0m9658
olofmeister3522
byalli405
Super Smash Bros
Mew2King118
Heroes of the Storm
Khaldor684
Liquid`Hasu504
Other Games
Grubby3891
FrodaN1138
B2W.Neo668
KnowMe246
RotterdaM84
MindelVK12
Organizations
StarCraft 2
ComeBackTV 797
Other Games
BasetradeTV764
gamesdonequick736
StarCraft 2
angryscii 40
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 24 non-featured ]
StarCraft 2
• LUISG 22
• Shameless 22
• maralekos13
• Adnapsc2 13
• Reevou 8
• iHatsuTV 4
• Response 4
• LaughNgamezSOOP
• IndyKCrew
• Migwel
• Kozan
• intothetv
• AfreecaTV YouTube
• sooper7s
StarCraft: Brood War
• Airneanach81
• 80smullet 14
• FirePhoenix7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis3249
• TFBlade1731
Other Games
• imaqtpie991
• Shiphtur216
Upcoming Events
BSL
6m
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
AI Arena Tournament
6m
Laughngamez YouTube
Replay Cast
5h 6m
Replay Cast
14h 6m
Wardi Open
15h 6m
Afreeca Starleague
15h 6m
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
21h 6m
RSL Revival
1d 7h
GSL
1d 13h
Afreeca Starleague
1d 15h
Barracks vs Leta
Royal vs Light
[ Show More ]
WardiTV Map Contest Tou…
1d 16h
RSL Revival
2 days
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Map Contest Tou…
3 days
CranKy Ducklings
4 days
Escore
4 days
RSL Revival
4 days
WardiTV Map Contest Tou…
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Ladder Legends
5 days
uThermal 2v2 Circuit
5 days
BSL
6 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.