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Patch Notes Contest - Page 14

Forum Index > SC2 General
Post a Reply
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Kevmar
Profile Joined March 2010
United States22 Posts
April 22 2010 17:49 GMT
#261
Does this contest end now that the patch has leaked
There is no shame in defeat so long as the spirit is unconquered.
justdweezil
Profile Joined July 2009
United States186 Posts
April 22 2010 17:50 GMT
#262
1. Punisher Grenade buff.
2. Immortal nerf.
3. Brood lord nerf.

Wish they would rework Queen and Infestor, but seems too late for that.
justdweezil
Profile Joined July 2009
United States186 Posts
April 22 2010 17:50 GMT
#263
On April 23 2010 02:49 Kevmar wrote:
Does this contest end now that the patch has leaked


Where has it leaked?
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
April 22 2010 17:52 GMT
#264
I predict people will complain about the patch until the next one comes out then they will complain about that one. =)
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
onmach
Profile Blog Joined March 2009
United States1241 Posts
April 22 2010 17:52 GMT
#265
1) marauder concussion grenades will end up 50/50 and cost only 60 seconds upgrade time.
2) reactor build time will be decreased from 50 to 40.
3) infested terran will be removed, siphon will replace it.
4) neural parasite will have ranged increased from 7 to 9.
5) zerg pool will get a new ability called obverse incubation that allows you to build 4 zerglings per larvae.

I win.
norlock
Profile Joined March 2010
Netherlands918 Posts
April 22 2010 17:55 GMT
#266
1 Make scv's 100 minerals and 10 gass
2 Blink ability for siege tanks
3 zerglings can hide in the water and make frog sounds
4 Mutalisk's cost now 100 minerals 25 gass and 10 fishies
5 if you attack with corrupter and build a drone in the mean time the corrupter will actually becomes a drone aswell
6 Fishies are now light biological instead of armored
Are you human?
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 22 2010 17:55 GMT
#267
On April 23 2010 02:39 MorroW wrote:
Show nested quote +
On April 23 2010 02:22 -orb- wrote:
On April 23 2010 01:55 MorroW wrote:
On April 22 2010 08:04 -orb- wrote:
I can't wait to see them nerf force field due to all you tards crying about it and then see the protoss winrate drop 5% globally

It's like you people have never played protoss. Yes, as terran and as zerg (mostly as zerg because as terran l2emp) you have to actually care about your unit positioning against protoss now, but from the protoss perspective without it you just straight up lose.

On April 22 2010 07:34 Ryuu314 wrote:
1. Whatever people have been whining about nerfed.
2. Whatever people have been whining about nerfed.
3. Whatever people have been whining about nerfed.
4. Whatever people have been whining about nerfed.
5. Some random change that's really kind of pointless but will eventually lead to people whining.

Seriously. That's been the general trend I've been seeing for the past several patches.


pretty much

don't forget to change every nerf to overnerf

I wouldn't be surprised if they made force field require an upgrade, cost 100 energy, be channeled, and have HP.

u dont have to call us retards just because we have different opinions about game balance. i think ur just a bad player because ur always complaining at how bad toss is even vs t when p was imba.
u think its a good gameplay-wise that toss normally throws down 10 force fields in the start of a battle?


So toss throws down a bunch of spells at the start of a fight... so? Think of ZvT lategame back in brood war. Tons of dark swarms were thrown down at every fight. Albeit less in number, but in area that's a shitton more area the terran literally CANNOT fight in.

This is why I call you people retards. You clearly don't understand the game and think that if any race has any ability to get an advantage through good micro it must be shenanigans.

On April 23 2010 02:06 Tdelamay wrote:
On April 23 2010 01:55 MorroW wrote:
On April 22 2010 08:04 -orb- wrote:
I can't wait to see them nerf force field due to all you tards crying about it and then see the protoss winrate drop 5% globally

It's like you people have never played protoss. Yes, as terran and as zerg (mostly as zerg because as terran l2emp) you have to actually care about your unit positioning against protoss now, but from the protoss perspective without it you just straight up lose.

On April 22 2010 07:34 Ryuu314 wrote:
1. Whatever people have been whining about nerfed.
2. Whatever people have been whining about nerfed.
3. Whatever people have been whining about nerfed.
4. Whatever people have been whining about nerfed.
5. Some random change that's really kind of pointless but will eventually lead to people whining.

Seriously. That's been the general trend I've been seeing for the past several patches.


pretty much

don't forget to change every nerf to overnerf

I wouldn't be surprised if they made force field require an upgrade, cost 100 energy, be channeled, and have HP.

u dont have to call us retards just because we have different opinions about game balance. i think ur just a bad player because ur always complaining at how bad toss is even vs t when p was imba.
u think its a good gameplay-wise that toss normally throws down 10 force fields in the start of a battle?


That's why I think it would be a good idea for Orb to try the other two races more often. IT would give him a more balanced opinion. He needs to know what feels wrong about protoss from the other races' perspective.

That said, I think Concussive sheel and Spawn infested terran needs to be changed with something else.

I would make Concussive shell reduce armor instead of slowing, and I would have Parasite spawn broodlings at the unit's death.


I do play the other races, but keep spewing bullshit because you don't know anything about me. I play random on an alt account, and the difference now with force field is that you actually have to pay attention to your army positioning.

OH NO QQ I HAVE TO ACTUALLY PAY ATTENTION TO MY ARMY INSTEAD OF 1A'ING?

God it's like you people want to play an interactive movie

you say i dont understand the game? im not even gonna comment that l<o<l i wish i could play vs u and own u hard to shut ur stupid protoss noob mouth

when z threw down dark swarm toss and terran had to escape, this was what they would do. swarm wasnt that effective tho in zvp as in zvt

but with force field its great vs everything, melee, ranged, zerg toss and terran. and the worst part is that u cant escape. defiler was t3 unit that u had to consume lings and make upgrades to make while ff is just a shitty 50 energy spell a sentry on t2 can make. thats why it should cost 75 energy, at least :p


Of course you would beat me, terran is OP moron.

Let's compare the units:

Marauder in comparison with zealot:
1v1 Winner: Marauder
Costs (Minerals/Gas/Time:WarpGateCoolDown):
Marauder: 100/25/30
Zealot: 100/0/33:23

Stalker:
1v1 Winner: Marauder
Costs (Minerals/Gas/Time:WarpGateCoolDown):
Marauder: 100/25/30
Stalker: 125/50/42:32

Sentry:
1v1 Winner: Sentry
Costs (Minerals/Gas/Time:WarpGateCoolDown):
Marauder: 100/25/30
Sentry: 50/100/42:32

Immortal:
1v1 Winner: Immortal
Costs (Minerals/Gas/Time:WarpGateCoolDown):
Marauder: 100/25/30
Immortal: 250/100/50

So in other words in order to beat you I need a unit that costs 4x the gas, 2.5x the minerals, 1.667 times the time to build, and is completely useless when EMP'd.

Oh I know what you'll say, you'll say yes you have EMP but I have storm. Wrong.

Let's compare storm to EMP:

Storm:
80 damage (not stackable)
4 second duration
area of 2.25pi

EMP:
100 damage (as well as the removal of ALL energy for spellcasters)
instant
area of 4pi

Gee I wonder which is better?

Oh right....
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
link0
Profile Joined March 2010
United States1071 Posts
April 22 2010 17:56 GMT
#268
A good nerf to FF is to slightly decrease the range on it but keep the energy cost the same. Being completely unable to initiate a battle in any confined areas of the map is a bit unfair.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Thamoo
Profile Joined March 2010
Canada234 Posts
Last Edited: 2010-04-22 17:59:31
April 22 2010 17:56 GMT
#269
Orb, please realise that first, its not because you're really good at the game that you can't have a biaised opinion.

Second, its not because you're really good at the game that your opinion is neccesserely true. Yes the chances of you being right is higher than that of a random nobody such as myself, but when an entire thread of people think that force field needs fixing, including some big name like morrow... At least consider that you might be wrong?

Third, if they nerf force field they can buff somewhere else to compensate. Game balance isn't really the issue here, it has more to do with gameplay. I personally do not belive force fields should be able to play such a big role in a fight (sure force field my ramp, 2-3 in the back so that I cannot run. Don't split my army so much that I have 4 units able to attack you tho.

Fourt don't compare units on a 1v1 basis... rofl
wat?
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-04-22 18:04:12
April 22 2010 17:58 GMT
#270
u cant just straight up compare unit stats in a rts game, its alot more complicated than that lol thats like saying zealots r better than marines because of their stats
Progamerpls no copy pasterino
NightOne
Profile Joined March 2010
Canada215 Posts
April 22 2010 17:59 GMT
#271
Instead of just saying "nerf forcefield" I think we should look at the bigger problem here. I agree that the forcefield needs a nerf because spamming forcefields in-battle and cutting an army in half simply because you have 10 sentries mid-to-late game isn't very fair. Entire flanks can be sealed off in a pincer-strategy. However, Protoss NEED this to survive and that is why Protoss as an entire race simply needs to be reworked.

Game's in Beta, so to say whether something is to stay or go is pretty much better now than after beta and I hope they take a look into the forcefield. Simply nerfing forcefield without compensating for it in some other way would be bad for Protoss, however, as a Protoss army, I'm tired of having a significant (not most) part of my games revolve around forcefield play.

Orb's straight calling other players retards isn't really fair to the players who see the need for a change in forcefield play and failed to really explain why or how it would be feasible, but then again, its not like Blizzard is going to ask him or any of us for opinions.

If they nerf forcefields they nerf it. I'm sure Protoss will come up with some other way to stay a strong race. If it doesn't then guess what? Patch 10...

Ex: PVP holding a Protoss army at ramp of main base while teching and then basically just a rush-to-collosus gameplay is not very strategic. It's just an econ race. This happens alot in PVP and its more mind-numbing than watching Terran bulid turrets all over the map in SC1.
PVZ holding off the zergling part of an army (because Protoss needs to or else we'd just GG right there) while protoss destroys an expansion and runs away isn't a mechanic that is very fun for either player.
PVT, cutting off half the mauraders on a ramp /choke at natural expansion when Terran went for 1-base rush-strategy vs Protoss economic play and then raping half the army with "superior numbers" before the other half is allowed to engage isn't very fair either. 1-base rush should always beat a fast expand matchup or at least 60-80% of the time. Example: 14CC vs 2-gate protoss, who's suppose to win right?

So to call 90% of this thread retarded is just wrong. Besides, what does Orb's ranting and rage have to do with this patch-notes contest anyways? Orb are you pissed off for people suggesting patch notes that you would never suggest? You should be happy about it then because that means your patch-note suggestion should theoretically win. Also, if this is a patch-note contest for beta keys, most of these people probably havn't played the game, so why are you trolling newbs when you have better things to do?

-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 22 2010 17:59 GMT
#272
On April 23 2010 02:58 MorroW wrote:
u cant just straight up compare unit stats in a rts game, its alot more complicated than that lol thats like saying zealots r better than marines because of their stats


Yes it's stupid to compare one unit like marines to zealots, but when protoss literally don't have a single fucking unit that beats marauders at any even remotely reasonable level of cost efficiency there's clearly something wrong with the game.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
NonY
Profile Blog Joined June 2007
8751 Posts
April 22 2010 18:03 GMT
#273
On April 23 2010 02:58 MorroW wrote:
u cant just straight up compare unit stats in a rts game, its alot more complicated than that lol thats like saying zealots r better than marines because of their stats

To be fair, neither of you has offered anything better. Directly comparing unit stats hasn't lowered the productivity of this argument at all. A proper treatment of Force Field balance could fill a 30 page article. That's all you guys are doing is taking one paragraph here and one paragraph there from what that proper 30 page article would contain.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 22 2010 18:04 GMT
#274
i think the force field should get nerfed

i think u just want ur force field to stay imba in compensation for the marauder imba

ive been barking at marauder being too good since patch 6, i still hope they nerf that unit
Progamerpls no copy pasterino
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 22 2010 18:04 GMT
#275
On April 23 2010 02:59 NightOne wrote:
So to call 90% of this thread retarded is just wrong. Besides, what does Orb's ranting and rage have to do with this patch-notes contest anyways? Orb are you pissed off for people suggesting patch notes that you would never suggest? You should be happy about it then because that means your patch-note suggestion should theoretically win. Also, if this is a patch-note contest for beta keys, most of these people probably havn't played the game, so why are you trolling newbs when you have better things to do?



Because on a certain level Blizzard listens to the players and unfortunately when you look at the patch histories (things like the DT nerf when no one complained about DTs since they're half as useful as they were in brood war, etc) it's obvious they listen to the casuals more than the high level players, and unfortunately these idiots are shaping the game in a terrible way.

When you dumb down every race to be as attack move as the zerg are right now the game becomes hopelessly boring and is not fun to watch. Micro/spells are what make starcraft such a spectator sport (PLAGUUUUUU STORMMMUUUUU etc), yet it seems like everyone just wants to attack move to victory while they sit there and watch their units' AI take over
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Attica
Profile Joined February 2010
United States277 Posts
April 22 2010 18:05 GMT
#276
1) Forcefield energy cost increased to 75
2) Forcefield duration reduced to 10 seconds
3) Immortal bonus to armored reduced to +25
4) Ultralisks melee attack is now ranged
5) Nydus canal build time reduced to 15 seconds
Thamoo
Profile Joined March 2010
Canada234 Posts
April 22 2010 18:05 GMT
#277
On April 23 2010 02:59 -orb- wrote:
Yes it's stupid to compare one unit like marines to zealots, but when protoss literally don't have a single fucking unit that beats marauders at any even remotely reasonable level of cost efficiency there's clearly something wrong with the game.


Both immortals and zealots does decently against marauders actually. (Except in low numbers if the marauders have their shell upgrade.)
wat?
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 22 2010 18:05 GMT
#278
Orb vs Morrow BO5 showmatch incoming.

Seriously, kids. SC2 is such a complex game that you can't accurately portray on paper what happens in game.

Orb will constantly whine about how imbalanced terran is because he doesn't play protoss aggressive and allin, which is where you see P > T.
Half man, half bear, half pig.
justdweezil
Profile Joined July 2009
United States186 Posts
April 22 2010 18:06 GMT
#279
I definitely agree that something needs to be done with Marauders, with the viability of different tech trees, and with micro. It's not immediately clear what that solution is, at the moment, and I'm not sure how we can properly encourage Blizzard to get there.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 22 2010 18:09 GMT
#280
On April 23 2010 03:05 Thamoo wrote:
Show nested quote +
On April 23 2010 02:59 -orb- wrote:
Yes it's stupid to compare one unit like marines to zealots, but when protoss literally don't have a single fucking unit that beats marauders at any even remotely reasonable level of cost efficiency there's clearly something wrong with the game.


Both immortals and zealots does decently against marauders actually. (Except in low numbers if the marauders have their shell upgrade.)


Please show me a high level game where zealots do anything versus marauders.

The terran has to be afk for zealots to be remotely useful vs marauders
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
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