
Patch Notes Contest - Page 14
Forum Index > SC2 General |
Kevmar
United States22 Posts
![]() | ||
justdweezil
United States186 Posts
2. Immortal nerf. 3. Brood lord nerf. Wish they would rework Queen and Infestor, but seems too late for that. | ||
justdweezil
United States186 Posts
On April 23 2010 02:49 Kevmar wrote: Does this contest end now that the patch has leaked ![]() Where has it leaked? | ||
guitarizt
United States1492 Posts
| ||
onmach
United States1241 Posts
2) reactor build time will be decreased from 50 to 40. 3) infested terran will be removed, siphon will replace it. 4) neural parasite will have ranged increased from 7 to 9. 5) zerg pool will get a new ability called obverse incubation that allows you to build 4 zerglings per larvae. I win. | ||
norlock
Netherlands918 Posts
2 Blink ability for siege tanks 3 zerglings can hide in the water and make frog sounds 4 Mutalisk's cost now 100 minerals 25 gass and 10 fishies 5 if you attack with corrupter and build a drone in the mean time the corrupter will actually becomes a drone aswell 6 Fishies are now light biological instead of armored | ||
-orb-
United States5770 Posts
On April 23 2010 02:39 MorroW wrote: you say i dont understand the game? im not even gonna comment that l<o<l i wish i could play vs u and own u hard to shut ur stupid protoss noob mouth when z threw down dark swarm toss and terran had to escape, this was what they would do. swarm wasnt that effective tho in zvp as in zvt but with force field its great vs everything, melee, ranged, zerg toss and terran. and the worst part is that u cant escape. defiler was t3 unit that u had to consume lings and make upgrades to make while ff is just a shitty 50 energy spell a sentry on t2 can make. thats why it should cost 75 energy, at least :p Of course you would beat me, terran is OP moron. Let's compare the units: Marauder in comparison with zealot: 1v1 Winner: Marauder Costs (Minerals/Gas/Time:WarpGateCoolDown): Marauder: 100/25/30 Zealot: 100/0/33:23 Stalker: 1v1 Winner: Marauder Costs (Minerals/Gas/Time:WarpGateCoolDown): Marauder: 100/25/30 Stalker: 125/50/42:32 Sentry: 1v1 Winner: Sentry Costs (Minerals/Gas/Time:WarpGateCoolDown): Marauder: 100/25/30 Sentry: 50/100/42:32 Immortal: 1v1 Winner: Immortal Costs (Minerals/Gas/Time:WarpGateCoolDown): Marauder: 100/25/30 Immortal: 250/100/50 So in other words in order to beat you I need a unit that costs 4x the gas, 2.5x the minerals, 1.667 times the time to build, and is completely useless when EMP'd. Oh I know what you'll say, you'll say yes you have EMP but I have storm. Wrong. Let's compare storm to EMP: Storm: 80 damage (not stackable) 4 second duration area of 2.25pi EMP: 100 damage (as well as the removal of ALL energy for spellcasters) instant area of 4pi Gee I wonder which is better? Oh right.... | ||
link0
United States1071 Posts
| ||
Thamoo
Canada234 Posts
Second, its not because you're really good at the game that your opinion is neccesserely true. Yes the chances of you being right is higher than that of a random nobody such as myself, but when an entire thread of people think that force field needs fixing, including some big name like morrow... At least consider that you might be wrong? Third, if they nerf force field they can buff somewhere else to compensate. Game balance isn't really the issue here, it has more to do with gameplay. I personally do not belive force fields should be able to play such a big role in a fight (sure force field my ramp, 2-3 in the back so that I cannot run. Don't split my army so much that I have 4 units able to attack you tho. Fourt don't compare units on a 1v1 basis... rofl | ||
MorroW
Sweden3522 Posts
| ||
NightOne
Canada215 Posts
Game's in Beta, so to say whether something is to stay or go is pretty much better now than after beta and I hope they take a look into the forcefield. Simply nerfing forcefield without compensating for it in some other way would be bad for Protoss, however, as a Protoss army, I'm tired of having a significant (not most) part of my games revolve around forcefield play. Orb's straight calling other players retards isn't really fair to the players who see the need for a change in forcefield play and failed to really explain why or how it would be feasible, but then again, its not like Blizzard is going to ask him or any of us for opinions. If they nerf forcefields they nerf it. I'm sure Protoss will come up with some other way to stay a strong race. If it doesn't then guess what? Patch 10... Ex: PVP holding a Protoss army at ramp of main base while teching and then basically just a rush-to-collosus gameplay is not very strategic. It's just an econ race. This happens alot in PVP and its more mind-numbing than watching Terran bulid turrets all over the map in SC1. PVZ holding off the zergling part of an army (because Protoss needs to or else we'd just GG right there) while protoss destroys an expansion and runs away isn't a mechanic that is very fun for either player. PVT, cutting off half the mauraders on a ramp /choke at natural expansion when Terran went for 1-base rush-strategy vs Protoss economic play and then raping half the army with "superior numbers" before the other half is allowed to engage isn't very fair either. 1-base rush should always beat a fast expand matchup or at least 60-80% of the time. Example: 14CC vs 2-gate protoss, who's suppose to win right? So to call 90% of this thread retarded is just wrong. Besides, what does Orb's ranting and rage have to do with this patch-notes contest anyways? Orb are you pissed off for people suggesting patch notes that you would never suggest? You should be happy about it then because that means your patch-note suggestion should theoretically win. Also, if this is a patch-note contest for beta keys, most of these people probably havn't played the game, so why are you trolling newbs when you have better things to do? | ||
-orb-
United States5770 Posts
On April 23 2010 02:58 MorroW wrote: u cant just straight up compare unit stats in a rts game, its alot more complicated than that lol thats like saying zealots r better than marines because of their stats Yes it's stupid to compare one unit like marines to zealots, but when protoss literally don't have a single fucking unit that beats marauders at any even remotely reasonable level of cost efficiency there's clearly something wrong with the game. | ||
![]()
NonY
8748 Posts
On April 23 2010 02:58 MorroW wrote: u cant just straight up compare unit stats in a rts game, its alot more complicated than that lol thats like saying zealots r better than marines because of their stats To be fair, neither of you has offered anything better. Directly comparing unit stats hasn't lowered the productivity of this argument at all. A proper treatment of Force Field balance could fill a 30 page article. That's all you guys are doing is taking one paragraph here and one paragraph there from what that proper 30 page article would contain. | ||
MorroW
Sweden3522 Posts
i think u just want ur force field to stay imba in compensation for the marauder imba ive been barking at marauder being too good since patch 6, i still hope they nerf that unit | ||
-orb-
United States5770 Posts
On April 23 2010 02:59 NightOne wrote: So to call 90% of this thread retarded is just wrong. Besides, what does Orb's ranting and rage have to do with this patch-notes contest anyways? Orb are you pissed off for people suggesting patch notes that you would never suggest? You should be happy about it then because that means your patch-note suggestion should theoretically win. Also, if this is a patch-note contest for beta keys, most of these people probably havn't played the game, so why are you trolling newbs when you have better things to do? Because on a certain level Blizzard listens to the players and unfortunately when you look at the patch histories (things like the DT nerf when no one complained about DTs since they're half as useful as they were in brood war, etc) it's obvious they listen to the casuals more than the high level players, and unfortunately these idiots are shaping the game in a terrible way. When you dumb down every race to be as attack move as the zerg are right now the game becomes hopelessly boring and is not fun to watch. Micro/spells are what make starcraft such a spectator sport (PLAGUUUUUU STORMMMUUUUU etc), yet it seems like everyone just wants to attack move to victory while they sit there and watch their units' AI take over | ||
Attica
United States277 Posts
2) Forcefield duration reduced to 10 seconds 3) Immortal bonus to armored reduced to +25 4) Ultralisks melee attack is now ranged 5) Nydus canal build time reduced to 15 seconds | ||
Thamoo
Canada234 Posts
On April 23 2010 02:59 -orb- wrote: Yes it's stupid to compare one unit like marines to zealots, but when protoss literally don't have a single fucking unit that beats marauders at any even remotely reasonable level of cost efficiency there's clearly something wrong with the game. Both immortals and zealots does decently against marauders actually. (Except in low numbers if the marauders have their shell upgrade.) | ||
Floophead_III
United States1832 Posts
Seriously, kids. SC2 is such a complex game that you can't accurately portray on paper what happens in game. Orb will constantly whine about how imbalanced terran is because he doesn't play protoss aggressive and allin, which is where you see P > T. | ||
justdweezil
United States186 Posts
| ||
-orb-
United States5770 Posts
On April 23 2010 03:05 Thamoo wrote: Both immortals and zealots does decently against marauders actually. (Except in low numbers if the marauders have their shell upgrade.) Please show me a high level game where zealots do anything versus marauders. The terran has to be afk for zealots to be remotely useful vs marauders | ||
| ||