Patch Notes Contest - Page 12
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never_Nal
Costa Rica676 Posts
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Trap
United States395 Posts
2. A Terran unit of marginal use will be buffed but will remain unused 3. A Zerg unit's stats will be changed but nothing will change about how boring Zerg is | ||
[UoN]Sentinel
United States11320 Posts
2. Mutalisks able to stack as long as their numbers are less than 13. | ||
Topazas
Lithuania86 Posts
1. Void Ray building increased from 60 to 65. 2. Hellion health points increased form 90 to 100. 3. Reactor cost increased from 50 minerals and 50 gas to 50 minerals and 100 gas. 4. Transform to warpgate duration increased from 10 to 15. 5. Hydralisk den cost decreased from 150 minerals and 150 gas to 150 minerals and 100 gas. Don't agree with any of these 1. No point. 2. 90 is quete a lot, Hellion is poor not because of his hp. 3.Now this is just stupid, new rax cost 150 minerals, and reactor should cost 50 minerals and 100 gas?!? don't want to be rude, but start using you head ![]() 3. What? Why? 4. Don't see a reason why this should be changed. Please explain why do you think these changes should be made. | ||
DarkShaman
Belgium4 Posts
-Void ray build time is to help ZvP, it's not much, but it's something. -Hellion is underused and I guess will receive a small buff. -Hmm I agree, this would probably unbalance the game... wrong choice^^ I think I was rather aiming at making ghosts academy a bit more costly in gas (from 50 to 100) -Still too fast warp gates, buffing the tech could work too, but this is more interesting -Hydra's should come into play a bit faster imo (Z is too weak vs air) | ||
kickinhead
Switzerland2069 Posts
On April 22 2010 01:53 DarkShaman wrote: I just don't changes will be that big. -Void ray build time is to help ZvP, it's not much, but it's something. -Hellion is underused and I guess will receive a small buff. -Hmm I agree, this would probably unbalance the game... wrong choice^^ I think I was rather aiming at making ghosts academy a bit more costly in gas (from 50 to 100) -Still too fast warp gates, buffing the tech could work too, but this is more interesting -Hydra's should come into play a bit faster imo (Z is too weak vs air) - Hellion underused? - Z weak VS Air? yeah - right.... | ||
Fumi
529 Posts
On April 21 2010 04:20 gogogadgetflow wrote: 5. Increase phoenix movement speed, armor, damage, and allow them to levitate entire armies. Give them passive cloaking and let them shoot flame missiles which light bio units afire and saps their hp (like irradiate). When you kill a phoenix you create an indestructible pile of ash that will morph into a larger and even more powerful phoenix, which can only be countered by Flash. I'm laughing at this for like 30 minutes for some reason. Pretty good. | ||
MementoMori
Canada419 Posts
2) Reaper build time reduced 3) HSM damage reduced but damages a wider area 4) Forcefield now costs 75 energy 5) Immortals do more base damage with a reduction on heavy armor bonus There's my guesses which will be wrong | ||
italiangymnast
United States246 Posts
1. Void Ray building increased from 60 to 65. 2. Hellion health points increased form 90 to 100. 3. Reactor cost increased from 50 minerals and 50 gas to 50 minerals and 100 gas. 4. Transform to warpgate duration increased from 10 to 15. 5. Hydralisk den cost decreased from 150 minerals and 150 gas to 150 minerals and 100 gas. Don't agree with any of these 1. No point. 2. 90 is quete a lot, Hellion is poor not because of his hp. 3.Now this is just stupid, new rax cost 150 minerals, and reactor should cost 50 minerals and 100 gas?!? don't want to be rude, but start using you head 3. What? Why? 4. Don't see a reason why this should be changed. Please explain why do you think these changes should be made. i can explain for him - its because he is a zerg player | ||
Karma_
Canada40 Posts
Protoss 1. ForceField energy 75 2. Sentries starting energy 75 3. Immortal armor damage decreased to +15, regular increased +5 (less heavy mech counter, less useless against zeals/lings) 4. Dark Shrine build time reduced 5. Dark Templar gas cost reduced (dts show up in games again?) 6. Archon gain splash damage, increase range, retain feedback ability (archons less useless for extremely expensive cost and EMP susceptibility, now have EMP counter) 7. Phoenix rate of fire increase +light dmg +2 (better muta counter) 8. Void ray building damage reduced (Possible? - idea making it more effective in a battle but less as harassment/building destroy) Zerg 1. Corruptor rate of fire increase (less terrible) 2. Can't exceed 9 larvae per hatch 3. Spawn Larvae mana cost -> 50 4. Transfusion mana cost -> 25 5. Queen speed increased slightly when off creep 6. Queen mana regen 1.75x 7. Queen mana pool increased to 150 8. Queen anti-air +2 dmg (make queen pushes a more viable strat, increase ability to counter early banshee harass) 9. Spawn larvae build time 1.25x slower (to coincide with slower mana regen, queen now gets a little extra mana each larvae spawn) 10. Roach HP dropped by 15 (more micro required, less boring ZvZ) 11. Hydra air attack 12->7 light 3 armored (mutas more viable in ZvZ. Maybe +massive dmg) 12. Hydra move speed increase as upgrade 13. Ultras move speed and armor upgrade cost decreased -> 100/100 14. Ultra cost down to 250/150, build time to 60 Terran 1. EMP only takes 75 shields and 50% energy 2. EMP requires research upgrade 3. Supply Drop from CC 50 -> 25 energy 4. Banshee range reduced by 2 5. Banshee A->G damage increased by 1 per rocket (try to make banshee more useful in combat, reduce harass slightly) 6. All terran units 75% mana pool but increased regen to compensate (less susceptible to feedback) 7. Viking attack range reduced 8. Viking projeciles speed faster - but rate of fire stays the same (make them more microable) 9. Maurader hp dropped by 15 (more micro required, less boring unit) 10. Reaper rate of fire increased 11. Reaper now benefits from combat shield 12. Reaper speed upgrade gone 13. Tech lab build time->50 14. Reaper build time increased (try to make reaper more useful in combat, reduce early harass slightly) 15. BattleCruisers now have movespeed + range increase as a 100/100 upgrade | ||
fiGGedyFliP
Germany21 Posts
2. Forcefield energy cost increased 3. Immortals will get nerfed 4. SCV's will get a hitpoint buff 5. mutalisks will get nerfed slightly | ||
Guy.Incognito
Canada4 Posts
Concussive shell research time decreased to 50 seconds Roach burrowed move speed increased from 1.4 to 1.8 Broodlord base damage dcreased from 20 to 15 Zerglings can now jump up cliffs with a hive level upgrade | ||
Fwiffo
Canada57 Posts
Seriously, a nerf to Force Field by increasing casting cost to 75 or make it destructable with 150HP? Really? You'd really spend 75 energy on a bubble that just sits there for 15 seconds? The thing doesn't even fire back! Unlike of course the Auto Turret which hits pretty good, HAS 150HP and lasts 3 MINUTES all for 50 energy! Really?! Really liked this one though: On April 21 2010 03:43 iounas wrote: SCVs can no longer mine minerals Thors have ability to mine minerals and bring whole patch to cc zerg buildings can burrow sentry shield reflects damage to kill attackers collosus can retract legs and fly when a player builds a mothership and wins "humiliation" sound from quake is played marine has an ability to ride friendly zerglings zerglings have an ability to propel themselves up clifs by farting added disco ball to nexus to speed up probe mining rate Void ray now says "chargin mah lazer" and model changed to this psi storm now heals enemy units replaced carrier interceptors with flying zealots broodlords now spawn carriers Every time player is under supply as protoss Artanis kills a kitten added ability to protoss buildings to disintegrate into the void with -1000% costs recouped | ||
MasterFwiffo
United States97 Posts
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Fwiffo
Canada57 Posts
On April 22 2010 06:44 MasterFwiffo wrote: Woah, that's weird. I've never seen another Fwiffo before! :D Star Control 2? | ||
MasterFwiffo
United States97 Posts
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gogogadgetflow
United States2583 Posts
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Stayenalive
United States13 Posts
Spawning Pool Upgrade: Larva spawn 3 zerglings, cost increased from 50 to 75, cost 75/75, 90-120 research, requires liar. | ||
febreze
167 Posts
2) Ghost snipe range increase by +2 3) Zergling melee attack rate increased by 0.2 4) Reaper requires player to own a factory to build. 5) Banshee decrease in DPS. Galaxy editor released! ![]() | ||
Ryuu314
United States12679 Posts
2. Whatever people have been whining about nerfed. 3. Whatever people have been whining about nerfed. 4. Whatever people have been whining about nerfed. 5. Some random change that's really kind of pointless but will eventually lead to people whining. Seriously. That's been the general trend I've been seeing for the past several patches. | ||
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