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Patch Notes Contest - Page 12

Forum Index > SC2 General
Post a Reply
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never_Nal
Profile Blog Joined March 2008
Costa Rica676 Posts
April 21 2010 15:49 GMT
#221
MAC BETA
Be kind whenever possible. It is always possible.
Trap
Profile Blog Joined May 2009
United States395 Posts
Last Edited: 2010-04-21 15:59:04
April 21 2010 15:58 GMT
#222
1. A Protoss unit will receive a slight nerf
2. A Terran unit of marginal use will be buffed but will remain unused
3. A Zerg unit's stats will be changed but nothing will change about how boring Zerg is
coffeetoss | "Team Liquid Fantasy Proleague: Tales of Miserable Failure and Deep Regret" -Kanil
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
April 21 2010 16:25 GMT
#223
1. Zerglings buffed so they can refill their BW role.
2. Mutalisks able to stack as long as their numbers are less than 13.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Topazas
Profile Joined March 2010
Lithuania86 Posts
Last Edited: 2010-04-21 16:36:56
April 21 2010 16:35 GMT
#224
1. Void Ray building increased from 60 to 65.

2. Hellion health points increased form 90 to 100.

3. Reactor cost increased from 50 minerals and 50 gas to 50 minerals and 100 gas.

4. Transform to warpgate duration increased from 10 to 15.

5. Hydralisk den cost decreased from 150 minerals and 150 gas to 150 minerals and 100 gas.


Don't agree with any of these

1. No point.
2. 90 is quete a lot, Hellion is poor not because of his hp.
3.Now this is just stupid, new rax cost 150 minerals, and reactor should cost 50 minerals and 100 gas?!? don't want to be rude, but start using you head
3. What? Why?
4. Don't see a reason why this should be changed.

Please explain why do you think these changes should be made.
DarkShaman
Profile Joined January 2009
Belgium4 Posts
Last Edited: 2010-04-21 16:59:32
April 21 2010 16:53 GMT
#225
I just don't think changes will be that big.
-Void ray build time is to help ZvP, it's not much, but it's something.
-Hellion is underused and I guess will receive a small buff.
-Hmm I agree, this would probably unbalance the game... wrong choice^^ I think I was rather aiming at making ghosts academy a bit more costly in gas (from 50 to 100)
-Still too fast warp gates, buffing the tech could work too, but this is more interesting
-Hydra's should come into play a bit faster imo (Z is too weak vs air)
*suffers from delusions of grandeur*
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
April 21 2010 16:56 GMT
#226
On April 22 2010 01:53 DarkShaman wrote:
I just don't changes will be that big.
-Void ray build time is to help ZvP, it's not much, but it's something.
-Hellion is underused and I guess will receive a small buff.
-Hmm I agree, this would probably unbalance the game... wrong choice^^ I think I was rather aiming at making ghosts academy a bit more costly in gas (from 50 to 100)
-Still too fast warp gates, buffing the tech could work too, but this is more interesting
-Hydra's should come into play a bit faster imo (Z is too weak vs air)


- Hellion underused?
- Z weak VS Air?

yeah - right....
https://soundcloud.com/thesamplethief
Fumi
Profile Blog Joined March 2010
529 Posts
April 21 2010 16:59 GMT
#227
On April 21 2010 04:20 gogogadgetflow wrote:
5. Increase phoenix movement speed, armor, damage, and allow them to levitate entire armies. Give them passive cloaking and let them shoot flame missiles which light bio units afire and saps their hp (like irradiate). When you kill a phoenix you create an indestructible pile of ash that will morph into a larger and even more powerful phoenix, which can only be countered by Flash.

I'm laughing at this for like 30 minutes for some reason. Pretty good.
Flash, Stats, Reach, Tossgirl <> Boxer, Nestea, MC, Foxer fangirl | http://osu.ppy.sh/u/181432
MementoMori
Profile Joined April 2010
Canada419 Posts
April 21 2010 16:59 GMT
#228
1) Reaper now require engineering bay to be built
2) Reaper build time reduced
3) HSM damage reduced but damages a wider area
4) Forcefield now costs 75 energy
5) Immortals do more base damage with a reduction on heavy armor bonus

There's my guesses which will be wrong
for the world is hollow and I have touched the sky
italiangymnast
Profile Joined December 2009
United States246 Posts
April 21 2010 17:36 GMT
#229
1. Void Ray building increased from 60 to 65.

2. Hellion health points increased form 90 to 100.

3. Reactor cost increased from 50 minerals and 50 gas to 50 minerals and 100 gas.

4. Transform to warpgate duration increased from 10 to 15.

5. Hydralisk den cost decreased from 150 minerals and 150 gas to 150 minerals and 100 gas.


Don't agree with any of these

1. No point.
2. 90 is quete a lot, Hellion is poor not because of his hp.
3.Now this is just stupid, new rax cost 150 minerals, and reactor should cost 50 minerals and 100 gas?!? don't want to be rude, but start using you head
3. What? Why?
4. Don't see a reason why this should be changed.

Please explain why do you think these changes should be made.


i can explain for him - its because he is a zerg player
SCII ID: Sanctuary LoL ID: erzin
Karma_
Profile Joined April 2010
Canada40 Posts
April 21 2010 18:09 GMT
#230
This turned into a wishlist more than a prediction...

Protoss
1. ForceField energy 75
2. Sentries starting energy 75
3. Immortal armor damage decreased to +15, regular increased +5 (less heavy mech counter, less useless against zeals/lings)
4. Dark Shrine build time reduced
5. Dark Templar gas cost reduced (dts show up in games again?)
6. Archon gain splash damage, increase range, retain feedback ability (archons less useless for extremely expensive cost and EMP susceptibility, now have EMP counter)
7. Phoenix rate of fire increase +light dmg +2 (better muta counter)
8. Void ray building damage reduced (Possible? - idea making it more effective in a battle but less as harassment/building destroy)

Zerg
1. Corruptor rate of fire increase (less terrible)
2. Can't exceed 9 larvae per hatch
3. Spawn Larvae mana cost -> 50
4. Transfusion mana cost -> 25
5. Queen speed increased slightly when off creep
6. Queen mana regen 1.75x
7. Queen mana pool increased to 150
8. Queen anti-air +2 dmg (make queen pushes a more viable strat, increase ability to counter early banshee harass)
9. Spawn larvae build time 1.25x slower (to coincide with slower mana regen, queen now gets a little extra mana each larvae spawn)
10. Roach HP dropped by 15 (more micro required, less boring ZvZ)
11. Hydra air attack 12->7 light 3 armored (mutas more viable in ZvZ. Maybe +massive dmg)
12. Hydra move speed increase as upgrade
13. Ultras move speed and armor upgrade cost decreased -> 100/100
14. Ultra cost down to 250/150, build time to 60

Terran
1. EMP only takes 75 shields and 50% energy
2. EMP requires research upgrade
3. Supply Drop from CC 50 -> 25 energy
4. Banshee range reduced by 2
5. Banshee A->G damage increased by 1 per rocket (try to make banshee more useful in combat, reduce harass slightly)
6. All terran units 75% mana pool but increased regen to compensate (less susceptible to feedback)
7. Viking attack range reduced
8. Viking projeciles speed faster - but rate of fire stays the same (make them more microable)
9. Maurader hp dropped by 15 (more micro required, less boring unit)
10. Reaper rate of fire increased
11. Reaper now benefits from combat shield
12. Reaper speed upgrade gone
13. Tech lab build time->50
14. Reaper build time increased (try to make reaper more useful in combat, reduce early harass slightly)
15. BattleCruisers now have movespeed + range increase as a 100/100 upgrade
fiGGedyFliP
Profile Joined March 2010
Germany21 Posts
April 21 2010 18:27 GMT
#231
1. concussive shell upgrade time decreased
2. Forcefield energy cost increased
3. Immortals will get nerfed
4. SCV's will get a hitpoint buff
5. mutalisks will get nerfed slightly
Mr. Wolcutt: I can make one phone call and your career is toast. Cho: (decidedly unimpressed) Thats impressive. The best I can get with one call is a pizza.
Guy.Incognito
Profile Joined April 2010
Canada4 Posts
April 21 2010 18:53 GMT
#232
Concussive shell upgrade cost decreased to 50/50
Concussive shell research time decreased to 50 seconds
Roach burrowed move speed increased from 1.4 to 1.8
Broodlord base damage dcreased from 20 to 15
Zerglings can now jump up cliffs with a hive level upgrade
I am that I am
Fwiffo
Profile Joined March 2010
Canada57 Posts
Last Edited: 2010-04-22 01:01:41
April 21 2010 21:40 GMT
#233
So far this has just been a restrained wish list of what I want nerfed and what I want buffed. Why not go all the way? Let's see... Wings animation added from Metabolic Boost speed upgrade now allows all Zerglings to fly!

Seriously, a nerf to Force Field by increasing casting cost to 75 or make it destructable with 150HP? Really? You'd really spend 75 energy on a bubble that just sits there for 15 seconds? The thing doesn't even fire back! Unlike of course the Auto Turret which hits pretty good, HAS 150HP and lasts 3 MINUTES all for 50 energy! Really?!

Really liked this one though:
On April 21 2010 03:43 iounas wrote:
SCVs can no longer mine minerals
Thors have ability to mine minerals and bring whole patch to cc
zerg buildings can burrow
sentry shield reflects damage to kill attackers
collosus can retract legs and fly
when a player builds a mothership and wins "humiliation" sound from quake is played
marine has an ability to ride friendly zerglings
zerglings have an ability to propel themselves up clifs by farting
added disco ball to nexus to speed up probe mining rate
Void ray now says "chargin mah lazer" and model changed to this
psi storm now heals enemy units
replaced carrier interceptors with flying zealots
broodlords now spawn carriers
Every time player is under supply as protoss Artanis kills a kitten
added ability to protoss buildings to disintegrate into the void with -1000% costs recouped
MasterFwiffo
Profile Joined April 2010
United States97 Posts
April 21 2010 21:44 GMT
#234
Woah, that's weird. I've never seen another Fwiffo before! :D
Every morning we wake up and pray Oh God, Please dont let me die today, tomorrow would be SO much better!
Fwiffo
Profile Joined March 2010
Canada57 Posts
April 21 2010 21:50 GMT
#235
On April 22 2010 06:44 MasterFwiffo wrote:
Woah, that's weird. I've never seen another Fwiffo before! :D


Star Control 2?
MasterFwiffo
Profile Joined April 2010
United States97 Posts
April 21 2010 21:56 GMT
#236
Indeed! :D
Every morning we wake up and pray Oh God, Please dont let me die today, tomorrow would be SO much better!
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
April 21 2010 21:56 GMT
#237
Mindfuck.
Stayenalive
Profile Joined April 2010
United States13 Posts
April 21 2010 22:23 GMT
#238
I would like to see this change to off set the value of spawn larva.

Spawning Pool Upgrade: Larva spawn 3 zerglings, cost increased from 50 to 75, cost 75/75, 90-120 research, requires liar.

Diplomacy is the art of saying Nice Doggy until one can find a bigger rock.
febreze
Profile Joined April 2010
167 Posts
Last Edited: 2010-04-21 22:30:38
April 21 2010 22:28 GMT
#239
1) Maurader slow upgrade decreased in cost by 50/50
2) Ghost snipe range increase by +2
3) Zergling melee attack rate increased by 0.2
4) Reaper requires player to own a factory to build.
5) Banshee decrease in DPS.

Galaxy editor released!
Beauty in truth, deception with dogma, meaning through life.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-04-21 22:35:10
April 21 2010 22:34 GMT
#240
1. Whatever people have been whining about nerfed.
2. Whatever people have been whining about nerfed.
3. Whatever people have been whining about nerfed.
4. Whatever people have been whining about nerfed.
5. Some random change that's really kind of pointless but will eventually lead to people whining.

Seriously. That's been the general trend I've been seeing for the past several patches.
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