• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:18
CEST 18:18
KST 01:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)75Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4) SC4ALL: II SC2 Complete Invited Player Lineup Back to SC2 after 14 years - Protoss CTRL groups?
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Sagi.gg Launcher Released 20-year-old Valorant player starting StarCraft BGH Auto Balance -> http://bghmmr.eu/ Fantasy returning? BSL Season 23
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9999 users

Patch Notes Contest - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 17 Next All
Black Octopi
Profile Joined March 2010
187 Posts
April 21 2010 02:27 GMT
#181
On April 21 2010 10:14 Trozz wrote:
- thors now look even more ridiculous while under a dropship
Frankly I think the way this should work is not that the Thor is picked up by the Medivac but rather the Medivac attaches to the Thor and just allows it to fly (or hover, w/e). The Thor would not shoot, and Medivac can not heal or pickup but they become a single unit in the process with say something like 400hp or something and we get a new Arnold+Medic cockpit animation. The animation for attaching and tacking off could be very long and elaborate with the drop animation somewhat faster (obviously).

This would solve any problems with just flying around with Thors, since the extensive time to attach to the Thor would mean Thor drop would become a sort of all-in strategy, but a reasonably good break-in drop ability because of the monster hp.
Black Octopi
Profile Joined March 2010
187 Posts
April 21 2010 02:43 GMT
#182
On April 21 2010 11:19 FabledIntegral wrote:
And imo, I don't know why ppl have so much problem with the Broodlings when it'd the actual broodlord attack that rapes opponents. Each time the broodling makes contact with the enemy it does 20 dmg...

I don't really pay too much attention to these things but I think units actually target the broodlings (priority). And even if they didn't they are in the way, and the closest target (or just the only one in range). Concerning the damage. Two spawn on each attack. Their attack is 4 and marine speed (I believe). They are effected by upgrades so you can expect it to be 7 when you have broodlords. They also last what, 10s? Basically those little things do 200+ damage at least, if left alone, so you have to kill them. And that's the problem, they have 30hp and are influenced by armor upgrades so with a few Broodlords you are doing little more then just killing Broodlings. They thus make it extremely hard for ground armies to face Broodlords.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
April 21 2010 03:09 GMT
#183
argg really want this patch to come out. Been waiting all day for it
Yokoblue
Profile Joined March 2010
Canada594 Posts
April 21 2010 03:48 GMT
#184
1) Immortals get nerf (20 + 25dam)
2) Marauders get nerf to hp (100 hp)
3) Sentry's Forcefield now have 150-200 hp
4) Raven build time decrease by 5 sec
5) Hydra get fix to 85 Hp
Master League playing Protoss and Zerg
Scope
Profile Joined February 2009
Sweden147 Posts
April 21 2010 06:05 GMT
#185
On April 21 2010 06:34 iNty.sCream wrote:
Show nested quote +
On April 21 2010 06:30 -orb- wrote:
The number of people suggesting force field be up to 75 energy is depressing.

I'd like to see you people hold off an all-in speedling rush without being able to warp in sentries to force field..


This.



How is this different from Starcraft: Brood War? It is my understanding that the way the game is currently played, Protoss fast expands and goes forge before gateway to cannon up in case of a ling attack, effectively walling off. I believe the zergling attack in SC2 is larger and later, often with a +1 upgrade and speed. If scouted (which i know is tricky) a wall-off with a few zeals will absolutely win you the game. If the ling bust-in fails zerg loses with his late tech and semi-bad economy.

That Toss is forced to wall off on the off-chance that zerg uses this tactic (i've only tried it against Toss two or three times and always lost with it, so i'm not sure there even is a problem but I might just suck) isn't as horrible as you make it out to be. Once walling off becomes common, the ling rush will stop being used, and you'll have fast expanding zergs as the standard. Then comes the Zealot/Stalker rushes, and Zerg doesn't have a forcefield to spam. This way, you can stilll use sentries, while not being able to spam those forcefields quite so much.
I think therefore I win
selboN
Profile Blog Joined January 2008
United States2523 Posts
April 21 2010 06:13 GMT
#186
On April 21 2010 15:05 Scope wrote:
Show nested quote +
On April 21 2010 06:34 iNty.sCream wrote:
On April 21 2010 06:30 -orb- wrote:
The number of people suggesting force field be up to 75 energy is depressing.

I'd like to see you people hold off an all-in speedling rush without being able to warp in sentries to force field..


This.



How is this different from Starcraft: Brood War? It is my understanding that the way the game is currently played, Protoss fast expands and goes forge before gateway to cannon up in case of a ling attack, effectively walling off. I believe the zergling attack in SC2 is larger and later, often with a +1 upgrade and speed. If scouted (which i know is tricky) a wall-off with a few zeals will absolutely win you the game. If the ling bust-in fails zerg loses with his late tech and semi-bad economy.

That Toss is forced to wall off on the off-chance that zerg uses this tactic (i've only tried it against Toss two or three times and always lost with it, so i'm not sure there even is a problem but I might just suck) isn't as horrible as you make it out to be. Once walling off becomes common, the ling rush will stop being used, and you'll have fast expanding zergs as the standard. Then comes the Zealot/Stalker rushes, and Zerg doesn't have a forcefield to spam. This way, you can stilll use sentries, while not being able to spam those forcefields quite so much.

I for one am happy that you seem to be a Brood War newb + Show Spoiler +
(no offense, just from the wording you made it seem as if you didn't play)
who has done some research, touche! This is how all the new SCII people should be, so much WoW infestation atm...
"That's what happens when you're using a mouse made out of glass!" -Tasteless (Referring to ZergBong)
DJay_
Profile Joined February 2010
United States103 Posts
Last Edited: 2010-04-21 06:24:45
April 21 2010 06:24 GMT
#187
the WoW infestation is a terrible one indeed.
GoDannY
Profile Joined August 2006
Germany442 Posts
April 21 2010 06:50 GMT
#188
I like a few ideas here:

- FF costs 75 energy, sentries start with 75 enegy
- Marauder HP decreased to 100
- Tank cost -25 gas and is 1 supply
- Broodlords now can spawn a maximum of 6 broodlings and has -25 HP
- Phoenix damage change to 7+3

-----------------------------------------------------------------
That's my bet, in addition I'd like to see:

- Reaper cost increased by 25 gas, gets +10 HP
- Queen now can only spawn 3 larva
- Hydra gets +10 HP back
- Storm area 1,75
- observer back to 25/75 and half of the build time but needs a robo bay
- zealot speed slightly increased
- hellions now shoot faster when stop after moving (less cooldown)
- DT shrine costs -50 gas and -30 seconds build time
- reactor and techlab build time back to the same amount of time (sth that prevents the all-in marine rush tough)
Team LifeStyle - it's more than a game
SouL)R(MizaR
Profile Joined October 2009
Australia111 Posts
Last Edited: 2010-04-21 07:11:03
April 21 2010 07:01 GMT
#189
I dont think this will happen but this what should

1. Corrupters tech 1 (requires flyer chamber) to deal with early air
2. phenix gets splash damage spell against air. Cost down to 100/100
3. force field requires 70 energy
4. immortal -2 attack on base
5. scanner cost down from 50 to 40
6. brood lord life decreased by 10
7. observers build faster
8. overseer cheaper.
www.izhere.webs.com Starcraft 2 Clan Website
gaizka
Profile Blog Joined August 2008
United States991 Posts
Last Edited: 2010-04-21 07:37:34
April 21 2010 07:01 GMT
#190
1. Stalker build time decrease, to deal with fast reapers.
2. Broodlord HP reduced to 225, I don't think they should be so beefy, that's the Ultralisk's job.
3. Colossus range upgrade gives the colossus range 8, the sentri + colo combo is very strong.
4. Ultralisk buffed:
-Supply 4
-Range 2
-Cost reduced to 200/200
-Head Thrust usable on massive units.
I think they need to be buffed.
5.Adrenal Glands upgrade increases the attack rate by 25%. Also I feel they need to be stronger in late game.
AstralPH
Profile Joined April 2010
Philippines2 Posts
April 21 2010 07:07 GMT
#191
1. Mines is Back
2. Lurker is Back
3. Immortal Buff is now an addon
4. Marauder hp decreased by 10
5. Sentry increased build time 10secs
Teach The Weak Own The Weakling
Death Lord
Profile Joined April 2010
United States21 Posts
April 21 2010 07:09 GMT
#192
Thor will be granted an additional +1 armor, totaling of 2 armor.
Thor build time will increase from 60 to 75.

BAM!!!!!!! THOR IS HERE!!!!
Scope
Profile Joined February 2009
Sweden147 Posts
April 21 2010 07:40 GMT
#193
On April 21 2010 15:13 selboN wrote:
Show nested quote +
On April 21 2010 15:05 Scope wrote:
On April 21 2010 06:34 iNty.sCream wrote:
On April 21 2010 06:30 -orb- wrote:
The number of people suggesting force field be up to 75 energy is depressing.

I'd like to see you people hold off an all-in speedling rush without being able to warp in sentries to force field..


This.



How is this different from Starcraft: Brood War? It is my understanding that the way the game is currently played, Protoss fast expands and goes forge before gateway to cannon up in case of a ling attack, effectively walling off. I believe the zergling attack in SC2 is larger and later, often with a +1 upgrade and speed. If scouted (which i know is tricky) a wall-off with a few zeals will absolutely win you the game. If the ling bust-in fails zerg loses with his late tech and semi-bad economy.

That Toss is forced to wall off on the off-chance that zerg uses this tactic (i've only tried it against Toss two or three times and always lost with it, so i'm not sure there even is a problem but I might just suck) isn't as horrible as you make it out to be. Once walling off becomes common, the ling rush will stop being used, and you'll have fast expanding zergs as the standard. Then comes the Zealot/Stalker rushes, and Zerg doesn't have a forcefield to spam. This way, you can stilll use sentries, while not being able to spam those forcefields quite so much.

I for one am happy that you seem to be a Brood War newb + Show Spoiler +
(no offense, just from the wording you made it seem as if you didn't play)
who has done some research, touche! This is how all the new SCII people should be, so much WoW infestation atm...


You're right, I never played very much competitive Brood War (mostly campaign and nooby LAN) and I don't have a Beta Key. I watch a lot of VODs and have borrowed my neighbours key for a few days while he waits for the mac client.

Increasing Force Field energy is very viable. The metagame will sort itself out and if it doesn't, Blizzard will have the stats and change it.
I think therefore I win
Jandos
Profile Blog Joined December 2003
Czech Republic928 Posts
April 21 2010 07:42 GMT
#194
1. Queen may spawn only 3 larvas. - new upgrade in lair tech to spawn 4 larvas
2. Phoenix damage increased and build time reduced
3. FF costs 75 energy, sentries start with 75 energy. 150 energy is max
4. Siege tank armor increased by 1
5. Storm area increased
Rucky
Profile Joined February 2008
United States717 Posts
April 21 2010 07:51 GMT
#195
Why do people think they are entitled to instantly warp in a unit that can immediate block off your choke?

Sentry - Energy Increase of Force Field from 50 to 75
Siege Tank - Range Increase from 13 to 14
Banshee - Damage Decrease from 12(x2) to 10(x2)
Broodlord - Morph Time Increase from 34 to 40
Ultralisk - Spawn Time Decrease from 70 to 65
Beyond the Game
DrSmoke
Profile Joined April 2010
United States175 Posts
April 21 2010 07:55 GMT
#196
1. Marauder's concussive shells cost decreased by 15%
2. Phoenixes damage increased by 1 per shot, so 2.
3. FF get hp and are either destroyed or time out, whichever comes first.
4. Infestor's movement speed while burrowed increased by 20%
5. Siege tanks Crucio Shock Cannon attack gains + damage to armored.
-------------

TBO
Profile Joined September 2009
Germany1350 Posts
April 21 2010 07:58 GMT
#197
Immortal : Build Time increase from 40 to 45
Hellion : Damage changed from 8+6 to 9+5
Sentry : Forcefields now have a cooldown of 3 seconds
Ultralisk: Collision size decreased a bit
Zergling: Adrenal Glades now increase attack speed be 25%
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
April 21 2010 08:00 GMT
#198
1. Zergling and Roach change slots and cost, Roaches nerfed to become light armored low hp useless massable units while zerglings become buffed and size increased so they can effectivly take roachs place.
2. Roach den and Spawning pool also changed place to reflect this, baneling upgrade now reasearchable at the spawning pool.
3. Hive tech removed from the game, every upgrade previously requireing hive now aviable at tier 2.
4. All buildings except pylon, nexus, hatchery, command center can now only be constructed or land around each factions respective base.
5. Immortals no longer take damage while they have shields to properly reflect lore.
"Mudkip"
Tufas
Profile Blog Joined April 2010
Austria2259 Posts
April 21 2010 08:13 GMT
#199
1. Psy storm damage increased by 10 for the same period of time thus forcing terrans to split mm armys more perfect.
2. Sentry : Forcefield cooldown of 1.25 sec., giving them +5 HP and +5 Shield though.
3. Roach : HP decreased by 10.
4. Zerg infestor : Fungal Growth has to be researched.
5. SCV : HP back to 60. come on now.

I am a terran player, can you see that ?
Where is my ACE flair
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
April 21 2010 08:17 GMT
#200
i fucking hate this thread

i keep seeing patch notes in the sidebar and think a patch is coming

every time
Prev 1 8 9 10 11 12 17 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech156
UpATreeSC 92
BRAT_OK 24
StarCraft: Brood War
Calm 4769
Bisu 1819
Soulkey 1461
EffOrt 856
Mini 609
Horang2 378
Larva 372
ZerO 334
actioN 243
ggaemo 208
[ Show more ]
Dewaltoss 131
Mind 97
Shinee 83
Sharp 69
hero 67
Sea.KH 65
sorry 63
Barracks 56
Snow 53
Hyun 41
Bale 30
Trap 30
ToSsGirL 24
Terrorterran 19
NaDa 18
Rock 16
scan(afreeca) 14
Sacsri 12
Noble 11
zelot 9
ajuk12(nOOB) 6
Dota 2
Gorgc5513
qojqva2660
Dendi1268
420jenkins297
XaKoH 42
League of Legends
Reynor66
Counter-Strike
fl0m3563
x6flipin845
Fnx 689
edward43
Heroes of the Storm
crisheroes370
Other Games
Liquid`RaSZi1329
hiko981
FrodaN389
B2W.Neo331
XBOCT232
Liquid`VortiX197
Livibee164
QueenE110
TKL 74
Mew2King44
ZerO(Twitch)16
Organizations
Other Games
WardiTV141
Dota 2
PGL Dota 2 - Main Stream32
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 59
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 46
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV606
League of Legends
• Nemesis3886
• TFBlade732
Other Games
• Shiphtur457
Upcoming Events
PiGosaur Cup
7h 42m
Patches Events
23h 42m
The PondCast
1d 17h
INu's Battles
1d 18h
Percival vs TBD
Zoun vs herO
OSC
2 days
Replay Cast
2 days
OSC
3 days
BSL: Ladder Tournament
4 days
Sparkling Tuna Cup
4 days
Patches Events
4 days
[ Show More ]
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.