2.- Mutalisk damage decreased by 5, and shooting rate decreased by 0.2 s
3.- Force field now have 500 hp and can be targeted by air
4.- Viking transform speed increased by 0,2 s
5.- Broodlings from broodlords doesnt benefit by ground upgrades
Forum Index > SC2 General |
No_eL
Chile1438 Posts
2.- Mutalisk damage decreased by 5, and shooting rate decreased by 0.2 s 3.- Force field now have 500 hp and can be targeted by air 4.- Viking transform speed increased by 0,2 s 5.- Broodlings from broodlords doesnt benefit by ground upgrades | ||
Katoan
Finland42 Posts
2) Sentrys force field energy cost to 75, sentry spawn with 75 energy 3) Banshee cost increased by 25/25 4) Roach damage lowered by 2 5) Phoenix damage increased from 5+5 light to 7+3 light | ||
GsOne
Poland164 Posts
Also about Sentries - this unit BEGS for a nerf, Forcefields can totaly break an army, and even though the ability feels SO cool and can really shine in skilled players hands, it should never go down to "I got a very good FFs, I win now". Also, have you tried Zealot/Sentry push with hallucinated Collosi as meat shields? as T you practically HAVE to catch P midway to your base and kite/slow him down, or he will just walk over you with this and warpgates. TvP feels bit to hard but is interresting imo at this point, approaching balance from P>T side imo. | ||
ZapRoffo
United States5544 Posts
-Queen: Spawn Larvae ability now spawns 3 additional larvae, down from 4 -Larvae at a Hatchery/Lair/Hive will now expire after existing for 60/90/120 seconds respectively. Rules governing innate larva generation by the structure unchanged. Protoss: -Immortal: damage reduced to 20+20(+2 upgrades) vs. armored, down from 20+ 30(+3 upgrades). -Mothership: build time reduced to 120, down from 160, shots fired increased from 6 to 8, acceleration increased to 1 from .3125 Terran: -Siege Tank: Cost reduced to 150/75, down from 150/100 | ||
Death Lord
United States21 Posts
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zergporn
Estonia156 Posts
2. By popular demand Zerglings were renamed to TheLittleOnes. 3. Thor redesigned. From now on hes unable to move at all. Act as building but can be carried by dropships. 4. Raven now requires an additional Tier 3 building with tech lab attached. As compensation we added an another useless abilty to his arsenal with 195 research time and 350 gas cost. 5. Destructible rock now attacks back when attacked. Why not lol. | ||
yomi
United States773 Posts
Force field cannot be cast where enemy units are present Reduce the effect of spawn larva (less total per ability) Broodlords no longer spawn broodlings on attack, but the attack does slightly more damage. Supply drop now adds hit points to the supply depot. In addition I think much larger maps will be added, maps without a huge border of unpassable terrain, a new zerg unit, an increase in the withdraw rate of creep, fortress style team maps (but without additional resources in the base), and maps with expansions containing varying numbers of minerals and gas. | ||
Madcatcf
Vietnam77 Posts
Immortal: damage reduced to 20+20. Marauder: Damage changed to 8+12. Concussive Shells cost reduced to 50/50. Zergling: Attack speed increase by 10%. Roach: Supply increased to 2, armor increased to 2, damage reduce to 13 from 16. | ||
cartoon]x
United States606 Posts
2: hydralisk movement speed increase 3: Viking take longer to build 4: phoenix build faster 5: tank HP increased | ||
_EmIL_
Sweden138 Posts
2. force field - nerfed. But increasing the energy cost wont fix the problem. 3. immortal - nerfed (maybe) 4. banshee - nerfed 5. queen spawn larva - nerfed 6. ultralisk - buffed 7. collosus - nerfed (probably the range upgrade) 8. broodlord - nerfed | ||
Doso
Germany769 Posts
2. Sentry force field cost from 50 to 75 3. Terran Marauder research time of Concussive Shells down by 20 seconds 4. Spawn Larva from Queen reduced 3 (down from 4) 5. Protoss Void Ray Build Time 70 seconds (up from 60 seconds) | ||
Ftrunkz
Australia2474 Posts
2. Immortal harden shield removed OR immortal damage nerfed to 20+15 3. phoenix build time decreased 4. Mothership gains that ability where it can teleport to friendly structures again 5. marauders stim pack changed to take away 20% life (or changed in a similar way) rather than 10hp. | ||
[UoN]Sentinel
United States11320 Posts
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Deleted User 48059
86 Posts
On April 21 2010 03:26 MorroW wrote: why r ppl excepting tank to get buffed? i think that unit is absolutely amazing in tvz and tvt i think its more likely that the toss units r good vs the tank rather than the tank being a bad unit imo two points here, MorroW, 1) I am inclined to agree with your analysis of the tank. I have seen many games where Siege tanks have performed admirably vs T & Z, and even some TvP where tanks have at least justified their tech/training cost (though they appear by no means a dominant unit TvP, being largely used for expansion defence rather than an as a mainline agressive unit). 2) Thou art on 1336 posts. Choose thy next words wisely ![]() Kev PS On April 21 2010 07:56 No_eL wrote: 1.- psi storm now deals damage to air units. I believe that Psi storm does indeed deal damage to air units. If you are having trouble hitting air units with your storms, remember that you must target *the ground BELOW* the air units you are attempting to hit, in order to deal damage with the storm in SC2 [See also: Timmy the Templar & the curse of the third dimension] [edited to correct typo and address another post] | ||
Knutzi
Norway664 Posts
2. immortal build time increased to 50 seconds 3. marauder slow crap now only cost 50/50 4. removed dark templars and added blademasters instead 5. renamed protoss to orc | ||
FabledIntegral
United States9232 Posts
On April 21 2010 07:56 No_eL wrote: 1.- psi storm now deals damage to air units. 2.- Mutalisk damage decreased by 5, and shooting rate decreased by 0.2 s 3.- Force field now have 500 hp and can be targeted by air 4.- Viking transform speed increased by 0,2 s 5.- Broodlings from broodlords doesnt benefit by ground upgrades Are these changes serious or is that a troll? | ||
Black Octopi
187 Posts
On April 21 2010 09:47 FabledIntegral wrote: Well lets see,Show nested quote + On April 21 2010 07:56 No_eL wrote: 1.- psi storm now deals damage to air units. 2.- Mutalisk damage decreased by 5, and shooting rate decreased by 0.2 s 3.- Force field now have 500 hp and can be targeted by air 4.- Viking transform speed increased by 0,2 s 5.- Broodlings from broodlords doesnt benefit by ground upgrades Are these changes serious or is that a troll? -- I'm pretty sure psi storm already hits air. -- Making forcefield have hp and be targeted by both ground and air would make so you can just cast it anywhere and even when not blocking pathing it would be good. 500hp here means you can bring 1 sentry with you and it absorbes more damage then a Terran throwing all their SCVs at the enemy force would (and that's just 1 forcefield). Arguably this is bad because it would mean forcefield would overlap with the Hallucinate (Probes) ability which does the same thing (generates a mini probe army for you). -- Nerf to Muta would mean they do now 4 damage or something like that, so basically means he wants Toss to be able to defend with just guardian shield a entire probe line. Its a standard "nerf the races I don't play, buff the race I play" kind of opinion but its in no way a troll. Just check the previous pages, some epic trolls were posted earlier (they are pretty funny). | ||
Smurfz
United States327 Posts
2) Forcefield changed to 75 energy up from 50 3) Marauders health reduced to 100, down from 125 4) +1 Infestor neural parasite range, and tentacle moves faster 5) Banelings damage changed from 20(+2) + 15(+2) to light, to 20(+5) + 15(+0) to light. | ||
Trozz
Canada3453 Posts
I've got some input for it. CHECK OUT THESE CHANGES: PATCH 9: - nuke explosions are now the same color as the player's color - terratron added by popular request - thors now look even more ridiculous while under a dropship - marauders have been changed to be more racially sensitive - terran advisor can be changed between default, angry scott, and hotter chick voice sets - added a an 'idle mutalisk should be harassing' button similar to the idle worker button - roaches make a gurgling sound when they die to hellions or colossi - zerglings can ride on the back of an ultralisk - zealots no longer look like butlers when they run - if a nexus gets to 100 energy, it sets on fire - those who get the collector's edition will have collosi replaced with giant zealot statues with eye lasers - protoss have a /taunt command, similar to terran's /dance and /cheer - yellow duckies have been added to various maps with water - increased gore | ||
FabledIntegral
United States9232 Posts
On April 21 2010 10:04 Black Octopi wrote: Show nested quote + Well lets see,On April 21 2010 09:47 FabledIntegral wrote: On April 21 2010 07:56 No_eL wrote: 1.- psi storm now deals damage to air units. 2.- Mutalisk damage decreased by 5, and shooting rate decreased by 0.2 s 3.- Force field now have 500 hp and can be targeted by air 4.- Viking transform speed increased by 0,2 s 5.- Broodlings from broodlords doesnt benefit by ground upgrades Are these changes serious or is that a troll? -- I'm pretty sure psi storm already hits air. -- Making forcefield have hp and be targeted by both ground and air would make so you can just cast it anywhere and even when not blocking pathing it would be good. 500hp here means you can bring 1 sentry with you and it absorbes more damage then a Terran throwing all their SCVs at the enemy force would (and that's just 1 forcefield). Arguably this is bad because it would mean forcefield would overlap with the Hallucinate (Probes) ability which does the same thing (generates a mini probe army for you). -- Nerf to Muta would mean they do now 4 damage or something like that, so basically means he wants Toss to be able to defend with just guardian shield a entire probe line. Its a standard "nerf the races I don't play, buff the race I play" kind of opinion but its in no way a troll. Just check the previous pages, some epic trolls were posted earlier (they are pretty funny). Exactly. It already hits air. 500 HP is retarded, there'd be no reason to attack it, in fact it'd be a buff in case it somehow distracted fire. Vikings are already insanely mobile. Mutalisks would literally be USELESS. And imo, I don't know why ppl have so much problem with the Broodlings when it'd the actual broodlord attack that rapes opponents. Each time the broodling makes contact with the enemy it does 20 dmg... | ||
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