• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:23
CET 10:23
KST 18:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
How much money terran looses from gas steal? BGH Auto Balance -> http://bghmmr.eu/ Which mirror match you like most or least? Gypsy to Korea mca64Launcher - New Version with StarCraft: Remast
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3979 users

Patch Notes Contest - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 17 Next All
iamtenninja
Profile Joined April 2010
United States162 Posts
April 20 2010 21:15 GMT
#121
1. Thors will receive a decrease in HP and ground damage - to oh lets say 350 hp and 40 (x2)
2. Force Fields will now have HP and are destructible - 200 HP each
3. Roaches probably need an overhaul so I'd say less damage, more HP - I honestly can't tell with this one so guessing -2 from current damage and +20 to HP
4. Protoss Motherships will probably receive a lower build time - 60 seconds?
5. Stalkers lose damage (probably -2 from current)

I have no evidence to support myself but a guess is a guess eh?
summerloud
Profile Joined March 2010
Austria1201 Posts
April 20 2010 21:16 GMT
#122
1) forcefield mana cost up to 75
2) phoenix air damage increased by 2
3) immortal cost up to 300 mins
4) ultralisk damage increased
5) roach damage converted to +light
TouchTheSky
Profile Blog Joined March 2010
Germany31 Posts
April 20 2010 21:18 GMT
#123
1. Immortals movement speed is reduced.
2. Forcefield is attackable.
3. Thors attack speed is reduced.
4. Nydus worm is spaning in 10 seconds on creep.
5. Infestors can use spells in burrowed modus.But the spells dont last that long as usual.
j4vz
Profile Joined March 2010
Canada976 Posts
April 20 2010 21:24 GMT
#124
1. Forcefield energy up to 75.
2. Immortal Hardened Shields from 10 to 8.
3. Marauder build time +5 seconds.
4- Marauder Concussive Shells from 80sec to 60sec.
5- Lurkers are back.
someone_elses_lies@live.fr
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 20 2010 21:30 GMT
#125
The number of people suggesting force field be up to 75 energy is depressing.

I'd like to see you people hold off an all-in speedling rush without being able to warp in sentries to force field..

You'd basically be 100% forced to wall in every single game and then forced to go straight to immortals in the possibility that they go roaches (since if you don't have the immortals your wall will get shot down and you'll lose your pylons/gateways).

It will make every single PvZ the exact same strategy for the protoss.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
TxtbookNinja
Profile Joined March 2010
United States20 Posts
April 20 2010 21:32 GMT
#126
1. Brood Lord: Broodling damage reduced to 2.
2. Zealot charge/speed upgrade cost reduced 150/150.
3. Infested Terran despawn timer increased +5 seconds.
4. Siege Tank +1 armor or +10 hp.
5. Psi Storm damage increased.
Strive to be the best, Reach for an impossible Goal, and rise above all else. Victorious.
iNty.sCream
Profile Joined April 2010
Germany195 Posts
April 20 2010 21:34 GMT
#127
On April 21 2010 06:30 -orb- wrote:
The number of people suggesting force field be up to 75 energy is depressing.

I'd like to see you people hold off an all-in speedling rush without being able to warp in sentries to force field..


This.
Bisu best hairspray = win
Ner0
Profile Joined July 2008
United States131 Posts
April 20 2010 21:38 GMT
#128
1. Immortal build time increase from 40 to 55
2. Immortal gas cost increase from 100 to 125
3. Reapers now require Engineering Bay
4. Concussive Shell research time reduced from 80 to 60
5. Forcefield no longer able to be cast on top of UNITS (Still buildings to push away repairing SCVs)
ItsBigfoot
Profile Blog Joined December 2009
United States432 Posts
April 20 2010 21:53 GMT
#129
1. Roach Supply increased to 2
2. Marauder bonus vs armored decreased
3. Concussive Shell research time decreased
4. Immortal bonus damage decreased
5. Siege Tank gas cost lowered
Kal Fighting!
summerloud
Profile Joined March 2010
Austria1201 Posts
April 20 2010 21:58 GMT
#130
On April 21 2010 06:38 Ner0 wrote:
3. Reapers now require Engineering Bay


yeah lets nerf anything that can do any damage in the game or that can be powerful as harassment

actually lets just remove all damage from the game CANT WE ALL JUST BE FRIENDS
PGHammer
Profile Joined February 2010
United States132 Posts
April 20 2010 22:01 GMT
#131
On April 21 2010 06:14 GsOne wrote:
People that want to buff Stalkers obviously never tried any harras with them. Stalkers come equipped with monstrous range (effectively "1 better than your units"), are very fast and not clumsy like Dragoons, shoot very fast and have rapidly regenerating shields. Terran has like no way to deal with even one stalker just firing one, two shots at his units and then running away to regenerate, at least not until Concussive Shells are researched.
Also, stalkers + warpgates stop like any harras anywhere on the map, something like 4+ banshees is required to deal damage, and Reapers cannot even run from them.

I'd like to see something like starting speed reduced, blink also upgrades it to current value, base range 5 + upgrade at core, maybe some dmg buff to balance it out in PvZ. Two nerfs seem bit too much obiously. On the other hand, Stalkers got buffed while Marauders and Roches got nerfed, and they didn't start at 8 + 6 without a reason.


That's exactly why I predicted the opposite for Stalkers (a nerf as opposed to a buff). Right now, it's easier (and earlier) to build Stalkers than Immortals (which is problematical, since Immortals don't have the capabilities of Stalkers, and are the replacement for Dragoons). In short, Immortals are, if anything *underpowered*, while Stalkers are overpowered. Unless you are going to buff Immortals (so there is not that wide gap power-wise between Immortals and Stalkers), then Stalkers need a nerfing.
Bad news, fellas
mOnion
Profile Blog Joined August 2009
United States5657 Posts
April 20 2010 22:01 GMT
#132
On April 21 2010 03:43 iounas wrote:
SCVs can no longer mine minerals
Thors have ability to mine minerals and bring whole patch to cc
zerg buildings can burrow
sentry shield reflects damage to kill attackers
collosus can retract legs and fly
when a player builds a mothership and wins "humiliation" sound from quake is played
marine has an ability to ride friendly zerglings
zerglings have an ability to propel themselves up clifs by farting
added disco ball to nexus to speed up probe mining rate
Void ray now says "chargin mah lazer" and model changed to this
psi storm now heals enemy units
replaced carrier interceptors with flying zealots
broodlords now spawn carriers
Every time player is under supply as protoss Artanis kills a kitten
added ability to protoss buildings to disintegrate into the void with -1000% costs recouped


omg ROFL greatest thing i've seen all day!
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
kidcrash
Profile Joined September 2009
United States623 Posts
April 20 2010 22:03 GMT
#133
On April 21 2010 06:34 iNty.sCream wrote:
Show nested quote +
On April 21 2010 06:30 -orb- wrote:
The number of people suggesting force field be up to 75 energy is depressing.

I'd like to see you people hold off an all-in speedling rush without being able to warp in sentries to force field..


This.


Just curious if you guys think FF needs nerfed at all and if so what should be done then. I understand that waiting for 25 energy to charge for a force field may seem like forever, and every single second counts. Not saying I agree or disagree I would just like some elaboration on what needs to be done if anything.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2010-04-20 22:09:56
April 20 2010 22:05 GMT
#134
1. Reactor build time reduced by 8 seconds.
2. Marauder start with a 20% slow on the attack (concussive shell upgrade to 50% still 100/100)
3. Siege tank gas cost reduced by 25, food count cost reduced to 2.
4. Thor ground attack reduced to 40 damage from cannons, attack speed increased by 10%.
5. Infestor Neural Parasite range increased by 1.
summerloud
Profile Joined March 2010
Austria1201 Posts
April 20 2010 22:06 GMT
#135
On April 21 2010 07:01 PGHammer wrote:
Show nested quote +
On April 21 2010 06:14 GsOne wrote:
People that want to buff Stalkers obviously never tried any harras with them. Stalkers come equipped with monstrous range (effectively "1 better than your units"), are very fast and not clumsy like Dragoons, shoot very fast and have rapidly regenerating shields. Terran has like no way to deal with even one stalker just firing one, two shots at his units and then running away to regenerate, at least not until Concussive Shells are researched.
Also, stalkers + warpgates stop like any harras anywhere on the map, something like 4+ banshees is required to deal damage, and Reapers cannot even run from them.

I'd like to see something like starting speed reduced, blink also upgrades it to current value, base range 5 + upgrade at core, maybe some dmg buff to balance it out in PvZ. Two nerfs seem bit too much obiously. On the other hand, Stalkers got buffed while Marauders and Roches got nerfed, and they didn't start at 8 + 6 without a reason.


That's exactly why I predicted the opposite for Stalkers (a nerf as opposed to a buff). Right now, it's easier (and earlier) to build Stalkers than Immortals (which is problematical, since Immortals don't have the capabilities of Stalkers, and are the replacement for Dragoons). In short, Immortals are, if anything *underpowered*, while Stalkers are overpowered. Unless you are going to buff Immortals (so there is not that wide gap power-wise between Immortals and Stalkers), then Stalkers need a nerfing.


that doesnt make any sense
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
April 20 2010 22:07 GMT
#136
On April 21 2010 07:01 PGHammer wrote:
Show nested quote +
On April 21 2010 06:14 GsOne wrote:
People that want to buff Stalkers obviously never tried any harras with them. Stalkers come equipped with monstrous range (effectively "1 better than your units"), are very fast and not clumsy like Dragoons, shoot very fast and have rapidly regenerating shields. Terran has like no way to deal with even one stalker just firing one, two shots at his units and then running away to regenerate, at least not until Concussive Shells are researched.
Also, stalkers + warpgates stop like any harras anywhere on the map, something like 4+ banshees is required to deal damage, and Reapers cannot even run from them.

I'd like to see something like starting speed reduced, blink also upgrades it to current value, base range 5 + upgrade at core, maybe some dmg buff to balance it out in PvZ. Two nerfs seem bit too much obiously. On the other hand, Stalkers got buffed while Marauders and Roches got nerfed, and they didn't start at 8 + 6 without a reason.


That's exactly why I predicted the opposite for Stalkers (a nerf as opposed to a buff). Right now, it's easier (and earlier) to build Stalkers than Immortals (which is problematical, since Immortals don't have the capabilities of Stalkers, and are the replacement for Dragoons). In short, Immortals are, if anything *underpowered*, while Stalkers are overpowered. Unless you are going to buff Immortals (so there is not that wide gap power-wise between Immortals and Stalkers), then Stalkers need a nerfing.


Why would you want something from the Robo Bay, a support type of unit producing building, to create units that would be a core component of the army in comparison to a gateway unit?
TheTuna
Profile Joined August 2009
United States286 Posts
April 20 2010 22:09 GMT
#137
1. Reactor build time decreased to 35 seconds.
2. Marine build time decreased to 22 seconds.
3. Concussive Shells upgrade decreased to 50/50.
4. Immortal's Hardened Shields are now an upgraded ability, available from the Twilight Council.
5. Broodlord's damage decreased by 5 and HP by 50.
j4vz
Profile Joined March 2010
Canada976 Posts
Last Edited: 2010-04-20 22:13:02
April 20 2010 22:12 GMT
#138
On April 21 2010 06:30 -orb- wrote:
The number of people suggesting force field be up to 75 energy is depressing.

I'd like to see you people hold off an all-in speedling rush without being able to warp in sentries to force field..

You'd basically be 100% forced to wall in every single game and then forced to go straight to immortals in the possibility that they go roaches (since if you don't have the immortals your wall will get shot down and you'll lose your pylons/gateways).

It will make every single PvZ the exact same strategy for the protoss.



orb i agree but blizzard need to do this to realize that protoss t1 units are weak...

im toss and i voted for this nerf :D
someone_elses_lies@live.fr
RPGabe
Profile Joined January 2010
United States192 Posts
April 20 2010 22:13 GMT
#139
On April 21 2010 07:09 TheTuna wrote:
4. Immortal's Hardened Shields are now an upgraded ability, available from the Twilight Council.

Hey, I like that.
TheTuna
Profile Joined August 2009
United States286 Posts
April 20 2010 22:16 GMT
#140
On April 21 2010 07:13 RPGabe wrote:
Show nested quote +
On April 21 2010 07:09 TheTuna wrote:
4. Immortal's Hardened Shields are now an upgraded ability, available from the Twilight Council.

Hey, I like that.


Thanks, my only concern is that they might compete too much with Zealot Legs and Blink. I'm not sure if it'd be any better off at the Cybernetics Core.
Prev 1 5 6 7 8 9 17 Next All
Please log in or register to reply.
Live Events Refresh
KCM Race Survival
09:00
Grand Final
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 147
ProTech123
OGKoka 91
SortOf 85
StarCraft: Brood War
Sea 3078
Bisu 1007
hero 273
Hm[arnc] 79
EffOrt 61
ToSsGirL 59
Light 56
Bale 41
Sharp 32
sSak 27
[ Show more ]
sorry 25
NotJumperer 24
Shinee 20
Rush 19
ZergMaN 17
Nal_rA 15
GoRush 14
SilentControl 9
Soulkey 8
Backho 6
Dota 2
canceldota37
League of Legends
JimRising 426
Reynor44
Counter-Strike
shoxiejesuss777
olofmeister293
Other Games
singsing757
ceh9563
Liquid`RaSZi476
Happy151
Mew2King98
Fuzer 94
Livibee57
Organizations
Dota 2
PGL Dota 2 - Main Stream63
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH316
• LUISG 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
The PondCast
37m
WardiTV Team League
2h 37m
BASILISK vs Team Liquid
OSC
2h 37m
OSC
8h 37m
Replay Cast
14h 37m
WardiTV Team League
1d 2h
Big Brain Bouts
1d 7h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
2 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
2 days
Platinum Heroes Events
2 days
[ Show More ]
BSL
2 days
RSL Revival
3 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
4 days
Light vs Calm
Royal vs Mind
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
6 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-25
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.