• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:57
CET 19:57
KST 03:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets3$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1825
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list? Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $25,000 Streamerzone StarCraft Pro Series announced WardiTV Winter Cup
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates BW General Discussion A cwal.gg Extension - Easily keep track of anyone Potential ASL qualifier breakthroughs?
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1843 users

Patch Notes Contest - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 17 Next All
iamtenninja
Profile Joined April 2010
United States162 Posts
April 20 2010 21:15 GMT
#121
1. Thors will receive a decrease in HP and ground damage - to oh lets say 350 hp and 40 (x2)
2. Force Fields will now have HP and are destructible - 200 HP each
3. Roaches probably need an overhaul so I'd say less damage, more HP - I honestly can't tell with this one so guessing -2 from current damage and +20 to HP
4. Protoss Motherships will probably receive a lower build time - 60 seconds?
5. Stalkers lose damage (probably -2 from current)

I have no evidence to support myself but a guess is a guess eh?
summerloud
Profile Joined March 2010
Austria1201 Posts
April 20 2010 21:16 GMT
#122
1) forcefield mana cost up to 75
2) phoenix air damage increased by 2
3) immortal cost up to 300 mins
4) ultralisk damage increased
5) roach damage converted to +light
TouchTheSky
Profile Blog Joined March 2010
Germany31 Posts
April 20 2010 21:18 GMT
#123
1. Immortals movement speed is reduced.
2. Forcefield is attackable.
3. Thors attack speed is reduced.
4. Nydus worm is spaning in 10 seconds on creep.
5. Infestors can use spells in burrowed modus.But the spells dont last that long as usual.
j4vz
Profile Joined March 2010
Canada976 Posts
April 20 2010 21:24 GMT
#124
1. Forcefield energy up to 75.
2. Immortal Hardened Shields from 10 to 8.
3. Marauder build time +5 seconds.
4- Marauder Concussive Shells from 80sec to 60sec.
5- Lurkers are back.
someone_elses_lies@live.fr
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 20 2010 21:30 GMT
#125
The number of people suggesting force field be up to 75 energy is depressing.

I'd like to see you people hold off an all-in speedling rush without being able to warp in sentries to force field..

You'd basically be 100% forced to wall in every single game and then forced to go straight to immortals in the possibility that they go roaches (since if you don't have the immortals your wall will get shot down and you'll lose your pylons/gateways).

It will make every single PvZ the exact same strategy for the protoss.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
TxtbookNinja
Profile Joined March 2010
United States20 Posts
April 20 2010 21:32 GMT
#126
1. Brood Lord: Broodling damage reduced to 2.
2. Zealot charge/speed upgrade cost reduced 150/150.
3. Infested Terran despawn timer increased +5 seconds.
4. Siege Tank +1 armor or +10 hp.
5. Psi Storm damage increased.
Strive to be the best, Reach for an impossible Goal, and rise above all else. Victorious.
iNty.sCream
Profile Joined April 2010
Germany195 Posts
April 20 2010 21:34 GMT
#127
On April 21 2010 06:30 -orb- wrote:
The number of people suggesting force field be up to 75 energy is depressing.

I'd like to see you people hold off an all-in speedling rush without being able to warp in sentries to force field..


This.
Bisu best hairspray = win
Ner0
Profile Joined July 2008
United States131 Posts
April 20 2010 21:38 GMT
#128
1. Immortal build time increase from 40 to 55
2. Immortal gas cost increase from 100 to 125
3. Reapers now require Engineering Bay
4. Concussive Shell research time reduced from 80 to 60
5. Forcefield no longer able to be cast on top of UNITS (Still buildings to push away repairing SCVs)
ItsBigfoot
Profile Blog Joined December 2009
United States432 Posts
April 20 2010 21:53 GMT
#129
1. Roach Supply increased to 2
2. Marauder bonus vs armored decreased
3. Concussive Shell research time decreased
4. Immortal bonus damage decreased
5. Siege Tank gas cost lowered
Kal Fighting!
summerloud
Profile Joined March 2010
Austria1201 Posts
April 20 2010 21:58 GMT
#130
On April 21 2010 06:38 Ner0 wrote:
3. Reapers now require Engineering Bay


yeah lets nerf anything that can do any damage in the game or that can be powerful as harassment

actually lets just remove all damage from the game CANT WE ALL JUST BE FRIENDS
PGHammer
Profile Joined February 2010
United States132 Posts
April 20 2010 22:01 GMT
#131
On April 21 2010 06:14 GsOne wrote:
People that want to buff Stalkers obviously never tried any harras with them. Stalkers come equipped with monstrous range (effectively "1 better than your units"), are very fast and not clumsy like Dragoons, shoot very fast and have rapidly regenerating shields. Terran has like no way to deal with even one stalker just firing one, two shots at his units and then running away to regenerate, at least not until Concussive Shells are researched.
Also, stalkers + warpgates stop like any harras anywhere on the map, something like 4+ banshees is required to deal damage, and Reapers cannot even run from them.

I'd like to see something like starting speed reduced, blink also upgrades it to current value, base range 5 + upgrade at core, maybe some dmg buff to balance it out in PvZ. Two nerfs seem bit too much obiously. On the other hand, Stalkers got buffed while Marauders and Roches got nerfed, and they didn't start at 8 + 6 without a reason.


That's exactly why I predicted the opposite for Stalkers (a nerf as opposed to a buff). Right now, it's easier (and earlier) to build Stalkers than Immortals (which is problematical, since Immortals don't have the capabilities of Stalkers, and are the replacement for Dragoons). In short, Immortals are, if anything *underpowered*, while Stalkers are overpowered. Unless you are going to buff Immortals (so there is not that wide gap power-wise between Immortals and Stalkers), then Stalkers need a nerfing.
Bad news, fellas
mOnion
Profile Blog Joined August 2009
United States5657 Posts
April 20 2010 22:01 GMT
#132
On April 21 2010 03:43 iounas wrote:
SCVs can no longer mine minerals
Thors have ability to mine minerals and bring whole patch to cc
zerg buildings can burrow
sentry shield reflects damage to kill attackers
collosus can retract legs and fly
when a player builds a mothership and wins "humiliation" sound from quake is played
marine has an ability to ride friendly zerglings
zerglings have an ability to propel themselves up clifs by farting
added disco ball to nexus to speed up probe mining rate
Void ray now says "chargin mah lazer" and model changed to this
psi storm now heals enemy units
replaced carrier interceptors with flying zealots
broodlords now spawn carriers
Every time player is under supply as protoss Artanis kills a kitten
added ability to protoss buildings to disintegrate into the void with -1000% costs recouped


omg ROFL greatest thing i've seen all day!
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
kidcrash
Profile Joined September 2009
United States623 Posts
April 20 2010 22:03 GMT
#133
On April 21 2010 06:34 iNty.sCream wrote:
Show nested quote +
On April 21 2010 06:30 -orb- wrote:
The number of people suggesting force field be up to 75 energy is depressing.

I'd like to see you people hold off an all-in speedling rush without being able to warp in sentries to force field..


This.


Just curious if you guys think FF needs nerfed at all and if so what should be done then. I understand that waiting for 25 energy to charge for a force field may seem like forever, and every single second counts. Not saying I agree or disagree I would just like some elaboration on what needs to be done if anything.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2010-04-20 22:09:56
April 20 2010 22:05 GMT
#134
1. Reactor build time reduced by 8 seconds.
2. Marauder start with a 20% slow on the attack (concussive shell upgrade to 50% still 100/100)
3. Siege tank gas cost reduced by 25, food count cost reduced to 2.
4. Thor ground attack reduced to 40 damage from cannons, attack speed increased by 10%.
5. Infestor Neural Parasite range increased by 1.
summerloud
Profile Joined March 2010
Austria1201 Posts
April 20 2010 22:06 GMT
#135
On April 21 2010 07:01 PGHammer wrote:
Show nested quote +
On April 21 2010 06:14 GsOne wrote:
People that want to buff Stalkers obviously never tried any harras with them. Stalkers come equipped with monstrous range (effectively "1 better than your units"), are very fast and not clumsy like Dragoons, shoot very fast and have rapidly regenerating shields. Terran has like no way to deal with even one stalker just firing one, two shots at his units and then running away to regenerate, at least not until Concussive Shells are researched.
Also, stalkers + warpgates stop like any harras anywhere on the map, something like 4+ banshees is required to deal damage, and Reapers cannot even run from them.

I'd like to see something like starting speed reduced, blink also upgrades it to current value, base range 5 + upgrade at core, maybe some dmg buff to balance it out in PvZ. Two nerfs seem bit too much obiously. On the other hand, Stalkers got buffed while Marauders and Roches got nerfed, and they didn't start at 8 + 6 without a reason.


That's exactly why I predicted the opposite for Stalkers (a nerf as opposed to a buff). Right now, it's easier (and earlier) to build Stalkers than Immortals (which is problematical, since Immortals don't have the capabilities of Stalkers, and are the replacement for Dragoons). In short, Immortals are, if anything *underpowered*, while Stalkers are overpowered. Unless you are going to buff Immortals (so there is not that wide gap power-wise between Immortals and Stalkers), then Stalkers need a nerfing.


that doesnt make any sense
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
April 20 2010 22:07 GMT
#136
On April 21 2010 07:01 PGHammer wrote:
Show nested quote +
On April 21 2010 06:14 GsOne wrote:
People that want to buff Stalkers obviously never tried any harras with them. Stalkers come equipped with monstrous range (effectively "1 better than your units"), are very fast and not clumsy like Dragoons, shoot very fast and have rapidly regenerating shields. Terran has like no way to deal with even one stalker just firing one, two shots at his units and then running away to regenerate, at least not until Concussive Shells are researched.
Also, stalkers + warpgates stop like any harras anywhere on the map, something like 4+ banshees is required to deal damage, and Reapers cannot even run from them.

I'd like to see something like starting speed reduced, blink also upgrades it to current value, base range 5 + upgrade at core, maybe some dmg buff to balance it out in PvZ. Two nerfs seem bit too much obiously. On the other hand, Stalkers got buffed while Marauders and Roches got nerfed, and they didn't start at 8 + 6 without a reason.


That's exactly why I predicted the opposite for Stalkers (a nerf as opposed to a buff). Right now, it's easier (and earlier) to build Stalkers than Immortals (which is problematical, since Immortals don't have the capabilities of Stalkers, and are the replacement for Dragoons). In short, Immortals are, if anything *underpowered*, while Stalkers are overpowered. Unless you are going to buff Immortals (so there is not that wide gap power-wise between Immortals and Stalkers), then Stalkers need a nerfing.


Why would you want something from the Robo Bay, a support type of unit producing building, to create units that would be a core component of the army in comparison to a gateway unit?
TheTuna
Profile Joined August 2009
United States286 Posts
April 20 2010 22:09 GMT
#137
1. Reactor build time decreased to 35 seconds.
2. Marine build time decreased to 22 seconds.
3. Concussive Shells upgrade decreased to 50/50.
4. Immortal's Hardened Shields are now an upgraded ability, available from the Twilight Council.
5. Broodlord's damage decreased by 5 and HP by 50.
j4vz
Profile Joined March 2010
Canada976 Posts
Last Edited: 2010-04-20 22:13:02
April 20 2010 22:12 GMT
#138
On April 21 2010 06:30 -orb- wrote:
The number of people suggesting force field be up to 75 energy is depressing.

I'd like to see you people hold off an all-in speedling rush without being able to warp in sentries to force field..

You'd basically be 100% forced to wall in every single game and then forced to go straight to immortals in the possibility that they go roaches (since if you don't have the immortals your wall will get shot down and you'll lose your pylons/gateways).

It will make every single PvZ the exact same strategy for the protoss.



orb i agree but blizzard need to do this to realize that protoss t1 units are weak...

im toss and i voted for this nerf :D
someone_elses_lies@live.fr
RPGabe
Profile Joined January 2010
United States192 Posts
April 20 2010 22:13 GMT
#139
On April 21 2010 07:09 TheTuna wrote:
4. Immortal's Hardened Shields are now an upgraded ability, available from the Twilight Council.

Hey, I like that.
TheTuna
Profile Joined August 2009
United States286 Posts
April 20 2010 22:16 GMT
#140
On April 21 2010 07:13 RPGabe wrote:
Show nested quote +
On April 21 2010 07:09 TheTuna wrote:
4. Immortal's Hardened Shields are now an upgraded ability, available from the Twilight Council.

Hey, I like that.


Thanks, my only concern is that they might compete too much with Zealot Legs and Blink. I'm not sure if it'd be any better off at the Cybernetics Core.
Prev 1 5 6 7 8 9 17 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 15h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 512
UpATreeSC 270
TKL 168
JuggernautJason88
BRAT_OK 82
MindelVK 28
Railgan 4
StarCraft: Brood War
Shuttle 621
Dewaltoss 137
hero 105
Zeus 86
910 26
Bale 8
Noble 6
Dota 2
qojqva3218
League of Legends
C9.Mang091
Counter-Strike
fl0m3262
pashabiceps1166
Foxcn258
adren_tv59
Heroes of the Storm
Liquid`Hasu270
Other Games
Liquid`RaSZi2113
FrodaN1510
Beastyqt784
ceh9487
byalli244
DeMusliM241
ArmadaUGS220
QueenE100
ToD98
Mew2King48
KnowMe40
Organizations
Other Games
gamesdonequick1499
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• HerbMon 23
• FirePhoenix10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2909
• lizZardDota265
League of Legends
• TFBlade885
• Shiphtur490
Other Games
• imaqtpie1355
Upcoming Events
The PondCast
15h 4m
OSC
17h 4m
Jumy vs sebesdes
Nicoract vs GgMaChine
ReBellioN vs MaNa
Lemon vs TriGGeR
Gerald vs Cure
Creator vs SHIN
OSC
1d 17h
All Star Teams
2 days
INnoVation vs soO
Serral vs herO
Cure vs Solar
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
uThermal 2v2 Circuit
2 days
All Star Teams
3 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
3 days
OSC
3 days
Replay Cast
4 days
Wardi Open
4 days
[ Show More ]
Monday Night Weeklies
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-13
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
SC2 All-Star Inv. 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.