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Patch Notes Contest

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 15 16 17 Next All
legendin
Profile Joined April 2010
United States10 Posts
Last Edited: 2010-04-23 01:00:01
April 20 2010 17:53 GMT
#1
Contest Finished!
Ending time is 2:40 KST on April 22nd 2010. Any post after that time is not counted.

Well, the patch notes are released and I am fairly underwhelmed by the amount of balance changes but there are lots of content and map changes which are very cool. It should be fairly easy to figure out who called this one.

For a list of the original rules hit the spoiler link below:

+ Show Spoiler +
Test your design/balance skills and see if you have what it takes to be a SC2 balancer. With the anticipation of the a new reset/patch on the horizon be the one to accurately guess up to 5 of the new balance changes that the patch will bring.

The winner gets my permission to do a victory dance, point at their monitor, and yell, "I called it, noobs!" as loud as they want. Perhaps other people could offer better prizes, but seriously, what's more awesome than that.

Rules:

1) List exactly 5 (no more no less) balance changes that the patch will bring.

2) It's OK to list closely related changes, such as ones that affect the attack of a single unit, under the same number.

3) Predictions should NOT be overly general.

Examples of general predictions:
1. Protoss is going to get nerfed.
2. Infestors are going to get a new spell.
3. Marauders are going to be easier to kill.

Examples of correctly specific predictions:
1. Phoenix are going to have their attack speed increased by 0.5 and their attack will now stun an enemy for 1 second.
2. All Terran and Zerg buildings are going to have their HP increased by 500 and All Protoss buildings are going to have their HP and Shields increased by 250.
3. A new upgrade will be added to the Infestor Pit which costs 100 minerals,100 gas, and 30 seconds to research which grants the Infestor the ability to eat any unit to gain 100 energy

4) The predictions must be balance changes to units or buildings and NOT bug fixes, map fixes or content updates.

5) Each person may only post once.

6) In the unlikely event of a tie the person who posted first wins.

The contest ends when the patch notes are posted on the SC2B forums and no submissions will accepted after the time of that post.

EDIT: Patch notes can be found here instead:
hhttp://forums.battle.net/thread.html?topicId=23240933862&postId=243993087677&sid=5010#9

I will personally go through every entry and judge a winner which I will post here after the competition is complete. That person will have bragging rights for at least a good hour after being declared the winner. Predictions will be judged not only on the amount of correct balance changes a person predicts but also their accuracy.

EDIT: If not one balance change is accurately predicted it's OK. You get credit for coming close. I'm enjoying reading the posts, serious and silly, keep it up and please respect other people's opinions. If you think someone's predictions are completely unfounded then try to do better. Remember it's all just for fun.

Good Luck!


The Final Results!

Immortal Build time increased by 15 seconds (40 seconds to 55 seconds)

Who predicted it exactly:
+ Show Spoiler +
SichuanPanda, Ner0, nodule

Who predicted the increase but didn't get the exact time:
+ Show Spoiler +
nedsat, whatupyo02, junemermaid, zazen, Zoltan, link0, DoomBacon, daywiss, summerloud, Knutzi, TBO, kavaron, flme, goszar


Concussive Shells research cost decreased by 50 minerals, 50 gas, and 20 seconds (100/100 and 80 seconds to 50/50 and 60 seconds)

Who predicted it exactly:
+ Show Spoiler +
onmach

Who predicted the cost decrease exactly but didn't get the exact time:
+ Show Spoiler +
TheTuna, Madcatcf, Knutzi, Guy.Incognito, febreze, Jonoman92

Who predicted the time decrease exactly but didn't get the exact cost:
+ Show Spoiler +
Doso

Who predicted the decrease but didn't get the exact cost or time:
+ Show Spoiler +
iounas, Archerofaiur, Zoltan, DrivE, CannonsNCarriers, DrSmoke, goszar, Paladia, WorkersOfTheWorld, tknq, fiGGedyFliP


Neural Parasite range increased by 2 (7 to 9)

Who predicted it exactly:
+ Show Spoiler +
onmach, pzea469

Who predicted the increase but didn't get the exact range:
+ Show Spoiler +
Thamoo, Shiladie, FabledIntegral, Smurfz, goszar


Queen's speed off creep decreased by 0.562 (1.5 to 0.938)

Who predicted it but didn't get the exact speed:
+ Show Spoiler +
Karma_

No other balance changes were accurately predicted.


WINNER
+ Show Spoiler +
goszar
Although the predictions were not exact, goszar predicted 3 balance changes correctly, which is more than any other poster. You may begin bragging.
1) Concussive Shells upgrade time and cost reduced.
2) Immortal build time increased
3) Neural Parasite range increased


RUNNER UP
+ Show Spoiler +
onmach
Although only getting 2 predictions correct those predictions were 100% accurate.
1) marauder concussion grenades will end up 50/50 and cost only 60 seconds upgrade time.
4) neural parasite will have ranged increased from 7 to 9.


HONORABLE MENTIONS
+ Show Spoiler +
Karma_
For being the only one who called the queen speed decrease off of the creep.
5. Queen speed decreased slightly when off creep

Trap
For a post with only 3 very vague and general predictions but coincidently being right on all accounts.
1. A Protoss unit will receive a slight nerf
2. A Terran unit of marginal use will be buffed but will remain unused
3. A Zerg unit's stats will be changed but nothing will change about how boring Zerg is


Thanks to everyone who participated! There were a lot of posts to go through so my sincerest apologies if I left anyone out.
Good at Puzzles, Bad at Life.
shmoo
Profile Joined March 2010
United States139 Posts
Last Edited: 2010-04-20 20:40:59
April 20 2010 17:54 GMT
#2
Bears are godless killing machines
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
April 20 2010 17:56 GMT
#3
How do you know there will be 5 balance changes? How can you expect people to get changes exactly right?
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
April 20 2010 17:56 GMT
#4
On April 21 2010 02:54 shmoo wrote:
Guy with 4 posts holds contest with no reward. I for one look forward to an excellent thread.


And you have six more posts?
n.Die_Jaedong <3
mOnion
Profile Blog Joined August 2009
United States5657 Posts
April 20 2010 17:56 GMT
#5
On April 21 2010 02:54 shmoo wrote:
Guy with 4 posts holds contest with no reward. I for one look forward to an excellent thread.


dont be a jerk, this could be fun. like fantasy pro-league but less satisfying.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 20 2010 17:58 GMT
#6
On April 21 2010 02:56 asdfTT123 wrote:
Show nested quote +
On April 21 2010 02:54 shmoo wrote:
Guy with 4 posts holds contest with no reward. I for one look forward to an excellent thread.


And you have six more posts?


Mega owned lol
Kill the Deathball
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-04-20 18:23:57
April 20 2010 17:59 GMT
#7
i think it would be more interesting to just add some polls on hot topics such as "will immortal get nerfed"
this is too detailed xd

like this would be more interesting imo ^^ not a contest tho so sry if im off-topic
POLLS
+ Show Spoiler +

Poll: will the immortal get a nerf?

yes (108)
 
54%

no (93)
 
46%

201 total votes

Your vote: will the immortal get a nerf?

(Vote): yes
(Vote): no


Poll: will sentry get a nerf?

yes (91)
 
53%

no (81)
 
47%

172 total votes

Your vote: will sentry get a nerf?

(Vote): yes
(Vote): no


Poll: will broodlord and/or broodling get a nerf?

yes (92)
 
56%

no (71)
 
44%

163 total votes

Your vote: will broodlord and/or broodling get a nerf?

(Vote): yes
(Vote): no


Poll: will terran mech get buffed?

yes (93)
 
58%

no (66)
 
42%

159 total votes

Your vote: will terran mech get buffed?

(Vote): yes
(Vote): no


Poll: will infestor get changed in any way?

yes (114)
 
74%

no (40)
 
26%

154 total votes

Your vote: will infestor get changed in any way?

(Vote): yes
(Vote): no


Poll: will queen get nerfed?

no (117)
 
84%

yes (23)
 
16%

140 total votes

Your vote: will queen get nerfed?

(Vote): yes
(Vote): no


Poll: will marine get buffed?

no (108)
 
79%

yes (28)
 
21%

136 total votes

Your vote: will marine get buffed?

(Vote): yes
(Vote): no


Poll: will mother ship get changed or removed?

yes (78)
 
53%

no (68)
 
47%

146 total votes

Your vote: will mother ship get changed or removed?

(Vote): yes
(Vote): no




anyhow to get back on-topic heres 5 of mine:
force field 50 to 75 energy
immortal build cost 40 to 50
broodlord 25 less hp

i dont think this will happen but i gotta write 5 so xd

reactor build timed 50 to 35
tech lab build time 25 to 35

if i could add 2 more id say
emp and storm 75 energy to 100 and increased radius on both )
Progamerpls no copy pasterino
Marine0945x
Profile Joined May 2009
United States25 Posts
April 20 2010 18:01 GMT
#8
Who thinks that hatchery cost needs to increase to 350. Zerg has larva inject and they don't need to build additional hatcheries anywhere other than at mineral bases in sc2. Makes sense to balance the cost to all races now.
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
April 20 2010 18:02 GMT
#9
I'm tired of seeing "Patch *" in the Starcraft 2 forum... gets my hopes up every time.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Puosu
Profile Blog Joined April 2007
7041 Posts
April 20 2010 18:02 GMT
#10
Eh its all about the name of the prize

when its "nothing" it attracts .. no one

call it "Mensrea no prize" and you get tons of contestants
Thamoo
Profile Joined March 2010
Canada234 Posts
April 20 2010 18:02 GMT
#11
1. Hydralisk health reverted to 90.
2. Force field energy cost is now 75
3. Warp gate tech cost increase to 100/100
4. Thor's air damage no longer deal bonus damage to light units
5. Neural parasite's range is now 8.
wat?
legendin
Profile Joined April 2010
United States10 Posts
Last Edited: 2010-04-20 18:07:30
April 20 2010 18:04 GMT
#12
Wow, I must be the only game designer on this site. Chris Crawford said that there are 3 different types of people: Those who play games, those who design games, and those who criticize games. Now, I understand most people on here are players and criticizers but there is nothing wrong with being designers for a little bit. It's OK to have specific opinions on balance changes and when you start thinking critically about it you might even have fun.
Good at Puzzles, Bad at Life.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
April 20 2010 18:05 GMT
#13
1. Tank gas cost decreased
2. Tank supply dropped
3. Thor cooldown decreased
4. Hellion can now attack while moving
5. Roach's hive upgrade now does exactly nothing.
We spend our youth attaining wealth, and our wealth attaining youth.
CheAse
Profile Blog Joined July 2009
Canada919 Posts
April 20 2010 18:08 GMT
#14
come on guys, its not actually like hes offering a free beta key that he doesn't have or something... and the idea isn't too bad. Cut the guy some slack....

Here's my sympathy post

Chease's estimations

Roaches hp decreased by 25, damage decreased by 2
Maurader hp decreased by 15, bonus damage to armored decreased to 5
Imortal hp increased by 25, bonus damage to armored decreased by half
Forcefield is no longer able to be cast on top of units
Infestor ability fungal growth, is now a researched ability at infestor pit for 100/100 with build time of 80
SCV good to go sir
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
April 20 2010 18:08 GMT
#15
banelings nerfed back to their pre-buffed state doing less damage to non-light units

forcefield cost increased from 50 energy to 75

spawn larva takes 45 seconds up from 40

Scan ability removed from OC. Comsat upgrade available from OC for 50/50. Uses separate energy from mule.

Overseers regenerate hp much more quickly when not in combat (think protoss shield)
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 20 2010 18:10 GMT
#16
Well, why not.

1. Immortal bonus damage reduced to 25 (obvious)
2. Marauder HP reduced to 100, Marauder Stim HP drain reduced to 15 (from 20 I think?)
3. Spawn Larva now spawns 3 Larvae at a time (I hate the new spam drones style)
4. Broodling base damage reduced to 2, Broodling movement speed reduced by 50%
5. Void Ray speed upgrade replaced with a range upgrade (to deal with Broodlords and Collossi)

But in fact they will do some unreasonable and weird changes that no one saw coming.
If you have a good reason to disagree with the above, please tell me. Thank you.
nedsat
Profile Joined April 2010
27 Posts
April 20 2010 18:10 GMT
#17
Slight increase in immortal build time (5-10sec)

Immortal damage nerf vs armored. From 30 to 25

Small nerf to marauder damage. -2

Forcefield energy cost increased to 75

Forcefield duration reduced to 12 seconds
StorrZerg
Profile Blog Joined February 2008
United States13921 Posts
April 20 2010 18:12 GMT
#18
idk seems like it could be some fun
Hwaseung Oz fan for life. Swing out, always swing out.
Tdelamay
Profile Joined October 2009
Canada548 Posts
April 20 2010 18:16 GMT
#19
1. Roach supply cost increased to 2
2. Sentry's forcefield cost increased to 75
3. High templar's psystorm radius reverted to previous patch
4. Broodlord health decreased to 220
5. Tank's gas cost reduced to 100
This road isn't leading anywhere...
Makavw
Profile Joined April 2010
Croatia165 Posts
Last Edited: 2010-04-20 18:24:51
April 20 2010 18:17 GMT
#20
1. Forcefield energy up to 75
2. Immortal bonus dmg vs armored nerfed to 15
3. Thor's ground dmg nerfed to 40 per shot
4. Hydra's health increased to 85
5. Roach hp decreased by 10 but burrowed movement speed back to to previous patch speed.
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