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Patch Notes Contest - Page 2

Forum Index > SC2 General
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Prev 1 2 3 4 5 15 16 17 Next All
Mios
Profile Joined April 2010
United States686 Posts
April 20 2010 18:17 GMT
#21
1. The Sentry's Force Field ability now acts as a small building, requiring a 1x1 grid area to place.
2. The Phoenix's Graviton Beam ability is no longer channeling and the duration has been reduced to 7 seconds down from 10.
3. The Reaper no longer passively jumps up and down cliffs, requiring the Nitro Pack upgrade which also increases the Reaper's movement speed. The cost and time of the Nitro Pack upgrade is unchanged.
4. The Ultralisk now has the passive ability "Towering Stature" allowing the Ultralisk to ignore collision from 1-supply units such as zerglings, marines, and roaches.
5. The Infestor's "Neural Parasite" ability is no longer channeling and now costs 75 energy and lasts 10 seconds.
no LAN and intercontinental bnet = T_T
MidKnight
Profile Joined December 2008
Lithuania884 Posts
Last Edited: 2010-04-20 18:18:48
April 20 2010 18:17 GMT
#22
  • Buff to supply drop (less energy or adds additional hp/armor)
  • Buff to infestor (Infested Terran reworked)
  • Forcefield energy up to 75
  • Hallucination Energy up to 75
  • Ultralisk buff (cost reduced)
iounas
Profile Joined July 2008
409 Posts
Last Edited: 2010-04-20 18:34:17
April 20 2010 18:18 GMT
#23
Marauder slow research reduced by 30 sec
Marauder slow research costs 100 100
Reduced broodling damage
Spawn larvae now spawns 3
sentry ff is 75 energy shield 50
psi storm is now channeled ability (disabling templar for duration) targeted on a single pixel
protoss removed from the game
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
s2pid_loser
Profile Joined March 2010
United States699 Posts
Last Edited: 2010-04-20 18:19:42
April 20 2010 18:19 GMT
#24
On April 21 2010 02:54 shmoo wrote:
Guy with 4 posts holds contest with no reward. I for one look forward to an excellent thread.


says the guy with only 10 posts


other than the obvious 3v3 and 4v4 maps and hopefully galaxy editor

i predict nerf to siege tanks and banshees
Et Ducit Mundum Per Luce
Spaceball
Profile Joined November 2007
United States213 Posts
April 20 2010 18:20 GMT
#25
Sentry - reduced maximum energy to 150.
Stalker - Increased bonus dmg vs armored from 4 to 6
Immortal - Reduced bonus dmg vs armored from 30 to 20
Siege Tank - Reduced gas cost from 125 to 100
Broodlord - Broodlings no longer deal dmg.
Gescom
Profile Joined February 2010
Canada3488 Posts
April 20 2010 18:22 GMT
#26
1 -- ultralisk collision size reduced
2 -- broodlord damage reduced
3 -- sentry forcefield energy cost up (probably trading places with guardian shield)
4 -- infested terran spawns faster
5 -- archon combine time reduced
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
cernunnos
Profile Joined April 2010
France32 Posts
April 20 2010 18:23 GMT
#27
Forcefield "uncastable" on units. (as pointed by cheAse)
Neural Parasite constantly consuming energy (as cloak).
Unsieged tank's attack rate slowed down a bit.
Starport build time upped by a little, like 5 more "seconds" to build.
Broodlord hitpoints reduced.

Not sure something will be done to tier 3 units and building though cause I think it'll be done in a later patch.

This thread will have to deal with troll so soon...

Touch eyeballs to screen for cheap laser surgery.
Flameberger
Profile Joined March 2010
United States226 Posts
April 20 2010 18:24 GMT
#28
Stalker damage up 2
Immortal base damage increased by 5, bonus damage decreased 10
Siege tech decreased by 25/25
Roach armor reverted to 2, damage down by 4
Pheonix attack cooldown reduced 0.5 seconds
An engine of annihilating power.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2010-04-20 18:25:39
April 20 2010 18:24 GMT
#29
On April 21 2010 03:16 Tdelamay wrote:
1. Roach supply cost increased to 2
2. Sentry's forcefield cost increased to 75
3. High templar's psystorm radius reverted to previous patch
4. Broodlord health decreased to 220
5. Tank's gas cost reduced to 100
6. pvz now has a new victory condition: Survive 12 minutes. Victory is granted to any protoss that lasts this long.
If you have a good reason to disagree with the above, please tell me. Thank you.
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
April 20 2010 18:25 GMT
#30
I like this idea.

1. Forcefield energy up to 75
2. Broodlord fire rate reduced by 10%
3. Storm damage increased from 80 to 95
4. Roach creation time increased by 15%
5. Ultralisk has default armor of 2 instead of 1
Jaedong <3 HOOK'EM HORNS!
iounas
Profile Joined July 2008
409 Posts
April 20 2010 18:26 GMT
#31
On April 21 2010 03:19 s2pid_loser wrote:
Show nested quote +
On April 21 2010 02:54 shmoo wrote:
Guy with 4 posts holds contest with no reward. I for one look forward to an excellent thread.

i predict nerf to banshees

No way.. They dont nerf something they previously buffed or otherwise, even if it makes sense..
Mothership will be laughing stock when sc2 is released.. It is destined..
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 20 2010 18:26 GMT
#32
why r ppl excepting tank to get buffed? i think that unit is absolutely amazing in tvz and tvt
i think its more likely that the toss units r good vs the tank rather than the tank being a bad unit imo
Progamerpls no copy pasterino
Hammy_
Profile Joined April 2010
United States29 Posts
April 20 2010 18:26 GMT
#33
- Force fields have 150 hp and can be destroyed
- Reaper speed reduced by .1
- All Infester spell ranges increased by 1
- Roach tunneling speed increased to 1.6
- Marauder build time increased to 35 seconds
umop apisdn
Matrijs
Profile Joined May 2009
United States147 Posts
April 20 2010 18:27 GMT
#34
1) Stalker build time decreased by 5 seconds.
2) Immortal bonus damage vs. armored reduced by 10.
3) Tank siege time reduced by 1 second, armor increased by 1.
4) Ventral sacs research cost decreased to 100/100, research time decreased to 100 seconds.
5) Opponents who have not scouted a Sensor Tower cannot see its radius. Once the Sensor Tower is spotted, the radius appears and stays until the Tower is destroyed.
synesthesia
Profile Joined April 2010
United States4 Posts
April 20 2010 18:27 GMT
#35
1. psi storm no longer works vs M&M
2. phoenix damage cut by 50%
3. tanks can stim
4. roach upgrades have no effect
5. zergling -10 hp
Tdelamay
Profile Joined October 2009
Canada548 Posts
Last Edited: 2010-04-20 18:29:47
April 20 2010 18:29 GMT
#36
On April 21 2010 03:24 spinesheath wrote:
Show nested quote +
On April 21 2010 03:16 Tdelamay wrote:
1. Roach supply cost increased to 2
2. Sentry's forcefield cost increased to 75
3. High templar's psystorm radius reverted to previous patch
4. Broodlord health decreased to 220
5. Tank's gas cost reduced to 100
lasts this long.

6. pvz now has a new victory condition: Survive 12 minutes. Victory is granted to any protoss that


Hey, it says to post 5. If there was 6 and 7, you wouldn't be complaining about pvz imbalance ;P
This road isn't leading anywhere...
whatupyo02
Profile Joined March 2010
United States20 Posts
April 20 2010 18:31 GMT
#37
1. Forcefield energy cost increased to 75.
2. Immortal Bonus damage to Armored decreased by 5.
3. Immortal Build time increased by 10 seconds.
4. Ultralisk now ignore collision with non-massive units. ( Similar to colossus )
5. Broodling damaged decreased by 2.
pragm4
Profile Joined April 2010
United States6 Posts
April 20 2010 18:32 GMT
#38
1. Phoenix attack speed increased by 0.5 and Graviton Beam can now disable air units.
2. Psi Storm aoe reverted back to original size of 2 (if memory serves) and Feedback is changed to a new spell.
3. Archon now has Feedback instead of Templar, and starts with 2 shield armor.
4. Warp Gate cost increased to 75/75
5. Siege tank cost changed to 175/100
In Canada it's 1eh2eh3eh
Chaoz
Profile Joined March 2010
United States507 Posts
Last Edited: 2010-04-20 18:35:19
April 20 2010 18:34 GMT
#39
1 - Forcefield duration decreased to 10 seconds.
2 - Broodlords will now spawn 1 Broodling on each attack.
3 - Planetery Fortress reduced to 35 damage.
4 - Banshee requirements increased to 150 gas.
5 - Phoenix base damage increased to 7.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2010-04-20 18:36:56
April 20 2010 18:35 GMT
#40
1. Stalkers can now blink up cliffs
2. Burrow now costs 50/50 (like warp gate)
3. Roaches now take up two supply
4. Roaches now have health decreased
5. Burrowed Roach Regen rate increased
6. Changed Corruption spell of Corrupter, Now when a building is corrupted it will remain corrupted until the enemy attacks the corruption. The corruption will have 100 hp biological.
7. Infestor neural parasite range increased like it was before.
8. Marauder movement speed decreased.
9. EMP now has a short animation of it being fired, maybe 0.5 seconds
10. Storm damage increased but over more time
11. Archon attack and range increased
12. Archon spell added which steals ally units energy to refill its shield(maybe enemy units too? idk)
13. pheonix are now quite a bit cheaper
14. Templar archives now allows you to build both DT's and HT's
15. Dark Shrine has been removed
16. Overlords can detect again
17. Overseer's have greatly increased vision, (better scouting, great for nydusing)
18. Tanks are now cheaper
19. Tank attack increased
20. Reaper damage to buildings reduced
21. Amount of stored energy possible in CC's decreased(late game, just mass mule at new base is too good atm)
22. Viking transform animation made faster
22. Viking AA range decreased
23. Viking ground attack increased
24. Banshee health decreased
25. Banshee attack decreased
26. Infestor spawn infested terran spell duration increased.
27. Broodlord health decreased
28. Broodlord no longer attacks with two broodlings on first attack
29. Baneling morph cost increased
30. Baneling attack increased(one baneling at the mineral line will kill workers if no defense upgrade)
31. Ghost snipe range increased
32. Mothership has been removed
33. Arbiter, or some other air caster for toss has been added.
34. Arbiter has normal recall and stasis
35. Upgrade for arbiter to allow bigger mothership recall
36. Thor cost increased
37. Thor now built by scv
38. Speed upgrade for phase prism made cheaper
39. Charge now 150/150 like blink
40. Hellion attack increased
41. Supply drop now adds hp and armor to supply depos

Things that i think would be sweet:

1.first person to type gg, all your buildings explode (seriously, wouldn't that be amazing?!)

2.When a nuke is produced in the ghost academy, if the ghost academy is destroyed, BOOM, so you gotta be careful. Ghost academy would look completely different when nuke is available so you can recognize it quickly. Would make terran place them away from their mineral line as an immortal drop would pwn. Could also be useful for defense to keep on your choke, and if enemy is running in with alot of units, just kill ur ghost academy and BAM. Would be pimp.

3.More things like the /dance commands for all races.

thats all i can think of atm
Kill the Deathball
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