Patch Notes Contest - Page 3
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smore
United States156 Posts
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Ideas
United States8055 Posts
roach loses 20 HP but gets a speed boost (both before and after speed upgrade) vikings gas decrease by 25 ghost gas decrease by 25 phoenix +1 base armor | ||
Topazas
Lithuania86 Posts
3. The Reaper no longer passively jumps up and down cliffs, requiring the Nitro Pack upgrade which also increases the Reaper's movement speed. The cost and time of the Nitro Pack upgrade is unchanged. Now that's just stupid -_- Seriuosly, are you kidding me? Reapers suck allready, you don't build more than 5 in the entire game most of the time, and sometimes you don't build them at all. Only because he can kill like 3 of your probes, it doesen't mean its too overpowered, jeez, its suppose to be a harasing unit. 3. Thor's ground dmg nerfed to 40 per shot 4. Hydra's health increased to 85 No, lets make thor do 20 dmg per shot, and mutas/hidras have 1000 hp each, that would be cool huh? --__-- | ||
GoDannY
Germany442 Posts
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metasonic
United States115 Posts
Anyway, my predictions: 1. Forcefield reduced to 10 secs 2. Forcefield given 5 second cooldown 3. Siege tank gas cost reduced to 100 4. Immortal base damage reduced to 15 (so now 15+30) 5. Reactor build time changed to 40. | ||
iounas
409 Posts
Thors have ability to mine minerals and bring whole patch to cc zerg buildings can burrow sentry shield reflects damage to kill attackers collosus can retract legs and fly when a player builds a mothership and wins "humiliation" sound from quake is played marine has an ability to ride friendly zerglings zerglings have an ability to propel themselves up clifs by farting added disco ball to nexus to speed up probe mining rate Void ray now says "chargin mah lazer" and model changed to this psi storm now heals enemy units replaced carrier interceptors with flying zealots broodlords now spawn carriers Every time player is under supply as protoss Artanis kills a kitten added ability to protoss buildings to disintegrate into the void with -1000% costs recouped | ||
whatupyo02
United States20 Posts
On April 21 2010 03:43 iounas wrote: SCVs can no longer mine minerals Thors have ability to mine minerals and bring whole patch to cc zerg buildings can burrow sentry shield reflects damage to kill attackers collosus can retract legs and fly when a player builds a mothership and wins "humiliation" sound from quake is played You forgot about Nexus being able to lift-off. | ||
gogogadgetflow
United States2583 Posts
On April 21 2010 03:40 Topazas wrote: Now that's just stupid -_- Seriuosly, are you kidding me? Reapers suck allready, you don't build more than 5 in the entire game most of the time, and sometimes you don't build them at all. Only because he can kill like 3 of your probes, it doesen't mean its too overpowered, jeez, its suppose to be a harasing unit. speed upgrade on harassment unit - I think he was aiming for a decked-out vulture here. edit: unless he meant to leave the speed part of the upgrade the same. in which case, lame | ||
cloudJR
United States266 Posts
On April 21 2010 03:40 GoDannY wrote: - Force field duration decreased to 10 seconds OR Force field now has 400HP and is destructable - Tank cost decreased by 25/25 and cost 2 supply - Phoenix now deals 0.5 splash damage - Archons have +2 armor - Broodlords -25 HP and can spawn max 6 broodlings at once (2x3 spawners flying around him) I love the idea of giving the force field HP. Great call. | ||
junemermaid
United States981 Posts
2. Number of spawned larva adjusted to 2 larva for hatchery, 3 for lair, 4 for hive 3. Immortal damage changed from 20(+30 armored) to 25(+10) armored 4. Immortal build time increased from 40s to 50s 5. Infestors can now cast spells while burrowed | ||
zazen
Brazil695 Posts
2- Infestors price decreased 3- Tank gets additional HP 4- Broodlords decreased attack speed / generate 1 broodling at time 5- Phoenix increased armor by 1 Mothership should get buffed in some way too. | ||
MrBlonde
United States11 Posts
2. Immortal's super shield made an upgrade, with a nerf to armored damage down 5-10 3. Just and overall Buff to Ultras, decrease build time, and increase damage a bit, make them a viable option instead of a useless waste of minerals and gas. 4. Nerf the damage of the banshee from 12X2 to 10X2 5. Decrease the Vespene gas cost of the siege tank down 25 making it 100, and lower the supply down to 2 I have a couple more.....but those are the five I would like to see. 6.....Make the Brood Lord only shoot one broodling at the beginning, and lower the atk of each broodling by 1. I need to put six sorry | ||
colacan
Canada1 Post
2. Reactor build time decreased to 40 seconds 3. Hydralisk den now can build with Hatchery tech, Hydralisk speed upgrade now can be researched at Hydralisk den, Hydralisk damage rescaled to 5 + 5 vs armored, cost rescaled to 75/25, build time rescaled to 28, supply rescaled to 1 4. Roach Warren is now moved to Lair tech, Roach now regens 5hp/sec and comes with 2 armors, burrowed roach regens at 10 hp/sec, upgraded Roach regens 10hp/sec when not burrowed and 25/sec when burrowed, damage rescaled to 20, cost rescaled to 100/50 , build time rescaled to 40, supply rescaled to 2 5. Hallucination does not research now, Force Field is no longer a base skill of sentry. Force field is now researchable at Cybernatics Core, cost 100/100 and takes 110 seconds Honestly, I think roaches and hydras should switch tech and roaches should get their identity back. And also more of hallucination uses | ||
dynamite
Germany33 Posts
2. Carrier cost decreased 300/250 3. Queen air attack increased to 16 4. Immortal damage against armored reduced to 20 5. Infested Terran spawns 2 Terrans and duration increased. | ||
alexanderzero
United States659 Posts
2. The lurker is reintroduced to the game. 3. Broodlings do less (maybe none) damage. 4. Archon's are given splash damage. 5. Colossus is made more expensive. Eh, maybe in my wildest dreams ![]() | ||
c.Deadly
United States545 Posts
- Warp gate research moved to Citadel of Adun (50/50), research time decreased from 140 to 120 - Force Field is now an upgradeable ability from the Cybernetics Core (100/100, research time 140) - Hallucination research time decreased 110 -> 100, Hallucination energy cost decreased to 75 Terran - Reaper build time increased 40 -> 45 - Tech lab build time increased 25 -> 30 - Siege tank and Thor pivot speed slightly increased =D Zerg - Brood Lord armor decreased 2 -> 1 | ||
Chairman Ray
United States11903 Posts
2. Broodlord's no longer able to shoot two broodlings at once I don't think there will be 5 predictable changes | ||
prototype.
Canada4189 Posts
I'd be impressed if anyone was able to predict ONE change correctly considering how specific you have to be with this... | ||
Shiladie
Canada1631 Posts
1. Forcefield energy up to 75 2. Marauder damage reduced to 9+9 3. immortal bonus damage reduced to 20 4. Neural parasite range increased to 8 5. Infested Terran removed, replaced with new spell. What I'm afraid will happen: Roach HP lowered to 100 Hydra attack speed lowered again Broodlords now have 0 armour Broodlings do 1 damage Fungal growth area of effect reduced neural parasite now only usable in melee Infested terrans now last half as long and move speed reduced Ultralisk no longer has cleave corrupt is now channeled Mutalisk hp now 90 mutalisk speed reduced nydus worm now costs 200 minerals and 200 gas each spawn larva now spawns only 1 larva per cast creep tumours are no longer invisible spine crawlers now take twice as long to root and move slower. | ||
KrUtiAL
United States41 Posts
2. Immortals bonus damage get nerfed 20 + 10 3.Thors build time increases back to its previous time 4. Infestors mind control ability goes back to pre-patch 5. Hydras hp increased back to 90 | ||
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