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Patch Notes Contest - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 15 16 17 Next All
smore
Profile Joined February 2010
United States156 Posts
April 20 2010 18:36 GMT
#41
this is a good idea...i think TL should sponsor this contest with a beta key =D
Ideas
Profile Blog Joined April 2008
United States8148 Posts
April 20 2010 18:38 GMT
#42
time increased before "is being revealed" message appears after all town halls die.
roach loses 20 HP but gets a speed boost (both before and after speed upgrade)
vikings gas decrease by 25
ghost gas decrease by 25
phoenix +1 base armor
Free Palestine
Topazas
Profile Joined March 2010
Lithuania86 Posts
Last Edited: 2010-04-20 18:49:56
April 20 2010 18:40 GMT
#43
3. The Reaper no longer passively jumps up and down cliffs, requiring the Nitro Pack upgrade which also increases the Reaper's movement speed. The cost and time of the Nitro Pack upgrade is unchanged.


Now that's just stupid -_-

Seriuosly, are you kidding me? Reapers suck allready, you don't build more than 5 in the entire game most of the time, and sometimes you don't build them at all.

Only because he can kill like 3 of your probes, it doesen't mean its too overpowered, jeez, its suppose to be a harasing unit.

3. Thor's ground dmg nerfed to 40 per shot
4. Hydra's health increased to 85


No, lets make thor do 20 dmg per shot, and mutas/hidras have 1000 hp each, that would be cool huh? --__--
GoDannY
Profile Joined August 2006
Germany442 Posts
Last Edited: 2010-04-21 06:40:55
April 20 2010 18:40 GMT
#44
Unbelievable how biased most posts are...
Team LifeStyle - it's more than a game
metasonic
Profile Joined April 2010
United States115 Posts
April 20 2010 18:43 GMT
#45
I don't know why people are flaming at the OP's low post count, I think it sounds like a fun competition even if there isn't a proper prize. Plus I'm sure TL would appreciate the community helping them find ways to pass out their keys :D

Anyway, my predictions:
1. Forcefield reduced to 10 secs
2. Forcefield given 5 second cooldown
3. Siege tank gas cost reduced to 100
4. Immortal base damage reduced to 15 (so now 15+30)
5. Reactor build time changed to 40.
iounas
Profile Joined July 2008
409 Posts
Last Edited: 2010-04-20 19:12:02
April 20 2010 18:43 GMT
#46
SCVs can no longer mine minerals
Thors have ability to mine minerals and bring whole patch to cc
zerg buildings can burrow
sentry shield reflects damage to kill attackers
collosus can retract legs and fly
when a player builds a mothership and wins "humiliation" sound from quake is played
marine has an ability to ride friendly zerglings
zerglings have an ability to propel themselves up clifs by farting
added disco ball to nexus to speed up probe mining rate
Void ray now says "chargin mah lazer" and model changed to this
psi storm now heals enemy units
replaced carrier interceptors with flying zealots
broodlords now spawn carriers
Every time player is under supply as protoss Artanis kills a kitten
added ability to protoss buildings to disintegrate into the void with -1000% costs recouped
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
whatupyo02
Profile Joined March 2010
United States20 Posts
April 20 2010 18:44 GMT
#47
On April 21 2010 03:43 iounas wrote:
SCVs can no longer mine minerals
Thors have ability to mine minerals and bring whole patch to cc
zerg buildings can burrow
sentry shield reflects damage to kill attackers
collosus can retract legs and fly
when a player builds a mothership and wins "humiliation" sound from quake is played


You forgot about Nexus being able to lift-off.
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
Last Edited: 2010-04-20 18:47:25
April 20 2010 18:46 GMT
#48
On April 21 2010 03:40 Topazas wrote:
Show nested quote +
3. The Reaper no longer passively jumps up and down cliffs, requiring the Nitro Pack upgrade which also increases the Reaper's movement speed. The cost and time of the Nitro Pack upgrade is unchanged.


Now that's just stupid -_-

Seriuosly, are you kidding me? Reapers suck allready, you don't build more than 5 in the entire game most of the time, and sometimes you don't build them at all.

Only because he can kill like 3 of your probes, it doesen't mean its too overpowered, jeez, its suppose to be a harasing unit.

speed upgrade on harassment unit - I think he was aiming for a decked-out vulture here.
edit: unless he meant to leave the speed part of the upgrade the same. in which case, lame
cloudJR
Profile Blog Joined April 2010
United States266 Posts
April 20 2010 18:51 GMT
#49
On April 21 2010 03:40 GoDannY wrote:
- Force field duration decreased to 10 seconds OR Force field now has 400HP and is destructable
- Tank cost decreased by 25/25 and cost 2 supply
- Phoenix now deals 0.5 splash damage
- Archons have +2 armor
- Broodlords -25 HP and can spawn max 6 broodlings at once (2x3 spawners flying around him)


I love the idea of giving the force field HP. Great call.
All I can hear are thousands of children screaming imbalance.......
junemermaid
Profile Joined September 2006
United States981 Posts
Last Edited: 2010-04-20 18:56:16
April 20 2010 18:52 GMT
#50
1. Forcefield now drains energy continuously for each forcefield a sentry has cast (3 energy/s). forcefields disappear respective to the sentry that cast them after the sentry has zero energy [encourages energy management on toss, can't cast 2 forcefields with 110 energy, they will dissipate in a second]
2. Number of spawned larva adjusted to 2 larva for hatchery, 3 for lair, 4 for hive
3. Immortal damage changed from 20(+30 armored) to 25(+10) armored
4. Immortal build time increased from 40s to 50s
5. Infestors can now cast spells while burrowed
the UMP says YER OUT
zazen
Profile Blog Joined April 2009
Brazil695 Posts
April 20 2010 18:55 GMT
#51
1- Immortals building time increased.
2- Infestors price decreased
3- Tank gets additional HP
4- Broodlords decreased attack speed / generate 1 broodling at time
5- Phoenix increased armor by 1

Mothership should get buffed in some way too.
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
MrBlonde
Profile Joined April 2010
United States11 Posts
Last Edited: 2010-04-20 18:59:16
April 20 2010 18:56 GMT
#52
1. Forcefeild increased to 75 energy
2. Immortal's super shield made an upgrade, with a nerf to armored damage down 5-10
3. Just and overall Buff to Ultras, decrease build time, and increase damage a bit, make them a viable option instead of a useless waste of minerals and gas.
4. Nerf the damage of the banshee from 12X2 to 10X2
5. Decrease the Vespene gas cost of the siege tank down 25 making it 100, and lower the supply down to 2

I have a couple more.....but those are the five I would like to see.

6.....Make the Brood Lord only shoot one broodling at the beginning, and lower the atk of each broodling by 1.
I need to put six sorry
The House Always Wins
colacan
Profile Joined April 2010
Canada1 Post
April 20 2010 18:59 GMT
#53
1. Tech lab cost increased to 50/50
2. Reactor build time decreased to 40 seconds
3. Hydralisk den now can build with Hatchery tech, Hydralisk speed upgrade now can be researched at Hydralisk den, Hydralisk damage rescaled to 5 + 5 vs armored, cost rescaled to 75/25, build time rescaled to 28, supply rescaled to 1
4. Roach Warren is now moved to Lair tech, Roach now regens 5hp/sec and comes with 2 armors, burrowed roach regens at 10 hp/sec, upgraded Roach regens 10hp/sec when not burrowed and 25/sec when burrowed, damage rescaled to 20, cost rescaled to 100/50 , build time rescaled to 40, supply rescaled to 2
5. Hallucination does not research now, Force Field is no longer a base skill of sentry. Force field is now researchable at Cybernatics Core, cost 100/100 and takes 110 seconds

Honestly, I think roaches and hydras should switch tech and roaches should get their identity back.
And also more of hallucination uses
zerglings are cute
dynamite
Profile Joined April 2010
Germany33 Posts
April 20 2010 19:02 GMT
#54
1. Ultralisks now smaller & faster
2. Carrier cost decreased 300/250
3. Queen air attack increased to 16
4. Immortal damage against armored reduced to 20
5. Infested Terran spawns 2 Terrans and duration increased.
alexanderzero
Profile Joined June 2008
United States659 Posts
April 20 2010 19:02 GMT
#55
1. Thor's 250 mm cannon does less damage or loses its stun function.
2. The lurker is reintroduced to the game.
3. Broodlings do less (maybe none) damage.
4. Archon's are given splash damage.
5. Colossus is made more expensive.

Eh, maybe in my wildest dreams
I am a tournament organizazer.
c.Deadly
Profile Joined March 2010
United States545 Posts
April 20 2010 19:05 GMT
#56
Protoss

- Warp gate research moved to Citadel of Adun (50/50), research time decreased from 140 to 120
- Force Field is now an upgradeable ability from the Cybernetics Core (100/100, research time 140)
- Hallucination research time decreased 110 -> 100, Hallucination energy cost decreased to 75

Terran

- Reaper build time increased 40 -> 45
- Tech lab build time increased 25 -> 30
- Siege tank and Thor pivot speed slightly increased =D

Zerg

- Brood Lord armor decreased 2 -> 1
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
Last Edited: 2010-04-20 19:06:33
April 20 2010 19:06 GMT
#57
1. Sentry forcefield decrease time to 10 seconds
2. Broodlord's no longer able to shoot two broodlings at once

I don't think there will be 5 predictable changes
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
April 20 2010 19:10 GMT
#58
Really dude??

I'd be impressed if anyone was able to predict ONE change correctly considering how specific you have to be with this...
( ・´ー・`)
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
April 20 2010 19:12 GMT
#59
What I hope will happen
1. Forcefield energy up to 75
2. Marauder damage reduced to 9+9
3. immortal bonus damage reduced to 20
4. Neural parasite range increased to 8
5. Infested Terran removed, replaced with new spell.

What I'm afraid will happen:
Roach HP lowered to 100
Hydra attack speed lowered again
Broodlords now have 0 armour
Broodlings do 1 damage
Fungal growth area of effect reduced
neural parasite now only usable in melee
Infested terrans now last half as long and move speed reduced
Ultralisk no longer has cleave
corrupt is now channeled
Mutalisk hp now 90
mutalisk speed reduced
nydus worm now costs 200 minerals and 200 gas each
spawn larva now spawns only 1 larva per cast
creep tumours are no longer invisible
spine crawlers now take twice as long to root and move slower.
KrUtiAL
Profile Joined April 2010
United States41 Posts
April 20 2010 19:12 GMT
#60
1. Roaches get buffed burrowed speed back to 2
2. Immortals bonus damage get nerfed 20 + 10
3.Thors build time increases back to its previous time
4. Infestors mind control ability goes back to pre-patch
5. Hydras hp increased back to 90
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