• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:47
CEST 09:47
KST 16:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL61Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event21Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
Statistics for vetoed/disliked maps Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2) [GSL 2025] Code S: Season 2 - Semi Finals & Finals
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Player “Jedi” cheat on CSL Flash Announces Hiatus From ASL ASL20 Preliminary Maps SC uni coach streams logging into betting site BGH Mineral Boosts Tutorial Video
Tourneys
[BSL20] Grand Finals - Sunday 20:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 530 users

Patch Notes Contest - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 15 16 17 Next All
lolreaper
Profile Joined April 2010
301 Posts
April 20 2010 19:15 GMT
#61
On April 21 2010 04:05 c.Deadly wrote:
Protoss

- Warp gate research moved to Citadel of Adun (50/50), research time decreased from 140 to 120
- Force Field is now an upgradeable ability from the Cybernetics Core (100/100, research time 140)
- Hallucination research time decreased 110 -> 100, Hallucination energy cost decreased to 75

Terran

- Reaper build time increased 40 -> 45

- Tech lab build time increased 25 -> 30
- Siege tank and Thor pivot speed slightly increased =D

Zerg

- Brood Lord armor decreased 2 -> 1

cant imagine reapers building any longer than now lol
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
April 20 2010 19:16 GMT
#62
1. Forcefield nerfed in some way
2. Roach supply increased to 2
3. Broodlord nerf
4. Tanks buffed
5. And just a Lot of the +dmg to armored nerfed/changed.
no dude, the question
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
April 20 2010 19:20 GMT
#63
My Predictions:

1. Marines gain the ability to "go prone," greatly reducing movement speed but increasing damage by 2. proning and unproning is nearly immeadiate and causes a 25% miss rate from ranged ground units, but increased damage from air units and coloxen.

2. To increase realism, Marines and Mauraders lose the ability to /dance and /cheer, but gain the ability to fart, groan, howl, sit dejectedly on the cliffside.

3. Instead of placing a stationary forcefield, sentries can emit a directional forcefield that pushes units out of the way for a short distance and then dissapears. Still reduces dps of massed armies, but cannot trap them. Good for clearing ramps but less good for holding them. Blocked by massive units, passes under coloxen.

4. To make archons viable, they gain a robe and wizard hat, exponentially increasing their charisma.

5. Increase phoenix movement speed, armor, damage, and allow them to levitate entire armies. Give them passive cloaking and let them shoot flame missiles which light bio units afire and saps their hp (like irradiate). When you kill a phoenix you create an indestructible pile of ash that will morph into a larger and even more powerful phoenix, which can only be countered by Flash.
alexanderzero
Profile Joined June 2008
United States659 Posts
April 20 2010 19:21 GMT
#64
On April 21 2010 04:15 lolreaper wrote:
Show nested quote +
On April 21 2010 04:05 c.Deadly wrote:
Protoss

- Warp gate research moved to Citadel of Adun (50/50), research time decreased from 140 to 120
- Force Field is now an upgradeable ability from the Cybernetics Core (100/100, research time 140)
- Hallucination research time decreased 110 -> 100, Hallucination energy cost decreased to 75

Terran

- Reaper build time increased 40 -> 45

- Tech lab build time increased 25 -> 30
- Siege tank and Thor pivot speed slightly increased =D

Zerg

- Brood Lord armor decreased 2 -> 1

cant imagine reapers building any longer than now lol


Yeah I can't really imagine a reaper nerf at this point. Reapers can be annoying early game, but they aren't that hard to defend against.
I am a tournament organizazer.
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
April 20 2010 19:22 GMT
#65
Predictions:
1. Immortal will have its build time increased by 15 seconds.

2. Tank cost reduced from 150/125 to 125/100.

3. Infestor will see another re-tool of Neural Parasite. I predict a 2 range increase, while implementing a slightly longer time to cast.

4. Brood Lord gas cost down 25, rate of fire slower by 65%.

5. A race wide increase of structure hit points by 25% (except defensive structures).

Rationale:
1. Chrono Boosted Immortals simply come out incredibly fast and the likely place Blizz will look for a nerf is build time.

2. Tank build time decrease helped, but they are still too costly on resources, especially with the basically essential Reaper opening.

3. The main issue with Infestor and NP is the fact that they must be brought to the front lines to get a cast off. A range increase will help make this easier, the increased time to cast will also allow them to be noticed by the opponent making countering them still very possible.

4. Getting Brood Lords as a counter to mass ground as Zerg is often too gas costly to do effectively. Gas decrease will make this more viable for Zergs, meanwhile a substantial rate of fire decrease (over half as slow as they attack now), will make out-right mass Brood Lords more balanced.

5. Buildings simply die too fast to T1.5 pushes, a HP increase is likely to happen.
i-bonjwa
Jugan
Profile Blog Joined July 2009
United States1566 Posts
April 20 2010 19:23 GMT
#66
On April 21 2010 02:54 shmoo wrote:
Guy with 4 posts holds contest with no reward. I for one look forward to an excellent thread.


To be honest, it's an impressive post for a person with only 4 posts.
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
kidcrash
Profile Joined September 2009
United States620 Posts
April 20 2010 19:23 GMT
#67
1. Force field energy cost increased to 75.
2. Immortal build time increased to 50 seconds.
3. Warp Gate upgrade increased to 100/100 cost.
4. Ultralisk starting armor increased from 1 to 2.
5. Reactor build time decreased to 40 seconds.

Really liked the idea of being unable to cast force field directly on units but I thought about it real hard and I changed my mind on that idea. Force field would only be used to block ramps at that point. Battles would turn into fumbling around for 3-4 wasted second trying to find a location to place it, and finally ending up settling for a pointless spot which has little to no effect on the outcome of the battle.

Sure you could use it preemptively but no one is going to attack head on into it if they see FFs up. Gives the spell very little offensive purpose and makes the ability only used for a camp fest.
Tone_
Profile Joined May 2009
United Kingdom554 Posts
April 20 2010 19:25 GMT
#68
Reaper gas cost increased to 75.
Broodlord hp reduced & broodling damage & health reduced.
Phoenix's attack & health increased.
Infestors range increased & spawn infested terran / reworked / removed / (model made decent).
Carriers health inceased.
Hasta La Victoria Siempre | 톤
Cade)Flayer
Profile Joined March 2010
United Kingdom279 Posts
April 20 2010 19:26 GMT
#69
1. Cost of Concussive Shells for Marauder reduced to 50/50 Min/Gas and time to research reduced to 40 seconds.
2. Energy cost of Forcefield increased to 75
3. Siege Tanks food cost reduced to 2
4. SCVs gain 2 bonus armour when constructing a building
5. Reactor build time reduced to 40 seconds
That boys a monster
Toads
Profile Blog Joined February 2009
Canada1795 Posts
April 20 2010 19:28 GMT
#70
On April 21 2010 03:02 Thamoo wrote:
1. Hydralisk health reverted to 90.
2. Force field energy cost is now 75
3. Warp gate tech cost increase to 100/100
4. Thor's air damage no longer deal bonus damage to light units
5. Neural parasite's range is now 8.

I'm pretty sure this is a zerg player
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 20 2010 19:30 GMT
#71
1) Force field only keeps your units from moving through.
2) Immortals take 50 bonus damage from terran units.
3) Reapers have a 5% chance to go rogue and start killing your scvs.
4) Roach armored reduced to -50.
5) Units now all automatically attackmove from your base to theirs and cannot be controlled.
Half man, half bear, half pig.
NiiPPLES
Profile Joined April 2010
United Kingdom201 Posts
April 20 2010 19:30 GMT
#72
On April 21 2010 03:43 iounas wrote:
SCVs can no longer mine minerals
Thors have ability to mine minerals and bring whole patch to cc
zerg buildings can burrow
sentry shield reflects damage to kill attackers
collosus can retract legs and fly
when a player builds a mothership and wins "humiliation" sound from quake is played
marine has an ability to ride friendly zerglings
zerglings have an ability to propel themselves up clifs by farting
added disco ball to nexus to speed up probe mining rate
Void ray now says "chargin mah lazer" and model changed to this
psi storm now heals enemy units
replaced carrier interceptors with flying zealots
broodlords now spawn carriers
Every time player is under supply as protoss Artanis kills a kitten
added ability to protoss buildings to disintegrate into the void with -1000% costs recouped


This would be the best game ever.
Floophead_III
Profile Joined September 2009
United States1832 Posts
Last Edited: 2010-04-20 19:32:51
April 20 2010 19:32 GMT
#73

On April 21 2010 03:43 iounas wrote:
SCVs can no longer mine minerals
Thors have ability to mine minerals and bring whole patch to cc
zerg buildings can burrow
sentry shield reflects damage to kill attackers
collosus can retract legs and fly
when a player builds a mothership and wins "humiliation" sound from quake is played
marine has an ability to ride friendly zerglings
zerglings have an ability to propel themselves up clifs by farting
added disco ball to nexus to speed up probe mining rate
Void ray now says "chargin mah lazer" and model changed to this
psi storm now heals enemy units
replaced carrier interceptors with flying zealots
broodlords now spawn carriers
Every time player is under supply as protoss Artanis kills a kitten
added ability to protoss buildings to disintegrate into the void with -1000% costs recouped


How did I miss this post. This is the single best thing I've ever read on TL. Also that image is my desktop =P
Half man, half bear, half pig.
rANDY
Profile Blog Joined November 2005
United Kingdom748 Posts
April 20 2010 19:35 GMT
#74
Here's my entry

1. Hydralisk Speed Upgrade avaliable at Hydra Den for 150/150
2. Sentry's Forcefield spell is now a channelling spell.
3. Colossus range upgrade to 8 instead of 9, damage reduced by 5
4. Marine build time reduced by 4 seconds
5. Reduce armour of Broodlords by 1
jewce
Profile Joined May 2009
United States68 Posts
April 20 2010 19:35 GMT
#75
1. Observers now require robotics bay.
2. Price of robotics bay decreased by 25m/50g
3. Thor's ground damage reduced to 40 per attack.
4. Overseer upgrade gas cost reduced by 25.
5. Spawn larva now only spawns 3 larva, but has a 10 second reduced cast time.
Nothing but a worthless waste of breath.
onmach
Profile Blog Joined March 2009
United States1241 Posts
April 20 2010 19:36 GMT
#76
1) Ultralisks will have slightly better pathing or possibly 2 armour to start.
2) Roach will probably have a regen change, perhaps regaining some regen at hive above ground, or via burrow being cheaper or something.
3) Turret will lose a hair of damage. Not a ton, but just a bit.
4) Brood lords will lose something small, like perhaps broodlings will do 1 less damage, or their armor will decrease by 1, or they will lose 50 hp.
5) Infestor will get infested terran buffed beyond belief, against all the wishes of every zerg player in existence.
Fanciful
Profile Joined March 2010
United States59 Posts
April 20 2010 19:37 GMT
#77
1.stalker build time will be slightly increased
2.planetary fortress will have a splash damage reduction
3.broodlord attack speed will drop slightly
4.the sentry will have less energy
5.Thor's will have a longer cool down on air and ground attacks

crossing my fingers that this is the release of MAC beta!
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
Last Edited: 2010-04-20 19:38:18
April 20 2010 19:37 GMT
#78
On April 21 2010 03:43 iounas wrote:
SCVs can no longer mine minerals
Thors have ability to mine minerals and bring whole patch to cc
zerg buildings can burrow
sentry shield reflects damage to kill attackers
collosus can retract legs and fly
when a player builds a mothership and wins "humiliation" sound from quake is played
marine has an ability to ride friendly zerglings
zerglings have an ability to propel themselves up clifs by farting
added disco ball to nexus to speed up probe mining rate
Void ray now says "chargin mah lazer" and model changed to this
psi storm now heals enemy units
replaced carrier interceptors with flying zealots
broodlords now spawn carriers
Every time player is under supply as protoss Artanis kills a kitten
added ability to protoss buildings to disintegrate into the void with -1000% costs recouped


hope someone makes this happen with the editor :D
Orpheos
Profile Joined April 2010
United States1663 Posts
April 20 2010 19:41 GMT
#79
On April 21 2010 04:23 Jugan wrote:
Show nested quote +
On April 21 2010 02:54 shmoo wrote:
Guy with 4 posts holds contest with no reward. I for one look forward to an excellent thread.


To be honest, it's an impressive post for a person with only 4 posts.


hmm do i sense a beta key scholarship attempt?
EZjijy
Profile Blog Joined February 2010
United States1039 Posts
April 20 2010 19:41 GMT
#80
1. Forcefield energy now costs 75 up from 50.
2. Stalkers can no longer blink up destructible rocks.
3. Broodlings deal 1 less damage.
4. Thor repair rate slightly reduced.
5. Cannons now take 10 more seconds to construct.
Prev 1 2 3 4 5 6 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 24
trigger 21
StarCraft: Brood War
Leta 203
TY 185
Hyuk 156
Barracks 49
HiyA 44
NotJumperer 6
Dota 2
XaKoH 752
XcaliburYe144
League of Legends
JimRising 693
Counter-Strike
Stewie2K1696
Heroes of the Storm
Khaldor236
Other Games
WinterStarcraft698
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH341
• Hupsaiya 92
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2280
League of Legends
• Lourlo1269
• Stunt499
Upcoming Events
RSL Revival
2h 13m
Clem vs Classic
SHIN vs Cure
FEL
4h 13m
WardiTV European League
4h 13m
BSL: ProLeague
10h 13m
Dewalt vs Bonyth
Replay Cast
1d 16h
Sparkling Tuna Cup
2 days
WardiTV European League
2 days
The PondCast
3 days
Replay Cast
3 days
RSL Revival
4 days
[ Show More ]
Replay Cast
4 days
RSL Revival
5 days
FEL
5 days
RSL Revival
6 days
FEL
6 days
FEL
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.