• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:28
CET 12:28
KST 20:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)19Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
StarCraft 2 will not be in the Esports World Cup Rongyi Cup S3 - RO16 Preview herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey! SC2 Spotted on the EWC 2026 list?
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates Which foreign pros are considered the best? BW General Discussion BW AKA finder tool
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1734 users

Patch 8 Discussion - Page 27

Forum Index > SC2 General
Post a Reply
Prev 1 25 26 27 28 29 52 Next
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 07 2010 20:23 GMT
#521
On April 08 2010 05:22 ScrapUSA wrote:
I'm thinking zealots might be used for terran more frequently now with the marauder nerf. Maybe an early zealot push.. no kiting for those marauders.


Clearly you aren't paying attention at all.

They'll have the upgrade done long before you're in a position to break their wall... it takes less time than building 3 marauders
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 07 2010 20:23 GMT
#522
On April 08 2010 05:15 3FFA wrote:
Show nested quote +
On April 08 2010 05:12 StarcraftMan wrote:
On April 08 2010 05:09 3FFA wrote:

It gives a basic idea of the rush. The fact can be placed at many different places, for instance somewhere hidden by the 3rd (at edge) or between 3rd and high yield. This just gives a basic idea and as was said, this can defeat Platinum players! The rush comes even faster now with the faster build time of the Thor.


And yet you don't see the huge window to kill the Terran in that VOD? Again, the window to kill the Terran in that VOD is quite large with proper scouting.

It may be a huge window but, how do u scout a terran if the terran walled-off properly and can easily stop ur scouting probe as it can't see anything except some depots, some marines and a barracks? Please tell me how.


Because you send in your probe before he walls off, duhhhhhhh. Have you not seen top level Protoss players who get their probe into the Terran base and just run several circles in the Terran base before the Terran gets a marine out?
Zexion
Profile Blog Joined December 2009
Sweden971 Posts
April 07 2010 20:24 GMT
#523
Maraduer nerf, finally! :D Thank you Blizzard!

And I guess they're making the Void Ray more useful as a unit in your "army" instead of just having them sneak into your opponent's base and destroy their Nexus/Hatch/CC. At least that was almost the only reason I used them, though very rarely. Sure, they were good vs big units such as BCs but games almost never reach that point.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 07 2010 20:25 GMT
#524
On April 08 2010 05:23 StarcraftMan wrote:
Show nested quote +
On April 08 2010 05:15 3FFA wrote:
On April 08 2010 05:12 StarcraftMan wrote:
On April 08 2010 05:09 3FFA wrote:

It gives a basic idea of the rush. The fact can be placed at many different places, for instance somewhere hidden by the 3rd (at edge) or between 3rd and high yield. This just gives a basic idea and as was said, this can defeat Platinum players! The rush comes even faster now with the faster build time of the Thor.


And yet you don't see the huge window to kill the Terran in that VOD? Again, the window to kill the Terran in that VOD is quite large with proper scouting.

It may be a huge window but, how do u scout a terran if the terran walled-off properly and can easily stop ur scouting probe as it can't see anything except some depots, some marines and a barracks? Please tell me how.


Because you send in your probe before he walls off, duhhhhhhh. Have you not seen top level Protoss players who get their probe into the Terran base and just run several circles in the Terran base before the Terran gets a marine out?

Yes I have and I am one of them but against a good terran he'll take out ur probe no-problem and will appear to be just delaying his tech to make sure you don't see what hes going for.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
April 07 2010 20:25 GMT
#525
On April 08 2010 05:19 BeMannerDuPenner wrote:
Show nested quote +
On April 08 2010 05:16 0neder wrote:
Roaches shouldn't even be tanks. Nothing Zerg should be tanks except Ultras. They're ZERG for pete's sake.


sadly doesnt work with the sc2 gameflow anymore. vs T the lurkers are missing and since P has the collosus that deals half a psistorm per shot hydras and lings get totally SUPER raped with a simple aclick. (not to mention forcefield totally destroying lings,ultras and any bigger hydra force)


first of all - who is pete?

No srsly, roaches are still fine against Collossi and Hydras/roaches will be worse against HT's, but after the huge Storm-nerf and the pretty big Colossi-nerf, that's not that bad at all...

and why do you think Lurkers are missing VS T? I guess Protoss also missed the Reaver and Arbiter against T and T misses the Medic, Firebat etc. ^^'
I don't think that any Race is missing a Unit, because for that to be true, the balance is way too good right now. If a race would be short of a key Unit, that would definitely show in certain MU's. But it's totally understandable that ppl are a bit annoyed that the Lurker is not in the game as of yet, because it really looked like it would be in the BETA. Personally, I realized only after Days into the Beta (got Key after first week maybe) watching streams 24/7, that I haven't seen a single Lurker so far and only then found out that they weren't even in the Beta-build. xD
https://soundcloud.com/thesamplethief
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 07 2010 20:26 GMT
#526
On April 08 2010 05:25 kickinhead wrote:
Show nested quote +
On April 08 2010 05:19 BeMannerDuPenner wrote:
On April 08 2010 05:16 0neder wrote:
Roaches shouldn't even be tanks. Nothing Zerg should be tanks except Ultras. They're ZERG for pete's sake.


sadly doesnt work with the sc2 gameflow anymore. vs T the lurkers are missing and since P has the collosus that deals half a psistorm per shot hydras and lings get totally SUPER raped with a simple aclick. (not to mention forcefield totally destroying lings,ultras and any bigger hydra force)


first of all - who is pete?



lol.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
G3nXsiS
Profile Joined July 2009
United States656 Posts
April 07 2010 20:28 GMT
#527
Woah concussive shells now require upgrades? This sucks for marrauders and I don't forsee the concussive shells being highly upgraded considering how expensive they are. On the good side though, hydras and roaches are nerfed and thors and tanks are buffed. YAY!
Hope is the first step on the road to dissapointment
7mk
Profile Blog Joined January 2009
Germany10157 Posts
April 07 2010 20:28 GMT
#528
On April 08 2010 03:42 bountyface wrote:
Void Ray got rebalanced, not nerfed, what are you all smoking. Its initial damage is now much much larger.


very true.
basically this change might stop them from being really good against the very few huge units in the game (ultras, BC,Thor, thats about it) + buildings and being really really fucking bad against everything else to being much more balanced and a better overall unit.
beep boop
NightOne
Profile Joined March 2010
Canada215 Posts
April 07 2010 20:29 GMT
#529
On April 08 2010 05:23 -orb- wrote:
Show nested quote +
On April 08 2010 05:22 ScrapUSA wrote:
I'm thinking zealots might be used for terran more frequently now with the marauder nerf. Maybe an early zealot push.. no kiting for those marauders.


Clearly you aren't paying attention at all.

They'll have the upgrade done long before you're in a position to break their wall... it takes less time than building 3 marauders


he was probably referring to early-game before research.. like.. proxy.. or something.. IF IT WERENT for the whole reaper proxy fiasco terran's use now, you could probably open with a single zealot before getting ur stalker now too...

also, i noticed up posted about how reapers get to ur base before ur stalker comes out (diff thread), i've faced this and 3-0d the guy, sure he got 1 or 2 or maybe even 3 probe kills each time, but seriously he lost alot more by proxying that barracks (delay his maximum economic build) --meanwhile protoss can constantly build probes while rushign to stalker--- and he now has a barracks in the middle of the map u can pick off...

chrono boosted stalker > that
Reuental
Profile Joined July 2009
United States457 Posts
April 07 2010 20:30 GMT
#530
So now hydras and mutas get raped by thors... I guess ZvT is pretty much massing roaches at this point in time. And with roaches being the most boring and uninteresting unit with no real special ability that is useful in SC2, I'm done with SC2 until they make zerg fun to play again.
I'm a Crab made of men.
roymarthyup
Profile Joined April 2010
1442 Posts
April 07 2010 20:31 GMT
#531
currently if a void rays target dies within 3 seconds, the void ray gets 0 credit to its ramp up time and must switch targets and try again to ramp up


in toss vs toss mass void rays was a popular strategy and if the enemy army didnt have any carriers you wanted to just attack-move all your void rays so they all hit different targets so they all got 3 seconds to ramp up, and they needed to ramp twice to do full damage

after a void ray ramps up i believe they keep the ramp between attacks for 3-4 seconds, after that the amp is lost


problem with new patch. will void rays have to attack a target for 6 seconds now to get the "first ramp" to their full damage, or will void rays have to attack a target for 3 seconds to get the "first ramp" to no bonus, and then 3 more seconds to get the "second ramp" to full damage?
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
Last Edited: 2010-04-07 20:34:18
April 07 2010 20:32 GMT
#532
On April 08 2010 05:23 -orb- wrote:
Show nested quote +
On April 08 2010 05:22 ScrapUSA wrote:
I'm thinking zealots might be used for terran more frequently now with the marauder nerf. Maybe an early zealot push.. no kiting for those marauders.


Clearly you aren't paying attention at all.

They'll have the upgrade done long before you're in a position to break their wall... it takes less time than building 3 marauders


Actually, upgrading concussive shells means no stim upgrade, and vice versa, in the earlier game. The high gas cost of the concussive shells either means less marauders for the Terran, or a later stim upgrade. The 100 gas cost for concussive shells = 4 marauders. An early zealot push is actually viable now.

In the case the early zealot push fails, don't forget the Terran had to spend an extra 100 gas on concussive shells - that means the Terran's factory will have been delayed, and advanced tech in general for the Terran has been delayed.

This is a huge win for Protoss playing PvT.
r4sk3n
Profile Joined April 2010
Belgium26 Posts
Last Edited: 2010-04-07 20:33:15
April 07 2010 20:32 GMT
#533
Noooes mah beloved Marauder QQ

Neh good change =)
I like pie
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 07 2010 20:33 GMT
#534
On April 08 2010 05:29 NightOne wrote:
Show nested quote +
On April 08 2010 05:23 -orb- wrote:
On April 08 2010 05:22 ScrapUSA wrote:
I'm thinking zealots might be used for terran more frequently now with the marauder nerf. Maybe an early zealot push.. no kiting for those marauders.


Clearly you aren't paying attention at all.

They'll have the upgrade done long before you're in a position to break their wall... it takes less time than building 3 marauders


he was probably referring to early-game before research.. like.. proxy.. or something.. IF IT WERENT for the whole reaper proxy fiasco terran's use now, you could probably open with a single zealot before getting ur stalker now too...

also, i noticed up posted about how reapers get to ur base before ur stalker comes out (diff thread), i've faced this and 3-0d the guy, sure he got 1 or 2 or maybe even 3 probe kills each time, but seriously he lost alot more by proxying that barracks (delay his maximum economic build) --meanwhile protoss can constantly build probes while rushign to stalker--- and he now has a barracks in the middle of the map u can pick off...

chrono boosted stalker > that

This is why as terran I see Husky the Husky always get a single reaper from his barracks in his wall-in to go harass the protoss for a bit.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Paperscraps
Profile Joined March 2010
United States639 Posts
April 07 2010 20:33 GMT
#535
So much conjecture in this thread. Actually playing the game after the patch would be tens times more helpful than stating baseless nonsense. This patch over all looks to balance the issues most players have atm, but only time will tell. We have come to this point through playing the beta and seeing certain trends, i.e. pre-patch marauder or roach spam. Every patch so far we see the game getting better and better. This patch looks to produce more diversified army compositions, something the zerg and terran were severely lacking.
"Because in the end, the only way we can measure the significance of our own lives is by valuing the lives of others.” - David Gale
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
April 07 2010 20:34 GMT
#536
yay good thing that roaches got nerfed enough. PvT is going to be slightly more interesting as well.

The liquipedia build just got easier lol
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-04-07 20:35:52
April 07 2010 20:34 GMT
#537
and why do you think Lurkers are missing VS T? I guess Protoss also missed the Reaver and Arbiter against T and T misses the Medic, Firebat etc. ^^'


you cant compare lurker to a firebat or a reaver. esp since p&t got some equivalent units(collosus,hellion,medivac etc).


the lurker was a total key unit to zergs play. if you want to compare em to anything its more the tank or templar.

This patch looks to produce more diversified army compositions, something the zerg and terran were severely lacking.


that is the key problem for Z. zerg just has no army diversity. and their only 2 real viable units got nerfed. with the hydra nerf beeing totally uncalled for and the roach nerf totally ignoring the problem.
life of lively to live to life of full life thx to shield battery
ketomai
Profile Joined June 2007
United States2789 Posts
Last Edited: 2010-04-07 20:36:06
April 07 2010 20:35 GMT
#538
So immortals 3 shot roaches now =<. That's not as bad as the hydra nerf though. The marauder nerf is pretty much negligible except for very early stuff.

Also, how am I supposed to beat a full fledged mech army now >.<. I already had trouble before, so I resolved to beat them before that was possible, but now they can get it faster too.
NightOne
Profile Joined March 2010
Canada215 Posts
April 07 2010 20:35 GMT
#539
On April 08 2010 05:33 3FFA wrote:
Show nested quote +
On April 08 2010 05:29 NightOne wrote:
On April 08 2010 05:23 -orb- wrote:
On April 08 2010 05:22 ScrapUSA wrote:
I'm thinking zealots might be used for terran more frequently now with the marauder nerf. Maybe an early zealot push.. no kiting for those marauders.


Clearly you aren't paying attention at all.

They'll have the upgrade done long before you're in a position to break their wall... it takes less time than building 3 marauders


he was probably referring to early-game before research.. like.. proxy.. or something.. IF IT WERENT for the whole reaper proxy fiasco terran's use now, you could probably open with a single zealot before getting ur stalker now too...

also, i noticed up posted about how reapers get to ur base before ur stalker comes out (diff thread), i've faced this and 3-0d the guy, sure he got 1 or 2 or maybe even 3 probe kills each time, but seriously he lost alot more by proxying that barracks (delay his maximum economic build) --meanwhile protoss can constantly build probes while rushign to stalker--- and he now has a barracks in the middle of the map u can pick off...

chrono boosted stalker > that

This is why as terran I see Husky the Husky always get a single reaper from his barracks in his wall-in to go harass the protoss for a bit.



wall-in reaper gets to ur base at the same time your stalker coems out.. proxy reaper gets to ur base faster at the cost of economy and no-wall-in... (not that terran need wall-in vs toss, although they might now if they dont rush concussive)
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2010-04-07 20:42:15
April 07 2010 20:36 GMT
#540
Wow, I've only just realized it's now possible to play aggressive with 2-gate-Stalkers against Terran!

Before that, Marauders made moving out on the Map with any T1 or T1,5 Unit from the Toss practically a suicide-mission. This will increase Positioning and early aggression without just 2-gate-rushing quite a bit. Really looking forward to mass a few games against Terran tomorrow (hopefully, by then the patch will be up and running).

This is IMHO a pretty big deal, cuz you basically could only do blind rushes with a few Immortals to hit the right timing-window when the T was expanding to punish him for it, but you could also hit a wall of Marauders if he wasn't. Now, you can constantly add a bit pressure and scout the Terran - awesome!

*Edit: Immos can now kill Roaches in 3 shots compared to 4 before the patch: IMHO not a big deal at all, because so little DMG was missing after the 3rd shot befor the patch (1 DMG if I'm correct), that you'd only have to hit the Roache once with any other Unit... Would've been quite stupid if it had been a big deal, cuz then massing Immos would've still been by far the best solution to counter roaches, even with Zalots/sentrys/VR's/Stalkers now being more useful against them, which they should be btw.

I'm gonna go without building a Robo for the next few hundred PvZ's I guess - just to test out some FE-into Stargate-builds Oldschool-style! ^^'
https://soundcloud.com/thesamplethief
Prev 1 25 26 27 28 29 52 Next
Please log in or register to reply.
Live Events Refresh
OSC
11:00
Season 13 World Championship
herO vs ClemLIVE!
Cure vs TBD
Solar vs TBD
Classic vs TBD
WardiTV418
LiquipediaDiscussion
RongYI Cup
11:00
Group A
ByuN vs TriGGeR
herO vs Rogue
RotterdaM411
Harstem91
IndyStarCraft 84
Rex69
BRAT_OK 55
3DClanTV 47
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 411
SortOf 140
Harstem 91
IndyStarCraft 84
Rex 69
BRAT_OK 55
StarCraft: Brood War
Calm 2475
GuemChi 2213
Rain 1869
BeSt 712
Hyuk 689
Horang2 657
Stork 396
Soma 362
Mini 298
Soulkey 277
[ Show more ]
Larva 241
Zeus 189
Last 179
ggaemo 138
Hyun 108
Mong 101
Killer 93
Snow 91
hero 90
Backho 79
Sharp 62
Mind 59
Yoon 59
Shinee 50
Shuttle 44
soO 38
Barracks 37
ToSsGirL 36
Bale 30
910 19
Movie 17
Icarus 16
Free 15
ajuk12(nOOB) 14
Noble 13
GoRush 11
zelot 8
[sc1f]eonzerg 3
Dota 2
XcaliburYe276
NeuroSwarm107
League of Legends
JimRising 389
Counter-Strike
olofmeister1461
x6flipin330
allub211
Other Games
gofns8050
summit1g5436
Liquid`RaSZi1293
B2W.Neo772
crisheroes287
XaKoH 182
Hui .127
ToD99
Mew2King95
Organizations
Other Games
gamesdonequick889
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1475
• HappyZerGling115
Upcoming Events
RongYI Cup
23h 32m
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
1d 5h
Serral vs TBD
RongYI Cup
1d 23h
SHIN vs Creator
Classic vs Percival
OSC
2 days
BSL 21
2 days
RongYI Cup
2 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
3 days
BSL 21
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
[ Show More ]
OSC
4 days
WardiTV Invitational
5 days
WardiTV Invitational
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.