Patch 8 Discussion - Page 26
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Kaboo
Sweden125 Posts
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StarcraftMan
Canada507 Posts
On April 08 2010 05:09 3FFA wrote: It gives a basic idea of the rush. The fact can be placed at many different places, for instance somewhere hidden by the 3rd (at edge) or between 3rd and high yield. This just gives a basic idea and as was said, this can defeat Platinum players! The rush comes even faster now with the faster build time of the Thor. And yet you don't see the huge window to kill the Terran in that VOD? Again, the window to kill the Terran in that VOD is quite large with proper scouting. | ||
Yamoth
United States315 Posts
On April 08 2010 05:04 niteReloaded wrote: You can't call it strictly a nerf or buff. Either is wrong. They're nerfed in a way that 2 levels now take the same time to charge as 3 levels used to. So the extra damage previously done by level 2 will be in level 1 now. They're buffed in a way that they now do more damage to unarmored units. They're nerfed in a way that they deal less damage to armored units. They're nerfed in a way that they cost more now. I don't see the need to stuff all that into a single nerf/buff box. except for the part where they do more damage to armored unit at full blast or 5 seconds after cold start. | ||
seRapH
United States9756 Posts
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studmac
United States22 Posts
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3FFA
United States3931 Posts
On April 08 2010 05:12 StarcraftMan wrote: And yet you don't see the huge window to kill the Terran in that VOD? Again, the window to kill the Terran in that VOD is quite large with proper scouting. It may be a huge window but, how do u scout a terran if the terran walled-off properly and can easily stop ur scouting probe as it can't see anything except some depots, some marines and a barracks? Please tell me how. | ||
VTArlock
United States1763 Posts
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3FFA
United States3931 Posts
On April 08 2010 05:15 studmac wrote: Oh man me and my 2v2 partner are going to be ruined =P. Since our primary build was early roach marauder push. As a zerg player though, I am kind of happy with the changes as a whole, however: I wish they would have lowered roach damage instead of reducing their armor, now zerg really doesnt have any units as a "tank" role (which sucks even more cause hydras lost hp). All in all though, good patch. Just change to PP and have 1 of u do mass sentry and the other mass zealot! | ||
Geo.Rion
7377 Posts
On April 08 2010 05:15 TheComeback wrote: ahh roach and hydra nerfs... thanks the gods.. now give us chatrooms and Ill be happy. yeah, and remove then banelings from the game. I guess nothing else left to make the Zerg the worst race | ||
0neder
United States3733 Posts
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kickinhead
Switzerland2069 Posts
On April 08 2010 05:12 StarcraftMan wrote: And yet you don't see the huge window to kill the Terran in that VOD? Again, the window to kill the Terran in that VOD is quite large with proper scouting. You really can't compare Thor-Rushes with the Marauder-rushes, because on Maps like Steppes of War, the Marauder was in your base and could actually snipe the pylon powering your Gateways before you even had a single stalker out on the Map! It literally was almost undefeatable against Protoss. The Thor-rush we saw in this VoD was also before the SCV-nerf I think (not sure though), so that could be a deciding factor. Also, if Protoss starts playing aggressive and scouts right (which is now possible because your Stalkers/Zealots don't get pinned down and killed by Marauders now!!!!! NIIIICE!!! ^^'), it's hard to pull of stuff like that. | ||
BeMannerDuPenner
Germany5638 Posts
On April 08 2010 05:16 0neder wrote: Roaches shouldn't even be tanks. Nothing Zerg should be tanks except Ultras. They're ZERG for pete's sake. sadly doesnt work with the sc2 gameflow anymore. vs T the lurkers are missing and since P has the collosus that deals half a psistorm per shot hydras and lings get totally SUPER raped with a simple aclick. (not to mention forcefield totally destroying lings,ultras and any bigger hydra force) | ||
SCC-Faust
United States3736 Posts
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Geo.Rion
7377 Posts
I either switch or just wait for the other patch, doing ling+bling allins every game isnt that fun | ||
Stratos_speAr
United States6959 Posts
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NightOne
Canada215 Posts
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BeMannerDuPenner
Germany5638 Posts
On April 08 2010 05:20 Geo.Rion wrote: i'm seriously thinking about switching from Zerg to sg else, Mutas became very ineffective in the previous patch, now roaches nerfed, and hydras becam totally useless. I either switch or just wait for the other patch, doing ling+bling allins every game isnt that fun do it believe me. i was close to just giving my beta acc away cause Z frustrated me so much. i was so freakin tired of massing roaches evry fucking game (and i HATE HATE HATE zvz in sc2). now i switched to terran/rnd and enjoy the beta like never before :> | ||
ScrapUSA
United States37 Posts
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3FFA
United States3931 Posts
On April 08 2010 05:20 Geo.Rion wrote: i'm seriously thinking about switching from Zerg to sg else, Mutas became very ineffective in the previous patch, now roaches nerfed, and hydras becam totally useless. I either switch or just wait for the other patch, doing ling+bling allins every game isnt that fun I've been saying it this entire time, switch to toss =D! We have warp gates and can mass zeals as quick as zerg can mass hydras! | ||
Piousflea
United States259 Posts
2/4/8 vs light 6/12/24 vs armored to: 5/5/10 vs light 5/5/25 vs armored It is strictly an upgrade versus light, and once fully charged it is also a strict upgrade. The only difference is that partially charged voidrays will be very weak against armored, which means that voids will no longer be able to eat Stalkers for breakfast so easily. The 50 mineral increase is not very significant, since its the 150 gas that really matters. | ||
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