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Patch 8 Discussion - Page 24

Forum Index > SC2 General
Post a Reply
Prev 1 22 23 24 25 26 52 Next
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
Last Edited: 2010-04-07 19:54:29
April 07 2010 19:54 GMT
#461
On April 08 2010 04:51 3FFA wrote:
Why do I seem to be the only one worried about TvP/PvT and the fact that on scrap station if the terran proxies their fact and gets a Thor out the fact that it is just about impossible for protoss to counter this except with some sort of luck in that they actually scout the rush when the fact is just being built.


How are they going to proxy their factory if they have to spend an extra 100 min/ 100 gas to research concussive damage for Marauders before building a factory? Jeez, why are there so many morons on this forum?
bountyface
Profile Joined February 2010
United States95 Posts
April 07 2010 19:54 GMT
#462
is this whole thread really just about trying to figure out simple math towards whether void ray was buffed or not? its a rebalance, stop being idiots.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 07 2010 19:54 GMT
#463
On April 08 2010 04:53 kickinhead wrote:
Show nested quote +
On April 08 2010 04:52 SAF.Jesus wrote:
void ray nerf is ok... maruader and roach nerfs are retarded.... pvt and pvz i feel are pretty balanced and maruader and roaches have been the main unit. So if you nerfed the main unit its gonna be ez win for P.


so much sad, sad fail in this post. ^^'

fixed it for ya.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Esp1noza
Profile Joined September 2003
Russian Federation481 Posts
April 07 2010 19:54 GMT
#464
When do they update EU battle net to the new patch?
BroodWar forever
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
April 07 2010 19:56 GMT
#465
--- Nuked ---
aLka
Profile Joined April 2010
United States3 Posts
April 07 2010 19:56 GMT
#466
On April 08 2010 04:52 SAF.Jesus wrote:
void ray nerf is ok... maruader and roach nerfs are retarded.... pvt and pvz i feel are pretty balanced and maruader and roaches have been the main unit. So if you nerfed the main unit its gonna be ez win for P.


Part of the problem is the fact that there isn't much creativity.
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
Last Edited: 2010-04-07 19:57:26
April 07 2010 19:56 GMT
#467
woot finally

now just need broodlord nerf
fuck lag
Paladia
Profile Joined August 2003
802 Posts
April 07 2010 19:57 GMT
#468
On April 08 2010 04:54 StarcraftMan wrote:
Show nested quote +
On April 08 2010 04:51 3FFA wrote:
Why do I seem to be the only one worried about TvP/PvT and the fact that on scrap station if the terran proxies their fact and gets a Thor out the fact that it is just about impossible for protoss to counter this except with some sort of luck in that they actually scout the rush when the fact is just being built.


How are they going to proxy their factory if they have to spend an extra 100 min/ 100 gas to research concussive damage for Marauders before building a factory? Jeez, why are there so many morons on this forum?
Why would they need to research that when they are not even making marauders?
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
April 07 2010 19:57 GMT
#469
On April 08 2010 04:54 3FFA wrote:
Show nested quote +
On April 08 2010 04:53 kickinhead wrote:
On April 08 2010 04:52 SAF.Jesus wrote:
void ray nerf is ok... maruader and roach nerfs are retarded.... pvt and pvz i feel are pretty balanced and maruader and roaches have been the main unit. So if you nerfed the main unit its gonna be ez win for P.


so much sad, sad fail in this post. ^^'

fixed it for ya.


haha, and it was a necessary 1. xD
https://soundcloud.com/thesamplethief
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 07 2010 19:58 GMT
#470
On April 08 2010 04:54 StarcraftMan wrote:
Show nested quote +
On April 08 2010 04:51 3FFA wrote:
Why do I seem to be the only one worried about TvP/PvT and the fact that on scrap station if the terran proxies their fact and gets a Thor out the fact that it is just about impossible for protoss to counter this except with some sort of luck in that they actually scout the rush when the fact is just being built.


How are they going to proxy their factory if they have to spend an extra 100 min/ 100 gas to research concussive damage for Marauders before building a factory? Jeez, why are there so many morons on this forum?

Watch this VOD: I posted it earlier in the thread and Lucifron made this strat so why don't u argue with him about how in the world he does it?

Youtube VOD with commentary by Husky the Husky
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
space_yes
Profile Joined April 2010
United States548 Posts
April 07 2010 19:58 GMT
#471
Roach nerf: about f_cking time.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 07 2010 19:59 GMT
#472
On April 08 2010 04:57 kickinhead wrote:
Show nested quote +
On April 08 2010 04:54 3FFA wrote:
On April 08 2010 04:53 kickinhead wrote:
On April 08 2010 04:52 SAF.Jesus wrote:
void ray nerf is ok... maruader and roach nerfs are retarded.... pvt and pvz i feel are pretty balanced and maruader and roaches have been the main unit. So if you nerfed the main unit its gonna be ez win for P.


so much sad, sad fail in this post. ^^'

fixed it for ya.


haha, and it was a necessary 1. xD

sure was lol.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 07 2010 19:59 GMT
#473
On April 08 2010 04:57 Paladia wrote:
Show nested quote +
On April 08 2010 04:54 StarcraftMan wrote:
On April 08 2010 04:51 3FFA wrote:
Why do I seem to be the only one worried about TvP/PvT and the fact that on scrap station if the terran proxies their fact and gets a Thor out the fact that it is just about impossible for protoss to counter this except with some sort of luck in that they actually scout the rush when the fact is just being built.


How are they going to proxy their factory if they have to spend an extra 100 min/ 100 gas to research concussive damage for Marauders before building a factory? Jeez, why are there so many morons on this forum?
Why would they need to research that when they are not even making marauders?


LOL, a Terran that doesn't build marauders is a Terran that gets run over mid game. You think Marines are going to stop mass roaches or mass zealots/sentires/stalkers?

So, you're suggesting Terran just make marines to survive early and then jump to banshees? Wow, the stupidity on this forum just grows!
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 07 2010 19:59 GMT
#474
On April 08 2010 04:56 Inori wrote:
Void Ray
Changed to only have 2 damage levels instead of 3. Still takes the same amount of time to fully charge.
Base damage changed from 2 (+4 armored) to 5.
Powered-up damage changed from 8 (+16 armored) to 10 (+15 armored).

I'm not sure it's a "buff".

This helps Protoss lack of good air-to-ground(air) how?..

For starters, they won't be strictly used for HQ sniping anymore.
Tinithor
Profile Joined February 2008
United States1552 Posts
April 07 2010 19:59 GMT
#475
Looks pretty good to me except the void ray change. They didn't seem too powerful before but this might help... idk they more consistant.
"Oh-My-GOD" ... "Is many mutas, Yes?"
xDaunt
Profile Joined March 2010
United States17988 Posts
April 07 2010 20:01 GMT
#476
On April 08 2010 04:56 Inori wrote:
Void Ray
Changed to only have 2 damage levels instead of 3. Still takes the same amount of time to fully charge.
Base damage changed from 2 (+4 armored) to 5.
Powered-up damage changed from 8 (+16 armored) to 10 (+15 armored).

I'm not sure it's a "buff".

This helps Protoss lack of good air-to-ground(air) how?..


Because Void Rays now do significantly more damage to unarmored units.
Gont
Profile Joined March 2010
Germany239 Posts
April 07 2010 20:01 GMT
#477
I switched from Toss to Zerg but now i rly have to rethink that a bit...but well i will play before i cry a lot

But i think the few options of zerg were decreased again...seriously
ZvT(bio):ling,baneling(early),hydra(mid),and then ultras,broodl,infestors for late BUT i think they are even harder to get now with a huge nerf of zerg midgame
ZvT(mech): MASS ROACHES...I cant think of another way to deal with Terran Mech...Lategame Ultras maybe but i think mass roaches is nearly the best way to go which is rly boring.
ZvP: Ling into Muta...I think with roaches and hydras nerfed Zerg will have a rly hard time against a good Push of the Toss so i guess to open with mass lings/maybe some roaches to deal with mass zeats into muta seems best for me right now...

Well ZvZ lings,banelings will become much better but that is atleast more fun and micro than Roach vs. Roach

Am i missing anything here? Ofc Roaches/hydra are still viable but not as the backbone of the zerg army i guess.

Still kinda like the patch...Roach nerf is fine but hydra is way too much :/

I RLY WANNA SEE MORE ZERG UNITS OR SOMEHOW A CHEAPER BUT WEAKER TECHTREE.
Tinithor
Profile Joined February 2008
United States1552 Posts
April 07 2010 20:02 GMT
#478
On April 08 2010 04:59 StarcraftMan wrote:
Show nested quote +
On April 08 2010 04:57 Paladia wrote:
On April 08 2010 04:54 StarcraftMan wrote:
On April 08 2010 04:51 3FFA wrote:
Why do I seem to be the only one worried about TvP/PvT and the fact that on scrap station if the terran proxies their fact and gets a Thor out the fact that it is just about impossible for protoss to counter this except with some sort of luck in that they actually scout the rush when the fact is just being built.


How are they going to proxy their factory if they have to spend an extra 100 min/ 100 gas to research concussive damage for Marauders before building a factory? Jeez, why are there so many morons on this forum?
Why would they need to research that when they are not even making marauders?


LOL, a Terran that doesn't build marauders is a Terran that gets run over mid game. You think Marines are going to stop mass roaches or mass zealots/sentires/stalkers?

So, you're suggesting Terran just make marines to survive early and then jump to banshees? Wow, the stupidity on this forum just grows!


Wow... they are talking about a proxy factory Thor rush soooo i have no idea what you are talking about.
"Oh-My-GOD" ... "Is many mutas, Yes?"
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 07 2010 20:02 GMT
#479
Gont, the new trend is to switch to toss.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21243 Posts
April 07 2010 20:03 GMT
#480
Thor build time is bullshit :<
TranslatorBaa!
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