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On April 08 2010 04:34 Marradron wrote:Show nested quote +On April 08 2010 04:33 3FFA wrote:On April 08 2010 04:31 Marradron wrote:On April 08 2010 04:30 Cloak wrote:On April 08 2010 04:27 kickinhead wrote:On April 08 2010 04:24 BeMannerDuPenner wrote: very incomplete patch.
nerfs to roach/marauder which is fine but no change to the immortal makes the changes a bad thing.
nerfs to zerg including the totally uncalled for hydra nerf. hydras were more then fine. roaches are the problem. im so glad i switched to terran a week ago. I don't know why ppl keep comparing roach/marauder, which are t1,5 to a T2 Unit. Besides, -1 Armor won't do much against a Immortal... 2% DMG-reduction rly is not a big deal and Marauders were so costeffective and with EMP still extremely good against Immortals. So whats the big deal with Immos not being nerfed? I mean: Protoss got nerfed quite a bit in the last few patches and Terran also got some major buffs. Zerg has gotten the first nerf that could change sth in a looong time, so I don't really see your point. They're both 1.5. Don't need a lair for Roach, and you don't need a Fac for Marauder. Thats what he said 1.5 for roach and marauder t2 for immo he didn't say it correctly. He says it like marauder is t2 not immo. Hes making the comparison between roach/marauder and immortals and says its comparign 1.5 to tier 2. That makes it perfectly clear. But it doesn't matter anyway we all mean the same
Yea, I might've misread. Regardless, it's a fine comparison because you can usually get an Immortal out before you face standard Roach play.
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On April 08 2010 04:36 BeMannerDuPenner wrote:Show nested quote +On April 08 2010 04:26 Paladia wrote:On April 08 2010 04:24 BeMannerDuPenner wrote: very incomplete patch.
nerfs to roach/marauder which is fine but no change to the immortal makes the changes a bad thing.
nerfs to zerg including the totally uncalled for hydra nerf. hydras were more then fine. roaches are the problem. im so glad i switched to terran a week ago.
tanks still cost millions of gas, immortals still counter half of the units in the game and sentries still are the most op unit in the game. no spellcaster that is dirt cheap and requires no tech should do decent dmg at range AND have 2 of the best spells in the game. EMP outranges any spell by the Sentry, problem solved. and then they still do dmg. also ghosts cost a shitload of gas AND minerals ,take wy longer to build etc etc Ghosts have a lower build time than Sentries.
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On April 08 2010 04:42 Jonoman92 wrote: And were Void Rays even that good? I guess in PvP they were strong I've heard but in over matchups they really only seem to be used as a gimmick or vs capital ships.
I mean if they want to nerf protoss a bit decrease the colossi upgraded range to being 8 instead of 9.
Overall, this seems to be pretty bad for z, while P isn't effected much and I think the T change to marauders was warranted.
Voidray did not get nerfed, it just changed. Seems more like a buff to me.
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Stargate tech is gonna be even more unused now. People only get stargate for cheese tactics.
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On April 08 2010 04:43 reallogic wrote: The thing that bothers me the most is the fact that Thors to be a complete answer to zerg atm. Not only do they completely rape mutas, but they now 1 shot hydras. I feel that a combination of Hydralisks and Cracklings supported by Infestors could deal with mech.
On April 08 2010 04:48 Jimmy Raynor wrote: Stargate tech is gonna be even more unused now. VOID RAYS AREN'T NERFED! Jesus Christ...
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On April 08 2010 04:45 Paladia wrote:Show nested quote +On April 08 2010 04:36 BeMannerDuPenner wrote:On April 08 2010 04:26 Paladia wrote:On April 08 2010 04:24 BeMannerDuPenner wrote: very incomplete patch.
nerfs to roach/marauder which is fine but no change to the immortal makes the changes a bad thing.
nerfs to zerg including the totally uncalled for hydra nerf. hydras were more then fine. roaches are the problem. im so glad i switched to terran a week ago.
tanks still cost millions of gas, immortals still counter half of the units in the game and sentries still are the most op unit in the game. no spellcaster that is dirt cheap and requires no tech should do decent dmg at range AND have 2 of the best spells in the game. EMP outranges any spell by the Sentry, problem solved. and then they still do dmg. also ghosts cost a shitload of gas AND minerals ,take wy longer to build etc etc Ghosts have a lower build time than Sentries.
warpgate
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On April 08 2010 04:45 Paladia wrote: Ghosts have a lower build time than Sentries.
yeah, but theyr're warpgated most of the time anyway, and chrono'able regardless.
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On April 08 2010 04:42 Jonoman92 wrote: And were Void Rays even that good? I guess in PvP they were strong I've heard but in over matchups they really only seem to be used as a gimmick or vs capital ships.
I mean if they want to nerf protoss a bit decrease the colossi upgraded range to being 8 instead of 9.
Overall, this seems to be pretty bad for z, while P isn't effected much and I think the T change to marauders was warranted.
personally i used it in every match up and they were the only answer i came up with vs mass marauder, in which they were very effective. I'm not sure how i feel about their change, the loss of the armor is a little sad as its gonna be a little more difficult to micro them.
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On April 08 2010 04:48 lolaloc wrote:Show nested quote +On April 08 2010 04:43 reallogic wrote: The thing that bothers me the most is the fact that Thors to be a complete answer to zerg atm. Not only do they completely rape mutas, but they now 1 shot hydras. I feel that a combination of Hydralisks and Cracklings supported by Infestors could deal with mech.
Usually mech players have a lot of hellions with infernal pre-igniter. With a little micro they make short work of all of the units you listed.
Roaches hydras and infestors are a better solution to mech.
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On April 08 2010 04:49 nodule wrote:Show nested quote +On April 08 2010 04:45 Paladia wrote: Ghosts have a lower build time than Sentries.
yeah, but theyr're warpgated most of the time anyway, and chrono'able regardless. Sure you can use chrono boost. However, that's like saying Ghosts costs no minerals because you can use Mule.
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On April 08 2010 04:48 lolaloc wrote:
I feel that a combination of Hydralisks and Cracklings supported by Infestors could deal with mech.
change hydralisks with roaches
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Why do I seem to be the only one worried about TvP/PvT and the fact that on scrap station if the terran proxies their fact and gets a Thor out the fact that it is just about impossible for protoss to counter this except with some sort of luck in that they actually scout the rush when the fact is just being built.
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I still think they should have modified the HP levels and damage of marauders, roaches, and immortals, but that's just me
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On April 08 2010 04:50 Medzo wrote:Show nested quote +On April 08 2010 04:48 lolaloc wrote:On April 08 2010 04:43 reallogic wrote: The thing that bothers me the most is the fact that Thors to be a complete answer to zerg atm. Not only do they completely rape mutas, but they now 1 shot hydras. I feel that a combination of Hydralisks and Cracklings supported by Infestors could deal with mech. Usually mech players have a lot of hellions with infernal pre-igniter. With a little micro they make short work of all of the units you listed. Roaches hydras and infestors are a better solution to mech. Oh yeah, I think you're right.
EDIT: A post above me suggested Roach/Crackling/Infestor.
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On April 08 2010 04:48 lolaloc wrote:Show nested quote +On April 08 2010 04:43 reallogic wrote: The thing that bothers me the most is the fact that Thors to be a complete answer to zerg atm. Not only do they completely rape mutas, but they now 1 shot hydras. I feel that a combination of Hydralisks and Cracklings supported by Infestors could deal with mech. Show nested quote +On April 08 2010 04:48 Jimmy Raynor wrote: Stargate tech is gonna be even more unused now. VOID RAYS AREN'T NERFED! Jesus Christ...
Hey man, calm down, alright? -1 armor and increased production cost seems like a small nerf to me.
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On April 08 2010 04:48 Jimmy Raynor wrote: Stargate tech is gonna be even more unused now. People only get stargate for cheese tactics.
Mhmm... I guess if you think of ppl just using stuff that is cheesey you might be right, but for ppl looking for a more solid build, Stargate is gonna be a more valid choice, now that VR's are useful to fight anything other than Hatcheries. ^^'
I'm looking forward to Fe'ing against Zerg and finally be able to get some harrassment/scouting done with Phoenix/VR before pushing out on the Map or without having to build an robo just for observers and still be able to defend a bit better against Mass-roaches and stuff with having invested ressources in the Stargate.
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On April 08 2010 04:51 Jimmy Raynor wrote:Show nested quote +On April 08 2010 04:48 lolaloc wrote:On April 08 2010 04:43 reallogic wrote: The thing that bothers me the most is the fact that Thors to be a complete answer to zerg atm. Not only do they completely rape mutas, but they now 1 shot hydras. I feel that a combination of Hydralisks and Cracklings supported by Infestors could deal with mech. On April 08 2010 04:48 Jimmy Raynor wrote: Stargate tech is gonna be even more unused now. VOID RAYS AREN'T NERFED! Jesus Christ... Hey man, calm down, alright? -1 armor and increased production cost seems like a small nerf to me. They are buffed in damage and nerfed in time it takes to get them(by cost)
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void ray nerf is ok... maruader and roach nerfs are retarded.... pvt and pvz i feel are pretty balanced and maruader and roaches have been the main unit. So if you nerfed the main unit its gonna be ez win for P.
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On April 08 2010 04:51 Jimmy Raynor wrote:Show nested quote +On April 08 2010 04:48 lolaloc wrote:On April 08 2010 04:43 reallogic wrote: The thing that bothers me the most is the fact that Thors to be a complete answer to zerg atm. Not only do they completely rape mutas, but they now 1 shot hydras. I feel that a combination of Hydralisks and Cracklings supported by Infestors could deal with mech. On April 08 2010 04:48 Jimmy Raynor wrote: Stargate tech is gonna be even more unused now. VOID RAYS AREN'T NERFED! Jesus Christ... Hey man, calm down, alright? -1 armor and increased production cost seems like a small nerf to me.
yes but their damage is buffed
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On April 08 2010 04:52 SAF.Jesus wrote: void ray nerf is ok... maruader and roach nerfs are retarded.... pvt and pvz i feel are pretty balanced and maruader and roaches have been the main unit. So if you nerfed the main unit its gonna be ez win for P.
so much fail in this post. ^^'
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