Patch 8 Discussion - Page 21
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aLka
United States3 Posts
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3FFA
United States3931 Posts
On April 08 2010 04:28 Haemonculus wrote: Ack! I'm getting so impatient lol. When is this patch gonna get released!! When u least expect it lol but ya I'm impatient too. Can't wait for some vods of the new patch. | ||
Marradron
Netherlands1586 Posts
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InSpiReZerG
United States159 Posts
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Kare
Norway786 Posts
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Cloak
United States816 Posts
On April 08 2010 04:27 kickinhead wrote: I don't know why ppl keep comparing roach/marauder, which are t1,5 to a T2 Unit. Besides, -1 Armor won't do much against a Immortal... 2% DMG-reduction rly is not a big deal and Marauders were so costeffective and with EMP still extremely good against Immortals. So whats the big deal with Immos not being nerfed? I mean: Protoss got nerfed quite a bit in the last few patches and Terran also got some major buffs. Zerg has gotten the first nerf that could change sth in a looong time, so I don't really see your point. They're both 1.5. Don't need a lair for Roach, and you don't need a Fac for Marauder. | ||
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Zelniq
United States7166 Posts
you dont get hydras vs mech, but vs bio : marauders kill hydras 9 shots rather than 10, marines kill hydras in 14 shots rather than 16 | ||
Marradron
Netherlands1586 Posts
On April 08 2010 04:30 Cloak wrote: They're both 1.5. Don't need a lair for Roach, and you don't need a Fac for Marauder. Thats what he said 1.5 for roach and marauder t2 for immo | ||
3FFA
United States3931 Posts
On April 08 2010 04:30 Marradron wrote: There's nothing to micro. they stop to fire it doesnt kill them before they reach them so BOOM they still explode Wtf, forget what i said. I wasn't thinking(clearly, I know lol) but in a real situation they would just run away and there would be more than just 1 type of units. | ||
ZenDeX
Philippines2916 Posts
Thor & Siege Tank: http://www.teamliquid.net/forum/viewmessage.php?topic_id=118561 Marauder : http://www.teamliquid.net/forum/viewmessage.php?topic_id=118413 Void Ray : http://www.teamliquid.net/forum/viewmessage.php?topic_id=118477 Roach : http://www.teamliquid.net/forum/viewmessage.php?topic_id=118476 Hydralisk : I dunno lol | ||
Apexplayer
United States406 Posts
On April 08 2010 02:42 Hirmu wrote: lol void ray nerf void ray got buffed.... | ||
3FFA
United States3931 Posts
On April 08 2010 04:31 Marradron wrote: Thats what he said 1.5 for roach and marauder t2 for immo he didn't say it correctly. He says it like marauder is t2 not immo. | ||
Marradron
Netherlands1586 Posts
On April 08 2010 04:32 3FFA wrote: Wtf, forget what i said. I wasn't thinking(clearly, I know lol) but in a real situation they would just run away and there would be more than just 1 type of units. There would be tanks and torrs who would target one at a time. Talking about pure mech only siege tanks would form a chalange. I'm not sure if they could damage them enough for helions to kill them. Also helions wouldnt be able to micro mutch since they would be there to protect the stationary tank and slow thor | ||
3FFA
United States3931 Posts
Everyone knows now. We can stop explaining to those that don't understand. | ||
kickinhead
Switzerland2069 Posts
On April 08 2010 04:30 EuroBlast wrote: From watching the top platnum zerg streams ZVP when they do the 3-4 immortal push + gateways units pretty much is insta-win.... so how does it make sense to nerf zerg further and leave protoss ground untouched? i want to BM blizzard to bad right now. Everyones complaining about roaches but recently i find that they dont really ever work. but to appease the masses sure give them what they wanted.... but hydra? how does that nerf make any sense without lowering the cost? Ever played PvZ? Those timing attacks are very hard to pull off and basically need the Zerg to play bad to work. If the Z has Units out on the Map backstabbing your Immortals and doesn't let half the Army trapped by forcefields, you'll be able to deflect this timing push. Also, Zerg is 1 expansion up on this point and is going to be far ahead economically, so it's only fair that it's a little bit hard to defend a 1-base-timing-attack that is basically an all-in. Also, even Plat-players aren't really that good at doing counterattacks and not every Zerg knows the timing of those timing-pushes, in fact, most Protoss don't know it either. ^^' Another point is, that this timing-push-army of the Protoss isn't very versatile: Immos are only worth the money against roaches and are worthless against Mutas, Zealots are obviously bad against Mutas too and then you also have to have the right number of sentrys. It's pretty delicate to have the right Unit-composition so that you don't loose to Mutas/hydras even if you did major DMG with the timing-attack. It's just sad that an allin is the only real option Protoss HAD in PvZ. Now I think you can go for a more versatile Unit-composition and also have a chance in the lategame with Hydra-nerf against a Zerg, that is economically ahead almost everytime in the mid-to lategame against Protoss. | ||
j4vz
Canada976 Posts
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Marradron
Netherlands1586 Posts
On April 08 2010 04:33 3FFA wrote: he didn't say it correctly. He says it like marauder is t2 not immo. Hes making the comparison between roach/marauder and immortals and says its comparign 1.5 to tier 2. That makes it perfectly clear. But it doesn't matter anyway we all mean the same | ||
Qikz
United Kingdom12022 Posts
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3FFA
United States3931 Posts
On April 08 2010 04:33 Marradron wrote: There would be tanks, torrs would target one at a time. Talking about pure mech only siege tanks would form a chalange. I'm not sure if they could dammige them enough for helions to kill them. Also helions wouldnt be able to micro mutch since they would be there to protect the stationary tank and slow thor WTF I can't argue about this. I'm a toss player not a terran player and I know almost nothing about terran and I don't even have beta yet so I'm gonna stop arguing about what I don't know about. | ||
BeMannerDuPenner
Germany5638 Posts
On April 08 2010 04:26 Paladia wrote: EMP outranges any spell by the Sentry, problem solved. and then they still do dmg. also ghosts cost a shitload of gas AND minerals ,take wy longer to build etc etc also i were can i build zerg emp? defending sentries is plain stupid. evryone knows how gamebraking forcefield can be.evryone knows how amazing the +2 armor is. all that for a early game caster that also deals very very good ranged air&ground dmg for NO tech (lol cyber core) and TINY cost is plain too much. dont get me wrong, i love the sentry ( in custom games i play rnd) but compared to all other casters in both sc1 and sc2 they are way too cheap and effective at evrything. and i dont say they are gamebraking op ala "LOL MASS SENTRY > ALL!!!11". but when a amazing combat caster that is good in evry situation and matchup can be spammed from early on to lategame its just too good. | ||
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