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Patch 8 Discussion - Page 21

Forum Index > SC2 General
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aLka
Profile Joined April 2010
United States3 Posts
April 07 2010 19:29 GMT
#401
I am really interested in seeing how this patch plays out, but they didn't address reaper rushing vs protoss. Wasn't it proved that it is impossible to get a stalker out before a reaper is in your base?
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 07 2010 19:30 GMT
#402
On April 08 2010 04:28 Haemonculus wrote:
Ack! I'm getting so impatient lol. When is this patch gonna get released!!

When u least expect it lol but ya I'm impatient too. Can't wait for some vods of the new patch.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
April 07 2010 19:30 GMT
#403
There's nothing to micro. they stop to fire it doesnt kill them before they reach them so BOOM they still explode
InSpiReZerG
Profile Joined January 2010
United States159 Posts
April 07 2010 19:30 GMT
#404
From watching the top platnum zerg streams ZVP when they do the 3-4 immortal push + gateways units pretty much is insta-win.... so how does it make sense to nerf zerg further and leave protoss ground untouched? i want to BM blizzard to bad right now. Everyones complaining about roaches but recently i find that they dont really ever work. but to appease the masses sure give them what they wanted.... but hydra? how does that nerf make any sense without lowering the cost?
Treacherous and impure, impious and murderous, Cadaverous yet living, dead to eyes but ever dreaming
Kare
Profile Joined March 2009
Norway786 Posts
Last Edited: 2010-04-07 19:30:57
April 07 2010 19:30 GMT
#405
Isnt 100 gas for the concussive shells abit to much..? Im afraid the scv's is gonna have to stick their hoses down the gastank of the hellions to get gas to afford medivacs now:/
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
Cloak
Profile Joined October 2009
United States816 Posts
April 07 2010 19:30 GMT
#406
On April 08 2010 04:27 kickinhead wrote:
Show nested quote +
On April 08 2010 04:24 BeMannerDuPenner wrote:
very incomplete patch.

nerfs to roach/marauder which is fine but no change to the immortal makes the changes a bad thing.


nerfs to zerg including the totally uncalled for hydra nerf. hydras were more then fine. roaches are the problem. im so glad i switched to terran a week ago.


I don't know why ppl keep comparing roach/marauder, which are t1,5 to a T2 Unit. Besides, -1 Armor won't do much against a Immortal... 2% DMG-reduction rly is not a big deal and Marauders were so costeffective and with EMP still extremely good against Immortals. So whats the big deal with Immos not being nerfed? I mean: Protoss got nerfed quite a bit in the last few patches and Terran also got some major buffs. Zerg has gotten the first nerf that could change sth in a looong time, so I don't really see your point.


They're both 1.5. Don't need a lair for Roach, and you don't need a Fac for Marauder.
The more you know, the less you understand.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 07 2010 19:31 GMT
#407
mass roach is still going to be extremely effective vs mech, the roach nerf does nothing vs the mech units. it helps a ton vs bio though: marauders kill roaches in 8 shots rather than 9, marines kill in 30 shots rather than 37.

you dont get hydras vs mech, but vs bio : marauders kill hydras 9 shots rather than 10, marines kill hydras in 14 shots rather than 16
ModeratorBlame yourself or God
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
April 07 2010 19:31 GMT
#408
On April 08 2010 04:30 Cloak wrote:
Show nested quote +
On April 08 2010 04:27 kickinhead wrote:
On April 08 2010 04:24 BeMannerDuPenner wrote:
very incomplete patch.

nerfs to roach/marauder which is fine but no change to the immortal makes the changes a bad thing.


nerfs to zerg including the totally uncalled for hydra nerf. hydras were more then fine. roaches are the problem. im so glad i switched to terran a week ago.


I don't know why ppl keep comparing roach/marauder, which are t1,5 to a T2 Unit. Besides, -1 Armor won't do much against a Immortal... 2% DMG-reduction rly is not a big deal and Marauders were so costeffective and with EMP still extremely good against Immortals. So whats the big deal with Immos not being nerfed? I mean: Protoss got nerfed quite a bit in the last few patches and Terran also got some major buffs. Zerg has gotten the first nerf that could change sth in a looong time, so I don't really see your point.


They're both 1.5. Don't need a lair for Roach, and you don't need a Fac for Marauder.


Thats what he said 1.5 for roach and marauder t2 for immo
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 07 2010 19:32 GMT
#409
On April 08 2010 04:30 Marradron wrote:
There's nothing to micro. they stop to fire it doesnt kill them before they reach them so BOOM they still explode

Wtf, forget what i said. I wasn't thinking(clearly, I know lol) but in a real situation they would just run away and there would be more than just 1 type of units.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 07 2010 19:32 GMT
#410
I suggest OP to add these so that people would stop bitching:

Thor & Siege Tank: http://www.teamliquid.net/forum/viewmessage.php?topic_id=118561
Marauder : http://www.teamliquid.net/forum/viewmessage.php?topic_id=118413

Void Ray : http://www.teamliquid.net/forum/viewmessage.php?topic_id=118477

Roach : http://www.teamliquid.net/forum/viewmessage.php?topic_id=118476
Hydralisk : I dunno lol
Apexplayer
Profile Joined September 2009
United States406 Posts
April 07 2010 19:33 GMT
#411
On April 08 2010 02:42 Hirmu wrote:
lol void ray nerf



void ray got buffed....
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 07 2010 19:33 GMT
#412
On April 08 2010 04:31 Marradron wrote:
Show nested quote +
On April 08 2010 04:30 Cloak wrote:
On April 08 2010 04:27 kickinhead wrote:
On April 08 2010 04:24 BeMannerDuPenner wrote:
very incomplete patch.

nerfs to roach/marauder which is fine but no change to the immortal makes the changes a bad thing.


nerfs to zerg including the totally uncalled for hydra nerf. hydras were more then fine. roaches are the problem. im so glad i switched to terran a week ago.


I don't know why ppl keep comparing roach/marauder, which are t1,5 to a T2 Unit. Besides, -1 Armor won't do much against a Immortal... 2% DMG-reduction rly is not a big deal and Marauders were so costeffective and with EMP still extremely good against Immortals. So whats the big deal with Immos not being nerfed? I mean: Protoss got nerfed quite a bit in the last few patches and Terran also got some major buffs. Zerg has gotten the first nerf that could change sth in a looong time, so I don't really see your point.


They're both 1.5. Don't need a lair for Roach, and you don't need a Fac for Marauder.


Thats what he said 1.5 for roach and marauder t2 for immo

he didn't say it correctly. He says it like marauder is t2 not immo.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
Last Edited: 2010-04-07 19:35:37
April 07 2010 19:33 GMT
#413
On April 08 2010 04:32 3FFA wrote:
Show nested quote +
On April 08 2010 04:30 Marradron wrote:
There's nothing to micro. they stop to fire it doesnt kill them before they reach them so BOOM they still explode

Wtf, forget what i said. I wasn't thinking(clearly, I know lol) but in a real situation they would just run away and there would be more than just 1 type of units.


There would be tanks and torrs who would target one at a time. Talking about pure mech only siege tanks would form a chalange. I'm not sure if they could damage them enough for helions to kill them.

Also helions wouldnt be able to micro mutch since they would be there to protect the stationary tank and slow thor
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 07 2010 19:34 GMT
#414
On April 08 2010 04:33 Apexplayer wrote:
Show nested quote +
On April 08 2010 02:42 Hirmu wrote:
lol void ray nerf



void ray got buffed....

Everyone knows now. We can stop explaining to those that don't understand.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2010-04-07 19:38:47
April 07 2010 19:34 GMT
#415
On April 08 2010 04:30 EuroBlast wrote:
From watching the top platnum zerg streams ZVP when they do the 3-4 immortal push + gateways units pretty much is insta-win.... so how does it make sense to nerf zerg further and leave protoss ground untouched? i want to BM blizzard to bad right now. Everyones complaining about roaches but recently i find that they dont really ever work. but to appease the masses sure give them what they wanted.... but hydra? how does that nerf make any sense without lowering the cost?


Ever played PvZ? Those timing attacks are very hard to pull off and basically need the Zerg to play bad to work. If the Z has Units out on the Map backstabbing your Immortals and doesn't let half the Army trapped by forcefields, you'll be able to deflect this timing push.

Also, Zerg is 1 expansion up on this point and is going to be far ahead economically, so it's only fair that it's a little bit hard to defend a 1-base-timing-attack that is basically an all-in. Also, even Plat-players aren't really that good at doing counterattacks and not every Zerg knows the timing of those timing-pushes, in fact, most Protoss don't know it either. ^^'

Another point is, that this timing-push-army of the Protoss isn't very versatile: Immos are only worth the money against roaches and are worthless against Mutas, Zealots are obviously bad against Mutas too and then you also have to have the right number of sentrys. It's pretty delicate to have the right Unit-composition so that you don't loose to Mutas/hydras even if you did major DMG with the timing-attack.

It's just sad that an allin is the only real option Protoss HAD in PvZ. Now I think you can go for a more versatile Unit-composition and also have a chance in the lategame with Hydra-nerf against a Zerg, that is economically ahead almost everytime in the mid-to lategame against Protoss.
https://soundcloud.com/thesamplethief
j4vz
Profile Joined March 2010
Canada976 Posts
April 07 2010 19:34 GMT
#416
i <3 this patch but where is the lurker ? :D
someone_elses_lies@live.fr
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
April 07 2010 19:34 GMT
#417
On April 08 2010 04:33 3FFA wrote:
Show nested quote +
On April 08 2010 04:31 Marradron wrote:
On April 08 2010 04:30 Cloak wrote:
On April 08 2010 04:27 kickinhead wrote:
On April 08 2010 04:24 BeMannerDuPenner wrote:
very incomplete patch.

nerfs to roach/marauder which is fine but no change to the immortal makes the changes a bad thing.


nerfs to zerg including the totally uncalled for hydra nerf. hydras were more then fine. roaches are the problem. im so glad i switched to terran a week ago.


I don't know why ppl keep comparing roach/marauder, which are t1,5 to a T2 Unit. Besides, -1 Armor won't do much against a Immortal... 2% DMG-reduction rly is not a big deal and Marauders were so costeffective and with EMP still extremely good against Immortals. So whats the big deal with Immos not being nerfed? I mean: Protoss got nerfed quite a bit in the last few patches and Terran also got some major buffs. Zerg has gotten the first nerf that could change sth in a looong time, so I don't really see your point.


They're both 1.5. Don't need a lair for Roach, and you don't need a Fac for Marauder.


Thats what he said 1.5 for roach and marauder t2 for immo

he didn't say it correctly. He says it like marauder is t2 not immo.


Hes making the comparison between roach/marauder and immortals and says its comparign 1.5 to tier 2. That makes it perfectly clear. But it doesn't matter anyway we all mean the same
Qikz
Profile Blog Joined November 2009
United Kingdom12055 Posts
April 07 2010 19:34 GMT
#418
Wait I'm confused, what are the real patch notes? 2 sets have been posted in this thread and I have no idea which one is real.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 07 2010 19:35 GMT
#419
On April 08 2010 04:33 Marradron wrote:
Show nested quote +
On April 08 2010 04:32 3FFA wrote:
On April 08 2010 04:30 Marradron wrote:
There's nothing to micro. they stop to fire it doesnt kill them before they reach them so BOOM they still explode

Wtf, forget what i said. I wasn't thinking(clearly, I know lol) but in a real situation they would just run away and there would be more than just 1 type of units.


There would be tanks, torrs would target one at a time. Talking about pure mech only siege tanks would form a chalange. I'm not sure if they could dammige them enough for helions to kill them.

Also helions wouldnt be able to micro mutch since they would be there to protect the stationary tank and slow thor

WTF I can't argue about this. I'm a toss player not a terran player and I know almost nothing about terran and I don't even have beta yet so I'm gonna stop arguing about what I don't know about.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-04-07 19:36:34
April 07 2010 19:36 GMT
#420
On April 08 2010 04:26 Paladia wrote:
Show nested quote +
On April 08 2010 04:24 BeMannerDuPenner wrote:
very incomplete patch.

nerfs to roach/marauder which is fine but no change to the immortal makes the changes a bad thing.


nerfs to zerg including the totally uncalled for hydra nerf. hydras were more then fine. roaches are the problem. im so glad i switched to terran a week ago.



tanks still cost millions of gas, immortals still counter half of the units in the game and sentries still are the most op unit in the game. no spellcaster that is dirt cheap and requires no tech should do decent dmg at range AND have 2 of the best spells in the game.
EMP outranges any spell by the Sentry, problem solved.


and then they still do dmg. also ghosts cost a shitload of gas AND minerals ,take wy longer to build etc etc

also i were can i build zerg emp?


defending sentries is plain stupid. evryone knows how gamebraking forcefield can be.evryone knows how amazing the +2 armor is. all that for a early game caster that also deals very very good ranged air&ground dmg for NO tech (lol cyber core) and TINY cost is plain too much.

dont get me wrong, i love the sentry ( in custom games i play rnd) but compared to all other casters in both sc1 and sc2 they are way too cheap and effective at evrything.


and i dont say they are gamebraking op ala "LOL MASS SENTRY > ALL!!!11". but when a amazing combat caster that is good in evry situation and matchup can be spammed from early on to lategame its just too good.


life of lively to live to life of full life thx to shield battery
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