• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:16
CET 15:16
KST 23:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0212LiuLi Cup: 2025 Grand Finals (Feb 10-16)15Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker9PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)12
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) RSL Revival: Season 4 Korea Qualifier (Feb 14) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 Gypsy to Korea Liquipedia.net NEEDS editors for Brood War Recent recommended BW games [ASL21] Potential Map Candidates
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Diablo 2 thread Path of Exile Nintendo Switch Thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Ask and answer stupid questions here! Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2816 users

Sensor tower

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 7 Next All
ilnp
Profile Joined December 2002
Iceland1330 Posts
March 31 2010 03:19 GMT
#1
Who at Blizzard decided that sensor towers should show the enemy what they cover? Is there a point to designing something and then making it as completely useless as possible? Let's see -- I can't build a sensor tower anywhere that's not in my sphere of protection, because my opponent will see it on the minimap and then just go kill it. I can't build a sensor tower near an expansion that my opponent hasn't scouted yet or I'll tip him off that that expansion is there.

How about lowering their radius and making them secret?

While we're at it, Terran's detection sucks, how about stripping detection from missile turrets and putting it on the sensor tower, so Terran gets a detection option that's not nearly a carbon copy of the other races defensive structures, and Terran gets a much needed boost in scouting which is also novel, since you can see troop movements but not what they have.

It's really fun to stare at an observer following around my units and knowing that it costs more money to kill it than it does to make another one.
8===D~~
xnub
Profile Joined August 2009
Canada610 Posts
March 31 2010 03:21 GMT
#2
i like the Sensor tower /shrug only thing i would like to see change is price and maybe make it so that a tank can shoot the red dots if they are in range : P

Hate having to have spotters for the Def tanks hehe
Loving the beta !! Weeeeeeee
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
March 31 2010 03:21 GMT
#3
I do agree that Sensor Towers should be changed a bit. It is pointless for them to see the area it covers since they can just avoid that area completely, or now where to take it out. It totally eliminates the possibility of putting one in the center of the map to see incoming attacks.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
March 31 2010 03:22 GMT
#4
I like the detection idea.
FREEloss_ca
Profile Blog Joined December 2008
Canada603 Posts
Last Edited: 2010-03-31 03:28:05
March 31 2010 03:22 GMT
#5
Scanner
Raven
Missle Turret
Sensory Tower

Therefore: Terran detection sucks?

Get out.

While we're at it, lets compare:

Zerg:
Overseer (Costs 150 minerals/100 gas) is squishy, requires Lair
Spore Crawler...

Protoss:
Observers
Photon Cannons

Terran has twice as much detection as the other races; most of which is more easily accessible.
"Starcraft...It just echos brilliance and manliness." - Tasteless
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
March 31 2010 03:22 GMT
#6
On March 31 2010 12:21 xnub wrote:
i like the Sensor tower /shrug only thing i would like to see change is price and maybe make it so that a tank can shoot the red dots if they are in range : P

Hate having to have spotters for the Def tanks hehe


I heard that already happens
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
March 31 2010 03:23 GMT
#7
You can't catch a Terran by surprise once they have Sensors up. Of course, smart players wouldn't place them on secret expos.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
March 31 2010 03:24 GMT
#8
I like the sensor tower. It's great for catching flanks and drops.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
March 31 2010 03:24 GMT
#9
I also agree with FREEloss with the fact that Terran detection does not suck. There are plenty of things that can detect, especially with scans. I don't think Sensor Towers should be detectors.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
fulmetljaket
Profile Blog Joined December 2008
482 Posts
March 31 2010 03:24 GMT
#10
On March 31 2010 12:19 ilnp wrote:
Who at Blizzard decided that sensor towers should show the enemy what they cover? Is there a point to designing something and then making it as completely useless as possible? Let's see -- I can't build a sensor tower anywhere that's not in my sphere of protection, because my opponent will see it on the minimap and then just go kill it. I can't build a sensor tower near an expansion that my opponent hasn't scouted yet or I'll tip him off that that expansion is there.

How about lowering their radius and making them secret?

While we're at it, Terran's detection sucks, how about stripping detection from missile turrets and putting it on the sensor tower, so Terran gets a detection option that's not nearly a carbon copy of the other races defensive structures, and Terran gets a much needed boost in scouting which is also novel, since you can see troop movements but not what they have.

It's really fun to stare at an observer following around my units and knowing that it costs more money to kill it than it does to make another one.


what league are you in?
"Hunter Seeker Missile Is Gay, Just Like You." - Anon @ US
MannerKiss
Profile Joined June 2003
United States2398 Posts
Last Edited: 2010-03-31 03:27:36
March 31 2010 03:25 GMT
#11
oh my god ilnp
where is nextel/hovz

i feel old

No but seriously I feel that sensor towers are fine they way they are.
I want an igloo.
TieN.nS)
Profile Joined August 2003
United States2131 Posts
Last Edited: 2010-03-31 03:26:11
March 31 2010 03:25 GMT
#12
On March 31 2010 12:24 fulmetljaket wrote:
Show nested quote +
On March 31 2010 12:19 ilnp wrote:
Who at Blizzard decided that sensor towers should show the enemy what they cover? Is there a point to designing something and then making it as completely useless as possible? Let's see -- I can't build a sensor tower anywhere that's not in my sphere of protection, because my opponent will see it on the minimap and then just go kill it. I can't build a sensor tower near an expansion that my opponent hasn't scouted yet or I'll tip him off that that expansion is there.

How about lowering their radius and making them secret?

While we're at it, Terran's detection sucks, how about stripping detection from missile turrets and putting it on the sensor tower, so Terran gets a detection option that's not nearly a carbon copy of the other races defensive structures, and Terran gets a much needed boost in scouting which is also novel, since you can see troop movements but not what they have.

It's really fun to stare at an observer following around my units and knowing that it costs more money to kill it than it does to make another one.


what league are you in?


Are you trying to talk shit to Dudey?
JoeCrow
Profile Joined March 2010
United States167 Posts
March 31 2010 03:26 GMT
#13
Its still tactically useful. Just because your opponent knows its there doesn't mean he can always avoid it. If you put one on the easiest route to your base then it works as a psychological deterrent, encouraging them to attack from other( more defended/difficult routes).
nik_0_0
Profile Joined March 2010
Canada82 Posts
March 31 2010 03:27 GMT
#14
First off, I entirely disagree with taking detection off missile turrets and putting it on Sensor towers, especially with the 150/150 cost of towers.

However, you are definitely spot on with casting that 270 mineral spell to kill the 50/100 Observer, although it is probably ok to do so as long as you are not mineral blocked since 100 gas is pretty key early on.

Finally, I really hope that they would lower radius and make them not broadcast their radius (which doesnt even make SENSE btw). If that is kept then I'd like to see Overseer sight range (which seems to be HUGE) and maybe they could make observers super shiny...

At least take the radius off the minimap Blizzard, it makes its soo easy to find and kill, especially if we dont put it, as you said it "in my sphere of protection"!

Interesting idea!
Eh?
FREEloss_ca
Profile Blog Joined December 2008
Canada603 Posts
March 31 2010 03:30 GMT
#15
Terran has enough detection. The Sensory tower is just there as an added bonus; like stated, to catch flanks, drops, and to alert you when Roaches, Infestors and DT's are sneaking towards your army.
"Starcraft...It just echos brilliance and manliness." - Tasteless
SarcasticOne
Profile Joined March 2010
Australia213 Posts
March 31 2010 03:30 GMT
#16
On March 31 2010 12:22 ViruX wrote:
Show nested quote +
On March 31 2010 12:21 xnub wrote:
i like the Sensor tower /shrug only thing i would like to see change is price and maybe make it so that a tank can shoot the red dots if they are in range : P

Hate having to have spotters for the Def tanks hehe


I heard that already happens


it does =)

and i love sensor towers! 1-2 of them gives me a heap of vision, i also love placing them in the gold mineral patch in metropalis, nearest to me... does a fantastic job of scouting!
mOnion
Profile Blog Joined August 2009
United States5657 Posts
March 31 2010 03:30 GMT
#17
its a good deterance. walking or flying over that circumference is like fuuuuuck this better be fast or im get bopped in the face.

its a really cool mechanic i think.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
lepape
Profile Joined November 2005
Canada557 Posts
March 31 2010 03:30 GMT
#18
Sensor tower is perfectly fine as it is.
xnub
Profile Joined August 2009
Canada610 Posts
Last Edited: 2010-03-31 03:32:23
March 31 2010 03:31 GMT
#19
On March 31 2010 12:22 FREEloss_ca wrote:
Scanner
Raven
Missle Turret
Sensory Tower

Therefore: Terran detection sucks?

Get out.

While we're at it, lets compare:

Zerg:
Overseer (Costs 150 minerals/100 gas) is squishy, requires Lair
Spore Crawler...

Protoss:
Observers
Photon Cannons

Terran has twice as much detection as the other races; most of which is more easily accessible.


Sensory Tower - is not Detection
Scanner - have to give up what was it 300 - 400 min for 1 scan
Raven - 100 min 200 gas and late tech nuff said
Missle turrent - stactic Def with sort range that can only hit air

ps hideing Sensory Tower in corners where they are hard to see is fun lol
Loving the beta !! Weeeeeeee
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
March 31 2010 03:34 GMT
#20
At first I didn't know my enemy can see the radius of my sensor tower, so I liked then, but I wondered how they always knew where they were and how they were able to find and kill them so easily. I like the idea of reducing the radius but keeping the vision only to the Terran. I think the missile turret is just fine as it is though.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
LiuLi Cup
11:00
Group D
Cure vs ClassicLIVE!
RotterdaM1385
TKL 324
IndyStarCraft 299
BRAT_OK 176
Rex166
IntoTheiNu 21
Liquipedia
Escore
10:00
Ro32
Action vs JaedongLIVE!
EscoreOfficial0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1385
TKL 324
IndyStarCraft 299
BRAT_OK 176
Rex 166
ProTech135
StarCraft: Brood War
Rain 4424
PianO 1221
Jaedong 885
Hyuk 541
Snow 461
actioN 391
Zeus 322
Soulkey 282
firebathero 273
Rush 187
[ Show more ]
Barracks 155
Sea.KH 104
Hm[arnc] 94
Aegong 62
Leta 60
[sc1f]eonzerg 48
ToSsGirL 38
soO 35
Noble 29
sSak 26
scan(afreeca) 25
Backho 23
Nal_rA 20
JulyZerg 19
Terrorterran 18
zelot 13
ajuk12(nOOB) 11
Rock 10
Sacsri 10
GoRush 9
Britney 0
Dota 2
Gorgc4817
singsing2639
qojqva1969
XcaliburYe137
420jenkins75
Counter-Strike
allub124
Super Smash Bros
Mew2King55
Heroes of the Storm
Khaldor172
Other Games
gofns16863
hiko446
crisheroes403
Happy347
Sick141
djWHEAT45
KnowMe40
ArmadaUGS30
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco300
• FirePhoenix4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3495
• Jankos1761
• TFBlade835
Upcoming Events
Big Brain Bouts
2h 44m
ByuN vs GgMaChine
Serral vs Jumy
RSL Revival
12h 44m
RSL Revival
17h 44m
LiuLi Cup
20h 44m
uThermal 2v2 Circuit
21h 44m
RSL Revival
1d 3h
Replay Cast
1d 9h
Sparkling Tuna Cup
1d 19h
LiuLi Cup
1d 20h
Replay Cast
2 days
[ Show More ]
Replay Cast
2 days
LiuLi Cup
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
OSC
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
The PondCast
5 days
KCM Race Survival
5 days
WardiTV Winter Champion…
5 days
Replay Cast
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Escore Tournament S1: W8
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.