Sensor tower - Page 6
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Frenzied_Tank
Germany100 Posts
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BentoBox
Canada303 Posts
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Louder
United States2276 Posts
On March 31 2010 12:22 FREEloss_ca wrote: Scanner Raven Missle Turret Sensory Tower Therefore: Terran detection sucks? Get out. While we're at it, lets compare: Zerg: Overseer (Costs 150 minerals/100 gas) is squishy, requires Lair Spore Crawler... Protoss: Observers Photon Cannons Terran has twice as much detection as the other races; most of which is more easily accessible. Sensor tower isn't a detector and you can't use scan at all early game or you get owned economically. Mules just catch you up, they don't give you an edge. Ravens are tier 3 tech. Observers are cheap and cloaked. Overseers are too fast to kill if you get overlord speed, so being squishy is irrelevant. | ||
RPGabe
United States192 Posts
Trying to solve that problem with the Sensor Tower is kinda silly though - it's a defensive structure. The fact that the opponent can see the radius is actually something you can use to your advantage - you're giving them incentive to avoid that area. Gretorp puts these near his expansions all the time in TvZ because it keeps Mutas away, and they let him keep his army further away from the 'center' spot between bases. He can lean more in one direction than another. My only gripe with Sensor Towers is that they cost a lot. I'd like to see them cost a little less gas or minerals, like 25 less in either category. If Terran detection is too weak, another idea might be to add a second type of scan to the Orbital Command Center that only costs 25 energy, doesn't give vision, and just decloaks units in that area for a short time. Don't forget ghost emp too, which is mostly used for hating on DT's. There's no reason to build it against Banshees, and you aren't going to randomly guess where the burrowed banelings are with a 2 radius emp. | ||
NicolBolas
United States1388 Posts
On April 02 2010 01:21 MidKnight wrote: I doubt that is the attitude we are supposed to have in a competitive game. I'm sure blizzard wouldn't mind buffing underused (useless) units like scouts, but they just don't want to mess anything up since SC1 is pretty big in Korea, you know.. My opinion is that if something is in a game it should be used at least once every 10 games by competitive players. If it's not good enough to be used, why force this stupid "hey, we have soo many units and cool abilities in this game, too bad half of them are unusable at high levels" gimmick? Just remove it, it wastes space. First of all, it's just one building. It is not "half of them" or anything even remotely close to that. It's one. No need for the hyperbole. Second, so? If there are "noob" buildings or units, how does that hurt competitive play? It "wastes space," but since you're arguing for the removal of it, it's not like this space was going to be used by something, is it? | ||
Doomgaze
Sweden89 Posts
I'd like to see some kind of overhaul on the spells and when/how they are upgraded. | ||
El Caz
Panama48 Posts
Opponents attacking blindly get owned because the terran knows they're coming but those with a detector can see the tower's reach and plan ahead or against it. It also even makes some sense lore wise, what with detectors being sensitive units that can detect whatever it is the sensor tower is emitting to sense it's surroundings. Also, even if you can't see the exact location of the now unrevealed tower, once your detector lets you see the circular guideline of the tower's reach, you should be able to tell where the center of that circle is located. | ||
Jyvblamo
Canada13788 Posts
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MidKnight
Lithuania884 Posts
On April 02 2010 02:50 NicolBolas wrote: First of all, it's just one building. It is not "half of them" or anything even remotely close to that. It's one. No need for the hyperbole. Second, so? If there are "noob" buildings or units, how does that hurt competitive play? It "wastes space," but since you're arguing for the removal of it, it's not like this space was going to be used by something, is it? Well, this "some units are meant to be useless" is a bad way to balance games. In SC it happened and we simply got used to it. Doesn't mean that we just have to accept it as a norm if we can give suggestions to balance it out | ||
BabelFish
United States14 Posts
On April 02 2010 03:02 Doomgaze wrote: I find point defense drone ridiculously good against stalkers and marauders. One can significantly cut down the incoming damage long enough for your stimmed bio ball to rock him.I think the major issue with terran detection in general is that Raven is kinda bad and doesn't justify itself on the battlefield pre HSM. Maybe it's just me but I find all three spells kinda lame (though admittedly, HSM is ridiculously good). I'd like to see some kind of overhaul on the spells and when/how they are upgraded. | ||
cartoon]x
United States606 Posts
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BabelFish
United States14 Posts
On April 02 2010 05:14 cartoon]x wrote: Yes they can be destroyed, but the range is good enough that you can place them down behind your bio ball, forcing your opponent to run through your fire line to get to them.You can target those drones, can't you? Yeah, it would make the tower alot more fun if you couldnt see it on the map. As far as the sensor tower goes, I'd rather the opponents not be able to see the tower's range until they have seen the tower itself. That way, once you know it's there, you don't have to memorize the screen-and-a-half range, but you can still hide the things for sneaky forewarning. | ||
TerranUp16
United States88 Posts
On April 02 2010 03:02 Doomgaze wrote: I think the major issue with terran detection in general is that Raven is kinda bad and doesn't justify itself on the battlefield pre HSM. Maybe it's just me but I find all three spells kinda lame (though admittedly, HSM is ridiculously good). I'd like to see some kind of overhaul on the spells and when/how they are upgraded. Wait, wut? Auto-Turrets don't do a ton of damage (although they still do quite a bit), but their massive utility is that they are treated as structures and they solidly block the grid space they occupy. Just a few Ravens can go a long way towards keeping enemy units out of range of your Siege Tanks. Not to mention Point Defense Drones easily turn the tides of battle between Vikings and mass Mutas and plenty of other battles as well. Kinda interesting that with HSM, Blizzard gave us a more general-purpose Irradiate (although in some ways I still prefer proper Irradiate) while with Point Defense Drones Blizzard gave us a more situational D-Matrix (but it affects more than one unit). On April 02 2010 04:31 Jyvblamo wrote: IMO, the sensor tower as a concept hurts the game, since it makes harass a lot harder to pull off. We have few enough econ harassment drops in the game as it is, and the sensor tower isn't making it any easier. In that case, Nydus Worms hurt the game because they aren't harass, but rather an extremely sneaky and relatively easy way to get an entire Zerg army into the back of an opponent's base. As such, to combat them it becomes mandatory that all races be able to respond quickly to such an insane threat (as noted before, Zerg have creep bonuses and ofc their own Nyduses while Protoss have Warp Gates; Terran have pretty much nothing except Sensor Towers to offer a chance to preemptively kill anything that has a chance of getting sight to spawn a Nydus or to at least alert the Terran player as soon as possible that a Nydus is coming up to allow Vikings to be landed to kill it before 20 seconds or whatever). | ||
FREEloss_ca
Canada603 Posts
On April 01 2010 18:54 EximoSua2 wrote: Also: Sensor towers don't detect, so you should figure that out before "disagreeing". They don't reveal cloaked or burrowed units, but they detect the location and movements of every fucking enemy unit on the map, including cloaked and burrowed units; so therefor the entire element of suprise is gone; they might as well not be cloaked or burrowed..... Therefore, they're a form of detection. | ||
USn
United States376 Posts
On April 01 2010 12:19 BentoBox wrote: It's also fairly naive to rely on current trends as foundation for absolutism. There's no 'absolutism' in what I said. | ||
Angra
United States2652 Posts
I wouldn't mind making the radius smaller and having them not be seen by the opponent though. | ||
BentoBox
Canada303 Posts
And so your anecdotal evidence was totally meaningless. Frankly, arguing with people who choose to let others do the work for them is tiring. Thank you for posting. | ||
ShadowDrgn
United States2497 Posts
On April 02 2010 06:18 FREEloss_ca wrote: They don't reveal cloaked or burrowed units, but they detect the location and movements of every fucking enemy unit on the map, including cloaked and burrowed units; so therefor the entire element of suprise is gone; they might as well not be cloaked or burrowed..... Therefore, they're a form of detection. You're wrong about that too. | ||
stockton
United States128 Posts
"here's 100 minerals and 8 supply of mine. enjoy" | ||
Doomgaze
Sweden89 Posts
As opposed to "here's 270 minerals of mine. enjoy"? :D | ||
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