• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:46
CEST 22:46
KST 05:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments1[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes124BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
Team TLMC #5 - Finalists & Open Tournaments StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues
Tourneys
KSL Week 80 Stellar Fest StarCraft Evolution League (SC Evo Biweekly) RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BW General Discussion Diplomacy, Cosmonarchy Edition ASL20 General Discussion Soulkey on ASL S20 ASL TICKET LIVE help! :D
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Borderlands 3 Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1824 users

Sensor tower - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 Next All
Frenzied_Tank
Profile Joined October 2009
Germany100 Posts
April 01 2010 16:32 GMT
#101
Which would still make it not transportable.
BentoBox
Profile Joined November 2009
Canada303 Posts
April 01 2010 16:37 GMT
#102
But you can still drop them and build sensor towers in places unreachable by ground units...
Only dead fish swim with the stream
Louder
Profile Blog Joined September 2002
United States2276 Posts
April 01 2010 16:38 GMT
#103
On March 31 2010 12:22 FREEloss_ca wrote:
Scanner
Raven
Missle Turret
Sensory Tower

Therefore: Terran detection sucks?

Get out.

While we're at it, lets compare:

Zerg:
Overseer (Costs 150 minerals/100 gas) is squishy, requires Lair
Spore Crawler...

Protoss:
Observers
Photon Cannons

Terran has twice as much detection as the other races; most of which is more easily accessible.


Sensor tower isn't a detector and you can't use scan at all early game or you get owned economically. Mules just catch you up, they don't give you an edge. Ravens are tier 3 tech.

Observers are cheap and cloaked. Overseers are too fast to kill if you get overlord speed, so being squishy is irrelevant.
RPGabe
Profile Joined January 2010
United States192 Posts
April 01 2010 17:30 GMT
#104
Detection is definitely a Terran weakness. Threatening to use cloaked units actually requires a significant mineral investment from the Terran to defend himself, not including what they have to do if they want to attack.

Trying to solve that problem with the Sensor Tower is kinda silly though - it's a defensive structure. The fact that the opponent can see the radius is actually something you can use to your advantage - you're giving them incentive to avoid that area.

Gretorp puts these near his expansions all the time in TvZ because it keeps Mutas away, and they let him keep his army further away from the 'center' spot between bases. He can lean more in one direction than another.

My only gripe with Sensor Towers is that they cost a lot. I'd like to see them cost a little less gas or minerals, like 25 less in either category.

If Terran detection is too weak, another idea might be to add a second type of scan to the Orbital Command Center that only costs 25 energy, doesn't give vision, and just decloaks units in that area for a short time. Don't forget ghost emp too, which is mostly used for hating on DT's. There's no reason to build it against Banshees, and you aren't going to randomly guess where the burrowed banelings are with a 2 radius emp.
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
April 01 2010 17:50 GMT
#105
On April 02 2010 01:21 MidKnight wrote:
Show nested quote +
On April 02 2010 01:06 PanoRaMa wrote:
Not gonna comment on Sensors specifically but frankly is it really the end of the world to have 1 or 2 units be considered "useless" by the competitive gaming scene? No one seems to really mind that Scouts are too expensive, ineffective in 99% of competitive BW games, and the same applied to Valkyries, Ghosts, etc. at one point in history. They will be used by the casual gamer and add a nice element of playability to the game, and then once in a while a "useless unit" will see action in a competitive game (like the rare nuke etc.), but for the most part there's already a wide selection of useable units per race for 1 or 2 useless ones not to matter.


I doubt that is the attitude we are supposed to have in a competitive game.
I'm sure blizzard wouldn't mind buffing underused (useless) units like scouts, but they just don't want to mess anything up since SC1 is pretty big in Korea, you know..

My opinion is that if something is in a game it should be used at least once every 10 games by competitive players.

If it's not good enough to be used, why force this stupid "hey, we have soo many units and cool abilities in this game, too bad half of them are unusable at high levels" gimmick?
Just remove it, it wastes space.


First of all, it's just one building. It is not "half of them" or anything even remotely close to that. It's one. No need for the hyperbole.

Second, so? If there are "noob" buildings or units, how does that hurt competitive play? It "wastes space," but since you're arguing for the removal of it, it's not like this space was going to be used by something, is it?
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Doomgaze
Profile Joined March 2010
Sweden89 Posts
Last Edited: 2010-04-01 18:03:15
April 01 2010 18:02 GMT
#106
I think the major issue with terran detection in general is that Raven is kinda bad and doesn't justify itself on the battlefield pre HSM. Maybe it's just me but I find all three spells kinda lame (though admittedly, HSM is ridiculously good).

I'd like to see some kind of overhaul on the spells and when/how they are upgraded.
El Caz
Profile Joined April 2010
Panama48 Posts
April 01 2010 19:15 GMT
#107
How about leaving the sensor tower at the same price it is, not let it reveal itself on the minimap and not let it's radius be seen on the map except if you bring a detector?

Opponents attacking blindly get owned because the terran knows they're coming but those with a detector can see the tower's reach and plan ahead or against it. It also even makes some sense lore wise, what with detectors being sensitive units that can detect whatever it is the sensor tower is emitting to sense it's surroundings.

Also, even if you can't see the exact location of the now unrevealed tower, once your detector lets you see the circular guideline of the tower's reach, you should be able to tell where the center of that circle is located.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 01 2010 19:31 GMT
#108
IMO, the sensor tower as a concept hurts the game, since it makes harass a lot harder to pull off. We have few enough econ harassment drops in the game as it is, and the sensor tower isn't making it any easier.
MidKnight
Profile Joined December 2008
Lithuania884 Posts
April 01 2010 19:40 GMT
#109
On April 02 2010 02:50 NicolBolas wrote:
Show nested quote +
On April 02 2010 01:21 MidKnight wrote:
On April 02 2010 01:06 PanoRaMa wrote:
Not gonna comment on Sensors specifically but frankly is it really the end of the world to have 1 or 2 units be considered "useless" by the competitive gaming scene? No one seems to really mind that Scouts are too expensive, ineffective in 99% of competitive BW games, and the same applied to Valkyries, Ghosts, etc. at one point in history. They will be used by the casual gamer and add a nice element of playability to the game, and then once in a while a "useless unit" will see action in a competitive game (like the rare nuke etc.), but for the most part there's already a wide selection of useable units per race for 1 or 2 useless ones not to matter.


I doubt that is the attitude we are supposed to have in a competitive game.
I'm sure blizzard wouldn't mind buffing underused (useless) units like scouts, but they just don't want to mess anything up since SC1 is pretty big in Korea, you know..

My opinion is that if something is in a game it should be used at least once every 10 games by competitive players.

If it's not good enough to be used, why force this stupid "hey, we have soo many units and cool abilities in this game, too bad half of them are unusable at high levels" gimmick?
Just remove it, it wastes space.


First of all, it's just one building. It is not "half of them" or anything even remotely close to that. It's one. No need for the hyperbole.

Second, so? If there are "noob" buildings or units, how does that hurt competitive play? It "wastes space," but since you're arguing for the removal of it, it's not like this space was going to be used by something, is it?


Well, this "some units are meant to be useless" is a bad way to balance games.
In SC it happened and we simply got used to it.
Doesn't mean that we just have to accept it as a norm if we can give suggestions to balance it out
BabelFish
Profile Joined March 2010
United States14 Posts
April 01 2010 20:12 GMT
#110
On April 02 2010 03:02 Doomgaze wrote:
I think the major issue with terran detection in general is that Raven is kinda bad and doesn't justify itself on the battlefield pre HSM. Maybe it's just me but I find all three spells kinda lame (though admittedly, HSM is ridiculously good).

I'd like to see some kind of overhaul on the spells and when/how they are upgraded.
I find point defense drone ridiculously good against stalkers and marauders. One can significantly cut down the incoming damage long enough for your stimmed bio ball to rock him.
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-04-01 20:15:01
April 01 2010 20:14 GMT
#111
You can target those drones, can't you? Yeah, it would make the tower alot more fun if you couldnt see it on the map.
It is not enough to conquer; one must learn to seduce.
BabelFish
Profile Joined March 2010
United States14 Posts
April 01 2010 20:22 GMT
#112
On April 02 2010 05:14 cartoon]x wrote:
You can target those drones, can't you? Yeah, it would make the tower alot more fun if you couldnt see it on the map.
Yes they can be destroyed, but the range is good enough that you can place them down behind your bio ball, forcing your opponent to run through your fire line to get to them.

As far as the sensor tower goes, I'd rather the opponents not be able to see the tower's range until they have seen the tower itself. That way, once you know it's there, you don't have to memorize the screen-and-a-half range, but you can still hide the things for sneaky forewarning.
TerranUp16
Profile Joined March 2010
United States88 Posts
April 01 2010 20:51 GMT
#113
On April 02 2010 03:02 Doomgaze wrote:
I think the major issue with terran detection in general is that Raven is kinda bad and doesn't justify itself on the battlefield pre HSM. Maybe it's just me but I find all three spells kinda lame (though admittedly, HSM is ridiculously good).

I'd like to see some kind of overhaul on the spells and when/how they are upgraded.


Wait, wut? Auto-Turrets don't do a ton of damage (although they still do quite a bit), but their massive utility is that they are treated as structures and they solidly block the grid space they occupy. Just a few Ravens can go a long way towards keeping enemy units out of range of your Siege Tanks.

Not to mention Point Defense Drones easily turn the tides of battle between Vikings and mass Mutas and plenty of other battles as well.

Kinda interesting that with HSM, Blizzard gave us a more general-purpose Irradiate (although in some ways I still prefer proper Irradiate) while with Point Defense Drones Blizzard gave us a more situational D-Matrix (but it affects more than one unit).

On April 02 2010 04:31 Jyvblamo wrote:
IMO, the sensor tower as a concept hurts the game, since it makes harass a lot harder to pull off. We have few enough econ harassment drops in the game as it is, and the sensor tower isn't making it any easier.


In that case, Nydus Worms hurt the game because they aren't harass, but rather an extremely sneaky and relatively easy way to get an entire Zerg army into the back of an opponent's base. As such, to combat them it becomes mandatory that all races be able to respond quickly to such an insane threat (as noted before, Zerg have creep bonuses and ofc their own Nyduses while Protoss have Warp Gates; Terran have pretty much nothing except Sensor Towers to offer a chance to preemptively kill anything that has a chance of getting sight to spawn a Nydus or to at least alert the Terran player as soon as possible that a Nydus is coming up to allow Vikings to be landed to kill it before 20 seconds or whatever).
Orders, Sir! Ready to roll out!
FREEloss_ca
Profile Blog Joined December 2008
Canada603 Posts
April 01 2010 21:18 GMT
#114
On April 01 2010 18:54 EximoSua2 wrote:
Show nested quote +
On April 01 2010 18:37 FREEloss_ca wrote:
On April 01 2010 09:04 Jin wrote:
On March 31 2010 12:22 FREEloss_ca wrote:
Scanner
Raven
Missle Turret
Sensory Tower

Therefore: Terran detection sucks?

Get out.

While we're at it, lets compare:

Zerg:
Overseer (Costs 150 minerals/100 gas) is squishy, requires Lair
Spore Crawler...

Protoss:
Observers
Photon Cannons

Terran has twice as much detection as the other races; most of which is more easily accessible.


Attacking legendary posters is an easy way to get banned. Nice to see an ilnp post after who knows how many years.



How did I attack him? Legendary or not, this is a forum; if I disagree with someone and have my own opinion, I'm going to post it; you know, for the sake of...discussion?


Also: Sensor towers don't detect, so you should figure that out before "disagreeing".


They don't reveal cloaked or burrowed units, but they detect the location and movements of every fucking enemy unit on the map, including cloaked and burrowed units; so therefor the entire element of suprise is gone; they might as well not be cloaked or burrowed.....

Therefore, they're a form of detection.
"Starcraft...It just echos brilliance and manliness." - Tasteless
USn
Profile Joined March 2010
United States376 Posts
April 01 2010 23:33 GMT
#115
On April 01 2010 12:19 BentoBox wrote:
It's also fairly naive to rely on current trends as foundation for absolutism.


There's no 'absolutism' in what I said.
Angra
Profile Blog Joined May 2009
United States2652 Posts
April 01 2010 23:41 GMT
#116
I like putting up sensor towers to cover bases when I push out to see counterattacks or harassment coming super early.. every once in awhile I'll build a few across the map also while I'm pushing because even though they can see them, you can see his troop movement also while they're up which is pretty nice.

I wouldn't mind making the radius smaller and having them not be seen by the opponent though.
BentoBox
Profile Joined November 2009
Canada303 Posts
Last Edited: 2010-04-02 05:22:53
April 02 2010 05:20 GMT
#117
On April 02 2010 08:33 USn wrote:
Show nested quote +
On April 01 2010 12:19 BentoBox wrote:
It's also fairly naive to rely on current trends as foundation for absolutism.


There's no 'absolutism' in what I said.


And so your anecdotal evidence was totally meaningless.

Frankly, arguing with people who choose to let others do the work for them is tiring.

Thank you for posting.
Only dead fish swim with the stream
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
April 02 2010 05:36 GMT
#118
On April 02 2010 06:18 FREEloss_ca wrote:
Show nested quote +
On April 01 2010 18:54 EximoSua2 wrote:
On April 01 2010 18:37 FREEloss_ca wrote:
On April 01 2010 09:04 Jin wrote:
On March 31 2010 12:22 FREEloss_ca wrote:
Scanner
Raven
Missle Turret
Sensory Tower

Therefore: Terran detection sucks?

Get out.

While we're at it, lets compare:

Zerg:
Overseer (Costs 150 minerals/100 gas) is squishy, requires Lair
Spore Crawler...

Protoss:
Observers
Photon Cannons

Terran has twice as much detection as the other races; most of which is more easily accessible.


Attacking legendary posters is an easy way to get banned. Nice to see an ilnp post after who knows how many years.



How did I attack him? Legendary or not, this is a forum; if I disagree with someone and have my own opinion, I'm going to post it; you know, for the sake of...discussion?


Also: Sensor towers don't detect, so you should figure that out before "disagreeing".


They don't reveal cloaked or burrowed units, but they detect the location and movements of every fucking enemy unit on the map, including cloaked and burrowed units; so therefor the entire element of suprise is gone; they might as well not be cloaked or burrowed.....

Therefore, they're a form of detection.


You're wrong about that too.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
stockton
Profile Joined March 2010
United States128 Posts
April 02 2010 06:00 GMT
#119
sensor tower is fine. just be glad you don't have to throw away an overlord every game you play against terran just to know if he is going banshees or not. ugh.

"here's 100 minerals and 8 supply of mine. enjoy"
Doomgaze
Profile Joined March 2010
Sweden89 Posts
April 02 2010 07:00 GMT
#120
^
As opposed to "here's 270 minerals of mine. enjoy"? :D
Prev 1 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 330
IndyStarCraft 151
ZombieGrub94
JuggernautJason70
Nathanias 10
StarCraft: Brood War
Britney 14895
Dewaltoss 106
PianO 38
Shine 34
soO 28
HiyA 9
Dota 2
NeuroSwarm83
Counter-Strike
fl0m1329
Fnx 1120
Other Games
tarik_tv8323
summit1g5288
FrodaN4711
Grubby2818
gofns2075
ToD276
RotterdaM244
Hui .163
KnowMe96
C9.Mang096
TKL 85
XaKoH 66
Trikslyr61
ViBE29
PPMD27
Chillindude19
Sick11
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 47
• Sammyuel 18
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• 80smullet 32
• FirePhoenix19
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis4729
• Doublelift3318
Other Games
• imaqtpie964
• Scarra793
• WagamamaTV298
• Shiphtur199
Upcoming Events
Korean StarCraft League
6h 14m
BSL Open LAN 2025 - War…
11h 14m
RSL Revival
13h 14m
Reynor vs Cure
TBD vs Zoun
OSC
1d
BSL Open LAN 2025 - War…
1d 11h
RSL Revival
1d 13h
Classic vs TBD
Online Event
1d 19h
Wardi Open
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
LiuLi Cup
4 days
The PondCast
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.