• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:17
CEST 07:17
KST 14:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy14ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research7Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Behind the scenes footage of ASL21 Group E BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Build Order Practice Maps Pros React To: SoulKey vs Ample
Tourneys
[ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM [ASL21] Ro24 Group E [ASL21] Ro24 Group D
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10587 users

Sensor tower - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 Next All
Frenzied_Tank
Profile Joined October 2009
Germany100 Posts
April 01 2010 16:32 GMT
#101
Which would still make it not transportable.
BentoBox
Profile Joined November 2009
Canada303 Posts
April 01 2010 16:37 GMT
#102
But you can still drop them and build sensor towers in places unreachable by ground units...
Only dead fish swim with the stream
Louder
Profile Blog Joined September 2002
United States2276 Posts
April 01 2010 16:38 GMT
#103
On March 31 2010 12:22 FREEloss_ca wrote:
Scanner
Raven
Missle Turret
Sensory Tower

Therefore: Terran detection sucks?

Get out.

While we're at it, lets compare:

Zerg:
Overseer (Costs 150 minerals/100 gas) is squishy, requires Lair
Spore Crawler...

Protoss:
Observers
Photon Cannons

Terran has twice as much detection as the other races; most of which is more easily accessible.


Sensor tower isn't a detector and you can't use scan at all early game or you get owned economically. Mules just catch you up, they don't give you an edge. Ravens are tier 3 tech.

Observers are cheap and cloaked. Overseers are too fast to kill if you get overlord speed, so being squishy is irrelevant.
RPGabe
Profile Joined January 2010
United States192 Posts
April 01 2010 17:30 GMT
#104
Detection is definitely a Terran weakness. Threatening to use cloaked units actually requires a significant mineral investment from the Terran to defend himself, not including what they have to do if they want to attack.

Trying to solve that problem with the Sensor Tower is kinda silly though - it's a defensive structure. The fact that the opponent can see the radius is actually something you can use to your advantage - you're giving them incentive to avoid that area.

Gretorp puts these near his expansions all the time in TvZ because it keeps Mutas away, and they let him keep his army further away from the 'center' spot between bases. He can lean more in one direction than another.

My only gripe with Sensor Towers is that they cost a lot. I'd like to see them cost a little less gas or minerals, like 25 less in either category.

If Terran detection is too weak, another idea might be to add a second type of scan to the Orbital Command Center that only costs 25 energy, doesn't give vision, and just decloaks units in that area for a short time. Don't forget ghost emp too, which is mostly used for hating on DT's. There's no reason to build it against Banshees, and you aren't going to randomly guess where the burrowed banelings are with a 2 radius emp.
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
April 01 2010 17:50 GMT
#105
On April 02 2010 01:21 MidKnight wrote:
Show nested quote +
On April 02 2010 01:06 PanoRaMa wrote:
Not gonna comment on Sensors specifically but frankly is it really the end of the world to have 1 or 2 units be considered "useless" by the competitive gaming scene? No one seems to really mind that Scouts are too expensive, ineffective in 99% of competitive BW games, and the same applied to Valkyries, Ghosts, etc. at one point in history. They will be used by the casual gamer and add a nice element of playability to the game, and then once in a while a "useless unit" will see action in a competitive game (like the rare nuke etc.), but for the most part there's already a wide selection of useable units per race for 1 or 2 useless ones not to matter.


I doubt that is the attitude we are supposed to have in a competitive game.
I'm sure blizzard wouldn't mind buffing underused (useless) units like scouts, but they just don't want to mess anything up since SC1 is pretty big in Korea, you know..

My opinion is that if something is in a game it should be used at least once every 10 games by competitive players.

If it's not good enough to be used, why force this stupid "hey, we have soo many units and cool abilities in this game, too bad half of them are unusable at high levels" gimmick?
Just remove it, it wastes space.


First of all, it's just one building. It is not "half of them" or anything even remotely close to that. It's one. No need for the hyperbole.

Second, so? If there are "noob" buildings or units, how does that hurt competitive play? It "wastes space," but since you're arguing for the removal of it, it's not like this space was going to be used by something, is it?
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Doomgaze
Profile Joined March 2010
Sweden89 Posts
Last Edited: 2010-04-01 18:03:15
April 01 2010 18:02 GMT
#106
I think the major issue with terran detection in general is that Raven is kinda bad and doesn't justify itself on the battlefield pre HSM. Maybe it's just me but I find all three spells kinda lame (though admittedly, HSM is ridiculously good).

I'd like to see some kind of overhaul on the spells and when/how they are upgraded.
El Caz
Profile Joined April 2010
Panama48 Posts
April 01 2010 19:15 GMT
#107
How about leaving the sensor tower at the same price it is, not let it reveal itself on the minimap and not let it's radius be seen on the map except if you bring a detector?

Opponents attacking blindly get owned because the terran knows they're coming but those with a detector can see the tower's reach and plan ahead or against it. It also even makes some sense lore wise, what with detectors being sensitive units that can detect whatever it is the sensor tower is emitting to sense it's surroundings.

Also, even if you can't see the exact location of the now unrevealed tower, once your detector lets you see the circular guideline of the tower's reach, you should be able to tell where the center of that circle is located.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 01 2010 19:31 GMT
#108
IMO, the sensor tower as a concept hurts the game, since it makes harass a lot harder to pull off. We have few enough econ harassment drops in the game as it is, and the sensor tower isn't making it any easier.
MidKnight
Profile Joined December 2008
Lithuania884 Posts
April 01 2010 19:40 GMT
#109
On April 02 2010 02:50 NicolBolas wrote:
Show nested quote +
On April 02 2010 01:21 MidKnight wrote:
On April 02 2010 01:06 PanoRaMa wrote:
Not gonna comment on Sensors specifically but frankly is it really the end of the world to have 1 or 2 units be considered "useless" by the competitive gaming scene? No one seems to really mind that Scouts are too expensive, ineffective in 99% of competitive BW games, and the same applied to Valkyries, Ghosts, etc. at one point in history. They will be used by the casual gamer and add a nice element of playability to the game, and then once in a while a "useless unit" will see action in a competitive game (like the rare nuke etc.), but for the most part there's already a wide selection of useable units per race for 1 or 2 useless ones not to matter.


I doubt that is the attitude we are supposed to have in a competitive game.
I'm sure blizzard wouldn't mind buffing underused (useless) units like scouts, but they just don't want to mess anything up since SC1 is pretty big in Korea, you know..

My opinion is that if something is in a game it should be used at least once every 10 games by competitive players.

If it's not good enough to be used, why force this stupid "hey, we have soo many units and cool abilities in this game, too bad half of them are unusable at high levels" gimmick?
Just remove it, it wastes space.


First of all, it's just one building. It is not "half of them" or anything even remotely close to that. It's one. No need for the hyperbole.

Second, so? If there are "noob" buildings or units, how does that hurt competitive play? It "wastes space," but since you're arguing for the removal of it, it's not like this space was going to be used by something, is it?


Well, this "some units are meant to be useless" is a bad way to balance games.
In SC it happened and we simply got used to it.
Doesn't mean that we just have to accept it as a norm if we can give suggestions to balance it out
BabelFish
Profile Joined March 2010
United States14 Posts
April 01 2010 20:12 GMT
#110
On April 02 2010 03:02 Doomgaze wrote:
I think the major issue with terran detection in general is that Raven is kinda bad and doesn't justify itself on the battlefield pre HSM. Maybe it's just me but I find all three spells kinda lame (though admittedly, HSM is ridiculously good).

I'd like to see some kind of overhaul on the spells and when/how they are upgraded.
I find point defense drone ridiculously good against stalkers and marauders. One can significantly cut down the incoming damage long enough for your stimmed bio ball to rock him.
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-04-01 20:15:01
April 01 2010 20:14 GMT
#111
You can target those drones, can't you? Yeah, it would make the tower alot more fun if you couldnt see it on the map.
It is not enough to conquer; one must learn to seduce.
BabelFish
Profile Joined March 2010
United States14 Posts
April 01 2010 20:22 GMT
#112
On April 02 2010 05:14 cartoon]x wrote:
You can target those drones, can't you? Yeah, it would make the tower alot more fun if you couldnt see it on the map.
Yes they can be destroyed, but the range is good enough that you can place them down behind your bio ball, forcing your opponent to run through your fire line to get to them.

As far as the sensor tower goes, I'd rather the opponents not be able to see the tower's range until they have seen the tower itself. That way, once you know it's there, you don't have to memorize the screen-and-a-half range, but you can still hide the things for sneaky forewarning.
TerranUp16
Profile Joined March 2010
United States88 Posts
April 01 2010 20:51 GMT
#113
On April 02 2010 03:02 Doomgaze wrote:
I think the major issue with terran detection in general is that Raven is kinda bad and doesn't justify itself on the battlefield pre HSM. Maybe it's just me but I find all three spells kinda lame (though admittedly, HSM is ridiculously good).

I'd like to see some kind of overhaul on the spells and when/how they are upgraded.


Wait, wut? Auto-Turrets don't do a ton of damage (although they still do quite a bit), but their massive utility is that they are treated as structures and they solidly block the grid space they occupy. Just a few Ravens can go a long way towards keeping enemy units out of range of your Siege Tanks.

Not to mention Point Defense Drones easily turn the tides of battle between Vikings and mass Mutas and plenty of other battles as well.

Kinda interesting that with HSM, Blizzard gave us a more general-purpose Irradiate (although in some ways I still prefer proper Irradiate) while with Point Defense Drones Blizzard gave us a more situational D-Matrix (but it affects more than one unit).

On April 02 2010 04:31 Jyvblamo wrote:
IMO, the sensor tower as a concept hurts the game, since it makes harass a lot harder to pull off. We have few enough econ harassment drops in the game as it is, and the sensor tower isn't making it any easier.


In that case, Nydus Worms hurt the game because they aren't harass, but rather an extremely sneaky and relatively easy way to get an entire Zerg army into the back of an opponent's base. As such, to combat them it becomes mandatory that all races be able to respond quickly to such an insane threat (as noted before, Zerg have creep bonuses and ofc their own Nyduses while Protoss have Warp Gates; Terran have pretty much nothing except Sensor Towers to offer a chance to preemptively kill anything that has a chance of getting sight to spawn a Nydus or to at least alert the Terran player as soon as possible that a Nydus is coming up to allow Vikings to be landed to kill it before 20 seconds or whatever).
Orders, Sir! Ready to roll out!
FREEloss_ca
Profile Blog Joined December 2008
Canada603 Posts
April 01 2010 21:18 GMT
#114
On April 01 2010 18:54 EximoSua2 wrote:
Show nested quote +
On April 01 2010 18:37 FREEloss_ca wrote:
On April 01 2010 09:04 Jin wrote:
On March 31 2010 12:22 FREEloss_ca wrote:
Scanner
Raven
Missle Turret
Sensory Tower

Therefore: Terran detection sucks?

Get out.

While we're at it, lets compare:

Zerg:
Overseer (Costs 150 minerals/100 gas) is squishy, requires Lair
Spore Crawler...

Protoss:
Observers
Photon Cannons

Terran has twice as much detection as the other races; most of which is more easily accessible.


Attacking legendary posters is an easy way to get banned. Nice to see an ilnp post after who knows how many years.



How did I attack him? Legendary or not, this is a forum; if I disagree with someone and have my own opinion, I'm going to post it; you know, for the sake of...discussion?


Also: Sensor towers don't detect, so you should figure that out before "disagreeing".


They don't reveal cloaked or burrowed units, but they detect the location and movements of every fucking enemy unit on the map, including cloaked and burrowed units; so therefor the entire element of suprise is gone; they might as well not be cloaked or burrowed.....

Therefore, they're a form of detection.
"Starcraft...It just echos brilliance and manliness." - Tasteless
USn
Profile Joined March 2010
United States376 Posts
April 01 2010 23:33 GMT
#115
On April 01 2010 12:19 BentoBox wrote:
It's also fairly naive to rely on current trends as foundation for absolutism.


There's no 'absolutism' in what I said.
Angra
Profile Blog Joined May 2009
United States2652 Posts
April 01 2010 23:41 GMT
#116
I like putting up sensor towers to cover bases when I push out to see counterattacks or harassment coming super early.. every once in awhile I'll build a few across the map also while I'm pushing because even though they can see them, you can see his troop movement also while they're up which is pretty nice.

I wouldn't mind making the radius smaller and having them not be seen by the opponent though.
BentoBox
Profile Joined November 2009
Canada303 Posts
Last Edited: 2010-04-02 05:22:53
April 02 2010 05:20 GMT
#117
On April 02 2010 08:33 USn wrote:
Show nested quote +
On April 01 2010 12:19 BentoBox wrote:
It's also fairly naive to rely on current trends as foundation for absolutism.


There's no 'absolutism' in what I said.


And so your anecdotal evidence was totally meaningless.

Frankly, arguing with people who choose to let others do the work for them is tiring.

Thank you for posting.
Only dead fish swim with the stream
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
April 02 2010 05:36 GMT
#118
On April 02 2010 06:18 FREEloss_ca wrote:
Show nested quote +
On April 01 2010 18:54 EximoSua2 wrote:
On April 01 2010 18:37 FREEloss_ca wrote:
On April 01 2010 09:04 Jin wrote:
On March 31 2010 12:22 FREEloss_ca wrote:
Scanner
Raven
Missle Turret
Sensory Tower

Therefore: Terran detection sucks?

Get out.

While we're at it, lets compare:

Zerg:
Overseer (Costs 150 minerals/100 gas) is squishy, requires Lair
Spore Crawler...

Protoss:
Observers
Photon Cannons

Terran has twice as much detection as the other races; most of which is more easily accessible.


Attacking legendary posters is an easy way to get banned. Nice to see an ilnp post after who knows how many years.



How did I attack him? Legendary or not, this is a forum; if I disagree with someone and have my own opinion, I'm going to post it; you know, for the sake of...discussion?


Also: Sensor towers don't detect, so you should figure that out before "disagreeing".


They don't reveal cloaked or burrowed units, but they detect the location and movements of every fucking enemy unit on the map, including cloaked and burrowed units; so therefor the entire element of suprise is gone; they might as well not be cloaked or burrowed.....

Therefore, they're a form of detection.


You're wrong about that too.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
stockton
Profile Joined March 2010
United States128 Posts
April 02 2010 06:00 GMT
#119
sensor tower is fine. just be glad you don't have to throw away an overlord every game you play against terran just to know if he is going banshees or not. ugh.

"here's 100 minerals and 8 supply of mine. enjoy"
Doomgaze
Profile Joined March 2010
Sweden89 Posts
April 02 2010 07:00 GMT
#120
^
As opposed to "here's 270 minerals of mine. enjoy"? :D
Prev 1 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
PiGosaur Cup #66
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft530
StarCraft: Brood War
GuemChi 6109
Leta 655
-ZergGirl 78
scan(afreeca) 48
ZergMaN 46
Shuttle 18
Noble 17
Icarus 11
Dota 2
NeuroSwarm120
League of Legends
JimRising 717
Counter-Strike
Stewie2K621
Super Smash Bros
C9.Mang0579
Liquid`Ken6
Other Games
summit1g8443
PiGStarcraft106
RuFF_SC2100
Organizations
Other Games
gamesdonequick1172
BasetradeTV54
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH208
• practicex 31
• davetesta12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1091
• Stunt412
Upcoming Events
The PondCast
4h 44m
OSC
18h 44m
RSL Revival
1d 4h
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
1d 18h
RSL Revival
2 days
Maru vs MaxPax
BSL
2 days
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Afreeca Starleague
4 days
[ Show More ]
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-03-31
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.