Sensor tower - Page 4
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duckhunt
Canada311 Posts
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wintergt
Belgium1335 Posts
Oh and scanning to kill an observer >> mule, for so many reasons. | ||
Qikz
United Kingdom12021 Posts
On April 01 2010 00:05 duckhunt wrote: it really annoys me the way noobs talk about mules, they act like you HAVE TO use every mule asap or else you lose because you will get outmacrod LOL I personally feel my macro has gotten to be quite good, alot of the time I can't find room to mule later in the game because I'd much rather scan to check on the enemies army than get another 270 minerals when I'm not really starving for them. I've been going by Mule, Mule, Scan for the first three, then for the rest of the game, doing whatever I feel I need to do, like get a boost in minerals to expo or whatever. It's one of the main reasons I like Terran as we've got that choice to make, but yeah as I said I'm going to have to see how the Sensor tower affects how much I actually need to scan. | ||
DanceDance
226 Posts
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bendez
Canada283 Posts
On March 31 2010 12:22 FREEloss_ca wrote: Scanner Raven Missle Turret Sensory Tower Therefore: Terran detection sucks? Get out. While we're at it, lets compare: Zerg: Overseer (Costs 150 minerals/100 gas) is squishy, requires Lair Spore Crawler... Protoss: Observers Photon Cannons Terran has twice as much detection as the other races; most of which is more easily accessible. ^ This. And this guy put it nicely. I was about to insult your intelligence. | ||
USn
United States376 Posts
On March 31 2010 15:35 BentoBox wrote: The fact that a T player lost is also irrelevant . You're misusing your skepticism. The implication is that I've never seen a tournament terran who won build a sensor tower. | ||
BentoBox
Canada303 Posts
On April 01 2010 04:27 USn wrote: You're misusing your skepticism. The implication is that I've never seen a tournament terran who won build a sensor tower. Why you would even argue a correlation between the building of a S.Tower and a player's loss is beyond me. The tower provides information and denies harass. If Players choose not to build them, then they probably feel they have all their bases covered. That is all. | ||
Jin
Canada439 Posts
On March 31 2010 12:22 FREEloss_ca wrote: Scanner Raven Missle Turret Sensory Tower Therefore: Terran detection sucks? Get out. While we're at it, lets compare: Zerg: Overseer (Costs 150 minerals/100 gas) is squishy, requires Lair Spore Crawler... Protoss: Observers Photon Cannons Terran has twice as much detection as the other races; most of which is more easily accessible. Attacking legendary posters is an easy way to get banned. Nice to see an ilnp post after who knows how many years. | ||
Doc Daneeka
United States577 Posts
On March 31 2010 12:27 nik_0_0 wrote: Finally, I really hope that they would lower radius and make them not broadcast their radius (which doesnt even make SENSE btw) ever used a radar detector? | ||
brocoli
Brazil264 Posts
But there are a few more uses for sensor towers... if you place them in some inaccessable location that overlooks a main pathway, you'll get some good info on when your opponent is massing up an army/what units is he massing up (since you can identify them by speed and size). the problem is risking that 100 gas. If the sensor tower was not this expensive, then every terran would just spam them. | ||
Doc Daneeka
United States577 Posts
On April 01 2010 09:04 Jin wrote:Attacking legendary posters is an easy way to get banned. that hardly looks like an "attack" to me. is it really that easy to get banned on this board? | ||
AyeH
United States534 Posts
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Dark.Carnival
United States5095 Posts
On April 01 2010 09:12 G4T0R4D3 wrote: This is an off topic question but it still relates to sensor towers. What buildings/units do the other races have that do something similar like the sensor tower? Why did Blizzard decide to incorporate the sensor tower in with Terran? Was it due to zerg's ability to burrow underground (idk if sensor towers can detect burrowed movement) or cloaked units(idk this either). It can't see burrowed or cloaked units, but if a unit walks within range and than burrows, you will know where it burrowed. Why would zerg and protoss have a similar building? It's just another aspect that is distinctive to Terran, and fitting to have a building serve as radar. | ||
TerranUp16
United States88 Posts
On April 01 2010 09:12 G4T0R4D3 wrote: This is an off topic question but it still relates to sensor towers. What buildings/units do the other races have that do something similar like the sensor tower? Why did Blizzard decide to incorporate the sensor tower in with Terran? Was it due to zerg's ability to burrow underground (idk if sensor towers can detect burrowed movement) or cloaked units(idk this either). xDark hit part of this on the head in that it kinda makes sense for Terran from a storyline standpoint, but of course Blizzard seems to be rather more concerned about gameplay than that. In that department, the most obvious concern for Terran against Zerg and Protoss are Nydus Worms and Warp Prisms/Proxy Pylons, respectively. This is a bigger issue for Terran than for Zerg or Protoss as Z has the easily-spammable at a moment's notice Speedlings while P can warp in reinforcements via Warp Gates to the nearest Pylon. | ||
NicolBolas
United States1388 Posts
On April 01 2010 09:12 G4T0R4D3 wrote: This is an off topic question but it still relates to sensor towers. What buildings/units do the other races have that do something similar like the sensor tower? Why did Blizzard decide to incorporate the sensor tower in with Terran? Was it due to zerg's ability to burrow underground (idk if sensor towers can detect burrowed movement) or cloaked units(idk this either). Think about it. What is scan? It's the ability to see any location on the map with nothing more than 50 energy, and nobody can stop you. Seeing the map has always been a part of Terran play. What better to compliment a race that has the ability to reveal any spot on the map than to be able to see things without actually getting vision over them? The drawn radius is simply a balancing factor, allowing other races to see where this area of vision is. This is just like other races get to see where you're scanning. | ||
SirNeb
United States243 Posts
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Synwave
United States2803 Posts
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ilnp
Iceland1330 Posts
On April 01 2010 09:04 Jin wrote: Attacking legendary posters is an easy way to get banned. Nice to see an ilnp post after who knows how many years. dude my mom says meaner things to me on valentines day other than my clear ignorance as to the awesomeness of terran detection, does anyone else agree with me that the sensor tower showing it's net is totally stupid? | ||
SarcasticOne
Australia213 Posts
On April 01 2010 01:39 Qikz wrote: I personally feel my macro has gotten to be quite good, alot of the time I can't find room to mule later in the game because I'd much rather scan to check on the enemies army than get another 270 minerals when I'm not really starving for them. I've been going by Mule, Mule, Scan for the first three, then for the rest of the game, doing whatever I feel I need to do, like get a boost in minerals to expo or whatever. It's one of the main reasons I like Terran as we've got that choice to make, but yeah as I said I'm going to have to see how the Sensor tower affects how much I actually need to scan. i do that as well... although depends what buildings i see going up with my SCV, if it appears to be something nasty, i'll scan sooner... but i find i normally have my OC and first mule down before my SCV dies... if i see either mass gateway/rax or quick tech, i'll scan sooner =) | ||
USn
United States376 Posts
On April 01 2010 08:45 BentoBox wrote: Why you would even argue a correlation between the building of a S.Tower and a player's loss is beyond me. The tower provides information and denies harass. If Players choose not to build them, then they probably feel they have all their bases covered. That is all. No offense, but you're really misreading my post. It's naive to assume I mean building a sensor tower is actively causing a player's loss... but if building them doesn't provide an advantage then they are effectively the same thing since the same number of sensor towers will be built. Which is zero. There is demonstrably no correlation in tournament play between building a tower and winning. The burden of proof is on the person who advocates making them. EDIT: And what is your point about the optimal strategies not supporting towers? That's just pushing the issue back one step. If towers only work in bad strats that's supposed to mean something? | ||
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