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Sensor tower - Page 2

Forum Index > SC2 General
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Odds
Profile Joined May 2008
Canada1188 Posts
March 31 2010 03:36 GMT
#21
Sensor tower is fine except for the cost, I think. It just doesn't do enough to justify 150/150- not even close.
Odds.633, AM. Plat level currently. Would love more practice partners, add me, let's play!
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
March 31 2010 03:37 GMT
#22
Agree. I like the sensor tower, but as it gives its own game away, it is not worth the money.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
SarcasticOne
Profile Joined March 2010
Australia213 Posts
March 31 2010 03:38 GMT
#23
wait, it shows up on the oppositions radar?

that kinda sucks....
lepape
Profile Joined November 2005
Canada557 Posts
Last Edited: 2010-03-31 03:39:51
March 31 2010 03:39 GMT
#24
On March 31 2010 12:36 Odds wrote:
Sensor tower is fine except for the cost, I think. It just doesn't do enough to justify 150/150- not even close.


It's 125/100, cheaper than one tank. Totally worth it mid game.
ilnp
Profile Joined December 2002
Iceland1330 Posts
March 31 2010 03:41 GMT
#25
On March 31 2010 12:22 FREEloss_ca wrote:
Scanner
Raven
Missle Turret
Sensory Tower

Therefore: Terran detection sucks?

Get out.

While we're at it, lets compare:

Zerg:
Overseer (Costs 150 minerals/100 gas) is squishy, requires Lair
Spore Crawler...

Protoss:
Observers
Photon Cannons

Terran has twice as much detection as the other races; most of which is more easily accessible.


raven -- requires the second highest tech of the terran army second to BCs and costs 100-200 and takes a long time to build. lets compare this to the overseer which is like a half second to convert from an overlord if you have a lair, which everyone will by the time any cloaked unit comes out. going infantry? sorry, your medivacs are delayed because you are getting a raven. going mech? sorry, you have no gas.
missile turret -- great. 100 minerals. if you have two bases, prepare to plop down 600 minerals to cover them. now stay still until you get a raven
sensor tower -- doesnt detect, but shows you where to comsat or emp, which is a little bonus
comsat - its limited, AND costs you generally more money than that which you are actually killing as a result of the comsat.

you forgot emp

zerg spore crawlers move. you can build one per base and move it around as you need it.
overseers are ridiculously useful and are easy to get when you realize you need it
photon cannons can attack ground too
observers are cloaked, can move, and are amazingly awesome recon wise, come faster than ravens and are cheaper, and are part of a tech which is generally strong all the time.

to whoever asked: im in platnium. you'll notice in platnium (at least in divisions of mine and my friends) that the best terran players often have a high amount of losses compared to good players of other races. i personally would take this as solid evidence that matchups involving terran lend themselves to a lot more 'guesswork' and if you guess wrong, you lose, if you guess right, you win.

i like sensor towers too. i think they're cool, i'd like it if i spent the game with scvs in the trenches trying to hide sensor towers everywhere and my opponent forced to move around trying to find them. they're not cloaked, an scv has to go there to build it, and they're expensive (125/100), so there's a penalty if it dies
8===D~~
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
March 31 2010 03:50 GMT
#26
I liked sensor towers at first, or more importantly I liked the idea of them. The cost and fact the enemy can see the giant circle it produces, made me not too keen on making them. TvT and TvZ I might make one, to keep an eye for drops and overlords but that's about it. Reducing range and making it so the enemy can't see the detection radius would make it much nicer and give it more use. Reducing the cost would be nice too, since making one in the earlier stages of the game is usually not the best idea. Or make them salvageable.
@QxGDarkCell ._.
xnub
Profile Joined August 2009
Canada610 Posts
March 31 2010 04:00 GMT
#27
On March 31 2010 12:22 ViruX wrote:
Show nested quote +
On March 31 2010 12:21 xnub wrote:
i like the Sensor tower /shrug only thing i would like to see change is price and maybe make it so that a tank can shoot the red dots if they are in range : P

Hate having to have spotters for the Def tanks hehe


I heard that already happens



na i wish would be fucking cool
Loving the beta !! Weeeeeeee
mOnion
Profile Blog Joined August 2009
United States5657 Posts
March 31 2010 04:03 GMT
#28
On March 31 2010 12:39 lepape wrote:
Show nested quote +
On March 31 2010 12:36 Odds wrote:
Sensor tower is fine except for the cost, I think. It just doesn't do enough to justify 150/150- not even close.


It's 125/100, cheaper than one tank. Totally worth it mid game.


uh, what? you dont think 150/150 is reasonable for vision of esentially half the map?

that is super understandable. its like you get all the benefits of map control without actually having map control ^_^ so cool.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-03-31 04:06:10
March 31 2010 04:04 GMT
#29
Doesn't terran have enough turtle power as is the only thing preventing stupid move ins by people is the fact we both can see the circle. It's pretty much map hax over a large area already sure it cost gas but come on... Esp with the boost in turret power

The opponent should at least get a flaring icon that you have one up because if i have to search for them wondering why the terran has like haxxor interception and timing i'll just ffs blow my brains out.

If you get rid of the circle at least give some sort of indicator that one is up in some region i mean that level of real time detection is super powerful in holding a base.
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
March 31 2010 04:12 GMT
#30
Agreed. Some changes would be ok. Also, nice sig, OP. Keepin' it classy
Leoj
Profile Joined January 2010
United States396 Posts
March 31 2010 04:15 GMT
#31
I honestly had no idea my opponent could see my sensor tower range, thanks for the heads-up. D:
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 31 2010 04:15 GMT
#32
raven -- requires the second highest tech of the terran army second to BCs

If by that you mean it requires a starport and a techlab..... then yes? I mean, it's the same as getting a banshee, not that hard =o

I think the raven needs to become all around cheaper tho, but I don't think it's outlandishly hard to get one if all you need it for is detection (i.e if the P opponent opened DTs getting one is a no-brainer).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 31 2010 04:18 GMT
#33
On March 31 2010 12:31 xnub wrote:
Show nested quote +
On March 31 2010 12:22 FREEloss_ca wrote:
Scanner
Raven
Missle Turret
Sensory Tower

Therefore: Terran detection sucks?

Get out.

While we're at it, lets compare:

Zerg:
Overseer (Costs 150 minerals/100 gas) is squishy, requires Lair
Spore Crawler...

Protoss:
Observers
Photon Cannons

Terran has twice as much detection as the other races; most of which is more easily accessible.


Sensory Tower - is not Detection
Scanner - have to give up what was it 300 - 400 min for 1 scan
Raven - 100 min 200 gas and late tech nuff said
Missle turrent - stactic Def with sort range that can only hit air

ps hideing Sensory Tower in corners where they are hard to see is fun lol

Sensory isn't detection but it tells you where to scan/emp
i'm so tired of people saying that using a scan is 300-400 minerals. it is not. it's at best 270 minerals. not 300 and definitely nowhere near 400. if you use MULE on high yield, then yes. it's a lot more but that's not as common as using it on a regular min patch.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
March 31 2010 04:22 GMT
#34
Honestly I find sensor tower to be incredibly useful as it is. Once my nat is up and running and I want to start moving out to secure a 3rd base and pressure my opponent I feel a lot safer having it. I don't care if they can see it. I'm platinum, 1800 before reset.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
BentoBox
Profile Joined November 2009
Canada303 Posts
Last Edited: 2010-03-31 04:41:16
March 31 2010 04:32 GMT
#35
I love sensor towers.

Put one at the out skirts of your main and your opponent will not be able to surprise you with an harass on neither your main nor your natural in most maps. Who cares if they can locate its center? If they do approach, you'll already be warned. If they choose to travel that far in within your territory, then they are also taking the risk of having to face the resistance you've already set up because you were signaled of their presence!

I haven't really explored with putting sensor towers in random locations around the map, and frankly you have scans for that. I already do find them incredibly useful for the reasons stated above.

150/150 to shut down nyduses/worker harass at the very least is a good investment, to me. Then again, I play a mech/turtle Terran, so that might be the reason why they work so well for me; I know that my static defense makes building S.towers a safe choice.

If you truly feel the need to lay them across the map for information, then perhaps you should reconsider how it is exactly you work your map control.

And Terrans currently have the highest winning rate on EU servers, if I recall correctly. 60/50ish/42; T/Z/P
Only dead fish swim with the stream
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-03-31 04:41:50
March 31 2010 04:41 GMT
#36
Sensor towers are not meant to be placed randomly about the map, because the enemy will obviously go kill them. Since you will see them coming, this allows you to setup ambushes and flanks for anything coming to do that. This sounds good on paper, but not super practical.

The best application of these is to deter would-be air/drops. If they see that you see, do you think they are still gonna go for it? Chances are reduced dramatically. They're gonna probe around and try and find another hole, if you cover all the corners of your base(s) then he can't get in anywhere without you seeing and moving to prepare for it.

PS- If you open with a viking scout in TvZ, you can time a sensor tower(s) to finish sometime after it gets to the zerg base. Now you know where the lords are scattered around the map. Go kill them and set yourself up to win the game.
..and then I would, ya know, check em'. (Aka SpoR)
xnub
Profile Joined August 2009
Canada610 Posts
March 31 2010 04:48 GMT
#37
On March 31 2010 13:18 Ryuu314 wrote:
Show nested quote +
On March 31 2010 12:31 xnub wrote:
On March 31 2010 12:22 FREEloss_ca wrote:
Scanner
Raven
Missle Turret
Sensory Tower

Therefore: Terran detection sucks?

Get out.

While we're at it, lets compare:

Zerg:
Overseer (Costs 150 minerals/100 gas) is squishy, requires Lair
Spore Crawler...

Protoss:
Observers
Photon Cannons

Terran has twice as much detection as the other races; most of which is more easily accessible.


Sensory Tower - is not Detection
Scanner - have to give up what was it 300 - 400 min for 1 scan
Raven - 100 min 200 gas and late tech nuff said
Missle turrent - stactic Def with sort range that can only hit air

ps hideing Sensory Tower in corners where they are hard to see is fun lol

Sensory isn't detection but it tells you where to scan/emp
i'm so tired of people saying that using a scan is 300-400 minerals. it is not. it's at best 270 minerals. not 300 and definitely nowhere near 400. if you use MULE on high yield, then yes. it's a lot more but that's not as common as using it on a regular min patch.



ummm Detection red dots do not come up for stealthed units .....
and mule is around 300 mins depends on what min patch you put it on in base closer better ! Thats alot of mins for one scan when most times with stealth it takes 1-2 or even 3 if shit gets hairy to get them all.
Loving the beta !! Weeeeeeee
Karas
Profile Joined March 2010
United States230 Posts
March 31 2010 04:50 GMT
#38
In SCII scouting is even more important than SCI. And the sensor tower can give you tremendous information on troop movements and numbers. To me its one of terrans best features. The radius is so large you don't have to put them in the middle of nowhere, on the edge of your base is fine.
RatherGood
Profile Joined March 2010
Canada147 Posts
March 31 2010 04:54 GMT
#39
On March 31 2010 12:30 mOnion wrote:
its a good deterance. walking or flying over that circumference is like fuuuuuck this better be fast or im get bopped in the face.

its a really cool mechanic i think.


This is how I see it too. It's almost a mind game. Almost any player would think twice about moving into a Sensor Tower's space. I use them in some games to deter potential drops when I don't have the resources or time to setup a static defense.
P00RKID
Profile Joined December 2009
United States424 Posts
March 31 2010 05:17 GMT
#40
I find the towers to become counter productive in some circumstances. You can feint attacks, and put units in his field of detection, and LET him know you have units there, weather you are going to attack with them or not. If you really are going to harass him, its better to leave units all over the outskirts of his detection than to suddenly rush in, alerting him to there being units inside the perimeter. If you keep units within his view, eventually he deals with them, or ignores them. It can by psychological at that point. Having 50 dots all around your perimeter can cause somebody to turtle hard, when in reality, your FE to a gold or something.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
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