Some Thoughts on Supply Drop - Page 7
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avilo
United States4100 Posts
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Angra
United States2652 Posts
On April 06 2010 10:39 peckham33 wrote: i'm guessing you are one of the medium level players who has yet to learn there are no features blizz puts in games that don't have a comonly useable function. all the abilities have a use at every level of the game once you have them avalable. lol? why are you trolling this thread | ||
peckham33
United States267 Posts
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ComradeDover
Bulgaria758 Posts
On April 05 2010 14:35 peckham33 wrote: 1. some people have no clue what they are talking about. suply drop dubbles how many supply a single depot provides not adding a free depot like some of you seem to think. this just shows you how little we really know. lol. Of course it doesn't provide with a free new supply depot. But doubling the supply on a current depot has the same effect a buying a whole new one. It's not literally what happens, but the effect is just about the same. On April 05 2010 14:35 peckham33 wrote: 2. you need to remeber there is a campain comeing with this and that may raise SDs importance and our knolage of it. Doubtful, but even if this is true, SD would be relegated to SP-only, and that would be a sad fate for such a great abilitiy. On April 05 2010 14:35 peckham33 wrote: (probally missspelled it). Just a bit. | ||
peckham33
United States267 Posts
On April 06 2010 11:09 ComradeDover wrote: lol. Of course it doesn't provide with a free new supply depot. But doubling the supply on a current depot has the same effect a buying a whole new one. It's not literally what happens, but the effect is just about the same. Doubtful, but even if this is true, SD would be relegated to SP-only, and that would be a sad fate for such a great abilitiy. Just a bit. what i was trying to say with the first quote you took is that the word choice some people are useing implies that they think that it builds a whole new depot at a location of choice. what i was saying about the campain is that terran is getting the first campain and this is a teran ability, so it should be in the campain. and if my memory of starcraft is correct, many of the abilities that at first seem week usually have a mission where part of it involves that ability. I ussually put a side note of some kind when i spell something as closs as my memory lets me but i think it is wrong since my computer dosen't have internet spellcheck and i don't know how to get it. (EDIT) to keep from sidetracting to much: thanks man. | ||
ComradeDover
Bulgaria758 Posts
On April 06 2010 11:57 peckham33 wrote: I ussually put a side note of some kind when i spell something as closs as my memory lets me but i think it is wrong since my computer dosen't have internet spellcheck and i don't know how to get it. http://www.google.com/chrome | ||
lu_cid
United States428 Posts
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karebear
United States36 Posts
On April 06 2010 11:57 peckham33 wrote:I ussually put a side note of some kind when i spell something as closs as my memory lets me but i think it is wrong since my computer dosen't have internet spellcheck and i don't know how to get it. you learn how to spell at collij. anyways, yeah. a health or armor buff would be in order to help even out the mule to supply drop ratio of effectiveness. and there has to be something we're missing with supply drop..idk what it is yet, but there is SOMETHING! D< | ||
peckham33
United States267 Posts
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peckham33
United States267 Posts
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Crisium
United States1618 Posts
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peckham33
United States267 Posts
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peckham33
United States267 Posts
also, anyone have any playing stratagies that use this intentialy? | ||
Wargizmo
Australia1237 Posts
I think supply drop should remain as it is. It's really a great ability for noob to average Terran players, who will often both forget to use their command energy and forget to build supply depots. In Broodwar an unskilled Terran player was at a big disadvantage compared to an unskilled Zerg player because of Terran's harder macro, this particular mechanic really helps to narrow that gap. While it's probably not going to be used a great deal in pro games, the supply drop feature is a stroke of genius from Blizzard when it comes to balancing the game for lower level play. | ||
Synwave
United States2803 Posts
Ive watched streams where the terran slammed one down because they forgot and really needed to get that extra viking or tank out to keep their timed push on ...time. Was it the best use of their energy? No certainly not but it allowed them to stay within the timing window they had planned. | ||
peckham33
United States267 Posts
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ComradeDover
Bulgaria758 Posts
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OptimusTom
United States154 Posts
My own thoughts on it's use in 1v1 however, aren't very bright. As mentioned multiple times already in this thread, it seems to be a tactic that can be worked in to all-in or cheesey builds. Not that this is a bad thing, but on a professional level, I can see a lot of players specifically staying away from the ability solely because of how it can be used early game. | ||
ghen
United States1356 Posts
On April 09 2010 12:48 ComradeDover wrote: The ability gives you something free where normally you would have to pay for it. I refuse to accept that the only use for supply drop is as a crutch for nublets. If I'm coming in your base with an immortal drop, you know the first thing I'm going to is that browner depot. Instant supply block. A dead mule that finished half it's mining is a much better situation to be in than instantly losing 16 supply. | ||
ComradeDover
Bulgaria758 Posts
On April 09 2010 20:50 ghen wrote: If I'm coming in your base with an immortal drop, you know the first thing I'm going to is that browner depot. Instant supply block. A dead mule that finished half it's mining is a much better situation to be in than instantly losing 16 supply. If I let you drop immortals into my base, then I deserve to be supply blocked. The optimal situation is obviouslly to get your damn warp prism out of my base and spend 300 minerals on some turrets (Which I should have anyway because I don't want your obs running free in my base) | ||
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