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Active: 1423 users

Some Thoughts on Supply Drop - Page 7

Forum Index > SC2 General
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avilo
Profile Blog Joined November 2007
United States4100 Posts
April 06 2010 01:51 GMT
#121
they should make it give armor buff like some guy here said, that'd be cool and make it useful and give you a choice. Right now, there is no choice except mule/scan, and if there are no banshees and such around, you always mule.
Sup
Angra
Profile Blog Joined May 2009
United States2652 Posts
April 06 2010 01:52 GMT
#122
On April 06 2010 10:39 peckham33 wrote:
i'm guessing you are one of the medium level players who has yet to learn there are no features blizz puts in games that don't have a comonly useable function. all the abilities have a use at every level of the game once you have them avalable.


lol? why are you trolling this thread
peckham33
Profile Joined April 2010
United States267 Posts
April 06 2010 01:59 GMT
#123
not trying to be mean or anything of that sort. also, i was editing my post when you did your quote.
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 06 2010 02:09 GMT
#124
On April 05 2010 14:35 peckham33 wrote:
1. some people have no clue what they are talking about. suply drop dubbles how many supply a single depot provides not adding a free depot like some of you seem to think. this just shows you how little we really know.


lol. Of course it doesn't provide with a free new supply depot. But doubling the supply on a current depot has the same effect a buying a whole new one. It's not literally what happens, but the effect is just about the same.

On April 05 2010 14:35 peckham33 wrote:
2. you need to remeber there is a campain comeing with this and that may raise SDs importance and our knolage of it.


Doubtful, but even if this is true, SD would be relegated to SP-only, and that would be a sad fate for such a great abilitiy.

On April 05 2010 14:35 peckham33 wrote:
(probally missspelled it).


Just a bit.
Bring back 2v2s!
peckham33
Profile Joined April 2010
United States267 Posts
Last Edited: 2010-04-06 03:14:39
April 06 2010 02:57 GMT
#125
On April 06 2010 11:09 ComradeDover wrote:
Show nested quote +
On April 05 2010 14:35 peckham33 wrote:
1. some people have no clue what they are talking about. suply drop dubbles how many supply a single depot provides not adding a free depot like some of you seem to think. this just shows you how little we really know.


lol. Of course it doesn't provide with a free new supply depot. But doubling the supply on a current depot has the same effect a buying a whole new one. It's not literally what happens, but the effect is just about the same.

Show nested quote +
On April 05 2010 14:35 peckham33 wrote:
2. you need to remeber there is a campain comeing with this and that may raise SDs importance and our knolage of it.


Doubtful, but even if this is true, SD would be relegated to SP-only, and that would be a sad fate for such a great abilitiy.

Show nested quote +
On April 05 2010 14:35 peckham33 wrote:
(probally missspelled it).


Just a bit.


what i was trying to say with the first quote you took is that the word choice some people are useing implies that they think that it builds a whole new depot at a location of choice. what i was saying about the campain is that terran is getting the first campain and this is a teran ability, so it should be in the campain. and if my memory of starcraft is correct, many of the abilities that at first seem week usually have a mission where part of it involves that ability. I ussually put a side note of some kind when i spell something as closs as my memory lets me but i think it is wrong since my computer dosen't have internet spellcheck and i don't know how to get it.

(EDIT) to keep from sidetracting to much: thanks man.
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 06 2010 03:04 GMT
#126
On April 06 2010 11:57 peckham33 wrote:
I ussually put a side note of some kind when i spell something as closs as my memory lets me but i think it is wrong since my computer dosen't have internet spellcheck and i don't know how to get it.


http://www.google.com/chrome
Bring back 2v2s!
lu_cid
Profile Joined April 2008
United States428 Posts
April 06 2010 03:41 GMT
#127
I find it funny how so many people in this thread are unable to grasp why calldown can be better than mules in some situations.
karebear
Profile Joined March 2010
United States36 Posts
April 06 2010 03:44 GMT
#128
On April 06 2010 11:57 peckham33 wrote:I ussually put a side note of some kind when i spell something as closs as my memory lets me but i think it is wrong since my computer dosen't have internet spellcheck and i don't know how to get it.


you learn how to spell at collij.


anyways, yeah. a health or armor buff would be in order to help even out the mule to supply drop ratio of effectiveness. and there has to be something we're missing with supply drop..idk what it is yet, but there is SOMETHING! D<
stranger danger power ranger
peckham33
Profile Joined April 2010
United States267 Posts
April 06 2010 05:38 GMT
#129
i just played a game against a computer on my freinds account and used supply drop it was acctually quite nice in the barried supply depot where i put it. thre is also the advantages of saveing space that comes up also, it seems the upgraded version is lower on the AI's list of priorities to attack so you acctually help make it last longer against the computer as well.
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
peckham33
Profile Joined April 2010
United States267 Posts
April 07 2010 01:38 GMT
#130
anyone there?
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
Crisium
Profile Blog Joined February 2010
United States1618 Posts
April 07 2010 01:41 GMT
#131
"Saving space" is nice, but so is using those Supply depots in front of your expos to absorb hits.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
peckham33
Profile Joined April 2010
United States267 Posts
April 07 2010 01:45 GMT
#132
just currius, are there any players who have any replays of them useing this ability for something other then a "oh _______" moment? if you do, could you please post atleast a link here (the actual vidio whould be prefered).
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
peckham33
Profile Joined April 2010
United States267 Posts
April 08 2010 04:36 GMT
#133
anyone?

also, anyone have any playing stratagies that use this intentialy?
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
Wargizmo
Profile Joined March 2010
Australia1237 Posts
April 08 2010 08:44 GMT
#134

I think supply drop should remain as it is. It's really a great ability for noob to average Terran players, who will often both forget to use their command energy and forget to build supply depots.

In Broodwar an unskilled Terran player was at a big disadvantage compared to an unskilled Zerg player because of Terran's harder macro, this particular mechanic really helps to narrow that gap.

While it's probably not going to be used a great deal in pro games, the supply drop feature is a stroke of genius from Blizzard when it comes to balancing the game for lower level play.
Information is not knowledge. Knowledge is not wisdom. Wisdom is not truth. Truth is not beauty. Beauty is not love. Love is not music. Music is best. - Frank Zappa
Synwave
Profile Joined July 2009
United States2803 Posts
April 08 2010 11:32 GMT
#135
Agreed Wargizmo. Not every button needs to have "pro" use but it should have use for some level of the game. Im not going to say what blizzard intends with that ability but if its to help balance lower and higher level play then it is pretty darn smart.
Ive watched streams where the terran slammed one down because they forgot and really needed to get that extra viking or tank out to keep their timed push on ...time. Was it the best use of their energy? No certainly not but it allowed them to stay within the timing window they had planned.



♞Nerdrage is the cause of global warming♞
peckham33
Profile Joined April 2010
United States267 Posts
April 09 2010 02:11 GMT
#136
ya, the main think this thread was made for was to try and find uses other then the "oh ___" monents like you metioned. so far, that is where it is mostly used.
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 09 2010 03:48 GMT
#137
The ability gives you something free where normally you would have to pay for it. I refuse to accept that the only use for supply drop is as a crutch for nublets.
Bring back 2v2s!
OptimusTom
Profile Joined October 2009
United States154 Posts
April 09 2010 08:22 GMT
#138
I don't know about it's implications as a tactic in 1v1s, but I just got off a solid night of gaming with a friend. I made great use of supply drop during timing attacks and to gain the edge in unit composition over other armies by dropping the ability rather than a MULE after a little bit (maybe dropping one or two MULEs, and then saving for supply drops so I could easily out-mass the opponents armies). One game it actually saved me, where as having an extra Medivac and handful of marines decided a game-winning battle.

My own thoughts on it's use in 1v1 however, aren't very bright. As mentioned multiple times already in this thread, it seems to be a tactic that can be worked in to all-in or cheesey builds. Not that this is a bad thing, but on a professional level, I can see a lot of players specifically staying away from the ability solely because of how it can be used early game.
ghen
Profile Blog Joined March 2010
United States1356 Posts
April 09 2010 11:50 GMT
#139
On April 09 2010 12:48 ComradeDover wrote:
The ability gives you something free where normally you would have to pay for it. I refuse to accept that the only use for supply drop is as a crutch for nublets.



If I'm coming in your base with an immortal drop, you know the first thing I'm going to is that browner depot. Instant supply block.

A dead mule that finished half it's mining is a much better situation to be in than instantly losing 16 supply.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 09 2010 12:41 GMT
#140
On April 09 2010 20:50 ghen wrote:
Show nested quote +
On April 09 2010 12:48 ComradeDover wrote:
The ability gives you something free where normally you would have to pay for it. I refuse to accept that the only use for supply drop is as a crutch for nublets.



If I'm coming in your base with an immortal drop, you know the first thing I'm going to is that browner depot. Instant supply block.

A dead mule that finished half it's mining is a much better situation to be in than instantly losing 16 supply.


If I let you drop immortals into my base, then I deserve to be supply blocked. The optimal situation is obviouslly to get your damn warp prism out of my base and spend 300 minerals on some turrets (Which I should have anyway because I don't want your obs running free in my base)
Bring back 2v2s!
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