Some Thoughts on Supply Drop - Page 6
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Deathfate
Spain555 Posts
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DragonDefonce
United States790 Posts
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ComradeDover
Bulgaria758 Posts
On March 29 2010 12:58 Archerofaiur wrote: Im a big fan of buffing Calldown Supply. Obviously you cant just increase the supply as that just makes it overlap more with the MULE. Instead I would vote for something like this Calldown Supply +8 Suppply +4 Armour I would diversify Calldown Supplys use as both a Supply Block lifesaver and as Wall Builder. Combined with the Engeneering Bay +2 upgrades for buildings there is the potential to make Depots Walls really hard to break through (1+2+4=8 armour!) :D +4 armor is way too huge. imagine trying to break a supply wall with zerglings or marines or something and 1+2+4 is only = 7. | ||
Tinithor
United States1552 Posts
On March 29 2010 13:48 DragonDefonce wrote: I reckon someone will come up with an early pressure build that utilizes supply drops in the near future Can someone explain to me HOW this would work? I honestly cannot see how it would, maybe my theory craft is just not working, but untill i get a concrete example i just can't see it. Perhaps use it instead of mule to get your rax out faster or something? Thats about all i can come up with. | ||
nik_0_0
Canada82 Posts
Sorry I had a great idea but I forgot that Orbital is post Barracks..Unless you figure out some trisky 9depot 10/11 double rax then supply drop on the 9 to prevent having to build that 2nd depot, theres not too much it can speed up in my opinion. Awesome thread though, knowing that its that 100minerals saved by not building + 50 minerals mining time is much more contrastable (a word?) to the 240-270 minerals yielded by a MULE. As was previously mentioned, 150 minerals now vs 270 minerals lost from your own patch is not too clearcut of a decision any more (in my opinion), although it seems like in most cases the MULE will be king. | ||
ComradeDover
Bulgaria758 Posts
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Archerofaiur
United States4101 Posts
On March 29 2010 14:49 ComradeDover wrote: +4 armor is way too huge. imagine trying to break a supply wall with zerglings or marines or something I actually dont think 4 armor is too overpowered. It gives the supply depot with armor upgrade and calldown supply 7 armor (350 hp). A Planetary Fortress with the armor upgrade has 5 armor (1500 hp). So the supply depot would be armored to hell but have less hp than the PF. Another thing to remember is that a wall is only as good as its weakest link. So if you have a barracks or un upgraded depot the enemy can punch through there. and 1+2+4 is only = 7. I changed it and then forgot to change all the numbers :p | ||
Vexx
United States462 Posts
It's important to remember that mule gets your minerals sooner - it doesn't give you "free" minerals and that a supply drop is a truly FREE 100 minerals. I find it extremely useful in many situations beyond just forgetting to make depots. When banelings roll through and destroy 3-4 of your depots, supply drop will get you back on your feet in no time. | ||
Broodie
Canada832 Posts
mules have a nack for efficiency and if you lose one oh well, it's a lot more forgiving than losing a called supply | ||
Black Octopi
187 Posts
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icki.icki
106 Posts
On April 05 2010 06:44 Black Octopi wrote: How about if they change it to a bunker drop? I don't mean add spaces or armor to a bunker, I mean literally drop a bunker anywhere. /just kidding Heh that'd be awesome. Maybe only within a geneous radius of the command center? | ||
RoosterSamurai
Japan2108 Posts
On March 27 2010 12:56 Cade)Flayer wrote: Supply Drop is great when you screw up and hear that dreaded warning about needing more supply though :p This is exactly what I do. When i'm massing BCs or something and I need to get them out quick, and I realize that I forgot to build more depots, I will use supply drop. | ||
pzea469
United States1520 Posts
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peckham33
United States267 Posts
1. some people have no clue what they are talking about. suply drop dubbles how many supply a single depot provides not adding a free depot like some of you seem to think. this just shows you how little we really know. 2. you need to remeber there is a campain comeing with this and that may raise SDs importance and our knolage of it. 3. think about what many players do: they submerge all their suply depots but their wall and some of their depots are built litteraly at the mineral line to reduce travel time. in some replays i have watched, they have the SCV build where he is standing because they see the time the other SCVs must spend to move around there while it is built as small. if 30sec is small it some high level players for thier mineing, that shows us that these high level plaers have a disadvantage. also, i have never seen players even consider SD in any copmintaries. if you have, post a link so i can go watch it(i hate download replays ![]() 4. why are some of you discussing things other than what this thered is about on this thered(probally missspelled it). | ||
dudeman001
United States2412 Posts
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titan55
United States227 Posts
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peckham33
United States267 Posts
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peckham33
United States267 Posts
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Angra
United States2652 Posts
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peckham33
United States267 Posts
just saying this because that group are the ones who offten make those styles of remarks. i am not trying to act as a know it all or a rude person of any kind. I will also admit that for a long time i was one myself. now i am just a guy without a key. | ||
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