[DL] Make your SC2 Sound Manly Again! - Page 13
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Zelniq
United States7166 Posts
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roemy
Germany432 Posts
there's been new sounds in almost every build now. build15434 came with 170mb in the sounds directory alone, despite lots of them being placeholders (what's a protoss strike fighter....?) or not even truly updated ones, i think they override any older files, no? | ||
Kakisho
United States240 Posts
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Zelniq
United States7166 Posts
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Sephy90
United States1785 Posts
On May 17 2010 07:54 Zelniq wrote: yep a ton of new sounds and many of them i dont even like. my one complaint of sc2 that i'm really really surprised blizzard let happen is how awful the sound effects are. not the voices, many voice actors did a nice job (like for terran), but zerg 'voices' are all sound effects as well and are terrible along with ridiculous explosions/roaring of air units moving/etc i really miss the variety of sounds protoss had in sc1. to me they seriously all sound the same, and i can't stand the advisor for terran, it's so terrible, this is why i have sc2 muted when i play and i just play my own music. anyway, thank you for doing what you are doing, seriously i can unmute sc2 and have manly sounds again | ||
prodiG
Canada2016 Posts
On May 17 2010 08:05 Sephy69 wrote: i really miss the variety of sounds protoss had in sc1. to me they seriously all sound the same, and i can't stand the advisor for terran, it's so terrible, this is why i have sc2 muted when i play and i just play my own music. anyway, thank you for doing what you are doing, seriously i can unmute sc2 and have manly sounds again ...the sounds work for you in patch 12? :O | ||
TheTuna
United States286 Posts
On May 17 2010 07:33 Zelniq wrote: I promise the day after tomorrow I will sit down and work on this, with hopefully a fairly easy way to make all the necessary changes to get the sounds working. I've a final tomorrow night and a bunch of work to do still till then So it's OK with blizzard? I love you man. <3 | ||
zomgzergrush
United States923 Posts
+1 for <3 I look forward to audiable hydra SPIT | ||
Ruthless
United States492 Posts
beep beep, not enough minerals :D | ||
Gunman_csz
United Arab Emirates492 Posts
On May 21 2010 19:13 Ruthless wrote: I have already been using these sound changes by using the MPQ editor to add them to a patch. I also took the liberty of changing my zerg announcer to the old school terran one. beep beep, not enough minerals :D Can you make a tutorial of how to do it - in either this thread or a new one ![]() | ||
zomgzergrush
United States923 Posts
On May 21 2010 19:13 Ruthless wrote: I have already been using these sound changes by using the MPQ editor to add them to a patch. I also took the liberty of changing my zerg announcer to the old school terran one. beep beep, not enough minerals :D You mustn't withhold this information. We CANNOT hold! | ||
Gescom
Canada3435 Posts
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abcd878787
France29 Posts
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Zelniq
United States7166 Posts
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Kaymeerah
Norway26 Posts
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a176
Canada6688 Posts
On May 21 2010 19:18 Gunman_csz wrote: Can you make a tutorial of how to do it - in either this thread or a new one ![]() google for mpq editor. you need to find and open the right mpq/sc2asset/sc2data file which contains the sound and music files (i don't remember which one). extract them to get the folder structure and replace them with your own sounds. if you want to add sounds you can, by finding the right xml file in the mpq file which lists the sounds and adding your own entries. i've done this before by removing all sc2 music entries and adding all the 9 sc1 gameplay tracks. but i havent done it with newer patches so it might be locked down by blizz, if op's posts are anything to go by. | ||
kajeus
United States679 Posts
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Ruthless
United States492 Posts
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Existor
Russian Federation4295 Posts
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Existor
Russian Federation4295 Posts
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