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[DL] Make your SC2 Sound Manly Again! - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 16 Next All
SubKaiser
Profile Joined March 2010
Germany68 Posts
May 01 2010 18:52 GMT
#221
Sorry Blizzard, but the original BW sounds are SO SO much better.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 01 2010 19:16 GMT
#222
On April 26 2010 11:34 Zelniq wrote:
The only way to make it work now is to modify the MPQ files, which means that technically that's against their ToS from Blizzard. I'll try to contact them tomorrow and see if they'll allow it, and I'll update this thread then.

I hope you didn't offend them.
Artisan
Profile Joined February 2010
United States336 Posts
May 02 2010 14:05 GMT
#223
They probably know their sounds suck but don't want to admit it so by forcing everyone to play with it problem solved.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
May 02 2010 20:59 GMT
#224
any word on a fix? i miss my manly sc2
When they see MC Probe, all the ladies disrobe.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
May 02 2010 21:03 GMT
#225
I uninstalled your stuff before every patch anyways...
a little trick I learned from back in my WoW days... seems to make things go smoother.

Your work is indeed noble sir. This made the game SO enjoyable when I would offrace as Zerg. I also miss my old siege tanks sound... but Blizzard did kick up the marine firing sound pretty good

Now if only they would do something about those damn hydralisks.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Asta
Profile Joined October 2002
Germany3491 Posts
May 02 2010 21:14 GMT
#226
Yes, this is the oldschool Blizzard ignorance back again.
Be prepared for a lot more of these hostile moves towards community efforts and wishes.
Meta
Profile Blog Joined June 2003
United States6225 Posts
May 08 2010 05:01 GMT
#227
Ugh, I just want my old terran music back

I don't understand why blizzard is so intent on shoving their new music and sound effects down our throats instead of giving us a choice.
good vibes only
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
May 08 2010 06:12 GMT
#228
sorry for the lack of an update.. i'm going to try contacting them once again tomorrow, this time I'm really hoping for a better response. even if they allow it though it's likely to be an obnoxious procedure to setup. i'll look into it
ModeratorBlame yourself or God
nath
Profile Blog Joined May 2010
United States1788 Posts
May 08 2010 06:22 GMT
#229
what does it mean if the 'secret music' alternative game track is my normal one? and what is the normal one?
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
TacticalPanda
Profile Blog Joined March 2010
United States37 Posts
May 08 2010 06:38 GMT
#230
I personally would want to turn every death into the biggest explosion sound you can find, turn it up to full volume, and shit my pants and cry while I play.
Very funny Scotty...Now beam down my clothes.
ERGO
Profile Joined October 2008
United States168 Posts
May 08 2010 07:20 GMT
#231
100 3/3/3 chargelots encounter a single scv, killing it immediately. It barely manages to shimmer the lead zealots shield, which recharges instantly.

"THIS IS ZEALOT TO BASE, WE CANNOT HOLD! I REPEAT, WE CANNOT HOLD!"
Never.enough - Nicht.genug
TheTuna
Profile Joined August 2009
United States286 Posts
May 08 2010 19:14 GMT
#232
Oh man I really miss this mod, I hope you can get it back.

Original Terran music is leaps and bounds better (I miss my symphonic metal!) and the new marine firing sound is just weaaak in comparison.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-05-11 11:16:48
May 11 2010 11:15 GMT
#233
On April 26 2010 11:34 Zelniq wrote:
Unfortunately guys, Patch 9 made this pack idea pretty much impossible to work. The game no longer seeks and automatically uses your custom sound effects over their own anymore.

The only way to make it work now is to modify the MPQ files, which means that technically that's against their ToS from Blizzard. I'll try to contact them tomorrow and see if they'll allow it, and I'll update this thread then.


Have we got a verdict yet? Modifying the MPQ files for the old sounds ain't hard but i guess if its against the terms of service we can't release it into an easy to install format.

It would be nice to have the SC1 terran theme autoplay rather than playing it from my itunes.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
chinaski.chinaski
Profile Joined March 2010
Russian Federation81 Posts
May 12 2010 14:22 GMT
#234
bump
Ruthless
Profile Joined August 2008
United States492 Posts
May 12 2010 14:38 GMT
#235
lol just fix it yourself its not that hard -_-
ConsummateK
Profile Joined April 2010
United States98 Posts
Last Edited: 2010-05-12 14:53:01
May 12 2010 14:51 GMT
#236
Man, you guys REALLY like BW.

I'll keep some of the newness in my new game, but this is a cool option for the diehards.

*looks around*

...which is everyone here >.>
baeracaed
Profile Blog Joined June 2009
United States604 Posts
May 12 2010 18:09 GMT
#237
On May 08 2010 15:22 nath wrote:
what does it mean if the 'secret music' alternative game track is my normal one? and what is the normal one?


I think you'll find that only the first 15 or so seconds are the same, as the OP states.
(☞゚ヮ゚)☞ Cookies! ☜(゚ヮ゚☜)
TheTuna
Profile Joined August 2009
United States286 Posts
May 15 2010 17:32 GMT
#238
On May 12 2010 23:51 ConsummateK wrote:
Man, you guys REALLY like BW.

I'll keep some of the newness in my new game, but this is a cool option for the diehards.

*looks around*

...which is everyone here >.>


BW music > Sc2 Terran music by soooo much. Likewise with the gauss rifle sounds; SC2's gauss rifle just sounds wimpy.
prosky
Profile Joined January 2007
Poland83 Posts
May 15 2010 17:43 GMT
#239
did you change archon sounds too ? i mean the one he makes as u click him , not attack/warp ?
w00t th3 f00ck ?
Gunman_csz
Profile Blog Joined October 2008
United Arab Emirates492 Posts
May 16 2010 22:23 GMT
#240
Any news?
Began Starcraft journey on 5th May 2009
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