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Starcraft 2 Damage calculator - Page 2

Forum Index > SC2 General
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Zack1900
Profile Joined January 2010
United States211 Posts
March 16 2010 20:24 GMT
#21
non upgraded marine vs. 3/3 siege tank

DPS: 5.81
Time to kill: 25.818 seconds
Time to death: 2.229 seconds
Kill rate: one Marine will kill 2 Siege Tank(s) without dying

great idea, but I think it needs some work. At least the bugs give funny results.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 16 2010 20:34 GMT
#22
It should factor in attack damage and attack speed separately instead of DPS. There is a significant time difference between bringing something down to low HP and needing an extra shot to overkill it, and calculating it through gradual damage over time.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 19 2010 16:27 GMT
#23
--- Nuked ---
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 20 2010 09:41 GMT
#24
--- Nuked ---
Kinky
Profile Blog Joined September 2008
United States4126 Posts
March 20 2010 10:04 GMT
#25
Does this calculator take splash into account? I can't imagine an ultralisk killing only 8 marines.
yomi
Profile Blog Joined June 2004
United States773 Posts
March 20 2010 10:06 GMT
#26
When the calculator claims unit A can kill X number of unit B, is it accounting for the lowered dps of group B as the units are killed off?
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 20 2010 10:23 GMT
#27
--- Nuked ---
Suc
Profile Blog Joined January 2009
Australia1569 Posts
Last Edited: 2010-03-20 10:36:08
March 20 2010 10:32 GMT
#28
I put in DT vs probe to see if it was still one hit. Then I chucked in drone to see if it was still one hit as well and I forgot to put DT in again:
Warning: Division by zero in /home/a2980513/public_html/index.php on line 104

NOOOOOOOOOOOO

and I found this pretty funny:
Dark Templar vs Mutalisk
Calculations:

DPS: 35.43 *
Time to kill: 3.81 seconds *
Attacks to kill: 3 attacks
Time to death: 8.4 seconds *
Attacks to death: 14 attacks
Kill rate: one Dark Templar will kill 1 Mutalisk(s) without dying (40 health left) **

Turns out DTs pwn mutas!

In all seriousness though, thanks for this man, your work is greatly appreciated.
Katkishka
Profile Blog Joined December 2009
United States657 Posts
Last Edited: 2010-03-20 10:36:30
March 20 2010 10:33 GMT
#29
Wow sentries rape Terran
Also armour/shield upgrades didn't seem to work when adding them to the attacking unit.
CROrens
Profile Joined May 2007
Croatia1005 Posts
March 20 2010 11:42 GMT
#30
armor in SC2 works like War3 (percentages) or 2 armor = damage reduced by 2? if its the second way doesnt that kinda suck if you get hit by immortal for example and you reduce his damage from 50 to 48 wth 2 levels of upgrade - wopy dudly doo!
There is no problem that cannot be solved by the use of high explosives. - Anonymous ......||......Hyuk fan! \o/
Myrkul
Profile Joined February 2009
Croatia132 Posts
March 20 2010 12:44 GMT
#31
everybody who is voting "no" is a complete idiot, if this thing was perfected it would be an incredibly useful tool, u got my support
July = best goddamn zvp in this part of the universe
Tomer
Profile Joined June 2009
United States105 Posts
March 20 2010 12:59 GMT
#32
I dont think the armor values are working properly, every time I tried adjusting armor, especially for zealots, it didn't change the amount of hits needed to kill the unit with armor upgrades.

Also, is there any way to account for marine combat shield upgrade?
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 20 2010 13:07 GMT
#33
You should add tank in siege, because thats what I really want to know :p! Still its really good.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 20 2010 16:39 GMT
#34
--- Nuked ---
Intropy
Profile Joined July 2009
Canada92 Posts
March 20 2010 16:45 GMT
#35
Thanks for this, really handy tool. If you want hosting I can host it for free, send me a PM.
Intropy.469
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 20 2010 16:46 GMT
#36
I like it, I think it's useful if nothing else to figure out how many units of a certain kind you need to one-shot a certain enemy unit.

That can help for how many units to bring with a harass team, etc
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
March 20 2010 17:31 GMT
#37
I can't wait to kill 59 marines with one ultralisk :D
Sup.
Gedrah
Profile Joined February 2010
465 Posts
March 20 2010 17:47 GMT
#38
Doesn't seem to work in Opera 10.10. All the dropdown lists just contain a single choice, which is all of the unit names mashed together. So the only attacker I can select is Protoss--ProbeZealotSentryStalkerImmortalColossus or whatever.
What is a dickfour?
Perseverance
Profile Joined February 2010
Japan2800 Posts
March 20 2010 17:48 GMT
#39
Uhhhhhhhhhh, the entire program seems to be broken right now...

It just clumps every single unit into 1 when I try to choose my unit.
<3 Moonbattles
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 20 2010 17:50 GMT
#40
Also reminds me of BRAT_Tsunami's damage calculator... brings back memories :D
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
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