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Starcraft 2 Damage calculator - Page 5

Forum Index > SC2 General
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AmstAff
Profile Blog Joined January 2008
Germany949 Posts
March 31 2010 10:07 GMT
#81
[X] Yes.

but dunno if this is something that i would use often.
after 2 years i reached it = marine icon
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
March 31 2010 10:13 GMT
#82
Doesn't seem like the life remaining is factoring in protoss shields

Archon vs any unit will have 10 or less life remaining
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 31 2010 10:17 GMT
#83
--- Nuked ---
HappyRoach
Profile Joined March 2010
Belarus4 Posts
Last Edited: 2010-03-31 14:58:35
March 31 2010 14:50 GMT
#84
Kill rate: one Marauder will kill 1 Roach(s) without dying (45 health left)

It is not true. Marauder only 10-15% faster than roach and stays alive 1 hit left.

Where did you get this AS values? The only place specifying some exact numbers is patch notes.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-03-31 15:14:33
March 31 2010 15:13 GMT
#85
--- Nuked ---
HappyRoach
Profile Joined March 2010
Belarus4 Posts
March 31 2010 16:03 GMT
#86
On April 01 2010 00:13 Inori wrote:
Show nested quote +
On March 31 2010 23:50 HappyRoach wrote:
Kill rate: one Marauder will kill 1 Roach(s) without dying (45 health left)

It is not true. Marauder only 10-15% faster than roach and stays alive 1 hit left.

Where did you get this AS values? The only place specifying some exact numbers is patch notes.

Marauder is 33% faster and does 10+10 (-2) = 18 dmg vs 16(-1) = 15 dmg from Roach. (You can see all this info to the right of the calculations by the way).

Also there's a FAQ section, where the question of calculation error margin is answered.

As for the attack speed - datamining, in-game tests.

Marauder can not get away with 45 at any case because damage done to marauder should be a multiple of 15. 35-20 health is a more real value.
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
March 31 2010 19:12 GMT
#87
On March 31 2010 19:17 Inori wrote:
Show nested quote +
On March 31 2010 19:13 inReacH wrote:
Doesn't seem like the life remaining is factoring in protoss shields

Archon vs any unit will have 10 or less life remaining

It does factor shield in, it just doesn't show it, because it's remaining health, not health + shield

That is a good point though, I will look into showing remaining shield for protoss as well.


If that is actually how you intended to have the remaining whatever working then you should probably have someone design your next project for you.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 31 2010 19:57 GMT
#88
--- Nuked ---
ungood
Profile Blog Joined October 2009
United States75 Posts
Last Edited: 2010-03-31 20:22:02
March 31 2010 20:20 GMT
#89
A useful feature would be to add static defense buildings. I'd love to know, for instance, how many zerglings my photo cannon can take out.

Another neat feature would be to show how the resource cost of the attacking/defending units, so you can easily tell if unit X is resource effective vs. unit Y.
War is Peace
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
April 05 2010 19:58 GMT
#90
--- Nuked ---
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
April 06 2010 17:11 GMT
#91
--- Nuked ---
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
April 07 2010 19:30 GMT
#92
--- Nuked ---
space_yes
Profile Joined April 2010
United States548 Posts
Last Edited: 2010-04-07 20:05:18
April 07 2010 20:04 GMT
#93
Your calculator isn't entirely accurate but I won't hold it against you b/c it's not 1.0..
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
April 08 2010 04:18 GMT
#94
--- Nuked ---
kostja
Profile Joined April 2010
Germany7 Posts
April 09 2010 20:35 GMT
#95
Hello,

very nice work. Please add Static Defense, too. :-)

Kind regards
Konstantin
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
April 09 2010 20:49 GMT
#96
How does it figure splash damage? it doesn't seem to simply hit every unit present in the combat, if so I'd think ultralisks would get a few hundred more unupged zerglings.
thez
Profile Joined August 2003
Canada65 Posts
April 09 2010 20:51 GMT
#97
holy bleep. wow... just wow.......
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-04-09 21:19:35
April 09 2010 21:18 GMT
#98
--- Nuked ---
EZjijy
Profile Blog Joined February 2010
United States1039 Posts
April 09 2010 21:51 GMT
#99
It needs an easier interface. Too many clicking to do.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
April 11 2010 08:04 GMT
#100
--- Nuked ---
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