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Starcraft 2 Damage calculator - Page 4

Forum Index > SC2 General
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Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 23 2010 19:37 GMT
#61
--- Nuked ---
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
March 23 2010 19:47 GMT
#62
I really... really like pie.

This is useful, but a calculator will never come close to actual in game scenarios, though it is quite useful to know how DPS compares between units.

Also:

On March 17 2010 01:05 Zato-1 wrote:
This calculator has one huge, gaping flaw, as far as I can tell:

It assumes that damage is a continuous function, when it's actually discrete: i.e., it doesn't take a zealot 35/16 = 2.1875 attacks to kill a zergling, it takes a zealot 3 attacks to kill a zergling.

For units that do a lot of overkill damage (e.g. thors vs. ghosts or marauders or banelings), the difference in output can be great.

Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-03-23 20:10:16
March 23 2010 20:05 GMT
#63
--- Nuked ---
Yamato
Profile Joined February 2010
United States33 Posts
Last Edited: 2010-03-23 20:14:29
March 23 2010 20:12 GMT
#64
Seeing this in its current version, it's actually pretty good. And going back and reading the early comments, I can tell that you have done a lot of work and made a lot of progress. Good work!

edit: One thought - do you have plans to make it easy to update with patches and all? It seems like it could be a lot of work to manually update all stats, so you may want to outsource that somehow.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 23 2010 23:19 GMT
#65
--- Nuked ---
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-03-24 19:57:51
March 24 2010 19:54 GMT
#66
--- Nuked ---
Tamerlane
Profile Joined July 2009
Canada424 Posts
Last Edited: 2010-03-24 21:23:24
March 24 2010 21:19 GMT
#67
It's still missing stimpack!

but in any case, keep working, it's getting quite useful =D


edit : any plan to add overkill soon? That definitely has to be implemented before the non alpha/beta version (1.0 I assume) is done!

oh, and do you need help factoring distance and range ?
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 24 2010 21:39 GMT
#68
--- Nuked ---
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-03-25 11:44:32
March 25 2010 09:10 GMT
#69
--- Nuked ---
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-03-25 17:40:47
March 25 2010 17:16 GMT
#70
--- Nuked ---
Tamerlane
Profile Joined July 2009
Canada424 Posts
March 25 2010 19:44 GMT
#71
On March 25 2010 06:39 Inori wrote:
Show nested quote +
On March 25 2010 06:19 Tamerlane wrote:
edit : any plan to add overkill soon? That definitely has to be implemented before the non alpha/beta version (1.0 I assume) is done!

What do you mean by overkill?


I see in your FAQ that you did add it, my bad!!

Q: Does this calc take into account overkill damage and attacks? (i.e. Zealot kills Zerglings in 3 hits, not 2.1342)
A: Yes, it does.
UnderWorld_Dream
Profile Joined September 2009
Canada219 Posts
March 25 2010 20:06 GMT
#72

keep it up!
i think it can become very useful
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 26 2010 11:19 GMT
#73
--- Nuked ---
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-03-27 09:28:03
March 27 2010 09:14 GMT
#74
--- Nuked ---
MinionOD
Profile Joined March 2010
Belgium21 Posts
March 27 2010 09:27 GMT
#75
well good to know thiçs for me :

Hydralisk vs Marine
Calculations:

DPS: 25.42 *
Time to kill: 1.77 seconds *
Attacks to kill: 3 attacks
Time to death: 13 seconds *
Attacks to death: 30 attacks
Kill rate: one Hydralisk will kill 3 Marine(s) without dying (27 health left) **
-------------------------------------------------
Roach vs Marine
Calculations:

DPS: 15.28 *
Time to kill: 4.32 seconds *
Attacks to kill: 3 attacks
Time to death: 94.25 seconds *
Attacks to death: 145 attacks
Kill rate: one Roach will kill 6 Marine(s) without dying (11 health left) **
rofl
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-03-27 09:52:00
March 27 2010 09:33 GMT
#76
--- Nuked ---
kme
Profile Joined March 2010
Serbia176 Posts
March 27 2010 11:28 GMT
#77
I tested with the latest version, phoenix vs viking. It seems that neither can win unless you upgrade then heavily. But according to time to kill the phoenix should win.

Also it would be nice if you could use multiple attacking units, like how many roaches can 3 immortals kill.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 27 2010 12:47 GMT
#78
--- Nuked ---
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 27 2010 20:30 GMT
#79
--- Nuked ---
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 31 2010 10:05 GMT
#80
--- Nuked ---
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