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Starcraft 2 Damage calculator

Forum Index > SC2 General
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Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-05-14 07:26:31
March 16 2010 13:27 GMT
#1
--- Nuked ---
Manifesto7
Profile Blog Joined November 2002
Osaka27152 Posts
March 16 2010 13:31 GMT
#2
I like it. Can you add a feature to specify the number of each unit fighting? Also, PM zatic/r1ch/sonuvbob and maybe they can figure out a hosting thing for you.
ModeratorGodfather
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-03-16 13:38:41
March 16 2010 13:34 GMT
#3
Banshee vs Stalker

Calculations:

DPS: 23
Time to kill: 6.97 seconds
Time to death: 23.381 seconds
Kill rate: one Banshee will kill 3 Stalker(s) without dying

haha awesome

i hope u fix spells such as the immortal shield to work
Progamerpls no copy pasterino
milly9
Profile Joined May 2007
Canada325 Posts
Last Edited: 2010-03-16 13:40:55
March 16 2010 13:38 GMT
#4
Kill rate: one Stalker will kill 3 Roach(s) without dying

I don't think that's right

edit-

Zealot vs Stalker
Calculations:

DPS: 12.5
Time to kill: 12.857 seconds
Time to death: 29.569 seconds
Kill rate: one Zealot will kill 3 Stalker(s) without dying


pretty much everything i try is really inaccurate and broken...
then i stick my treasures in a treehole
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
March 16 2010 13:40 GMT
#5
DPS: 13.33
Time to kill: 9.752 seconds
Time to death: 6.629 seconds
Kill rate: one Zealot will kill 0.675 Banshee(s) without dying

awsome...
IMBA - International Mountain Bicycling Association.
m0rbidg0d
Profile Joined January 2010
Croatia11 Posts
March 16 2010 13:42 GMT
#6
On March 16 2010 22:38 milly9 wrote:

pretty much everything i try is really inaccurate and broken...



same here :-/
admire the flower
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
March 16 2010 13:43 GMT
#7
i love the program, just don't think it is precise enough. Like Mani said, would love additional options for multiple units or even unit combos
I am not good with quotes
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
March 16 2010 13:43 GMT
#8
On March 16 2010 22:38 milly9 wrote:
Kill rate: one Stalker will kill 3 Roach(s) without dying

I don't think that's right

Well it does say at the bottom that the kill rate will be inaccurate. I just did a probe vs drone and it says it will kill 3 without dying as well. It'll get worked out eventually.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 16 2010 13:43 GMT
#9
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Feefee
Profile Joined November 2009
Canada556 Posts
March 16 2010 13:44 GMT
#10
On March 16 2010 22:40 ProoM wrote:
DPS: 13.33
Time to kill: 9.752 seconds
Time to death: 6.629 seconds
Kill rate: one Zealot will kill 0.675 Banshee(s) without dying

awsome...


Well there you have your banshee counter! Seriously you protoss whiners.. nerf zealots I say!
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2010-03-16 13:45:27
March 16 2010 13:44 GMT
#11


pretty sweet man. are you going to continue working on this to account for all the stuff that is asterisked?
Zexion
Profile Blog Joined December 2009
Sweden971 Posts
Last Edited: 2010-03-16 13:49:21
March 16 2010 13:45 GMT
#12
I really like the idea, but as someone already said, it's only useful if it's accurate (obviously) so keep working on it

Immortal vs Ultralisk

Calculations:

DPS: 33.79
Time to kill: 17.757 seconds
Time to death: 20.706 seconds
Kill rate: one Immortal will kill 3 Ultralisk(s) without dying

Fuck yea!

Also did calculations with Battlecruiser vs Marines and it was 1-8 even when BC were upgraded with +3 weapon and armor :<

Anyway, if you ever get this thing done, it's gonna be awesome!
Koffiegast
Profile Joined February 2010
Netherlands346 Posts
March 16 2010 13:46 GMT
#13
So, is terrain/movement/micro involved? I mean, even the way they engage they other (when the unit is ranged) may lead to a totally different outcome.
Wut
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 16 2010 13:47 GMT
#14
On March 16 2010 22:44 Feefee wrote:
Show nested quote +
On March 16 2010 22:40 ProoM wrote:
DPS: 13.33
Time to kill: 9.752 seconds
Time to death: 6.629 seconds
Kill rate: one Zealot will kill 0.675 Banshee(s) without dying

awsome...


Well there you have your banshee counter! Seriously you protoss whiners.. nerf zealots I say!

lol i think thats why they gave them -10 shield, so they wouldnt rape banshee so hard so stop say zealots r too good! xD

OP u should add how many attacks its needed to kill ur enemy, for example dt need 1 hit to kill probe :p personally i find it more useful to know how many hits u need to kill so i can figure out critical timings such as the +1 zealot killing zergling in 2 hits instead of 3
Progamerpls no copy pasterino
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 16 2010 13:47 GMT
#15
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iounas
Profile Joined July 2008
409 Posts
March 16 2010 13:52 GMT
#16
It doesnt work.. Its says one Stalker will kill 3 Hydralisk(s) without dying .. but actualy 1 hydra kills 1 stalker
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
Perseverance
Profile Joined February 2010
Japan2800 Posts
March 16 2010 14:45 GMT
#17
This thing has so much potential! You should keep working on it IMO because I am a huge fan of spreadsheets for video games but am too noob to make one myself.

Also

DPS: 23.64
Time to kill: 7.614 seconds
Time to death: 41.309 seconds
Kill rate: one Colossus will kill 5 Phoenix(s) without dying!!!
<3 Moonbattles
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 16 2010 15:43 GMT
#18
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Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
March 16 2010 16:05 GMT
#19
This calculator has one huge, gaping flaw, as far as I can tell:

It assumes that damage is a continuous function, when it's actually discrete: i.e., it doesn't take a zealot 35/16 = 2.1875 attacks to kill a zergling, it takes a zealot 3 attacks to kill a zergling.

For units that do a lot of overkill damage (e.g. thors vs. ghosts or marauders or banelings), the difference in output can be great.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
member1987
Profile Joined February 2010
141 Posts
March 16 2010 16:21 GMT
#20
awesome start. Quite inaccurate now, but I can see this having a huge potential.
Zack1900
Profile Joined January 2010
United States211 Posts
March 16 2010 20:24 GMT
#21
non upgraded marine vs. 3/3 siege tank

DPS: 5.81
Time to kill: 25.818 seconds
Time to death: 2.229 seconds
Kill rate: one Marine will kill 2 Siege Tank(s) without dying

great idea, but I think it needs some work. At least the bugs give funny results.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 16 2010 20:34 GMT
#22
It should factor in attack damage and attack speed separately instead of DPS. There is a significant time difference between bringing something down to low HP and needing an extra shot to overkill it, and calculating it through gradual damage over time.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 19 2010 16:27 GMT
#23
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Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 20 2010 09:41 GMT
#24
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Kinky
Profile Blog Joined September 2008
United States4126 Posts
March 20 2010 10:04 GMT
#25
Does this calculator take splash into account? I can't imagine an ultralisk killing only 8 marines.
yomi
Profile Blog Joined June 2004
United States773 Posts
March 20 2010 10:06 GMT
#26
When the calculator claims unit A can kill X number of unit B, is it accounting for the lowered dps of group B as the units are killed off?
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 20 2010 10:23 GMT
#27
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Suc
Profile Blog Joined January 2009
Australia1569 Posts
Last Edited: 2010-03-20 10:36:08
March 20 2010 10:32 GMT
#28
I put in DT vs probe to see if it was still one hit. Then I chucked in drone to see if it was still one hit as well and I forgot to put DT in again:
Warning: Division by zero in /home/a2980513/public_html/index.php on line 104

NOOOOOOOOOOOO

and I found this pretty funny:
Dark Templar vs Mutalisk
Calculations:

DPS: 35.43 *
Time to kill: 3.81 seconds *
Attacks to kill: 3 attacks
Time to death: 8.4 seconds *
Attacks to death: 14 attacks
Kill rate: one Dark Templar will kill 1 Mutalisk(s) without dying (40 health left) **

Turns out DTs pwn mutas!

In all seriousness though, thanks for this man, your work is greatly appreciated.
Katkishka
Profile Blog Joined December 2009
United States652 Posts
Last Edited: 2010-03-20 10:36:30
March 20 2010 10:33 GMT
#29
Wow sentries rape Terran
Also armour/shield upgrades didn't seem to work when adding them to the attacking unit.
CROrens
Profile Joined May 2007
Croatia1005 Posts
March 20 2010 11:42 GMT
#30
armor in SC2 works like War3 (percentages) or 2 armor = damage reduced by 2? if its the second way doesnt that kinda suck if you get hit by immortal for example and you reduce his damage from 50 to 48 wth 2 levels of upgrade - wopy dudly doo!
There is no problem that cannot be solved by the use of high explosives. - Anonymous ......||......Hyuk fan! \o/
Myrkul
Profile Joined February 2009
Croatia132 Posts
March 20 2010 12:44 GMT
#31
everybody who is voting "no" is a complete idiot, if this thing was perfected it would be an incredibly useful tool, u got my support
July = best goddamn zvp in this part of the universe
Tomer
Profile Joined June 2009
United States105 Posts
March 20 2010 12:59 GMT
#32
I dont think the armor values are working properly, every time I tried adjusting armor, especially for zealots, it didn't change the amount of hits needed to kill the unit with armor upgrades.

Also, is there any way to account for marine combat shield upgrade?
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 20 2010 13:07 GMT
#33
You should add tank in siege, because thats what I really want to know :p! Still its really good.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 20 2010 16:39 GMT
#34
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Intropy
Profile Joined July 2009
Canada92 Posts
March 20 2010 16:45 GMT
#35
Thanks for this, really handy tool. If you want hosting I can host it for free, send me a PM.
Intropy.469
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 20 2010 16:46 GMT
#36
I like it, I think it's useful if nothing else to figure out how many units of a certain kind you need to one-shot a certain enemy unit.

That can help for how many units to bring with a harass team, etc
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
March 20 2010 17:31 GMT
#37
I can't wait to kill 59 marines with one ultralisk :D
Sup.
Gedrah
Profile Joined February 2010
465 Posts
March 20 2010 17:47 GMT
#38
Doesn't seem to work in Opera 10.10. All the dropdown lists just contain a single choice, which is all of the unit names mashed together. So the only attacker I can select is Protoss--ProbeZealotSentryStalkerImmortalColossus or whatever.
What is a dickfour?
Perseverance
Profile Joined February 2010
Japan2800 Posts
March 20 2010 17:48 GMT
#39
Uhhhhhhhhhh, the entire program seems to be broken right now...

It just clumps every single unit into 1 when I try to choose my unit.
<3 Moonbattles
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 20 2010 17:50 GMT
#40
Also reminds me of BRAT_Tsunami's damage calculator... brings back memories :D
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 20 2010 18:22 GMT
#41
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Perseverance
Profile Joined February 2010
Japan2800 Posts
March 20 2010 18:33 GMT
#42
Everything works as advertised now, thanks for all the time you've put into this!
<3 Moonbattles
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 20 2010 22:22 GMT
#43
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VoirDire
Profile Joined February 2009
Sweden1923 Posts
March 21 2010 02:03 GMT
#44
3/3 ultra vs 0/0 marines:


Ultralisk vs Marine
Calculations:

DPS: 50 *
Time to kill: 1.2 seconds *
Attacks to kill: 2 attacks
Time to death: 195 seconds *
Attacks to death: 300 attacks
Kill rate: one Ultralisk will kill 299 Marine(s) without dying (2 health left) **

Somehow i doubt that

I feature I'd like to see is some sort of cost effectiveness.
Gedrah
Profile Joined February 2010
465 Posts
March 21 2010 04:46 GMT
#45
"Viking is unable to target Mutalisk"
What is a dickfour?
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 21 2010 19:26 GMT
#46
--- Nuked ---
briann
Profile Joined December 2009
United States121 Posts
March 21 2010 19:31 GMT
#47
pretty good now would like to see a ynit count though
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 21 2010 22:49 GMT
#48
doesn't have all the zerg units (missing corruptor/broodlords/broodlings/banelings and maybe some other?
..and then I would, ya know, check em'. (Aka SpoR)
Zack1900
Profile Joined January 2010
United States211 Posts
March 21 2010 23:28 GMT
#49
I think you need to fix the Viking vs Banshee calculation. Vikings and Banchees can't fight each other (both attacking at the same time)

This is a HUGE improvement over the first attempt. Great job.
Attris
Profile Joined September 2009
United States175 Posts
March 21 2010 23:42 GMT
#50
I don't know about you, but dividing > diving.
Are you serious? |sRs| www.srejects.com
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
March 21 2010 23:47 GMT
#51
Dude this will be sooo fucking amazing if you keep working on it and get it perfected.

Seriously, keep it up. I will use the shit out of this.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
March 22 2010 00:04 GMT
#52
[image loading]

Pretty neat tbh, I like it
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
March 22 2010 00:05 GMT
#53
This program is amazing. Thanks for sharing
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-03-22 06:11:03
March 22 2010 05:59 GMT
#54
--- Nuked ---
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-03-22 13:15:51
March 22 2010 12:59 GMT
#55
--- Nuked ---
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-03-23 06:11:31
March 23 2010 05:36 GMT
#56
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caution.slip
Profile Blog Joined June 2007
United States775 Posts
March 23 2010 05:50 GMT
#57
A really great effort and idea! Since you already have all the data on your end perhaps you could create a list of upgrade hardpoints? Such as when getting upgrades reduces the number of attacks to kill.

Like Marauders take 9 attacks to kill a roach, marauders+1 take 8 attacks (going by your calc)

actually I may just end up putting in the numbers one by one and making an excel sheet and then finding the ones that are the most significant (dropping from 3-4 attacks to 2-3 attacks)

But its really good, do you have plans to make a GUI for it? Kind of like how sc2armory has the unit selectionon the right side (http://www.sc2armory.com/game/zerg). Its really just a polishing thing, the base itsself works great!
Live, laugh, love
Vic.nQQ
Profile Blog Joined January 2009
Bulgaria88 Posts
March 23 2010 06:10 GMT
#58
This calculator would make the perfect base for a PBBG :D Drop a pm if you're interested and we could talk moar
I believe!
goswser
Profile Blog Joined May 2009
United States3548 Posts
March 23 2010 06:19 GMT
#59
nice start. 1 archon will kill 2 mutalisk, pathetic. archons need a major buff, they're no way near as good vs muta as they were in sc1, and they sort of suck vs everything.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 23 2010 08:08 GMT
#60
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Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 23 2010 19:37 GMT
#61
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Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
March 23 2010 19:47 GMT
#62
I really... really like pie.

This is useful, but a calculator will never come close to actual in game scenarios, though it is quite useful to know how DPS compares between units.

Also:

On March 17 2010 01:05 Zato-1 wrote:
This calculator has one huge, gaping flaw, as far as I can tell:

It assumes that damage is a continuous function, when it's actually discrete: i.e., it doesn't take a zealot 35/16 = 2.1875 attacks to kill a zergling, it takes a zealot 3 attacks to kill a zergling.

For units that do a lot of overkill damage (e.g. thors vs. ghosts or marauders or banelings), the difference in output can be great.

Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-03-23 20:10:16
March 23 2010 20:05 GMT
#63
--- Nuked ---
Yamato
Profile Joined February 2010
United States33 Posts
Last Edited: 2010-03-23 20:14:29
March 23 2010 20:12 GMT
#64
Seeing this in its current version, it's actually pretty good. And going back and reading the early comments, I can tell that you have done a lot of work and made a lot of progress. Good work!

edit: One thought - do you have plans to make it easy to update with patches and all? It seems like it could be a lot of work to manually update all stats, so you may want to outsource that somehow.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 23 2010 23:19 GMT
#65
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Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-03-24 19:57:51
March 24 2010 19:54 GMT
#66
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Tamerlane
Profile Joined July 2009
Canada424 Posts
Last Edited: 2010-03-24 21:23:24
March 24 2010 21:19 GMT
#67
It's still missing stimpack!

but in any case, keep working, it's getting quite useful =D


edit : any plan to add overkill soon? That definitely has to be implemented before the non alpha/beta version (1.0 I assume) is done!

oh, and do you need help factoring distance and range ?
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 24 2010 21:39 GMT
#68
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Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-03-25 11:44:32
March 25 2010 09:10 GMT
#69
--- Nuked ---
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-03-25 17:40:47
March 25 2010 17:16 GMT
#70
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Tamerlane
Profile Joined July 2009
Canada424 Posts
March 25 2010 19:44 GMT
#71
On March 25 2010 06:39 Inori wrote:
Show nested quote +
On March 25 2010 06:19 Tamerlane wrote:
edit : any plan to add overkill soon? That definitely has to be implemented before the non alpha/beta version (1.0 I assume) is done!

What do you mean by overkill?


I see in your FAQ that you did add it, my bad!!

Q: Does this calc take into account overkill damage and attacks? (i.e. Zealot kills Zerglings in 3 hits, not 2.1342)
A: Yes, it does.
UnderWorld_Dream
Profile Joined September 2009
Canada219 Posts
March 25 2010 20:06 GMT
#72

keep it up!
i think it can become very useful
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 26 2010 11:19 GMT
#73
--- Nuked ---
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-03-27 09:28:03
March 27 2010 09:14 GMT
#74
--- Nuked ---
MinionOD
Profile Joined March 2010
Belgium21 Posts
March 27 2010 09:27 GMT
#75
well good to know thiçs for me :

Hydralisk vs Marine
Calculations:

DPS: 25.42 *
Time to kill: 1.77 seconds *
Attacks to kill: 3 attacks
Time to death: 13 seconds *
Attacks to death: 30 attacks
Kill rate: one Hydralisk will kill 3 Marine(s) without dying (27 health left) **
-------------------------------------------------
Roach vs Marine
Calculations:

DPS: 15.28 *
Time to kill: 4.32 seconds *
Attacks to kill: 3 attacks
Time to death: 94.25 seconds *
Attacks to death: 145 attacks
Kill rate: one Roach will kill 6 Marine(s) without dying (11 health left) **
rofl
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-03-27 09:52:00
March 27 2010 09:33 GMT
#76
--- Nuked ---
kme
Profile Joined March 2010
Serbia176 Posts
March 27 2010 11:28 GMT
#77
I tested with the latest version, phoenix vs viking. It seems that neither can win unless you upgrade then heavily. But according to time to kill the phoenix should win.

Also it would be nice if you could use multiple attacking units, like how many roaches can 3 immortals kill.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 27 2010 12:47 GMT
#78
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Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 27 2010 20:30 GMT
#79
--- Nuked ---
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 31 2010 10:05 GMT
#80
--- Nuked ---
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
March 31 2010 10:07 GMT
#81
[X] Yes.

but dunno if this is something that i would use often.
after 2 years i reached it = marine icon
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
March 31 2010 10:13 GMT
#82
Doesn't seem like the life remaining is factoring in protoss shields

Archon vs any unit will have 10 or less life remaining
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 31 2010 10:17 GMT
#83
--- Nuked ---
HappyRoach
Profile Joined March 2010
Belarus4 Posts
Last Edited: 2010-03-31 14:58:35
March 31 2010 14:50 GMT
#84
Kill rate: one Marauder will kill 1 Roach(s) without dying (45 health left)

It is not true. Marauder only 10-15% faster than roach and stays alive 1 hit left.

Where did you get this AS values? The only place specifying some exact numbers is patch notes.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-03-31 15:14:33
March 31 2010 15:13 GMT
#85
--- Nuked ---
HappyRoach
Profile Joined March 2010
Belarus4 Posts
March 31 2010 16:03 GMT
#86
On April 01 2010 00:13 Inori wrote:
Show nested quote +
On March 31 2010 23:50 HappyRoach wrote:
Kill rate: one Marauder will kill 1 Roach(s) without dying (45 health left)

It is not true. Marauder only 10-15% faster than roach and stays alive 1 hit left.

Where did you get this AS values? The only place specifying some exact numbers is patch notes.

Marauder is 33% faster and does 10+10 (-2) = 18 dmg vs 16(-1) = 15 dmg from Roach. (You can see all this info to the right of the calculations by the way).

Also there's a FAQ section, where the question of calculation error margin is answered.

As for the attack speed - datamining, in-game tests.

Marauder can not get away with 45 at any case because damage done to marauder should be a multiple of 15. 35-20 health is a more real value.
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
March 31 2010 19:12 GMT
#87
On March 31 2010 19:17 Inori wrote:
Show nested quote +
On March 31 2010 19:13 inReacH wrote:
Doesn't seem like the life remaining is factoring in protoss shields

Archon vs any unit will have 10 or less life remaining

It does factor shield in, it just doesn't show it, because it's remaining health, not health + shield

That is a good point though, I will look into showing remaining shield for protoss as well.


If that is actually how you intended to have the remaining whatever working then you should probably have someone design your next project for you.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 31 2010 19:57 GMT
#88
--- Nuked ---
ungood
Profile Blog Joined October 2009
United States75 Posts
Last Edited: 2010-03-31 20:22:02
March 31 2010 20:20 GMT
#89
A useful feature would be to add static defense buildings. I'd love to know, for instance, how many zerglings my photo cannon can take out.

Another neat feature would be to show how the resource cost of the attacking/defending units, so you can easily tell if unit X is resource effective vs. unit Y.
War is Peace
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
April 05 2010 19:58 GMT
#90
--- Nuked ---
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
April 06 2010 17:11 GMT
#91
--- Nuked ---
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
April 07 2010 19:30 GMT
#92
--- Nuked ---
space_yes
Profile Joined April 2010
United States548 Posts
Last Edited: 2010-04-07 20:05:18
April 07 2010 20:04 GMT
#93
Your calculator isn't entirely accurate but I won't hold it against you b/c it's not 1.0..
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
April 08 2010 04:18 GMT
#94
--- Nuked ---
kostja
Profile Joined April 2010
Germany7 Posts
April 09 2010 20:35 GMT
#95
Hello,

very nice work. Please add Static Defense, too. :-)

Kind regards
Konstantin
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
April 09 2010 20:49 GMT
#96
How does it figure splash damage? it doesn't seem to simply hit every unit present in the combat, if so I'd think ultralisks would get a few hundred more unupged zerglings.
thez
Profile Joined August 2003
Canada65 Posts
April 09 2010 20:51 GMT
#97
holy bleep. wow... just wow.......
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-04-09 21:19:35
April 09 2010 21:18 GMT
#98
--- Nuked ---
EZjijy
Profile Blog Joined February 2010
United States1039 Posts
April 09 2010 21:51 GMT
#99
It needs an easier interface. Too many clicking to do.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
April 11 2010 08:04 GMT
#100
--- Nuked ---
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-04-11 08:21:06
April 11 2010 08:19 GMT
#101
No brood lords or broodlings in the database? Or does that fall into the category of "special ability units" kinda like void ray (which is missing also)?

Great work so far tho.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
April 11 2010 14:33 GMT
#102
--- Nuked ---
Paladia
Profile Joined August 2003
802 Posts
April 20 2010 12:08 GMT
#103
Something is obviously very messed up with the numbers.

If you do Hellion vs Reaper it says:
Kill rate: one Hellion will kill 3 Reaper(s) without dying (18 health left)

If you do Reaper vs Hellion it says:
Kill rate: one Reaper will kill 1 Hellion(s) without dying (22 health left)

Something is definitely very wrong there.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
Shaithis
Profile Joined March 2010
United States383 Posts
May 04 2010 20:26 GMT
#104
How about fixing Thor air attack upgrade bonus before I rely on your calculator to make embarrassing posts?
blackodd
Profile Joined April 2010
Sweden451 Posts
May 04 2010 21:18 GMT
#105
Great
For I am the Queen of Blades. And none shall ever dispute my rule, again...
Lao Xuin
Profile Joined March 2010
United States24 Posts
May 04 2010 21:23 GMT
#106
Wow! This is helpful for me at least. Thanks a lot for this calc.
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
May 04 2010 21:29 GMT
#107
DPS: 11.59 *
Time to kill: 4.83 seconds *
Attacks to kill: 7 attacks
Time to death: 3.9 seconds *
Attacks to death: 5 attacks
Kill rate: one Sentry will kill 0 Reaper(s) without dying (0 health left) **
Cost efficiency: for every Sentry you can get 1.7 Reaper(s) ***

interesting
cw)minsean(ru
platonichate
Profile Joined April 2010
Canada26 Posts
May 09 2010 10:41 GMT
#108
Yea, with inaccuracies like that reaper/hellion mix up it's hard to know what to believe and not. Might be a bit dangerous to take this as gospel
Do Daemons dream of electric sleep()?
Kare
Profile Joined March 2009
Norway786 Posts
May 09 2010 10:56 GMT
#109
Really nice calculator, I like it alot!
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
Koffiegast
Profile Joined February 2010
Netherlands346 Posts
May 09 2010 13:58 GMT
#110
A related but still a bit nonrelated question:
Is there also a starcraft broodwar damage calculator? If so, what is it called / url?

Thanks
Wut
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
May 14 2010 07:27 GMT
#111
--- Nuked ---
AyJay
Profile Joined April 2010
1515 Posts
May 14 2010 11:23 GMT
#112
Poll is confusing

I don't find this helpful, but I also like pie, so what should I choose?
Normal
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