Starcraft 2 Damage calculator
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Deleted User 61629
1664 Posts
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Manifesto7
Osaka27149 Posts
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MorroW
Sweden3522 Posts
Calculations: DPS: 23 Time to kill: 6.97 seconds Time to death: 23.381 seconds Kill rate: one Banshee will kill 3 Stalker(s) without dying haha awesome i hope u fix spells such as the immortal shield to work | ||
milly9
Canada325 Posts
I don't think that's right edit- Zealot vs Stalker Calculations: DPS: 12.5 Time to kill: 12.857 seconds Time to death: 29.569 seconds Kill rate: one Zealot will kill 3 Stalker(s) without dying pretty much everything i try is really inaccurate and broken... | ||
ProoM
Lithuania1741 Posts
Time to kill: 9.752 seconds Time to death: 6.629 seconds Kill rate: one Zealot will kill 0.675 Banshee(s) without dying awsome... | ||
m0rbidg0d
Croatia11 Posts
On March 16 2010 22:38 milly9 wrote: pretty much everything i try is really inaccurate and broken... same here :-/ | ||
s.a.y
Croatia3840 Posts
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Hyde
Australia14568 Posts
On March 16 2010 22:38 milly9 wrote: Kill rate: one Stalker will kill 3 Roach(s) without dying I don't think that's right Well it does say at the bottom that the kill rate will be inaccurate. I just did a probe vs drone and it says it will kill 3 without dying as well. It'll get worked out eventually. | ||
Deleted User 61629
1664 Posts
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Feefee
Canada556 Posts
On March 16 2010 22:40 ProoM wrote: DPS: 13.33 Time to kill: 9.752 seconds Time to death: 6.629 seconds Kill rate: one Zealot will kill 0.675 Banshee(s) without dying awsome... Well there you have your banshee counter! Seriously you protoss whiners.. nerf zealots I say! | ||
omninmo
2349 Posts
![]() pretty sweet man. are you going to continue working on this to account for all the stuff that is asterisked? | ||
Zexion
Sweden971 Posts
![]() Immortal vs Ultralisk Calculations: DPS: 33.79 Time to kill: 17.757 seconds Time to death: 20.706 seconds Kill rate: one Immortal will kill 3 Ultralisk(s) without dying Fuck yea! Also did calculations with Battlecruiser vs Marines and it was 1-8 even when BC were upgraded with +3 weapon and armor :< Anyway, if you ever get this thing done, it's gonna be awesome! | ||
Koffiegast
Netherlands346 Posts
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MorroW
Sweden3522 Posts
On March 16 2010 22:44 Feefee wrote: Well there you have your banshee counter! Seriously you protoss whiners.. nerf zealots I say! lol i think thats why they gave them -10 shield, so they wouldnt rape banshee so hard so stop say zealots r too good! xD OP u should add how many attacks its needed to kill ur enemy, for example dt need 1 hit to kill probe :p personally i find it more useful to know how many hits u need to kill so i can figure out critical timings such as the +1 zealot killing zergling in 2 hits instead of 3 | ||
Deleted User 61629
1664 Posts
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iounas
409 Posts
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Perseverance
Japan2800 Posts
Also DPS: 23.64 Time to kill: 7.614 seconds Time to death: 41.309 seconds Kill rate: one Colossus will kill 5 Phoenix(s) without dying!!! | ||
Deleted User 61629
1664 Posts
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Zato-1
Chile4253 Posts
It assumes that damage is a continuous function, when it's actually discrete: i.e., it doesn't take a zealot 35/16 = 2.1875 attacks to kill a zergling, it takes a zealot 3 attacks to kill a zergling. For units that do a lot of overkill damage (e.g. thors vs. ghosts or marauders or banelings), the difference in output can be great. | ||
member1987
141 Posts
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Zack1900
United States211 Posts
DPS: 5.81 Time to kill: 25.818 seconds Time to death: 2.229 seconds Kill rate: one Marine will kill 2 Siege Tank(s) without dying great idea, but I think it needs some work. At least the bugs give funny results. | ||
Chairman Ray
United States11903 Posts
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Deleted User 61629
1664 Posts
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Deleted User 61629
1664 Posts
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Kinky
United States4126 Posts
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yomi
United States773 Posts
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Deleted User 61629
1664 Posts
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Suc
Australia1569 Posts
Warning: Division by zero in /home/a2980513/public_html/index.php on line 104 NOOOOOOOOOOOO and I found this pretty funny: Dark Templar vs Mutalisk Calculations: DPS: 35.43 * Time to kill: 3.81 seconds * Attacks to kill: 3 attacks Time to death: 8.4 seconds * Attacks to death: 14 attacks Kill rate: one Dark Templar will kill 1 Mutalisk(s) without dying (40 health left) ** Turns out DTs pwn mutas! In all seriousness though, thanks for this man, your work is greatly appreciated. | ||
Katkishka
United States649 Posts
![]() Also armour/shield upgrades didn't seem to work when adding them to the attacking unit. | ||
CROrens
Croatia1005 Posts
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Myrkul
Croatia132 Posts
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Tomer
United States105 Posts
Also, is there any way to account for marine combat shield upgrade? | ||
NarutO
Germany18839 Posts
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Deleted User 61629
1664 Posts
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Intropy
Canada92 Posts
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-orb-
United States5770 Posts
That can help for how many units to bring with a harass team, etc | ||
dudeman001
United States2412 Posts
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Gedrah
465 Posts
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Perseverance
Japan2800 Posts
It just clumps every single unit into 1 when I try to choose my unit. | ||
NarutO
Germany18839 Posts
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Deleted User 61629
1664 Posts
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Perseverance
Japan2800 Posts
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Deleted User 61629
1664 Posts
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VoirDire
Sweden1923 Posts
Ultralisk vs Marine Calculations: DPS: 50 * Time to kill: 1.2 seconds * Attacks to kill: 2 attacks Time to death: 195 seconds * Attacks to death: 300 attacks Kill rate: one Ultralisk will kill 299 Marine(s) without dying (2 health left) ** Somehow i doubt that ![]() I feature I'd like to see is some sort of cost effectiveness. | ||
Gedrah
465 Posts
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Deleted User 61629
1664 Posts
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briann
United States121 Posts
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CharlieMurphy
United States22895 Posts
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Zack1900
United States211 Posts
This is a HUGE improvement over the first attempt. Great job. | ||
Attris
United States175 Posts
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Mikilatov
United States3897 Posts
Seriously, keep it up. I will use the shit out of this. | ||
NuKedUFirst
Canada3139 Posts
![]() Pretty neat tbh, I like it ![]() | ||
Saracen
United States5139 Posts
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Deleted User 61629
1664 Posts
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Deleted User 61629
1664 Posts
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Deleted User 61629
1664 Posts
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caution.slip
United States775 Posts
Like Marauders take 9 attacks to kill a roach, marauders+1 take 8 attacks (going by your calc) actually I may just end up putting in the numbers one by one and making an excel sheet and then finding the ones that are the most significant (dropping from 3-4 attacks to 2-3 attacks) But its really good, do you have plans to make a GUI for it? Kind of like how sc2armory has the unit selectionon the right side (http://www.sc2armory.com/game/zerg). Its really just a polishing thing, the base itsself works great! | ||
Vic.nQQ
Bulgaria88 Posts
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goswser
United States3546 Posts
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Deleted User 61629
1664 Posts
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Deleted User 61629
1664 Posts
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Wr3k
Canada2533 Posts
This is useful, but a calculator will never come close to actual in game scenarios, though it is quite useful to know how DPS compares between units. Also: On March 17 2010 01:05 Zato-1 wrote: This calculator has one huge, gaping flaw, as far as I can tell: It assumes that damage is a continuous function, when it's actually discrete: i.e., it doesn't take a zealot 35/16 = 2.1875 attacks to kill a zergling, it takes a zealot 3 attacks to kill a zergling. For units that do a lot of overkill damage (e.g. thors vs. ghosts or marauders or banelings), the difference in output can be great. | ||
Deleted User 61629
1664 Posts
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Yamato
United States33 Posts
edit: One thought - do you have plans to make it easy to update with patches and all? It seems like it could be a lot of work to manually update all stats, so you may want to outsource that somehow. | ||
Deleted User 61629
1664 Posts
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Deleted User 61629
1664 Posts
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Tamerlane
Canada424 Posts
but in any case, keep working, it's getting quite useful =D edit : any plan to add overkill soon? That definitely has to be implemented before the non alpha/beta version (1.0 I assume) is done! oh, and do you need help factoring distance and range ? | ||
Deleted User 61629
1664 Posts
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Deleted User 61629
1664 Posts
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Deleted User 61629
1664 Posts
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Tamerlane
Canada424 Posts
I see in your FAQ that you did add it, my bad!! Q: Does this calc take into account overkill damage and attacks? (i.e. Zealot kills Zerglings in 3 hits, not 2.1342) A: Yes, it does. | ||
UnderWorld_Dream
Canada219 Posts
keep it up! i think it can become very useful | ||
Deleted User 61629
1664 Posts
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Deleted User 61629
1664 Posts
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MinionOD
Belgium21 Posts
Hydralisk vs Marine Calculations: DPS: 25.42 * Time to kill: 1.77 seconds * Attacks to kill: 3 attacks Time to death: 13 seconds * Attacks to death: 30 attacks Kill rate: one Hydralisk will kill 3 Marine(s) without dying (27 health left) ** ------------------------------------------------- Roach vs Marine Calculations: DPS: 15.28 * Time to kill: 4.32 seconds * Attacks to kill: 3 attacks Time to death: 94.25 seconds * Attacks to death: 145 attacks Kill rate: one Roach will kill 6 Marine(s) without dying (11 health left) ** | ||
Deleted User 61629
1664 Posts
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kme
Serbia176 Posts
Also it would be nice if you could use multiple attacking units, like how many roaches can 3 immortals kill. | ||
Deleted User 61629
1664 Posts
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Deleted User 61629
1664 Posts
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Deleted User 61629
1664 Posts
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AmstAff
Germany949 Posts
but dunno if this is something that i would use often. | ||
inReacH
Sweden1612 Posts
Archon vs any unit will have 10 or less life remaining | ||
Deleted User 61629
1664 Posts
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HappyRoach
Belarus4 Posts
It is not true. Marauder only 10-15% faster than roach and stays alive 1 hit left. Where did you get this AS values? The only place specifying some exact numbers is patch notes. | ||
Deleted User 61629
1664 Posts
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HappyRoach
Belarus4 Posts
On April 01 2010 00:13 Inori wrote: Marauder is 33% faster and does 10+10 (-2) = 18 dmg vs 16(-1) = 15 dmg from Roach. (You can see all this info to the right of the calculations by the way). Also there's a FAQ section, where the question of calculation error margin is answered. As for the attack speed - datamining, in-game tests. Marauder can not get away with 45 at any case because damage done to marauder should be a multiple of 15. 35-20 health is a more real value. | ||
inReacH
Sweden1612 Posts
On March 31 2010 19:17 Inori wrote: It does factor shield in, it just doesn't show it, because it's remaining health, not health + shield ![]() That is a good point though, I will look into showing remaining shield for protoss as well. If that is actually how you intended to have the remaining whatever working then you should probably have someone design your next project for you. | ||
Deleted User 61629
1664 Posts
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ungood
United States75 Posts
Another neat feature would be to show how the resource cost of the attacking/defending units, so you can easily tell if unit X is resource effective vs. unit Y. | ||
Deleted User 61629
1664 Posts
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Deleted User 61629
1664 Posts
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Deleted User 61629
1664 Posts
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space_yes
United States548 Posts
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Deleted User 61629
1664 Posts
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kostja
Germany7 Posts
very nice work. Please add Static Defense, too. :-) Kind regards Konstantin | ||
Shiladie
Canada1631 Posts
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thez
Canada65 Posts
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Deleted User 61629
1664 Posts
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EZjijy
United States1039 Posts
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Deleted User 61629
1664 Posts
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Ryuu314
United States12679 Posts
Great work so far tho. | ||
Deleted User 61629
1664 Posts
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Paladia
802 Posts
If you do Hellion vs Reaper it says: Kill rate: one Hellion will kill 3 Reaper(s) without dying (18 health left) If you do Reaper vs Hellion it says: Kill rate: one Reaper will kill 1 Hellion(s) without dying (22 health left) Something is definitely very wrong there. | ||
Shaithis
United States383 Posts
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blackodd
Sweden451 Posts
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Lao Xuin
United States24 Posts
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DreaM)XeRO
Korea (South)4667 Posts
Time to kill: 4.83 seconds * Attacks to kill: 7 attacks Time to death: 3.9 seconds * Attacks to death: 5 attacks Kill rate: one Sentry will kill 0 Reaper(s) without dying (0 health left) ** Cost efficiency: for every Sentry you can get 1.7 Reaper(s) *** interesting | ||
platonichate
Canada26 Posts
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Kare
Norway786 Posts
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Koffiegast
Netherlands346 Posts
Is there also a starcraft broodwar damage calculator? If so, what is it called / url? Thanks | ||
Deleted User 61629
1664 Posts
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AyJay
1515 Posts
I don't find this helpful, but I also like pie, so what should I choose? | ||
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