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Photon Canons

Forum Index > SC2 General
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1 2 3 4 5 6 7 Next All
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
March 14 2010 17:19 GMT
#1
Well I don't play Protoss but I've heard it's fairly hard for Ps to defend against Mutas... meaning they can't leave their base... so since cannons seems so weak I figured there could be an upgrade where they get +1 range and another one that gives +2def to both shield and HP (Basically like the upgrades we get to make with the engineering bay for turrets + PF)

I figure it wouldn't affect the balance of other MUs so much and it would be a more viable defense against mutalisks harass, just like it was much more effective in SC1...

Any thoughts on that?
hifriend
Profile Blog Joined June 2009
China7935 Posts
March 14 2010 17:21 GMT
#2
What units actually counter muta well in PvZ? If it's air that should be mobile enough anyway.
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
Last Edited: 2010-03-14 17:23:47
March 14 2010 17:23 GMT
#3
the only real counter to Mutas so far is Sentries, and well they're pretty much useless against every other units since they're mainly designed to be support units, they're also fairly slow... Ps either need a Corsair'ish type unit or better static defense...

that or a psi storm buff
Defrag
Profile Joined February 2010
Poland414 Posts
March 14 2010 18:00 GMT
#4
Fayth, that would be terrible, as zerg already have massive problems with getting into base of turtling protoss, even with huge eco/army advantage.

I recently played with a protoss player ( platinum obv ) who got his main / natural destroyed, but in the meantime he sneaked out and turreted two more expos with like 20 turrets each, and held 4-5 HT's in each for defense.

I was limit capped and couldnt get in lol. Less static defense = funnier games.

With a boost to bunkers/sunkens ( those are terrible thou )/ photo cannons the game is going to change into playing Human of Warcraf3, where u would FE and place 10 towers that were unkillable with armor upgrade.
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
March 14 2010 18:01 GMT
#5
then what do you suggest to counter Mutas?
semantics
Profile Blog Joined November 2009
10040 Posts
March 14 2010 18:05 GMT
#6
Cannons alone never counted mutalisk in sc1 that only stopped like early 4 5 mutalisk for getting free shots. You usually always went cannon corsair and moved your corsairs into the range of the cannons until you get enough that they wouldn't be picked off. Just do the same get phoenix save them up till you can counter.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-03-15 00:06:08
March 14 2010 18:06 GMT
#7
protosses seem to not be too aware of how good phoenixes are vs mutalisks. i think they've mostly been focusing with ground units and on the ground, they have a really tough time dealing with mutalisks. many sentries are good in a straight up fight, but theyre slow and so bad at defending bases.

Phoenixes are really good in just straight up muta v phoenix fights, 6 phoenixes kills mutas in 1 shot, and they attack pretty fast. ofc this means 3 phoenixes will kill mutas in 2 shots. correction: due to zerg regen, it takes 7 phoenixes to kills mutas in 1 shot (yes even if all 7 attack at once), 6 shots will leave them at 1 hp and any other unit of can finish it off. however it takes 20 mutalisk attacks to kill 1 phoenix, and their range is shorter.

If toss starts getting phoenixes after observer scouts spire, like 5-6 supported by a nice mixed ground army of sentries/stalkers/zealots/immortals for a good timing attack, that will crush mutas easily, especially with guardian shield. this works well vs pretty much what any early mutalisking player will have.

or you can opt for earlier phoenixes and mass them more, theyre still great in large numbers of mutas vs phoenixes. This is what Response used to do (or still does maybe?) a lot vs zerg.. as well as some other protosses (lorelei aka Insane used to do a ton, he showed me how good phoenixes were, back before he switched to terran). Phoenixes are extremely fast and good harassing.. first few to kill overlords, then after getting around 4-5 start raping queens/drones/lone hydras. ofc theyre really useful for pickign up infestors, and even early roach pushes as well.

another misconception about Phoenixes is their weakness to Corruptors. in a straight up battle, they're evenly matched to Corruptors, however Corruptors move MUCH slower than the very fast phoenix, and so the P player gets to decide when he wants to fight, and can always run away if outnumbered. however if the Z is outnumbered and tries to run, the corruptors will all get picked off. it's also very easy to pull away phoenixes just before they die to save them as well, as corruptors cant chase them whatsoever
ModeratorBlame yourself or God
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
March 14 2010 18:07 GMT
#8
thing is, phoenix is not a counter to mutas really, as opposed to corsairs who had splash, more mutas makes phoenix less effective cuz of the bouncing thingies
Flames
Profile Blog Joined March 2010
United States105 Posts
March 14 2010 18:09 GMT
#9
Cannons won't be effective simply because they are stationary. I remember the old builds where you could actually move the cannons...but that got transferred to the Zerg. Blizzard will either buff the stalker or the phoenix to help deal with mutalisks.
Do unto others as you would have others do unto you. I reject your reality and substitute my own!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-03-14 18:13:11
March 14 2010 18:11 GMT
#10
On March 15 2010 03:07 Fayth wrote:
thing is, phoenix is not a counter to mutas really, as opposed to corsairs who had splash, more mutas makes phoenix less effective cuz of the bouncing thingies


2 reasons why this doesn't matter. phoenixes are so strong vs mutas even in large army sizes that the bounce doesnt make up enough for the phoenix's strength. the other thing that really clinches it is that if you have sentry's guardian shield supporting, the bounces do almost nothing, and mutas really suck then.

9, 4.5, 2.25

with guardian shield it becomes:

7, 2.5, 0.25
ModeratorBlame yourself or God
Muirhead
Profile Blog Joined October 2007
United States556 Posts
March 14 2010 18:13 GMT
#11
Corsairs had splash which made them great for countering large numbers of mutas. Phoenixes are only really good vs small numbers of mutas
starleague.mit.edu
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
March 14 2010 18:14 GMT
#12
the bounces are 4.5 and 2.25? this is ridiculous lol, shudnt it be 9 3 1 ?
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 14 2010 18:14 GMT
#13
this is not true muirhead

did you read my posts? did you actually experience/test this? because it's completely untrue, especially with guardian shield support as i said
ModeratorBlame yourself or God
Muirhead
Profile Blog Joined October 2007
United States556 Posts
Last Edited: 2010-03-14 18:19:14
March 14 2010 18:18 GMT
#14
Well I'm 12th plat so OK but not great, and I haven't had much luck with phoenix vs mass muta. But it's true I haven't used them in conjunction with sentries much... worth a try though it kind of cuts into the mobility of the phoenix

I'd really like to hear some good Zs comments on what they view the best counter to mass muta to be
starleague.mit.edu
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 14 2010 18:18 GMT
#15
On March 15 2010 03:14 Fayth wrote:
the bounces are 4.5 and 2.25? this is ridiculous lol, shudnt it be 9 3 1 ?

i just guessed. i thought the damage was halved with each bounce, dont know if its rounded, but it wouldnt be rounded from 4.5 to 3 and 2.25 to 1 how does that make sense

until youve actually tried using phoenixes in either test custom games or real games you may not really understand just how effective they are vs mutas

like i said, 6 phoenixes will instantly 1 shot a mutalisk, 3 will kill in 2 shots.

if you read my main post, a timing attack with some phoenixes support by a well balanced ground army, especially with guardian shield, beats muta builds every time
ModeratorBlame yourself or God
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
March 14 2010 18:18 GMT
#16
thing is u can barely defend against harass with sentries as they are slow, so how are you supposed to guardian shield support ur phoenix when phoenix are 4 times as fast
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
March 14 2010 18:20 GMT
#17
On March 15 2010 03:18 Zelniq wrote:
Show nested quote +
On March 15 2010 03:14 Fayth wrote:
the bounces are 4.5 and 2.25? this is ridiculous lol, shudnt it be 9 3 1 ?

i just guessed. i thought the damage was halved with each bounce, dont know if its rounded, but it wouldnt be rounded from 4.5 to 3 and 2.25 to 1 how does that make sense

until youve actually tried using phoenixes in either test custom games or real games you may not really understand just how effective they are vs mutas

like i said, 6 phoenixes will instantly 1 shot a mutalisk, 3 will kill in 2 shots.

if you read my main post, a timing attack with some phoenixes support by a well balanced ground army, especially with guardian shield, beats muta builds every time

well my friend has been trying several variation of phoenix builds PvZ and he's a pretty solid player (he plays under the id vOidwards on US server) and he told me phoenix were good against mutas in small amount, but once it gets to like 20 mutas you can't do shit anymore with phoenix cuz of bounce
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
March 14 2010 18:22 GMT
#18
On March 15 2010 03:18 Muirhead wrote:
Well I'm 12th plat so OK but not great, and I haven't had much luck with phoenix vs mass muta. But it's true I haven't used them in conjunction with sentries much... worth a try though it kind of cuts into the mobility of the phoenix

I'd really like to hear some good Zs comments on what they view the best counter to mass muta to be

as someone who has a lot of experience going mutas vs protoss, i gave you already 2 of the general build ideas already in the first post i made above.

you usually dont want to just sit on your ass and let him mass a huge number of mutalisks because theyre so mobile and your bases will be spread out that it becomes increasingly harder to defend them all. timing attacks are more effective
ModeratorBlame yourself or God
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
March 14 2010 18:25 GMT
#19
On March 15 2010 03:22 Zelniq wrote:
Show nested quote +
On March 15 2010 03:18 Muirhead wrote:
Well I'm 12th plat so OK but not great, and I haven't had much luck with phoenix vs mass muta. But it's true I haven't used them in conjunction with sentries much... worth a try though it kind of cuts into the mobility of the phoenix

I'd really like to hear some good Zs comments on what they view the best counter to mass muta to be

as someone who has a lot of experience going mutas vs protoss, i gave you already 2 of the general build ideas already in the first post i made above.

you usually dont want to just sit on your ass and let him mass a huge number of mutalisks because theyre so mobile and your bases will be spread out that it becomes increasingly harder to defend them all. timing attacks are more effective

this is the thing, you can't defend ur base against mutalisks while moving out, at least from what I've heard... unlike in broodwar
Muirhead
Profile Blog Joined October 2007
United States556 Posts
March 14 2010 18:27 GMT
#20
Well it doesn't matter if you can't defend your base if you can destroy his... if you push early enough cannons will do it anyways.
starleague.mit.edu
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