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Active: 5230 users

I HATE The Hellion !!! - Page 2

Forum Index > SC2 General
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SubtleArt
Profile Blog Joined January 2010
2710 Posts
March 03 2010 19:37 GMT
#21
I completely agree

Also thx for trying to be funny southlight but no...
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
timmins
Profile Joined February 2010
Canada31 Posts
March 03 2010 19:45 GMT
#22
Yeah, interesting to see the hellion. It looks like it is simply a fast moving fighting unit now.

Really, it kills a zergling in 2 hits, right? and it has about 90 hit points?

Sure, you can't micro them. But if you just got 3 of them and ran up to the zerglings and then stood your ground, I bet you would win without taking any significant damage. Hell, I bet one of them could take out a fair few lings. Certainly 4.

Not a vulture, for certain, but that's a powerful attack on a unit with quite a few hit points for it's cost.
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
March 03 2010 19:45 GMT
#23
On March 04 2010 04:18 dustdust wrote:


F you dustin browder!

they seriously seem to have needlessly detracted from the game, don't know what their problem is.
Feefee
Profile Joined November 2009
Canada556 Posts
March 03 2010 19:49 GMT
#24
There's one point in your post that I agree with: hellions do not have spider mines, and spider mines were interesting.
Why don't you just compare the hellion to a firebat? All of a sudden the unit becomes a huge improvement over its SC1 counterpart. If you miss mines, fine, but don't blame the poor hellion just because it doesn't seem effective when refuse to use it in any way that doesn't resemble a vulture. If you insist on comparing it to vultures though: They DO tear up zealots and lings and they DO harrass very effectively. The fact that one vulture can't kill an infinite number of zealots/lings is such a moot point^^;. I liked microing my one vulture too but come on.. a single vulture never did enough damage to kill 10 lings in a reasonable amount of time. Hellion micro is like firebat micro. Or marine micro.. unless you want to call marine micro in SC1 crap? The unit is not useless, the unit is fun, and the unit is not a vulture. Live with it.
And in terms of the detection that spider mines used to give us: sensor towers do a phenomenal job of giving you info on the enemy's army. You'll have a harder time keeping track of any expansions he might take, but that'd be the first time someone complains about an aspect of sc2 being harder than sc1. I'd say that's a good thing.
wintergt
Profile Joined February 2010
Belgium1335 Posts
March 03 2010 19:54 GMT
#25
On March 04 2010 04:27 faction123 wrote:
This isn't a valid argument for reasons Waxangel touched on in this post: http://www.teamliquid.net/forum/viewmessage.php?topic_id=114301

People are literally 100 times better at RTS games in general than they were when SC was still developing. We're now knowledgable enough about the way things work to take a look at the Hellion, see the way it takes 2 seconds to start firing and the way it can't even outrun speedlings and say "This unit isn't very good", and it's not because we havn't worked out how to use it yet. It's just not a very good unit.

While I agree with your first sentence in general, CowGoMoo (best terran atm right?) uses Hellions like every game it seems.
here i am
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
March 03 2010 19:54 GMT
#26
hellion micro is totally f'ed up and unresponsive compared to vultures, but thats true for sooo many Units, like Mutas, Banshees, Valkyries and so on and the reason is that the units need to stop for a very short duration until they can fire; this basically ruins interesting Micro to a great extent in SC2.

Sm1 totally dropped the ball there and noone seems to care. It's like; Take one of the greatest aspects from SC1, the immaculate controllability of the Units and totally mess it up in SC2 - just for the fun of it!
https://soundcloud.com/thesamplethief
radiumz0rz
Profile Blog Joined January 2009
United States253 Posts
March 03 2010 19:55 GMT
#27
Before you give up on SC2, maybe you should waste a few months to work on your hellion micro. I know that Boxer thought that Terran was the weakest of the races when he started to play. That means hellion is more of a challenge to use than a marauder, but there might be something to gain from using the hellion which makes it unique from any other sc2 unit.
Berkeley '10
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
March 03 2010 19:56 GMT
#28
I don't care that the vulture is out, its a new game and blah blah, but the Hellion just looks boring.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Niten
Profile Blog Joined October 2009
United States598 Posts
March 03 2010 19:57 GMT
#29
On March 04 2010 04:49 Feefee wrote:
There's one point in your post that I agree with: hellions do not have spider mines, and spider mines were interesting.
Why don't you just compare the hellion to a firebat? All of a sudden the unit becomes a huge improvement over its SC1 counterpart. If you miss mines, fine, but don't blame the poor hellion just because it doesn't seem effective when refuse to use it in any way that doesn't resemble a vulture. If you insist on comparing it to vultures though: They DO tear up zealots and lings and they DO harrass very effectively. The fact that one vulture can't kill an infinite number of zealots/lings is such a moot point^^;. I liked microing my one vulture too but come on.. a single vulture never did enough damage to kill 10 lings in a reasonable amount of time. Hellion micro is like firebat micro. Or marine micro.. unless you want to call marine micro in SC1 crap? The unit is not useless, the unit is fun, and the unit is not a vulture. Live with it.
And in terms of the detection that spider mines used to give us: sensor towers do a phenomenal job of giving you info on the enemy's army. You'll have a harder time keeping track of any expansions he might take, but that'd be the first time someone complains about an aspect of sc2 being harder than sc1. I'd say that's a good thing.


Yea, that's why I made that thread before about adding mines to hellions or reapers. It sounds like the hellion does have micro, but it doesn't contribute the same way that mines did.
Korra: "Ok, I know that I'm not good at emotions, but that's what Tenzin's gonna teach me, right? He's gonna teach me to be happy and gentle and spiritual, and the rest of that bullsh**t."
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-03-03 20:07:52
March 03 2010 20:03 GMT
#30
totally agree with OP. best thread in weeks!

vulture was by far the most awesome terran unit. when u see a marine u dont think of starcraft, when u see a tank u can think of many games, but when u see a vulture u say thats starcraft! its futuristic and realistic weapon

hellion is just some shitty bike with flamethrower
Progamerpls no copy pasterino
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2010-03-03 20:08:23
March 03 2010 20:06 GMT
#31
yeah, but honestly compared to a unit which for 75 minerals 2 hits half of the infrantry units and workers, and has the best speed in the game plus can deploy 3 mines for free which are invisible, detectors, and deal 125 splash dmg... what do you expect? you can't create another unit like that.
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Dr.Frost
Profile Joined April 2009
United States389 Posts
March 03 2010 20:11 GMT
#32
On March 04 2010 04:14 Two_DoWn wrote:
Didn't people think that the vulture sucked right when starcraft first came out and it wasn't until someone (iloveoov i think) started using them to great effect that they became popular? Just give it some time, people will figure out how to micro it and what unit combos its good with and it will become as indispensable as the vulture. I mean, the beta is 2 weeks old today for god sakes.


+1!
They are here to right our fall, they have heard someones troubled call???
Dr.Frost
Profile Joined April 2009
United States389 Posts
March 03 2010 20:12 GMT
#33
On March 04 2010 04:45 Zurles wrote:
Show nested quote +
On March 04 2010 04:18 dustdust wrote:


F you dustin browder!

they seriously seem to have needlessly detracted from the game, don't know what their problem is.


... yeah useless.. that 1 hellion only killed 10 lings before it went down what a peace of crap unit...

*Sarcasm of course*
They are here to right our fall, they have heard someones troubled call???
nicoaldo
Profile Joined March 2009
Argentina939 Posts
March 03 2010 20:15 GMT
#34
Everyone is trying to micro the units like they were SC1 units, why would you compare hellion with vulture, the game is completely different when it comes to units and abilities, just try to find a way to micro it, or just don´t... i´m sure that if u could kill infinite amounts of a unit with only 1 unit (vultures vs lings) like in SC1 everyone would be complaining about imba this, imba that.. play the game and relax...
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-03-03 20:19:04
March 03 2010 20:18 GMT
#35
On March 04 2010 05:12 Dr.Frost wrote:
Show nested quote +
On March 04 2010 04:45 Zurles wrote:
On March 04 2010 04:18 dustdust wrote:


F you dustin browder!

they seriously seem to have needlessly detracted from the game, don't know what their problem is.


... yeah useless.. that 1 hellion only killed 10 lings before it went down what a peace of crap unit...



+Bajillion
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-03-03 20:21:58
March 03 2010 20:18 GMT
#36
On March 04 2010 04:18 dustdust wrote:
http://www.youtube.com/watch?v=a_NAQtylCBI&hd=1

lol that video is a joke. The guy isn't even using any commands other than attack-move. No patrol? No hold position?

You don't even do that with Vultures in SC1. Next time if someone is trying to show how there's no micro to be had with the Hellion, at least try harder.

EDIT: I realize the author says he's going to try patrol in his next video, but don't treat it like this is the end-all-be-all. Look at mutas in SC1: you need to use a combination of patrol, hold position, and attack for them to be effective. trying them one at a time isn't exactly exhaustive.
Moderator
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
March 03 2010 20:19 GMT
#37
The thing about the Hellion is it seems like you need a certain number of them before they become effective, unlike Vultures. You need to counterbalance the target-and-fire delay and relative lack of micro with additional numbers, which just makes you invest more and more into them. They're fairly useless against anything that's not light and their range (initial target, not splash) isn't great either, but in groups of 4 or 5 I can see them doing pretty well against charge zeals or speedlings, particularly in conjunction with marauders to absorb hits.
Moderator
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
March 03 2010 20:21 GMT
#38
On March 04 2010 05:18 TheYango wrote:
Show nested quote +
On March 04 2010 04:18 dustdust wrote:
http://www.youtube.com/watch?v=a_NAQtylCBI&hd=1

lol that video is a joke. The guy isn't even using any commands other than attack-move. No patrol? No hold position?

You don't even do that with Vultures in SC1. Next time if someone is trying to show how there's no micro to be had with the Hellion, at least try harder.


I always used attack-move when microing Vults in SC1, and so did many pros before Patrol was discovered to be superior. Attack-moving works quite well for Vults, but the problem with the Hellion's micro capabilities is shown quite plainly in that video.
Moderator
HeroFox
Profile Joined June 2009
United States7 Posts
March 03 2010 20:29 GMT
#39
If the Hellion becomes faster and more micro-friendly, I'm afraid most match-ups will be horribly imbalanced. They're already too good vs Z.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
March 03 2010 20:30 GMT
#40
its a fast firebat which kills probes much faster and with upgrade, you can mass and it will be AWESOME. I've watched enough youtube vods and streams to know that the hellion is awesome. Just because you don't have very good micro and/or don't know how to micro a unit does not mean that a unit sucks. The reason that the vulture and its mines are gone is because then the terran would be able to have a marauder which means that mines+marauders=pawning team which would be used with mines in front and marauders stopping zealots from being able to mine drag. This would mean that terran would be imbalanced. The game would be imbalanced. If you REALLY want to use the vulture in SCII then you can just buy it in the campaign. Just don't call something as bad as it can be just because your not thinking the way you must to be able to use a unit to the best of its ability. GL and HF in SCII.

I do not have the beta since I didn't opt-in or anything but I have watched many a game of SCII and probably know what I'm talking about.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
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