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Active: 21872 users

I HATE The Hellion !!!

Forum Index > SC2 General
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skypacer
Profile Joined July 2003
China174 Posts
Last Edited: 2010-03-04 03:07:33
March 03 2010 18:52 GMT
#1
I posted my thread as a reply here ( I love the hellion ), but I think that a new post is better to express my feelings. If it is not allowed, Mod please delete it.

Be cautious: I don't want to bring back the vulture. I like new things, I like stalker the new dragoon, I like banshee the Avatar hellicopter, and I don't mind science vessel which is one of my favorite units is no longer in the game, for Reaven is as interesting and has some strategical depth. I believe EVERYTHING can be changed, for SC2 is not SC1 in 3D space. What I want is just a replacement as cool as the original vulture, if not, a replacement not as boring as the hellion.

I hate the hellion!

I totally disagree with the OP. Compared with their counterpart in SC1, hellion is the most f**cking disappointing unit of starcraft 2.

I still remember my first win on Platinum League, where my opponent did a fast hellion drop and all his 4 hellions died to my 6 marines. Yes, his hellions were not upgraded, so their damage output was not that much; his micro may be not good enough, so hellions were not fully used.etc. But when I saw the scene, I'd say f**k! Four vultures with similar micro ability will kill all my marines with even 0 lost.

I really don't want to compare vultrue with hellion, for hellion is just sh*t if vulture was out there. Vulture together with its spider mines is an important factor that shape Terran in Starcraft 1, placing vulture amongst his arsenal,Terran

- has a distinct way of mirco
- has a distinct way to push
- has a distinct way of detection
- has a distinct way of turtling
- has a serial of distinct strategies whose key are vulture micro or spider mines.

And Terran gains
- stronger ability of detection
- stronger ability on map control.
- a more rounded and mobile defensive system.
- A tons more strategy choices.
- bigger chance to win if you got behind.
- bigger chance to survive when facing a much larger invading forces.
- bigger chance to survive when facing special tactics like dt rush or reaver drop.

And the most important thing is, that Terran with vulture is much much more fun!

To the whole game of Starcraft, vulture together with its spider mine:
- severe punish casually Attack Move, even in late game.
- encourage micro no matter you are using vulture or countering them.
- encourage more detection no matter you are countering vultures or you are using them.
- further distinguish the player's skill level, especially when you are a terran player.

Yes, hellions are good when you have a mass of them, or maybe when you have some fancy micro skill in manipulating them, but hellions adds very little to gameplay aspect. They are just something that counter something, and when something countering them arrive, they become scrap.

Someone said that "you can not compare vulture with hellions, because they are totally different things". but you should remember that, on the tech tree, the position for vulture is now taken up by hellion !

Someone even said that you cannot compare A of SC2 to B of SC1, but you should note that it is Starcraft 2, the successor of the original starcraft, not CnC5, warcraft 4 or something totally new.

I'd admit that I'm way too emotional and My English is as crappy as some firing buggy, but what I say is just something that springs from my heart after 2 years of close follow and a week of beta experience.
by.Fantasy
tancor
Profile Joined May 2009
Barbados55 Posts
March 03 2010 18:57 GMT
#2
+1500
I love this game
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
March 03 2010 19:03 GMT
#3
I think the hellion is better thought of as a (cheap, mobile, fragile) lurker than a vulture. Mind you, they're totally not the same but I think the comparison is more apt than that of the vulture. Like straight-line-move-burrow lurkers and attack-moved vultures, I'm pretty sure straight attack-moved hellions are really bad. Because they aren't as responsive as the hit-and-run vultures, positioning might be more important.

Just my two cents.
But why?
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
Last Edited: 2010-03-03 19:10:52
March 03 2010 19:07 GMT
#4
On March 04 2010 03:52 skypacer wrote:
I'd admit that I'm way too emotional and My English is as crappy as some firing buggy, .


i lol'ed.
But seriously i agree. I think these things are completely useless. If you have 1 cannon, 1 spine crawler, or 1/2 maurauders these things cant even worker harass. Well they could prob kill1 worker but ill lose all 3-4 of my hellions and will have lost WAY more than the people im harassing.
If they didnt have the weakest, most useless attack, id like them more. Personally id rather drop the flamethrower and have a single marine on one of these... at least then my marines wouldn't have to walk across the maps. Not to mention these things are not fast compared to speedlings or upp'ed zealots, granted zealot's only get quick bursts.. id rather have the zealot in their base killing their workers than this PoS.
faction123
Profile Blog Joined December 2009
Australia949 Posts
Last Edited: 2010-03-03 19:13:12
March 03 2010 19:12 GMT
#5
Hellons definitely aren't half as good as Vultures but they're not a useless unit, especially for worker harrass (which vulture was better at, I guess ) but yea they have problems for sure. They need a speed upgrade and their firing animation needs to be instant imo. The line dmg would still be balanced as they don't have mines.
NA Legend - stream: http://twitch.tv/faction60
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
March 03 2010 19:13 GMT
#6
The vulture is irreplaceable... hopefully blizzard realizes this :[
(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
Storm704
Profile Joined October 2009
United States114 Posts
March 03 2010 19:14 GMT
#7
hellions also cost 125, which i think is ridiculous.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
March 03 2010 19:14 GMT
#8
Didn't people think that the vulture sucked right when starcraft first came out and it wasn't until someone (iloveoov i think) started using them to great effect that they became popular? Just give it some time, people will figure out how to micro it and what unit combos its good with and it will become as indispensable as the vulture. I mean, the beta is 2 weeks old today for god sakes.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
0neder
Profile Joined July 2009
United States3733 Posts
March 03 2010 19:16 GMT
#9
This is a new game. The vulture won't be coming back. We need to accept this.

With that out of the way, how can the hellion be improved?


-make attack upgrade default attack
-better unit model, maybe better name?
crate
Profile Blog Joined May 2009
United States2474 Posts
March 03 2010 19:17 GMT
#10
On March 04 2010 04:14 hey88 wrote:
hellions also cost 125, which i think is ridiculous.

They're 100 minerals.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
dustdust
Profile Joined March 2010
Germany76 Posts
March 03 2010 19:18 GMT
#11
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
March 03 2010 19:19 GMT
#12
Personally I feel the reason Terrans don't have spidermines anymore. Is they don't need them.

They're so much more mobile now. The mines only really helped for the lack of mobility allowing you to slow opponents down en route so you could unsiege and roll slowly back into place.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Rufio
Profile Joined December 2009
241 Posts
Last Edited: 2010-03-03 19:24:36
March 03 2010 19:20 GMT
#13
I agree that the vulture great but I'll be fine with just a model change tbh. So far they look like toy dune buggys.
"Rufio Rufio Ru Fi OOOooo" - The Lost Boys
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
March 03 2010 19:23 GMT
#14
God that youtube video made me laugh so hard.
I want to fuck Soulkey with a Zelderan.
Southlight
Profile Blog Joined August 2007
United States11766 Posts
March 03 2010 19:24 GMT
#15
I hate the stalker!

Compared with their counterpart in SC1, stalker is the most f**cking disappointing unit of starcraft 2.

I still remember my first loss to protoss in BW, where my opponent made a crapton of dragoons and they rolled over me. No, neither of us were upgrading, so my tank damage output was not that much; our micro may not have been good enough to do anything other than attack-move, so my army was not fully used.etc. But when I saw the scene, I'd say f**k! If I had similar number of tanks I might have still lost.

I really don't want to compare dargoon with stalker, for stalker is just sh*t if dragoon was out there. Dragoon together with zealots is an important factor that shape Terran in Starcraft 1, placing dragoon amongst his arsenal, Protoss

- has a distinct way of mirco
- has a distinct way to push
- has a distinct way of bugging up in pathing
- has a distinct way of sometimes not firing properly
- has a distinct way of turtling
- has a serial of distinct strategies whose key are dragoon micro

And Protoss gains
- stronger ability on map control
- a more rounded and mobile defensive (and offensive) system
- A stons more strategy choices
- bigger chance to win if you got behind
- bigger chance to survive when facing a much larger invading forces.
- bigger chance to survive when facing special tactics like nuke rush or lurker drop.

And the most important thing is, that Protoss with dragoons and crappy AI is much much more fun!

To the whole game of Starcraft, dragoon together with its crappy AI:
- sever punish casually Attack Move, especially in late game.
- encourage micro no matter you are using dragoon or countering them.
- encourage more units no matter you are countering dragoons or you are using them.
- further distinguish the player's skill level, especially when you are a protoss player.

Yes, stalkers might be good because of blink, or maybe when you have some fancy observer to jump cliffs, but stalkers adds very little to gameplay aspect. They are just something that counter something, and when something countering them arrive, they become scrap.

Someone said that "you can not compare dragoon with stalker, because they are totally different things". but you should remember that, on the tech tree, the position for dragoon is now taken up by stalker!

Someone even said that you cannot compare A of SC2 to B of SC1, but you should note that it is Starcraft 2, the successor of the original starcraft, not CnC5, warcraft 4 or something totally new.

I'd admit that I'm way too emotional and My English is as crappy as some blinking spider, but what I say is just something that springs from my heart after 2 years of close follow and a week of beta experience.
oraoraoraoraoraoraoraora
faction123
Profile Blog Joined December 2009
Australia949 Posts
March 03 2010 19:27 GMT
#16
On March 04 2010 04:14 Two_DoWn wrote:
Didn't people think that the vulture sucked right when starcraft first came out and it wasn't until someone (iloveoov i think) started using them to great effect that they became popular? Just give it some time, people will figure out how to micro it and what unit combos its good with and it will become as indispensable as the vulture. I mean, the beta is 2 weeks old today for god sakes.



This isn't a valid argument for reasons Waxangel touched on in this post: http://www.teamliquid.net/forum/viewmessage.php?topic_id=114301

People are literally 100 times better at RTS games in general than they were when SC was still developing. We're now knowledgable enough about the way things work to take a look at the Hellion, see the way it takes 2 seconds to start firing and the way it can't even outrun speedlings and say "This unit isn't very good", and it's not because we havn't worked out how to use it yet. It's just not a very good unit.
NA Legend - stream: http://twitch.tv/faction60
Southpaw
Profile Joined February 2010
United States39 Posts
Last Edited: 2010-03-03 19:28:56
March 03 2010 19:28 GMT
#17
Download Cowgomoo's replay package AND ALL OF YOU WILL CHANGE YOUR MIND.


Hellions are the key to winning a game. Try retreating from a army of charging zealots... not gonna happen unless you have hellions.

Hellions are the masters of hit and run. An army chasing a hellion is a dead one. They run in single file line as the hellion turns and fires a 10+yard fire stream... hitting every single one of them, without taking a single hit itself.



Although, I do miss spidermines. I feel very uncomfortable not having a few placed as scouts. Opponents laugh when they see 5 scvs scattered around the map lol.
Eplekjekk
Profile Joined March 2008
Norway40 Posts
March 03 2010 19:28 GMT
#18
Before I post let me express that I don't think that because a unit was fun to play in SC it has to be in SC2. Thus I don't think that SC2 needs a vulture, or a lurker, or stacking mutas. I look forward to enjoying new units and new approaches to playing.

To begin with I was sceptical towards the helion, but after having used it in several successive TvZ games I am really beginning to enjoy this unit. With proper micro you can wreak havoc in drone lines and before the Zerg has zergling speed you can maneuver away from the lings and fire upon them in a line of fire. Against limited numbers of hydras they also work quite well.

I have also used the helion to some extent in TvP, where they are good against zealots. My only real beef with them is more of a general concern of mine regarding the way SC2 units take up too little space, which makes battles after a certain period of time has elapsed a clash between two blobs of closely packed units, where control and overview is very difficult to achieve.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
March 03 2010 19:30 GMT
#19
The Hellion IS incredibly lame. I don't agree with all your reasons but I do agree that it's the worst unit in SC2 mainly because it just looks stupid and has a ridiculous attack animation.
Don't hate the player - Hate the game
Niten
Profile Blog Joined October 2009
United States598 Posts
March 03 2010 19:35 GMT
#20
On March 04 2010 04:16 0neder wrote:
This is a new game. The vulture won't be coming back. We need to accept this.

With that out of the way, how can the hellion be improved?


-make attack upgrade default attack
-better unit model, maybe better name?


We don't know that it's not coming back. Blizz could still put it back in during beta (they've said they'd do whatever it took). Vulture/mines could also be added later in either of the expansions.
Korra: "Ok, I know that I'm not good at emotions, but that's what Tenzin's gonna teach me, right? He's gonna teach me to be happy and gentle and spiritual, and the rest of that bullsh**t."
SubtleArt
Profile Blog Joined January 2010
2710 Posts
March 03 2010 19:37 GMT
#21
I completely agree

Also thx for trying to be funny southlight but no...
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
timmins
Profile Joined February 2010
Canada31 Posts
March 03 2010 19:45 GMT
#22
Yeah, interesting to see the hellion. It looks like it is simply a fast moving fighting unit now.

Really, it kills a zergling in 2 hits, right? and it has about 90 hit points?

Sure, you can't micro them. But if you just got 3 of them and ran up to the zerglings and then stood your ground, I bet you would win without taking any significant damage. Hell, I bet one of them could take out a fair few lings. Certainly 4.

Not a vulture, for certain, but that's a powerful attack on a unit with quite a few hit points for it's cost.
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
March 03 2010 19:45 GMT
#23
On March 04 2010 04:18 dustdust wrote:
http://www.youtube.com/watch?v=a_NAQtylCBI&hd=1


F you dustin browder!

they seriously seem to have needlessly detracted from the game, don't know what their problem is.
Feefee
Profile Joined November 2009
Canada556 Posts
March 03 2010 19:49 GMT
#24
There's one point in your post that I agree with: hellions do not have spider mines, and spider mines were interesting.
Why don't you just compare the hellion to a firebat? All of a sudden the unit becomes a huge improvement over its SC1 counterpart. If you miss mines, fine, but don't blame the poor hellion just because it doesn't seem effective when refuse to use it in any way that doesn't resemble a vulture. If you insist on comparing it to vultures though: They DO tear up zealots and lings and they DO harrass very effectively. The fact that one vulture can't kill an infinite number of zealots/lings is such a moot point^^;. I liked microing my one vulture too but come on.. a single vulture never did enough damage to kill 10 lings in a reasonable amount of time. Hellion micro is like firebat micro. Or marine micro.. unless you want to call marine micro in SC1 crap? The unit is not useless, the unit is fun, and the unit is not a vulture. Live with it.
And in terms of the detection that spider mines used to give us: sensor towers do a phenomenal job of giving you info on the enemy's army. You'll have a harder time keeping track of any expansions he might take, but that'd be the first time someone complains about an aspect of sc2 being harder than sc1. I'd say that's a good thing.
wintergt
Profile Joined February 2010
Belgium1335 Posts
March 03 2010 19:54 GMT
#25
On March 04 2010 04:27 faction123 wrote:
This isn't a valid argument for reasons Waxangel touched on in this post: http://www.teamliquid.net/forum/viewmessage.php?topic_id=114301

People are literally 100 times better at RTS games in general than they were when SC was still developing. We're now knowledgable enough about the way things work to take a look at the Hellion, see the way it takes 2 seconds to start firing and the way it can't even outrun speedlings and say "This unit isn't very good", and it's not because we havn't worked out how to use it yet. It's just not a very good unit.

While I agree with your first sentence in general, CowGoMoo (best terran atm right?) uses Hellions like every game it seems.
here i am
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
March 03 2010 19:54 GMT
#26
hellion micro is totally f'ed up and unresponsive compared to vultures, but thats true for sooo many Units, like Mutas, Banshees, Valkyries and so on and the reason is that the units need to stop for a very short duration until they can fire; this basically ruins interesting Micro to a great extent in SC2.

Sm1 totally dropped the ball there and noone seems to care. It's like; Take one of the greatest aspects from SC1, the immaculate controllability of the Units and totally mess it up in SC2 - just for the fun of it!
https://soundcloud.com/thesamplethief
radiumz0rz
Profile Blog Joined January 2009
United States253 Posts
March 03 2010 19:55 GMT
#27
Before you give up on SC2, maybe you should waste a few months to work on your hellion micro. I know that Boxer thought that Terran was the weakest of the races when he started to play. That means hellion is more of a challenge to use than a marauder, but there might be something to gain from using the hellion which makes it unique from any other sc2 unit.
Berkeley '10
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
March 03 2010 19:56 GMT
#28
I don't care that the vulture is out, its a new game and blah blah, but the Hellion just looks boring.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Niten
Profile Blog Joined October 2009
United States598 Posts
March 03 2010 19:57 GMT
#29
On March 04 2010 04:49 Feefee wrote:
There's one point in your post that I agree with: hellions do not have spider mines, and spider mines were interesting.
Why don't you just compare the hellion to a firebat? All of a sudden the unit becomes a huge improvement over its SC1 counterpart. If you miss mines, fine, but don't blame the poor hellion just because it doesn't seem effective when refuse to use it in any way that doesn't resemble a vulture. If you insist on comparing it to vultures though: They DO tear up zealots and lings and they DO harrass very effectively. The fact that one vulture can't kill an infinite number of zealots/lings is such a moot point^^;. I liked microing my one vulture too but come on.. a single vulture never did enough damage to kill 10 lings in a reasonable amount of time. Hellion micro is like firebat micro. Or marine micro.. unless you want to call marine micro in SC1 crap? The unit is not useless, the unit is fun, and the unit is not a vulture. Live with it.
And in terms of the detection that spider mines used to give us: sensor towers do a phenomenal job of giving you info on the enemy's army. You'll have a harder time keeping track of any expansions he might take, but that'd be the first time someone complains about an aspect of sc2 being harder than sc1. I'd say that's a good thing.


Yea, that's why I made that thread before about adding mines to hellions or reapers. It sounds like the hellion does have micro, but it doesn't contribute the same way that mines did.
Korra: "Ok, I know that I'm not good at emotions, but that's what Tenzin's gonna teach me, right? He's gonna teach me to be happy and gentle and spiritual, and the rest of that bullsh**t."
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-03-03 20:07:52
March 03 2010 20:03 GMT
#30
totally agree with OP. best thread in weeks!

vulture was by far the most awesome terran unit. when u see a marine u dont think of starcraft, when u see a tank u can think of many games, but when u see a vulture u say thats starcraft! its futuristic and realistic weapon

hellion is just some shitty bike with flamethrower
Progamerpls no copy pasterino
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2010-03-03 20:08:23
March 03 2010 20:06 GMT
#31
yeah, but honestly compared to a unit which for 75 minerals 2 hits half of the infrantry units and workers, and has the best speed in the game plus can deploy 3 mines for free which are invisible, detectors, and deal 125 splash dmg... what do you expect? you can't create another unit like that.
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Dr.Frost
Profile Joined April 2009
United States389 Posts
March 03 2010 20:11 GMT
#32
On March 04 2010 04:14 Two_DoWn wrote:
Didn't people think that the vulture sucked right when starcraft first came out and it wasn't until someone (iloveoov i think) started using them to great effect that they became popular? Just give it some time, people will figure out how to micro it and what unit combos its good with and it will become as indispensable as the vulture. I mean, the beta is 2 weeks old today for god sakes.


+1!
They are here to right our fall, they have heard someones troubled call???
Dr.Frost
Profile Joined April 2009
United States389 Posts
March 03 2010 20:12 GMT
#33
On March 04 2010 04:45 Zurles wrote:
Show nested quote +
On March 04 2010 04:18 dustdust wrote:


F you dustin browder!

they seriously seem to have needlessly detracted from the game, don't know what their problem is.


... yeah useless.. that 1 hellion only killed 10 lings before it went down what a peace of crap unit...

*Sarcasm of course*
They are here to right our fall, they have heard someones troubled call???
nicoaldo
Profile Joined March 2009
Argentina939 Posts
March 03 2010 20:15 GMT
#34
Everyone is trying to micro the units like they were SC1 units, why would you compare hellion with vulture, the game is completely different when it comes to units and abilities, just try to find a way to micro it, or just don´t... i´m sure that if u could kill infinite amounts of a unit with only 1 unit (vultures vs lings) like in SC1 everyone would be complaining about imba this, imba that.. play the game and relax...
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-03-03 20:19:04
March 03 2010 20:18 GMT
#35
On March 04 2010 05:12 Dr.Frost wrote:
Show nested quote +
On March 04 2010 04:45 Zurles wrote:
On March 04 2010 04:18 dustdust wrote:


F you dustin browder!

they seriously seem to have needlessly detracted from the game, don't know what their problem is.


... yeah useless.. that 1 hellion only killed 10 lings before it went down what a peace of crap unit...



+Bajillion
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-03-03 20:21:58
March 03 2010 20:18 GMT
#36
On March 04 2010 04:18 dustdust wrote:
http://www.youtube.com/watch?v=a_NAQtylCBI&hd=1

lol that video is a joke. The guy isn't even using any commands other than attack-move. No patrol? No hold position?

You don't even do that with Vultures in SC1. Next time if someone is trying to show how there's no micro to be had with the Hellion, at least try harder.

EDIT: I realize the author says he's going to try patrol in his next video, but don't treat it like this is the end-all-be-all. Look at mutas in SC1: you need to use a combination of patrol, hold position, and attack for them to be effective. trying them one at a time isn't exactly exhaustive.
Moderator
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
March 03 2010 20:19 GMT
#37
The thing about the Hellion is it seems like you need a certain number of them before they become effective, unlike Vultures. You need to counterbalance the target-and-fire delay and relative lack of micro with additional numbers, which just makes you invest more and more into them. They're fairly useless against anything that's not light and their range (initial target, not splash) isn't great either, but in groups of 4 or 5 I can see them doing pretty well against charge zeals or speedlings, particularly in conjunction with marauders to absorb hits.
Moderator
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
March 03 2010 20:21 GMT
#38
On March 04 2010 05:18 TheYango wrote:
Show nested quote +
On March 04 2010 04:18 dustdust wrote:
http://www.youtube.com/watch?v=a_NAQtylCBI&hd=1

lol that video is a joke. The guy isn't even using any commands other than attack-move. No patrol? No hold position?

You don't even do that with Vultures in SC1. Next time if someone is trying to show how there's no micro to be had with the Hellion, at least try harder.


I always used attack-move when microing Vults in SC1, and so did many pros before Patrol was discovered to be superior. Attack-moving works quite well for Vults, but the problem with the Hellion's micro capabilities is shown quite plainly in that video.
Moderator
HeroFox
Profile Joined June 2009
United States7 Posts
March 03 2010 20:29 GMT
#39
If the Hellion becomes faster and more micro-friendly, I'm afraid most match-ups will be horribly imbalanced. They're already too good vs Z.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
March 03 2010 20:30 GMT
#40
its a fast firebat which kills probes much faster and with upgrade, you can mass and it will be AWESOME. I've watched enough youtube vods and streams to know that the hellion is awesome. Just because you don't have very good micro and/or don't know how to micro a unit does not mean that a unit sucks. The reason that the vulture and its mines are gone is because then the terran would be able to have a marauder which means that mines+marauders=pawning team which would be used with mines in front and marauders stopping zealots from being able to mine drag. This would mean that terran would be imbalanced. The game would be imbalanced. If you REALLY want to use the vulture in SCII then you can just buy it in the campaign. Just don't call something as bad as it can be just because your not thinking the way you must to be able to use a unit to the best of its ability. GL and HF in SCII.

I do not have the beta since I didn't opt-in or anything but I have watched many a game of SCII and probably know what I'm talking about.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
DeCoup
Profile Joined September 2006
Australia1933 Posts
March 03 2010 20:32 GMT
#41
As mentioned above Vultures were not intended to be used how they are today. Patrol move was not an intended feature of the game but like many of the games glitches they chose to continue to balance around the glitch instead of fixing it. They were considered shit for the longest time before this glitch was discovered.
Mines being gone does not phase me. I loved them and still do, but I also love the (idea behind, maybe not the actual stats yet) baneling and how it works in comparison to the mine when it comes to map control and detection.
Excalibur_Z made a very good point that you need a few before they become effective. This is a very important point. You have to decide when the best time to retreat with your remaining Hellions, because unlike with Vultures the less of them their are the less chance you have of each hellions death being ecconomically justified.
I am glad Blizz has steered away from units which are overly cost effective, and I love the Hellion.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
buhhy
Profile Joined October 2009
United States1113 Posts
March 03 2010 20:53 GMT
#42
On March 04 2010 05:32 DeCoup wrote:
As mentioned above Vultures were not intended to be used how they are today. Patrol move was not an intended feature of the game but like many of the games glitches they chose to continue to balance around the glitch instead of fixing it. They were considered shit for the longest time before this glitch was discovered.
Mines being gone does not phase me. I loved them and still do, but I also love the (idea behind, maybe not the actual stats yet) baneling and how it works in comparison to the mine when it comes to map control and detection.
Excalibur_Z made a very good point that you need a few before they become effective. This is a very important point. You have to decide when the best time to retreat with your remaining Hellions, because unlike with Vultures the less of them their are the less chance you have of each hellions death being ecconomically justified.
I am glad Blizz has steered away from units which are overly cost effective, and I love the Hellion.


LOL, it wasn't a glitch, it just simply a feature in the game engine, or rather, a lack of turning animation and no actual firing time. So, no, using vulture/muta micro is not abusing game glitches, it's using how the game is designed to your advantage. Stacking hydras was a glitch, kiting isn't. Sc2 kinda killed kiting with its unnecessary attack delay and long uncancellable attack animation.
On_Slaught
Profile Joined August 2008
United States12190 Posts
March 03 2010 21:02 GMT
#43
On March 04 2010 04:18 dustdust wrote:
http://www.youtube.com/watch?v=a_NAQtylCBI&hd=1


Really bad example.

First of all, half of the battle takes place on creep where the zerglings run faster and can easily catch up.

Second, zerglings in general are near impossible to run from, let alone kite, because they attack while moving now.

Basically, as someone mentioned earlier, I remember people saying the same thing about vultures years ago. On top of that, if you try to put it in the niche left by the vulture you will be dissapointed. This is not meant to be a replacement for the vulture but rather a mobile unit with a positional attack (like a cheap/fast lurker). It will have its place in games.
Southpaw
Profile Joined February 2010
United States39 Posts
March 03 2010 21:08 GMT
#44
cough*Cowgomoos replays*cough

they are in the official replay thread

Complain and whine all you want about what YOU think of their graphics and animations. I suppose that matters if you are 12 years old or something.

Complain and whine all you want that YOU can't micro them. Sorry that doesn't make them a terrible unit.


The Hellion is cheap (NO GAS!) and can be made 2 at a time with a reactor... They are super fast and can be put 4 at a time into a drop ship. How can you not love this unit? Drop, FLAMES, OH GOD ALL MY WORKERS ARE DEAD, pick them up take them to an expansion, OH GOD MORE WORKERS ARE DEAD! Opponent GGs.

The price of 1 command center = the destruction of the saturated workers of your opponents...

Only you can prevent hellion fires =)
PredY
Profile Joined September 2009
Czech Republic1731 Posts
March 03 2010 21:11 GMT
#45
hellions own everything that is light. especially workers!!
http://www.twitch.tv/czelpredy
Southpaw
Profile Joined February 2010
United States39 Posts
March 03 2010 21:12 GMT
#46
Predy's replays are good too =)
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-03-03 21:14:23
March 03 2010 21:13 GMT
#47
On March 04 2010 04:17 crate wrote:
Show nested quote +
On March 04 2010 04:14 hey88 wrote:
hellions also cost 125, which i think is ridiculous.

They're 100 minerals.

Which is still hilariously overpriced when compared to what you got for 75 minerals from a vulture

Honestly, mech in SC2 has only gotten nerfed. Tank? More expensive, higher supply, many more counters.

Vulture/Hellion? More expensive, slower, not as good at harassing, no spider mines.

On March 04 2010 05:32 DeCoup wrote:
As mentioned above Vultures were not intended to be used how they are today. Patrol move was not an intended feature of the game but like many of the games glitches they chose to continue to balance around the glitch instead of fixing it. They were considered shit for the longest time before this glitch was discovered.
Mines being gone does not phase me. I loved them and still do, but I also love the (idea behind, maybe not the actual stats yet) baneling and how it works in comparison to the mine when it comes to map control and detection.
Excalibur_Z made a very good point that you need a few before they become effective. This is a very important point. You have to decide when the best time to retreat with your remaining Hellions, because unlike with Vultures the less of them their are the less chance you have of each hellions death being ecconomically justified.
I am glad Blizz has steered away from units which are overly cost effective, and I love the Hellion.

The patrol glitch is WAAAAAAAAAAY more newschool than vulture usage ;p They were considered evil little bastards years before that was discovered.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
TheYango
Profile Joined September 2008
United States47024 Posts
March 03 2010 21:14 GMT
#48
On March 04 2010 05:53 buhhy wrote:
LOL, it wasn't a glitch, it just simply a feature in the game engine, or rather, a lack of turning animation and no actual firing time. So, no, using vulture/muta micro is not abusing game glitches, it's using how the game is designed to your advantage. Stacking hydras was a glitch, kiting isn't. Sc2 kinda killed kiting with its unnecessary attack delay and long uncancellable attack animation.

It's funny that people keep saying this, given that I find that microing marines vs. zealots in SC2 is actually easier than in SC1.
Moderator
buhhy
Profile Joined October 2009
United States1113 Posts
March 03 2010 21:24 GMT
#49
On March 04 2010 06:14 TheYango wrote:
Show nested quote +
On March 04 2010 05:53 buhhy wrote:
LOL, it wasn't a glitch, it just simply a feature in the game engine, or rather, a lack of turning animation and no actual firing time. So, no, using vulture/muta micro is not abusing game glitches, it's using how the game is designed to your advantage. Stacking hydras was a glitch, kiting isn't. Sc2 kinda killed kiting with its unnecessary attack delay and long uncancellable attack animation.

It's funny that people keep saying this, given that I find that microing marines vs. zealots in SC2 is actually easier than in SC1.


Well, I was trying out doing patrol micro with the Mutalisk, the Phoenix and Hellion and the units just kinda stop moving, attack, and can't move until the attack animation is over.
uNiGNoRe
Profile Blog Joined June 2007
Germany1115 Posts
March 03 2010 21:24 GMT
#50
On March 04 2010 04:23 SCC-Faust wrote:
God that youtube video made me laugh so hard.

Kurdran
Profile Joined March 2010
36 Posts
March 03 2010 21:25 GMT
#51
I personally dont like the hellion just because it looks like a cute toy car, but all this arguing about how the vulture does this and that is irrelevant. Maybe some people need to realize that not every unit in sc2 has to be played in the exact same way a bw unit was.
DeathSpank
Profile Blog Joined February 2009
United States1029 Posts
March 03 2010 21:25 GMT
#52
the hellion shouldn't be used alone, that's not where it shines. However, is you pair it with the reaper and go harassing then I think you'll have one hell of a time.
yes.
def0
Profile Joined February 2010
China13 Posts
March 03 2010 21:30 GMT
#53
Hellions are not vultures, they are firebats.
RAZROK
Profile Joined March 2010
Latvia49 Posts
March 03 2010 21:42 GMT
#54
On March 04 2010 06:30 def0 wrote:
Hellions are not vultures, they are firebats.

And this my friends is true. Firebats are missing, but you dont see a single thread about that. Reason? Hellions replaced them and people dont feel the loss.

You will not win because I will not lose!
Storm704
Profile Joined October 2009
United States114 Posts
Last Edited: 2010-03-03 22:01:47
March 03 2010 22:00 GMT
#55
On March 04 2010 06:42 RAZROK wrote:
And this my friends is true. Firebats are missing, but you dont see a single thread about that. Reason? Hellions replaced them and people dont feel the loss.


Firebat's weren't used often in SC1, while vulture were one of the best terran units that could have been used during any match up. I don't miss the firebats but i hell sure miss the vulture. Also i could remember all those time i played UMS maps with vulture micro.
synapse
Profile Blog Joined January 2009
China13814 Posts
March 03 2010 22:05 GMT
#56
The hellion makes no logical sense... replacing a hovercraft throwing grenades with a firebat on an ATV = fail
:)
def0
Profile Joined February 2010
China13 Posts
Last Edited: 2010-03-03 22:11:25
March 03 2010 22:06 GMT
#57
BTW, has anybody tried the ctrl + move to micro? I mean


Here's enemy




You are here





Click here/Ctrl Click/Click/Ctrl click



It suppose to move when you only click mouse, but suppose to attack when you ctrl+click, so you don't need to move mouse.
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
March 03 2010 22:14 GMT
#58
I think the people who are trying to micro hellions against zerglings like they would with vultures are doing it wrong. It seems to me that micro of the wraith versus scourge would be more effective, meaning that it can't be showcased with one vulture (retreat three hellions, split them, the two not being chased fry the zerglings and back off if the zerglings switch targets; I can see control groups of zerglings getting slagged this way.)

Like wraiths and scourge, simply turning around and trying to get a shot off on the scourge totally isn't going to work, but that doesn't mean that they can't be microed.
But why?
RAZROK
Profile Joined March 2010
Latvia49 Posts
Last Edited: 2010-03-03 22:22:25
March 03 2010 22:21 GMT
#59
People are just going to whine, whine, whine, whine. Then play sc:bw and dont whine. There is a purpose for everything and its all to be discovered. Why are u using sc:bw techniques in sc2 and think that they should work? Its two sepperate games.
You will not win because I will not lose!
Liquid`Drone
Profile Joined September 2002
Norway28600 Posts
March 03 2010 22:24 GMT
#60
the vulture was a balanced unit when starcraft was released
at the end of bw, it was absolutely ridiculously overpowered.
if it was to rearrive in sc2, it'd have to cost 125 minerals or something.
Moderator
Hammy
Profile Joined January 2009
France828 Posts
March 03 2010 22:25 GMT
#61
I love the hellion. I think it represents a lot of what's lacking in SC2: A pure fighter unit, that has no spells, and is actually pretty weak, but when you micro it well it does absolutely insane damage. Someone compared it to the lurker... well I can agree with that, but then it's an easy-mode lurker.

My first impression when the unit was announced was: Great! They keep on giving retarded spells to units, finally a unit that actually requires pure micro, and not just half-assed spell usage, to be effcient.

And the Hellion delivers, it can wreak havoc in any melee units if you use it well, and it'll even own some light ranged units like marines if the numbers are right (6-8 hellions that rush in on a huge ball of marines that are focusing elsewhere... believe me it feels great).

I don't think the hellion needs a buff, and I just can't wait to see some top-players use them in pimp plays. I expect to see some great plays out of these buggies.
timmins
Profile Joined February 2010
Canada31 Posts
March 03 2010 22:33 GMT
#62
It seems to me like the hellion might work very well in a terran mech opening. It really sounds to me like it has usefulness throughout the game.

you can build them for early defense, because they should be great at fighting zerglings/zealots, put early pressure on and force your opponent to defend, because they should be great versus workers. Then, you can scout for expansions because they are super fast, and hold down watch towers, because they are cheap enough to be disposable, and are also good enough that your opponent won't be able to just send a couple zerglings to take one out. Next, you can protect your siege tanks and thors as you move out, because they should be really good at cleaning zerglings and broodlings off of your other mech units, and protecting building from ling snipes.

Plus, they should be highly droppable, simply because while they do equivalent damage to a vulture, they are now AOE to make up for the lack of microing ability.

And if you do break into an opponent's base frontally, they can rush ahead and take out the worker line super fast, or block the ramp with the aoe.

It may not be the vulture at all, but it sounds to me like it might be a new unit that fits with the rest of the terran gameplan well.

I find it strange to hear that everyone expects them to be a vulture. Tons of units were already removed from the game. Even if the hellion can't do the job of the vulture, it sounds like it can do it's own job.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
March 03 2010 22:33 GMT
#63
On March 04 2010 07:14 EmeraldSparks wrote:
I think the people who are trying to micro hellions against zerglings like they would with vultures are doing it wrong. It seems to me that micro of the wraith versus scourge would be more effective, meaning that it can't be showcased with one vulture (retreat three hellions, split them, the two not being chased fry the zerglings and back off if the zerglings switch targets; I can see control groups of zerglings getting slagged this way.)

Like wraiths and scourge, simply turning around and trying to get a shot off on the scourge totally isn't going to work, but that doesn't mean that they can't be microed.


Emerald sparks with a new idea and answers the calling to discover how to micro a unit of SCII Well done emerald. Thread finished.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
synapse
Profile Blog Joined January 2009
China13814 Posts
March 03 2010 22:35 GMT
#64
On March 04 2010 07:21 RAZROK wrote:
People are just going to whine, whine, whine, whine. Then play sc:bw and dont whine. There is a purpose for everything and its all to be discovered. Why are u using sc:bw techniques in sc2 and think that they should work? Its two sepperate games.


Or it's a terrible unit. SCII should have mechanics extremely similar to BW.
:)
Feefee
Profile Joined November 2009
Canada556 Posts
March 03 2010 22:55 GMT
#65
It doesn't and it shouldn't. You just want it to, so that all the tricks you've learned in BW immediately translate, letting you pwn noobs in a familiar setting. Build more than 2 hellions in 4 games, give the unit an honest shot, and I'll bet you won't call it crap. Model and animation aside
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-03-03 23:04:47
March 03 2010 23:00 GMT
#66
On March 04 2010 07:35 synapse wrote:
SCII should have mechanics extremely similar to BW.

I'm not saying that I disagree, but is there any possible objective argument to support this? Because I can't think of any reasonable one.
Moderator
Augury
Profile Blog Joined September 2008
United States758 Posts
March 03 2010 23:01 GMT
#67
Units in SC:BW were way more interesting than the ones in Sc2; however, Blizz has two expansions to add way more interesting units.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
March 03 2010 23:05 GMT
#68
On March 04 2010 07:35 synapse wrote:
Show nested quote +
On March 04 2010 07:21 RAZROK wrote:
People are just going to whine, whine, whine, whine. Then play sc:bw and dont whine. There is a purpose for everything and its all to be discovered. Why are u using sc:bw techniques in sc2 and think that they should work? Its two sepperate games.


Or it's a terrible unit. SCII should have mechanics extremely similar to BW.


So would you rather have a repackaged broodwar, in shiny and sparkly 3D?

I for one would pass on that. I want to have to figure the game out, find new ways to use units and new situations where those units are effective. What is the point of calling the game Starcraft II (TWO, 2) if it works exactly the same as starcraft 1.5? I welcome the challenge and opportunity the new game and units bring.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
zimz
Profile Blog Joined May 2008
United States510 Posts
March 03 2010 23:09 GMT
#69
all u terrans just want to siege, mind and turret up for another 10 years. ... .
zimz
Feefee
Profile Joined November 2009
Canada556 Posts
March 03 2010 23:11 GMT
#70
I wouldn't mind..
Hehehe
tancor
Profile Joined May 2009
Barbados55 Posts
March 03 2010 23:12 GMT
#71
come on blizzard listen to fan!! change design and name....
I love this game
bendez
Profile Joined February 2010
Canada283 Posts
March 03 2010 23:16 GMT
#72
wooow some people love hellions and some don't.
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
March 03 2010 23:31 GMT
#73
Starcraft II doesn't need to be mechanically similar to Starcraft I. But it should retain the exciting, dynamic, and suspenseful elements of gameplay that made Starcraft I great. It's pretty clear that the possibilities of Hellions is less than that of Vultures (which basically were the unit with the most uses in the entire game) but I'm not convinced that the Hellion is as microless or stupid as people are trying to make out.
But why?
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
March 03 2010 23:35 GMT
#74
i concur.
Long live BroodWar!
crate
Profile Blog Joined May 2009
United States2474 Posts
March 03 2010 23:36 GMT
#75
I think it's too early to really call the hellion overpriced; as-is it's one of only two mineral-only combat units for T.

Marines are 50 minerals for 6 (+1 per upgrade) damage vs ground or air; 55 hp after combat shields; and have stim. 20 second build time and of course they use 1 supply.

Hellions are 100 minerals for 8 (+1 per upgrade) + 16 (+1 per upgrade) to light damage vs ground with line splash (after preigniter); they have 90 HP. 30 second build time, and they use 2 supply.

Just from looking at the numbers it looks to me like hellions are better against ground units for their cost. The durability is generally similar (hellions are better vs stuff like storm or colossi, but have less HP per mineral), and while marines deal better single-target damage to non-light units, hellions en masse have splash to most likely come out even (this will probably take lots of play time to really figure out) and they just incinerate light units.

Of course, marines are better vs air, and have stim and get healed by medevacs. They're also built from barracks, a nice plus since you can build those with only minerals while you need gas for factories. Hellions move a lot faster and build faster for their cost (though again this is probably negated by the fact they're from factories instead of barracks). And I don't know the relative attack cooldowns--my guess is Hellions have longer cooldown, but it's not a huge cooldown.

I mean, from looking at the stats I can't say for sure which unit is better to pour excess minerals into. Neither is going to be the backbone of your army, but with how fast you mine minerals compared to gas that's fine--they're there just so you have a way to spend those minerals on your army.

My first impression is that hellions are a bit expensive for what they do--maybe they should cost 75 minerals; certainly not less than that though--but maybe as people try more things they'll turn out to be more effective than I think.

Infernal preigniter's price does strike me as a bit high also, but then again ... all the mineral-only units in the game are light units except for overlords and warp prisms which hellions won't be attacking anyway; and queens which aren't exactly a great combat unit.

---

Personally I like the unit and I'm planning to mess around with them a lot once I can. They seem really fun.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
March 03 2010 23:45 GMT
#76
To me the hellions just a ground only Valkyrie, it's mainly unused except in certain situations =\ leave the worker harass to reapers
Dota 3hard5me
zee
Profile Joined January 2010
201 Posts
March 03 2010 23:46 GMT
#77
My biggest gripe with it is how it looks. Looks like a remote controlled car. Im sure the artists can do a better job.
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
March 03 2010 23:50 GMT
#78
I ..love the hellion. Come on guys it's a fast unit with freaking lurker like splash damage. Of course one sucks against 12 zerglings on creep(lol) but when you get to the 3+ numbers in early game in my opinion with decent micro you would be able to do mine-like damage.
There are three types of people in the universe: those who can count, and those who cant.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-03-03 23:59:34
March 03 2010 23:52 GMT
#79
everyone hates the hellion, ppl who say they like it just wanna be smartasses or want attention. seriously i love all new sc2 units really much and all about the game but the hellion is just a big joke. its not a joke because the vulture was cooler or because its a new unit that didnt come from bw. its a joke because its a non-futuristic unit. they could just replace it with a chariot with bowmen in and i couldnt see the difference, maybe im overexadurating a bit but u get my point xd

banshee and reapers r better at harassing than this go cart

i just dont see mech play being possible without vultures who can shoot out of their asses and mines and that makes me sad to be forced to play bio vs both p and z :/
Progamerpls no copy pasterino
Masq
Profile Blog Joined March 2009
Canada1792 Posts
March 04 2010 00:02 GMT
#80
Hellions are terrible.

As I said in the other thread, they need to give hellions a speed upgrade, and they need to increase the attack speed animation so you can shoot-move-shoot without having to stop for 1second and get surrounded or killed.
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
March 04 2010 00:08 GMT
#81
On March 04 2010 08:52 MorroW wrote:
everyone hates the hellion, ppl who say they like it just wanna be smartasses or want attention. seriously i love all new sc2 units really much and all about the game but the hellion is just a big joke. its not a joke because the vulture was cooler or because its a new unit that didnt come from bw. its a joke because its a non-futuristic unit. they could just replace it with a chariot with bowmen in and i couldnt see the difference, maybe im overexadurating a bit but u get my point xd

banshee and reapers r better at harassing than this go cart

i just dont see mech play being possible without vultures who can shoot out of their asses and mines and that makes me sad to be forced to play bio vs both p and z :/

I agree that the RC car look has to go. But come on, the Banshee costs 150/100 and the Reaper is horrible in anything that isn't harass, which isn't true for the Hellion.
But why?
zimz
Profile Blog Joined May 2008
United States510 Posts
March 04 2010 00:10 GMT
#82
seriously if blizzard listens to TL people wanting lurkers, mines, and reavers back. we will end up with almost the same game as sc1 unit by unit.


so what if everyone got the unit they wanted back? you will have sc2 with like one or 2 new units only.. it will be sc1 in 3d.
zimz
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
March 04 2010 00:12 GMT
#83
On March 04 2010 09:10 zimz wrote:
seriously if blizzard listens to TL people wanting lurkers, mines, and reavers back. we will end up with almost the same game as sc1 unit by unit.


so what if everyone got the unit they wanted back? you will have sc2 with like one or 2 new units only.. it will be sc1 in 3d.

and who wants that? 3d sucks.
OgerAffe
Profile Joined June 2009
Germany48 Posts
March 04 2010 00:13 GMT
#84
hellion sucks big time. this unit looking so cheap and boring gameplay

bring back the vulture
thanks blizzard.
TheYango
Profile Joined September 2008
United States47024 Posts
March 04 2010 00:22 GMT
#85
On March 04 2010 09:10 zimz wrote:
so what if everyone got the unit they wanted back? you will have sc2 with like one or 2 new units only.. it will be sc1 in 3d.

Actually, I'd prefer high-resolution 2D to 3D.
Moderator
Captain Peabody
Profile Blog Joined May 2009
United States3097 Posts
March 04 2010 00:41 GMT
#86
I'd prefer it if we could separate people who hate the look of the hellion (i.e. the so-called "buggy" model) from people who hate it gameplay-wise. Because it seems like most people who dislike it start off hating the model and then go from there to spouting out a bunch of stuff about how it sucks gameplay-wise and advocate. I can't help but think that many of these people would have no problem with the Hellion if it looked different.

The reason I'm asking is that, from I'm standing, the Hellion looks great gameplay-wise; it's an anti-light unit with an interesting attack mechanic and a good niche in the Terran army. And I'd hate to see it go just because a bunch of people have an irrational hatred of wheels.

So let's figure this out: who hates the unit, who just hates the model, who hates both, and which did you hate first? And please note: if you like the unit but simply think the Vulture would be more interesting, that's fine, but it's not what the poll is asking.

[image loading]

Poll: Which best describes you?
(Vote): I hate the Hellion model, AND I hate it gameplay wise.
(Vote): I hate the Hellion model, but I don't hate it gameplay-wise.
(Vote): I don't hate the Hellion model, but I do hate it gameplay wise.
(Vote): I don't hate the Hellion. Period.

[image loading]

Poll: Which did you hate first?
(Vote): I saw the model, and I wanted to puke. Then I saw how much it sucked in game.
(Vote): I played around with it in-game for a while, and it really sucked. The model's lame, too.
(Vote): I don't remember either way. I've hated it as long as I've been alive.
(Vote): Um...I already said I didn't hate it.






Dies Irae venit. youtube.com/SnobbinsFilms
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 04 2010 01:08 GMT
#87
I personally think the hellion just needs to get insta-fire such that it can kite the way the vulture used to be able to do. That would make it so much better. But then again, anything would make it better as it is right now x]
RPGabe
Profile Joined January 2010
United States192 Posts
March 04 2010 01:55 GMT
#88
Helions can take out groups of zeals and unspeeded zerglings by kiting, even zeals with charge/speed. The toss has to micro way harder than you to avoid that issue (even then, they don't get much off it).

If zerg is massing speedlings, you can cost effectively tear them apart with Helions. No, you can't kite them - but you don't have to. Helions are also cost effective against Hydras. The trick here is that you can't just let your helions engage their hydras at range 5 - you have to run your helions up next to them and then let them fire to get the most out of their line-attack. Hydras are light, and Helions do 24 in a line against Light. One shot could easily hit 3 or 4 of them if you do it right. That's huge damage for a minerals-only unit.

Go watch CowsGoMoo's replay pack to see this in action - he starts most games against Zerg by rushing Helions, and he's a great player (maybe the best terran right now?) playing in platinum league.

They're still very effective as chafe against Protoss. When a toss ball is attacking, their splash (along with tank splash) makes short work of the opening zeal charge, and they still do a good job of tying up Stalkers after that.

You can also punish Toss for leaving his base to attack by using Helions to kill probes.

No, they aren't Vultures. Still, they have a place.

TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-03-04 02:22:53
March 04 2010 02:01 GMT
#89
On March 04 2010 10:55 RPGabe wrote:
Go watch CowsGoMoo's replay pack to see this in action - he starts most games against Zerg by rushing Helions, and he's a great player (maybe the best terran right now?) playing in platinum league.

This. CGM's Hellion openings are pretty sick. Watching a couple of his games with them should make someone at least reevaluate their opinion on the Hellion (at least in terms of gameplay--I still agree it looks awkward).
Moderator
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 04 2010 05:33 GMT
#90
LOL I just got home from work and saw this. Touche.
Apparently you win :O
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
skypacer
Profile Joined July 2003
China174 Posts
March 04 2010 13:01 GMT
#91
On March 04 2010 09:10 zimz wrote:
seriously if blizzard listens to TL people wanting lurkers, mines, and reavers back. we will end up with almost the same game as sc1 unit by unit.


so what if everyone got the unit they wanted back? you will have sc2 with like one or 2 new units only.. it will be sc1 in 3d.

No. I like new units and new mechanics. But hellion is not good enough as a replacement, so Blizzard should at least improve it.
by.Fantasy
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
March 04 2010 23:09 GMT
#92
Snap!
There are three types of people in the universe: those who can count, and those who cant.
Iris7
Profile Joined March 2010
Angola39 Posts
Last Edited: 2010-03-04 23:17:48
March 04 2010 23:17 GMT
#93
.. and it's not like they're beyond saving.. just a slightly faster rxn time would make them sexy as hell.. it' just when early zealots get in your base and you can't utilize the hellions speed to deal with the rush.

I will say though.. that if you're in the middle of the map.. you can run away /// like alot more than you would with the vulture.. and you can micro effectively that way.. but in close quarters... against aggressive tear one units.. the helion should be much faster on the draw.
sc1: 3a.4a.5a.6a.7a. sc2 5a.6a.
hixhix
Profile Blog Joined September 2004
1156 Posts
March 04 2010 23:23 GMT
#94
To be honest, I don't really care about the units at the moment. There will be 2 expansions and I believe each race will get 2-3 new units / each expansion. I'll get rage if the second expansion beta doesnt have good units, but for now, relax man
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
March 04 2010 23:28 GMT
#95
Has anybody actually tried messing with the Hellion to try and get it to attack + move at the same time?

Patrol, Hold Position, Stop, Attack-Move, and Move along with Qeueing all could play a part in "unlocking" the ability to hit and run, much like other micro tactics in SC1.
entrails
Profile Joined May 2008
United States93 Posts
Last Edited: 2010-03-04 23:43:49
March 04 2010 23:29 GMT
#96
i don't care about the vulture, but i hated the hellion as soon as i saw it. it's the worst looking/least cool idea for a new unit in SC2. it's a stupid dune buggy, and a flame throwing vehicle is so.. idk.. cliche unimaginative sci-fi. the idea of a flame throwing vehicle is just so lame. one of the great things about SC is how the visual feel of each race is so unique and so cohesive. the hellion doesn't feel cohesive with the terran or the SC universe as a whole.

also the way that they stop moving to shoot looks really clunky compared to vulture micro.
elTy_bbq
Profile Joined May 2007
Germany9 Posts
March 04 2010 23:40 GMT
#97
On March 04 2010 03:52 skypacer wrote:
Compared with their counterpart in SC1, hellion is the most f**cking disappointing unit of starcraft 2.

Couldn't agree more.
Rucky
Profile Joined February 2008
United States717 Posts
March 04 2010 23:42 GMT
#98
it's going to be a very good unit in a different way then vultures were a really good unit. it's a different unit. like people said it's more similar to a lurker. you can't patrol micro a hellion, so what? it's not a vulture, you can't patrol micro a lurker and no one says lurkers suck?

Lurkers are good? yea. people can agree with that right? then i don't see how hellion can suck that bad and receive so much hate. lurkers cost gas while hellions are mineral only. that's huge. lurkers are pretty fragile and requires zerglings to "tank" for them so they can get into position as damage dealers.

The unit is still too weak though since it's a good vs light only unit. Vultures had spider mines to deal with units that it cannot deal significant dmg to like dragoons. The hellions needs to have some kind of ability that will make it useful against non-light units.

Also with the new shield system, units don't deal full damage to shields which made vultures very useful. they took down dragoons' shields in 4 hits. in SC2 system vultures would take 16 hits just to bring down the shields of dragoons. This is also why hellions suck because 8 dmg to shields of non-light units are pathetic. If hellions were able to do 24 to shields, i can see them being very good damage dealers, with tank marauder marines finishing off the rest of the health of enemy units.

TLDR
hellioins are
1) different units, different usages (don't even compare micro; not the same)
2) good damage dealers in position (not attack move and lose them all)
3) only good against light and needs something against non-light (be creative - no spider mines)
4) not as good damage dealers to non-light because of new shield system
Beyond the Game
Tdelamay
Profile Joined October 2009
Canada548 Posts
March 05 2010 00:08 GMT
#99
Spider mines were fun to watch, but even without them, SC2 is complete. It is possible that we'll see more of them in the expansion (we have two expansion worth of units to be added, after all), but I feel right now, that the Hellion is a complete unit and it suits the terran.
The graphic for the hellion does annoy me a bit though, not much - I'll get used to it.
This road isn't leading anywhere...
entrails
Profile Joined May 2008
United States93 Posts
March 05 2010 03:39 GMT
#100
hellion is basically a combination of the firebat and the vulture. whoever designed the flame thrower dune buggy should be fired, because the answer is obvious.

firebat on a motorcycle. so much more badass. riding around like a badass shooting flames out of his hands saying badass things.
Luddite
Profile Blog Joined April 2007
United States2315 Posts
March 05 2010 03:45 GMT
#101
The only reason everyone hates is because it's replacing the vulture. Vulture's were just way too fucking good, especially for 75 minerals lol. That was like, paying 75 minerals for a reaver which moves faster than anything in the game, and also has a nice secondary attack that can rape workers or zealots.

The hellion seems like a good niche unit, like the firebat. You don't always need firebats, and you very rarely need more than 2, but they're still useful.
Can't believe I'm still here playing this same game
zealing
Profile Blog Joined January 2009
Canada806 Posts
Last Edited: 2010-03-05 04:48:19
March 05 2010 04:10 GMT
#102
I don't think vultures are coming back, kinda like reavers, their iconic and will never be forgotten but people will sooner or later move on. And to all the people who don't like the Hellion and think you can't micro with it, think about this.

Zerg queen and roach have 3 range, hellion has +att vs them and 5range. It's dare I say imba right now because zerg is screwed if they go for roaches and maybe even hydras (forgot range) people say they suck because you can micro them like vulture patrol, just micro them like rines vs zels. A line of fire that can hit like 10+ units means you can kill 20 lings with 2 hellions in 1 hit basically. And dont even talk about vs zels law. Try it out in different situations and give it a chance before you rage on it and never use it " because it just looks stupid and has a ridiculous attack animation." You might like it more then the vulture in time
Think you got lag? It took Jesus 3 days to respawn.
Deviation
Profile Joined November 2009
United States134 Posts
Last Edited: 2010-03-05 05:00:26
March 05 2010 04:42 GMT
#103
I don't hate the Hellion as a unit. I just hate its model.
AltaiR_
Profile Blog Joined February 2007
Korea (South)922 Posts
March 05 2010 04:47 GMT
#104
imo hellion should have firebat sc1 characteristics and drain away shields like they do, regardless of armor, so they can be the shield counter to immortal, since hellion dies almost to everything except zealot
Translator
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
March 05 2010 04:53 GMT
#105
On March 05 2010 13:10 zealing wrote:
Zerg queen and roach have 3 range, hellion has +att vs them and 5range. It's dare I saw imba right now because zerg is screwed if they go for roaches and maybe even hydras (forgot range) people say they suck because you can micro them like vulture patrol, just micro them like rines vs zels. A line of fire that can hit like 10+ units means you can kill 20 lings with 2 hellions in 1 hit basically. Try it out in different situations and give it a chance before you rage on it and never use it " because it just looks stupid and has a ridiculous attack animation." You might like it more then the vulture in time


Hellion doesn't deal bonus damage to Roaches, just the normal 8. I don't know if they deal bonus damage to Queen, though. Hydras have 5 range, and their upgrade makes it 6 range, so Hellion can't kite Hydras. You won't ever kill 20 Lings with 2 Hellions in 1 hit because you can't fit that many in to the range :/ Huge exaggeration there.
7Strife
Profile Joined December 2009
United States104 Posts
March 05 2010 05:02 GMT
#106
If you don't like SC2, you can always play some SC1, seems like that is what you want anyway.
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
March 05 2010 05:14 GMT
#107
On March 05 2010 13:10 zealing wrote:
I don't think vultures are coming back, kinda like reavers, their iconic and will never be forgotten but people will sooner or later move on. And to all the people who don't like the Hellion and think you can't micro with it, think about this.

Zerg queen and roach have 3 range, hellion has +att vs them and 5range. It's dare I say imba right now because zerg is screwed if they go for roaches and maybe even hydras (forgot range) people say they suck because you can micro them like vulture patrol, just micro them like rines vs zels. A line of fire that can hit like 10+ units means you can kill 20 lings with 2 hellions in 1 hit basically. And dont even talk about vs zels law. Try it out in different situations and give it a chance before you rage on it and never use it " because it just looks stupid and has a ridiculous attack animation." You might like it more then the vulture in time

i dont know about queens, but roaches dont take extra damage from hellions, they basically do zero damage to roaches. IF you manage to micro and keep zerglings in a line, you can kill 20 zerglings with 2 eventually but most certainly not in one hit.

hellion is a nice harass unit, it's fast and relatively cheap so you can build enough to try run-bys or do drops and quickly do damage to the worker line. they die fast though, so within your army you either need a whole bunch of them to soak damage/do some splash, or keep a few of them positioned so they do maximum damage to the right type of unit (light armored).

it still feels like there's something missing with the hellion, but that might change as people use them more and more.
@QxGDarkCell ._.
Karas
Profile Joined March 2010
United States230 Posts
March 05 2010 05:20 GMT
#108
As a few others have mentioned, no one liked the vulture when it first came out either. In fact, for a long time it was one of the most underused units in the game. People would call a newb any player who made them.

It wasn't until metal terran that people suddenly figured out what to do with them, and now they are godly.

I'm not saying I love the hellion, but I promise you most units aren't as bad as you think, people always find a way to use their strengths to make them shine.
Raz0r
Profile Joined September 2008
United States287 Posts
March 05 2010 05:20 GMT
#109
i dont like the sc2 unit names as much as sc1 units... stalker is alright... mothership..... i wish they came up with a more epic name than that, collosus... seems unoriginal since its just big and yeah, phoenix is actually a cool name for protoss, phase prism i guess is alright, immortals... this name actually kind of grew on me, i was like wth is immortals,( imagining what commentators would say for ex.. the immortals are now soaking up so much heavy fire from those siege tanks and are pushing up that ramp...) but now i think immortals sounds like a fearsome name, sentry just sounds lame but i guess the name sort of fits...and wth banshees just sounds ridiculous...
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 05 2010 05:42 GMT
#110
ya. Hellion is fully POS.
No way just a couple simple tweaks could make it sweet.
Ill take the vulture, even with the same graphic as before!
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
zomgzergrush
Profile Joined August 2008
United States923 Posts
March 05 2010 06:00 GMT
#111
On March 04 2010 04:03 EmeraldSparks wrote:
I think the hellion is better thought of as a (cheap, mobile, fragile) lurker than a vulture. Mind you, they're totally not the same but I think the comparison is more apt than that of the vulture. Like straight-line-move-burrow lurkers and attack-moved vultures, I'm pretty sure straight attack-moved hellions are really bad. Because they aren't as responsive as the hit-and-run vultures, positioning might be more important.

Just my two cents.



Tru dat. I'd have to disagree with OP. At least it still costs no gas, still serves as a meat shield for the rest of the T army, melts away any ling there may be, etc etc.

In terms of the usefulness in the harass department, P don't really always get cannons that early. You can still dick around with the hellions vs the zealots no problem. Also, upgraded helions kill workerS (note plural) in two hits, 3 hits unupgraded. A well placed shot in a drilling worker line = no more workers.

I think the hellion earned its place in the army unit mix IMO and is worth having as a meat shield just like its sc1 counterpart.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
fyyer
Profile Joined February 2010
United States145 Posts
March 05 2010 06:09 GMT
#112
On March 05 2010 13:42 Deviation wrote:
I don't hate the Hellion as a unit. I just hate its model.


Agree x10. Looks like a little childs RC car. It's one of the more pathetic models in game.
Iris7
Profile Joined March 2010
Angola39 Posts
March 05 2010 06:42 GMT
#113
The Reaper is really the new early harass unit... but god blizzard.. if you would have asked any terran... which unit they couldn't live without from sc1... vulture
sc1: 3a.4a.5a.6a.7a. sc2 5a.6a.
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-03-05 08:22:48
March 05 2010 08:15 GMT
#114
On March 05 2010 15:42 Iris7 wrote:
The Reaper is really the new early harass unit... but god blizzard.. if you would have asked any terran... which unit they couldn't live without from sc1... vulture


Did you not see http://www.youtube.com/watch?v=y84ysX4gyY8&feature=player_embedded#

On March 05 2010 08:17 Iris7 wrote:
.. and it's not like they're beyond saving.. just a slightly faster rxn time would make them sexy as hell.. it' just when early zealots get in your base and you can't utilize the hellions speed to deal with the rush.

I will say though.. that if you're in the middle of the map.. you can run away /// like alot more than you would with the vulture.. and you can micro effectively that way.. but in close quarters... against aggressive tear one units.. the helion should be much faster on the draw.


you don't NEED helion speed to deal with zealots. you can micro them vs zealots just fine without losing them. I don't know what kind of micro you're pulling off but zealots shouldn't be able to win vs helions in a micro battle.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-03-05 08:23:10
March 05 2010 08:22 GMT
#115
*oops double post*
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Railz
Profile Joined July 2008
United States1449 Posts
Last Edited: 2010-03-05 08:25:35
March 05 2010 08:24 GMT
#116
I tried mixing Hellions in against a protoss army today. Old school style. EMP/Tanks/Hellion (Supposed to be the meat shield, joke of a game, wanted to get out of the bio, support build playstyle), but uh, between Zealot Charge and one Colossus pulse, you could potentially lose all of the hellions before your tanks get their 3rd rounds off. Vultures could body block at least, now zealots just swipe them aside.
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
March 05 2010 08:31 GMT
#117
On March 05 2010 17:24 Railz wrote:
I tried mixing Hellions in against a protoss army today. Old school style. EMP/Tanks/Hellion (Supposed to be the meat shield, joke of a game, wanted to get out of the bio, support build playstyle), but uh, between Zealot Charge and one Colossus pulse, you could potentially lose all of the hellions before your tanks get their 3rd rounds off. Vultures could body block at least, now zealots just swipe them aside.


Yeah, I personally don't think they work so well for blocking. They're mainly supposed to get the hell out of the way of anything. They're a serious micro unit. I like them, still.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
CroDeadman
Profile Joined March 2010
Croatia76 Posts
March 05 2010 08:32 GMT
#118
Hellion is awesome and anyone who thinks otherwise is just wrong.

It requires certain circumstances to be used or timed attacks which most people have still not developed in Beta and is not suprising they didnt.

I really like the hellion, in fact its my 2nd fav terran unit after Raven.
Official bitch of Artanis[Xp]
Gliche
Profile Blog Joined August 2008
United States811 Posts
March 05 2010 09:31 GMT
#119
Since T already has reapers for harass, how about changing the role of the hellion a bit?

Make it an option on par with the siege tanks but with a different purpose. Make it so that a player can choose to actually replace the backbone of their army usually reserved for tanks with hellions. Right now, most people only pump tanks from the factory with the occasional thors here and there. How about making the player choose whether they want tanks or hellions out of their factories as part of their mid-game army?
KT fighting~!! | Designing things is fun!
Cyrox
Profile Joined October 2007
Sweden147 Posts
Last Edited: 2010-03-05 09:44:38
March 05 2010 09:43 GMT
#120
It's not a Vulture and it's a very useful unit.
End of story.

EDIT:
I guess you guys dont play mech vs Z much. (in SC2 yes)
tancor
Profile Joined May 2009
Barbados55 Posts
March 05 2010 13:01 GMT
#121
it's not a starcraft universe unit and it's a very sucks unit.

story is just starting
I love this game
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-03-05 19:29:38
March 05 2010 19:04 GMT
#122
On March 05 2010 18:31 Gliche wrote:
Since T already has reapers for harass, how about changing the role of the hellion a bit?

Make it an option on par with the siege tanks but with a different purpose. Make it so that a player can choose to actually replace the backbone of their army usually reserved for tanks with hellions. Right now, most people only pump tanks from the factory with the occasional thors here and there. How about making the player choose whether they want tanks or hellions out of their factories as part of their mid-game army?

A lot of people are talking about just reapers for harass but the fact of the matter is reapers don't always work. Not only if the opponent is prepared for it but also if the map simply doesn't allow it.


On March 05 2010 17:24 Railz wrote:
I tried mixing Hellions in against a protoss army today. Old school style. EMP/Tanks/Hellion (Supposed to be the meat shield, joke of a game, wanted to get out of the bio, support build playstyle), but uh, between Zealot Charge and one Colossus pulse, you could potentially lose all of the hellions before your tanks get their 3rd rounds off. Vultures could body block at least, now zealots just swipe them aside.

As for tank/hellion/ghost vs toss, I think thor/maurader/medvac + hellion meat is a better way to go. Obviously try not to take too much of a beating from that colossus. The thors with their special ability are great for sniping the colossii. By no means advocating this as the best way to go, just what I've noticed works.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Pufftrees
Profile Joined March 2009
2449 Posts
March 05 2010 19:15 GMT
#123
After watching a lot of Cowgomoo's terran reps, I have been very satisfied with helion play lately. Building 2 at a time for 100 minerals each is great, with upgrade they are really a powerful backstabbing threat. Great for scouting and giving terran some map control, and they can decimate equal number hydras with good micro (seriously).
Chance favors the prepared mind.
Clonze
Profile Joined October 2009
Canada281 Posts
March 06 2010 03:08 GMT
#124
I think hellions are an okay unit, its not like theyre completely useless atm.
Putting zenio on your fantasy team is almost as bad as putting him on your actual team. -Alex Smith
Iris7
Profile Joined March 2010
Angola39 Posts
March 07 2010 05:19 GMT
#125
I completely retract what I said before... you can back the hellion up and then right click towards what you're attacking then hit hold and get pritty much the same effect as the vulture... its a lot like wraith micro... this is like the first micro trick I've discovered... god I hope there are more
sc1: 3a.4a.5a.6a.7a. sc2 5a.6a.
Zhek
Profile Blog Joined January 2010
Canada342 Posts
March 07 2010 06:09 GMT
#126
I <3 Helions. Sure, they're not very useful when the protoss decides to stop shitting zealots, but against a zergling, unless he's going roaches or hydra, they're solid ground units against zerglings, if backed by marines to handle Mutas.
QibingZero
Profile Blog Joined June 2007
2611 Posts
Last Edited: 2010-03-07 06:39:24
March 07 2010 06:34 GMT
#127
It's funny.. everyone talks about how overpowered vultures are, and yet I've never seen anyone seriously argue that BW is imbalanced because of it. I mean, they see by far the most use in TvP, and yet TvP is by no means favored on the Terran side.

Yeah, Hellions have a (very) niche use. That doesn't make them a solid unit. People seem to easily forget that the uses for Vultures in SC were multifaceted. They could harass, they could protect tanks from close range threats, and they laid spider mines which had amazing utility. The Hellion just doesn't have what it takes to be that type of reliable, load-carrying unit in your average terran army. In fact, this problem is seen in other Terran units now as well, and has a lot to do with bio being preferred as the safe and steady route in pretty much all matchups. And in reality, that's what it will come down to - what strategies will win you the most games.

On March 07 2010 15:09 Zhek wrote:
I <3 Helions. Sure, they're not very useful when the protoss decides to stop shitting zealots, but against a zergling, unless he's going roaches or hydra, they're solid ground units against zerglings, if backed by marines to handle Mutas.


See, it's just responses like this that eat at me. 'Unless a zerg is going roaches or hydra'? When is that not happening? It's like saying that Hellions are great unless the Terran you're against mixes in marauders with his marines.
Oh, my eSports
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-03-07 08:36:50
March 07 2010 08:19 GMT
#128
On March 07 2010 15:34 QibingZero wrote:
Show nested quote +
On March 07 2010 15:09 Zhek wrote:
I <3 Helions. Sure, they're not very useful when the protoss decides to stop shitting zealots, but against a zergling, unless he's going roaches or hydra, they're solid ground units against zerglings, if backed by marines to handle Mutas.


See, it's just responses like this that eat at me. 'Unless a zerg is going roaches or hydra'? When is that not happening? It's like saying that Hellions are great unless the Terran you're against mixes in marauders with his marines.

Actually, Hellions are extremely powerful against Roach builds, because while Hellions can't fight the Roaches, they prevent the opponent from pushing out. The opponent is stuck keeping 2 Roaches on his ramp, and can't risk sending drones to mine at his natural until he has enough units to kill Hellions before they can get off 2 shots on drones. If he tries to push, he risks a Hellion backstab that will empty his main before he even gets to your base. The CowGoMoo vs. CauthonLuck game shown on Day[9]'s stream a couple days ago is a good example of this.

Also, with good positioning, Hellions shit on Hydras.

The majority of Hellion damage being bonus damage limits its use in TvP, but there are plenty of units in both SC1 and SC2 that are used exclusively in one or two matchups. As far as I've seen, it's solid enough throughout the game in TvZ to be a worthy unit.
Moderator
tancor
Profile Joined May 2009
Barbados55 Posts
Last Edited: 2010-03-07 15:19:10
March 07 2010 14:27 GMT
#129
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dustin says:" I do not care about .. I'm C&C designer uhuhuhu.."



User was temp banned for this post.
I love this game
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
March 07 2010 15:01 GMT
#130
So you basically expected vulture mk II?
Sorry to disappoint you, it is a new unit
Simsar
Profile Joined November 2009
Sweden27 Posts
March 07 2010 22:06 GMT
#131
I would've liked hellions, had they been able to move while attacking. Yes, you do kill lots of lings in their fire, but speedlings can just catch the hellion due to same speed and thus speedlings have a decent chance to negate the effect of hellions earlygame. In good masses though, hellions looks like a very good unit vs most ground.
Iris7
Profile Joined March 2010
Angola39 Posts
March 08 2010 06:49 GMT
#132
do Hellions do full damage whether they spray the full animation time? or is it like.. the longer they spray the more damage they do??? is it the same damage to every unit in the flame no matter what part of the flame they're exposed to?
sc1: 3a.4a.5a.6a.7a. sc2 5a.6a.
Broodie
Profile Blog Joined May 2008
Canada832 Posts
March 08 2010 07:12 GMT
#133
Personally I didn't use the hellion for my first thirty some-odd matches but recently I've won entire games with them hands down. against a toss player I destroyed an entire early/mid game force and put an abrupt halt on his eco, the main point behind getting the most out of your hellions is just as simple as placement vs timings.

In the attack I talked about recently I think it was 8 hellions vs 7 zeals and 5 or 6 stalkers, I had the damage output upgraded and micro'd so his units would rush one hellion then i would move the side hellions to crosshatch the zeals, they were toast in 2 flames, with a loss of one and one slightly damaged, then i moved past the stalkers to stop his eco. after his eco died (lost 2 hellions due to stalkers learning blink) I trailed the stalkers into a wall off in his base and before they could get blink off I simply surrounded them.

IMO Vultures needed love and care to earn appreciation in Broodwar, so tell me why hellions dont deserve it aswell?

I however dont agree with the model of the unit, it's pretty boring and toylike, put the game on lowest and watch them bounce when they move, they do a full wheelie...

SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
lol.Froste
Profile Joined January 2010
United States112 Posts
March 08 2010 07:32 GMT
#134
am i the only freak who thinks a toy car with a god damn flame thrower on top is awesome
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
March 08 2010 07:46 GMT
#135
Although i really hate the hellion, i can't deny it's usefulness when properly used. I just wish it could be microed better...
im deaf
petered
Profile Joined February 2010
United States1817 Posts
March 08 2010 07:46 GMT
#136
am i the only freak who thinks a toy car with a god damn flame thrower on top is awesome


No, I think they are pretty cool and a lot of fun to watch. I am thinking sexy micro is in the near future for the hellion.

Don't get me wrong, the vulture was sweet, but the hellion is pretty awesome too.
This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
March 08 2010 07:54 GMT
#137
On March 08 2010 16:32 lol.Froste wrote:
am i the only freak who thinks a toy car with a god damn flame thrower on top is awesome


its awesome when you are 10years old and are a fan of robot arena stuff.


as a terran unit? no please seriously not.


also copy pasting a c&c unit is the lamest thing ever in the history of sc development.
life of lively to live to life of full life thx to shield battery
lol.Froste
Profile Joined January 2010
United States112 Posts
March 08 2010 08:08 GMT
#138
On March 08 2010 16:54 BeMannerDuPenner wrote:
Show nested quote +
On March 08 2010 16:32 lol.Froste wrote:
am i the only freak who thinks a toy car with a god damn flame thrower on top is awesome


its awesome when you are 10years old and are a fan of robot arena stuff.


as a terran unit? no please seriously not.


also copy pasting a c&c unit is the lamest thing ever in the history of sc development.


well im not ten and i dont like robot arenas either

your point is invalid!
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
March 08 2010 08:12 GMT
#139
I'm not a fan of the hellion, though I recognize that I need to experiment more with them. I find them to be too much of a critical mass unit, a single unupgraded hellion is a decent scout and nothing else, takes forever to kill a ling because of its awful cooldown and inability to shoot while moving. The upgrade is a little annoying to get too, because I don't want to get a tech-addon for a fact to get the upgrade when I want to make hellions, and I'd rather have the reactor for my port also at that stage in the game.

And there is the uncool factor too Firebat was cool, vulture was cool, hellion not so much.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
March 08 2010 08:19 GMT
#140
I haven't enjoyed using the Helion, but mostly I don't like how incredibly lame it looks. Change the look and put in lasers instead of flames and we can talk.
Velr
Profile Blog Joined July 2008
Switzerland10643 Posts
March 08 2010 08:23 GMT
#141
I just think the Unit looks retarded (I also don't like the look of the Roach).

Everyone that had the joy of letting 3-5 of them pass into his Droneline only finding a lot of burned Drone corpses 2-3 seconds later will probably stop calling them stupid .... I didn't knew the map and it happened 3-4 times in one game... Boy, I was pissed :p.
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
March 08 2010 08:31 GMT
#142
I agree that the RC-car look has to go, but I must vehemently object to replacing the flames with lasers. I don't see how so many people can object to the concept of a bloody napalm truck.

Seriously, you can just imagine the first colonial backwater to fill a firefighting rig with napalm instead of water and literally just drowning zerglings in fire, probably laughing like hell while doing so.

(Of course, presumably there would be a driver and a gunner and the gunner could fire while the driver was driving, because a stationary truck with a gigantic fuel tank on it isn't exactly zergling proof making constant movement and strafing necessary to not get instantly killed, and this happens to be one of the major hellion complaints, but still...)
But why?
Champi
Profile Joined March 2010
1422 Posts
March 08 2010 08:37 GMT
#143
I personally think that the hellion should stay, not because i like it, (it sucks atm), but because i think it has potential, so if it gets some changes to its stats, and most deffinitely to its appearance than i think we'll all get around to liking it

but to just take it out and put the vulture back in would be a silly move, change is a good thing, as long as its done well.
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
March 08 2010 08:39 GMT
#144
[image loading]


[image loading]


[image loading]


BURN, ZERGLINGS

BURN
But why?
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
March 08 2010 09:03 GMT
#145
I've watched the reply pack from CowGoMoo , and he tends to open with hellions in both TvZ and TvP a lot the time , but that was before the patches kicked in .
Broodie
Profile Blog Joined May 2008
Canada832 Posts
Last Edited: 2010-03-09 20:27:40
March 09 2010 18:50 GMT
#146
I've won every TvP that i went hellions, everyone realizes that you can one shot a line of probes with bonus upgrades right? it's disgusting
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
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