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Multiple Command Centers - Page 2

Forum Index > SC2 General
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See.Blue
Profile Blog Joined October 2008
United States2673 Posts
February 24 2010 17:01 GMT
#21

Yeah then you could make a fleet of Planetary Fortress CCs and use them to harass the enemies minerals line.
I can't wait to try that strat out.


As funny as that would be I know PF cannot takeoff
789
Profile Joined October 2009
United States959 Posts
February 24 2010 17:06 GMT
#22
On February 25 2010 01:57 MaDTeMpLaR wrote:
the main base minerals run out rather quickly. (faster than sc1 imo)
Having multiple CC also means you'll need to expand faster since you dont really get extra minerals after some time, you only get them faster. It's an advantage of course, but i'm really not sure it's worth it.

I play toss and when i run into a terran defence, the guy better have every unit he can affort to hold his position. Taking too much time to multi-CC will cost you the game. You need to play the beta to understand how hard it is to defend a ramp now with all the new mechanics.


Yeah this is pretty much what I've been saying. Playing cutesy with too much expanding or multi-CC will just get you run over. If you're going to invest in another CC ... it better be at an expo. Saying "it only costs this much net" and will "pay for itself in this amount of time" is all well and good. But in that time frame where you don't have those units can get you steamrolled. Yes this means expanding is risky too, but there is a bigger payoff in the end. Multiple OCs per base has less pay off making it not worth the risk.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
Darkren
Profile Blog Joined February 2010
Canada1841 Posts
February 24 2010 17:30 GMT
#23
Dont forget your also getting supply from the cc so you could make it in a build instead of going depot you save up and go OC
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
February 25 2010 07:49 GMT
#24
Do MULEs mine more from "High End Resources" in comparison to regular resources?
I'd like to know what SCVs mine from regular, and special resources... and what mules mine from both...
anyone plz PM me this answer if you read this
University of Kentucky Basketball #1
teapot
Profile Joined October 2007
United Kingdom266 Posts
February 25 2010 10:41 GMT
#25
On February 25 2010 02:01 See.Blue wrote:
Show nested quote +

Yeah then you could make a fleet of Planetary Fortress CCs and use them to harass the enemies minerals line.
I can't wait to try that strat out.


As funny as that would be I know PF cannot takeoff


How long does it take to upgrade PF?

You could send in some clean CC and land/upgrade them during a battle?

It reminds me of AoW push in WC3
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
February 25 2010 10:58 GMT
#26
On February 25 2010 19:41 teapot wrote:
Show nested quote +
On February 25 2010 02:01 See.Blue wrote:

Yeah then you could make a fleet of Planetary Fortress CCs and use them to harass the enemies minerals line.
I can't wait to try that strat out.


As funny as that would be I know PF cannot takeoff


How long does it take to upgrade PF?

You could send in some clean CC and land/upgrade them during a battle?

Considering how short most battles in SC2 seem to be: Too long.
If you have a good reason to disagree with the above, please tell me. Thank you.
Zona
Profile Blog Joined May 2007
40426 Posts
February 25 2010 11:41 GMT
#27
well I think if a game ever reaches the late game period, mules from extra orbital commands could be useful at risky expo spots instead of scv's, since they mine so quickly and even cc's at home can call down mules afar.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
February 25 2010 12:52 GMT
#28
On February 25 2010 16:49 Bill Murray wrote:
Do MULEs mine more from "High End Resources" in comparison to regular resources?
I'd like to know what SCVs mine from regular, and special resources... and what mules mine from both...


A normal SCV mines 5 per trip. An SCV on golden minerals mines 7 per trip.

A normal MULE mines 30 per trip (and will mine a total of 270 before it expires). A golden MULE mines 42 per trip.

Just tested this myself vs. an AI.

. . . nevermore
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