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Free For All mode in SC2 - Page 2

Forum Index > SC2 General
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Nevuk
Profile Blog Joined March 2009
United States16280 Posts
November 01 2009 21:24 GMT
#21
On November 02 2009 03:38 illu wrote:
Well, in War3, a 100 food Undead Army is superior to 100 food army of any other race, by a great margin.

That makes perfect sense, considering the food max is 90?
BlackSphinx
Profile Joined November 2007
Canada317 Posts
November 01 2009 21:46 GMT
#22
On November 02 2009 06:24 Nevuk wrote:
Show nested quote +
On November 02 2009 03:38 illu wrote:
Well, in War3, a 100 food Undead Army is superior to 100 food army of any other race, by a great margin.

That makes perfect sense, considering the food max is 90?


It's 100 since July 2003, when The Frozen Throne was released.

And it's debatable, 100 food of hippo/chims is really hard to beat.
Jonoman92
Profile Blog Joined September 2006
United States9105 Posts
November 01 2009 22:42 GMT
#23
I think the FFA system would benefit from some sort of additional resourse system for killing enemy units/buildings.

Also to OP, generally in my FFA experience mass carrier/arb is the best and protoss tends to dominate moreso than terran. Of course most of my FFA's are played with a mixture of fellow half-competent players mixed in with clueless pubs, but P is by far the easiest race to win a FFA with.
illu
Profile Blog Joined December 2008
Canada2531 Posts
Last Edited: 2009-11-01 23:16:06
November 01 2009 22:58 GMT
#24
On November 02 2009 06:24 Nevuk wrote:
Show nested quote +
On November 02 2009 03:38 illu wrote:
Well, in War3, a 100 food Undead Army is superior to 100 food army of any other race, by a great margin.

That makes perfect sense, considering the food max is 90?


I laughed so hard at this.

On November 02 2009 06:46 BlackSphinx wrote:
Show nested quote +
On November 02 2009 06:24 Nevuk wrote:
On November 02 2009 03:38 illu wrote:
Well, in War3, a 100 food Undead Army is superior to 100 food army of any other race, by a great margin.

That makes perfect sense, considering the food max is 90?


It's 100 since July 2003, when The Frozen Throne was released.

And it's debatable, 100 food of hippo/chims is really hard to beat.


It is quite easy to beat as Undead... actually it's quite easy with any races unless you are Night Elf and you only have dotc. In FFA games DK + Lich + DL is standard, so with good vampiric aura + frost nova, garcs will dominate hippos. However, garcs can hit ground but hippos can't, so Night Elf needs to spend food on chims but UD does not need to spend on frost wyrms (although I usually will at least get one frost wyrm and one destroyer).

NE does not really have any valid options against UD going mass garcs. First of all, units-wise NE's best option is hippo, but they only hit air, and thus not flexible enough to be used especially on a three-way stand-off (worse if there is also an Orc somewhere). Hero-wise, the best options are panda (BoF + DH) and potm (starfall, ofc), but they are easily countered by good vampiric aura, sleep, tri-hero healing scrolls, and destroyers.

Hippo + chim is even worse against Orc because Orc has Unstable Concoction. Resource-wise, Unstable Concoction is not an economic anti-air strategy, but it gives the Orc player experience while giving the NE player none, and we know hero experience in important... unless it's a 10/10/10 situation. But despite common beliefs, it's difficult to get 10/10/10 even on FFA games.

Against Human, it really depends on if NE has panda, and the level of the panda.
:]
teapot
Profile Joined October 2007
United Kingdom266 Posts
November 01 2009 23:14 GMT
#25
This thought has been crossing my mind as well. Will FFA be playable in SC?

Wc3 FFA is the business.

You take the basic wc3 action and overlay a whole new method of strategy, manipulation and bullshit. It's like battle poker.

If you take away heroes and upkeep. How will matches play out? It sounds boring if is just turtled expansions.

I'm really interested in how this will play out. Some of my fondest wc3 memories are FFA games. There is nothing as satisfying as coming back from nothing and winning a game.

Who remembers the Golden Age of Invincible Rice, Pencil Warrior et al?
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
November 02 2009 00:52 GMT
#26
On November 01 2009 11:17 SWOLE wrote:

2. Zerg are weak because there are 6 people grabbing up all the expansions across the map, so the zerg has no way of competing against a 200/200 3/3 mech terran who is turtling on 3 bases. Protoss does okay because of high tech units like carriers and arbiters but zerg kind of suck unless someone gets steamrolled and they can take all their bases.


This is wrong, Zerg are really strong so annoying while scanning around the 256x256 bliz maps and seeing that they have like 12 bases.
Hi.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
November 02 2009 01:10 GMT
#27
On November 02 2009 09:52 d(O.o)a wrote:
Show nested quote +
On November 01 2009 11:17 SWOLE wrote:

2. Zerg are weak because there are 6 people grabbing up all the expansions across the map, so the zerg has no way of competing against a 200/200 3/3 mech terran who is turtling on 3 bases. Protoss does okay because of high tech units like carriers and arbiters but zerg kind of suck unless someone gets steamrolled and they can take all their bases.


This is wrong, Zerg are really strong so annoying while scanning around the 256x256 bliz maps and seeing that they have like 12 bases.

er in a 1v1 yeah, they can defend all those expansions, but not so much with multiple opponents..
When they see MC Probe, all the ladies disrobe.
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
November 02 2009 01:21 GMT
#28
On November 02 2009 10:10 da_head wrote:
Show nested quote +
On November 02 2009 09:52 d(O.o)a wrote:
On November 01 2009 11:17 SWOLE wrote:

2. Zerg are weak because there are 6 people grabbing up all the expansions across the map, so the zerg has no way of competing against a 200/200 3/3 mech terran who is turtling on 3 bases. Protoss does okay because of high tech units like carriers and arbiters but zerg kind of suck unless someone gets steamrolled and they can take all their bases.


This is wrong, Zerg are really strong so annoying while scanning around the 256x256 bliz maps and seeing that they have like 12 bases.

er in a 1v1 yeah, they can defend all those expansions, but not so much with multiple opponents..


but in the 256x256 maps people don't realize how big the zerg is usually and bicker with their neighbors.
Hi.
illu
Profile Blog Joined December 2008
Canada2531 Posts
November 02 2009 02:28 GMT
#29
On November 01 2009 11:17 SWOLE wrote:

2. Zerg are weak because there are 6 people grabbing up all the expansions across the map, so the zerg has no way of competing against a 200/200 3/3 mech terran who is turtling on 3 bases. Protoss does okay because of high tech units like carriers and arbiters but zerg kind of suck unless someone gets steamrolled and they can take all their bases.


Zergs have the Nydus Canal, and some of the fastest units in the game. So defending against expansions is not that difficult. If anything causes concerns it's Protoss defending against a crapload of bases.
:]
Drunken.Jedi
Profile Joined June 2009
Germany446 Posts
November 02 2009 22:10 GMT
#30
On November 02 2009 03:38 illu wrote:
Well, in War3, a 100 food Undead Army is superior to 100 food army of any other race, by a great margin.

What gives you that idea?

Ud has a very hard time fighting orc in FFA. Necrowagon doesn't work because tauren+tricaster rips through it, gargs don't work particularly well either because they get destroyed by bats. A fiend-wyrm based army is decent, but assuming similar hero levels, tauren caster wyvern is stronger.

A maxed elf is indeed inferior to a maxed ud, because they have no good counter to gargs, apart from heroes.

Human is probably weaker than ud in a straight up fight, but then humans don't usually need to fight those kinds of battles. After all, they have the best base defense, are best at taking down base defense and with a level 6 Archmage, they are also more mobile than any other race.

Overall, I (and most of the FFA community) would say that ud is clearly the weakest race in FFA.
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
November 02 2009 23:11 GMT
#31
I hope SC2 still has FFA mode... I always enjoyed, and still do enjoy, a good FFA with my friends with LAN latency :D
(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
November 02 2009 23:16 GMT
#32
On November 03 2009 08:11 TwilightStar wrote:
I hope SC2 still has FFA mode... I always enjoyed, and still do enjoy, a good FFA with my friends with LAN latency :D

Of course it'll have a FFA mode. Removing it would be retarded, kind of like removing LAN functionality... o wait...
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
DeCoup
Profile Joined September 2006
Australia1933 Posts
Last Edited: 2009-11-02 23:23:03
November 02 2009 23:22 GMT
#33
There's no way they'd remove FFA, it will probably have no matchmaking/ranking tho.. Unlike 1v1 - 4v4 games.
Edit:spelling
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2009-11-03 00:15:09
November 03 2009 00:14 GMT
#34
I feel that Blizzard won't remove FFA. It's just retarded on their part if they would since that would just gain nothing.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
November 03 2009 00:21 GMT
#35
On November 03 2009 09:14 lolaloc wrote:
I feel that Blizzard won't remove FFA. It's just retarded on their part if they would since that would just gain nothing.

Yeah, that's kind of how I felt on the LAN issue. I find Blizzard to be reasonable much more often than not, so FFA will most likely exist as a game mode. Then again, the LAN business is a nasty precedent, so I can't be completely certain.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
des
Profile Blog Joined January 2005
United States507 Posts
November 03 2009 00:43 GMT
#36
On November 03 2009 09:21 Zato-1 wrote:
Show nested quote +
On November 03 2009 09:14 lolaloc wrote:
I feel that Blizzard won't remove FFA. It's just retarded on their part if they would since that would just gain nothing.

Yeah, that's kind of how I felt on the LAN issue. I find Blizzard to be reasonable much more often than not, so FFA will most likely exist as a game mode. Then again, the LAN business is a nasty precedent, so I can't be completely certain.


There is some vague reason for the LAN thing, even if it's not really great for the player base. What would taking FFA out accomplish for anyone?

Perhaps only pirates FFA.
my larvae bring all the zerg to the yard
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
November 03 2009 04:59 GMT
#37
On November 02 2009 06:24 Nevuk wrote:
Show nested quote +
On November 02 2009 03:38 illu wrote:
Well, in War3, a 100 food Undead Army is superior to 100 food army of any other race, by a great margin.

That makes perfect sense, considering the food max is 90?


Oh good God...
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
craz3d
Profile Joined August 2005
Bulgaria856 Posts
November 03 2009 09:01 GMT
#38
FFA were pretty fun back in the day on the bnet ladder.

It is true however, that Zerg gets weaker and weaker as the game goes on. However, the winner of the game depends on how the game plays out, cause its not a simple 1v1.

I also agree with the earlier idea that there should be a considerable amount of yellow expansions so that a player who chooses to turtle will be punished. Also there should be some Xel Naga Temples that have a huge reveal radius, making it vital to control so that you can see what your opponents are up to.
Hello World!
Unentschieden
Profile Joined August 2007
Germany1471 Posts
November 03 2009 10:56 GMT
#39
The idea is to include (Map?)features that reward aggressive action. It´s bad if everyone wants to be the "laughing third". As far as we can see "winning" a combat in SC(2) leaves the winner temporarily weaker and gives no benefit besides the loosers Expansion spots - practically nil compared to just taking unclaimed ones if you can even utilise it (defense issues).
In WC3 the benefit was experience a unworkable concept for SC2.
Zerg might possibly get to infest the loosers structures, Terrans might be allowed to dismantel enemy buildings - but these are unintroduced gameplay comcepts that might unbalance 1v1 the primary mode or more likely Teamgames.
teapot
Profile Joined October 2007
United Kingdom266 Posts
November 03 2009 11:41 GMT
#40
On the screenshots I didn't see FFA on any of the game types. =[

Perhaps Blizzard realise that SC is not suitable for FFA...
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