Day[9].tv Daily - Page 794
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BasilPesto
Australia624 Posts
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AJMcSpiffy
United States1154 Posts
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Khul Sadukar
Australia1735 Posts
Also those players thanks for the entertaining games. ![]() | ||
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Phurion
United States8 Posts
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DarKcS
Australia1237 Posts
Maybe not..Best funday ever I have to say. Maybe Zergs need to incorporate nydi in to their normal play? | ||
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Tokeee
Denmark39 Posts
Damn i had soo much fun! this makes me want to nydus every game GJ day 9! in case any one wants the repaly of Crux (me) vs ToMutchGas it is here. it was game #2 in the daily http://www.sc2replayed.com/replays/126854-1v1-protoss-zerg-lost-temple | ||
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udgnim
United States8024 Posts
I still can't wrap my head around some of the decisions made in that game | ||
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Rebornlife
Canada224 Posts
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Lmui
Canada6221 Posts
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CounterOrder
Canada457 Posts
http://day9tv.blip.tv/ | ||
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Rebornlife
Canada224 Posts
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AJMcSpiffy
United States1154 Posts
On January 11 2011 13:35 Tokeee wrote: This is Crux: Damn i had soo much fun! this makes me want to nydus every game GJ day 9! in case any one wants the repaly of Crux (me) vs ToMutchGas it is here. it was game #2 in the daily http://www.sc2replayed.com/replays/126854-1v1-protoss-zerg-lost-temple I think I saw you say it in the chat, but did your game really end on a disconnect?? That absolutely sucks dude Still, that was a great match. Awesome job! | ||
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Redoxase
United States3 Posts
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AJMcSpiffy
United States1154 Posts
On January 11 2011 14:33 Redoxase wrote: Missed tonight's daily, did he announce a funday for next Monday? It's for Protoss: You can't attack with any units warped in on a pylon. So this means basically that you need to use warp prisms for warping in and attacking everywhere. As a bit of help he also said that the rule only applies until you have 3 bases up and mining, at that point it becomes optional. He did mention that things like Immortal drops would still be kickass, so don't think you can ONLY attack with warp-prism'ed gateway units. | ||
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Deleted User 124618
1142 Posts
On January 11 2011 14:33 Redoxase wrote: Missed tonight's daily, did he announce a funday for next Monday? Protoss: can only attack with units that have been warped in with warp prisms. Dropping immortals with warp prisms works too. After 3rd base you can proceed normally or something like that. *edit* What is said above is more accurate. | ||
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jeremytodd1
37 Posts
I heard it on Day 9's stream. Whats this song called? | ||
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GoodRamen
United States713 Posts
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Tokeee
Denmark39 Posts
hehe the game acctually ended in a DC (crash), my pc couldnt quite take the mass recalls and lagged really badly every time and finally crashed, but i would have/should have lost any way, but it was closser than i thought. it was a really great game, just soo happy he chose my replay | ||
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tarath
United States377 Posts
Day9 often refers to attacking and expanding at the same time as a basic good RTS fundamental. However, to me this seems very backwards. In a recent GSL Artosis also outlined his reasoning for why when your are expanding is the absolute worst time to attack, basically completely contradicting Day9. Now far be it from me to claim to know better than the all mighty Thought-Hammer, but to me it seems like expanding while attacking is bad because: A) Right when you expand you have invested the 400 in a Nexus but have gotten no return on that investment which means you will be about 8 food behind your opponent if he is building units. The longer the game goes the less an 8 food differential matters, and furthermore as time goes on you will start to reap dividends from your investment. Right when you throw down the Nexus is exactly when your army disadvantage should be greatest. B) If you are expanding you are making an investment in the late game which means if the game goes longer you should have an advantage over your opponent. Why would you do anything that might shorten the game while simultaneously investing in something that will only pay off if the game is not short. C) Attacking doesn't really protect your expansion. If you have a big enough army that your attack would succeed then you have a big enough army that with the defenders advantage you should have no problem protecting your expo. If anything moving your army out puts your expo at risk to counter attacks. I fully understand why pressuring, or moving your army up and back might be smart while expanding to keep your opponent on the defensive, but actually committing to an attack in any way doesn't make sense to me. Am I thinking about this incorrectly? This actually seems like such an important fundamental idea that misapplying it could likely lose you a lot of games. I've been doing better since I've stopped expanding while attacking and started focusing on defense if I plan to expand in the near future, and focusing all my resources on my army if I plan to attack in the near future. | ||
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Maybe not..![[image loading]](http://imgur.com/l3s35.jpg)
Still, that was a great match. Awesome job!