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Day[9].tv Daily - Page 337

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angrysasquatch
Profile Joined June 2010
Canada4 Posts
June 10 2010 14:43 GMT
#6721
On June 10 2010 23:35 btlyger wrote:
Show nested quote +
On June 10 2010 13:11 angrysasquatch wrote:
[image loading]

Yeahhhh

2 month old sticky note from when I played terran still.

Keep up the great work day 9, really loving these noobie-oriented casts (as I am a big RTS noob)


Is that the 26" samsung tv/monitor?

Thats what I'm using 8]


Nope, Samsung 2253BW 22". I'm gonna stick with it till i can afford a 2560x1600 and enough GPU horsepower to back it up.
Graven
Profile Joined June 2010
United States314 Posts
June 10 2010 14:44 GMT
#6722
bb82 rant


Not this again...

Seriously, if you spent as much time practicing as you do whining, you'd be in the pro circuit.
ALPINA
Profile Joined May 2010
3791 Posts
June 10 2010 14:50 GMT
#6723
day9 you are funny guy
You should never underestimate the predictability of stupidity
bb82
Profile Joined May 2010
United States33 Posts
Last Edited: 2010-06-10 14:56:13
June 10 2010 14:51 GMT
#6724
On June 10 2010 23:44 Graven wrote:
Show nested quote +
bb82 rant


Not this again...

Seriously, if you spent as much time practicing as you do whining, you'd be in the pro circuit.


lol, perhaps your right. But I do spend a lot of time "practicing", much more than the actual noob will. I'm just really starting to see this game as flawed in many ways and I wanted to give my constructive opinion on it to Day[9] as I believe he will have a lot of influence over actual noobs. The better he understands where they are coming from, the more likely the SC community will grow to the size that it could be.

I don't believe many here remember what it was like to be a noob or they don't factor in what a noob nowadays will be like, because they don't realize how much has changed over 12 years. Lets face it, "nerds" do usually lack certain skill sets..

-bb82
-An advocate of having another competitive league, with a much slower speed setting. For the players that aren't cracklings with the UI. For the players that want a slightly more relaxed atmosphere that focuses more on strategy, rather than speed.
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
June 10 2010 15:00 GMT
#6725
I completely agree with you about memorizing is more important. Fact is, I play the piano, I can easily get 500 keys per minute when typing. I have the speed to get an apm of around 150/200. I just don't know what to do at some points in the game. What you say about with newer players their APM going down the longer the game goes on, is true for me. I just gotta PRACTICE PRACTICE PRACTICE!

Starcraft 2 beta is my first RTS ever and I love it. I come from a competitive Halo console background(MLG).

Cyrik
Profile Joined April 2010
Germany50 Posts
June 10 2010 15:02 GMT
#6726
bb82 you sound as if the game really takes 100+ apm to get anything done.
i was playing in diamond league with 40 apm so its not that hard to compete if you have a decent strat but crappy hands. you cant tell me that, after playing a bit, you cant get to 40 apm...
BlackHat
Profile Joined April 2010
United States264 Posts
June 10 2010 15:14 GMT
#6727
On June 10 2010 23:41 shiftY803 wrote:
Anyone know if Sean is planning to cast any BW stuff in the near future while beta is down?

I agree that TLO didn't really comment on the map imbalance at all when discussing the matchup. I'm not going to whine, because this is a facet of the game that BW eventually was able to work around (mostly). Even BW has problems with map balance to this day.

On the other hand, a perfect example of the map imbalance or lack thereof in SC2 was seen in the game Day chose to cast. Metalopolis with cross spawns is arguably the best possible opening for zerg on any map, period. The benefit TLO gained from that particular map/spawn location was absolutely huge, and cannot be discounted when looking at his "counter-strategy" for mech. I seriously doubt his strategy works as well on mech-friendly maps/spawns, and that is just the way it is.

His blanket statement that imbalance can always be worked around is just not true in the literal sense. Small imbalances can be worked around - large ones not so much. But I think I understand what he was trying to say, and agree with it. If marines did 100 damage a shot, you cannot work around that. But mech could be "worked around" to a degree, depending on the map.

I am still very curious what the latest patch does to the matchup. All this discussion going on here is probably moot. People might be better served to focus on creating balanced maps.

Edit: typo


That particular game may have had them at cross positions, but TLO has beaten a Terran as Zerg in horizontal positions on Metalopolis in a tournament recently.

TLO vs Strelok RO4 GLHF Tourney
Borsalino for life.
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
June 10 2010 15:16 GMT
#6728
On June 10 2010 23:34 bb82 wrote:
Thank you Day[9] for #132. I'm still in the low 100's, but once I saw what it was labeled, I just had to watch it. It has a lot of useful information, especially for actual-noobs. But your incorrect when you imply that timings are more important than APM. And I'm NOT talking about spam APM.
-bb82



you made a macro on your mouse to spawn larva on all you hatcheries. so you obviously have made no attempt to learn the game mechanics anyway. so how can you talk abt what noobs need to learn when you havent learnt anything other than some dodgy macro binds and a handful of strats?

thats exactly the kind of new players that arent wanted in the higher divisions. people who dont have solid foundations.

what day is trying to say is that, knowing what and when to build is more important than spamming it faster. having high apm does create an advantage but its irrelevant for most people cos theres so many other things that need to be done anyways.

anyways . fell asleep halfway through the video XP 133 was good though ! keep up the good work !
Logo
Profile Blog Joined April 2010
United States7542 Posts
June 10 2010 15:24 GMT
#6729
@bb82

Your low APM is purely mental and your inability to improve it is purely because you aren't taking the time to understand what you are doing wrong and actively thinking about how you can improve it. I think people here (or at least me) would be willing to show you in what ways you are making mistakes, but it doesn't seem like you are open to advice and would rather complain about the game design.

Also if you are getting up to diamond or the like with low APM what else do you expect? You've just put yourself at a better ranking than 90% of the Starcraft 2 community with a low APM.
Logo
matko5
Profile Joined April 2010
Croatia385 Posts
Last Edited: 2010-06-10 15:29:06
June 10 2010 15:28 GMT
#6730
DEAR DAY

220 pounds is not too heavy for a 6'3'' person! : ))) If it makes you feel better, you have a whole inch on me and we're about the same weight. If you really want to lose weight, just ditch the junk food, sweets and sodas (I see you drink green tea, thats AWESOME).

How do you work out? Are you more of a cardio bunny or a weight lifter?
Disi gazda
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
June 10 2010 15:32 GMT
#6731
It's so cool that you post them so fast on blip tv after the ustream!

Keep up the work!
Flying, sOs, free, Light, Soulkey & ZerO
JonChamp
Profile Joined May 2010
Denmark31 Posts
June 10 2010 16:27 GMT
#6732
5/23 Europe vs Asia ZpuX vs DayFly (Game 2) (Game 3) (Game 4) (Game 5)

Game 5 links to game 4

... cry!
Logo
Profile Blog Joined April 2010
United States7542 Posts
June 10 2010 16:29 GMT
#6733
On June 11 2010 01:27 JonChamp wrote:
5/23 Europe vs Asia ZpuX vs DayFly (Game 2) (Game 3) (Game 4) (Game 5)

Game 5 links to game 4

... cry!


Hehe otherwise you can tell who wins early on. It's annoying when you know there are only 4 games and the first 2 games go 2-0. At that point you know who's going to win.
Logo
Chylo
Profile Joined May 2010
United States220 Posts
June 10 2010 16:29 GMT
#6734
Mr Day is 100% correct about his analysis of APM and timing and it was very interesting to hear it explained so well.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-06-10 16:45:20
June 10 2010 16:41 GMT
#6735
I worry about this statistical balance approach they've taken in SC2. If the goal is "50:50 win ratio for all matchups, on all maps, in all brackets!", that doesn't really factor in HOW that 50:50 win ratio is obtained.

If half of the time I successfully hold off a mass Marauder/Ghost push, to get Void Rays and stomp over the Terran, and half of the time I just get mauled by them before I can get that far, is that balance?

I really think the Ghost (EMP specifically) and Stimmed infantry ball is too strong against Protoss, and the (Flux-Veined, massed) Void Ray is too strong against Terran, yet I'm not seeing anything done about either of them. Not to mention 2-gate pushes/proxies in PvP. Its suicide to build gas or a Cyber Core on certain maps, for at least 8 minutes.
SugarBear
Profile Blog Joined June 2010
United States842 Posts
June 10 2010 17:00 GMT
#6736
On June 10 2010 04:44 Graven wrote:
By the time I'm setting up my second expansion, all I care about is gas, so I do set up the geysers first. Afterward, I do rally a bunch of Drones to the minerals though. Even with an extra Hatchery, there are only so many Zerglings I can make...so sure, I could just not take any of the minerals at the third expo and be fine, haha, but that defeats the point.


1. Zerglings
2. Overlords
3. Queens
4. Hatcheries (either at a new expo or by and existing one)
5. Static defenses (spore and spine crawlers)
6. Roaches (cost a little gas but are mostly gas-free so will help bring your minerals down)
Staff vVv Gaming | "So what did you do today?" "Oh not much, mined some minerals, harvested some gas, spawned some zergs, the usual"
Raydog
Profile Blog Joined April 2009
United States632 Posts
Last Edited: 2010-06-10 17:11:52
June 10 2010 17:11 GMT
#6737
Sorry if this has been asked.. but how has he been watching replays? Did he not DL patch 16?

or is he using some 3rd party program?
Shew
Clamev
Profile Blog Joined January 2010
Germany498 Posts
June 10 2010 17:13 GMT
#6738
Dear Day[9]
I am from europe and unfortunately i don´t have the freedom to screw up my sleepschedule so i am a happy On Demand viewer =D
But because i can´t watch live i am not able to ask questions.
So here goes my question please answer it if you think it is a good one:
In youre last cast you talked about hotkey setup (Units and Buildings grouping).
My question concerns the Gridhotkey do you think its good to use them ?
Because coming into the beta it thought of it of beeing really awesome ,because you didn´t have to relearn every Hotkey for every Unit and building in the game.
It was especialy nice when trying out all the races because you could see well roachbuilding is on the buttom left i know the hotkey for that place.
But is it good or is there any downside of using the Gridhotkeysetup in the longrun?
Sincerely yours Clamev =)
6Pool or die trying
Logo
Profile Blog Joined April 2010
United States7542 Posts
June 10 2010 17:42 GMT
#6739
I'm not day9 (obviously), but I do know that grid hotkeys are somewhat unsuable for Zerg because you have overlap with larvae building units and things on the hatchery. So if you have no larvae and are going fast you'll try to create things you didn't intend to.

Other than that my problem with grid is a lack of rhythm. This is more preference, but I felt like I had to do a lot of awkward key combinations with grid keys due to the way they are all compressed and compacted. Still if you find them good, use them. Once you are used to playing fast with hotkeys it's not hard to learn a new setup.
Logo
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
June 10 2010 18:01 GMT
#6740
+ Show Spoiler +
On June 10 2010 23:34 bb82 wrote:
Thank you Day[9] for #132. I'm still in the low 100's, but once I saw what it was labeled, I just had to watch it. It has a lot of useful information, especially for actual-noobs. But your incorrect when you imply that timings are more important than APM. And I'm NOT talking about spam APM.

First, I define an actual noob by the following: Someone that doesn't have an efficiently high constructive-APM (60-120) during critical game moments.

You make too many assumptions that are false because it is too hard for you to relate to an actual noob. I can see why your empathy is slightly lacking because you have been playing RTS or similar paced games for so many years, compared to an actual noob that has not been. But nonetheless, APM IS the deciding factor in how good you are in this game, solely because of the intense speed of the game. At least until you reach a certain point, which I feel is close to the semi-pro level, then timing becomes the key.

You seem to justify your reasoning because you can slowly click (20ish APM) for the early (up to 7ish min) part of the game. Of course this is true, even I made it to diamond following a low APM speedling/baneling 6-7ish min rush. But that is no proof that simple timings override the handicap of APM. Once the game hits the mid game, especially when you start to harass/attack/scout AND macro, you NEED to be able to at least have a constructive (60-120) apm, which you also seem to imply isn't that hard to get.

I'm sorry, but that is also completely false. Getting a constructive (60-120) apm is something that can take years of UI practicing. I could certainly train someone in how to be semi-good at this game, perhaps even to want to try to be good. But I KNOW they wont be able to play the game in a fashion that isn't arcadey, unless they have at least a constructive (60-120) apm. It would be like telling someone that doesn't have any skills with typing to go type a few chapters of a book, given only a certain amount of time that is based on how fast a decent typer could do it.

I can type very fast, as I've been doing it for years. But I am not good with function keys or the number keys with shift, esc, backspace, etc. Basically I'm not that good with this sort of UI, as many wont be, unless they have been playing similarly based games for a long time, in a speed setting atmosphere.

So although I can get my "Mom" into the game and teach her some basic timings (strategies and builds), she would soon get very discouraged at playing the game. She would soon realize that even though she knows what she wants to do, she wouldn't be able to do it at such a fast pace. I'll give you an example: I work on my BO and I know what I will do with all my number keys. I even force myself to use every shortcut, as practice. All your suggestions on practice is what I already do when I practice/play.

Here is what happens: I'm macroing while trying to scout. It usually doesn't go to well, but I try. I instinctually know that I should keep my money low, not get supply blocked, build workers (up to about 60), and constantly build units. So I'm doing that, while trying to scout/harass/attack, to pin him down and to influence what I need to build, but I can't come even close to being able to do what I know I should be doing. The speed is so fast that by the time I switch between my keys, I get very behind to the point that it no longer matters. I might be warping in some units while I hear I'm under attack. I then tap 3 twice to get to my main army casters and have a spell ready with shift held down, BUT that battle is already over.. Or I'm scouting and setup a few way points in their base and switch back to my probe that is in a control group to build a building or two and then to my other control groups to build a few workers, units, crono, and perhaps even expand. But by the time I can possible get back to my scout/harasser/core-army, it is dead or I missed the intel/mission that I needed to complete.

I'm handicapped solely by my APM, which doesn't improve as fast as you imply, it can take years to. Of course practice will help. But it is a flaw in the game that such long-term practicing, soley with the UI, is needed to be able to even start to implement basic strategies/tactics. It forces noobs to either only macro huge armies or to rely on cheese, both of which wont help you in the long run. So you are forced to treat this game as a job AND ONLY practice with improving your UI APM. Your practicing should be with improving your timings, strategies, and tactics, not with trying to break an APM handicap.

This isn't 12 years ago, people now have many gaming options with how they spend their time. Speed RTs is really starting to only appeal to a very small % of players, while also discouraging a huge pool of players that might really get into the game, if there wasn't such a handicap.

I know what I need to do, I just can't do it fast enough. Or god forbid I try to attack with 't' (grid layout) and hit 'y' instead, which can literally lose you a battle as by the time you get your units in a decent concave, you should have already tabbed and casted a spell or two.

I can see why this extreme speed would be perfect for the competitive elitist RTS/RTS-like gamers. But do you really think an actual noob that cares about strategy is likely to find that "fun" or competitive? The APM handicap is just to high at this speed, which makes this game extremely unfriendly to actual noobs. What happens with actual noobs is that the game speed minimizes any sort of strategy and gives a very arcadey feeling to the game. So as certain players will find that fun, as it doesn't take much thought, many others will be very disappointed at actually thinking there was going to be strategy involved.

Many would find this game very enjoyable at a slower speed, where they could also compete against others competitively. In this case, I would agree that timings are the biggest factor. But at the default ladder speed, APM is the overriding handicap. To say otherwise just shows a complete misunderstand of how an actual noob will perceive this game.

The speed will force a huge pool of players to permanently leave ladder play. Some will go to fastest possible maps, random custom games, UMS, or single player campaign. Most will just permanently leave SC2 and not recommend it to others. It is a complete waste, when all it would take is a slower paced league for people that aren't so hardcore, yet also like to play competitively.

I've been tinkering around with all three races and I'm starting to think my best long term option, because of my APM, is to play zerg (a race I don't enjoy) in the following manner, http://day9tv.blip.tv/file/3643452/.

-bb82



If this were referencing broodwar, you'd have a point. Actually no, not really, but at least a bit
In sc2, it is absolutely RIDICULOUS to say apm is the main hindrance to players having fun.
reasons are obvious.

MBS - holy shit, its so hard to macro when you can group all your goddamn buildings into one group
Automining, self explanatory. In fact, this is all around an EXTREMELY newbie friendly game, better pathfinding, better AI that pretty much makes it so you dont have to micro to get good concaves, smart-casting that makes spellcasting stupidly easy
you dont have a foot to stand on, do not bring the 'im a noob so i cant enjoy sc2 cuz i dont wanna work'
blizzard has made sure you dont need to work. No matter if you play with only your mouse, you will still find someone you can play on even footing with, thanks to the (already, and this is in beta) AWESOME matchmaking system, further helped by the league system.
When I was learning BW, it took me literally just a few days of practice to get my apm upto 50. And after that my apm just rose whenever I learned what I needed to do. It is absolutely ridiculous to imply that apm is a huge barrier to you getting better in sc2. It is ridiculously easy to improve your apm with the number of build order testers and multitask UMS maps floating around.

First, I define an actual noob by the following: Someone that doesn't have an efficiently high constructive-APM (60-120) during critical game moments.


Oh yeah? Makes sense then that I got to top 8 plat (back before diamond) with fuckin 60 apm huh? just 1 or 2 apm less and I'd be an 'actual noob'
To execute a simple build order in sc2, you BARELY need 30 apm, and then you can go ahead and fiddle around with your strategies against players who similarly, just arent that fast. because thats what the goddamn matchmaking system is there for.

+ Show Spoiler +
Your practicing should be with improving your timings, strategies, and tactics, not with trying to break an APM handicap.


Do you realize how stupidly stale the game would be within a year? Its funny that you say this game should be about timings, strategies, and tactics, seeing as if players only focused on that and played with
what
30 apm? 10 apm? doesnt matter. the point is eventually, the game would get to the point where its figured out, and almost always the person who is simply faster at executing a particular optimal build or strategy, the person who can make decisions the fastest and act on them, will be the winner.
If it was impossible to be fast in the game, with your hands or decisions, due to some built in restrictions in the UI or engine or w/e, eventually all the games would be players doing x, y, or z strategy, and hoping to god that the other guy didnt pick a strategy or tactic that counters his.

In short, the whole "i'd like my strategy game to be based ONLY around strategy" is stupid.
If you think that optimal strategies, timings and tactics wont be figured out extremely fucking fast in such a game, you're naive.

+ Show Spoiler +
Many would find this game very enjoyable at a slower speed, where they could also compete against others competitively. In this case, I would agree that timings are the biggest factor. But at the default ladder speed, APM is the overriding handicap. To say otherwise just shows a complete misunderstand of how an actual noob will perceive this game.


Again, how did you not fucking realize that the matchmaking system exists? Are you really closeminded enough to think that there wont be people playing with only one hand in the lowest league and still be able to pull off 50% winrate? Please. If theres one thing Blizzard implemented damn well, thats the matchmaking and league system. Blizz made very sure that that wont be the case, and that anyone, regardless of how much work they put in, will be able to find someone their skill level to play with. And if you really think there simply wont be people that bad playing the game, really? blizzard is actually airing a commercial for sc2 during the NBA. They will advertise it in many other ways, and they WILL get a fuckton of casuals to play, just look at WoW. They succeeded there, and I damn sure have faith in them succeeding here too.

Actually, if you dont believe anything I say, I'm pretty sure you can ask almost any member on these forums, myself included, to pull off a basic strategy/opening with one hand using only the mouse, and still be able to keep their money low to a certain point.

Even in an extremely unfriendly enviroment for noobs (ICCup) I still manged when I had like 30 apm to play against someone and use strategy to beat them. I went into each game thinking if I was gonna reaver drop, or rush for arbiters, or play it safe and expo first. Hell, even if my rush for arbiters took 10 minutes, and even if my reaver drop took so much attention that I accumulated 2000 minerals during that time, I was still able to win, because I used the strategy I wanted, and I carried it out better then my opponent did.


the TL;DR of what I wrote is basically, you will always find someone as slow as you and be able to win against him based on your strategy and tactics.
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
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