• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:41
CET 16:41
KST 00:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Vitality disbanding their sc2-team How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ Flash's ASL S21 & Future Plans Announcement Gypsy to Korea BW General Discussion
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues [BSL22] Open Qualifier #1 - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Path of Exile PC Games Sales Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2898 users

Day[9].tv Daily - Page 338

Forum Index > SC2 General
Post a Reply
Prev 1 336 337 338 339 340 1118 Next
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-06-10 18:10:22
June 10 2010 18:09 GMT
#6741
Saying SC2 would grow stale if it was 10 or 30 APM is really selling the game short. It'd still have the same great core gameplay. The issue is that it'd be sooooo slow and sooooo sluggish. Imagine playing SC2 on a replay's slowest speed? That's what an RTS requiring 10-30 APM would be like. Ick.

A big draw of SC2 is that it's real-time and as part of that it has a fast pace that causes surges of adrenalin. If we didn't have those surges SC2 would be a lot less satisfying to play, it's not that it'd be shallow or anything, it's just that we like the extra tension and requirement of having tons of adrenalin to deal with. On top of that you wouldn't have the dynamic of mental fatigue that causes players to make mistakes and lose focus which really opens up variety in how matches play out.
Logo
SugarBear
Profile Blog Joined June 2010
United States842 Posts
June 10 2010 18:10 GMT
#6742
On June 11 2010 00:28 matko5 wrote:
DEAR DAY

220 pounds is not too heavy for a 6'3'' person! : ))) If it makes you feel better, you have a whole inch on me and we're about the same weight. If you really want to lose weight, just ditch the junk food, sweets and sodas (I see you drink green tea, thats AWESOME).

How do you work out? Are you more of a cardio bunny or a weight lifter?


Unfortunately, Day9 requires a constant diet of strawberry cheesecake danish pastries to survive, or he lacks the creative juices to produce Day9 Dailies
Staff vVv Gaming | "So what did you do today?" "Oh not much, mined some minerals, harvested some gas, spawned some zergs, the usual"
EvilSky
Profile Joined March 2006
Czech Republic548 Posts
June 10 2010 18:13 GMT
#6743
Day can you go back to BW vods while the beta is off for us weirdos who still like BW better?
Garrl
Profile Blog Joined February 2010
Scotland1975 Posts
June 10 2010 18:21 GMT
#6744
On June 11 2010 03:13 EvilSky wrote:
Day can you go back to BW vods while the beta is off for us weirdos who still like BW better?


Unfortunately, Day has completely given up on BW; I recall him saying "and who plays BW anymore?" during one of his casts (the MSL finals? Can't remember.)
EvilSky
Profile Joined March 2006
Czech Republic548 Posts
June 10 2010 18:27 GMT
#6745
On June 11 2010 03:21 Garrl wrote:
Show nested quote +
On June 11 2010 03:13 EvilSky wrote:
Day can you go back to BW vods while the beta is off for us weirdos who still like BW better?


Unfortunately, Day has completely given up on BW; I recall him saying "and who plays BW anymore?" during one of his casts (the MSL finals? Can't remember.)

Did he? thats it, Im boycotting Day and giving him a 1 star rating on amazon -.-
Shaman.us
Profile Joined May 2010
United States319 Posts
June 10 2010 18:30 GMT
#6746
On June 11 2010 03:21 Garrl wrote:
Show nested quote +
On June 11 2010 03:13 EvilSky wrote:
Day can you go back to BW vods while the beta is off for us weirdos who still like BW better?


Unfortunately, Day has completely given up on BW; I recall him saying "and who plays BW anymore?" during one of his casts (the MSL finals? Can't remember.)


I'm sure it's impossible that he was just joking.
Shaman.233
bb82
Profile Joined May 2010
United States33 Posts
Last Edited: 2010-06-10 19:03:44
June 10 2010 18:57 GMT
#6747
the TL;DR of what I wrote is basically, you will always find someone as slow as you and be able to win against him based on your strategy and tactics.


I'm going to have to resist the urge to argue on all the points that I would like to with you. I just don't feel it would be constructive at all, especially given your extraordinary empathy towards noobs and the tone of your original post.

I will add slightly to what I've already said, just to clear a few points up, then I'm moving on:

1)I understand it is very easy to win. Like I've said, I've made it to diamond and I'm a terrible player. Winning is not my overall goal.

2)Of course a person with a fast APM will still have some advantages in a slower paced ladder. But the handicap is decreased and both players are playing on a more equal footing.

3)The speed has made the game have a very dummy downed feeling, where your right, it's not that hard to catch an easy win if you minimize the APM factor by ending the game relatively quickly. But I'm not a fan of games that don't take much thought. Much is lost when you dummy down something too much and go with the whole "speed is better" philosophy. Many might find that fun, but it gets old quickly to me, hence why I started over to actual try to improve my mechanics.

4)I don't agree that them making the UI/AI more modern takes skill out of the equation and that it somehow makes the game more noob friendly. It does take some of the APM handicap out of the equation, so strategy and tactics become a bigger theme. But they completely cancel that out by actual speeding up the game and increasing attack damage so that you still need to have a uber-fast APM to handle battles that end as soon as they begin. If skill is being lost from the equation, the culprit is the speed of the game, not a more modern UI/AI.

5)I do agree that many will try the game. But that doesn't imply that they will play the game for long or that there isn't a huge pool of potential players that aren't being tapped for the long term. This game will not have lasting mass appeal, not at the current ladder speed. New blood wont be lasting, unless that new blood is already use to speed-RTs or similar based gaming. It will stay an elitist gaming community.

6)I do admit that when you do have an efficiently high APM, at least 60-120 during critical game moments, then timings and strategic elements become more of a factor.

7)You act like I want to make the game turn based or something. I'm not talking about putting another ladder on the slowest setting. I think the current "normal" speed would be appropriate. It would allow low level players (true noobs) to have fun working on their mechanics and still enjoy the strategic/tactical aspect of this game, rather than be forced to cheese or learn sloppy techniques to advance to a league that they have no business being in. The one "elite" league is NOT noob friendly. We have no business playing at that speed. It is just not appropriate.

And to directly respond to the small quote above: I wont beat my "slow" opponent because of strategy and tactics. I will beat him because I attacked him first, when/where he wasn't expecting it. Since his reactions are as slow as mine, he will have a huge disadvantage at not being able to react before the crucial battle ends. Lower level games are completely random in who wins and are decided in a very archaic fashion. Yeah, 50/50, I completely agree..

-bb82
-An advocate of having another competitive league, with a much slower speed setting. For the players that aren't cracklings with the UI. For the players that want a slightly more relaxed atmosphere that focuses more on strategy, rather than speed.
Graven
Profile Joined June 2010
United States314 Posts
June 10 2010 19:03 GMT
#6748
[QUOTE]On June 11 2010 03:57 bb82 wrote:
[QUOTE]
And to directly respond to the small quote above: I wont beat my "slow" opponent because of strategy and tactics. I will beat him because I attacked him first, when/where he wasn't expecting it. Since his reactions are as slow as mine, he will have a huge disadvantage at not being able to react before the crucial battle ends. Lower level games are completely random in who wins and are decided in a very archaic fashion. Yeah, 50/50, I completely agree..

-bb82[/QUOTE]

That's actually roughly true. What's your point though? At the end of the day, our play is still a choice. Those "noobs" can go into every game repeating the same mistakes and remain in their current leagues, or they can work to refine their understanding of the game and progress to tougher oppenents. That refinement will in turn increase their APM. In your case, you can continue to post about your low APM, or you can work to improve it. It's a choice. I'm not suggesting that you've made a wrong choice, but certainly an illogical one.
bb82
Profile Joined May 2010
United States33 Posts
Last Edited: 2010-06-10 19:26:18
June 10 2010 19:15 GMT
#6749
My whole point is that the setup of the ladder, which any competitive player would play in, noob or not, will not promote lasting mass appeal. It will spit "true noobs" out soon after they try the game, solely because the speed is way too much for them to handle. It is just not an appropriate speed for many players, for a variety of reasons.

And I will be working on improving my APM. In some ways that has nothing to do with my "rants", but in other ways it has everything to do with them. It just shouldn't be necessary. There should be a slower league for a huge group of potential players like me, where practicing has more to do with working on strategies and tactics.

I feel like I'm trying to argue with a hungry bear that sees a dear with a bloody broken leg. Noobs just don't have a place in this community.

I spoke my peace and I must move on.

-bb82
-An advocate of having another competitive league, with a much slower speed setting. For the players that aren't cracklings with the UI. For the players that want a slightly more relaxed atmosphere that focuses more on strategy, rather than speed.
Graven
Profile Joined June 2010
United States314 Posts
June 10 2010 19:26 GMT
#6750
On June 11 2010 04:15 bb82 wrote:
My whole point is that the setup of the ladder, which any competitive player would play in, noob or not, will not promote lasting mass appeal. It will spit "true noobs" out soon after they try the game, solely because the speed is way too much for them to handle. It is just not an appropriate speed for many players, for a variety of reasons.

-bb82


Most players will be Bronze/Silver level. As they play more, and the system recognizes their skill level, they' be accurately placed against appropriate difficulty level opponents. At that point, one of two things will happen: 1) They'll practice on the things that make them a weak player and gradually improve their gameplay and get promoted; 2) They won't practice on the things that make them a weak player and instead log onto various forums complaining about their weaknesses, thus continuing to remain in the same league, facing the same difficulty opponents.

In either case, they'll be participating in competitive matches whenever they log onto Battle.net.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-06-10 19:30:24
June 10 2010 19:27 GMT
#6751
So what?

There is tons of content for people from 2v2s, 3v3s, 4v4s to challenge maps, to UMS, to the single player. The players that feel like they can't 1v1 ladder have plenty to do. On top of that all those other modes prepare players for 1v1 so they can feel comfortable playing it. Players with low APM can get all the way to diamond (approx. top 10%-20% of players) so what's the problem? How in the world is it possibly a problem that you can be better than 90% of all people, but that last 10% requires you to be fluent in the game and its UI?

Just look at this thread: http://forums.battle.net/thread.html?topicId=25171934152&sid=5000&pageNo=2
SO many plat/diamons with low APM.

The tl;dr; version of your argument sounds a lot like:
I should be able to be pro without trying, so APM should be nerfed so I can compete.
-or-
I don't think my APM will ever be high so it should be nerfed so I can be pro.

I'm pretty confident that my APM isn't going to increase too much more (90-120 average in game time) because I'm a grandpa according to Day9. You don't see me complaining about it though. I'm just gonna give it my best shot and see where it takes me.
Logo
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
June 10 2010 19:35 GMT
#6752
On June 11 2010 03:13 EvilSky wrote:
Day can you go back to BW vods while the beta is off for us weirdos who still like BW better?


In my honest opinion, once Starcraft 2 ships, BW is dead. Everyone who has a key (well, most people) are playing Sc2. Why learn about a 10 year old legend when you can learn about the legend in the making?
Even if the game does suck, there will be stories about it for generations to come..(cough, boycott)
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
SLTorak.Hobo
Profile Joined February 2010
Canada67 Posts
June 10 2010 19:45 GMT
#6753
BB82 - from your description sc2 is impossible to learn and play because it instantly requires 120apm + but that simply isn't the case. Even people who aren't accustomed to keyboards(which isn't that usual if they are playing a pc game or even interested in them because in most cases they have tried other genres or more casual based games) simply can't learn to hold shift or control and push a number? Hell you can even right click those little numbered boxes by the UI to set your groups if you want. SC2 is very casual for its key settings and interface but that isn't the point. The point is there is practice matches for people who don't want to immediately start out with regular speed of gameplay, I would even say a practice league could be a good idea for just the type of player who is truly new and wants to learn at a slower pace at first. But that doesn't mean the game its self should be slowed down because the more those people play and practice the faster they will get, and eventually they will move on to the normal speed, place low in the ladders(maybe) and play against people who are similarly skilled in most cases. There is a ton of 'incentive' to keep learning SC2 for a player who is just starting out with the smaller divisions ect, if anything I would say being new player friendly is one of the things BNET2.0 is good at
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
June 10 2010 19:52 GMT
#6754
On June 11 2010 04:27 Logo wrote:
So what?

There is tons of content for people from 2v2s, 3v3s, 4v4s to challenge maps, to UMS, to the single player. The players that feel like they can't 1v1 ladder have plenty to do. On top of that all those other modes prepare players for 1v1 so they can feel comfortable playing it. Players with low APM can get all the way to diamond (approx. top 10%-20% of players) so what's the problem? How in the world is it possibly a problem that you can be better than 90% of all people, but that last 10% requires you to be fluent in the game and its UI?

Just look at this thread: http://forums.battle.net/thread.html?topicId=25171934152&sid=5000&pageNo=2
SO many plat/diamons with low APM.

The tl;dr; version of your argument sounds a lot like:
I should be able to be pro without trying, so APM should be nerfed so I can compete.
-or-
I don't think my APM will ever be high so it should be nerfed so I can be pro.

I'm pretty confident that my APM isn't going to increase too much more (90-120 average in game time) because I'm a grandpa according to Day9. You don't see me complaining about it though. I'm just gonna give it my best shot and see where it takes me.


this man hits the nail so squarely on the head, well, the fuckin nail must have gone ALL the way in.
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Oathmaster
Profile Joined May 2010
Canada81 Posts
Last Edited: 2010-06-10 20:31:06
June 10 2010 20:26 GMT
#6755
On June 11 2010 04:52 TheAntZ wrote:

this man hits the nail so squarely on the head, well, the fuckin nail must have gone ALL the way in.


That must have been painful then

But for my prespective when I had first gotten into the beta, I would consider myself a complete noob. I had played various number of RTS games but never to the point or considered trying any competitively until StarCraft II and hearing about how StarCraft 1 was a big E-Sports game. That was then I decided to aim for something bigger coming into the beta :D

I played my first few games, I was completely noob, and even in team games without even knowing about any of the aspect of playing SC II even decently I felt embarrassed needless to say, espesally when in a practice match I'm trying to deal with reaper harass and void ray rushes when I only gotten a small handful of units. The game is fast paced and because of it is incredibly intimidating, but that is also it's appeal as well for it is so much more intense and rewarding when you win your games, even then like one of Day9 daily 115, if your bringing friends into the RTS world for the first time, or even Starcraft II, just have them play against each other, at slightly lower speed settings if you have to, to get them used to how the game plays and then gradually migrate them over into the actual ladders once their ready. There are a lot of ways to help new players out, and one shouldn't necessarily jump into ladders heedlessly unless your that type of competitive player in the beginning.

In the end though I'm still intimidated with the ladder system but it does work well for what it's suppose to do. My only issue with it really is the lack of placement matches, which I hope is increased once we get to live release.
mister.bubbles
Profile Joined September 2008
Canada171 Posts
June 10 2010 20:27 GMT
#6756
I just found a really silly and fun thing to do with the day9 daily videos. If you mute the audio and put any kind of rap music on in the background while stretching your imagination a little you can pretend that Sean is rapping to hilarious effect. This works best with the intros because they contain the most face time.

The song I used was Long Story short by Black Milk over Daily #132.

Either that or don't mute Sean and play music that has a huge feeling of building up to make the video feel really dramatic.
http://808seppuku.bandcamp.com/ <---Quick! Go here!
Takkara
Profile Blog Joined April 2010
United States2503 Posts
June 10 2010 20:31 GMT
#6757
On June 11 2010 05:26 Oathmaster wrote:
Show nested quote +
On June 11 2010 04:52 TheAntZ wrote:

this man hits the nail so squarely on the head, well, the fuckin nail must have gone ALL the way in.


That must have been painful then

But for my prespective when I had first gotten into the beta, I would consider myself a complete noob. I had played various number of RTS games but never to the point or considered trying any competitively until StarCraft II and hearing about how StarCraft 1 was a big E-Sports game. That was then I decided to aim for something bigger coming into the beta :D

I played my first few games, I was completely noob, and even in team games without even knowing about any of the aspect of playing SC II even decently I felt embarrassed needless to say, espesally when in a practice match I'm trying to deal with reaper harass and void ray rushes when I only gotten a small handful of units. The game is fast paced and because of it is incredibly intimidating, but that is also it's appeal as well, and even then like one of Day9 older dailies, if your bringing friends into the RTS world for the first time, or even Starcraft II, just have em play against each other, at slightly lower speed settings if you have to, to get them used to how the game plays and then gradually migrate them over into the actual ladders once their ready. There are a lot of ways to help new players out, and one shouldn't necessarily jump into ladders heedlessly unless your that type of competitive player in the beginning.

In the end though I'm still intimidated with the ladder system but it does work well for what it's suppose to do. My only issue with it really is the lack of placement matches, which I hope is increased once we get to live release.


They probably should increase the number of placement matches. But it's worth noting that even if you get placed wrong, you'll start playing people more your skill level just as quickly as if they had more placement matches. Your league might not change right away, but the system learns who to match you up against just as fast if they place you after 5 games than if they place you after 15. It's just that your visible indication of league won't be as accurate as it would otherwise be.

In other words, if you fluke your way to a Diamond ranking but you're really a Bronze player, then you first 5 games were wins, and then your next 5 are losses. You're still in Diamond, but the game now knows it mis-seeded you, and it's finding people low enough to match your skill level. So after say 10-15 games you're really playing Bronze players, but you still show as in Diamond.

At some point your re-evaluation comes due and it bumps you from Diamond to Bronze. Then all seems right in the world. It works the same way coming up, also. If you get mis-seeded low, it'll find out soon enough that you need to be playing Diamond players and it'll slot you against them. If you hold your own against them, then it'll move you up when your evaluation comes up.
Gee gee gee gee baby baby baby
Oathmaster
Profile Joined May 2010
Canada81 Posts
Last Edited: 2010-06-10 20:41:33
June 10 2010 20:40 GMT
#6758
Unless your one of those people who think your a badass or something seeing yourself in diamond then dump the game since you think it placed you wrong and the game is broken or somthing stupid by being put to bronze from diamond

But you make a good point otherwise, the match making system does it's job well one way or the other
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-06-10 20:43:22
June 10 2010 20:41 GMT
#6759
I don't think that's entirely accurate. I think the matchmaking system gives you a much larger k value (maximum amount of rating points you can gain/lose off a win) during placement. Otherwise people who 5-0 on placement matches would end up still playing people around the average hidden rating (which would be mid gold level players) or low rating (which would be bronze players) depending on implementation. Instead 5-0 puts you in diamond against diamond and high plat players, or at least used to. So it does seem that placement will swing your hidden rating more than regular matches, as clearly losing 5 diamond matches in a row won't get you all the way down to bronze level opponents.
Logo
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
June 10 2010 20:53 GMT
#6760
No one would ever play seriously in a slow ladder, if you are able to accept playing in a "noob" league you won't have the proper mentality to even participate in the competitive scene. I think there even is a good chance the strategies will end up being fundamentally different simply because those leagues will attract a different kind of people, and I'm sure it will eventually die off.

Basically what bb82 wants is EVERYONE ELSE to be less skilled and slower so he can remain in his current state yet still feel at the top of the game. He is pretty much making weird arbitrary conditions suited for just him - a "serious" slow 1v1 ladder, yet not a novice map. With this kind of attitude he pretty much can never get good.
But Garimto was always more than just a Protoss...
Prev 1 336 337 338 339 340 1118 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Winter Champion…
12:00
Playoffs
Classic vs Rogue
Solar vs Gerald
Bunny vs Nicoract
ByuN vs Zoun
herO vs Clem
MaxPax vs Cure
WardiTV1424
TKL 391
IndyStarCraft 245
EnkiAlexander 62
IntoTheiNu 15
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko455
TKL 391
IndyStarCraft 245
Rex 129
Vindicta 4
StarCraft: Brood War
Britney 26322
Sea 23849
firebathero 630
Pusan 49
[sc1f]eonzerg 37
NaDa 34
Rock 28
Dota 2
Gorgc5666
monkeys_forever180
Counter-Strike
fl0m2005
Super Smash Bros
Mew2King72
Heroes of the Storm
Khaldor222
Other Games
B2W.Neo1129
singsing253
DeMusliM177
Fuzer 146
Mlord128
KnowMe98
QueenE53
Organizations
Dota 2
PGL Dota 2 - Main Stream8522
PGL Dota 2 - Secondary Stream1466
Other Games
BasetradeTV47
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• 3DClanTV 58
• iHatsuTV 13
• intothetv
• IndyKCrew
• sooper7s
• Adnapsc2 0
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• blackmanpl 27
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis8135
• Jankos2019
• TFBlade834
• Stunt504
Upcoming Events
AI Arena Tournament
4h 20m
Patches Events
7h 20m
Replay Cast
8h 20m
Sparkling Tuna Cup
18h 20m
RSL Revival
18h 20m
Classic vs TriGGeR
Cure vs Cham
WardiTV Winter Champion…
20h 20m
OSC
20h 50m
BSL
1d 4h
Replay Cast
1d 8h
Replay Cast
1d 17h
[ Show More ]
Monday Night Weeklies
2 days
OSC
2 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-03-05
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
ASL Season 21: Qualifier #1
RSL Revival: Season 4
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.