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Day[9].tv Daily - Page 340

Forum Index > SC2 General
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Sylvr
Profile Joined May 2010
United States524 Posts
June 11 2010 06:36 GMT
#6781
I started watching Day[9]'s dailies and commentaries around #118, so very recently. I also went back and watched #100 because I saw it mentioned several times in several threads, and it was indeed extremely powerful. Watching #100 made me want to get good at SC2 and perhaps even e-sports in general. I don't know if I particularly have the ambition and dedication to go pro, but if I'm able to improve noticeably, then maybe I'll develop some sort of momentum that can serve as the motivation I need to take it to ever-higher levels.

In any case, I realize the need to educate myself in the game if I really want to become better. I've been watching SC2 videos pretty much every day since I started the Beta (which was admittedly late in the process), and I've been getting a TON of information from tutorial videos like #132 and a few random micro/tips&tricks videos posted on Youtube. What I need to know is, how valuable are the past Day[9] dailies for this purpose? I know that Day[9]'s analysis of the games is about as good as they get, but I also realize that, especially in the Beta, this game is changing at an extremely fast pace.
KillerPlague
Profile Joined June 2010
United States1386 Posts
June 11 2010 07:19 GMT
#6782
to the above poster i'd at least brush over the dailies that feature your particular race as to understand some more strategies, although be sure to take in to account that many patches have changed some of those relationships. they are all very informative.

haha listening to timmmayyyyyyyy as i type. where do you come up with this ish? haha good stuff
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
Last Edited: 2010-06-11 07:50:11
June 11 2010 07:42 GMT
#6783
Holy shit, episode 100 is HILARIOUS.
It is going to stop me from playing SC2 (alot) however. It reminds me as a 15 yr old I need to buy a new Xbox360 and compete in Halo 3 tourneys again. Because it's awesome.

I really laughed when you told your gf what GG is. Holy shit, If I told anyone in my class I played videogames, that would be suicide.

Ctsmed
Profile Joined May 2010
Costa Rica13 Posts
June 11 2010 08:01 GMT
#6784
I just watched episode 100. Day[9] you kinda open my eyes and make see it in a way I saw this game years ago but since I wasnt good at it I didnt play that much neither have friends I could play with. But with SC2 I start to look for more stuff for the game, and I really want to get into it....tho I dont know many people that might help me out (hope I can get some friend in here to help =P). I am glad we have this community so I can seek for help. Thanks and keep the good work Day[9]. ^.^
Nexic
Profile Blog Joined May 2010
United States729 Posts
June 11 2010 09:02 GMT
#6785
Day9, I know you don't respond very often, but I'm curious roughly how much time you spent on little Timmy's story? Epic to say the least, well written and the sound effects and music were perfect. Thanks for spending all that time and energy purely for our entertainment value.
mnck
Profile Joined April 2010
Denmark1518 Posts
June 11 2010 09:21 GMT
#6786
The storry of Timmy was amazing, I was entertained all the way through. Makes me wanna play SC2 so much

Day9, you keep the spirit high in these dark times.
@Munck
s031720
Profile Joined December 2009
Sweden383 Posts
Last Edited: 2010-06-11 10:01:44
June 11 2010 10:00 GMT
#6787
Whats this timmy business? Is it an audiocast? Link plz.

Edit;
Found it:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=130010
Just another noob
Lobo2me
Profile Joined May 2010
Norway1213 Posts
June 11 2010 10:07 GMT
#6788
[image loading]
Bad manners are better than no manners at all.
kadaver_BB
Profile Joined May 2010
55 Posts
June 11 2010 10:09 GMT
#6789
That facial expression totally made my day.
Liquid`TLO
Profile Blog Joined March 2010
Germany767 Posts
June 11 2010 10:57 GMT
#6790
Oh man this Timmy story was hilarious!
Team Liquidalea iacta est
Divine_
Profile Joined June 2010
Sweden115 Posts
June 11 2010 11:47 GMT
#6791
God damnit Sean, stop talking about going to the gym. I saw your daily, heard you talk about it, and ended up forcing myself to go to the gym aswell.
I hate you ! MY BODY HURTS.

Anyways, freakin' good stuff man. Don't you ever stop doing dailies. Big hello's to you from me and my buddies in Stockholm, Sweden, staying up to 4AM just to watch your dailies live.
Maniac _ DivinE _ deluxE
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
June 11 2010 12:20 GMT
#6792
i just had to take this one :D

[image loading]
@nowSimon
Takkara
Profile Blog Joined April 2010
United States2503 Posts
June 11 2010 15:03 GMT
#6793
On June 11 2010 14:27 Zelniq wrote:
I'd like to explain WTF happened since many who saw it are wondering some things


+ Show Spoiler +
Concerning the Day[9] Daily #134 - Mass Queens in ZvZ

Why did you send him some poor replays along with the decent ones?

Patch 16 made the patch 15/16 replays un-watchable, so I was unable to know which game was which, nor watch them. Also, I found out that he was going to do a Daily on this topic about 10 mins before the livecast. Although I knew he was going to do a daily on it eventually, I had NO idea he'd do it today, especially not with the 1 replay of the game we had on ladder that was, IMO, a poor exhibition of mass queens. (I was going to send the good replays after a Patch-15-Rep-Fix was found) So I messaged him and found out he just got a program to load up the patch 15 replays, and so I just sent the entire replay session, and he aired random ones without being able to watch any beforehand.


Explain how those first 2 replays that Day showed, happened?
First you gotta understand, Dimaga and I already practiced 50+ ZvZ's for World Cup and already both knew how strong queens were in ZvZ. The key of this practice session was not to test the strength of queens, but rather to find a strong build that made them a very strong choice, or the BEST choice, on that map. As you can guess and can see, the biggest vulnerabilities is the early game and trying to protect your expansion+main. Fast banelings, zerglings, any sort of aggression are all valid concerns and 1 slipup, or if you ever leave ramp to Spawn Larva, speedlings can instantly zip up and win the game.

We quickly found out that if the 1 base-ing (Dimaga) player simply gets an expansion quickly enough without being pressured early, he can easily fend off the queen attack with mass spines + mutas. So the key is not only to defend early game but also to prevent the other from expanding properly, and what timings and manner to do it.

In game 1, I focused so much on defense (dimaga is probably the scariest aggressive zerg I've ever seen, you didn't get to really see it in those replays but the others he kept raping me with excellent zergling use or muta use), that I forgot to make a roach warren so it was really pointless to continue as now he could FREELY expand and easily hold the expo with mass spines.

In game 2
, my timing for roaches were way too late, and his muta timing surprised me as well. I don't remember exactly why it was so late, perhaps a mistake from me or perhaps just did not understand the timing. And once I was unable to kill the expo, yet again we knew he could defend the queens and so we just restarted.


Does this work on maps other than Steppes of War?
The timing attack push I imagine will work fine on close positions LT/Metal, as well as Scrap Station. However scrap station would require a totally different opening as 2 queens cannot block the ramp, so you'd probably need to get very fast baneling (after expo), or possibly roach but that seems weaker and harder to defend. We only tested this on Steppes so this is mostly just speculation.

What makes Queens so effective attacking units?
Consider the stats. 175 HP, 1 armor, 4 (x2) Ground damage, 9 Air damage (long range!), both with decent firing rates. Receives same upgrades as roaches/hydras. NOT Armored! nor Light! (hydras get RAAAPED by banelings!) 150 minerals, ZERO gas! An antiair unit costing zero gas for zerg, can you understand how important that is. Excellent Transfusion spell, and with large numbers, and @ 50 Energy, you can cast it SOOOO many times. Creep tumor synergizes nicely, and you can Spawn Larvae with a newly made queen RIGHT as it pops, which is almost perfect spawn larvae timing. And only requires spawning pool, doesnt use larvae to morph, zerg's only early game anti-air is now an effective antiair unit.


But what are the drawbacks of Queens?
You cannot make them from larvae, you can only build them up gradually and also cannot upgrade to Lair while doing so. They move almost as slow as Overlords when off of creep, and on creep are still the slowest ground zerg unit. If you accidentally lose some of them, you're kind of screwed as you have to slowly rebuild them. If zerg ever gets enough mutas, it's basically impossible to use Transfusion if he focuses them down almost instantly. They stop attacking for a bit when casting Transfusion. In the mid-late or late game, with multiple expos from both players, the queens immobility makes them horrible for both defending and being


What happened in games 3&4?
Game 3: This time Dimaga made the mistakes and tried to expo way too quickly, and my roaches this time were on time and able to quickly crush it, and also get some drones. He also loses a few mutas while trying to harass. Given these circumstances it was very easy to win with Queens.

Game 4: This is the final game we played, I played the best I'd done so far and had all the timings down very well, and covered any vulnerabilities in defense. He also played fairly well and yet was unable to really do much to me. My roaches and timing gave him quite a scare and did a bit of damage too, as going by what he could see, he had no idea roaches were coming until I started sending them out. This delayed his expo enough and my build was going strong and so that cleanly put me in a great position.

What are the ideal defenses to combat this mass queen/roach timing attack?
MASSSSS spines (zerglings are horrible, banelings horrible, roaches weak due to transfusion support), along with preferrably mass mutalisk support. Playing the 1 baseing player style that Dimaga did is certainly no easy task, you must have strong timings, especially when to drone and make units, good control.

And if you left in the middle of the Daily, only watching 1 or both of the starting fail games (and I fear some may have done this!), I'm very embarrassed and also a bit sad T_T


I wouldn't worry too much about all that, Zelniq. If most people are like me, they just like watching the D9D for interesting ideas and discussion surrounding those ideas. I don't see the D9D as some sort of daily showmatch of the highest level play. It's our daily lecture and recitation course. Since I don't really play Z, I admit to being a little turned off by the daily at first, but as the daily went on I found the play really interesting.

It's funny how Queens have evolved over the Beta. They've been underused, used in crazy cheese (the proxy tumors), and people have always talked about massing them. It's definitely an interesting evolution. We've already seen players mass Queens to combat things like Voidray or Banshee play, but never quite as a focal point of an attacking force, always for defense. I'm looking forward to Part 2 of the series, where I'm sure we'll see even more hand-picked examples.

I hope people don't get turned off by "bad" play in a daily. I think many times you learn more watching someone make mistakes than you do by watching them execute something flawlessly. I think you need both, personally. So, thanks for sharing the replays.
Gee gee gee gee baby baby baby
shimpoe
Profile Joined May 2010
88 Posts
Last Edited: 2010-06-11 16:50:18
June 11 2010 16:49 GMT
#6794
I thought it was quite refreshing to see the build teeter between failing and winning. It really helped bring to light the key parts of the build and showed what is most important to execute correctly. The daily was great in showing off a variety of details to closely consider of that particular ZvZ strategy. The only thing even remotely close to being "bad" about the daily was that it was shorter than normal.

Also it was hilarious to see people in the chat so aggressively jump bandwagons as soon as one queen push was successful. It was quite funny seeing how in just a matter of seconds the opinion of a handful of idiots went from, "Wow, this is the worst build ever invented, Zelniq is awful and should kill himself" to "Wow, queens need a huge nerf, they're so overpowered it's ridiculous."

Thanks to Zelniq for providing those awesome games and thanks Day9 to for highlighting it.
Baibars
Profile Joined May 2010
Germany29 Posts
June 11 2010 16:54 GMT
#6795
Dear Zelniq,

i guess no one you should give anything on what they say or think has not had any practice matches with a friend or known player of equal skill lvl.

The fact that you can actually compete to Demaga puts you into the highest actual category of players ... and i guess every nerd watching Day9 knows about that.

Practice matches are based on try and error and never really display a players ability to execute a build.

We all thank you for providing Day with your replays to be able to discuss your very well thought out build. If anyone was to blame for the replay choice it would be Day, but by principal, he is always correct, so that cannot be the case

I personally hope you dont feel underestimated because of that daily and I hope you are not to worried about me trying to copy your style as good as i can even knowing i cant reach your lvl of play any time soon in the slightest.

Thanks again and keep suporting Day with your replays.

Greetings, Baibars
You will notice, my postcount is quite low. That is because I'm a new community member. I started playing when SC2 came out, so please don't judge me too hard on that. I just try to be part of it. 2500 ish Diamond Protoss
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
June 11 2010 16:59 GMT
#6796
[image loading]
Just couldn't resist posting this =D!
IMBA - International Mountain Bicycling Association.
motbob
Profile Blog Joined July 2008
United States12546 Posts
June 11 2010 17:05 GMT
#6797
[image loading]


Stay tuned!
ModeratorGood content always wins.
Jokey665
Profile Joined April 2010
United States138 Posts
June 11 2010 17:10 GMT
#6798
is that a torrent for all the day9 episodes? Do want!
SnakeChomp
Profile Joined May 2010
Canada125 Posts
June 11 2010 17:54 GMT
#6799
Just watched the mass queens part 1 episode, and I am thinking that perhaps the best way to counter the queen/roach midgame push is to have a bunch of spine crawlers and your own roaches. Roaches have heavily front loaded damage, so if you can get enough of them in range you can one shot the queens before they can transfuse. Burrow + tunneling would help to make this possible so you can bypass their roaches that will be in front of their queens. This would force them to spend gas on lair and an overseer for detection which would either delay the push, reduce the number of queens because you spent time getting a lair, delay the upgrades, or lesson the number of roaches in the push. Infestors could also parasite the queens, but I am unsure if you could have enough infestors plus have neural parasite researched in time for the push.

Interesting stuff to consider.
MenacingVitamin
Profile Joined May 2010
United States50 Posts
June 11 2010 18:38 GMT
#6800
does anyone else find it totally insane that this thread has almost 2 million views? damn.
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