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Karune explains how T or P counter 1hatch hydra. - Page 3

Forum Index > SC2 General
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citi.zen
Profile Joined April 2009
2509 Posts
September 10 2009 20:46 GMT
#41
Besides not answering the original flexibility/drone-power-up question, I am also not convinced of the effectiveness of the nullifier (disruptor?) in stopping hydras. It does have a bonus vs. bio and the force shield (how much energy do they spawn with?), but a single one should be easy to snipe.

At any rate, even the start of a dialog is great news. Looking forward to Chill's retort and hoping for further insight from Karune/other devs. Perhaps even some demo games!
Aut viam inveniam, aut faciam.
ixion
Profile Joined December 2008
Sweden81 Posts
September 10 2009 21:12 GMT
#42
Karune should stop playing SC2 and fix WC3.
WE.Pepsi.Sky ~
Grendor
Profile Joined September 2009
United States70 Posts
Last Edited: 2009-09-10 21:45:41
September 10 2009 21:18 GMT
#43
I went 1 hatch queen undefeated at PAX and I would have loved to play Karune. He's a really nice guy and knows a lot. I have to agree with Chill though because Karune told me specifically that I would be behind in economy if I went one hatch queen and this is blatantly not true.

I went crazy drones and dominated the map as soon as I knew I wasn't going to be rushed. By the time they've invested in a choke they've lost unless they have god micro or the Zerg JUST makes hydras.

By the time Z or P is ready for their mid-game push I'm zoomed in watching the pretty graphics on my ultras and brood lords.

One more comment about PAX, I noticed that every once in a while there was frame rate loss - slight but noticable. Their IT guy was at the booth and he said that the machines were all I7s with GTX 275s. Again it was almost always smooth, and he did mention that being in their locked no-airflow boxes sometimes causes the video cards to overheat.

This is why I'm waiting until the very last second to upgrade my machine - playing those UMS or 10 player maps is going to need everything your computer has if you want to play on the highest settings.

EDIT: Larvae injection is SUPER fun. There's nothing limiting about more larvae! If anything it's hive-mind-top-down-hierarchy-ish that makes it just feel Zerg. One of the things I love about playing zerg is their ability to ramp up their economy quickly. I hope they keep the mechanic even after they realize it's unbalanced - just make it involve a little more risk!
Larvae injection ftw.
maybenexttime
Profile Blog Joined November 2006
Poland5527 Posts
September 10 2009 21:21 GMT
#44
On September 11 2009 04:09 Santrega wrote:
Show nested quote +
On September 11 2009 04:02 TheYango wrote:
There's no way they could address the issue of balance if they aren't even looking at it from the right angle.


The only problem with that is, they arent looking to address the issue of balance unless its a huge problem. If it isnt painfully obvious, it doesnt need to be fixed until after beta comes out. If you go fixing things now before people really have a chance to test it, you are just going to end up re-fixing everything, which is basically both a waste of time and resources, and also not very smart.

They only need to make sure the core of the game is balanced before beta, as in the only thing left is tweaking of unit attributes, build times, and cost. I believe most of the problems with zerg found in that article can be fixed with minor tweaks, and really don't require a response, nor any further development time before beta.


If people who have never played SC2 before are ale to beat some of the best Blizzard players, then the build is clearly OP. That's what happened at PAX.
Amph
Profile Joined July 2009
Italy31 Posts
September 10 2009 21:43 GMT
#45
"I would hope you would be teching either to Banshees or Reapers for harassment, then putting them into the defensive and taking you into the mid-game, where arguably at the moment Zerg is forced to be at a defensive if they did do the 1hatch queen strategy (key point being the 1 hatch or late expand)."

this part is the real answer
no whining
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
September 10 2009 21:57 GMT
#46
On September 11 2009 06:43 Amph wrote:
"I would hope you would be teching either to Banshees or Reapers for harassment, then putting them into the defensive and taking you into the mid-game, where arguably at the moment Zerg is forced to be at a defensive if they did do the 1hatch queen strategy (key point being the 1 hatch or late expand)."

this part is the real answer
Huh? That still doesn't answer anything about scouting the zerg really. Going straight for reapers sounds like suicide if the zerg is doing a hydra break.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
September 10 2009 21:59 GMT
#47
Man why all people are making so much theorycraft or a non existing game? lol
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Motiva
Profile Joined November 2007
United States1774 Posts
September 10 2009 22:11 GMT
#48
I feel like he didn't really address the specific build that TL was talking about. It's not really a rush.... It's a timing push from what i gathered, and not an All-in one. It's early-midgame not late-earlygame which is what he seemed to be addressing... but eh the balancing process is just beginning, I'm not concerned

Ludwig: because it's entertaining and because we can't actually play the game... Why are people posting offtopic posts in a thread?
Grendor
Profile Joined September 2009
United States70 Posts
September 10 2009 22:17 GMT
#49
On September 11 2009 06:59 LuDwig- wrote:
Man why all people are making so much theorycraft or a non existing game? lol


Uhm, the whole point of the beta is is to provide feedback. For those that have played 10 or 50 or 1000 games of SC2 already there is a possibility of offering useful feedback. I know I for one would not want to play all beta with one mechanic only to have them change it right before release, so all this discussion serves to bring the most glaring issues to the forefront.
Larvae injection ftw.
hellokitty[hk]
Profile Joined June 2009
United States1309 Posts
September 10 2009 22:23 GMT
#50
This is of like when the pool cost 150 mins and 4 pool was ridiculous. Make queen more expensive!
People are imbeciles, lucky thing god made cats.
Leg[end]
Profile Blog Joined May 2009
United States241 Posts
September 10 2009 22:52 GMT
#51
People are missing the point. If T/P defends against the initial ling/hydra bust then as soon as nullifiers/stalkers are out they can push back against the zerg or force the zerg to continue unit production in a further attempt to wear down the T/P's defense. Either way, the mass drone production isn't nearly as easy for the zerg.
Legends Never Die ;;
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 10 2009 22:54 GMT
#52
... The point is that there doesn't need to be a hydra-ling bust. The new pathing (plus the ranged queen) denies scouting, the larvae inject opens the playbook of the Zerg wide-open, leaving the T or P in the dark.

Is he all-in hydra?
Is he teching?
Is he expanding?
Is he doing something else entirely?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Manifesto7
Profile Blog Joined November 2002
Osaka27139 Posts
September 10 2009 22:54 GMT
#53
On September 11 2009 07:52 Leg[end] wrote:
People are missing the point. If T/P defends against the initial ling/hydra bust then as soon as nullifiers/stalkers are out they can push back against the zerg or force the zerg to continue unit production in a further attempt to wear down the T/P's defense. Either way, the mass drone production isn't nearly as easy for the zerg.


You are missing the opint, because if the z scouts with their overlord that there is no early pressure from T/P, then there is no hydra or ling break. It all goes to drones, and the zerg is far far ahead.
ModeratorGodfather
Chill
Profile Blog Joined January 2005
Calgary25977 Posts
September 10 2009 23:03 GMT
#54
Also, consider this:

Because you have 7 larvae, you out-worker protoss or terran.
Because you have 7 larvae, you out-produce protoss or terran in basic units.

If we look at the purest of early game options, protoss and terran have 3 "builds" they can do: 1 rax, 2 rax, 3 rax and 1 gate, 2 gate, 3 gate. If terran and protoss invest in those buildings, they aren't going to help their economy at all - they've commited to them. Going back is not really an option. Zerg can slide back and forth between 7 larvae on workers and 7 larvae on basic units. That's the point of the imbalance. In SC this was balanced because there was quite a buildup before you got to 7 larvae (2.3 hatches), but that limitation is gone now in SC2. 2 hatches yield 14 larvae (nearly 5 BW hatches). That's scary! And those 14 larvae can seemlessly switch between workers and attacking units.

If I BBS in starcraft, I've sacrifised economy for military. If I could suddenly use those barracks to build SCVs, that would seem pretty imbalanced. That's the power Zerg's been given in SC2.
Moderator
Scooge
Profile Joined December 2008
Iceland144 Posts
September 10 2009 23:16 GMT
#55
Why are people so fixated on this issue? Beta is going to last months. Fixes like these, once beta is underway, are so simple to roll out. Do the people invested in this issue think Blizzard would leave obvious imbalances like this in at ship? It's seems this issue is so popular because it's an outlet for the community to show their superior game knowledge and intelligence over Blizzard developers.



Grendor
Profile Joined September 2009
United States70 Posts
September 10 2009 23:25 GMT
#56
On September 11 2009 08:16 Scooge wrote:
Why are people so fixated on this issue? Beta is going to last months. Fixes like these, once beta is underway, are so simple to roll out. Do the people invested in this issue think Blizzard would leave obvious imbalances like this in at ship? It's seems this issue is so popular because it's an outlet for the community to show their superior game knowledge and intelligence over Blizzard developers.


Your post has an element of truth to it, but mostly it's incorrect... people are excited about the game. Starcraft is what it is because of it's balance, and the responses so far do make it look like Blizzard is unfamiliar with the core of the issue. So why not talk about it? Make a thread if you've got something more interesting to talk about.

Additionally, no one has really had enough time with the game to talk about anything other than the first few minutes with any depth.
Larvae injection ftw.
KwarK
Profile Blog Joined July 2006
United States42419 Posts
September 10 2009 23:29 GMT
#57
This topic has a depressing amount of people not reading the issues at hand thoroughly, apparently Karune included.
ModeratorThe angels have the phone box
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 10 2009 23:32 GMT
#58
On September 11 2009 08:16 Scooge wrote:
Why are people so fixated on this issue? Beta is going to last months. Fixes like these, once beta is underway, are so simple to roll out. Do the people invested in this issue think Blizzard would leave obvious imbalances like this in at ship? It's seems this issue is so popular because it's an outlet for the community to show their superior game knowledge and intelligence over Blizzard developers.




Of course Blizzard wouldn't leave something like this in for ship IF it's actually a problem.

For me, I'm posting because

1 - There's not a lot else to talk about at the moment.

2 - The responses we have gotten so far, seem to miss the point. Yes, you can defend an all-in attack - but what about the denial of scouting and multitude of Zerg tech options?

It's very likely not as big of a problem as it seems, and if it is it will be patched, but it's fun to talk about anyway.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
September 10 2009 23:34 GMT
#59
Sigh, i'll just wait for Chill to post his article. A lot of misunderstanding in this thread :\
ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 10 2009 23:36 GMT
#60
so the title should be renamed Karune explains how T or P counters 1hatch Hydra/zerg, not 1 hatch queen..
Writerptrk
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