At any rate, even the start of a dialog is great news. Looking forward to Chill's retort and hoping for further insight from Karune/other devs. Perhaps even some demo games!
Karune explains how T or P counter 1hatch hydra. - Page 3
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citi.zen
2509 Posts
At any rate, even the start of a dialog is great news. Looking forward to Chill's retort and hoping for further insight from Karune/other devs. Perhaps even some demo games! | ||
ixion
Sweden81 Posts
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Grendor
United States70 Posts
I went crazy drones and dominated the map as soon as I knew I wasn't going to be rushed. By the time they've invested in a choke they've lost unless they have god micro or the Zerg JUST makes hydras. By the time Z or P is ready for their mid-game push I'm zoomed in watching the pretty graphics on my ultras and brood lords. One more comment about PAX, I noticed that every once in a while there was frame rate loss - slight but noticable. Their IT guy was at the booth and he said that the machines were all I7s with GTX 275s. Again it was almost always smooth, and he did mention that being in their locked no-airflow boxes sometimes causes the video cards to overheat. This is why I'm waiting until the very last second to upgrade my machine - playing those UMS or 10 player maps is going to need everything your computer has if you want to play on the highest settings. EDIT: Larvae injection is SUPER fun. There's nothing limiting about more larvae! If anything it's hive-mind-top-down-hierarchy-ish that makes it just feel Zerg. One of the things I love about playing zerg is their ability to ramp up their economy quickly. I hope they keep the mechanic even after they realize it's unbalanced - just make it involve a little more risk! | ||
maybenexttime
Poland5365 Posts
On September 11 2009 04:09 Santrega wrote: The only problem with that is, they arent looking to address the issue of balance unless its a huge problem. If it isnt painfully obvious, it doesnt need to be fixed until after beta comes out. If you go fixing things now before people really have a chance to test it, you are just going to end up re-fixing everything, which is basically both a waste of time and resources, and also not very smart. They only need to make sure the core of the game is balanced before beta, as in the only thing left is tweaking of unit attributes, build times, and cost. I believe most of the problems with zerg found in that article can be fixed with minor tweaks, and really don't require a response, nor any further development time before beta. If people who have never played SC2 before are ale to beat some of the best Blizzard players, then the build is clearly OP. That's what happened at PAX. | ||
Amph
Italy31 Posts
this part is the real answer | ||
Tsagacity
United States2124 Posts
On September 11 2009 06:43 Amph wrote: Huh? That still doesn't answer anything about scouting the zerg really. Going straight for reapers sounds like suicide if the zerg is doing a hydra break. "I would hope you would be teching either to Banshees or Reapers for harassment, then putting them into the defensive and taking you into the mid-game, where arguably at the moment Zerg is forced to be at a defensive if they did do the 1hatch queen strategy (key point being the 1 hatch or late expand)." this part is the real answer | ||
LuDwig-
Italy1143 Posts
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Motiva
United States1774 Posts
Ludwig: because it's entertaining and because we can't actually play the game... Why are people posting offtopic posts in a thread? | ||
Grendor
United States70 Posts
On September 11 2009 06:59 LuDwig- wrote: Man why all people are making so much theorycraft or a non existing game? lol Uhm, the whole point of the beta is is to provide feedback. For those that have played 10 or 50 or 1000 games of SC2 already there is a possibility of offering useful feedback. I know I for one would not want to play all beta with one mechanic only to have them change it right before release, so all this discussion serves to bring the most glaring issues to the forefront. | ||
hellokitty[hk]
United States1309 Posts
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Leg[end]
United States241 Posts
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Liquid`Jinro
Sweden33719 Posts
Is he all-in hydra? Is he teching? Is he expanding? Is he doing something else entirely? | ||
Manifesto7
Osaka27114 Posts
On September 11 2009 07:52 Leg[end] wrote: People are missing the point. If T/P defends against the initial ling/hydra bust then as soon as nullifiers/stalkers are out they can push back against the zerg or force the zerg to continue unit production in a further attempt to wear down the T/P's defense. Either way, the mass drone production isn't nearly as easy for the zerg. You are missing the opint, because if the z scouts with their overlord that there is no early pressure from T/P, then there is no hydra or ling break. It all goes to drones, and the zerg is far far ahead. | ||
Chill
Calgary25955 Posts
Because you have 7 larvae, you out-worker protoss or terran. Because you have 7 larvae, you out-produce protoss or terran in basic units. If we look at the purest of early game options, protoss and terran have 3 "builds" they can do: 1 rax, 2 rax, 3 rax and 1 gate, 2 gate, 3 gate. If terran and protoss invest in those buildings, they aren't going to help their economy at all - they've commited to them. Going back is not really an option. Zerg can slide back and forth between 7 larvae on workers and 7 larvae on basic units. That's the point of the imbalance. In SC this was balanced because there was quite a buildup before you got to 7 larvae (2.3 hatches), but that limitation is gone now in SC2. 2 hatches yield 14 larvae (nearly 5 BW hatches). That's scary! And those 14 larvae can seemlessly switch between workers and attacking units. If I BBS in starcraft, I've sacrifised economy for military. If I could suddenly use those barracks to build SCVs, that would seem pretty imbalanced. That's the power Zerg's been given in SC2. | ||
Scooge
Iceland144 Posts
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Grendor
United States70 Posts
On September 11 2009 08:16 Scooge wrote: Why are people so fixated on this issue? Beta is going to last months. Fixes like these, once beta is underway, are so simple to roll out. Do the people invested in this issue think Blizzard would leave obvious imbalances like this in at ship? It's seems this issue is so popular because it's an outlet for the community to show their superior game knowledge and intelligence over Blizzard developers. Your post has an element of truth to it, but mostly it's incorrect... people are excited about the game. Starcraft is what it is because of it's balance, and the responses so far do make it look like Blizzard is unfamiliar with the core of the issue. So why not talk about it? Make a thread if you've got something more interesting to talk about. Additionally, no one has really had enough time with the game to talk about anything other than the first few minutes with any depth. | ||
KwarK
United States41662 Posts
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Liquid`Jinro
Sweden33719 Posts
On September 11 2009 08:16 Scooge wrote: Why are people so fixated on this issue? Beta is going to last months. Fixes like these, once beta is underway, are so simple to roll out. Do the people invested in this issue think Blizzard would leave obvious imbalances like this in at ship? It's seems this issue is so popular because it's an outlet for the community to show their superior game knowledge and intelligence over Blizzard developers. Of course Blizzard wouldn't leave something like this in for ship IF it's actually a problem. For me, I'm posting because 1 - There's not a lot else to talk about at the moment. 2 - The responses we have gotten so far, seem to miss the point. Yes, you can defend an all-in attack - but what about the denial of scouting and multitude of Zerg tech options? It's very likely not as big of a problem as it seems, and if it is it will be patched, but it's fun to talk about anyway. | ||
Kennigit
Canada19447 Posts
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ArvickHero
10387 Posts
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