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Was the Campaign too easy? - Page 5

Forum Index > StarCraft 2 HotS
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naastyOne
Profile Joined April 2012
491 Posts
March 12 2013 16:12 GMT
#81
Campain is pretty dam easy.

In WOL, the campain difficulty varried very strongly depending on your upgrades and tech choices, and units avialability.

In HOTS, mission progression is more linear, you do not have the money, and a lot of new Zerg units are pretty dam OP. The Jumping zerling, jumping baneling, the roach with broodlings, and so on.

While in WOL your terran became the nearly unstopable bunch, if you pick proper, there was a lot more options, and a lot more room for playstyles. And there were alternative story missions.

At the very least, WOL had a number of very hard missions, if you didn`t get particular type of unit. In HOTS, it is not the case.

Also, Kerrigan spells are OP as hell.
jdsowa
Profile Joined March 2011
405 Posts
March 12 2013 16:13 GMT
#82
How one of the top North American players, who has been playing this game day in and day out for a living for the last several years, finds this game mode, which was designed to be played by millions of casual gamers, *TOO EASY*... is just really poor design on Blizzard's part.
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
March 12 2013 16:22 GMT
#83
So here we are, almost everyone bitching about the difficulty of the campaign and the shallowness of the plot. How easily are people over looking the sheer QUALITY of the game, the polish and fun factor? It took me about 10 hours to finish brutal and every hour I was still amazed by it. On all aspects of visuals: art, animation, palette, and models the game is gorgeous. The detail that you find in every level is just absurd. There were some glitches/bugs but it only happened twice. As good as it looks it sounds just as good. When the only part of a game you find lacking is your disagreement with how the story or difficulty is handled it means that its a seriously well polished game that oozes quality. It's not perfect, but it's damn close; an arbitrary thing such as difficulty cannot be included.

Even though the story was a bit cheesy (not really a fan of how most Blizzard characters are default Mary Sues) it was still really well done. I know that this is their style and I try to appreciate it, and once you do it's hard not to see the immense love that has gone into this game. They wanted to do something different with the campaign, achieve a different feel, and they succeeded. How can people know that, then blame them because its bad since they don't like the concept, regardless of execution?

How many AAA titles come out nowadays with such quality? With SimCity fresh in my mind this game feels like the kiss of an angel. In fact I can imagine a kid playing this game and feeling the same way I did when I first played SC all those years ago.

9.7/10

GJ Blizzard, one of best, and definitely the best since WoL, damn RTS campaign I've ever played.
naastyOne
Profile Joined April 2012
491 Posts
March 12 2013 16:23 GMT
#84
On March 13 2013 01:13 jdsowa wrote:
How one of the top North American players, who has been playing this game day in and day out for a living for the last several years, finds this game mode, which was designed to be played by millions of casual gamers, *TOO EASY*... is just really poor design on Blizzard's part.

You have various difficulty levels, so your point is moot, brutal should be pretty hard for less than pro-gamers.
And cassuals can play their normall or easy to their heart desire.
SacredCoconut
Profile Joined October 2010
Finland121 Posts
March 12 2013 16:27 GMT
#85
Well i played it on hard in like 10 hours and thought it was entertaining. Yeah it may not have been that hard, but if i want that i can alweys play ladder against masters players.

I apologize for possible grammar errors.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
March 12 2013 16:33 GMT
#86
I think the lower difficulties should be fore casuals, and brutal should be brutal. Your hero, kerrigan shouldn't just come back when she dies, you should have to restart. Less checkpoints, less or weaker abilities ect. People want to feel like they've accomplished something when they beat a game on it's hardest difficulty. Casual players or players who want to enjoy the story and not really be challenged should be fine with lower difficulties. But people who start a game and choose the hardest difficulty setting are looking to be challenged, not spoon fed.

Make the Brutal seem almost impossible, give people a portrait for beating it, make it mean something.
:)
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
Last Edited: 2013-03-12 16:38:33
March 12 2013 16:38 GMT
#87
^The masteries serve that point. They are way harder than those in WoL which when you played on brutal you completed 80% anyway, lol.

Also you have to consider the fact that when most of us played WoL - we played SC2 the first time. It's way different than now.
You must gather your party before venturing forth.
ddrddrddrddr
Profile Joined August 2010
1344 Posts
March 12 2013 16:41 GMT
#88
On March 13 2013 01:22 BeyondCtrL wrote:
So here we are, almost everyone bitching about the difficulty of the campaign and the shallowness of the plot. How easily are people over looking the sheer QUALITY of the game, the polish and fun factor? It took me about 10 hours to finish brutal and every hour I was still amazed by it. On all aspects of visuals: art, animation, palette, and models the game is gorgeous. The detail that you find in every level is just absurd. There were some glitches/bugs but it only happened twice. As good as it looks it sounds just as good. When the only part of a game you find lacking is your disagreement with how the story or difficulty is handled it means that its a seriously well polished game that oozes quality. It's not perfect, but it's damn close; an arbitrary thing such as difficulty cannot be included.

Even though the story was a bit cheesy (not really a fan of how most Blizzard characters are default Mary Sues) it was still really well done. I know that this is their style and I try to appreciate it, and once you do it's hard not to see the immense love that has gone into this game. They wanted to do something different with the campaign, achieve a different feel, and they succeeded. How can people know that, then blame them because its bad since they don't like the concept, regardless of execution?

How many AAA titles come out nowadays with such quality? With SimCity fresh in my mind this game feels like the kiss of an angel. In fact I can imagine a kid playing this game and feeling the same way I did when I first played SC all those years ago.

9.7/10

GJ Blizzard, one of best, and definitely the best since WoL, damn RTS campaign I've ever played.

I haven't played it but the argument is kind of inane. It's like saying a polished turd doesn't stink...
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
March 12 2013 16:58 GMT
#89
On March 13 2013 01:41 ddrddrddrddr wrote:
Show nested quote +
On March 13 2013 01:22 BeyondCtrL wrote:
So here we are, almost everyone bitching about the difficulty of the campaign and the shallowness of the plot. How easily are people over looking the sheer QUALITY of the game, the polish and fun factor? It took me about 10 hours to finish brutal and every hour I was still amazed by it. On all aspects of visuals: art, animation, palette, and models the game is gorgeous. The detail that you find in every level is just absurd. There were some glitches/bugs but it only happened twice. As good as it looks it sounds just as good. When the only part of a game you find lacking is your disagreement with how the story or difficulty is handled it means that its a seriously well polished game that oozes quality. It's not perfect, but it's damn close; an arbitrary thing such as difficulty cannot be included.

Even though the story was a bit cheesy (not really a fan of how most Blizzard characters are default Mary Sues) it was still really well done. I know that this is their style and I try to appreciate it, and once you do it's hard not to see the immense love that has gone into this game. They wanted to do something different with the campaign, achieve a different feel, and they succeeded. How can people know that, then blame them because its bad since they don't like the concept, regardless of execution?

How many AAA titles come out nowadays with such quality? With SimCity fresh in my mind this game feels like the kiss of an angel. In fact I can imagine a kid playing this game and feeling the same way I did when I first played SC all those years ago.

9.7/10

GJ Blizzard, one of best, and definitely the best since WoL, damn RTS campaign I've ever played.

I haven't played it but the argument is kind of inane. It's like saying a polished turd doesn't stink...


Well, an insipid reply if there ever was one. Troll harder.
Katkishka
Profile Blog Joined December 2009
United States649 Posts
March 12 2013 17:12 GMT
#90
On March 13 2013 01:58 BeyondCtrL wrote:
Show nested quote +
On March 13 2013 01:41 ddrddrddrddr wrote:
I haven't played it but the argument is kind of inane. It's like saying a polished turd doesn't stink...


Well, an insipid reply if there ever was one. Troll harder.

"Someone has a different opinion than me, he must be a troll!"
PoP
Profile Blog Joined October 2002
France15446 Posts
March 12 2013 17:17 GMT
#91
Looks really easy so far on Brutal, except that mission where you end up vs that huge boss with the tentacles (Zurvan?). For some reason I thought it was really, really hard. Had to reload several times. Maybe I missed something.
Administrator
scypio
Profile Joined December 2011
Poland2127 Posts
March 12 2013 17:21 GMT
#92
I finished the campaign and I liked it. It was easy, but for a change I was in control of the most powerful force in the universe - not a bunch of whimps.

I played into the swarm feel, with hundreds of units flooding into enemy lines and tearing them apart and it was so much fun

I will have more than enough skill-oriented challenges on the ladder.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
iMate
Profile Joined June 2009
Canada263 Posts
March 12 2013 17:24 GMT
#93
Thought it was fun...

Yet, super easy.. Had to reset once, just because I didn't read the objectives right.. kerrigan was just way way to strong..

... Pretty linear mission path... Was kind hoping for something that would take a few days to complete but whatever... Working on the achievements will probably yield more challenging fun then just playing out the missions....
MrSexington
Profile Blog Joined July 2010
United States1768 Posts
Last Edited: 2013-03-12 17:26:04
March 12 2013 17:24 GMT
#94
Hooray! A brag thread.

I just finished the campaign on Normal in roughly 10 hours.

The funny thing is that I didn't even know if I wanted to buy the game because I really disliked the Wings of Liberty campaign for some reason and I haven't played multi-player in almost a year and a half. I only purchased the game and pre-downloaded it maybe 4 hours before midnight.

I guess it was easy, but I'm the type of player who likes to dick around in my games. That's why I play it on normal. So the difficulty didn't bother me. But I liked this single player a lot more than a the last. I also play zerg so maybe that's part of it, but I also liked the story and structure a little more.
DreamChaser
Profile Blog Joined February 2011
1649 Posts
March 12 2013 17:31 GMT
#95
after 12-13 hours of play
dear god.
Plays against every MU with nexus first.
JDub
Profile Joined December 2010
United States976 Posts
March 12 2013 17:33 GMT
#96
I like how a 12-13 hour campaign is considered "1 day". Guys, that's not healthy.
mGGNoRe
Profile Blog Joined November 2011
Australia124 Posts
March 12 2013 17:33 GMT
#97
Well considerings all you ppl are awesomely pro at this campaign I should ask here for help! I'm stuck

+ Show Spoiler +
on the 3 boss mission on zerus and I can't beat zurvan. Any tips?
naastyOne
Profile Joined April 2012
491 Posts
March 12 2013 17:38 GMT
#98
On March 13 2013 01:22 BeyondCtrL wrote:
So here we are, almost everyone bitching about the difficulty of the campaign and the shallowness of the plot. How easily are people over looking the sheer QUALITY of the game, the polish and fun factor? It took me about 10 hours to finish brutal and every hour I was still amazed by it. On all aspects of visuals: art, animation, palette, and models the game is gorgeous. The detail that you find in every level is just absurd. There were some glitches/bugs but it only happened twice. As good as it looks it sounds just as good. When the only part of a game you find lacking is your disagreement with how the story or difficulty is handled it means that its a seriously well polished game that oozes quality. It's not perfect, but it's damn close; an arbitrary thing such as difficulty cannot be included.

Even though the story was a bit cheesy (not really a fan of how most Blizzard characters are default Mary Sues) it was still really well done. I know that this is their style and I try to appreciate it, and once you do it's hard not to see the immense love that has gone into this game. They wanted to do something different with the campaign, achieve a different feel, and they succeeded. How can people know that, then blame them because its bad since they don't like the concept, regardless of execution?

How many AAA titles come out nowadays with such quality? With SimCity fresh in my mind this game feels like the kiss of an angel. In fact I can imagine a kid playing this game and feeling the same way I did when I first played SC all those years ago.

9.7/10

GJ Blizzard, one of best, and definitely the best since WoL, damn RTS campaign I've ever played.

How is quantity of content and dificulty related? They are not, the content quality and difficulty are totally different.
Insane
Profile Blog Joined November 2003
United States4991 Posts
Last Edited: 2013-03-12 17:42:35
March 12 2013 17:38 GMT
#99
On March 13 2013 02:33 mGGNoRe wrote:
Well considerings all you ppl are awesomely pro at this campaign I should ask here for help! I'm stuck

+ Show Spoiler +
on the 3 boss mission on zerus and I can't beat zurvan. Any tips?

I found that part relatively easy. What's actually killing you? + Show Spoiler +
The tentacles that come up, the final stage of his attacks
, or something else? Basically you primarily use the jump ability to do damage to him, and walk out of the way of things. Dash for fast movement to dodge / kill minor things if they're in the way, constant heals, and charge should do it. If you look on the ground you can see where his main attack will hit next, so you should really never get hit by it.

I actually died to the first guy on that mission (shame ), but the other ones I found easy.
R3m3mb3rM3
Profile Joined September 2010
Germany954 Posts
March 12 2013 17:39 GMT
#100
too easy and too short :S
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