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HotS patch: multiplayer replays & resume from replay - Pag…

Forum Index > StarCraft 2 HotS
350 CommentsPost a Reply
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obsid
Profile Joined November 2008
United States389 Posts
January 24 2013 18:14 GMT
#81
On January 24 2013 20:22 frostdr wrote:
Show nested quote +
On January 24 2013 19:45 -Archangel- wrote:
On January 24 2013 16:03 obsid wrote:
I am hoping that they find some way to do a "mass simulcast" kind of starcraft. Where you can have some big name like husky or Day9 or MLG or something, casting a live game (or replay), and have like 10,000+ people watching along with it in game maybe with streaming audio from the caster. (and able to look at diffrent areas or units if they want)

And how would advertisers profit from this?


blizzard could add an api for linking external banners into the live game data stream. something like this.. or the ad could be audio. both is not as good as a video add fullscreen which also is a clickable link to the destiantion, but the positive thing is on the other hand it cant be banned by browsers.

many ads (flash ads on twitch) can be banned by the browser. only true stream video ads must be watched. dunno. maybe the sponsors will ask blizzard if they could implement sth.. with news for tournaments inside the game itself watchers could increase a lot. many people dont always keep trakc of tournaments etc.

I dunno, but I see room for improvement. technically its possible.

but a highly reliable esports game maybe wants to cut down on unnessecary stuff like API's, streaming options, External input etc...


Well I dont see why MLG or other tourny/casters cant create a custom map that edits the in game UI of the person watching (if they are not one of players/observers) so that they can display ads (maybe off to the side where it doesnt get in the way or allow people to dismiss the ad).

For instance http://us.battle.net/sc2/en/forum/topic/6471837878
obsid
Profile Joined November 2008
United States389 Posts
January 24 2013 18:16 GMT
#82
On January 25 2013 00:54 Seiniyta wrote:
Show nested quote +
The next Swarm beta patch will include significant changes to the way spectators are handled within the game. Spectating users will no longer be considered players, and will no longer be associated with a player slot.

For triggers, this means that the Spectator and Referee values within the Player Controller preset are now obsolete, and the Controller Of Player function will never return these values. The values will remain in the editor for backward compatibility with existing maps, but should no longer be used.

Custom maps using these values may need to be updated to account for these changes. In order to allow spectating players that can affect the game through triggers, maps should now add explicit player slots for these players within the Player Properties dialog.


http://us.battle.net/sc2/en/forum/topic/7708262879#1


"Spectating users will no longer be considered players, and will no longer be associated with a player slot."

Hum... I wonder how many spectators are you allowed to have now or if that has changed.....
Decendos
Profile Joined August 2011
Germany1341 Posts
January 24 2013 18:30 GMT
#83
omg best thing blizzard did in years! so awesome.

especially starting replay at any point is so awesome and saves SO MUCH time if you test build orders and now can skip the first 5-10 min or so.
Sooooil
Profile Joined July 2011
Germany497 Posts
January 24 2013 20:02 GMT
#84
So now, if a game is dropped because of internet or stuff, the players have to keep sitting in their booth while keeping their headphones on and not talk to anyone or else they could easily hear what is going or have someone tell them while the game is reloading?
While thes feature to resume the games is obviously great, this may cause some problems with players hearing crucial information or something like that
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 24 2013 20:07 GMT
#85
On January 25 2013 05:02 Sooooil wrote:
So now, if a game is dropped because of internet or stuff, the players have to keep sitting in their booth while keeping their headphones on and not talk to anyone or else they could easily hear what is going or have someone tell them while the game is reloading?
While thes feature to resume the games is obviously great, this may cause some problems with players hearing crucial information or something like that


It's possible but we'll see.

http://us.battle.net/sc2/en/blog/8501413/New_Replay_and_Resume_Features_Coming_in_Heart_of_the_Swarm-1_24_2013

That is a detailed blog blizzard just released about the replay and resume features.
When I think of something else, something will go here
ElMeanYo
Profile Joined March 2011
United States1032 Posts
January 24 2013 20:17 GMT
#86
Well this resume feature is... its hard to overstate how much this will change how we use the game.

Imagine two pros resuming the same play at a certain spot with each other over and over to perfect their control over one particular situation, like warp prism micro or marine splitting vs banelings. It will make it so much easier to focus their practice efforts on weak spots. I think the skill level of the pro player base is going to go way up because of this.

Not to mention never having to worry about disconnects, drops and technical problems that can affect an important match anymore. Huge.
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
TigerKarl
Profile Joined November 2010
1757 Posts
January 24 2013 20:18 GMT
#87
Good job Blizzard, but now you've got to add other things to the game, that will make the playing and viewing experience better. I think the developers have learned their lesson from the unhappiness from the community and won't ignore such important demands ever again for such a long time.
kevinmon
Profile Joined January 2011
United States540 Posts
January 24 2013 20:19 GMT
#88
On January 25 2013 05:17 ElMeanYo wrote:
Well this resume feature is... its hard to overstate how much this will change how we use the game.

Imagine two pros resuming the same play at a certain spot with each other over and over to perfect their control over one particular situation, like warp prism micro or marine splitting vs banelings. It will make it so much easier to focus their practice efforts on weak spots. I think the skill level of the pro player base is going to go way up because of this.

Not to mention never having to worry about disconnects, drops and technical problems that can affect an important match anymore. Huge.

COMPLETELY agree with you. These are possibly the single biggest changes to the game so far. This is awesome!
koOma
Profile Joined March 2010
Norway462 Posts
January 24 2013 20:23 GMT
#89
wow replay features are super awesome and completely unexpected, ty blizz. do we know if there'll be balance changes?
He wears a mask so when he dogs his face / Each and every race could absorb the bass /// ST_Life
koOma
Profile Joined March 2010
Norway462 Posts
January 24 2013 20:24 GMT
#90
On January 25 2013 05:17 ElMeanYo wrote:
Well this resume feature is... its hard to overstate how much this will change how we use the game.

Imagine two pros resuming the same play at a certain spot with each other over and over to perfect their control over one particular situation, like warp prism micro or marine splitting vs banelings. It will make it so much easier to focus their practice efforts on weak spots. I think the skill level of the pro player base is going to go way up because of this.

Not to mention never having to worry about disconnects, drops and technical problems that can affect an important match anymore. Huge.


wow this is a really good point. HOORAY FOR STARCRAFT
He wears a mask so when he dogs his face / Each and every race could absorb the bass /// ST_Life
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
Last Edited: 2013-01-24 20:26:50
January 24 2013 20:26 GMT
#91
On January 25 2013 05:17 ElMeanYo wrote:
Well this resume feature is... its hard to overstate how much this will change how we use the game.

Imagine two pros resuming the same play at a certain spot with each other over and over to perfect their control over one particular situation, like warp prism micro or marine splitting vs banelings. It will make it so much easier to focus their practice efforts on weak spots. I think the skill level of the pro player base is going to go way up because of this.

Not to mention never having to worry about disconnects, drops and technical problems that can affect an important match anymore. Huge.


Unless there's a power outage which makes all the replays of the ongoing match corrupt

Or the pc's setting on fire.
Pokemon Master
Canucklehead
Profile Joined March 2011
Canada5074 Posts
January 24 2013 20:27 GMT
#92
Yeah the resume from replay feature will save us from re-games in tournaments, but also will make training for pros much more efficient. Like if a pro wants to practice some late game stuff, they no longer have to waste the 15 mins macroing up to that point. It's a pretty game changing feature.
Top 10 favourite pros: MKP, MVP, MC, Nestea, DRG, Jaedong, Flash, Life, Creator, Leenock
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
January 24 2013 20:41 GMT
#93
Any idea on time scale for rest of the maintenance?
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
ReachTheSky
Profile Joined April 2010
United States3294 Posts
January 24 2013 20:52 GMT
#94
Hell, It's about time!
TL+ Member
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
Last Edited: 2013-01-24 20:54:24
January 24 2013 20:54 GMT
#95
Changed the title to reflect the specific features announced.

On January 25 2013 05:27 Canucklehead wrote:
Yeah the resume from replay feature will save us from re-games in tournaments, but also will make training for pros much more efficient. Like if a pro wants to practice some late game stuff, they no longer have to waste the 15 mins macroing up to that point. It's a pretty game changing feature.


For reference this exists in BW too (though in a different form, you have to save/reload games) and no one ever used it for training for some reason. Hopefully people can learn some cool tricks with it this time around.
@RealHeyoka | ESL / DreamHack StarCraft Lead
Chronos.
Profile Joined February 2012
United States805 Posts
January 24 2013 20:54 GMT
#96
On January 24 2013 14:33 LLJKCicero wrote:
Show nested quote +
On January 24 2013 14:15 SOWxDISCORD wrote:
They let you know about maintance 10 minutes before dropping you, thanks for such efficiency and regard for your customers Blizzard.

Yeah, this is really the kind of behavior I would expect in a beta, not a retail product.

To be fair they don't just "drop" you, they let you finish up the game you're in and then it just doesn't let you start another one.
arcHoniC
Profile Joined January 2011
United States141 Posts
January 24 2013 20:56 GMT
#97
I think the meta is going to elvolve at a much faster rate. Now to test an idea in the late game you do not need to play perfectly for 20 minutes to get to that scenario, just load the game up and test to your hearts content.

As EIMeanYo said the skill ceiling is probably going to skyrocket.
'Let's lock the doors and make these guys play all night!' - Tasteless
derpface
Profile Joined October 2012
Sweden925 Posts
January 24 2013 20:58 GMT
#98
Couldnt get any better news.

Real great!!!
gg no re #_< no1 Hydra and Leta fan >_#
Infinite976
Profile Joined October 2010
United States92 Posts
January 24 2013 21:02 GMT
#99
In the thread on bnet it says the extended maintenance is up to 24hrs. Can anyone verify if the HotS server is up yet? Or is there anyway to check it aside from logging into the game? Thanks for any input on this.
hoby2000
Profile Blog Joined April 2010
United States918 Posts
January 24 2013 21:03 GMT
#100
alright blade, i take back what i said about HotS on facebook... hahaha. I thought this shit wouldn't come out forever but the fact that it's available now is amazing!
A lesson without pain is meaningless for nothing can be gained without giving something in return.
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