• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:18
CET 10:18
KST 18:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1695 users

HotS balance update #8 - Page 60

Forum Index > StarCraft 2 HotS
2296 CommentsPost a Reply
Prev 1 58 59 60 61 62 115 Next
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2012-12-06 10:57:49
December 06 2012 10:57 GMT
#1181
So obviously you cannot go mutalisk against protoss anymore.
Hitting moving flying units as fast as phoenix and oracle almost impossible now with fungal. Also you can blink dodge fungals.
Phoenix can kite corrutors without taking any damage.
Hydralisk still suck.

Queen is only good zerg anti air unit left vs protoss.

1 oracle can kill 8 drones in the time queen depletes its shields. This mean 3 oracles kill an entire saturated base worth of drones before queen takes shields from 1 of the oracles.

This is supposed to be compensated with no archon toilet.



Also mutas will be super OP in zvz. Just like reapers already were in tvt, exept now even more.

Skalldyrmix
Profile Joined December 2012
Norway2 Posts
December 06 2012 10:59 GMT
#1182
Awesome changes! This might make things more exiting again! Would be great to see some changes to the Battlecruiser as well!
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2012-12-06 11:01:54
December 06 2012 11:01 GMT
#1183
While looking at the patch notes I got a bit angry about the seemingly bad change to the Thor. A high single target damage in itself is a good thing, BUT it is only FOUR DAMAGE higher than its BW counterpart had as damage. I started digging into the stats a bit and found that it was worse than I thought when I began ...

On December 06 2012 08:23 Cracy wrote:
Thor
250mm Strike Cannons has been removed.
The Thor can now switch between two modes: High-Impact Payload and Explosive Payload. The mode shift takes 4 seconds.
When in High-Impact Payload mode, the Thor switches to a different anti-air gun (250mm Punisher Cannons) that has 10 range and deals 24 flat damage.
Thor radius, inner radius, and separation radius increased from 0.8215 to 1.


Goliath
Cost: 100 minerals/50 gas; 40 seconds; 2 supply
Defense: 1 armor; 125 hit points;
Offense: attack ground/air 12(+1) / 20(+4)explosive; 22 "cooldown"; range ground/air 5/8;
Cargo size: 2
Speed: DECENT

Thor WoL
Cost: 300 minerals/200 gas; 60 seconds, 6 supply
Defense: 1 armor; 400 hit points;
Offense: attack ground/air 30(+3)*2 / (6(+1)+6 vs light(+1))*4 splash; 1,28/3,00 "cooldown" for ground/air; range ground/air
Cargo size: 8
Speed: AWFUL

Thor HotS "High impact"
Offense: attack air 24

The "high impact mode" damage for the Thor is just the same as its regular damage ... except you only have to pass ONE set of armor oh and you DONT get the bonus damage against light. 6*4 = 24 ...

Really? REALLY??????

And I thought you were trying to make mech viable. Give the Thor proper damage against single targets instead of this junk OR (preferably) give Terrans the Goliath instead and remove the Thor. You are trying to turn your stupid and clunky big unit into the Goliath anyways or why was its size reduced?

Conclusion #1:
Blizzard seems to be "seeing the light" in that mech needs the Goliath, but they are too cowardly to just remove the Thor and add the BW unit. They also cant do the math properly and present us with a damage nerf against light air in this new and shiny single target mode ...

The depressing part is that there will be too many people out there who wont see that they are basically getting the same - too weak for a 6 supply unit - deal in a different package and will cheer for "new stuff".

----

Now lets bring the "air opposition" for comparison:

Guardian
Cost: 150 minerals/200 gas; 40 seconds; 2 supply
Defense: 2 armor/150 hit points
Offense: 20(+2) damage; 30 "cooldown"; range 8
Speed: SLOW

Broodlord
Cost: 300 minerals/250 gas; 74 seconds; 4 supply
Defense: 1 armor; 225 hit points
Offense: 20(+2) damage; 2,5 "cooldown"; range 9,5
Speed: SLOW

The Guardian has more armor but a lot less hit points and costs twice the supply compared to the Broodlord, however ... the Broodlord has a lower cooldown compared with the Thor and the Guardian had a significantly higher cooldown than the Goliath. In addition the Broodlings spawned by the Broodlord prevent it from moving and this is a decided advantage AND they deal additional damage as well during their short lifespan.

Conclusion #2
If we assume the relationship between the Goliath and its Zerg counterpart to be balanced in BW the stats are totally in Zergs favour in SC2 with a lower cooldown AND free units for the Broodlord while the Thor and this new proposed change does not improve the situation one bit. Just 0,5 range advantage of the Thor is supposed to make up for free units which block the way and limit maneuverability ... who really believes that?

IF the change was "four attacks of 24 damage against a single target" - like they have for the splash attack - it would have been too much but closer to the target than the 24 damage. That isnt the case. It is ONE attack of 24 damage. Personally I would say it should be "four single target attacks against separate targets OR - if there is only one target/the Thor gets told which target to focus down - against one target". An appropriate damage would be something like 12-16 for each of these attacks. Oh and this should replace the current abuseable AoE damage.
If you cant say what you're meaning, you can never mean what you're saying.
urashimakt
Profile Joined October 2009
United States1591 Posts
December 06 2012 11:03 GMT
#1184
If you're going to note undocumented changes as well, it might be worthwhile to note that carriers can now switch targets from leash range.
Who dat ninja?
virpi
Profile Blog Joined August 2009
Germany3599 Posts
December 06 2012 11:05 GMT
#1185
I kinda like that they've made everything op. Can't wait to test all the new stuff tonight. Some changes seem to be ridiculously strong, especially the medivac buff sounds insane. the new oracle is making me shiver, too.
first we make expand, then we defense it.
idkfa
Profile Joined October 2011
United States77 Posts
December 06 2012 11:08 GMT
#1186
On December 06 2012 17:40 Crawdad wrote:
When every race is OP...

No race is.


You're monologuing!

On December 06 2012 20:01 Rabiator wrote:
Show nested quote +
On December 06 2012 08:23 Cracy wrote:
Thor
250mm Strike Cannons has been removed.
The Thor can now switch between two modes: High-Impact Payload and Explosive Payload. The mode shift takes 4 seconds.
When in High-Impact Payload mode, the Thor switches to a different anti-air gun (250mm Punisher Cannons) that has 10 range and deals 24 flat damage.
Thor radius, inner radius, and separation radius increased from 0.8215 to 1.


Goliath
Cost: 100 minerals/50 gas; 40 seconds; 2 supply
Defense: 1 armor; 125 hit points;
Offense: attack ground/air 12(+1) / 20(+4)explosive; 22 "cooldown"; range ground/air 5/8;
Cargo size: 2
Speed: DECENT

Thor WoL
Cost: 300 minerals/200 gas; 60 seconds, 6 supply
Defense: 1 armor; 400 hit points;
Offense: attack ground/air 30(+3)*2 / (6(+1)+6 vs light(+1))*4 splash; 1,28/3,00 "cooldown" for ground/air; range ground/air
Cargo size: 8
Speed: AWFUL

Thor HotS "High impact"
Offense: attack air 24

The "high impact mode" damage for the Thor is just the same as its regular damage ... except you only have to pass ONE set of armor oh and you DONT get the bonus damage against light. 6*4 = 24 ...

Really? REALLY??????

And I thought you were trying to make mech viable. Give the Thor proper damage against single targets instead of this junk OR (preferably) give Terrans the Goliath instead and remove the Thor. You are trying to turn your stupid and clunky big unit into the Goliath anyways or why was its size reduced?


You can toggle between the splash anti-light missiles and the nonsplash gauss slug based on need or whim as you decide. Why is that useful? WoL Thor vs Corruptor: 4 missiles, 6 damage each, Corruptor has 2 armor, so missile salvos end up doing 16 damage. HotS Thor "High Impact" does 22 damage to the same Corruptor.

Really. REALLY!!!!!!!!!
If you use "literally" as a form of hyperbole, you will literally DIE! (Eventually.)
TeeTS
Profile Joined June 2011
Germany2762 Posts
December 06 2012 11:08 GMT
#1187
On December 06 2012 20:01 Rabiator wrote:
While looking at the patch notes I got a bit angry about the seemingly bad change to the Thor. A high single target damage in itself is a good thing, BUT it is only FOUR DAMAGE higher than its BW counterpart had as damage. I started digging into the stats a bit and found that it was worse than I thought when I began ...

Show nested quote +
On December 06 2012 08:23 Cracy wrote:
Thor
250mm Strike Cannons has been removed.
The Thor can now switch between two modes: High-Impact Payload and Explosive Payload. The mode shift takes 4 seconds.
When in High-Impact Payload mode, the Thor switches to a different anti-air gun (250mm Punisher Cannons) that has 10 range and deals 24 flat damage.
Thor radius, inner radius, and separation radius increased from 0.8215 to 1.


Goliath
Cost: 100 minerals/50 gas; 40 seconds; 2 supply
Defense: 1 armor; 125 hit points;
Offense: attack ground/air 12(+1) / 20(+4)explosive; 22 "cooldown"; range ground/air 5/8;
Cargo size: 2
Speed: DECENT

Thor WoL
Cost: 300 minerals/200 gas; 60 seconds, 6 supply
Defense: 1 armor; 400 hit points;
Offense: attack ground/air 30(+3)*2 / (6(+1)+6 vs light(+1))*4 splash; 1,28/3,00 "cooldown" for ground/air; range ground/air
Cargo size: 8
Speed: AWFUL

Thor HotS "High impact"
Offense: attack air 24

The "high impact mode" damage for the Thor is just the same as its regular damage ... except you only have to pass ONE set of armor oh and you DONT get the bonus damage against light. 6*4 = 24 ...

Really? REALLY??????

And I thought you were trying to make mech viable. Give the Thor proper damage against single targets instead of this junk OR (preferably) give Terrans the Goliath instead and remove the Thor. You are trying to turn your stupid and clunky big unit into the Goliath anyways or why was its size reduced?

Conclusion #1:
Blizzard seems to be "seeing the light" in that mech needs the Goliath, but they are too cowardly to just remove the Thor and add the BW unit. They also cant do the math properly and present us with a damage nerf against light air in this new and shiny single target mode ...

The depressing part is that there will be too many people out there who wont see that they are basically getting the same - too weak for a 6 supply unit - deal in a different package and will cheer for "new stuff".

----

Now lets bring the "air opposition" for comparison:

Guardian
Cost: 150 minerals/200 gas; 40 seconds; 2 supply
Defense: 2 armor/150 hit points
Offense: 20(+2) damage; 30 "cooldown"; range 8
Speed: SLOW

Broodlord
Cost: 300 minerals/250 gas; 74 seconds; 4 supply
Defense: 1 armor; 225 hit points
Offense: 20(+2) damage; 2,5 "cooldown"; range 9,5
Speed: SLOW

The Guardian has more armor but a lot less hit points and costs twice the supply compared to the Broodlord, however ... the Broodlord has a lower cooldown compared with the Thor and the Guardian had a significantly higher cooldown than the Goliath. In addition the Broodlings spawned by the Broodlord prevent it from moving and this is a decided advantage AND they deal additional damage as well during their short lifespan.

Conclusion #2
If we assume the relationship between the Goliath and its Zerg counterpart to be balanced in BW the stats are totally in Zergs favour in SC2 with a lower cooldown AND free units for the Broodlord while the Thor and this new proposed change does not improve the situation one bit. Just 0,5 range advantage of the Thor is supposed to make up for free units which block the way and limit maneuverability ... who really believes that?

IF the change was "four attacks of 24 damage against a single target" - like they have for the splash attack - it would have been too much but closer to the target than the 24 damage. That isnt the case. It is ONE attack of 24 damage. Personally I would say it should be "four single target attacks against separate targets OR - if there is only one target/the Thor gets told which target to focus down - against one target". An appropriate damage would be something like 12-16 for each of these attacks. Oh and this should replace the current abuseable AoE damage.


does the cannon have the same attack speed as the missiles? I expected it to be faster :o
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-12-06 11:10:16
December 06 2012 11:09 GMT
#1188
On December 06 2012 20:01 Rabiator wrote:
While looking at the patch notes I got a bit angry about the seemingly bad change to the Thor. A high single target damage in itself is a good thing, BUT it is only FOUR DAMAGE higher than its BW counterpart had as damage. I started digging into the stats a bit and found that it was worse than I thought when I began ...

Show nested quote +
On December 06 2012 08:23 Cracy wrote:
Thor
250mm Strike Cannons has been removed.
The Thor can now switch between two modes: High-Impact Payload and Explosive Payload. The mode shift takes 4 seconds.
When in High-Impact Payload mode, the Thor switches to a different anti-air gun (250mm Punisher Cannons) that has 10 range and deals 24 flat damage.
Thor radius, inner radius, and separation radius increased from 0.8215 to 1.


Goliath
Cost: 100 minerals/50 gas; 40 seconds; 2 supply
Defense: 1 armor; 125 hit points;
Offense: attack ground/air 12(+1) / 20(+4)explosive; 22 "cooldown"; range ground/air 5/8;
Cargo size: 2
Speed: DECENT

Thor WoL
Cost: 300 minerals/200 gas; 60 seconds, 6 supply
Defense: 1 armor; 400 hit points;
Offense: attack ground/air 30(+3)*2 / (6(+1)+6 vs light(+1))*4 splash; 1,28/3,00 "cooldown" for ground/air; range ground/air
Cargo size: 8
Speed: AWFUL

Thor HotS "High impact"
Offense: attack air 24

The "high impact mode" damage for the Thor is just the same as its regular damage ... except you only have to pass ONE set of armor oh and you DONT get the bonus damage against light. 6*4 = 24 ...

Really? REALLY??????

And I thought you were trying to make mech viable. Give the Thor proper damage against single targets instead of this junk OR (preferably) give Terrans the Goliath instead and remove the Thor. You are trying to turn your stupid and clunky big unit into the Goliath anyways or why was its size reduced?

Conclusion #1:
Blizzard seems to be "seeing the light" in that mech needs the Goliath, but they are too cowardly to just remove the Thor and add the BW unit. They also cant do the math properly and present us with a damage nerf against light air in this new and shiny single target mode ...

The depressing part is that there will be too many people out there who wont see that they are basically getting the same - too weak for a 6 supply unit - deal in a different package and will cheer for "new stuff".

----

Now lets bring the "air opposition" for comparison:

Guardian
Cost: 150 minerals/200 gas; 40 seconds; 2 supply
Defense: 2 armor/150 hit points
Offense: 20(+2) damage; 30 "cooldown"; range 8
Speed: SLOW

Broodlord
Cost: 300 minerals/250 gas; 74 seconds; 4 supply
Defense: 1 armor; 225 hit points
Offense: 20(+2) damage; 2,5 "cooldown"; range 9,5
Speed: SLOW

The Guardian has more armor but a lot less hit points and costs twice the supply compared to the Broodlord, however ... the Broodlord has a lower cooldown compared with the Thor and the Guardian had a significantly higher cooldown than the Goliath. In addition the Broodlings spawned by the Broodlord prevent it from moving and this is a decided advantage AND they deal additional damage as well during their short lifespan.

Conclusion #2
If we assume the relationship between the Goliath and its Zerg counterpart to be balanced in BW the stats are totally in Zergs favour in SC2 with a lower cooldown AND free units for the Broodlord while the Thor and this new proposed change does not improve the situation one bit. Just 0,5 range advantage of the Thor is supposed to make up for free units which block the way and limit maneuverability ... who really believes that?

IF the change was "four attacks of 24 damage against a single target" - like they have for the splash attack - it would have been too much but closer to the target than the 24 damage. That isnt the case. It is ONE attack of 24 damage. Personally I would say it should be "four single target attacks against separate targets OR - if there is only one target/the Thor gets told which target to focus down - against one target". An appropriate damage would be something like 12-16 for each of these attacks. Oh and this should replace the current abuseable AoE damage.

I think the new Thor AA cannons should be tested some more in the beta in live games and unit testers before definitively drawing any conclusions. From the one test that I managed to do before the servers went down, a Thor will beat a Broodlord with the AA cannons whereas the Broodlord will beat the Thor when its using the AA missiles.

Also, the cooldown for the AA cannons is 2 seconds as opposed to the 3 second cooldown of the AA missiles, which adds a bit more single-target DPS.
ㅇㅅㅌㅅ
glaresc
Profile Joined April 2012
31 Posts
December 06 2012 11:13 GMT
#1189
awwwwwwwwwwyeaaah , terran viable again
Zanzabarr
Profile Joined October 2010
Canada217 Posts
December 06 2012 11:14 GMT
#1190
The Thor anti-air high damage cannon is only 2 delay not 3... kind of a big dps difference that you missed there.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 06 2012 11:14 GMT
#1191
Jesus calm down.. I just tested 4 Thors vs 5 Broodlords in editor and Thors won (1 Thor left 1 shot from being killed).
Darrkhan
Profile Joined February 2012
Finland1236 Posts
December 06 2012 11:15 GMT
#1192
Seems like good changes.

Mothership not affecting massive units? so you can't archon toilet broodlords?
MikeMM
Profile Joined November 2012
Russian Federation221 Posts
Last Edited: 2012-12-06 11:19:06
December 06 2012 11:15 GMT
#1193
I didn’t understand this at once but that is actally upgrade for medivac which need to be researched:
Health restored per second from 9 to 15.
Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy.
Rebel_
Profile Joined December 2010
Canada94 Posts
December 06 2012 11:15 GMT
#1194
Mutalisk speed and medivac speed is just scarring me right now. We get to have a mothership core which will be good for back up and most likely protoss will make stargate right away for oracle or phoenix harass. Got to see tomorrow how it is.
“Give the guy a gun he's superman, give him two and he’s God.” - Hard Boiled
Prog455
Profile Joined April 2012
Denmark970 Posts
December 06 2012 11:19 GMT
#1195
Does anyone know when HotS will be up again?
gOst
Profile Joined June 2011
415 Posts
Last Edited: 2012-12-06 11:22:50
December 06 2012 11:21 GMT
#1196
Hahaha you just gotta love all the negativity in this thread, but I guess some people just love to complain. I think it's great blizzard finally showing some balls and dare to make some significant changes. There is no way all these changes are making it through the way they are though. Though with some number-tweaking, hots might actually make it through.

The only thing I really don't like is the merging of vehicle and ship upgrades for terran as this is not something that is tweakable . I would rather have seen them made cheaper instead and maybe a tad bit faster.

EDIT: Oh and I agree with the medivac speed boost should drain energy.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
December 06 2012 11:21 GMT
#1197
On December 06 2012 20:21 gOst wrote:
Hahaha you just gotta love all the negativity in this thread, but I guess some people just love to complain. I think it's great blizzard finally showing some balls and dare to make some significant changes. There is no way all these changes are making it through the way they are though. Though with some number-tweaking, hots might actually make it through.

The only thing I really don't like is the merging of vehicle and ship upgrades for terran as this is not something that is tweakable . I would rather have seen them made cheaper instead and maybe a tad bit faster.

i think this thread actually sounds overwhelmingly positive compared to some of the other threads of late, it's refreshing :D
ModeratorRetired LR Bonjwa
TL+ Member
gOst
Profile Joined June 2011
415 Posts
December 06 2012 11:24 GMT
#1198
On December 06 2012 20:21 opterown wrote:
Show nested quote +
On December 06 2012 20:21 gOst wrote:
Hahaha you just gotta love all the negativity in this thread, but I guess some people just love to complain. I think it's great blizzard finally showing some balls and dare to make some significant changes. There is no way all these changes are making it through the way they are though. Though with some number-tweaking, hots might actually make it through.

The only thing I really don't like is the merging of vehicle and ship upgrades for terran as this is not something that is tweakable . I would rather have seen them made cheaper instead and maybe a tad bit faster.

i think this thread actually sounds overwhelmingly positive compared to some of the other threads of late, it's refreshing :D

Well, to be fair, the first ten pages were mostly positive. Then I guess there were about 30 pages of whining and these last pages has started to be on a slightly more positive note.
archonOOid
Profile Blog Joined March 2011
1983 Posts
December 06 2012 11:27 GMT
#1199
I've just one to make a comment about the lack of terran purists. Why on earth would mech and air benefit from the same upgrade as it don't fit lore and have things have always been.
I'm Quotable (IQ)
massivez
Profile Joined May 2010
Belgium653 Posts
December 06 2012 11:29 GMT
#1200
Love the changes, couldn't be happier:D!
Prev 1 58 59 60 61 62 115 Next
Please log in or register to reply.
Live Events Refresh
Next event in 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 106
Nina 70
StarCraft: Brood War
Sea 3561
Rain 591
EffOrt 446
Killer 250
Hyun 159
Leta 140
Dewaltoss 61
Bale 40
ToSsGirL 38
JulyZerg 32
[ Show more ]
Rush 22
Free 22
NaDa 15
ivOry 7
Hm[arnc] 7
Dota 2
XaKoH 524
League of Legends
JimRising 478
Counter-Strike
fl0m1668
shoxiejesuss452
allub118
Super Smash Bros
Mew2King58
Other Games
summit1g20518
FrodaN2045
crisheroes392
ceh9314
KnowMe106
NeuroSwarm49
Organizations
Other Games
gamesdonequick544
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH195
• LUISG 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1330
• Stunt527
Upcoming Events
RSL Revival
42m
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
2h 42m
GuMiho vs MaNa
herO vs ShoWTimE
Classic vs TBD
WardiTV Korean Royale
2h 42m
CranKy Ducklings
1d
RSL Revival
1d
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
1d 2h
Cure vs Reynor
IPSL
1d 7h
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
1d 10h
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Reynor vs sOs
Maru vs Ryung
[ Show More ]
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
BSL 21
2 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
2 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Korean Royale
4 days
BSL: GosuLeague
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
BSL: GosuLeague
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.