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Patch Update 2.0.1 - Page 31

Forum Index > StarCraft 2 HotS
709 CommentsPost a Reply
Prev 1 29 30 31 32 33 36 Next All
virpi
Profile Blog Joined August 2009
Germany3599 Posts
November 02 2012 12:14 GMT
#601
It's running very smoothly here, no lag, no spikes.
first we make expand, then we defense it.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 12:16 GMT
#602
Otherwise, i like the new option to show health bars for only hurt/low energy units. The only downside as zerg is that you have to mouseover your hatcheries to see the progress of an inject.

Use Shaders on High and Lighting on Medium, so larva-injection eggs will have green light and become more noticeable
BaM1
Profile Joined February 2012
Germany5 Posts
November 02 2012 12:17 GMT
#603
lvl sytem is boring so many games have lvl system, why makes on sc2 hots -.-
Lorch
Profile Joined June 2011
Germany3711 Posts
Last Edited: 2012-11-02 12:38:36
November 02 2012 12:38 GMT
#604
On November 02 2012 21:14 virpi wrote:
It's running very smoothly here, no lag, no spikes.


Really I play on low and I'm getting spikes (my pc is easily good enough for ultra and I have no spikes in wol, prepatch hots). Does anyone expirience similiar stuff?
Romitelli
Profile Blog Joined August 2011
Brunei Darussalam566 Posts
November 02 2012 12:40 GMT
#605
On November 02 2012 21:38 Lorch wrote:
Show nested quote +
On November 02 2012 21:14 virpi wrote:
It's running very smoothly here, no lag, no spikes.


Really I play on low and I'm getting spikes (my pc is easily good enough for ultra and I have no spikes in wol, prepatch hots). Does anyone expirience similiar stuff?


My latency is fluctuating from around 150 ms to maybe 500+ ms. Casting FFs is pretty much impossible lol.
Zed's dead, baby, Zed's dead.
WArped
Profile Joined December 2010
United Kingdom4845 Posts
November 02 2012 12:40 GMT
#606
On November 02 2012 20:22 Meldon wrote:
Anyone else experiencing mass spikes?

Otherwise, i like the new option to show health bars for only hurt/low energy units. The only downside as zerg is that you have to mouseover your hatcheries to see the progress of an inject.

My frame-rates have been horrible on Low settings since I started with the new patch.
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
November 02 2012 12:41 GMT
#607
lvl 20 is not enough need lvl 99 like D2!
Countdown to victory: 1 200!
flodeskum
Profile Joined September 2010
Iceland1267 Posts
November 02 2012 13:06 GMT
#608
The leveling system is really weird atm. Hard to see what each level unlocks and what you're unlocking next (BF3 does this really well).

Also, I went up 5 levels after one fairly long game. That does seem a bit much.
IdrA: " my fans are kinda retarded"
Lorch
Profile Joined June 2011
Germany3711 Posts
November 02 2012 13:07 GMT
#609
They said there will be multiple exp resets during beta, so I'm fairly sure how much you need for each level is not fine tuned at all and looking at the rewards it seems like they are all placeholders too.
s3rp
Profile Joined May 2011
Germany3192 Posts
November 02 2012 13:25 GMT
#610
On October 31 2012 22:37 Chronos. wrote:
Should be fun to test these things out. The whole UI and such when you start up Starcraft is the same in WoL as in the beta, now it will finally feel like the expansion when out of game.


Still doesn't for me . Because the gameplay is 90% the same as Terran more like 95%+ . The UI changes are nice to have but don't change anything for me .
Lorch
Profile Joined June 2011
Germany3711 Posts
Last Edited: 2012-11-02 13:31:46
November 02 2012 13:30 GMT
#611
It's your choice how similiar the gameplay is. If you are willing to mech every game against anything with mines and hellbats it's different, it's your own fault if you play each matchup the same way you did in wol. And lets be honest at this point there are enough bad people in beta that you can do shit that isn't viable on a pro level.

I agree with the guy saying it finally feels like an expansion. To me this patch is what was needed to really get me hyped about it.
DeCoup
Profile Joined September 2006
Australia1933 Posts
November 02 2012 13:54 GMT
#612
On November 02 2012 20:22 Meldon wrote:
Anyone else experiencing mass spikes?

Otherwise, i like the new option to show health bars for only hurt/low energy units. The only downside as zerg is that you have to mouseover your hatcheries to see the progress of an inject.

yeah. Its even worse as Terran. I want to be able to see the production of units/upgrades and still only show health if its not full.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Spectrechoco
Profile Joined October 2012
11 Posts
November 02 2012 14:49 GMT
#613
For those of you who do not own a HotS beta key, I have made a video that shows the Level & Clan system aswell as the new Interface.

Video to be found here!
Prillan
Profile Joined August 2011
Sweden350 Posts
November 02 2012 15:05 GMT
#614
On November 02 2012 20:22 Meldon wrote:
Anyone else experiencing mass spikes?


Yes, I'm having trouble playing because of it.
TheBB's sidekick, aligulac.com | "Reality is frequently inaccurate." - Douglas Adams
Cracy
Profile Joined October 2011
Poland221 Posts
November 02 2012 15:13 GMT
#615
I have only one problem with the new leveling system - it is too easy to gain levels...

I just started playing zerg as an off-race wanted to work on my macro and got a few levels in no time without any fight against the very easy AI...

It's wrong...
Oderint dum probent
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
November 02 2012 15:20 GMT
#616
On November 03 2012 00:13 Cracy wrote:
I have only one problem with the new leveling system - it is too easy to gain levels...

I just started playing zerg as an off-race wanted to work on my macro and got a few levels in no time without any fight against the very easy AI...

It's wrong...


Ignore that. The point of this stage in the testing process is to see if it all works. Once it's established that you can get to max level and unlock all the rewards, they'll do actual balancing.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 02 2012 15:46 GMT
#617
players in chat have been saying the chat channels are causing the spikes, and indeed, after closing them, the gameplay is much better.

not to mention no one can send you a clan invite in the middle of fucking engagement ARGH
starleague forever
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 15:47 GMT
#618
Use options "Allow invites only from friends" and you will not have clan invites
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 02 2012 17:54 GMT
#619
thanks, will try
starleague forever
Poetry
Profile Joined April 2011
United States105 Posts
Last Edited: 2012-11-02 18:01:12
November 02 2012 18:00 GMT
#620
My tooltips arent working when I mouseover units or upgrades or spells so I can't tell what anything does, haha.

Wait that's because they get turned off by default now, fixed
Prev 1 29 30 31 32 33 36 Next All
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