Patch Update 2.0.1 - Page 31
Forum Index > StarCraft 2 HotS |
virpi
Germany3598 Posts
| ||
Existor
Russian Federation4295 Posts
Otherwise, i like the new option to show health bars for only hurt/low energy units. The only downside as zerg is that you have to mouseover your hatcheries to see the progress of an inject. Use Shaders on High and Lighting on Medium, so larva-injection eggs will have green light and become more noticeable | ||
BaM1
Germany5 Posts
| ||
Lorch
Germany3683 Posts
On November 02 2012 21:14 virpi wrote: It's running very smoothly here, no lag, no spikes. Really I play on low and I'm getting spikes (my pc is easily good enough for ultra and I have no spikes in wol, prepatch hots). Does anyone expirience similiar stuff? | ||
Romitelli
Brunei Darussalam566 Posts
On November 02 2012 21:38 Lorch wrote: Really I play on low and I'm getting spikes (my pc is easily good enough for ultra and I have no spikes in wol, prepatch hots). Does anyone expirience similiar stuff? My latency is fluctuating from around 150 ms to maybe 500+ ms. Casting FFs is pretty much impossible lol. | ||
WArped
United Kingdom4845 Posts
On November 02 2012 20:22 Meldon wrote: Anyone else experiencing mass spikes? Otherwise, i like the new option to show health bars for only hurt/low energy units. The only downside as zerg is that you have to mouseover your hatcheries to see the progress of an inject. My frame-rates have been horrible on Low settings since I started with the new patch. | ||
Hryul
Austria2609 Posts
![]() | ||
flodeskum
Iceland1267 Posts
Also, I went up 5 levels after one fairly long game. That does seem a bit much. | ||
Lorch
Germany3683 Posts
| ||
s3rp
Germany3192 Posts
On October 31 2012 22:37 Chronos. wrote: Should be fun to test these things out. The whole UI and such when you start up Starcraft is the same in WoL as in the beta, now it will finally feel like the expansion when out of game. Still doesn't for me . Because the gameplay is 90% the same as Terran more like 95%+ . The UI changes are nice to have but don't change anything for me . | ||
Lorch
Germany3683 Posts
I agree with the guy saying it finally feels like an expansion. To me this patch is what was needed to really get me hyped about it. | ||
DeCoup
Australia1933 Posts
On November 02 2012 20:22 Meldon wrote: Anyone else experiencing mass spikes? Otherwise, i like the new option to show health bars for only hurt/low energy units. The only downside as zerg is that you have to mouseover your hatcheries to see the progress of an inject. yeah. Its even worse as Terran. I want to be able to see the production of units/upgrades and still only show health if its not full. | ||
Spectrechoco
11 Posts
Video to be found here! | ||
Prillan
Sweden350 Posts
On November 02 2012 20:22 Meldon wrote: Anyone else experiencing mass spikes? Yes, I'm having trouble playing because of it. | ||
Cracy
Poland221 Posts
I just started playing zerg as an off-race wanted to work on my macro and got a few levels in no time without any fight against the very easy AI... It's wrong... | ||
Umpteen
United Kingdom1570 Posts
On November 03 2012 00:13 Cracy wrote: I have only one problem with the new leveling system - it is too easy to gain levels... I just started playing zerg as an off-race wanted to work on my macro and got a few levels in no time without any fight against the very easy AI... It's wrong... Ignore that. The point of this stage in the testing process is to see if it all works. Once it's established that you can get to max level and unlock all the rewards, they'll do actual balancing. | ||
a176
Canada6688 Posts
not to mention no one can send you a clan invite in the middle of fucking engagement ARGH | ||
Existor
Russian Federation4295 Posts
| ||
a176
Canada6688 Posts
| ||
Poetry
United States105 Posts
Wait that's because they get turned off by default now, fixed | ||
| ||