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Patch Update 2.0.1

Forum Index > StarCraft 2 HotS
709 CommentsPost a Reply
Normal
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-11-01 05:07:03
October 31 2012 09:35 GMT
#1
[image loading]


StarCraft II: Heart of the Swarm Beta Patch 2.0.1 is now live. This update to the beta test includes a number of new systems, art updates, and changes to the look and feel of the game interface.

There are still several features and improvements coming to Heart of the Swarm, and this is not a final pre-release patch. Please read the full patch notes and related articles to learn all about what’s available in the beta test.

General
  • New Menu Screens
    • Revamped overall UI layout, art, and graphic style.
    • More detailed information on these changes can be found here.
  • Clans Support Added
    • Clan tags are now pre-pended to character names of all players who join a clan.
    • More detailed information on Clan Support can be found here.
  • Leveling System
    • Players now earn XP when playing Ranked and Unranked matchmaking games or when playing Custom Games on Blizzard melee maps.
    • As players earn XP they will progress in level, with a maximum level of 20 for each race.
    • Decals and portraits are rewarded through the leveling system.
    • More detailed information on the leveling system can be found here.
  • Physics effects on the battlefield have been greatly enhanced.
    • Death animations have been updated for many units.
    • Ragdoll physics now cause units to get blasted away from explosions more naturally.
    • After being killed, units can now fall off cliff edges, into caverns, etc.
  • Improved Score Screen and Added Stats
    • Experience Tab: Added a Score Screen tab that tracks XP gains and leveling progress.
    • Performance Tab: Now tracks gameplay performance stats such as Average Float and Combat Efficiency, and displays lifetime averages and values for the current match.
    • Added a “Play Again” button to the post-game Score Screen.
    • Race Report: Added a profile section that tracks performance by race for each matchup.
    • Map Report: Added a profile section that tracks performance on each ladder map.
User Interface
  • Custom Games
    • Many drop-down filters are now consolidated into side navigation.
    • Merged Join Game and Create Game screens into a single page.
  • Moved all party displays and controls into the Party Chat window.
  • Updated the Profile Summary screen to include progress UI for the new leveling system.
  • Updated loading screens with new background images, more clearly displayed player names, and the overhead map.
  • New Copy Link buttons have been added, which automatically copy certain pages in-game to the clipboard, allowing players to share them with others via clickable links in chat or on the web. When clicked, these links will navigate to the in-game page.
  • In-Game UI Polish
    • Moved the Main Menu and Help buttons above the command card.
    • Achievements and Message Log menus are now accessible via the Main Menu.
    • Added a Select Army Units button next to the Idle Worker button.
  • Unit Status bar settings have been added to the Gameplay Options screen.
    • Show Unit Status Bars – Damaged: Show only status bars for units that are below max health or energy.
    • Team Colored Status Bars: Status bar border frames match each player’s team color.
Observer Mode
  • Leader Panel
    • Added Structure tab and Upgrades tab.
    • Observers can now click Leader Panel icons to center the game camera on a unit or structure.
    • Clicking multiple times cycles through units of the same type.
  • Minimap
    • Attacked units now flash white for the observer.
    • Nuclear Launch and Nydus Canals now create pings on the minimap for observers.
  • Versus Mode Side Toggle
    • Added a hotkey (Control-X) that flips the side on which players appear in various parts of the UI when watching a 1v1 Versus Mode game.
    • By default, the player with the leftmost start location will appear on the left in the user interface.
Balance
  • The latest balance changes can be found in our Balance Update threads in the Beta Discussion forum.
Bug Fixes
  • A full list of documented game and service bugs can be found in our Known Issues sticky in the Beta Bug Report forum.


Source
http://us.battle.net/sc2/en/forum/topic/7004012417



[image loading]

I've started extracting some resources from the latest patch. Datamine page on pr3d.ru is in updating progress right now. WARNING! Here can be story spoilers! Some of background arts referring to some HotS campaign episodes, so I've warned you!

[image loading]



More resources here:
http://pr3d.ru/news/107-hots-patch-201
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Inex
Profile Joined October 2010
Bulgaria443 Posts
October 31 2012 09:37 GMT
#2
Woooow, 3.38GB. I can't wait to test the changes. HotS so far has been an incredibly fun ride.
myRZeth
Profile Joined June 2011
Germany1047 Posts
October 31 2012 11:01 GMT
#3
can t wait!
Prillan
Profile Joined August 2011
Sweden350 Posts
October 31 2012 11:10 GMT
#4
Nice, but you should really rename the thread.

It's Patch 2.0.1 not Balance Update 2.0.1.
TheBB's sidekick, aligulac.com | "Reality is frequently inaccurate." - Douglas Adams
MekTypro
Profile Joined July 2010
France360 Posts
October 31 2012 11:15 GMT
#5
Does that mean WoL also get the update ?

This update is about clan and groups, right ?
Lorch
Profile Joined June 2011
Germany3683 Posts
Last Edited: 2012-10-31 11:27:43
October 31 2012 11:22 GMT
#6
On October 31 2012 20:15 MekTypro wrote:
Does that mean WoL also get the update ?

This update is about clan and groups, right ?


WoL may get these changes at hots release but definitely not right now, and yes it's the clan thingie.

I really hope this huge update also brings some big changes to balance and the map pool, because if I have to play another 50 games on the shitty 4 player ice map that pretty much screams: "Look the dude who made steps of war is still working here!" I may smash my keyboard or smth.
Prillan
Profile Joined August 2011
Sweden350 Posts
October 31 2012 11:22 GMT
#7
On October 31 2012 20:15 MekTypro wrote:
Does that mean WoL also get the update ?

This update is about clan and groups, right ?

Yes, eventually, but this is still a beta. They probably want people to test the features before they put it into WoL.

If you actually read the post you can see that it says:
If you're looking for information on some of the features being implemented in tomorrow's patch please take a look at some of our recent blog posts regarding UI changes, Leveling, and Clans. More extensive patch notes will be provided in the 'morrow.
TheBB's sidekick, aligulac.com | "Reality is frequently inaccurate." - Douglas Adams
exog
Profile Joined April 2010
Norway279 Posts
October 31 2012 11:23 GMT
#8
I love patch notes
Razac
Profile Joined April 2011
Netherlands101 Posts
October 31 2012 12:01 GMT
#9
Not sure if there will be actual "balance" changes.
www.twitch.tv/razac_
birchman
Profile Blog Joined February 2011
Sweden393 Posts
October 31 2012 12:05 GMT
#10
Really looking forward to this! Game on.
Oh, the usual. I bowl. Drive around. The occasional acid flashback.
Lephex2.0
Profile Joined October 2012
Germany43 Posts
October 31 2012 12:16 GMT
#11
i fell so helpless at Hots, please Pros, develop some builds pls !! xD
Cracy
Profile Joined October 2011
Poland221 Posts
October 31 2012 12:29 GMT
#12
On October 31 2012 21:16 Lephex2.0 wrote:
i fell so helpless at Hots, please Pros, develop some builds pls !! xD


I am only Gold Toss and Mech Terran drives me crazy... And apparently that's the easy the counter part.

My main problem is playing mainly people from higher leagues...
Oderint dum probent
Tuczniak
Profile Joined September 2010
1561 Posts
October 31 2012 12:47 GMT
#13
Yay, finally step forward.
Blackrobe
Profile Joined August 2010
United States806 Posts
October 31 2012 12:58 GMT
#14
Will the UI customizing functionality be in this patch?
"To make no mistakes is not in the power of man; but from their errors and mistakes the wise and good learn wisdom for the future."
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
October 31 2012 12:58 GMT
#15
can some1 tell me in how much hours exactly ? im from europe .....
1/4 \pi \epsilon_0
virpi
Profile Blog Joined August 2009
Germany3598 Posts
October 31 2012 13:05 GMT
#16
On October 31 2012 21:29 Cracy wrote:
Show nested quote +
On October 31 2012 21:16 Lephex2.0 wrote:
i fell so helpless at Hots, please Pros, develop some builds pls !! xD


I am only Gold Toss and Mech Terran drives me crazy... And apparently that's the easy the counter part.

My main problem is playing mainly people from higher leagues...

I know how you're feeling. I'm a platinum zerg atm and I'm running into lots of masters players, which is...challenging.
on topic: I can't wait to test all the new features, I'm definitely looking forward to that patch!
first we make expand, then we defense it.
Inex
Profile Joined October 2010
Bulgaria443 Posts
October 31 2012 13:29 GMT
#17
On October 31 2012 21:58 xsnac wrote:
can some1 tell me in how much hours exactly ? im from europe .....


''...the beta environment will be coming down this evening around 19:00 CEST for a major update. We anticipate the downtime to be around 8 hours. ''

eu.battle.net

Chronos.
Profile Joined February 2012
United States805 Posts
October 31 2012 13:37 GMT
#18
Should be fun to test these things out. The whole UI and such when you start up Starcraft is the same in WoL as in the beta, now it will finally feel like the expansion when out of game.
Achaia
Profile Joined July 2010
United States643 Posts
October 31 2012 13:39 GMT
#19
Wow so excited! All of the new features look amazing. HotS was mildly entertaining to play just because it was all the same stuff with a few new units/tilesets. With a completely revamped interface and lots of new features to play with I dare say I'll be spending more time playing around with HotS. Hopefully more of my friends will get invites soon.
http://www.youtube.com/SCBattleGrounds
Ethoex
Profile Joined June 2012
United States164 Posts
October 31 2012 14:04 GMT
#20
now I really really want a beta key. Blizz should make it an open beta so more people can give opinions instead of speculating.
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
Naphal
Profile Joined December 2010
Germany2099 Posts
October 31 2012 16:09 GMT
#21
a job well done, late or not, glad to see that blizzard is aware of their competition.
shadowy
Profile Blog Joined August 2010
Bulgaria305 Posts
October 31 2012 16:37 GMT
#22
how over due, yet most welcome
[Fear the leather Gracket!] // ¯\_(ツ)_/¯ // Liquid'Hero hwaiting!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 31 2012 16:41 GMT
#23
Pumped to see how it is. Also pumped to see that they are just using the 50 person cap on guilds as a starting point and will see if the demand warrents an increase.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
AnomalySC2
Profile Joined August 2012
United States2073 Posts
October 31 2012 16:57 GMT
#24
Cool, looks interesting.
Melwach
Profile Joined January 2012
Germany176 Posts
October 31 2012 17:32 GMT
#25
Good changes, really looking forward to it.
Now please add some more variety to gameplay and where in a decent spot.
Come for the culture. Stay for the cultural decline.
voltaic
Profile Blog Joined November 2010
1071 Posts
October 31 2012 17:46 GMT
#26
when will this patch be downloadable?
only after the downtime of the servers? ._.
StreetWise
Profile Joined January 2010
United States594 Posts
October 31 2012 17:55 GMT
#27
I wish they would post the change log, so we can have something to mull over for the next 8 hours.
I will not be poisoned by your bitterness
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 31 2012 17:57 GMT
#28
On November 01 2012 02:55 StreetWise wrote:
I wish they would post the change log, so we can have something to mull over for the next 8 hours.

Why, so people can misread changes and then rage about the changes that they misread? It seems like a good reason to never tell anyone what you are changing.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
voltaic
Profile Blog Joined November 2010
1071 Posts
October 31 2012 18:43 GMT
#29
patch is not available yet so i guess only in 8 hours downloadable -.-
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
October 31 2012 18:50 GMT
#30
Jesus, I knew this was gonna be a big patch, but 3.2GB? wowowowowo
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
voltaic
Profile Blog Joined November 2010
1071 Posts
October 31 2012 18:57 GMT
#31
now i realise that i have so little space left on my windows partition :S
p1cKLes
Profile Joined November 2010
United States342 Posts
October 31 2012 19:31 GMT
#32
Well let's not get too excited until we see all the changes. I was pretty hopeful with patch 1.5 and then slightly disappointed. This is definitely a step in the right direction, but I'm not counting my chickens before they hatch yet.
Ballistixz
Profile Joined January 2010
United States1269 Posts
October 31 2012 19:50 GMT
#33
clan support eh?

2 years to late, the hype is long gone.
dragonblade369
Profile Joined May 2010
Canada464 Posts
Last Edited: 2012-10-31 21:03:01
October 31 2012 19:54 GMT
#34
On November 01 2012 04:50 Ballistixz wrote:
clan support eh?

2 years to late, the hype is long gone.

Better late than never
TheLunatic
Profile Joined February 2011
309 Posts
October 31 2012 19:57 GMT
#35
Hots is amazing with all the new units strats and ui update......blown away
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
October 31 2012 20:04 GMT
#36
I'm grateful that blizzard is finally adding these features, but at the same time I'm quite surprised that blizzard has successfully lowered expectations far enough that bringing Bnet 2.0 somewhat close to feature-parity with Bnet 1.0 (more than a decade old) is now "amazing". Yes, this has been griped about a million times, but still.

As said by others, better late than never, I guess.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-10-31 21:41:33
October 31 2012 21:40 GMT
#37
Op-pa Blizzard Style!!


[image loading]


http://eu.battle.net/sc2/ru/blog/6409283/Обзор_системы_кланов_в_Heart_of_the_Swarm-30_10_2012#c-5825802616
voltaic
Profile Blog Joined November 2010
1071 Posts
October 31 2012 21:55 GMT
#38
omg pls no.
we need to stop any further grow of this gangnam infestation...
it has nearly reached bad romance on yoütube ._.
and now it will take over starcraft as well

still
the new ui and leveling keeps me in a good mood c:
any balance changes for this patch?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-10-31 22:09:19
October 31 2012 21:58 GMT
#39
omg pls no.
we need to stop any further grow of this gangnam infestation...
it has nearly reached bad romance on yoütube ._.
and now it will take over starcraft as well

But it's already started. David Kim's first clan is PSY Raiders on preview.

Well, it's finally a stronger enemy, than Zergs and Xel'Nagas
voltaic
Profile Blog Joined November 2010
1071 Posts
October 31 2012 22:02 GMT
#40
stronger than the zerg!? :OO
what has psy raiders to do with gangnam?
anyway, offtopic :D
Leviance
Profile Joined November 2009
Germany4079 Posts
October 31 2012 22:08 GMT
#41
I hope the UI features will be expanded a lot further tll release
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
voltaic
Profile Blog Joined November 2010
1071 Posts
October 31 2012 22:11 GMT
#42
will the servers still be down for like 3 hours?
or are there any updates?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
October 31 2012 22:14 GMT
#43
On November 01 2012 07:11 Denda Reloaded wrote:
will the servers still be down for like 3 hours?
or are there any updates?

8 hours from 19:00 CEST
voltaic
Profile Blog Joined November 2010
1071 Posts
October 31 2012 22:28 GMT
#44
y that was appprox
maybe there has been some updates + changes on the downtime...
willoc
Profile Joined February 2011
Canada1530 Posts
October 31 2012 22:55 GMT
#45
Can't wait to try this out November 1st (when it will actually be available)
Be bold and mighty forces will come to your aid!
VorGirL
Profile Joined November 2011
72 Posts
October 31 2012 22:58 GMT
#46
Awesome! Cant wait to check it out!
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
October 31 2012 23:01 GMT
#47
On November 01 2012 07:08 Leviance wrote:
I hope the UI features will be expanded a lot further tll release


It seems like this UI update is more an update for the backend functionality than for end-user functionality right now. I wouldn't be surprised if there's even more stuff planned to go in. I certainly hope that's the case!!
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
emc
Profile Joined September 2010
United States3088 Posts
October 31 2012 23:11 GMT
#48
On October 31 2012 18:37 Inex wrote:
Woooow, 3.38GB. I can't wait to test the changes. HotS so far has been an incredibly fun ride.


fun? seems the general attitude is geared towards hate rather than enjoyment.

I'm with you though, I've been having fun playing/following the beta, but there are a lot of negative people who hate just to hate.
voltaic
Profile Blog Joined November 2010
1071 Posts
October 31 2012 23:12 GMT
#49
i thought i will manage to stay up 2 more hours...but then i remembered that installing 3 gb takes it's time ._.
checking new patch 2 moro (y)
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
October 31 2012 23:22 GMT
#50
wow I can't wait to try out this level shit.
:3
moo...for DRG
SuperYo1000
Profile Joined July 2008
United States880 Posts
October 31 2012 23:26 GMT
#51
On November 01 2012 08:11 emc wrote:
Show nested quote +
On October 31 2012 18:37 Inex wrote:
Woooow, 3.38GB. I can't wait to test the changes. HotS so far has been an incredibly fun ride.


fun? seems the general attitude is geared towards hate rather than enjoyment.

I'm with you though, I've been having fun playing/following the beta, but there are a lot of negative people who hate just to hate.



you have to realize that most whiners and haters run here to complain about HOTS. The rest are playing and enjoying
snively
Profile Blog Joined August 2011
United States1159 Posts
October 31 2012 23:38 GMT
#52
i think from now on it should be a requirement that any post addressed to the TL community has to start with "hey rockers"

actually just every post ever should start with "hey rockers"

Hey Rockers!
My religion is Starcraft
mtvacuum
Profile Joined January 2010
United States979 Posts
October 31 2012 23:42 GMT
#53
downloading the patch right now
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 01 2012 00:06 GMT
#54
same. lol, it's even a bit bigger than they said
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
stichtom
Profile Joined March 2011
Italy695 Posts
November 01 2012 00:07 GMT
#55
New Login screen:
[image loading]
Favourite player: IM.MVP ~ Favorite league: IPL
eXePensai
Profile Joined July 2011
Canada56 Posts
Last Edited: 2012-11-01 00:10:30
November 01 2012 00:09 GMT
#56

I wish it was really LAN!
stormchaser
Profile Joined January 2011
Canada1009 Posts
November 01 2012 00:10 GMT
#57
What is the name of the clan u guys starting?
I wanna join. !
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 01 2012 00:11 GMT
#58
On November 01 2012 09:07 stichtom wrote:
New Login screen:
+ Show Spoiler +
[image loading]


oooo me like
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
stichtom
Profile Joined March 2011
Italy695 Posts
November 01 2012 00:11 GMT
#59
On November 01 2012 09:10 stormchaser wrote:
What is the name of the clan u guys starting?
I wanna join. !

The servers are still down.

I'll try to create the first clan in the history of SCII
Favourite player: IM.MVP ~ Favorite league: IPL
thirtyapm
Profile Joined January 2012
521 Posts
November 01 2012 00:34 GMT
#60
hahaah levelling should be applauded, it is one half of a great idea
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 01 2012 00:59 GMT
#61
http://us.battle.net/sc2/en/forum/topic/7004012417?page=4

"We have experienced a few unforeseen delays in the patching process for the beta today so we will unfortunately need a bit more time. We anticipate the need for another 2 hours to complete the patching process. Thank you for your patience!."

oh blizzard
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
robopork
Profile Blog Joined May 2009
United States511 Posts
Last Edited: 2012-11-01 01:20:53
November 01 2012 01:06 GMT
#62
So just opened the 2.0.1 client and there was a "local host" option in the regions tab. Anyone else see that?

EDIT: So obviously people did. It's not lan, which doesn't surprise me. But what is it?
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
Last Edited: 2012-11-01 01:10:01
November 01 2012 01:09 GMT
#63
I like the borders.

+ Show Spoiler +
</sarcasm>
Administrator
juicyjames *
Profile Joined August 2011
United States3815 Posts
Last Edited: 2012-11-01 01:27:39
November 01 2012 01:12 GMT
#64
http://us.battle.net//sc2/en/blog/7747193


StarCraft II: Heart of the Swarm Beta Patch 2.0.1 is now live. This update to the beta test includes a number of new systems, art updates, and changes to the look and feel of the game interface.

There are still several features and improvements coming to Heart of the Swarm, and this is not a final pre-release patch. Please read the full patch notes and related articles to learn all about what’s available in the beta test.

General
  • New Menu Screens
    • Revamped overall UI layout, art, and graphic style.
    • More detailed information on these changes can be found here.
  • Clans Support Added
    • Clan tags are now pre-pended to character names of all players who join a clan.
    • More detailed information on Clan Support can be found here.
  • Leveling System
    • Players now earn XP when playing Ranked and Unranked matchmaking games or when playing Custom Games on Blizzard melee maps.
    • As players earn XP they will progress in level, with a maximum level of 20 for each race.
    • Decals and portraits are rewarded through the leveling system.
    • More detailed information on the leveling system can be found here.
  • Physics effects on the battlefield have been greatly enhanced.
    • Death animations have been updated for many units.
    • Ragdoll physics now cause units to get blasted away from explosions more naturally.
    • After being killed, units can now fall off cliff edges, into caverns, etc.
  • Improved Score Screen and Added Stats
    • Experience Tab: Added a Score Screen tab that tracks XP gains and leveling progress.
    • Performance Tab: Now tracks gameplay performance stats such as Average Float and Combat Efficiency, and displays lifetime averages and values for the current match.
    • Added a “Play Again” button to the post-game Score Screen.
    • Race Report: Added a profile section that tracks performance by race for each matchup.
    • Map Report: Added a profile section that tracks performance on each ladder map.
User Interface
  • Custom Games
    • Many drop-down filters are now consolidated into side navigation.
    • Merged Join Game and Create Game screens into a single page.
  • Moved all party displays and controls into the Party Chat window.
  • Updated the Profile Summary screen to include progress UI for the new leveling system.
  • Updated loading screens with new background images, more clearly displayed player names, and the overhead map.
  • New Copy Link buttons have been added, which automatically copy certain pages in-game to the clipboard, allowing players to share them with others via clickable links in chat or on the web. When clicked, these links will navigate to the in-game page.
  • In-Game UI Polish
    • Moved the Main Menu and Help buttons above the command card.
    • Achievements and Message Log menus are now accessible via the Main Menu.
    • Added a Select Army Units button next to the Idle Worker button.
  • Unit Status bar settings have been added to the Gameplay Options screen.
    • Show Unit Status Bars – Damaged: Show only status bars for units that are below max health or energy.
    • Team Colored Status Bars: Status bar border frames match each player’s team color.
Observer Mode
  • Leader Panel
    • Added Structure tab and Upgrades tab.
    • Observers can now click Leader Panel icons to center the game camera on a unit or structure.
    • Clicking multiple times cycles through units of the same type.
  • Minimap
    • Attacked units now flash white for the observer.
    • Nuclear Launch and Nydus Canals now create pings on the minimap for observers.
  • Versus Mode Side Toggle
    • Added a hotkey (Control-X) that flips the side on which players appear in various parts of the UI when watching a 1v1 Versus Mode game.
    • By default, the player with the leftmost start location will appear on the left in the user interface.
Balance
  • The latest balance changes can be found in our Balance Update threads in the Beta Discussion forum.
Bug Fixes
  • A full list of documented game and service bugs can be found in our Known Issues sticky in the Beta Bug Report forum.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 01 2012 01:15 GMT
#65
Meanwhile, datamine is in progress


[image loading]

[image loading]

[image loading]


http://www.teamliquid.net/forum/viewmessage.php?topic_id=379297
Von
Profile Joined May 2009
United States363 Posts
November 01 2012 01:30 GMT
#66
On November 01 2012 09:11 stichtom wrote:
Show nested quote +
On November 01 2012 09:10 stormchaser wrote:
What is the name of the clan u guys starting?
I wanna join. !

The servers are still down.

I'll try to create the first clan in the history of SCII


Dare:

Name it "Clan FiRsT"

... and get immediately booted out of the system. For life

If its not fun I dont want it.
Zenbrez
Profile Joined June 2012
Canada5973 Posts
November 01 2012 01:41 GMT
#67
I like that they're making changes to help observers in tournaments
Refer to my post.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
November 01 2012 01:41 GMT
#68
Lots of positive improvements here, should be fun to see how it all feels.
@RealHeyoka | ESL / DreamHack StarCraft Lead
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 01 2012 01:47 GMT
#69
I had doubts that they could make the Hellbat and Tempest look cool, but the artists did a fine job of doing just that. Those paintings are badass.
ㅇㅅㅌㅅ
GuiBz
Profile Joined October 2011
Canada108 Posts
November 01 2012 01:47 GMT
#70
Looks great!
Wingmancd
Profile Joined December 2011
8 Posts
November 01 2012 01:48 GMT
#71
To be honest, I haven't really watched many HotS beta streams. A few on the first day or two, but not much since. The units were always changing so I decided to wait until things were more final before investing much interest in it. But I've been checking TL.net all evening waiting for beta streams to pop up. I really want to see what Battle.net 2.0 2.0 looks like.
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
Last Edited: 2012-11-01 01:49:56
November 01 2012 01:49 GMT
#72
On November 01 2012 10:48 Wingmancd wrote:
To be honest, I haven't really watched many HotS beta streams. A few on the first day or two, but not much since. The units were always changing so I decided to wait until things were more final before investing much interest in it. But I've been checking TL.net all evening waiting for beta streams to pop up. I really want to see what Battle.net 2.0 2.0 looks like.


I'll be doing a first impressions stream, and a lot of games at around 11 when it pops up. You can look for my name in the stream list if you'd like(I stream in 1080p lossless omg?)! Sad they pushed it back 2 hours D:
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
KookyMonster
Profile Joined January 2012
United States311 Posts
November 01 2012 01:50 GMT
#73
Lots of improvement! I am interested to see what else they add!
Paper is Imba. Scissors is fine. -Rock
SHOOG
Profile Blog Joined December 2011
United States1639 Posts
November 01 2012 01:52 GMT
#74
Ah, I wish I had a beta key!
Nonetheless, excited to see how these changes looked!
whatevername
Profile Joined June 2012
471 Posts
November 01 2012 01:54 GMT
#75
Man I massively misinterpreted this last time I read it. I interpreted these UI changes as coming into effect when the next patch [that implemented them] would be live, but its the actual expansions release itself. God damnit.
Buchan
Profile Joined July 2011
Canada184 Posts
November 01 2012 01:59 GMT
#76
"Added a “Play Again” button to the post-game Score Screen."

Nice.
WakanakaTaka
Profile Joined March 2011
Jordan71 Posts
November 01 2012 02:01 GMT
#77
yaknow... we should take a poll of how many people actually disliked battle.net 1.0 because this battle.net 2.0 is becoming more like battle.net 1.0 .... just prettier looking. >_>

Don't fix what ain't broke
There are no pants in the dota 2 shop huh. Are all the dota 2 heroes naked?
Eliwood5837
Profile Joined July 2011
245 Posts
November 01 2012 02:08 GMT
#78
Looks awesome, wish the game was working right now so i could see it, but still looks awesome
Liquid`HerO Fighting! | Liquid`TaeJa Fighting!
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
November 01 2012 02:09 GMT
#79
On November 01 2012 10:59 Buchan wrote:
"Added a “Play Again” button to the post-game Score Screen."

Nice.

that means u can rematch previous opponent? that's awesome
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 01 2012 02:11 GMT
#80
On November 01 2012 11:09 ROOTFayth wrote:
Show nested quote +
On November 01 2012 10:59 Buchan wrote:
"Added a “Play Again” button to the post-game Score Screen."

Nice.

that means u can rematch previous opponent? that's awesome


No, it just means less clicks to requeue for ladder
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Aveng3r
Profile Joined February 2012
United States2411 Posts
November 01 2012 02:21 GMT
#81
ile be most interested in the leveling system im sure, maybe something to finally ease the ladder anxiety that people sometimes complain about
I carve marble busts of assassinated world leaders - PM for a quote
Alryk
Profile Blog Joined November 2011
United States2718 Posts
November 01 2012 02:22 GMT
#82
This patch will be seriously amazing as soon as I can log in
Team Liquid, IM, ViOlet!
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
November 01 2012 02:29 GMT
#83
Best patch since they started patching games lol
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
November 01 2012 02:31 GMT
#84
this patch just made patch 1.5 look like absolute shit!
great job blizzard!
moo...for DRG
doomed
Profile Joined May 2010
Australia420 Posts
November 01 2012 02:36 GMT
#85
Yup cannot wait !! I even have beta access, weekend will be a sc2 leveling and streaming lol! :D
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
November 01 2012 02:37 GMT
#86
These sound like great changes. The observer changes are going to be really useful. In tournaments, its really painful to miss nuke, and nydus worms.
figq
Profile Blog Joined May 2010
12519 Posts
November 01 2012 02:38 GMT
#87
Hallelujah! Some really nice things.

Structures Tab! Hell yeah, about time.
If you stand next to my head, you can hear the ocean. - Day[9]
Maxd11
Profile Joined July 2011
United States680 Posts
November 01 2012 02:43 GMT
#88
!YAY! Installing !NOW!
Who wants to start a beta clan to test it and play some games!?!?
I looked in the mirror and saw biupilm69t
doomed
Profile Joined May 2010
Australia420 Posts
November 01 2012 02:45 GMT
#89
On November 01 2012 11:43 Maxd11 wrote:
!YAY! Installing !NOW!
Who wants to start a beta clan to test it and play some games!?!?


Wait what? is it out yet? I thought it would be another at least 12 hours or so? wooot!
thurst0n
Profile Blog Joined December 2010
United States611 Posts
November 01 2012 02:48 GMT
#90
On November 01 2012 11:45 doomed wrote:
Show nested quote +
On November 01 2012 11:43 Maxd11 wrote:
!YAY! Installing !NOW!
Who wants to start a beta clan to test it and play some games!?!?


Wait what? is it out yet? I thought it would be another at least 12 hours or so? wooot!

Beta is downloadable, but the servers aren't up. I think the servers were supposed to be up but the same old authentication servers are not working like they should...
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
kaluro
Profile Joined November 2011
Netherlands760 Posts
Last Edited: 2012-11-01 02:58:26
November 01 2012 02:58 GMT
#91
Join channel "Kaluro" in-game once live, I'll make a test clan. for more info click here.

Clan name is negotiable :-).
www.twitch.tv/kaluroo - 720p60fps - Remember the name! - Don't do your best, do whatever it takes.
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
November 01 2012 03:00 GMT
#92
shouldn't it have been live like 2 hours ago or somethin
DrahtMaul
Profile Joined July 2011
Germany74 Posts
November 01 2012 03:00 GMT
#93
EVERY observerchange was hell about time to be implemented.
awesome patch!
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 01 2012 03:02 GMT
#94
On November 01 2012 12:00 ROOTFayth wrote:
shouldn't it have been live like 2 hours ago or somethin


2 hours ago they said it would be down for 2 more hours. Now I'm hearing that it's gonna be down for "a few more hours"
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 01 2012 03:06 GMT
#95
The updater is live.
starleague forever
Polarexia
Profile Joined November 2010
United States383 Posts
November 01 2012 03:06 GMT
#96
Why is nothing from Blizzard ever on time? I've been looking forward to test this new stuff out all day.
Renner
Profile Joined June 2011
United States15 Posts
November 01 2012 03:07 GMT
#97
Blizard CS update, "Work continues on the current login issues. The current and very tentative ETA puts a resolution around 20 minutes."
Day[9] doesn't lose. Whenever he GGs, Manfred was at the controls
Polarexia
Profile Joined November 2010
United States383 Posts
November 01 2012 03:08 GMT
#98
BlizzardCS ‏@BlizzardCS

Work continues on the current login issues. The current and very tentative ETA puts a resolution around 20 minutes.

Very tentative oh boy
stormchaser
Profile Joined January 2011
Canada1009 Posts
Last Edited: 2012-11-01 03:25:39
November 01 2012 03:24 GMT
#99
On November 01 2012 12:07 Renner wrote:
Blizard CS update, "Work continues on the current login issues. The current and very tentative ETA puts a resolution around 20 minutes." https://twitter.com/BlizzardCS/status/263839383847833601

This is referring to the issues for the WoW client

edit: the only update we have : http://www.reddit.com/r/starcraft/comments/12ffyn/beta_patch_201_can_now_be_downloaded/c6unvfi?context=3
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
November 01 2012 03:30 GMT
#100
explosion of awesome :D
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
DeCoup
Profile Joined September 2006
Australia1933 Posts
Last Edited: 2012-11-01 03:56:52
November 01 2012 03:32 GMT
#101
BlizzardCS (‏@BlizzardCS)
Sorry everyone. Unfortunately, it appears the issue is taking longer to resolve than we had hoped. The new est. is for 10:30 PDT.


So that's 2 hours from now.

Edit:
BlizzardCS ‏@BlizzardCS
@5pawn_ A legitimate questions. It is PM.


Blizz has confirmed that they mean PM. So 1hr 30mins from now.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
November 01 2012 03:34 GMT
#102
Sounds cool. Custom games still sounds useless, though. Get rid of most popular games and all that stuff. It should ONLY be create/join games.
http://na.op.gg/summoner/userName=FLABREZU
Demurity
Profile Joined April 2011
United States424 Posts
Last Edited: 2012-11-01 03:40:42
November 01 2012 03:40 GMT
#103
On November 01 2012 12:32 DeCoup wrote:
Show nested quote +
BlizzardCS (‏@BlizzardCS)
Sorry everyone. Unfortunately, it appears the issue is taking longer to resolve than we had hoped. The new est. is for 10:30 PDT.


So that's 2 hours from now.


10:30 PDT tomorrow* LULZ you're too funny Blizzard.
|Terran|
Alryk
Profile Blog Joined November 2011
United States2718 Posts
Last Edited: 2012-11-01 03:45:35
November 01 2012 03:41 GMT
#104
can anyone log in? (to WoL or HOTS)
Team Liquid, IM, ViOlet!
Omer
Profile Blog Joined May 2010
Israel442 Posts
November 01 2012 03:45 GMT
#105
I have a "region" option in my HOTS client, possibly adding cross-region play this patch?
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
November 01 2012 03:46 GMT
#106
almost on time!
ESPORTS ILLUMINATI
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 01 2012 03:47 GMT
#107
On November 01 2012 12:45 Omer wrote:
I have a "region" option in my HOTS client, possibly adding cross-region play this patch?

Global play, where you'll be able to hop onto any regional ladder from anywhere.
ㅇㅅㅌㅅ
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
November 01 2012 03:47 GMT
#108
wow not only is blizzard getting better at announcing stuff (actually announcing it a few days before release, and not at all between that and the last announcement like a few months ago), but they are also getting better at being on time with maintenence estimates xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Kaladin
Profile Joined January 2011
United States88 Posts
November 01 2012 03:55 GMT
#109
Are you able to see win/loss again if you're below masters? :D. Probably a stupid question as i don't see any other way to display the performance against each race lol.
Me all in. Him drone drone drone. Me win. -MC
DeCoup
Profile Joined September 2006
Australia1933 Posts
Last Edited: 2012-11-01 04:00:07
November 01 2012 03:59 GMT
#110
On November 01 2012 12:55 Kaladin wrote:
Are you able to see win/loss again if you're below masters? :D. Probably a stupid question as i don't see any other way to display the performance against each race lol.

Yes, they have reintroduced Win/Loss visibility for all divisions. They removed the loss visibility because they felt casual players were being detered by it. Now that they have an XP system they are not as concerned about this concept, because even with a loss you gain XP. So casual players will still have a sense of achiemenment and be more likely to continue playing. This is one of the reasons why the addition of XP is good for everyone. (Good for new players/casuals because they get a sense of achievement even if they loose. Good for Diamond players because they can see their win/loss again).
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
juicyjames *
Profile Joined August 2011
United States3815 Posts
November 01 2012 03:59 GMT
#111
https://twitter.com/StarCraft/status/263850272969871360

We are still working hard on the beta 2.0.1 content update. We expect it will still be a few hours from now till things are live. #HotS
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
November 01 2012 04:00 GMT
#112
What are the balance changes?
Its grack
bduddy
Profile Joined May 2012
United States1326 Posts
November 01 2012 04:09 GMT
#113
On November 01 2012 13:00 bokeevboke wrote:
What are the balance changes?
Probably none, the only thing in the patch notes links to the balance forum which has no new updates.
>Liquid'Nazgul: Of course you are completely right
Buchan
Profile Joined July 2011
Canada184 Posts
November 01 2012 04:28 GMT
#114
So it's expected that it will be up in about an hour from now right?
Aber
Profile Joined March 2012
Sweden332 Posts
November 01 2012 04:28 GMT
#115
clans... levling systems... ok so when can i choose horde?
Trying is the first step towards failure
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 01 2012 04:28 GMT
#116
While waiting for logging into a new beta, recommend you to chekc some new hots music

http://www.youtube.com/watch?v=AUmt0gbSrDA&feature=player_embedded
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-11-01 04:43:09
November 01 2012 04:36 GMT
#117
The best ingame change is this:

Show Unit Status Bars – Damaged: Show only status bars for units that are below max health or energy.


Finally no more mass ugly health bars! Now I can see only damaged units!
Sparkman
Profile Blog Joined April 2011
United States60 Posts
November 01 2012 04:38 GMT
#118
I want a beta key so bad!! Blizzard should give beta keys to the people who didn't play the WOL beta.
eXePensai
Profile Joined July 2011
Canada56 Posts
November 01 2012 04:41 GMT
#119
On November 01 2012 13:38 Sparkman wrote:
I want a beta key so bad!! Blizzard should give beta keys to the people who didn't play the WOL beta.

Or they could just send out far more than they have been, there's like what, maybe 75-100k people in beta right now and its been a month+ MASS DEM INVITES

Anyway, back on-topic, BLIZZARD Y U NO FIX AUTH SERVERS T_T
DeCoup
Profile Joined September 2006
Australia1933 Posts
November 01 2012 04:42 GMT
#120
On November 01 2012 13:36 Existor wrote:
The best ingame change is this:

Show nested quote +
Show Unit Status Bars – Damaged: Show only status bars for units that are below max health or energy.

Yep. I am hoping I can show only bars for units (and buildings) which are not at max health/energy and always show progress bars for buildings research/production. That would give the least amount of clutter with the most amount of visible data. :D
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
mtn
Profile Blog Joined August 2011
729 Posts
November 01 2012 04:45 GMT
#121
Under "REGION" there is also "localHost"... Somethin-alongside-lan-maybe? Since LocalHost is YOUR PC. Maybe just still bug :p
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 01 2012 04:50 GMT
#122
On November 01 2012 13:45 mtn wrote:
Under "REGION" there is also "localHost"... Somethin-alongside-lan-maybe? Since LocalHost is YOUR PC. Maybe just still bug :p

It seems to be a placeholder for plans for Global Play.

http://www.reddit.com/r/starcraft/comments/12fqpk/i_saw_this_on_the_hots_login_screendoes_this_mean/
ㅇㅅㅌㅅ
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 01 2012 05:09 GMT
#123
localHost - localnetwork inside Blizzard walls to test their game, aka small server for Blizzard developers only.

There will be no lan and stop require it. PC industry already isn't a good place for games, some developers already started make games X-Box exclusives, or move to F2P/all-time Internet connection, because piracy.

Stop want it please
willoc
Profile Joined February 2011
Canada1530 Posts
November 01 2012 05:12 GMT
#124
On November 01 2012 12:59 DeCoup wrote:
Show nested quote +
On November 01 2012 12:55 Kaladin wrote:
Are you able to see win/loss again if you're below masters? :D. Probably a stupid question as i don't see any other way to display the performance against each race lol.

Yes, they have reintroduced Win/Loss visibility for all divisions. They removed the loss visibility because they felt casual players were being detered by it. Now that they have an XP system they are not as concerned about this concept, because even with a loss you gain XP. So casual players will still have a sense of achiemenment and be more likely to continue playing. This is one of the reasons why the addition of XP is good for everyone. (Good for new players/casuals because they get a sense of achievement even if they loose. Good for Diamond players because they can see their win/loss again).


That but mainly because you get XP from playing non-ranked as well. So you are not forced to play Rank to enjoy the full game.
Be bold and mighty forces will come to your aid!
eXePensai
Profile Joined July 2011
Canada56 Posts
November 01 2012 05:12 GMT
#125
On November 01 2012 14:09 Existor wrote:
localHost - localnetwork inside Blizzard walls to test their game, aka small server for Blizzard developers only.

There will be no lan and stop require it. PC industry already isn't a good place for games, some developers already started make games X-Box exclusives, or move to F2P/all-time Internet connection, because piracy.

Stop want it please

My brain is so full of derp right now, LAN can only do good. . . A form of lan already exists so making it official wouldn't change much other than the awareness and usage. WoL has been pirated since its beginnings.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 01 2012 05:15 GMT
#126
My brain is so full of derp right now, LAN can only do good. . . A form of lan already exists so making it official wouldn't change much other than the awareness and usage. WoL has been pirated since its beginnings.

Yes, but blizzards will never do lan and they said it already some times ago in many interviews.
Alryk
Profile Blog Joined November 2011
United States2718 Posts
November 01 2012 05:22 GMT
#127
On November 01 2012 14:12 eXePensai wrote:
Show nested quote +
On November 01 2012 14:09 Existor wrote:
localHost - localnetwork inside Blizzard walls to test their game, aka small server for Blizzard developers only.

There will be no lan and stop require it. PC industry already isn't a good place for games, some developers already started make games X-Box exclusives, or move to F2P/all-time Internet connection, because piracy.

Stop want it please

My brain is so full of derp right now, LAN can only do good. . . A form of lan already exists so making it official wouldn't change much other than the awareness and usage. WoL has been pirated since its beginnings.


It's been pirated but you don't get access to multiplayer iirc.
Team Liquid, IM, ViOlet!
Antylamon
Profile Joined March 2011
United States1981 Posts
November 01 2012 05:23 GMT
#128
On November 01 2012 14:15 Existor wrote:
Show nested quote +
My brain is so full of derp right now, LAN can only do good. . . A form of lan already exists so making it official wouldn't change much other than the awareness and usage. WoL has been pirated since its beginnings.

Yes, but blizzards will never do lan and they said it already some times ago in many interviews.

They should at least release LAN exclusive for big tournaments like MLG... I mean seriously.

They're probably working on UI a lot, though, so they have a sufficient excuse not to do it for the moment.
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
Last Edited: 2012-11-01 05:28:07
November 01 2012 05:25 GMT
#129
On October 31 2012 18:35 Existor wrote:

  • Show Unit Status Bars – Damaged: Show only status bars for units that are below max health or energy.
Observer Mode
[LIST][*]Leader Panel
  • Added Structure tab and Upgrades tab.
  • Observers can now click Leader Panel icons to center the game camera on a unit or structure.
  • Clicking multiple times cycles through units of the same type.
[*]Minimap
[LIST][*]Attacked units now flash white for the observer.
[*]Nuclear Launch and Nydus Canals now create pings on the minimap for observers.
[/LIST]


Now this is what I'm talking about, FULLY sick!
Also, starting to want a key a bit more now
TheSwedishFan
Profile Blog Joined July 2012
Sweden608 Posts
Last Edited: 2012-11-01 05:38:07
November 01 2012 05:30 GMT
#130
Sound like blizzard are really trying to adress the problems with the game. The xp part sound like a good idea. I actually had that in mind when i thought of what i would like to change in Starcraft 2 with the new expansion. A way to get some form of a reward even though you lose. Hope they expand on that idea and add some other milestones that gives you cool stuff.

Sounds like our critiqe towards the game payed off. So what do you say now Incontrol, Idra and DjWheat?
"Suck it" - Kennigit 2012
Buchan
Profile Joined July 2011
Canada184 Posts
November 01 2012 05:33 GMT
#131
Aren't the servers supposed to be up now?
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 01 2012 05:35 GMT
#132
On November 01 2012 14:23 Antylamon wrote:
Show nested quote +
On November 01 2012 14:15 Existor wrote:
My brain is so full of derp right now, LAN can only do good. . . A form of lan already exists so making it official wouldn't change much other than the awareness and usage. WoL has been pirated since its beginnings.

Yes, but blizzards will never do lan and they said it already some times ago in many interviews.

They should at least release LAN exclusive for big tournaments like MLG... I mean seriously.

They're probably working on UI a lot, though, so they have a sufficient excuse not to do it for the moment.

I think I heard on Inside the Game that Blizzard does have a portable LAN server that is available for tournaments, and that it might have been used at the WCS Asia Finals. I don't know when they started having it, but apparently any big tournament can ask for it as long as they hire someone to guard it or something.
ㅇㅅㅌㅅ
Kyrao
Profile Joined July 2010
United States161 Posts
November 01 2012 05:37 GMT
#133
Has anyone actually been able to log into the Beta yet? It keeps telling me I'm unable to connect because I'm not connected to the internet... but WoL isn't giving me any trouble.
mtn
Profile Blog Joined August 2011
729 Posts
November 01 2012 05:41 GMT
#134
On November 01 2012 14:37 Kyrao wrote:
Has anyone actually been able to log into the Beta yet? It keeps telling me I'm unable to connect because I'm not connected to the internet... but WoL isn't giving me any trouble.


Beta is down for now. They fixin it.
Alryk
Profile Blog Joined November 2011
United States2718 Posts
November 01 2012 05:41 GMT
#135
On November 01 2012 14:37 Kyrao wrote:
Has anyone actually been able to log into the Beta yet? It keeps telling me I'm unable to connect because I'm not connected to the internet... but WoL isn't giving me any trouble.


I can't get into either
Team Liquid, IM, ViOlet!
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 01 2012 05:42 GMT
#136
On November 01 2012 14:33 Buchan wrote:
Aren't the servers supposed to be up now?

they were SUPPOSED to be up 5 hours ago -_-
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
hunts
Profile Joined September 2010
United States2113 Posts
November 01 2012 05:49 GMT
#137
Anyone else getting "files in your starcraft II installation are damaged" when they try to run HOTS beta after updating it?
twitch.tv/huntstv 7x legend streamer
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
Last Edited: 2012-11-01 05:56:09
November 01 2012 05:50 GMT
#138
On November 01 2012 13:28 Existor wrote:
While waiting for logging into a new beta, recommend you to chekc some new hots music

http://www.youtube.com/watch?v=AUmt0gbSrDA&feature=player_embedded


HOLY SHIT WHY IS NO ONE TALKING ABOUT THIS THANKS

about to listen to this, i hope glen stafford did this not the other people (assuming the newer people did those bad tracks for P and Z, which were basically ambient sounds not music..., while the terran tracks were done by glenn stafford)


Edit: It's aight, nothing too sick (might change after playing the game, since people's enjoyment of music is also affected by associated memories), but seems like these are just campaign themes, not "main" tracks for multiplayer (tho i guess these can show up in multiplayer too, like the WoL campaign terran tracks did)

unfortunately i don't think glenn stafford did this... it's still very ambient ;; its better but still quite ambient, little motion...
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Buchan
Profile Joined July 2011
Canada184 Posts
November 01 2012 05:53 GMT
#139
On November 01 2012 14:49 hunts wrote:
Anyone else getting "files in your starcraft II installation are damaged" when they try to run HOTS beta after updating it?

Nope.
Doc Daneeka
Profile Joined March 2010
United States577 Posts
November 01 2012 05:56 GMT
#140
On November 01 2012 14:50 Yoshi Kirishima wrote:
Show nested quote +
On November 01 2012 13:28 Existor wrote:
While waiting for logging into a new beta, recommend you to chekc some new hots music

http://www.youtube.com/watch?v=AUmt0gbSrDA&feature=player_embedded


HOLY SHIT WHY IS NO ONE TALKING ABOUT THIS THANKS

about to listen to this, i hope glen stafford did this not the other people (assuming the newer people did those bad tracks for P and Z, which were basically ambient sounds not music..., while the terran tracks were done by glenn stafford)


was the first thing i wanted to mention. still kinda disappointed considering how epic zerg's BW music was, and that terran still has the best soundtrack in SC2... but at least there's some tunes in here.
payed off security
Buchan
Profile Joined July 2011
Canada184 Posts
November 01 2012 05:57 GMT
#141
Someone on Reddit mentioned that the BW soundtracks should be unlockables in HoTS.
Demurity
Profile Joined April 2011
United States424 Posts
November 01 2012 06:02 GMT
#142
Terran BW music #1 always <3
|Terran|
Burns
Profile Blog Joined December 2010
United States2300 Posts
November 01 2012 06:05 GMT
#143
Well these are good changes and all, the only thing really is that they are a little late. I think blizzard is going in the right direction thoughl
What do you mean you heard me during the night, these are quiet pants!
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
November 01 2012 06:06 GMT
#144
On November 01 2012 14:57 Buchan wrote:
Someone on Reddit mentioned that the BW soundtracks should be unlockables in HoTS.


Now that's using your brain. Using old music, or picking which race music you'd like to have playing in the background as things you can buy with leveling. I'm sure people would go crazy for that.

Pretty lame they're this late with this patch... I was planning to play and stream but still nothing.. might just go to sleep.
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
November 01 2012 06:07 GMT
#145
i wonder, actually why not just include the SC1 themes too? i don't think ppl will have a problem... and also let people choose what tracks to include? (tho they probably won't do this cus they have so many other things to do... maybe do the former not the latter?)

its silly to me that the protoss music is basically an excuse, they reuse parts of SC1 P music in such a way as if they're saying "we're not recycling SC1 P music, we're including snippets of it in SC2 P music to represent the sorrow the protoss have for losing their home)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
November 01 2012 06:08 GMT
#146
On November 01 2012 14:56 Doc Daneeka wrote:
Show nested quote +
On November 01 2012 14:50 Yoshi Kirishima wrote:
On November 01 2012 13:28 Existor wrote:
While waiting for logging into a new beta, recommend you to chekc some new hots music

http://www.youtube.com/watch?v=AUmt0gbSrDA&feature=player_embedded


HOLY SHIT WHY IS NO ONE TALKING ABOUT THIS THANKS

about to listen to this, i hope glen stafford did this not the other people (assuming the newer people did those bad tracks for P and Z, which were basically ambient sounds not music..., while the terran tracks were done by glenn stafford)


was the first thing i wanted to mention. still kinda disappointed considering how epic zerg's BW music was, and that terran still has the best soundtrack in SC2... but at least there's some tunes in here.



Terran has the WORST music in SC2, that hillbilly bullshit is fucking annoying.
I re-played SC1 in SC2 with the mod (from this forum) and I gotta say, the SC1 music though, it's pretty fucking good man. Considering how old it is, it's just great.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2012-11-01 06:12:23
November 01 2012 06:10 GMT
#147
On November 01 2012 15:02 Demurity wrote:
Terran BW music #1 always <3


I must be about the only person in the world that did not like the BW music =/

On November 01 2012 15:08 Cabinet Sanchez wrote:
Show nested quote +
On November 01 2012 14:56 Doc Daneeka wrote:
On November 01 2012 14:50 Yoshi Kirishima wrote:
On November 01 2012 13:28 Existor wrote:
While waiting for logging into a new beta, recommend you to chekc some new hots music

http://www.youtube.com/watch?v=AUmt0gbSrDA&feature=player_embedded


HOLY SHIT WHY IS NO ONE TALKING ABOUT THIS THANKS

about to listen to this, i hope glen stafford did this not the other people (assuming the newer people did those bad tracks for P and Z, which were basically ambient sounds not music..., while the terran tracks were done by glenn stafford)


was the first thing i wanted to mention. still kinda disappointed considering how epic zerg's BW music was, and that terran still has the best soundtrack in SC2... but at least there's some tunes in here.



Terran has the WORST music in SC2, that hillbilly bullshit is fucking annoying.
I re-played SC1 in SC2 with the mod (from this forum) and I gotta say, the SC1 music though, it's pretty fucking good man. Considering how old it is, it's just great.

wut...Terran SC2 music is the best in the whole series. Very Firefly/pioneer sort of feel to it. It really fits the race perfectly.

And the fully orchestrated Wings of Liberty theme gives me chills every time. So good.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
November 01 2012 06:14 GMT
#148
I'm glad you like it, I find it fucking terrrrrrrrrrible - thank god for the Protoss music, Zerg ain't bad either - all 3 are good but nothing on SC1.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 01 2012 06:18 GMT
#149
On November 01 2012 15:14 Cabinet Sanchez wrote:
I'm glad you like it, I find it fucking terrrrrrrrrrible - thank god for the Protoss music, Zerg ain't bad either - all 3 are good but nothing on SC1.


Meh, to each his own, I suppose. I just always found the SC2 tracks to have a lot more depth, and overall scored a lot better.

Diablo 2 still has the best Blizzard music ever, though.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Buchan
Profile Joined July 2011
Canada184 Posts
November 01 2012 06:33 GMT
#150
It's still not up? TT
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 01 2012 06:41 GMT
#151
On November 01 2012 15:07 Yoshi Kirishima wrote:
i wonder, actually why not just include the SC1 themes too? i don't think ppl will have a problem... and also let people choose what tracks to include? (tho they probably won't do this cus they have so many other things to do... maybe do the former not the latter?)

its silly to me that the protoss music is basically an excuse, they reuse parts of SC1 P music in such a way as if they're saying "we're not recycling SC1 P music, we're including snippets of it in SC2 P music to represent the sorrow the protoss have for losing their home)

They talked about the music in the "making of" documentary that came with the collector's edition.



IMO, the composer's reasoning for the Protoss music is kinda bullshitty.
ㅇㅅㅌㅅ
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
Last Edited: 2012-11-01 07:06:01
November 01 2012 06:42 GMT
#152
most people will say that terran music in sc2 is the best o.o

it seems sad that sc2 is being treated like a minor project, with a new designer/balancer (not that i think they're doing badly) and i guess music composers too... and not to even mention the seemingly small team sc2 has working

On November 01 2012 15:41 eviltomahawk wrote:
Show nested quote +
On November 01 2012 15:07 Yoshi Kirishima wrote:
i wonder, actually why not just include the SC1 themes too? i don't think ppl will have a problem... and also let people choose what tracks to include? (tho they probably won't do this cus they have so many other things to do... maybe do the former not the latter?)

its silly to me that the protoss music is basically an excuse, they reuse parts of SC1 P music in such a way as if they're saying "we're not recycling SC1 P music, we're including snippets of it in SC2 P music to represent the sorrow the protoss have for losing their home)

They talked about the music in the "making of" documentary that came with the collector's edition.

https://www.youtube.com/watch?v=_OL1NgYxsSA

IMO, the composer's reasoning for the Protoss music is kinda bullshitty.



Wow, thanks a lot! time to watch... hopefully ill be enlightened about something

Edit:

LOL i was dead on! glenn stafford did terran music

Wait u gotta be kidding me... derek duke did Z music in SC1 too? there is such a big difference in quality in sc1 z and sc2 z music... music is subjective but i think most ppl will agree with me here ;;

I see derek duke under SC1 music composer, so i guess he did do the Z music too...

but this P composer is new

so what's derek's excuse? that 1 z and 1 p theme are pretty good, i think ppl will know which ones i mean (the ones in the video actually), but the others are mostly ambient sounds

my current theory is that derek may have helped with zerg sounds in a minor role, while the other composers from BW (who aren't in SC2) mainly did Z/P (jason hayes is the 3rd and last composer listed on wiki, but it seems tracy w bush worked on it too)

Edit2: oh so jason hayes left for valve... no wonder dota 2's theme sounds so good
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
November 01 2012 06:44 GMT
#153
Looks like Blizzard have realized that if they don't get their shit together, SC2 will die completely! They've been working hard as hell lately, so good job Blizzard!
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
SolarJto
Profile Blog Joined April 2011
United States260 Posts
November 01 2012 06:57 GMT
#154
They are applying this same patch to WoL right? As in the new features?
-University of New Mexico CSL Coordinator-
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
November 01 2012 06:59 GMT
#155
On November 01 2012 15:57 SolarJto wrote:
They are applying this same patch to WoL right? As in the new features?


they said they will at the release of Heart of the Swarm.
Right now everything will only be in HotS beta.
moo...for DRG
WhalesFromSpace
Profile Joined March 2012
390 Posts
November 01 2012 07:03 GMT
#156
On November 01 2012 15:33 Buchan wrote:
It's still not up? TT

Yeah still not up: I wanted to stream it all night but I guess they just went to sleep.
Nihility
voltaic
Profile Blog Joined November 2010
1071 Posts
November 01 2012 07:06 GMT
#157
omg servers still down o.O
i was reading that blizzard needed more time but 6 hours more are a bit off tbh.
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
November 01 2012 07:08 GMT
#158
The only thing I care about in this patch are the new physics
Pokemon Master
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 01 2012 07:21 GMT
#159
On November 01 2012 16:08 Seiniyta wrote:
The only thing I care about in this patch are the new physics

I can't wait to see those, haha. Will have to crank up my graphics again :D
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
PanN
Profile Blog Joined December 2008
United States2828 Posts
November 01 2012 07:23 GMT
#160
A bit off topic but what ever happened to the proposed updated queen model?
We have multiple brackets generated in advance. Relax . (Kennigit) I just simply do not understand how it can be the time to play can be 22nd at 9:30 pm PST / midnight the 23rd at the same time. (GGzerg)
Cracy
Profile Joined October 2011
Poland221 Posts
November 01 2012 07:27 GMT
#161
What's interesting is that when you click for regions you get 2 options right now - NA and 'local host' I wonder what that is about LAN, maybe?

After downloading the patch is still shows that it is now 2.0.1 version - I don't know what's wrong.
Oderint dum probent
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 01 2012 07:28 GMT
#162
localhost is a loopback address, doubt it has anything to do with LAN. It's probably just a placeholder setting since beta is only on one server right now.

Anyway, you win, Blizzard. Can't stay up any more, going to bed and will try your stupid patch in the morning.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
ultratorr
Profile Joined June 2010
Canada332 Posts
November 01 2012 07:32 GMT
#163
Where's appear offline?
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 01 2012 07:34 GMT
#164
On November 01 2012 16:32 ultratorr wrote:
Where's appear offline?


Likely in the next round of UI improvements. This won't be the last set, guaranteed. I bet this UI overhaul allows easier adding of features in the future, too.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
DeCoup
Profile Joined September 2006
Australia1933 Posts
November 01 2012 07:36 GMT
#165
I think blizzard should add another 10,000 opt-in users in compensation. :D
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
November 01 2012 07:44 GMT
#166
servers offline ?
1/4 \pi \epsilon_0
TheRandomJoe
Profile Joined February 2012
United States10 Posts
November 01 2012 07:58 GMT
#167
I hope they update the original game as well, features that should have came with the game since the start. 2years later finally things are getting added, well at least it's progress, great patch for hots anyways
ErikPel
Profile Joined October 2010
Finland11 Posts
November 01 2012 08:04 GMT
#168
Anyone has video of those new death animations?
PredY
Profile Joined September 2009
Czech Republic1731 Posts
November 01 2012 08:04 GMT
#169
great patch that should have came 2 years ago
http://www.twitch.tv/czelpredy
Aelonius
Profile Blog Joined October 2010
Netherlands432 Posts
November 01 2012 08:04 GMT
#170
Did anyone notice that it is possible in the options to change to a custom replay UI, which theoretically would mean.. integrated overlays?
''The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.''—Ronald Reagan
MyFirstProbe
Profile Joined April 2011
Netherlands294 Posts
November 01 2012 08:05 GMT
#171
On November 01 2012 17:04 ErikPel wrote:
Anyone has video of those new death animations?


I don't think anyone can log in right now, so nobody has played with the new patch.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
Last Edited: 2012-11-01 08:07:19
November 01 2012 08:06 GMT
#172
On November 01 2012 17:04 Aelonius wrote:
Did anyone notice that it is possible in the options to change to a custom replay UI, which theoretically would mean.. integrated overlays?


or something for replay casting?

i wanna play the patch so bad lol keep checking this thread like every 30 mins
savior did nothing wrong
voltaic
Profile Blog Joined November 2010
1071 Posts
November 01 2012 08:14 GMT
#173
well well well
can't log in and blizzard hasn't an "ETA" for the servers being accessible again.
new patch 2moro (y)

@aelonius
i remember someone saying, i mean it's blizzard itself, that the UI for replays can be changed from casters manually. basically, yoü can do whatever yoü wanna do when it comes to the UI.
Atoissen
Profile Joined July 2011
Norway1737 Posts
November 01 2012 08:14 GMT
#174
I am actually starting to want to play HotS now.... Just a lil bit!
“Strength lies not in defense but in attack.”
voltaic
Profile Blog Joined November 2010
1071 Posts
November 01 2012 08:17 GMT
#175
the login screen is the new planet (not zerus tho i think)
but the main screen with kerrigan is still ingame or did they implent something new?
as we only had 1 theme in wol for both login screen and bnet background...
VaultDweller
Profile Joined January 2011
Romania132 Posts
November 01 2012 08:18 GMT
#176
On November 01 2012 16:23 PanN wrote:
A bit off topic but what ever happened to the proposed updated queen model?


They are now using both attack animations, when a unit is outside the old attack range it shoots those darts and when it's in the old attack range or closer it uses the old animations. Makes sense to me, I like it.
"War is not about who's right- it's about who's left."
voltaic
Profile Blog Joined November 2010
1071 Posts
November 01 2012 08:21 GMT
#177
no he means the queen model which was in the battle reports.
the missle attack is way older
Cracy
Profile Joined October 2011
Poland221 Posts
November 01 2012 08:46 GMT
#178
New information on the Beta logon says next information available tomorrow at 10:00 AM PDT.
Just saying.
Oderint dum probent
voltaic
Profile Blog Joined November 2010
1071 Posts
November 01 2012 08:46 GMT
#179
next information or patch?
uh-oh
Profile Blog Joined August 2010
Hong Kong135 Posts
November 01 2012 09:01 GMT
#180
Listening to the new music makes me thinking: maybe blizzard can change the background music in game according to the current situation of the match. For example if both players decide to fast expand then the game will play more relaxed music, and when the action heats up the game plays more tense and fast paced music. I don't know if blizzard has the technology for that but it sounds like a cool idea, both for players and spectators.
When I get to grandmasters, you have my permission to die!
myRZeth
Profile Joined June 2011
Germany1047 Posts
November 01 2012 09:07 GMT
#181
On November 01 2012 17:46 Cracy wrote:
New information on the Beta logon says next information available tomorrow at 10:00 AM PDT.
Just saying.



that s wrong

they say they re working on it currently and update once again tomorrow 10 am pdt
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 01 2012 09:18 GMT
#182
On November 01 2012 18:01 uh-oh wrote:
Listening to the new music makes me thinking: maybe blizzard can change the background music in game according to the current situation of the match. For example if both players decide to fast expand then the game will play more relaxed music, and when the action heats up the game plays more tense and fast paced music. I don't know if blizzard has the technology for that but it sounds like a cool idea, both for players and spectators.

Dynamic music has already been done in other games, so it's definitely possible. I've been playing a lot of Guild Wars 2 lately, and that game definitely has dynamic music. Elder Scrolls games have dynamic music. I remember Command and Conquer 3 and Red Alert 3 having dynamic music.

However, I personally don't like it compared to a static playlist for background music. Battle music is sometimes too abrupt and sometimes sounds out-of-place when it bugs out and plays for too long when the battle has long finished, and it can get repetetive if there aren't enough tracks. Peaceful music can be pretty boring if not made right, and in a fast-paced game such as SC2, I would prefer fast-paced, action-packed music even in "peaceful" moments in the game.

I think a static playlist with awesome music can be much better than a dynamic playlist with music that isn't as good.
ㅇㅅㅌㅅ
LastDance
Profile Blog Joined October 2010
New Zealand510 Posts
November 01 2012 09:23 GMT
#183
It would be nice if clans could also upload a logo which appears next to their names in the load screen.

Also, please give us the option to turn on and off the public display of our stats or only have the stats displayed privately. I actually played more ladder when I didn't have to worry about my stats shown to public. It turns me away from the ladder when the public can blatantly see how shit I am after taking some time off from playing
CaptainCharisma
Profile Joined February 2011
New Zealand808 Posts
November 01 2012 09:28 GMT
#184
On November 01 2012 18:23 LastDance wrote:
It would be nice if clans could also upload a logo which appears next to their names in the load screen.

Also, please give us the option to turn on and off the public display of our stats or only have the stats displayed privately. I actually played more ladder when I didn't have to worry about my stats shown to public. It turns me away from the ladder when the public can blatantly see how shit I am after taking some time off from playing


Having logos would be sick +1 for this idea.
EG.DeMuslim --- EG.ThorZain --- TSL.Polt --- LGIMMvp --- Mill.fOrGG --- EG.Stephano --- EGiNcontroL --- EG.IdrA --- MarineKing.Prime --- SlayerS_MMA --- Liquid'Hero
EpicShroom
Profile Joined May 2011
Netherlands81 Posts
November 01 2012 09:47 GMT
#185
OH my god.. i didn't expect this that quickly!!! thanks Blizzard!!! ur the best! keep going!
HAh .. i suck
Lorch
Profile Joined June 2011
Germany3683 Posts
November 01 2012 09:48 GMT
#186
So beta servers will be down till 10 a.m. pdt? Well great, atleast I could download it and check out the login screen, looks awesome!
Kyuki
Profile Joined February 2008
Sweden1867 Posts
November 01 2012 10:03 GMT
#187
This is probably one of the better "patches" I've seen in SC2 history... I know alot of this is late, but damn, good stuff!

Liking this beta process. :>
Mada Mada Dane
Leviance
Profile Joined November 2009
Germany4079 Posts
November 01 2012 10:15 GMT
#188
I want a beta key
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
brainox
Profile Joined September 2010
Germany292 Posts
November 01 2012 10:16 GMT
#189
Can'T wait till the eserver is up again! After all this drama about sc2 dying I think this is so good
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
November 01 2012 10:24 GMT
#190
I wonder if they'll add any matchmaking features (rank or whatever) so you can play matches within clans. What I've seen so far looks good, but I'd be infinitely better if you could challenge other clans to matches through the interface itself.
戦いの中に答えはある
B.I.G.
Profile Blog Joined August 2010
3251 Posts
November 01 2012 10:48 GMT
#191
argh i cant see if the tempest is flying towards me or away from me!!!
Taefox
Profile Joined March 2010
1533 Posts
November 01 2012 10:50 GMT
#192
now people will stop QQ-ing about clantag etc...

love u guys blizz
@taefoxy
Buchan
Profile Joined July 2011
Canada184 Posts
November 01 2012 11:06 GMT
#193
Hurry up Blizzard!!!!
Zergoras
Profile Joined October 2011
Germany16 Posts
November 01 2012 11:16 GMT
#194
So when will the server be up for the european time?
voltaic
Profile Blog Joined November 2010
1071 Posts
November 01 2012 11:21 GMT
#195
never
i think as long as blizz won't give any information we can wait forever. if they have issues they prob. won't just start up the servers randomly.
i guess nothing will run unitll 2moro
Lorch
Profile Joined June 2011
Germany3683 Posts
November 01 2012 11:25 GMT
#196
Update or w/e comes at 10 pdt which is 19:00 cest, but tbh I think all we can do is wait and be patient. I'd much rather have them take their time then play with servers crashing every other second.
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
November 01 2012 11:46 GMT
#197
Once upon release I might finally drop my brood war roots and do the switch this is looking so better in terms of UI this is going to be great.
Master Chief
AestheticNeox
Profile Joined August 2012
Australia3 Posts
November 01 2012 11:51 GMT
#198
I'd like to have a Beta first.




T^T
Chocolate Milk
voltaic
Profile Blog Joined November 2010
1071 Posts
Last Edited: 2012-11-01 11:56:22
November 01 2012 11:54 GMT
#199
and when i have one day off the servers are down...
the planet in the background is zerus i first doubted it :OO

update:
(not confirmed)
blizz said servers are down untill 2moro
Scholera
Profile Blog Joined October 2012
United States166 Posts
Last Edited: 2012-11-01 12:04:22
November 01 2012 12:03 GMT
#200
Adding RPG relements is smart, it will make the game more addicting, longlasting and popular as long as they never compromise the true skill-based high skill ceiling competitive RTS gameplay.

@Guys without beta key:

Although it isn't guaranteed, I got mine after I got to masters league, so opt in for the Beta, sign in on WoL and get that promotion
chrissummers
Profile Joined March 2011
243 Posts
November 01 2012 12:12 GMT
#201
if blizzard actually creates a clan-ladder I would be so happy.

A matchmaking system for an allkill- 4vs4 ... uh that would be so sexy.
However, it is probably not possible.
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2012-11-01 12:17:47
November 01 2012 12:17 GMT
#202
I like everything, but I really like the changes to the Observer mode, it will make much easier for casters, and spectators.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
November 01 2012 12:51 GMT
#203
On November 01 2012 21:12 chrissummers wrote:
if blizzard actually creates a clan-ladder I would be so happy.

A matchmaking system for an allkill- 4vs4 ... uh that would be so sexy.
However, it is probably not possible.


It would probably be abused in case there's a 1v1 + obs you mean, and if it isn't with obs then I don't really see the point it would suck to be the last guy having to wait for your friends.
Too weird to live, too rare to die.
MrJoKer
Profile Joined November 2011
France232 Posts
November 01 2012 13:03 GMT
#204
Nice job blizzard.
@AbeggJip
Damrak
Profile Joined January 2012
Netherlands124 Posts
November 01 2012 13:14 GMT
#205
When are ppl able to play it?
Eitros
Profile Joined June 2012
18 Posts
November 01 2012 13:14 GMT
#206
Looks great
Henk
Profile Joined March 2012
Netherlands578 Posts
November 01 2012 13:14 GMT
#207
Sounds really cool!
D4V3Z02
Profile Joined April 2011
Germany693 Posts
November 01 2012 13:18 GMT
#208
Hell yea, its about time!
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
November 01 2012 13:18 GMT
#209
This is a fucking badass patch--for the first ime in a while I really feel like HotS might actually succeed in saving SC2 rather than destroying it
He drone drone drone. Me win. - ogsMC
Rah
Profile Joined February 2010
United States973 Posts
November 01 2012 13:21 GMT
#210
damn you Blizzard. I was so sure I'd forsaken this game and then you start doing things right. There's still deep seeded problems with the game however that will be difficult to address at this point. At least this gives a bit of hope.
Streaming on twitch. http://www.twitch.tv/rahsun86
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
November 01 2012 13:30 GMT
#211
nice patch!
voltaic
Profile Blog Joined November 2010
1071 Posts
November 01 2012 13:32 GMT
#212
editor works!
i tested it and the new physics engine is there.
looks sick, still unsure if it's good if 50 hydras fly dead around the map and you can't even tell how big your army is because the models just don't disappear straight away after they've been killed.
Nettom
Profile Joined February 2011
Netherlands3 Posts
November 01 2012 13:34 GMT
#213
On November 01 2012 22:32 Denda Reloaded wrote:
editor works!
i tested it and the new physics engine is there.
looks sick, still unsure if it's good if 50 hydras fly dead around the map and you can't even tell how big your army is because the models just don't disappear straight away after they've been killed.


Thats the sick part about it!
voltaic
Profile Blog Joined November 2010
1071 Posts
November 01 2012 13:37 GMT
#214
yes c:
in general it looks good (even tho an explosion would leave nothing but dust from a hydra) but still unure about it on the battle field.
am story + campaign fan anyway

did someone notice the graphical improvement on low graphic settings?
it was shown at blizzcon '11
MiQ
Profile Joined August 2012
Canada312 Posts
November 01 2012 13:53 GMT
#215
The new physics engine sounds really cool. Wish I had a beta to check it out
Tons of damage
voltaic
Profile Blog Joined November 2010
1071 Posts
November 01 2012 14:04 GMT
#216
probably there will be new videos on YT soon®
Buchan
Profile Joined July 2011
Canada184 Posts
Last Edited: 2012-11-01 14:16:05
November 01 2012 14:11 GMT
#217
There are actually a ton of changes in this patch. Your insignia now shows up on the ground beside your CC (which looks awesome, also if you play zerg the insignia you choose goes in a circle around your hatcheries. There are new shift cue command icons that look really cool. The worker number over your CC now is only brought up when you hover over it. The new physics are insane and even on low if you walk a bunch of units into siege tanks there will be parts flying absolutely everywhere, and peices that fly off of bigger units like ultras land and will move around or a while. So if you kill a bunch of ultras and then move your army past the peices the pieces will roll around infront of your army. Plus the graphics as a whole seem to be much better somehow. I tried it on ultra and then medium and I was kind of shocked to see that medium now looks exactly the same as ultra except for a few things like water etc.

This was just from the map maker so we'll see if theres anymore cool gameplay features later on today.

Edit: Oh and I'm not sure if it's just because I have an i7 but I didn't really get any frame rate dips with the physics on high even with a bunch of siege tanks blasting away lings and ultras.
Velinath
Profile Blog Joined March 2011
United States694 Posts
November 01 2012 14:11 GMT
#218
Looks sexy. I'm pretty sure I like all of the changes in this patch.
Sithril
Profile Joined April 2011
Slovakia169 Posts
November 01 2012 14:12 GMT
#219
The new observer options are just what was missing!

And the new art and all, reminds me of how this game is awesome and how I keep forgetting about it 'couse of all the critique and drama. :-)
doomed
Profile Joined May 2010
Australia420 Posts
Last Edited: 2012-11-01 14:24:39
November 01 2012 14:13 GMT
#220
On November 01 2012 22:32 Denda Reloaded wrote:
editor works!
i tested it and the new physics engine is there.
looks sick, still unsure if it's good if 50 hydras fly dead around the map and you can't even tell how big your army is because the models just don't disappear straight away after they've been killed.


dude please post a youtube video just showing some examples, not necessarily filling up caves with marines but just shit getting hit by tanks etc, bodies staying around for longer. :D still around 2-3 hours before there any hope for the server to be up

EDIT: Nevermind! I just started the editor myself, setup a simple scene with 2 players, 1 with a lot of units and 2 with a lot of tanks... ahha it looks sweeeeeeeeeeet.
Nausea
Profile Joined October 2010
Sweden807 Posts
November 01 2012 14:13 GMT
#221
The music is fantastic :O Will be fun to see all the changes.
Set it ablaze!
Henk
Profile Joined March 2012
Netherlands578 Posts
November 01 2012 14:14 GMT
#222
Could anyone put up a short vid of some of these new physics?
voltaic
Profile Blog Joined November 2010
1071 Posts
Last Edited: 2012-11-01 14:15:59
November 01 2012 14:15 GMT
#223
i don't have an account on youtube :S
will replays work?
Henk
Profile Joined March 2012
Netherlands578 Posts
November 01 2012 14:16 GMT
#224
On November 01 2012 23:15 Denda Reloaded wrote:
i don't have an account on youtube :S
will replays work?


Not sure actually! We can give it a try? Also, a youtube account can be made in 30 seconds
Nerv3
Profile Joined March 2011
Germany36 Posts
November 01 2012 14:18 GMT
#225
Nice changes, I like them!

I just downloaded the new update and in the menus there is now a button on the right called "Region", if you click there you get a menu with the options "North America/Latin America" and "localhost"
LAN mode incoming??

+ Show Spoiler [Image] +
[image loading]
More gg more skill :)
Lorch
Profile Joined June 2011
Germany3683 Posts
November 01 2012 14:18 GMT
#226
All of you can download the beta client and see for yourself, you don't need a key to use the editor.
GrassEater
Profile Joined July 2010
Sweden417 Posts
November 01 2012 14:26 GMT
#227
Localhost probably just mean that it tries to find a local b.net server. This is probably how blizzard tests the game. A real lan client mean no b.net server.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
November 01 2012 14:29 GMT
#228
is the game still not working?
Henk
Profile Joined March 2012
Netherlands578 Posts
November 01 2012 14:30 GMT
#229
On November 01 2012 23:18 Lorch wrote:
All of you can download the beta client and see for yourself, you don't need a key to use the editor.


Where to download it? Can't find the place!
StreetWise
Profile Joined January 2010
United States594 Posts
November 01 2012 14:32 GMT
#230
On November 01 2012 23:26 GrassEater wrote:
Localhost probably just mean that it tries to find a local b.net server. This is probably how blizzard tests the game. A real lan client mean no b.net server.


So, possibly this could mean a tournament server which would still be huge. That said, venues will still need internet to stream the games, so streams could still be affected by internet issues.
I will not be poisoned by your bitterness
Finnz
Profile Joined September 2011
United Kingdom260 Posts
November 01 2012 14:33 GMT
#231
Starcraft Crisis on the mend? :D lol
Diceman45
Profile Joined September 2012
United States27 Posts
November 01 2012 14:36 GMT
#232
On November 01 2012 23:30 Henk wrote:
Show nested quote +
On November 01 2012 23:18 Lorch wrote:
All of you can download the beta client and see for yourself, you don't need a key to use the editor.


Where to download it? Can't find the place!


Try this: http://dist.blizzard.com/downloads/sc2-beta-installers/build1-96937bdf/StarCraft-II-Beta-Setup-enUS.exe
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
November 01 2012 14:37 GMT
#233
On November 01 2012 23:32 StreetWise wrote:
Show nested quote +
On November 01 2012 23:26 GrassEater wrote:
Localhost probably just mean that it tries to find a local b.net server. This is probably how blizzard tests the game. A real lan client mean no b.net server.


So, possibly this could mean a tournament server which would still be huge. That said, venues will still need internet to stream the games, so streams could still be affected by internet issues.



According to dj-wheat Blizzard does offer some sort of tournament lan box thing. (in LO3, the infamous one with Destiny). Though organizers either don't use it for some reason (logistics, price etc) or it tends to break so issues still occur.
Pokemon Master
voltaic
Profile Blog Joined November 2010
1071 Posts
November 01 2012 14:41 GMT
#234
okay won't make a video then
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2012-11-01 14:43:41
November 01 2012 14:43 GMT
#235
The beta server may be up now. I just saw someone streamed it for 10 minutes (with the new features in it) and he gets offline. Now there is just no one streaming it.
mtn
Profile Blog Joined August 2011
729 Posts
November 01 2012 14:48 GMT
#236
On November 01 2012 23:43 larse wrote:
The beta server may be up now. I just saw someone streamed it for 10 minutes (with the new features in it) and he gets offline. Now there is just no one streaming it.


It's Offline.
voltaic
Profile Blog Joined November 2010
1071 Posts
November 01 2012 14:48 GMT
#237
checked both realms there ain't shit connecting to anything.
servers will stay down till tomorrow.
anyway, there's still the same newspost by blizzard, if the servers would work they'd post about it
Elvedeta
Profile Joined November 2010
Portugal395 Posts
November 01 2012 14:48 GMT
#238
Hmm I just tried to log in now and its still down for me.
myRZeth
Profile Joined June 2011
Germany1047 Posts
November 01 2012 14:48 GMT
#239
On November 01 2012 23:43 larse wrote:
The beta server may be up now. I just saw someone streamed it for 10 minutes (with the new features in it) and he gets offline. Now there is just no one streaming it.



i have no idea what you saw, but i can tell you the servers are offline
larse
Profile Blog Joined March 2012
1611 Posts
November 01 2012 14:49 GMT
#240
On November 01 2012 23:48 mtn wrote:
Show nested quote +
On November 01 2012 23:43 larse wrote:
The beta server may be up now. I just saw someone streamed it for 10 minutes (with the new features in it) and he gets offline. Now there is just no one streaming it.


It's Offline.


OK. Probably he played with some AI through the editor.
Henk
Profile Joined March 2012
Netherlands578 Posts
Last Edited: 2012-11-01 14:54:04
November 01 2012 14:52 GMT
#241
On November 01 2012 23:36 Diceman45 wrote:
Show nested quote +
On November 01 2012 23:30 Henk wrote:
On November 01 2012 23:18 Lorch wrote:
All of you can download the beta client and see for yourself, you don't need a key to use the editor.


Where to download it? Can't find the place!


Try this: http://dist.blizzard.com/downloads/sc2-beta-installers/build1-96937bdf/StarCraft-II-Beta-Setup-enUS.exe


Does it matter your link is the US version (At least I figured) and I live in Europe?

Or does it do the same thing?

edit live, not love T_T
myRZeth
Profile Joined June 2011
Germany1047 Posts
November 01 2012 14:53 GMT
#242
On November 01 2012 23:52 Henk wrote:
Show nested quote +
On November 01 2012 23:36 Diceman45 wrote:
On November 01 2012 23:30 Henk wrote:
On November 01 2012 23:18 Lorch wrote:
All of you can download the beta client and see for yourself, you don't need a key to use the editor.


Where to download it? Can't find the place!


Try this: http://dist.blizzard.com/downloads/sc2-beta-installers/build1-96937bdf/StarCraft-II-Beta-Setup-enUS.exe


Does it matter your link is the US version (At least I figured) and I love in Europe?

Or does it do the same thing?



same thing, it s just for us server
voltaic
Profile Blog Joined November 2010
1071 Posts
Last Edited: 2012-11-01 14:57:11
November 01 2012 14:53 GMT
#243
for those who want to see the new physics:
watch the tvz battle report on yoütube
it was on howling peak and skip to the end or so, where tons of tanks are killing hydras.
dats it

btw the nuke animation is the same
but now mechanical parts fly off the screen when a nuke hits hellions for example. so the dynamic and logic is not contradicting, as in previous patches the exploding parts flew away like they wanted to, not from the center of the nuke explosion.
basically it should be harder for the cpu to make all this in realtime, counting in which direction the debris should fly etc, but still it hasn't such an effect on the fps.
GrassEater
Profile Joined July 2010
Sweden417 Posts
November 01 2012 14:56 GMT
#244
On November 01 2012 23:32 StreetWise wrote:
Show nested quote +
On November 01 2012 23:26 GrassEater wrote:
Localhost probably just mean that it tries to find a local b.net server. This is probably how blizzard tests the game. A real lan client mean no b.net server.


So, possibly this could mean a tournament server which would still be huge. That said, venues will still need internet to stream the games, so streams could still be affected by internet issues.


If blizzard releases the b.net server then we will have a lot of pirate b.net servers. This would possibly be worse then if they release LAN. With lan you need to have something like Hamachi to play over internet and it is often some connection issues. If there where pirate b.net servers you would just need to change a ip adress in the game and it would work like the real one.
Diceman45
Profile Joined September 2012
United States27 Posts
November 01 2012 15:02 GMT
#245
On November 01 2012 23:52 Henk wrote:
Show nested quote +
On November 01 2012 23:36 Diceman45 wrote:
On November 01 2012 23:30 Henk wrote:
On November 01 2012 23:18 Lorch wrote:
All of you can download the beta client and see for yourself, you don't need a key to use the editor.


Where to download it? Can't find the place!


Try this: http://dist.blizzard.com/downloads/sc2-beta-installers/build1-96937bdf/StarCraft-II-Beta-Setup-enUS.exe


Does it matter your link is the US version (At least I figured) and I live in Europe?

Or does it do the same thing?

edit live, not love T_T


EU and NA use the same client, but if you want to be safe just download it from here, lol.

EU: https://eu.battle.net/account/management/sc2/dashboard-hots-beta.html
pprrii
Profile Joined September 2012
Russian Federation216 Posts
November 01 2012 15:04 GMT
#246
On November 01 2012 23:56 GrassEater wrote:
Show nested quote +
On November 01 2012 23:32 StreetWise wrote:
On November 01 2012 23:26 GrassEater wrote:
Localhost probably just mean that it tries to find a local b.net server. This is probably how blizzard tests the game. A real lan client mean no b.net server.


So, possibly this could mean a tournament server which would still be huge. That said, venues will still need internet to stream the games, so streams could still be affected by internet issues.


If blizzard releases the b.net server then we will have a lot of pirate b.net servers. This would possibly be worse then if they release LAN. With lan you need to have something like Hamachi to play over internet and it is often some connection issues. If there where pirate b.net servers you would just need to change a ip adress in the game and it would work like the real one.

Atleast the game will gain popularity boost
voltaic
Profile Blog Joined November 2010
1071 Posts
November 01 2012 15:07 GMT
#247
i doubt that tbh
but i think all around the multiplayer itself gets better for sure (technology, UI, social networks, clan system etc)
stichtom
Profile Joined March 2011
Italy695 Posts
November 01 2012 15:14 GMT
#248
New in-game UI:

[image loading]
Favourite player: IM.MVP ~ Favorite league: IPL
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 01 2012 15:18 GMT
#249
On November 02 2012 00:14 stichtom wrote:
New in-game UI:

+ Show Spoiler +
[image loading]


Love the minimalism.
MMA: The true King of Wings
voltaic
Profile Blog Joined November 2010
1071 Posts
November 01 2012 15:18 GMT
#250
u messed shit up didn't yoü?
anyway terrain doesn't work for me either had to import other maps for terrain
myRZeth
Profile Joined June 2011
Germany1047 Posts
November 01 2012 15:21 GMT
#251
http://us.battle.net/sc2/en/forum/topic/7006342854?page=1#3

update on state of the patch
10 PDT next major update about the status of the patch
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
November 01 2012 15:30 GMT
#252
On November 01 2012 23:53 Denda Reloaded wrote:
for those who want to see the new physics:
watch the tvz battle report on yoütube
it was on howling peak and skip to the end or so, where tons of tanks are killing hydras.
dats it

btw the nuke animation is the same
but now mechanical parts fly off the screen when a nuke hits hellions for example. so the dynamic and logic is not contradicting, as in previous patches the exploding parts flew away like they wanted to, not from the center of the nuke explosion.
basically it should be harder for the cpu to make all this in realtime, counting in which direction the debris should fly etc, but still it hasn't such an effect on the fps.


I doubt it's significantly more work for the CPU, to be honest. Before, the rag-doll pieces inherited their velocity from the last frames of the death animation. Now they can also get impulse from an explosion or other impact.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Nausea
Profile Joined October 2010
Sweden807 Posts
Last Edited: 2012-11-01 15:31:47
November 01 2012 15:30 GMT
#253
On November 02 2012 00:21 myRZeth wrote:
http://us.battle.net/sc2/en/forum/topic/7006342854?page=1#3

update on state of the patch
10 PDT next major update about the status of the patch


NVM looked it up myself. ~2 hours from now then.
Set it ablaze!
CaptainTwig
Profile Joined August 2010
United Kingdom532 Posts
November 01 2012 15:44 GMT
#254
On November 02 2012 00:14 stichtom wrote:
New in-game UI:

+ Show Spoiler +
[image loading]


The game timer has moved. This could be annoying.
Also I don't think the idle worker notification will be as obvious, atleast at first.

myRZeth
Profile Joined June 2011
Germany1047 Posts
November 01 2012 15:51 GMT
#255
On November 02 2012 00:44 CaptainTwig wrote:
Show nested quote +
On November 02 2012 00:14 stichtom wrote:
New in-game UI:

+ Show Spoiler +
[image loading]


The game timer has moved. This could be annoying.
Also I don't think the idle worker notification will be as obvious, atleast at first.



i don t like that tbh
it s different sure, but better?
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
November 01 2012 16:12 GMT
#256
On November 02 2012 00:18 SarcasmMonster wrote:
Show nested quote +
On November 02 2012 00:14 stichtom wrote:
New in-game UI:

+ Show Spoiler +
[image loading]


Love the minimalism.


Loved it too. Everything is much more compact, easier to see in just a glance.
Utopi
Profile Joined July 2010
Denmark176 Posts
November 01 2012 16:14 GMT
#257
I like the new positioning of idle worker and game timer. However, the terrain looks "slightly" buggy xD. Dont really understand why Blizzard had to add "select all army " as f2, though. Hate all the help players are getting.
no.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
November 01 2012 16:14 GMT
#258
Added a Select Army Units button next to the Idle Worker button.


Did everyone else seriously miss this?

Is 1a too hard for people these days?
Lol


So overall this patch makes the game worse. GG blizzard
labbe
Profile Joined October 2010
Sweden1456 Posts
November 01 2012 16:16 GMT
#259
On November 02 2012 01:14 Sea_Food wrote:
Show nested quote +
Added a Select Army Units button next to the Idle Worker button.


Did everyone else seriously miss this?

Is 1a too hard for people these days?
Lol


So overall this patch makes the game worse. GG blizzard

Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?

/sarcasm
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2012-11-01 16:19:33
November 01 2012 16:18 GMT
#260
On November 02 2012 01:16 labbe wrote:
Show nested quote +
On November 02 2012 01:14 Sea_Food wrote:
Added a Select Army Units button next to the Idle Worker button.


Did everyone else seriously miss this?

Is 1a too hard for people these days?
Lol


So overall this patch makes the game worse. GG blizzard

Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?

/sarcasm


You no longer have to add units to control groups yourself.

If you dont know how huge this change is, then i dont know what to say.

1control group deathball just got huge buff.
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
November 01 2012 16:18 GMT
#261
We finaly have LAN? There is option called Region, where you can right now choose localhost or NA/SA
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
November 01 2012 16:20 GMT
#262
On November 02 2012 01:18 Sea_Food wrote:
Show nested quote +
On November 02 2012 01:16 labbe wrote:
On November 02 2012 01:14 Sea_Food wrote:
Added a Select Army Units button next to the Idle Worker button.


Did everyone else seriously miss this?

Is 1a too hard for people these days?
Lol


So overall this patch makes the game worse. GG blizzard

Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?

/sarcasm


You no longer have to add units to control groups yourself.

If you dont know how huge this change is, then i dont know what to say.

1control group deathball just got huge buff.


That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Utopi
Profile Joined July 2010
Denmark176 Posts
November 01 2012 16:25 GMT
#263
On November 02 2012 01:18 TheBloodyDwarf wrote:
We finaly have LAN? There is option called Region, where you can right now choose localhost or NA/SA


WHAT?! :D u are right i just checked it o.0
no.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
November 01 2012 16:25 GMT
#264
On November 02 2012 01:20 NicolBolas wrote:
Show nested quote +
On November 02 2012 01:18 Sea_Food wrote:
On November 02 2012 01:16 labbe wrote:
On November 02 2012 01:14 Sea_Food wrote:
Added a Select Army Units button next to the Idle Worker button.


Did everyone else seriously miss this?

Is 1a too hard for people these days?
Lol


So overall this patch makes the game worse. GG blizzard

Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?

/sarcasm


You no longer have to add units to control groups yourself.

If you dont know how huge this change is, then i dont know what to say.

1control group deathball just got huge buff.


That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.


I would say that more than 50% of pro gamers dont use more than 1 control group for army before 15min mark. From what i seen koreans even do this more than forgeiners.
And that easier "bad" style got a buff.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
November 01 2012 16:28 GMT
#265
On November 02 2012 01:20 NicolBolas wrote:
Show nested quote +
On November 02 2012 01:18 Sea_Food wrote:
On November 02 2012 01:16 labbe wrote:
On November 02 2012 01:14 Sea_Food wrote:
Added a Select Army Units button next to the Idle Worker button.


Did everyone else seriously miss this?

Is 1a too hard for people these days?
Lol


So overall this patch makes the game worse. GG blizzard

Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?

/sarcasm


You no longer have to add units to control groups yourself.

If you dont know how huge this change is, then i dont know what to say.

1control group deathball just got huge buff.


That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.



It was buggy to begin with, as I had heard it would actually select queens as well for Zerg, so basically you'd pull half your production with you across the map. I am sure you can disable it in preferences though.
Lorch
Profile Joined June 2011
Germany3683 Posts
November 01 2012 16:33 GMT
#266
On November 02 2012 01:28 ThomasjServo wrote:
Show nested quote +
On November 02 2012 01:20 NicolBolas wrote:
On November 02 2012 01:18 Sea_Food wrote:
On November 02 2012 01:16 labbe wrote:
On November 02 2012 01:14 Sea_Food wrote:
Added a Select Army Units button next to the Idle Worker button.


Did everyone else seriously miss this?

Is 1a too hard for people these days?
Lol


So overall this patch makes the game worse. GG blizzard

Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?

/sarcasm


You no longer have to add units to control groups yourself.

If you dont know how huge this change is, then i dont know what to say.

1control group deathball just got huge buff.


That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.



It was buggy to begin with, as I had heard it would actually select queens as well for Zerg, so basically you'd pull half your production with you across the map. I am sure you can disable it in preferences though.


Even if it would leave queens out, it's literally just a newbie feature. Any decent player will almost always have a drop, or a small amount of units for a counter/runby etc. pp.
No need to disable it, just like the worker thingie it has a hotkey. By default it's F2, so since I, and a lot of others, use F1-F4 for camera locations you won't even be able to use it anyways, plus as you said it's just so newbies don't have to use control groups.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
November 01 2012 16:44 GMT
#267
On November 02 2012 01:33 Lorch wrote:
Show nested quote +
On November 02 2012 01:28 ThomasjServo wrote:
On November 02 2012 01:20 NicolBolas wrote:
On November 02 2012 01:18 Sea_Food wrote:
On November 02 2012 01:16 labbe wrote:
On November 02 2012 01:14 Sea_Food wrote:
Added a Select Army Units button next to the Idle Worker button.


Did everyone else seriously miss this?

Is 1a too hard for people these days?
Lol


So overall this patch makes the game worse. GG blizzard

Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?

/sarcasm


You no longer have to add units to control groups yourself.

If you dont know how huge this change is, then i dont know what to say.

1control group deathball just got huge buff.


That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.



It was buggy to begin with, as I had heard it would actually select queens as well for Zerg, so basically you'd pull half your production with you across the map. I am sure you can disable it in preferences though.


Even if it would leave queens out, it's literally just a newbie feature. Any decent player will almost always have a drop, or a small amount of units for a counter/runby etc. pp.
No need to disable it, just like the worker thingie it has a hotkey. By default it's F2, so since I, and a lot of others, use F1-F4 for camera locations you won't even be able to use it anyways, plus as you said it's just so newbies don't have to use control groups.

I am against it as well, less because of the newbieness of it and more because I don't think that it adds anything to the game.
Ethoex
Profile Joined June 2012
United States164 Posts
November 01 2012 16:46 GMT
#268
oh this is huge I wish i had a beta key
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 01 2012 16:48 GMT
#269
On November 02 2012 01:14 Sea_Food wrote:
Show nested quote +
Added a Select Army Units button next to the Idle Worker button.


Did everyone else seriously miss this?

Is 1a too hard for people these days?
Lol


So overall this patch makes the game worse. GG blizzard


This change only affects casual players. Any legitimate high level player will have almost 0 use for that button.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Shade_FR
Profile Joined June 2010
France378 Posts
Last Edited: 2012-11-01 16:53:00
November 01 2012 16:51 GMT
#270
On November 02 2012 01:33 Lorch wrote:
Show nested quote +
On November 02 2012 01:28 ThomasjServo wrote:
On November 02 2012 01:20 NicolBolas wrote:
On November 02 2012 01:18 Sea_Food wrote:
On November 02 2012 01:16 labbe wrote:
On November 02 2012 01:14 Sea_Food wrote:
Added a Select Army Units button next to the Idle Worker button.


Did everyone else seriously miss this?

Is 1a too hard for people these days?
Lol


So overall this patch makes the game worse. GG blizzard

Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?

/sarcasm


You no longer have to add units to control groups yourself.

If you dont know how huge this change is, then i dont know what to say.

1control group deathball just got huge buff.


That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.



It was buggy to begin with, as I had heard it would actually select queens as well for Zerg, so basically you'd pull half your production with you across the map. I am sure you can disable it in preferences though.


Even if it would leave queens out, it's literally just a newbie feature. Any decent player will almost always have a drop, or a small amount of units for a counter/runby etc. pp.
No need to disable it, just like the worker thingie it has a hotkey. By default it's F2, so since I, and a lot of others, use F1-F4 for camera locations you won't even be able to use it anyways, plus as you said it's just so newbies don't have to use control groups.

Guys, this is Heart of the Swarm. There is a single player campaign planned and you'll need to control a shit ton of units that will spawn like every seconds or so :D :D This feature may be useful there instead of wasting time to group everything, everytime.
It will be useless in multi for most people, no need to debate about this.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
November 01 2012 16:51 GMT
#271
The button actually might be handy for some situations, like very late when you have units all over the map and you want to use all your units. So it also selects for example 6 ultra's in your nydus that you had totally forgotten about.
Pokemon Master
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
November 01 2012 16:54 GMT
#272
On November 02 2012 01:51 Seiniyta wrote:
The button actually might be handy for some situations, like very late when you have units all over the map and you want to use all your units. So it also selects for example 6 ultra's in your nydus that you had totally forgotten about.

Not sure it would have unloaded them for RoRo
Mazer
Profile Joined April 2008
Canada1086 Posts
November 01 2012 16:57 GMT
#273
On November 02 2012 01:25 Sea_Food wrote:
Show nested quote +
On November 02 2012 01:20 NicolBolas wrote:
On November 02 2012 01:18 Sea_Food wrote:
On November 02 2012 01:16 labbe wrote:
On November 02 2012 01:14 Sea_Food wrote:
Added a Select Army Units button next to the Idle Worker button.


Did everyone else seriously miss this?

Is 1a too hard for people these days?
Lol


So overall this patch makes the game worse. GG blizzard

Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?

/sarcasm


You no longer have to add units to control groups yourself.

If you dont know how huge this change is, then i dont know what to say.

1control group deathball just got huge buff.


That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.


I would say that more than 50% of pro gamers dont use more than 1 control group for army before 15min mark. From what i seen koreans even do this more than forgeiners.
And that easier "bad" style got a buff.


Pretty sure you're absolutely wrong about this. Maybe the 5 minute mark and even then, probably not.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 01 2012 17:02 GMT
#274
On November 02 2012 01:57 Mazer wrote:
Show nested quote +
On November 02 2012 01:25 Sea_Food wrote:
On November 02 2012 01:20 NicolBolas wrote:
On November 02 2012 01:18 Sea_Food wrote:
On November 02 2012 01:16 labbe wrote:
On November 02 2012 01:14 Sea_Food wrote:
Added a Select Army Units button next to the Idle Worker button.


Did everyone else seriously miss this?

Is 1a too hard for people these days?
Lol


So overall this patch makes the game worse. GG blizzard

Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?

/sarcasm


You no longer have to add units to control groups yourself.

If you dont know how huge this change is, then i dont know what to say.

1control group deathball just got huge buff.


That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.


I would say that more than 50% of pro gamers dont use more than 1 control group for army before 15min mark. From what i seen koreans even do this more than forgeiners.
And that easier "bad" style got a buff.


Pretty sure you're absolutely wrong about this. Maybe the 5 minute mark and even then, probably not.

Well, Stephano literally uses 1 hotkey for his army.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2012-11-01 17:05:50
November 01 2012 17:04 GMT
#275
On November 02 2012 01:25 Sea_Food wrote:
Show nested quote +
On November 02 2012 01:20 NicolBolas wrote:
On November 02 2012 01:18 Sea_Food wrote:
On November 02 2012 01:16 labbe wrote:
On November 02 2012 01:14 Sea_Food wrote:
Added a Select Army Units button next to the Idle Worker button.


Did everyone else seriously miss this?

Is 1a too hard for people these days?
Lol


So overall this patch makes the game worse. GG blizzard

Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?

/sarcasm


You no longer have to add units to control groups yourself.

If you dont know how huge this change is, then i dont know what to say.

1control group deathball just got huge buff.


That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.


I would say that more than 50% of pro gamers dont use more than 1 control group for army before 15min mark. From what i seen koreans even do this more than forgeiners.
And that easier "bad" style got a buff.

And it will still be bad, and give disadvantages to people when they have to multitask, and when they meet a good harasser and multitasker. It is useless for Terran players, since Terran is all about drops and harass and good positioning, it is also useless for Zerg since it also select Queens(don't quote me on this, that is what I've heard). It is maybe useful for Protoss players in the mid game, but in the later stages Protoss has to micro and have to attack at few places at the same time, at least vs. Zerg players.

Seriously, I don't see this feature bringing any advantage.

On November 02 2012 02:02 KrazyTrumpet wrote:
Show nested quote +
On November 02 2012 01:57 Mazer wrote:
On November 02 2012 01:25 Sea_Food wrote:
On November 02 2012 01:20 NicolBolas wrote:
On November 02 2012 01:18 Sea_Food wrote:
On November 02 2012 01:16 labbe wrote:
On November 02 2012 01:14 Sea_Food wrote:
Added a Select Army Units button next to the Idle Worker button.


Did everyone else seriously miss this?

Is 1a too hard for people these days?
Lol


So overall this patch makes the game worse. GG blizzard

Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?

/sarcasm


You no longer have to add units to control groups yourself.

If you dont know how huge this change is, then i dont know what to say.

1control group deathball just got huge buff.


That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.


I would say that more than 50% of pro gamers dont use more than 1 control group for army before 15min mark. From what i seen koreans even do this more than forgeiners.
And that easier "bad" style got a buff.


Pretty sure you're absolutely wrong about this. Maybe the 5 minute mark and even then, probably not.

Well, Stephano literally uses 1 hotkey for his army.

That is because Stephano is microing his army without hotkeys.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
baldgye
Profile Joined April 2011
United Kingdom1092 Posts
November 01 2012 17:05 GMT
#276
well its 10 in the US it seems and still no update or even a change of notice on the beta login screen :/
Lephex2.0
Profile Joined October 2012
Germany43 Posts
November 01 2012 17:06 GMT
#277
On November 02 2012 01:14 Sea_Food wrote:
Show nested quote +
Added a Select Army Units button next to the Idle Worker button.


Did everyone else seriously miss this?

Is 1a too hard for people these days?
Lol


So overall this patch makes the game worse. GG blizzard


for players which are playing without army hotkeys its so anoying sometimes to separate the army from my workerline if i got banshee harrassed or something like that. Tell me about strg shif click or strg +1 or so on, But for me i like this little features and if you are that PRO like it sounds you wont use that feature anyway, right ? ;D
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
Last Edited: 2012-11-01 17:08:18
November 01 2012 17:08 GMT
#278
On November 02 2012 01:25 Utopi wrote:
Show nested quote +
On November 02 2012 01:18 TheBloodyDwarf wrote:
We finaly have LAN? There is option called Region, where you can right now choose localhost or NA/SA


WHAT?! :D u are right i just checked it o.0

Localhost technically means you're sending shit to your yourself, so I imagine it could just be some form of singleplayer.... crossing my fingers for lan though ><

Edit - lol post #7000.
virpi
Profile Blog Joined August 2009
Germany3598 Posts
November 01 2012 17:08 GMT
#279
On November 02 2012 02:05 baldgye wrote:
well its 10 in the US it seems and still no update or even a change of notice on the beta login screen :/

mine shows the following notice:
[image loading]
first we make expand, then we defense it.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
Last Edited: 2012-11-01 17:09:50
November 01 2012 17:09 GMT
#280
On November 02 2012 02:04 Ramiz1989 wrote:
Show nested quote +
On November 02 2012 01:25 Sea_Food wrote:
On November 02 2012 01:20 NicolBolas wrote:
On November 02 2012 01:18 Sea_Food wrote:
On November 02 2012 01:16 labbe wrote:
On November 02 2012 01:14 Sea_Food wrote:
Added a Select Army Units button next to the Idle Worker button.


Did everyone else seriously miss this?

Is 1a too hard for people these days?
Lol


So overall this patch makes the game worse. GG blizzard

Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?

/sarcasm


You no longer have to add units to control groups yourself.

If you dont know how huge this change is, then i dont know what to say.

1control group deathball just got huge buff.


That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.


I would say that more than 50% of pro gamers dont use more than 1 control group for army before 15min mark. From what i seen koreans even do this more than forgeiners.
And that easier "bad" style got a buff.

And it will still be bad, and give disadvantages to people when they have to multitask, and when they meet a good harasser and multitasker. It is useless for Terran players, since Terran is all about drops and harass and good positioning, it is also useless for Zerg since it also select Queens(don't quote me on this, that is what I've heard). It is maybe useful for Protoss players in the mid game, but in the later stages Protoss has to micro and have to attack at few places at the same time, at least vs. Zerg players.

Seriously, I don't see this feature bringing any advantage.

Show nested quote +
On November 02 2012 02:02 KrazyTrumpet wrote:
On November 02 2012 01:57 Mazer wrote:
On November 02 2012 01:25 Sea_Food wrote:
On November 02 2012 01:20 NicolBolas wrote:
On November 02 2012 01:18 Sea_Food wrote:
On November 02 2012 01:16 labbe wrote:
On November 02 2012 01:14 Sea_Food wrote:
Added a Select Army Units button next to the Idle Worker button.


Did everyone else seriously miss this?

Is 1a too hard for people these days?
Lol


So overall this patch makes the game worse. GG blizzard

Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?

/sarcasm


You no longer have to add units to control groups yourself.

If you dont know how huge this change is, then i dont know what to say.

1control group deathball just got huge buff.


That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.


I would say that more than 50% of pro gamers dont use more than 1 control group for army before 15min mark. From what i seen koreans even do this more than forgeiners.
And that easier "bad" style got a buff.


Pretty sure you're absolutely wrong about this. Maybe the 5 minute mark and even then, probably not.

Well, Stephano literally uses 1 hotkey for his army.

That is because Stephano is microing his army without hotkeys.


so u dont think stephano uses even 1 control group? and do u mean to say hotkeys or control groups? im sure he a clicks and such
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
CaptainTwig
Profile Joined August 2010
United Kingdom532 Posts
November 01 2012 17:10 GMT
#281
On November 02 2012 02:08 virpi wrote:
Show nested quote +
On November 02 2012 02:05 baldgye wrote:
well its 10 in the US it seems and still no update or even a change of notice on the beta login screen :/

mine shows the following notice:
+ Show Spoiler +
[image loading]


HAhahaha I should have known they'd further delay it
eXePensai
Profile Joined July 2011
Canada56 Posts
Last Edited: 2012-11-01 17:12:00
November 01 2012 17:11 GMT
#282
On November 02 2012 02:08 virpi wrote:
Show nested quote +
On November 02 2012 02:05 baldgye wrote:
well its 10 in the US it seems and still no update or even a change of notice on the beta login screen :/

mine shows the following notice:
+ Show Spoiler +
[image loading]

Are you kidding me -_-
Blizzard: "We're here to tell you about an update, about an update, that will tell you to check back again later for an update!" O_o
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 01 2012 17:11 GMT
#283
On November 02 2012 02:08 virpi wrote:
Show nested quote +
On November 02 2012 02:05 baldgye wrote:
well its 10 in the US it seems and still no update or even a change of notice on the beta login screen :/

mine shows the following notice:
[image loading]


God damnit, Blizzard.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 01 2012 17:12 GMT
#284
On November 02 2012 02:09 Yoshi Kirishima wrote:
Show nested quote +
On November 02 2012 02:04 Ramiz1989 wrote:
On November 02 2012 01:25 Sea_Food wrote:
On November 02 2012 01:20 NicolBolas wrote:
On November 02 2012 01:18 Sea_Food wrote:
On November 02 2012 01:16 labbe wrote:
On November 02 2012 01:14 Sea_Food wrote:
Added a Select Army Units button next to the Idle Worker button.


Did everyone else seriously miss this?

Is 1a too hard for people these days?
Lol


So overall this patch makes the game worse. GG blizzard

Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?

/sarcasm


You no longer have to add units to control groups yourself.

If you dont know how huge this change is, then i dont know what to say.

1control group deathball just got huge buff.


That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.


I would say that more than 50% of pro gamers dont use more than 1 control group for army before 15min mark. From what i seen koreans even do this more than forgeiners.
And that easier "bad" style got a buff.

And it will still be bad, and give disadvantages to people when they have to multitask, and when they meet a good harasser and multitasker. It is useless for Terran players, since Terran is all about drops and harass and good positioning, it is also useless for Zerg since it also select Queens(don't quote me on this, that is what I've heard). It is maybe useful for Protoss players in the mid game, but in the later stages Protoss has to micro and have to attack at few places at the same time, at least vs. Zerg players.

Seriously, I don't see this feature bringing any advantage.

On November 02 2012 02:02 KrazyTrumpet wrote:
On November 02 2012 01:57 Mazer wrote:
On November 02 2012 01:25 Sea_Food wrote:
On November 02 2012 01:20 NicolBolas wrote:
On November 02 2012 01:18 Sea_Food wrote:
On November 02 2012 01:16 labbe wrote:
On November 02 2012 01:14 Sea_Food wrote:
Added a Select Army Units button next to the Idle Worker button.


Did everyone else seriously miss this?

Is 1a too hard for people these days?
Lol


So overall this patch makes the game worse. GG blizzard

Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?

/sarcasm


You no longer have to add units to control groups yourself.

If you dont know how huge this change is, then i dont know what to say.

1control group deathball just got huge buff.


That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.


I would say that more than 50% of pro gamers dont use more than 1 control group for army before 15min mark. From what i seen koreans even do this more than forgeiners.
And that easier "bad" style got a buff.


Pretty sure you're absolutely wrong about this. Maybe the 5 minute mark and even then, probably not.

Well, Stephano literally uses 1 hotkey for his army.

That is because Stephano is microing his army without hotkeys.


so u dont think stephano uses even 1 control group? and do u mean to say hotkeys or control groups? im sure he a clicks and such

Stephano keeps his entire army on 1 control group, yes.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Cracy
Profile Joined October 2011
Poland221 Posts
November 01 2012 17:14 GMT
#285
On November 02 2012 02:08 virpi wrote:
Show nested quote +
On November 02 2012 02:05 baldgye wrote:
well its 10 in the US it seems and still no update or even a change of notice on the beta login screen :/

mine shows the following notice:
[image loading]


Heh... Was just going to post it... We're $%^&ed. Maybe they will write something more useful in 2-3 hours then.
Oderint dum probent
Freeborn
Profile Joined July 2010
Germany421 Posts
November 01 2012 17:15 GMT
#286
that's so annoying. Just when I started to train and get better again...
baldgye
Profile Joined April 2011
United Kingdom1092 Posts
November 01 2012 17:16 GMT
#287
On November 02 2012 02:08 virpi wrote:
Show nested quote +
On November 02 2012 02:05 baldgye wrote:
well its 10 in the US it seems and still no update or even a change of notice on the beta login screen :/

mine shows the following notice:
[image loading]



can you login??
larse
Profile Blog Joined March 2012
1611 Posts
November 01 2012 17:16 GMT
#288
Select army button doesn't select queen. Just to let u know
mtn
Profile Blog Joined August 2011
729 Posts
November 01 2012 17:16 GMT
#289
On November 02 2012 02:16 baldgye wrote:
Show nested quote +
On November 02 2012 02:08 virpi wrote:
On November 02 2012 02:05 baldgye wrote:
well its 10 in the US it seems and still no update or even a change of notice on the beta login screen :/

mine shows the following notice:
[image loading]



can you login??


What do you think ? o_O
virpi
Profile Blog Joined August 2009
Germany3598 Posts
November 01 2012 17:18 GMT
#290
We're all going to be able to log in...soon.
first we make expand, then we defense it.
baldgye
Profile Joined April 2011
United Kingdom1092 Posts
November 01 2012 17:19 GMT
#291
On November 02 2012 02:16 mtn wrote:
Show nested quote +
On November 02 2012 02:16 baldgye wrote:
On November 02 2012 02:08 virpi wrote:
On November 02 2012 02:05 baldgye wrote:
well its 10 in the US it seems and still no update or even a change of notice on the beta login screen :/

mine shows the following notice:
[image loading]



can you login??


What do you think ? o_O


...if I knew i wouldn't have asked, would I?
In the past when they have posted shit like that its sometimes logs you in its just a bit slow, and other times it just fails constantally....
TheLunatic
Profile Joined February 2011
309 Posts
November 01 2012 17:22 GMT
#292
1 a here we
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 01 2012 17:23 GMT
#293
On November 02 2012 02:16 larse wrote:
Select army button doesn't select queen. Just to let u know

Ah, good. That would have been awkward heh
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
willoc
Profile Joined February 2011
Canada1530 Posts
November 01 2012 17:23 GMT
#294
On November 01 2012 07:55 willoc wrote:
Can't wait to try this out November 1st (when it will actually be available)


Damn, my pessimistic predication might turn into an optimistic one soon!
Be bold and mighty forces will come to your aid!
Demurity
Profile Joined April 2011
United States424 Posts
November 01 2012 17:27 GMT
#295
On November 02 2012 02:23 willoc wrote:
Show nested quote +
On November 01 2012 07:55 willoc wrote:
Can't wait to try this out November 1st (when it will actually be available)


Damn, my pessimistic predication might turn into an optimistic one soon!


Already is, my friend t.t
|Terran|
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 01 2012 17:29 GMT
#296
On November 02 2012 02:14 Cracy wrote:
Show nested quote +
On November 02 2012 02:08 virpi wrote:
On November 02 2012 02:05 baldgye wrote:
well its 10 in the US it seems and still no update or even a change of notice on the beta login screen :/

mine shows the following notice:
[image loading]


Heh... Was just going to post it... We're $%^&ed. Maybe they will write something more useful in 2-3 hours then.


This might be a preview of someone trying to get more useful information:


Community Manager: What is wrong, we want to tell people what is going on?

Programmer: I don’t know what is broken. If I knew, I would fix it. They will get to know when I know.

Community Manager: Well everyone is trying to connect and we want to give them an ETA.

Programmer: Yeah, they should stop doing that, it isn’t helping.

Community Manager: Well people have been looking forward to these changes and they are kind of unhappy it isn’t working.

Programmer: You told them it was a free beta right? The kind when they don’t pay for anything.

Community Manager: Well yeah, but still, we need something.

Programmer: Look, it’s a massive UI overhaul with an improved back end, updated in game physics, new data collection and profile system. I am happy it even installed. Tell them we are looking into it.


Just a theory, but that is kind of what it is like when stuff breaks in my office.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
baldgye
Profile Joined April 2011
United Kingdom1092 Posts
November 01 2012 17:31 GMT
#297
Hey all -
So, the current update is that we'll have more information by noon PDT. We'll keep this thread populated with the details as we get them.


so at least another few hours
roym899
Profile Joined March 2011
Germany426 Posts
November 01 2012 17:35 GMT
#298
I wonder wether it's possible to enable the new physic effects in the editor somehow? I tried to play the unit tester but it seems like nothing has changed.
Von
Profile Joined May 2009
United States363 Posts
November 01 2012 17:38 GMT
#299
On November 02 2012 02:29 Plansix wrote:
Show nested quote +
On November 02 2012 02:14 Cracy wrote:
On November 02 2012 02:08 virpi wrote:
On November 02 2012 02:05 baldgye wrote:
well its 10 in the US it seems and still no update or even a change of notice on the beta login screen :/

mine shows the following notice:
[image loading]


Heh... Was just going to post it... We're $%^&ed. Maybe they will write something more useful in 2-3 hours then.


This might be a preview of someone trying to get more useful information:


Community Manager: What is wrong, we want to tell people what is going on?

Programmer: I don’t know what is broken. If I knew, I would fix it. They will get to know when I know.

Community Manager: Well everyone is trying to connect and we want to give them an ETA.

Programmer: Yeah, they should stop doing that, it isn’t helping.

Community Manager: Well people have been looking forward to these changes and they are kind of unhappy it isn’t working.

Programmer: You told them it was a free beta right? The kind when they don’t pay for anything.

Community Manager: Well yeah, but still, we need something.

Programmer: Look, it’s a massive UI overhaul with an improved back end, updated in game physics, new data collection and profile system. I am happy it even installed. Tell them we are looking into it.


Just a theory, but that is kind of what it is like when stuff breaks in my office.


Please refrain from using rationality and common sense on this board. It unnecessarily upsets those that are overly emotional, impatient, immature, and unreasonable.





If its not fun I dont want it.
Lorch
Profile Joined June 2011
Germany3683 Posts
November 01 2012 17:40 GMT
#300
I guess the 5 programmers working on it messed something up, I guess we'll all be ingame "soon", I just wish they wouldn't keep posting times, we all know nobody will be able to log in at noon either.
Nightshade_
Profile Blog Joined August 2011
United States549 Posts
November 01 2012 17:44 GMT
#301
Looks like Blizzard is finally doing shit we've asked for the past 3 years.
Lil' Joey, Master of the A-Move Stalker Strike Force
Damrak
Profile Joined January 2012
Netherlands124 Posts
November 01 2012 17:45 GMT
#302
What time is the announcement in CET?
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
November 01 2012 17:45 GMT
#303

Cloaken:
For more context - we experienced hardware failures on the authorization side of SCII right before the beta deploy was going to go live. This in turn caused the beta deploy to get pushed back, and even now seems to be causing a bit of havoc in the live service. We're working quickly to get it sorted out.


http://us.battle.net/sc2/en/forum/topic/7006342854?page=1#8

Pokemon Master
Prillan
Profile Joined August 2011
Sweden350 Posts
November 01 2012 17:45 GMT
#304
Cloaken:

Hello everyone -

The team continued to experience issues with the deployment of the beta patch late into this morning. We will be able to make our next significant update on information regarding the status of the deployment by noon (PDT) today. Feel free to check back here then.

Thanks again for your patience here, everyone. We are certainly anxious to get you in there and get your feedback.

http://us.battle.net/sc2/en/forum/topic/7006342854

Cloaken:

For more context - we experienced hardware failures on the authorization side of SCII right before the beta deploy was going to go live. This in turn caused the beta deploy to get pushed back, and even now seems to be causing a bit of havoc in the live service. We're working quickly to get it sorted out.

http://us.battle.net/sc2/en/forum/topic/7006342854#8
TheBB's sidekick, aligulac.com | "Reality is frequently inaccurate." - Douglas Adams
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 01 2012 17:46 GMT
#305
On November 02 2012 02:38 Von wrote:
Show nested quote +
On November 02 2012 02:29 Plansix wrote:
On November 02 2012 02:14 Cracy wrote:
On November 02 2012 02:08 virpi wrote:
On November 02 2012 02:05 baldgye wrote:
well its 10 in the US it seems and still no update or even a change of notice on the beta login screen :/

mine shows the following notice:
[image loading]


Heh... Was just going to post it... We're $%^&ed. Maybe they will write something more useful in 2-3 hours then.


This might be a preview of someone trying to get more useful information:


Community Manager: What is wrong, we want to tell people what is going on?

Programmer: I don’t know what is broken. If I knew, I would fix it. They will get to know when I know.

Community Manager: Well everyone is trying to connect and we want to give them an ETA.

Programmer: Yeah, they should stop doing that, it isn’t helping.

Community Manager: Well people have been looking forward to these changes and they are kind of unhappy it isn’t working.

Programmer: You told them it was a free beta right? The kind when they don’t pay for anything.

Community Manager: Well yeah, but still, we need something.

Programmer: Look, it’s a massive UI overhaul with an improved back end, updated in game physics, new data collection and profile system. I am happy it even installed. Tell them we are looking into it.


Just a theory, but that is kind of what it is like when stuff breaks in my office.


Please refrain from using rationality and common sense on this board. It unnecessarily upsets those that are overly emotional, impatient, immature, and unreasonable.



More Logic, shield your eyes:

http://us.battle.net/sc2/en/forum/topic/7006243034#7

We are working through a hardware failure at the moment. Thanks for your patience. We'll get this sorted as soon as we can.

- Cloaken
- Community Manager

So it really went more like:

Community Manager: So, um...what's wrong? We want to tell people something so they don't get upset.

Programmer: Do you see this peice of shit? It's smoking! That one shot sparks at John when everyone tried to connect! What do you want from me!?!?!? Tell them we are fixing iton it. And by "fixing", I mean I am calling our vendor and getting non-smoking, no sparking hardware. After that, they can blame Fed Ex.

Community Manager:....I think I will just tell them we will have an update later.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
plants
Profile Joined February 2011
United States4 Posts
November 01 2012 17:48 GMT
#306
Exactly this.

On November 02 2012 02:29 Plansix wrote:
Show nested quote +
On November 02 2012 02:14 Cracy wrote:
On November 02 2012 02:08 virpi wrote:
On November 02 2012 02:05 baldgye wrote:
well its 10 in the US it seems and still no update or even a change of notice on the beta login screen :/

mine shows the following notice:
[image loading]


Heh... Was just going to post it... We're $%^&ed. Maybe they will write something more useful in 2-3 hours then.


This might be a preview of someone trying to get more useful information:


Community Manager: What is wrong, we want to tell people what is going on?

Programmer: I don’t know what is broken. If I knew, I would fix it. They will get to know when I know.

Community Manager: Well everyone is trying to connect and we want to give them an ETA.

Programmer: Yeah, they should stop doing that, it isn’t helping.

Community Manager: Well people have been looking forward to these changes and they are kind of unhappy it isn’t working.

Programmer: You told them it was a free beta right? The kind when they don’t pay for anything.

Community Manager: Well yeah, but still, we need something.

Programmer: Look, it’s a massive UI overhaul with an improved back end, updated in game physics, new data collection and profile system. I am happy it even installed. Tell them we are looking into it.


Just a theory, but that is kind of what it is like when stuff breaks in my office.

Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2012-11-01 17:50:07
November 01 2012 17:48 GMT
#307
On November 02 2012 02:09 Yoshi Kirishima wrote:
Show nested quote +
On November 02 2012 02:04 Ramiz1989 wrote:
On November 02 2012 01:25 Sea_Food wrote:
On November 02 2012 01:20 NicolBolas wrote:
On November 02 2012 01:18 Sea_Food wrote:
On November 02 2012 01:16 labbe wrote:
On November 02 2012 01:14 Sea_Food wrote:
Added a Select Army Units button next to the Idle Worker button.


Did everyone else seriously miss this?

Is 1a too hard for people these days?
Lol


So overall this patch makes the game worse. GG blizzard

Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?

/sarcasm


You no longer have to add units to control groups yourself.

If you dont know how huge this change is, then i dont know what to say.

1control group deathball just got huge buff.


That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.


I would say that more than 50% of pro gamers dont use more than 1 control group for army before 15min mark. From what i seen koreans even do this more than forgeiners.
And that easier "bad" style got a buff.

And it will still be bad, and give disadvantages to people when they have to multitask, and when they meet a good harasser and multitasker. It is useless for Terran players, since Terran is all about drops and harass and good positioning, it is also useless for Zerg since it also select Queens(don't quote me on this, that is what I've heard). It is maybe useful for Protoss players in the mid game, but in the later stages Protoss has to micro and have to attack at few places at the same time, at least vs. Zerg players.

Seriously, I don't see this feature bringing any advantage.

On November 02 2012 02:02 KrazyTrumpet wrote:
On November 02 2012 01:57 Mazer wrote:
On November 02 2012 01:25 Sea_Food wrote:
On November 02 2012 01:20 NicolBolas wrote:
On November 02 2012 01:18 Sea_Food wrote:
On November 02 2012 01:16 labbe wrote:
On November 02 2012 01:14 Sea_Food wrote:
Added a Select Army Units button next to the Idle Worker button.


Did everyone else seriously miss this?

Is 1a too hard for people these days?
Lol


So overall this patch makes the game worse. GG blizzard

Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?

/sarcasm


You no longer have to add units to control groups yourself.

If you dont know how huge this change is, then i dont know what to say.

1control group deathball just got huge buff.


That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.


I would say that more than 50% of pro gamers dont use more than 1 control group for army before 15min mark. From what i seen koreans even do this more than forgeiners.
And that easier "bad" style got a buff.


Pretty sure you're absolutely wrong about this. Maybe the 5 minute mark and even then, probably not.

Well, Stephano literally uses 1 hotkey for his army.

That is because Stephano is microing his army without hotkeys.


so u dont think stephano uses even 1 control group? and do u mean to say hotkeys or control groups? im sure he a clicks and such

No, he probably uses one control group, but that is just to get to the army, and move it around, when the fight starts, he is controlling everything with the mouse, not with the control groups. Even if he controls only one group, he certainly doesn't just a-click, and so it doesn't really matter.

And yes, I meant control group, my mistake. :D
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
AllHailTheDead
Profile Joined July 2011
United States418 Posts
November 01 2012 17:54 GMT
#308
sick update. finally we get clan tags


cant wait til it comes out
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 01 2012 18:11 GMT
#309
On November 02 2012 02:29 Plansix wrote:
Show nested quote +
On November 02 2012 02:14 Cracy wrote:
On November 02 2012 02:08 virpi wrote:
On November 02 2012 02:05 baldgye wrote:
well its 10 in the US it seems and still no update or even a change of notice on the beta login screen :/

mine shows the following notice:
[image loading]


Heh... Was just going to post it... We're $%^&ed. Maybe they will write something more useful in 2-3 hours then.


This might be a preview of someone trying to get more useful information:


Community Manager: What is wrong, we want to tell people what is going on?

Programmer: I don’t know what is broken. If I knew, I would fix it. They will get to know when I know.

Community Manager: Well everyone is trying to connect and we want to give them an ETA.

Programmer: Yeah, they should stop doing that, it isn’t helping.

Community Manager: Well people have been looking forward to these changes and they are kind of unhappy it isn’t working.

Programmer: You told them it was a free beta right? The kind when they don’t pay for anything.

Community Manager: Well yeah, but still, we need something.

Programmer: Look, it’s a massive UI overhaul with an improved back end, updated in game physics, new data collection and profile system. I am happy it even installed. Tell them we are looking into it.


Just a theory, but that is kind of what it is like when stuff breaks in my office.

They already told us it was a hardware failure.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Ahli
Profile Joined May 2012
Germany355 Posts
Last Edited: 2012-11-01 18:35:28
November 01 2012 18:34 GMT
#310
I found wireframes for a handful of "unbuildable" doodads in the mpq.
Death to neutral supply depot on some terrain sets!

edit:
2 of those are "rocks"... enjoy ^^
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
voltaic
Profile Blog Joined November 2010
1071 Posts
November 01 2012 18:36 GMT
#311
would yoü pls post them?
all those unbuildable doodads couldn't be shown for me. same goes for some terrain sets like.... umoja (well we know why blizz made all this)
or will it be too hard to upload?
Lorch
Profile Joined June 2011
Germany3683 Posts
November 01 2012 18:37 GMT
#312
On November 02 2012 03:34 Ahli wrote:
I found wireframes for a handful of "unbuildable" doodads in the mpq.
Death to neutral supply depot on some terrain sets!

edit:
2 of those are "rocks"... enjoy ^^


So basically we are getting mini destructable rocks instead of neutral depots? Way to go blizzard.
voltaic
Profile Blog Joined November 2010
1071 Posts
November 01 2012 18:39 GMT
#313
i don't even know why browder thinks that rocks are so awesome and stuff.
without them the game would be still as balanced as it is yet and in general those rocks are as irrelevant as rihannas latest single
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
November 01 2012 18:41 GMT
#314
On November 02 2012 03:37 Lorch wrote:
Show nested quote +
On November 02 2012 03:34 Ahli wrote:
I found wireframes for a handful of "unbuildable" doodads in the mpq.
Death to neutral supply depot on some terrain sets!

edit:
2 of those are "rocks"... enjoy ^^


So basically we are getting mini destructable rocks instead of neutral depots? Way to go blizzard.


I prefer it that way, to be perfectly honest. Depots belong to Terrans; why is there a random one outside of a Zerg/Protoss base?

At least rocks have some justification for being there.

Then again, I never much liked the "neutral building" trope in SC1 maps either. It just felt like a big hack.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
November 01 2012 18:42 GMT
#315
I don't get why people hate so much on rocks when they were placed on even more obnoxious positions in BW with the strangest models (Power Generator was fine but the Xel'Naga temple always looked weird)
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
voltaic
Profile Blog Joined November 2010
1071 Posts
November 01 2012 18:42 GMT
#316
i never so neutral depots in sc2 o.O
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 01 2012 18:43 GMT
#317
there are already smaller sized destructible rocks in the game.

you dont use them as ramp blockers because you need a lowered depot so your units can get out. the rock is above ground so ... they cant get out.
starleague forever
voltaic
Profile Blog Joined November 2010
1071 Posts
Last Edited: 2012-11-01 18:48:01
November 01 2012 18:46 GMT
#318
15 minutes to go c:
still blizzard has one more joker to pull of
announce and update for and update of an update of a patch o.O

btw is there a reason why the clouds on the planet in the background stick on the actual surface of the planet? o.O
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 01 2012 18:46 GMT
#319
On November 02 2012 03:39 Denda Reloaded wrote:
i don't even know why browder thinks that rocks are so awesome and stuff.
without them the game would be still as balanced as it is yet and in general those rocks are as irrelevant as rihannas latest single

Pro BW maps had destructable Temples and Generators that didn't necessarily make for bad gameplay. Destructable rocks can add a lot of good to gameplay if used right, which happens on a lot of community-made maps but almost never on any Blizzard maps.
ㅇㅅㅌㅅ
Lorch
Profile Joined June 2011
Germany3683 Posts
Last Edited: 2012-11-01 18:48:08
November 01 2012 18:46 GMT
#320
On November 02 2012 03:42 Denda Reloaded wrote:
i never so neutral depots in sc2 o.O


That just means you only played on ladder maps, every single tournament map has a neutral depot at the bottom of each ramp leading from the main so terran/protoss can't block it with bunkers/pylons.

I just think it's really sad that they need to wait for an expansion to do this because they'd rather use rocks because it makes more sense for the lore or some other bullshit. This is something that needed to be added to every ladder map when they tried to fix it by changing it from 2 to 3 pylons per ramp to fully block. Who cares if depots are terran or w/e this is about fixing broken gameplay for competition, if you care about the lore go play campaign.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
Last Edited: 2012-11-01 18:49:00
November 01 2012 18:48 GMT
#321
On November 02 2012 03:42 [17]Purple wrote:
I don't get why people hate so much on rocks when they were placed on even more obnoxious positions in BW with the strangest models (Power Generator was fine but the Xel'Naga temple always looked weird)


Agreed, people seem to have forgotten about those or something. Rocks aren't new to starcraft ;O

not sure if i would prefer them to be rocks instead of temples/etc. tho, haven't thought about it. with sc2 graphics it could be cooler with neutral buildings (then they'd have no excuse to not have neutral depots for ramps :D)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
voltaic
Profile Blog Joined November 2010
1071 Posts
Last Edited: 2012-11-01 18:50:56
November 01 2012 18:49 GMT
#322
@lorch
ouch
i never really played bw multiplayer
and never watch tournaments but thx for the answer, never noticed that!

but still if blizzard (and they do) cares so much about the asthetical aspects of the game they shouldn't just bash up lore-wise enemy buildings into ones base
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 01 2012 18:50 GMT
#323
On November 02 2012 03:34 Ahli wrote:
I found wireframes for a handful of "unbuildable" doodads in the mpq.
Death to neutral supply depot on some terrain sets!

edit:
2 of those are "rocks"... enjoy ^^


Wow they might have finally fixed the pylon/bunker block? God that would be so nice lol.
When I think of something else, something will go here
NeWeNiyaLord
Profile Blog Joined September 2010
Norway2474 Posts
November 01 2012 18:52 GMT
#324
On November 02 2012 03:48 Yoshi Kirishima wrote:
Show nested quote +
On November 02 2012 03:42 [17]Purple wrote:
I don't get why people hate so much on rocks when they were placed on even more obnoxious positions in BW with the strangest models (Power Generator was fine but the Xel'Naga temple always looked weird)


Agreed, people seem to have forgotten about those or something. Rocks aren't new to starcraft ;O

not sure if i would prefer them to be rocks instead of temples/etc. tho, haven't thought about it. with sc2 graphics it could be cooler with neutral buildings (then they'd have no excuse to not have neutral depots for ramps :D)

I had actually totally forgotten that. :O
This is where we begin. Show your true self, Battosai.
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
November 01 2012 18:54 GMT
#325
On November 02 2012 03:48 Yoshi Kirishima wrote:
Show nested quote +
On November 02 2012 03:42 [17]Purple wrote:
I don't get why people hate so much on rocks when they were placed on even more obnoxious positions in BW with the strangest models (Power Generator was fine but the Xel'Naga temple always looked weird)


Agreed, people seem to have forgotten about those or something. Rocks aren't new to starcraft ;O

not sure if i would prefer them to be rocks instead of temples/etc. tho, haven't thought about it. with sc2 graphics it could be cooler with neutral buildings (then they'd have no excuse to not have neutral depots for ramps :D)



Right... but not sure if people have forgotten that a majority of the placement of destructible objects in BW had some meaning to them. Along with things like minerals that could be mined out, hidden 3rd bases through invisible eggs, glitching units over destructible temples for DT rushes or backdoor cannon rushes. All of the sort had MEANINGFUL placements. Even if it was strictly for balancing racial issues on a certain map almost always was there a "point" to having it. The reason people really hate rocks is because in SC2 they're placed at ur 3rd base, or in the way of it, when ur getting ready to take it anyway. So you just kill them and then you're done with them. There isn't anything meaningful to them.

On the other hand, collapsable rocks seem to be providing more of what we're talking about with BW - something that changes how the game is actually played, and in a strategic way rather than "stupid" one.

That said, I'm pretty QQ that this patch still isn't up. T_T At least I got my subway and brownie to eat while I wait for the 4PM EST announcement... hope it's a good one.. ;~;
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Heightened
Profile Joined September 2012
Netherlands32 Posts
November 01 2012 18:58 GMT
#326
On November 02 2012 02:48 plants wrote:
+ Show Spoiler +

Exactly this.

On November 02 2012 02:29 Plansix wrote:
Show nested quote +
On November 02 2012 02:14 Cracy wrote:
On November 02 2012 02:08 virpi wrote:
On November 02 2012 02:05 baldgye wrote:
well its 10 in the US it seems and still no update or even a change of notice on the beta login screen :/

mine shows the following notice:
[image loading]


Heh... Was just going to post it... We're $%^&ed. Maybe they will write something more useful in 2-3 hours then.


This might be a preview of someone trying to get more useful information:


Community Manager: What is wrong, we want to tell people what is going on?

Programmer: I don’t know what is broken. If I knew, I would fix it. They will get to know when I know.

Community Manager: Well everyone is trying to connect and we want to give them an ETA.

Programmer: Yeah, they should stop doing that, it isn’t helping.

Community Manager: Well people have been looking forward to these changes and they are kind of unhappy it isn’t working.

Programmer: You told them it was a free beta right? The kind when they don’t pay for anything.

Community Manager: Well yeah, but still, we need something.

Programmer: Look, it’s a massive UI overhaul with an improved back end, updated in game physics, new data collection and profile system. I am happy it even installed. Tell them we are looking into it.


Just a theory, but that is kind of what it is like when stuff breaks in my office.



They just delayed it to 1 pm PDT
voltaic
Profile Blog Joined November 2010
1071 Posts
Last Edited: 2012-11-01 19:02:27
November 01 2012 18:59 GMT
#327
r u srsly serious?
okay
i came to the pc today this mornin, after the original patch should have been done 3 hours ago.
and now it's 20 here and still nothing works.
and ofc they couldn't say that shit won't work untill next day.
anyway i was wasting my time and so are you now tbh
willoc
Profile Joined February 2011
Canada1530 Posts
November 01 2012 19:00 GMT
#328
On November 02 2012 03:59 Denda Reloaded wrote:
r u srsly serious?

PSY-SRS *puts on glasses*
Be bold and mighty forces will come to your aid!
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
November 01 2012 19:01 GMT
#329
Sadly, he is.

[image loading]
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
voltaic
Profile Blog Joined November 2010
1071 Posts
November 01 2012 19:04 GMT
#330
okay i go back to BW campaign bb gurls have fun.
i will come back to 2012 2moro
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
November 01 2012 19:05 GMT
#331
Haha, calm down, everyone. Do something else. Watch some porn. As for me, just logged in before starting work to say, I enjoyed your two recent posts on this, Plansix. They gave me a good chuckle at 8 in the am.

Be well, chaps.
KT best KT ~ 2014
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 01 2012 19:06 GMT
#332
Time to take a 1 hour shower then.

Wish me luck.
ㅇㅅㅌㅅ
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 01 2012 19:10 GMT
#333
On November 02 2012 04:01 iHirO wrote:
Sadly, he is.

[image loading]


......................
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
Last Edited: 2012-11-01 19:12:44
November 01 2012 19:11 GMT
#334
Figured it out dudes.

http://i.imgur.com/7WxI6.jpg

ETA 1 PM PDT


http://us.battle.net/sc2/en/forum/topic/7006342854?page=3#52

Pokemon Master
Demonhunter04
Profile Joined July 2011
1530 Posts
November 01 2012 19:12 GMT
#335
"Now tracks gameplay performance stats such as Average Float and Combat Efficiency..."

What the hell is average float? lol
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
November 01 2012 19:13 GMT
#336
On November 02 2012 04:12 Demonhunter04 wrote:
"Now tracks gameplay performance stats such as Average Float and Combat Efficiency..."

What the hell is average float? lol


Probably mineral/gas float?
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 01 2012 19:14 GMT
#337
On November 02 2012 04:12 Demonhunter04 wrote:
"Now tracks gameplay performance stats such as Average Float and Combat Efficiency..."

What the hell is average float? lol


Unspent resources, I assume.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Demonhunter04
Profile Joined July 2011
1530 Posts
Last Edited: 2012-11-01 19:17:46
November 01 2012 19:17 GMT
#338
On November 02 2012 04:14 KrazyTrumpet wrote:
Show nested quote +
On November 02 2012 04:12 Demonhunter04 wrote:
"Now tracks gameplay performance stats such as Average Float and Combat Efficiency..."

What the hell is average float? lol


Unspent resources, I assume.


Nice, thanks.

I kept thinking of float variables and it made no sense.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
snively
Profile Blog Joined August 2011
United States1159 Posts
November 01 2012 19:27 GMT
#339
select army units button wth??!?!
My religion is Starcraft
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
November 01 2012 19:31 GMT
#340
On November 02 2012 04:11 Seiniyta wrote:
Show nested quote +
Figured it out dudes.

http://i.imgur.com/7WxI6.jpg

ETA 1 PM PDT


http://us.battle.net/sc2/en/forum/topic/7006342854?page=3#52




Sorry guys, forgot to plug it in!
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Maasked
Profile Joined December 2011
United States567 Posts
November 01 2012 19:33 GMT
#341
Umm... so serious question... the region picker thing on the login screen. With Localhost... is that a lan possibility?
TwitchTV as Maaasked I stream hots (rarely)
mtn
Profile Blog Joined August 2011
729 Posts
November 01 2012 19:34 GMT
#342
"Figured it out dudes.

[image loading]

ETA 1 PM PDT"


-Cloaken,

Community Manager.
grs
Profile Blog Joined April 2011
Germany2339 Posts
November 01 2012 19:45 GMT
#343
On November 02 2012 04:33 Maasked wrote:
Umm... so serious question... the region picker thing on the login screen. With Localhost... is that a lan possibility?

Will be offline mode very probably.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 01 2012 19:47 GMT
#344
On November 02 2012 04:33 Maasked wrote:
Umm... so serious question... the region picker thing on the login screen. With Localhost... is that a lan possibility?


Very doubtful. Localhost is generally a loopback address, aka your own PC. It's generally used for testing/diagnostic purposes.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 01 2012 19:50 GMT
#345
10 more minutes until blizzard tells us it's gonna be another 2 hours!!!
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
voltaic
Profile Blog Joined November 2010
1071 Posts
November 01 2012 19:55 GMT
#346
they already told us it will be till 1 pm
( bush
Profile Joined April 2011
321 Posts
November 01 2012 19:56 GMT
#347
1 pm is how many hours away from now?
oo
voltaic
Profile Blog Joined November 2010
1071 Posts
November 01 2012 19:56 GMT
#348
4 minutes
Heightened
Profile Joined September 2012
Netherlands32 Posts
November 01 2012 19:57 GMT
#349
On November 02 2012 04:45 grs wrote:
Show nested quote +
On November 02 2012 04:33 Maasked wrote:
Umm... so serious question... the region picker thing on the login screen. With Localhost... is that a lan possibility?

Will be offline mode very probably.


I wish you were right, but something like this would be a very big decision for blizzard to make.
It would not be the kind of change they would sprinkle in at the last minute, if they would, they would probably introduce this at an event instead of making it available to everyone since it relinquishes some control over the system.

As many have stated before me it may very well be true that blizzard uses a smaller-scale local test server. Why big event organizers don't get access to this kind of server software is a mystery to me too but it is probably simply the way it's going to be for now.

Heightened
voltaic
Profile Blog Joined November 2010
1071 Posts
November 01 2012 19:58 GMT
#350
omg the inception of updates goes on <3
viclubsmau4eva
Profile Blog Joined October 2011
13 Posts
November 01 2012 19:59 GMT
#351
I hope they solve this soon gonna stream these new updates
If you can make it to the top, you can get there agian.
viclubsmau4eva
Profile Blog Joined October 2011
13 Posts
November 01 2012 20:00 GMT
#352
I GOT IN GUYS go check it out
If you can make it to the top, you can get there agian.
voltaic
Profile Blog Joined November 2010
1071 Posts
November 01 2012 20:00 GMT
#353
if they delay it again i abandon starcraft for today (y)
interestin how the servers are down for more than 25 hours now c:
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
Last Edited: 2012-11-01 20:04:17
November 01 2012 20:01 GMT
#354
Its working! :D

[image loading]
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
November 01 2012 20:01 GMT
#355
IT IS ALIVE, IT IS ALIVE waaaaaaaah. Let's go play
Pokemon Master
yolteotl
Profile Joined October 2011
France76 Posts
November 01 2012 20:01 GMT
#356
It's up !
viclubsmau4eva
Profile Blog Joined October 2011
13 Posts
November 01 2012 20:01 GMT
#357
twitch.tv/vpzangetsu if you guys are curious what it looks like
If you can make it to the top, you can get there agian.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
Last Edited: 2012-11-01 20:03:45
November 01 2012 20:03 GMT
#358
ITS UP ITS UP ITS UP HOLY SHIT TIME TO SEE

right when i was gonna take a nap
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
MyFirstProbe
Profile Joined April 2011
Netherlands294 Posts
November 01 2012 20:04 GMT
#359
OMG it´s working
voltaic
Profile Blog Joined November 2010
1071 Posts
November 01 2012 20:07 GMT
#360
ooomg it's beautiful and ooomg kerrigan <3 <3 <3
but... you can't play matches? o.O
grs
Profile Blog Joined April 2011
Germany2339 Posts
November 01 2012 20:08 GMT
#361
On November 02 2012 04:57 Heightened wrote:
Show nested quote +
On November 02 2012 04:45 grs wrote:
On November 02 2012 04:33 Maasked wrote:
Umm... so serious question... the region picker thing on the login screen. With Localhost... is that a lan possibility?

Will be offline mode very probably.


I wish you were right, but something like this would be a very big decision for blizzard to make.
It would not be the kind of change they would sprinkle in at the last minute, if they would, they would probably introduce this at an event instead of making it available to everyone since it relinquishes some control over the system.

As many have stated before me it may very well be true that blizzard uses a smaller-scale local test server. Why big event organizers don't get access to this kind of server software is a mystery to me too but it is probably simply the way it's going to be for now.

Heightened

We already have an offline mode for single player and that is what I meant.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
November 01 2012 20:09 GMT
#362
Guys could it be that as you progress in the campaign, kerrigan in the background and such will change? (and you'll see more stuff in the background??)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Kambing
Profile Joined May 2010
United States1176 Posts
November 01 2012 20:09 GMT
#363
Neutral depot doodads on the ladder maps!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 01 2012 20:10 GMT
#364
Nice to see new maps finally. Veto'd all the crappy ones but now got WoL maps and 1 new map completely.
When I think of something else, something will go here
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
November 01 2012 20:10 GMT
#365
It's up! If anyone would like to watch a 1080p first impressions video, assuming you don't have access to HotS, you can come here: www.twitch.tv/kyo7763
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Shade_FR
Profile Joined June 2010
France378 Posts
Last Edited: 2012-11-01 20:14:31
November 01 2012 20:12 GMT
#366
Am I the only one stuck at "Authenticating" ?
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
yolteotl
Profile Joined October 2011
France76 Posts
November 01 2012 20:13 GMT
#367
On November 02 2012 05:12 Shade_CsT wrote:
Am I the only one stuck at "Authentificating" ?


No
voltaic
Profile Blog Joined November 2010
1071 Posts
November 01 2012 20:15 GMT
#368
it's normal
just wait a bit and you log in
Shade_FR
Profile Joined June 2010
France378 Posts
November 01 2012 20:15 GMT
#369
On November 02 2012 05:13 yolteotl wrote:
Show nested quote +
On November 02 2012 05:12 Shade_CsT wrote:
Am I the only one stuck at "Authenticating" ?


No


Not anymore ! It unstucked itself, it tooks like 5-7 mins, you should wait some more. I guess the server is very busy right now.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
Last Edited: 2012-11-01 20:18:02
November 01 2012 20:16 GMT
#370
Its up. Its beautiful.

http://imgur.com/oEt1M

New maps as well:

http://imgur.com/qh1tr
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 01 2012 20:16 GMT
#371
On November 02 2012 05:12 Shade_CsT wrote:
Am I the only one stuck at "Authenticating" ?

Mine got stuck on 50% for a while, but it got through.

Dude. Guys.

DUDE.

For custom melee games, they have the new option "Game Privacy."

You can select from:
Normal
No Build Order
No Match History


Holy. Shit.
ㅇㅅㅌㅅ
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 01 2012 20:19 GMT
#372
Damn, looks like chat channels are broken for now
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Lorch
Profile Joined June 2011
Germany3683 Posts
November 01 2012 20:19 GMT
#373
Antiga fucking shipyard? Really blizzard?
Still better than the original map pool, atleast I can veto now.

As for the rest: SICK! I love the new UI it's super awesome, great work blizz!
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
November 01 2012 20:19 GMT
#374
On November 02 2012 04:33 Maasked wrote:
Umm... so serious question... the region picker thing on the login screen. With Localhost... is that a lan possibility?


probably the tournament LAN mode that they announced some time ago. I doubt it will allow players to connect to any IP at all, it probably will only allow certain accounts or something like that.

Would be insane if it was actual LAN tho
♥ The world needs more hearts! ♥
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
November 01 2012 20:20 GMT
#375
On November 02 2012 05:19 KrazyTrumpet wrote:
Damn, looks like chat channels are broken for now


Here as well...

Anyone wants to join my clan?

lol
StarGalaxy
Profile Joined March 2011
Germany744 Posts
November 01 2012 20:20 GMT
#376
The patch looks good.
But Antiga instead of Ohana. OMG OMG!
Cj hero | Zest
virpi
Profile Blog Joined August 2009
Germany3598 Posts
November 01 2012 20:21 GMT
#377
I love the new score screen after a match.
first we make expand, then we defense it.
Buchan
Profile Joined July 2011
Canada184 Posts
November 01 2012 20:23 GMT
#378
This patch is so sick... the xp shit in game is weird though, its like call of duty lmao
justinpal
Profile Joined September 2010
United States3810 Posts
November 01 2012 20:23 GMT
#379
Cool, my first two opponents dropped now I'm a level 4 grand master. Hurray.
Never make a hydralisk.
Heightened
Profile Joined September 2012
Netherlands32 Posts
Last Edited: 2012-11-01 20:27:15
November 01 2012 20:26 GMT
#380
Hahahahahahahahahahahahahahah

At first i got placed into bronze after placement win, i win once more.

Well what do you know I'm number six grandmaster!
+ Show Spoiler +

[image loading]

+ Show Spoiler +

[image loading]


I'm open to any offers TeamLiquid

edit:
@justinpal awh i thought i was special
stichtom
Profile Joined March 2011
Italy695 Posts
November 01 2012 20:27 GMT
#381
[image loading]
Favourite player: IM.MVP ~ Favorite league: IPL
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 01 2012 20:29 GMT
#382
Game privacy O_O
MMA: The true King of Wings
DreamOen
Profile Joined March 2010
Spain1400 Posts
November 01 2012 20:33 GMT
#383
well, it doenst allow me to join chat channels, I havent read the last pages , is it a common problem?
Tester | MC | Crank | Flash | Jaedong | MVP
stichtom
Profile Joined March 2011
Italy695 Posts
November 01 2012 20:35 GMT
#384
On November 02 2012 05:33 DreamOen wrote:
well, it doenst allow me to join chat channels, I havent read the last pages , is it a common problem?

Clan chat doesn't work at the moment
Favourite player: IM.MVP ~ Favorite league: IPL
sc2pal
Profile Joined February 2011
Poland624 Posts
November 01 2012 20:35 GMT
#385
awesome changes
massivez
Profile Joined May 2010
Belgium653 Posts
November 01 2012 20:36 GMT
#386
They also added neutral supply depots on ramps, or should i say neutral rocks rofl.
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
Last Edited: 2012-11-01 20:38:13
November 01 2012 20:37 GMT
#387
On November 02 2012 05:36 massivez wrote:
They also added neutral supply depots on ramps, or should i say neutral rocks rofl.


Unbuildable plates*

No one is talking about statistics:

http://i.imgur.com/uCOtS.jpg
virpi
Profile Blog Joined August 2009
Germany3598 Posts
November 01 2012 20:42 GMT
#388
omg, one of the new loading screen tips: "Starcraft II is a game of skill and strategy. Only practice will make you better." <3
first we make expand, then we defense it.
viclubsmau4eva
Profile Blog Joined October 2011
13 Posts
November 01 2012 20:42 GMT
#389
I created a clan called star if you guys wanna join if you got the beta. This is some awesome stuff. I really hope they expand the characters you can make the name because 4 is too short
If you can make it to the top, you can get there agian.
Buchan
Profile Joined July 2011
Canada184 Posts
November 01 2012 20:43 GMT
#390
I just got booted offline.....
AbideWithMe
Profile Joined October 2012
207 Posts
Last Edited: 2012-11-01 20:44:59
November 01 2012 20:44 GMT
#391
You can leave clans by clicking on the wheel on the upper right. Most good clan names seem to be already in use though.
""I abused a child today" -Stephano" - nmetasch
stichtom
Profile Joined March 2011
Italy695 Posts
November 01 2012 20:44 GMT
#392
Servers down
Favourite player: IM.MVP ~ Favorite league: IPL
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
November 01 2012 20:44 GMT
#393
On November 02 2012 05:42 virpi wrote:
omg, one of the new loading screen tips: "Starcraft II is a game of skill and strategy. Only practice will make you better." <3


They should add more, like "Practice will make you better. Whining about balance will not."
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
triforks
Profile Joined November 2010
United States370 Posts
November 01 2012 20:44 GMT
#394
is hots down
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-11-01 20:45:03
November 01 2012 20:44 GMT
#395
On November 02 2012 05:36 massivez wrote:
They also added neutral supply depots on ramps, or should i say neutral rocks rofl.

Unbuildable Rocks

[image loading]

Sometimes called Unbuildable Plates on other maps.
ㅇㅅㅌㅅ
Kamelixs
Profile Joined October 2011
Sweden88 Posts
November 01 2012 20:44 GMT
#396
And once again it's down. Sigh
sc2pal
Profile Joined February 2011
Poland624 Posts
Last Edited: 2012-11-01 20:46:06
November 01 2012 20:45 GMT
#397
ye down :<


edit
when u select region there is US and localhost what does localhost mean?
stichtom
Profile Joined March 2011
Italy695 Posts
November 01 2012 20:46 GMT
#398
Anyway the new UI is so awesome.

Thank you Blizzard.
Favourite player: IM.MVP ~ Favorite league: IPL
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
November 01 2012 20:46 GMT
#399
On November 02 2012 05:37 TiTanIum_ wrote:
Show nested quote +
On November 02 2012 05:36 massivez wrote:
They also added neutral supply depots on ramps, or should i say neutral rocks rofl.


Unbuildable plates*

No one is talking about statistics:

http://i.imgur.com/uCOtS.jpg


INSANE

wtb hots beta key. pay in wow gold. LOL.(just kidding, I dont have wow gold)
♥ The world needs more hearts! ♥
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
November 01 2012 20:46 GMT
#400
Strangely it went down, just as my Clan officer discovered he had the ability to remove me as Clan leader and pressed it!
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
zephiK
Profile Joined March 2012
United States372 Posts
November 01 2012 20:47 GMT
#401
First impression is HUGE improvements in the UI, haven't gotten a chance to try out the game but socially aspect the game has highly improved.
Stiluz
Profile Joined October 2010
Norway688 Posts
November 01 2012 20:47 GMT
#402
On November 02 2012 05:44 eviltomahawk wrote:
Show nested quote +
On November 02 2012 05:36 massivez wrote:
They also added neutral supply depots on ramps, or should i say neutral rocks rofl.

Unbuildable Rocks

[image loading]

Sometimes called Unbuildable Plates on other maps.


Hahahahha, brilliant. It had to be rocks eh :D
419fish
Profile Joined November 2011
United States35 Posts
November 01 2012 20:47 GMT
#403
did anyone else get weird placements just before it went down, I am plat in WOL and got placed in silver after losing a placement match then won a game and was placed in GM i think something with MMR might be why they just took it down.
sc2pal
Profile Joined February 2011
Poland624 Posts
November 01 2012 20:47 GMT
#404
On November 02 2012 05:47 Stiluz wrote:
Show nested quote +
On November 02 2012 05:44 eviltomahawk wrote:
On November 02 2012 05:36 massivez wrote:
They also added neutral supply depots on ramps, or should i say neutral rocks rofl.

Unbuildable Rocks

[image loading]

Sometimes called Unbuildable Plates on other maps.


Hahahahha, brilliant. It had to be rocks eh :D


on antiga its plates not rocks :D
da_head
Profile Blog Joined November 2008
Canada3350 Posts
November 01 2012 20:47 GMT
#405
yea its down for me as well. they're prob doing more work on it.
When they see MC Probe, all the ladies disrobe.
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
November 01 2012 20:48 GMT
#406
On November 02 2012 05:46 iHirO wrote:
Strangely it went down, just as my Clan officer discovered he had the ability to remove me as Clan leader and pressed it!


First bug?
Leviance
Profile Joined November 2009
Germany4079 Posts
November 01 2012 20:48 GMT
#407
White-Ra is streaming and showing new HotS patch stuff right now
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
MajuGarzett
Profile Blog Joined June 2011
Canada635 Posts
November 01 2012 20:49 GMT
#408
I placed a creep tumor on my ramp and while it was forming I couldn't walk over it. Has it always been like that or is it a bug?
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 01 2012 20:49 GMT
#409
Dude, I went up to level 3 after my first match. I'm so gosu.

Building a Depot gives me like 100 xp. I dunno about the specifics, but perhaps this might encourage people to play long macro games to farm portraits instead of cheesing in every game.
ㅇㅅㅌㅅ
Elvedeta
Profile Joined November 2010
Portugal395 Posts
November 01 2012 20:49 GMT
#410
On November 02 2012 05:46 iHirO wrote:
Strangely it went down, just as my Clan officer discovered he had the ability to remove me as Clan leader and pressed it!


I didn't pressed it!!

But yea it gave me the option, no idea if it does remove or if it gives an error.
sc2pal
Profile Joined February 2011
Poland624 Posts
November 01 2012 20:50 GMT
#411
On November 02 2012 05:49 MajuGarzett wrote:
I placed a creep tumor on my ramp and while it was forming I couldn't walk over it. Has it always been like that or is it a bug?


it was always like that
Kambing
Profile Joined May 2010
United States1176 Posts
November 01 2012 20:50 GMT
#412
Beta down again it looks like.
virpi
Profile Blog Joined August 2009
Germany3598 Posts
Last Edited: 2012-11-01 20:51:52
November 01 2012 20:50 GMT
#413
maybe they just wanted us to see that it actually really exists, before they continue working on the server issues.
I'm quite impressed by the new UI, but I still don't like the lack of a general concept for the whole look and feel. A lot of screens have been vastly improved, but there's still work to do. All in all, it's great to see that SC2 could become a more social experience in the future. I also love stats, so I'm happy with the implementation of them.
first we make expand, then we defense it.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 01 2012 20:51 GMT
#414
Maybe I'm missing something, but I can't seem to find a map preview in the pre-game lobby for custom games.
ㅇㅅㅌㅅ
Lunareste
Profile Joined July 2011
United States3596 Posts
November 01 2012 20:51 GMT
#415
The new UI is great.

sc2 is now a social game, who would have thought.
KT FlaSh FOREVER
Leviance
Profile Joined November 2009
Germany4079 Posts
November 01 2012 20:52 GMT
#416
On November 02 2012 05:50 Kambing wrote:
Beta down again it looks like.


White-Ra is still playing in it tho :p
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Cracy
Profile Joined October 2011
Poland221 Posts
November 01 2012 20:53 GMT
#417
Argh... I went to another city (to my parents) for weekend and they blocked my account - due to 'unsual login location'. I can't unlock it because I've left my phone at home. I want to play my beta...

I'll call them tomorrow to unlock but otherwise I'm screwed until Monday.
Oderint dum probent
stichtom
Profile Joined March 2011
Italy695 Posts
November 01 2012 20:53 GMT
#418

Community Manager
Hey awesome people -

I'm back.

We had to take the beta down again due to an unforeseen circumstance. We're working on a solution and hope to have it in place within the next few hours.

It really was such a happy 45 minutes...
Favourite player: IM.MVP ~ Favorite league: IPL
virpi
Profile Blog Joined August 2009
Germany3598 Posts
Last Edited: 2012-11-01 20:56:03
November 01 2012 20:55 GMT
#419
edit: delete please, I repeated something.
first we make expand, then we defense it.
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
November 01 2012 20:55 GMT
#420
region localhost?
Give thanks and praise!
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
November 01 2012 20:57 GMT
#421
On November 02 2012 05:52 Leviance wrote:
Show nested quote +
On November 02 2012 05:50 Kambing wrote:
Beta down again it looks like.


White-Ra is still playing in it tho :p


That's WoL he's playing.
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
November 01 2012 20:57 GMT
#422
On November 02 2012 05:57 TiTanIum_ wrote:
Show nested quote +
On November 02 2012 05:52 Leviance wrote:
On November 02 2012 05:50 Kambing wrote:
Beta down again it looks like.


White-Ra is still playing in it tho :p


That's WoL he's playing.


It was HoTS he was playing, once you're ingame you apparently don't get dropped in a ranked match. The moment he left the match he disconnected though.
Pokemon Master
Deleted User 26513
Profile Joined February 2007
2376 Posts
November 01 2012 20:59 GMT
#423
I love the new loading screen. Finally they added rocks or whatever to prevent the ramp block(2 years later... Better late than never I guess.)
The statistics are great, the new ingame UI is great... Great changes overall.
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
Last Edited: 2012-11-01 21:01:12
November 01 2012 20:59 GMT
#424
On November 02 2012 05:57 Seiniyta wrote:
Show nested quote +
On November 02 2012 05:57 TiTanIum_ wrote:
On November 02 2012 05:52 Leviance wrote:
On November 02 2012 05:50 Kambing wrote:
Beta down again it looks like.


White-Ra is still playing in it tho :p


That's WoL he's playing.


It was HoTS he was playing, once you're ingame you apparently don't get dropped in a ranked match. The moment he left the match he disconnected though.


Yeah, it happened to me as well. I guess that if they have to wait everyone to finish their games, it will be another hour untill they start patching the server.


On November 02 2012 05:59 Pr0wler wrote:
I love the new loading screen. Finally they added rocks or whatever to prevent the ramp block(2 years later... Better late than never I guess.)
The statistics are great, the new ingame UI is great... Great changes overall.


I think they were looking for a more elegant solution than a lowered supply depot. Think the way Apple (as much as i don't like their product, but bear with me) would do. It seems sloppy to put a supply depot, a unbuildable but destructable terrain seems more elegant, although haters are going to do what they always do...
FluffyBinLaden
Profile Blog Joined December 2010
United States527 Posts
November 01 2012 20:59 GMT
#425
On November 02 2012 05:57 Seiniyta wrote:
Show nested quote +
On November 02 2012 05:57 TiTanIum_ wrote:
On November 02 2012 05:52 Leviance wrote:
On November 02 2012 05:50 Kambing wrote:
Beta down again it looks like.


White-Ra is still playing in it tho :p


That's WoL he's playing.


It was HoTS he was playing, once you're ingame you apparently don't get dropped in a ranked match. The moment he left the match he disconnected though.


Happened to me too. Strange thing was, all HotS units/buildings/anything not WoL wasn't in the game. It just didn't exist.
Riddles in the Dark. Answers in the Light.
grs
Profile Blog Joined April 2011
Germany2339 Posts
November 01 2012 20:59 GMT
#426
Seems down again for me after two games.
fireforce7
Profile Joined June 2010
United States334 Posts
November 01 2012 21:01 GMT
#427
I really like the new changes they've done! all in the name of getting more customer retention and benefits to long term fans! GJ! :D...still really want unit skins.
I'm terranfying
joeschmo
Profile Joined January 2011
United States167 Posts
November 01 2012 21:01 GMT
#428
It's more casual and social than it's ever been. I hope Destiny approves.

Widow mines aren't automatic anymore, can be manually targeted.
Zergoras
Profile Joined October 2011
Germany16 Posts
Last Edited: 2012-11-01 21:05:09
November 01 2012 21:03 GMT
#429
Got dc after the end of game two. It all looks really nice, i really like it. But i think you level up too fast. I got level three in two games. You get 50xp every drone you build. And i build a lot of drones. :D
If you watch a replay you can click on unit or structures in the production tab and in one second you are there where it is. Very nice.
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
November 01 2012 21:04 GMT
#430
On November 02 2012 06:01 joeschmo wrote:
It's more casual and social than it's ever been. I hope Destiny approves.

Widow mines aren't automatic anymore, can be manually targeted.


OMG really? That is something I was wanting since I began using them. Tired of a zerg sending a zergling to trigger my mines before his whole swarm swallows me...
Crawdad
Profile Joined September 2012
614 Posts
November 01 2012 21:04 GMT
#431
On November 02 2012 06:01 joeschmo wrote:
Widow mines aren't automatic anymore, can be manually targeted.


Wait, so they don't target cloaked and burrowed units!?
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
November 01 2012 21:06 GMT
#432
Hope it isn't the fiasco the WoL patch 1.5.0 was... every one was excited and it ended up as a buggy mess and still customs sucked.
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
joeschmo
Profile Joined January 2011
United States167 Posts
November 01 2012 21:06 GMT
#433
On November 02 2012 06:04 Crawdad wrote:
Show nested quote +
On November 02 2012 06:01 joeschmo wrote:
Widow mines aren't automatic anymore, can be manually targeted.


Wait, so they don't target cloaked and burrowed units!?


Didn't get that far, maybe if you have them set to automatic? No clue, sorry.
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
Last Edited: 2012-11-01 21:07:03
November 01 2012 21:06 GMT
#434
On November 02 2012 06:03 Zergoras wrote:
Got dc after the end of game two. It all looks really nice, i really like it. But i think you level up too fast. I got level three in two games. You get 50xp every drone you build. And i build a lot of drones. :D
If you watch a replay you can click on unit or structures and in one second you are there where it is. Very nice.


I got 50 xp for every probe I built non stop. If I had 1 second delay I would not get it. Pylons without being supply blocked gave 100 xp. I think units killed also gave xp.

I don't think it will be that fast after lvl 5. They can make exponentially harder for every lvl.
1shadowwolf
Profile Joined November 2011
United States11 Posts
Last Edited: 2012-11-01 21:07:15
November 01 2012 21:07 GMT
#435


Trolling makes me stronger.
StreetWise
Profile Joined January 2010
United States594 Posts
November 01 2012 21:08 GMT
#436
On November 02 2012 05:50 virpi wrote:
maybe they just wanted us to see that it actually really exists, before they continue working on the server issues.
I'm quite impressed by the new UI, but I still don't like the lack of a general concept for the whole look and feel. A lot of screens have been vastly improved, but there's still work to do. All in all, it's great to see that SC2 could become a more social experience in the future. I also love stats, so I'm happy with the implementation of them.


Like you said there is work to do, but they said this themselves here. That said, I am very happy with the work they are doing on this game. Props to Blizzard for taking the belated, yet positive steps forward.
I will not be poisoned by your bitterness
D4V3Z02
Profile Joined April 2011
Germany693 Posts
Last Edited: 2012-11-01 21:12:41
November 01 2012 21:09 GMT
#437


Looks pretty good :3
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
Keiras
Profile Joined January 2009
Czech Republic57 Posts
November 01 2012 21:09 GMT
#438
Has anyone seen an option to turn the +xp spam off? It is kinda annoying when the banes connect with marine/worker line.
Zergoras
Profile Joined October 2011
Germany16 Posts
November 01 2012 21:10 GMT
#439
You can go to the options and disable it. Think it was on the battle.net tab, not sure.
Leviance
Profile Joined November 2009
Germany4079 Posts
November 01 2012 21:12 GMT
#440
On November 02 2012 06:03 Zergoras wrote:
Got dc after the end of game two. It all looks really nice, i really like it. But i think you level up too fast. I got level three in two games. You get 50xp every drone you build. And i build a lot of drones. :D
If you watch a replay you can click on unit or structures in the production tab and in one second you are there where it is. Very nice.


Leveling will not be linear but exponential I would assume
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Nausea
Profile Joined October 2010
Sweden807 Posts
November 01 2012 21:12 GMT
#441
You can "fullscreen" the chat panels too, good for the BW people who cant live without a fullscreened chat I guess.
Set it ablaze!
myRZeth
Profile Joined June 2011
Germany1047 Posts
November 01 2012 21:12 GMT
#442
so sad, i was just playing vs whitera 2 times and was hoping to meet him some more again
then BAMMMMMMMMMMM
disconnected


but i think blizz has hots improved a lot
i think blizz is going to make an epic expansion again
Zennith
Profile Blog Joined July 2011
United States795 Posts
November 01 2012 21:13 GMT
#443
Can anyone actually sign on? It just keeps saying bnet is down.
Sentinel Gaming Competitive Team Manager | 1500+ points Masters Zerg | twitch.tv/zennith6
stichtom
Profile Joined March 2011
Italy695 Posts
November 01 2012 21:13 GMT
#444
However there are a lot of bugs, but we have a beta for this
Favourite player: IM.MVP ~ Favorite league: IPL
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 01 2012 21:14 GMT
#445
Btw, Terran has one new music track. It's pretty short, and you can listen to it in the Youtube video posted earlier in this thread that has all the data-mined music.
ㅇㅅㅌㅅ
Necro)Phagist(
Profile Blog Joined October 2010
Canada6644 Posts
November 01 2012 21:15 GMT
#446
Gahhh come on serers please go up and let me login T.T I want to play and see the new interface for myself D:
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
larse
Profile Blog Joined March 2012
1611 Posts
November 01 2012 21:17 GMT
#447
OMG. The decal is so huge on the ground. It helps enemy's scouting. So casual, not good for SC2. Lol. Just joking.
Goldfish
Profile Blog Joined August 2010
2230 Posts
November 01 2012 21:17 GMT
#448
On November 02 2012 06:06 TiTanIum_ wrote:
Show nested quote +
On November 02 2012 06:03 Zergoras wrote:
Got dc after the end of game two. It all looks really nice, i really like it. But i think you level up too fast. I got level three in two games. You get 50xp every drone you build. And i build a lot of drones. :D
If you watch a replay you can click on unit or structures and in one second you are there where it is. Very nice.


I got 50 xp for every probe I built non stop. If I had 1 second delay I would not get it. Pylons without being supply blocked gave 100 xp. I think units killed also gave xp.

I don't think it will be that fast after lvl 5. They can make exponentially harder for every lvl.


I don't like the leveling system if it's based on what you do in game.

In Dota 2 and TF2, you get items and (for Dota 2, exp for levels) based on time rather than anything specific.

The problem with rewarding exp based on what you do is that it leads to "stat padding" (which was a big problem in BF2, one of the first major online non-RPG games to add an exp system).

In BF2, everyone would play the stat padding classes (which takes the fun out of the game).

Some of the achievements were silly too - get 21 knife kills in one round - that meant that sometimes your teammates would (instead of helping your team win) spend all game trying to get knife kills.

As for stat padding, one example is playing medic then having people intentional die, then revive, then die, then revive over and over again.

That's why IMO, I think it should be based on time played.

If it was based on time played, people would still want to play longer games (because games in between are delayed by 1-2 mins based on match making) too. With this system, people may more likely play certain ways.

Fortunately, most people in SC2 don't care too much about levels or portraits (which means that few people will abuse this or ruin games with this). Also unlike team games (BF2 with trying to get 21 kills with a knife in 1 round, which is really hard and requires you to be unhelpful to your team the whole round), in SC2 it's mostly just 1v1s which means even if your opponent is trying to stat pad, you can do strategies to counter that.

I'm okay with this in SC2 but IMO, they should just go with the time played route instead of actually doing things.

The only issue with time played is going afk but in a 1v1 game, that's also not a problem (you're giving free wins to your opponent if you're afking).
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Infernal_dream
Profile Joined September 2011
United States2359 Posts
November 01 2012 21:21 GMT
#449
On November 02 2012 06:17 Goldfish wrote:
Show nested quote +
On November 02 2012 06:06 TiTanIum_ wrote:
On November 02 2012 06:03 Zergoras wrote:
Got dc after the end of game two. It all looks really nice, i really like it. But i think you level up too fast. I got level three in two games. You get 50xp every drone you build. And i build a lot of drones. :D
If you watch a replay you can click on unit or structures and in one second you are there where it is. Very nice.


I got 50 xp for every probe I built non stop. If I had 1 second delay I would not get it. Pylons without being supply blocked gave 100 xp. I think units killed also gave xp.

I don't think it will be that fast after lvl 5. They can make exponentially harder for every lvl.


I don't like the leveling system if it's based on what you do in game.

In Dota 2 and TF2, you get items and (for Dota 2, exp for levels) based on time rather than anything specific.

The problem with rewarding exp based on what you do is that it leads to "stat padding" (which was a big problem in BF2, one of the first major online non-RPG games to add an exp system).

In BF2, everyone would play the stat padding classes (which takes the fun out of the game).

Some of the achievements were silly too - get 21 knife kills in one round - that meant that sometimes your teammates would (instead of helping your team win) spend all game trying to get knife kills.

As for stat padding, one example is playing medic then having people intentional die, then revive, then die, then revive over and over again.

That's why IMO, I think it should be based on time played.

If it was based on time played, people would still want to play longer games (because games in between are delayed by 1-2 mins based on match making) too. With this system, people may more likely play certain ways.

Fortunately, most people in SC2 don't care too much about levels or portraits (which means that few people will abuse this or ruin games with this). Also unlike team games (BF2 with trying to get 21 kills with a knife in 1 round, which is really hard and requires you to be unhelpful to your team the whole round), in SC2 it's mostly just 1v1s which means even if your opponent is trying to stat pad, you can do strategies to counter that.

I'm okay with this in SC2 but IMO, they should just go with the time played route instead of actually doing things.

The only issue with time played is going afk but in a 1v1 game, that's also not a problem (you're giving free wins to your opponent if you're afking).


Uhh i'd have to disagree with "a lot of people dont care about portraits." I'd say tons of people that are casuals at this game only play for the portraits.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
November 01 2012 21:21 GMT
#450
The portraits for leveling suck but seem like placeholders. The decals are nice though.
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
November 01 2012 21:21 GMT
#451
The way xp gain works is very beneficial for new people to learn how to macro as they have a direct incentive to become better at it. It's really clever.
Pokemon Master
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 01 2012 21:23 GMT
#452
On November 02 2012 06:17 Goldfish wrote:
Show nested quote +
On November 02 2012 06:06 TiTanIum_ wrote:
On November 02 2012 06:03 Zergoras wrote:
Got dc after the end of game two. It all looks really nice, i really like it. But i think you level up too fast. I got level three in two games. You get 50xp every drone you build. And i build a lot of drones. :D
If you watch a replay you can click on unit or structures and in one second you are there where it is. Very nice.


I got 50 xp for every probe I built non stop. If I had 1 second delay I would not get it. Pylons without being supply blocked gave 100 xp. I think units killed also gave xp.

I don't think it will be that fast after lvl 5. They can make exponentially harder for every lvl.


I don't like the leveling system if it's based on what you do in game.

In Dota 2 and TF2, you get items and (for Dota 2, exp for levels) based on time rather than anything specific.

The problem with rewarding exp based on what you do is that it leads to "stat padding" (which was a big problem in BF2, one of the first major online non-RPG games to add an exp system).

In BF2, everyone would play the stat padding classes (which takes the fun out of the game).

Some of the achievements were silly too - get 21 knife kills in one round - that meant that sometimes your teammates would (instead of helping your team win) spend all game trying to get knife kills.

As for stat padding, one example is playing medic then having people intentional die, then revive, then die, then revive over and over again.

That's why IMO, I think it should be based on time played.

If it was based on time played, people would still want to play longer games (because games in between are delayed by 1-2 mins based on match making) too. With this system, people may more likely play certain ways.

Fortunately, most people in SC2 don't care too much about levels or portraits (which means that few people will abuse this or ruin games with this). Also unlike team games (BF2 with trying to get 21 kills with a knife in 1 round, which is really hard and requires you to be unhelpful to your team the whole round), in SC2 it's mostly just 1v1s which means even if your opponent is trying to stat pad, you can do strategies to counter that.

I'm okay with this in SC2 but IMO, they should just go with the time played route instead of actually doing things.

The only issue with time played is going afk but in a 1v1 game, that's also not a problem (you're giving free wins to your opponent if you're afking).

Stat padding in SC2 really depends on where the leveling system is implemented. It's obviously ridiculously easy to stat-pad through custom games. Heck, I've even farmed some achievements with a friend in a custom game on WoL. But on ladder, I think it's a lot harder to stat pad considering how difficult it is to play the same opponent multiple times, not to mention one that will agree to stat pad with you.

Also, it wouldn't be too difficult to also include time played as a source of xp on top of the current system.
ㅇㅅㅌㅅ
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
Last Edited: 2012-11-01 21:25:34
November 01 2012 21:24 GMT
#453
On November 02 2012 06:17 Goldfish wrote:
Show nested quote +
On November 02 2012 06:06 TiTanIum_ wrote:
On November 02 2012 06:03 Zergoras wrote:
Got dc after the end of game two. It all looks really nice, i really like it. But i think you level up too fast. I got level three in two games. You get 50xp every drone you build. And i build a lot of drones. :D
If you watch a replay you can click on unit or structures and in one second you are there where it is. Very nice.


I got 50 xp for every probe I built non stop. If I had 1 second delay I would not get it. Pylons without being supply blocked gave 100 xp. I think units killed also gave xp.

I don't think it will be that fast after lvl 5. They can make exponentially harder for every lvl.


I don't like the leveling system if it's based on what you do in game.

In Dota 2 and TF2, you get items and (for Dota 2, exp for levels) based on time rather than anything specific.

The problem with rewarding exp based on what you do is that it leads to "stat padding" (which was a big problem in BF2, one of the first major online non-RPG games to add an exp system).

In BF2, everyone would play the stat padding classes (which takes the fun out of the game).

Some of the achievements were silly too - get 21 knife kills in one round - that meant that sometimes your teammates would (instead of helping your team win) spend all game trying to get knife kills.

As for stat padding, one example is playing medic then having people intentional die, then revive, then die, then revive over and over again.

That's why IMO, I think it should be based on time played.

If it was based on time played, people would still want to play longer games (because games in between are delayed by 1-2 mins based on match making) too. With this system, people may more likely play certain ways.

Fortunately, most people in SC2 don't care too much about levels or portraits (which means that few people will abuse this or ruin games with this). Also unlike team games (BF2 with trying to get 21 kills with a knife in 1 round, which is really hard and requires you to be unhelpful to your team the whole round), in SC2 it's mostly just 1v1s which means even if your opponent is trying to stat pad, you can do strategies to counter that.

I'm okay with this in SC2 but IMO, they should just go with the time played route instead of actually doing things.

The only issue with time played is going afk but in a 1v1 game, that's also not a problem (you're giving free wins to your opponent if you're afking).


I think Blizz can counter that by giving multipliers for win streaks. i.e. You win 2 games, your xp is multiplied by 2, and so on and make the xp necessary for each lvl higher.

On November 02 2012 06:21 jalstar wrote:
The portraits for leveling suck but seem like placeholders. The decals are nice though.


They certainly are placeholders. We will have portraits for the Viper, the new Kerrigan portrait and so on.
Dvolp
Profile Joined October 2010
United States29 Posts
November 01 2012 21:24 GMT
#454
When will bnet hots server actually let me connect....?
Issamu
Profile Joined January 2011
Brazil126 Posts
Last Edited: 2012-11-01 21:26:20
November 01 2012 21:25 GMT
#455
I dont know if you guys noticed it BUT THERE IS A "NON BUILDABLE AREA" that has like 400 hp, at the bottom of the main bases ramps.
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
"You break my record, now I break you" - Chong Li
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
Last Edited: 2012-11-01 21:26:26
November 01 2012 21:26 GMT
#456
On November 02 2012 06:25 Issamu wrote:
I dont know if you guys noticed it BUT THERE IS A "NON BUILDABLE AREA" at the bottom of the main bases ramps.
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D


We did, zergie. We did.


On November 02 2012 06:24 Dvolp wrote:
When will bnet hots server actually let me connect....?


Wait a couple of hours...
johnny123
Profile Joined February 2012
521 Posts
November 01 2012 21:27 GMT
#457
On November 02 2012 06:09 Keiras wrote:
Has anyone seen an option to turn the +xp spam off? It is kinda annoying when the banes connect with marine/worker line.



yea you can disable it, it was the first thing i noticed that i wanted to get rid of ( i dont mind the xp , but i dont want to see xp for each unit killed)

You can disable it in the controls menu, i forget which one, but its by the disable hotkey tool tips section.
Favorite players,Stephano/MVP/Nestea/Gumiho/Life/Jaedong/MMA
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
November 01 2012 21:30 GMT
#458
On November 02 2012 05:47 Stiluz wrote:
Show nested quote +
On November 02 2012 05:44 eviltomahawk wrote:
On November 02 2012 05:36 massivez wrote:
They also added neutral supply depots on ramps, or should i say neutral rocks rofl.

Unbuildable Rocks

[image loading]

Sometimes called Unbuildable Plates on other maps.


Hahahahha, brilliant. It had to be rocks eh :D


Haha, Nice!

It's little things like this that reinforce my suspicion that every so often, Blizzard just gently trolls the community.

Brilliant, indeed. :D
KT best KT ~ 2014
s3rp
Profile Joined May 2011
Germany3192 Posts
November 01 2012 21:34 GMT
#459
Will there also be some balance changes if it ever comes fully online or will this come at a later day ?
Leviance
Profile Joined November 2009
Germany4079 Posts
November 01 2012 21:34 GMT
#460
On November 02 2012 06:17 larse wrote:
OMG. The decal is so huge on the ground. It helps enemy's scouting. So casual, not good for SC2. Lol. Just joking.


Could it be a preparation for Team Logo support? I hope so.
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Lorch
Profile Joined June 2011
Germany3683 Posts
November 01 2012 21:36 GMT
#461
On November 02 2012 06:34 s3rp wrote:
Will there also be some balance changes if it ever comes fully online or will this come at a later day ?


The 2.0.1 patch itself not, but it wouldn't shock me if they'd release another balance patch tomorrow since they have done so on pretty much every friday since beta start.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 01 2012 21:38 GMT
#462
On November 02 2012 06:36 Lorch wrote:
Show nested quote +
On November 02 2012 06:34 s3rp wrote:
Will there also be some balance changes if it ever comes fully online or will this come at a later day ?


The 2.0.1 patch itself not, but it wouldn't shock me if they'd release another balance patch tomorrow since they have done so on pretty much every friday since beta start.

There is a subtle change to Widow Mines in this patch apparently. They can now be detonated manually onto a target. I may need to go in-game later to double-check once the servers are up again.
ㅇㅅㅌㅅ
Ramiz1989
Profile Joined July 2012
12124 Posts
November 01 2012 21:38 GMT
#463
On November 02 2012 06:36 Lorch wrote:
Show nested quote +
On November 02 2012 06:34 s3rp wrote:
Will there also be some balance changes if it ever comes fully online or will this come at a later day ?


The 2.0.1 patch itself not, but it wouldn't shock me if they'd release another balance patch tomorrow since they have done so on pretty much every friday since beta start.

Yeah, but I doubt it. This patch was really time-consuming, and they are still trying to make it work, doubt that they will implement anything new.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
s3rp
Profile Joined May 2011
Germany3192 Posts
November 01 2012 21:38 GMT
#464
On November 02 2012 06:36 Lorch wrote:
Show nested quote +
On November 02 2012 06:34 s3rp wrote:
Will there also be some balance changes if it ever comes fully online or will this come at a later day ?


The 2.0.1 patch itself not, but it wouldn't shock me if they'd release another balance patch tomorrow since they have done so on pretty much every friday since beta start.


Well yeah tomorow is probably more likely but i'm not really motivated to play Beta atm without any balance changes since i'm Terran and it's kinda pointless .
TheLunatic
Profile Joined February 2011
309 Posts
November 01 2012 21:38 GMT
#465
Come back online already
Lorch
Profile Joined June 2011
Germany3683 Posts
Last Edited: 2012-11-01 21:40:29
November 01 2012 21:39 GMT
#466
On November 02 2012 06:38 eviltomahawk wrote:
Show nested quote +
On November 02 2012 06:36 Lorch wrote:
On November 02 2012 06:34 s3rp wrote:
Will there also be some balance changes if it ever comes fully online or will this come at a later day ?


The 2.0.1 patch itself not, but it wouldn't shock me if they'd release another balance patch tomorrow since they have done so on pretty much every friday since beta start.

There is a subtle change to Widow Mines in this patch apparently. They can now be detonated manually onto a target. I may need to go in-game later to double-check once the servers are up again.


You could literally disable auto-attack and target manually from the first beta version, so I don't know how that is new.

@s3rp: If that is your attitude I'd find something else to do for atleast a month, blizzard won't do what you want them to within the next couple weeks, may even take till early next year.
NeWeNiyaLord
Profile Blog Joined September 2010
Norway2474 Posts
Last Edited: 2012-11-01 21:40:50
November 01 2012 21:40 GMT
#467
Nvm found out
This is where we begin. Show your true self, Battosai.
s3rp
Profile Joined May 2011
Germany3192 Posts
November 01 2012 21:40 GMT
#468
On November 02 2012 06:39 Lorch wrote:
Show nested quote +
On November 02 2012 06:38 eviltomahawk wrote:
On November 02 2012 06:36 Lorch wrote:
On November 02 2012 06:34 s3rp wrote:
Will there also be some balance changes if it ever comes fully online or will this come at a later day ?


The 2.0.1 patch itself not, but it wouldn't shock me if they'd release another balance patch tomorrow since they have done so on pretty much every friday since beta start.

There is a subtle change to Widow Mines in this patch apparently. They can now be detonated manually onto a target. I may need to go in-game later to double-check once the servers are up again.


You could literally disable auto-attack and target manually from the first beta version, so I don't know how that is new.


Since they introduced the new Version there was no way to manually target anything anymore.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 01 2012 21:41 GMT
#469
On November 02 2012 06:30 aZealot wrote:
Show nested quote +
On November 02 2012 05:47 Stiluz wrote:
On November 02 2012 05:44 eviltomahawk wrote:
On November 02 2012 05:36 massivez wrote:
They also added neutral supply depots on ramps, or should i say neutral rocks rofl.

Unbuildable Rocks

[image loading]

Sometimes called Unbuildable Plates on other maps.


Hahahahha, brilliant. It had to be rocks eh :D


Haha, Nice!

It's little things like this that reinforce my suspicion that every so often, Blizzard just gently trolls the community.

Brilliant, indeed. :D


I am amused by their overall trolling and ongoing obession with rocks of all types. I am really hoping for some form of icon or decal showing my love for rocks.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Lorch
Profile Joined June 2011
Germany3683 Posts
November 01 2012 21:41 GMT
#470
On November 02 2012 06:40 s3rp wrote:
Show nested quote +
On November 02 2012 06:39 Lorch wrote:
On November 02 2012 06:38 eviltomahawk wrote:
On November 02 2012 06:36 Lorch wrote:
On November 02 2012 06:34 s3rp wrote:
Will there also be some balance changes if it ever comes fully online or will this come at a later day ?


The 2.0.1 patch itself not, but it wouldn't shock me if they'd release another balance patch tomorrow since they have done so on pretty much every friday since beta start.

There is a subtle change to Widow Mines in this patch apparently. They can now be detonated manually onto a target. I may need to go in-game later to double-check once the servers are up again.


You could literally disable auto-attack and target manually from the first beta version, so I don't know how that is new.


Since they introduced the new Version there was no way to manually target anything anymore.


Well I stopped playing random when I realized you still have to build marauders vs protoss, but thx for telling good to know, sounds more like a bug fix to me though.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-11-01 21:42:36
November 01 2012 21:42 GMT
#471
On November 02 2012 06:39 Lorch wrote:
Show nested quote +
On November 02 2012 06:38 eviltomahawk wrote:
On November 02 2012 06:36 Lorch wrote:
On November 02 2012 06:34 s3rp wrote:
Will there also be some balance changes if it ever comes fully online or will this come at a later day ?


The 2.0.1 patch itself not, but it wouldn't shock me if they'd release another balance patch tomorrow since they have done so on pretty much every friday since beta start.

There is a subtle change to Widow Mines in this patch apparently. They can now be detonated manually onto a target. I may need to go in-game later to double-check once the servers are up again.


You could literally disable auto-attack and target manually from the first beta version, so I don't know how that is new.

@s3rp: If that is your attitude I'd find something else to do for atleast a month, blizzard won't do what you want them to within the next couple weeks, may even take till early next year.

afaik, when they changed the attack from a suicide attack to a slow-reload attack, the auto-attack was changed from a normal ability to a passive, unclickable one.
ㅇㅅㅌㅅ
Decendos
Profile Joined August 2011
Germany1338 Posts
November 01 2012 21:42 GMT
#472
On November 02 2012 06:30 aZealot wrote:
Show nested quote +
On November 02 2012 05:47 Stiluz wrote:
On November 02 2012 05:44 eviltomahawk wrote:
On November 02 2012 05:36 massivez wrote:
They also added neutral supply depots on ramps, or should i say neutral rocks rofl.

Unbuildable Rocks

[image loading]

Sometimes called Unbuildable Plates on other maps.


Hahahahha, brilliant. It had to be rocks eh :D


Haha, Nice!

It's little things like this that reinforce my suspicion that every so often, Blizzard just gently trolls the community.

Brilliant, indeed. :D


OMG finally. so happy to see it!!! )))))))))))))
PeggyHill
Profile Joined February 2011
1494 Posts
November 01 2012 22:06 GMT
#473
Anyone got a video of the new death animations?
SkyfOu
Profile Blog Joined July 2012
United States81 Posts
November 01 2012 22:07 GMT
#474
So when the hell do I get my invite so I can play this, Blizzard? -.-
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
November 01 2012 22:10 GMT
#475
Lol, so that's what the hp bar was at the bottom of my ramp...

I assumed I just had some neutral critter down there that wasn't moving/stuck or something.
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
larse
Profile Blog Joined March 2012
1611 Posts
November 01 2012 22:12 GMT
#476
All these changes especially the unbuildable rock thing show that only when our voice is loud enough blizzard will listen.
Lorch
Profile Joined June 2011
Germany3683 Posts
Last Edited: 2012-11-01 22:15:23
November 01 2012 22:14 GMT
#477
On November 02 2012 07:12 larse wrote:
All these changes especially the unbuildable rock thing show that only when our voice is loud enough blizzard will listen.


Please what? This is not a result of the retarded reddit/twitter bullshit of recent times. The starcraft team is very very small so everything in this patch has been worked on for atleast a month. 2.0.1 is not a result of people giving blizzards game bad pr via twitter, so please don't feel encouraged to keep doing that whenever you feel like something is wrong.

All these changes show is that they do listen to everything, it just takes them forever to actually implement stuff.
s3rp
Profile Joined May 2011
Germany3192 Posts
November 01 2012 22:14 GMT
#478
I sincerely hope they implemented different maps with this. Especially the 2vs2 Map needs to be dropped ASAP the other maps aren't that much either.
TheLunatic
Profile Joined February 2011
309 Posts
November 01 2012 22:15 GMT
#479
Severs still down =(
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 01 2012 22:18 GMT
#480
On November 02 2012 07:14 s3rp wrote:
I sincerely hope they implemented different maps with this. Especially the 2vs2 Map needs to be dropped ASAP the other maps aren't that much either.

They have a few new maps in the 1v1 pool from WoL, like Antiga, Cloud Kingdom, and Daybreak. There is also a new Blizzard map called Newkirk City.
ㅇㅅㅌㅅ
Zennith
Profile Blog Joined July 2011
United States795 Posts
November 01 2012 22:35 GMT
#481
Seriously, why can't i log in? This is really fucking annoying...
Sentinel Gaming Competitive Team Manager | 1500+ points Masters Zerg | twitch.tv/zennith6
Necro)Phagist(
Profile Blog Joined October 2010
Canada6644 Posts
November 01 2012 22:35 GMT
#482
Any ETA on when servers will be back up?
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
myRZeth
Profile Joined June 2011
Germany1047 Posts
November 01 2012 22:37 GMT
#483
On November 02 2012 07:35 Necro)Phagist( wrote:
Any ETA on when servers will be back up?


they said approx some hours, so you can expect 3 more or so
KingMel
Profile Joined July 2012
France120 Posts
November 01 2012 22:38 GMT
#484
Leveling is going to kill the game.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 01 2012 22:40 GMT
#485
On November 02 2012 07:38 KingMel wrote:
Leveling is going to kill the game.

Why?
ㅇㅅㅌㅅ
Lorch
Profile Joined June 2011
Germany3683 Posts
November 01 2012 22:42 GMT
#486
On November 02 2012 07:38 KingMel wrote:
Leveling is going to kill the game.


Yeah all those people playing in the most exp efficient way during the one week it'll take'em to reach max level will ruin us all.
Noocta
Profile Joined June 2010
France12578 Posts
November 01 2012 22:44 GMT
#487
On November 02 2012 07:38 KingMel wrote:
Leveling is going to kill the game.


It sure did kill Warcraft 3, League of Legend and Dota2.
Oh wait...
" I'm not gonna fight you. I'm gonna kick your ass ! "
Shade_FR
Profile Joined June 2010
France378 Posts
November 01 2012 22:44 GMT
#488
I guess no-one did notice yet.

New unexpected feature : "Player near you"

[image loading]

It won't be useful for everyone but very cool to have.

I think it will be very useful when you are playing in a cafe, or playing in a "LAN" tournament.
You can have everyone in your friend list with this option, you don't have to waste time adding everyone.
You can also meet people you wouldn't play with, using this option.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
triforks
Profile Joined November 2010
United States370 Posts
November 01 2012 22:51 GMT
#489
fake lan
Shade_FR
Profile Joined June 2010
France378 Posts
November 01 2012 23:00 GMT
#490
I am a huge LAN player but I accepted the fact that there won't be "real LAN" in Starcraft II because Blizzard wants Battle.net to be the center of the whole thing, to have control on everything... Please don't expect real LAN everytime Blizzard add something network related. ;x
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Nazeron
Profile Joined September 2010
Canada1046 Posts
November 01 2012 23:06 GMT
#491
Cant wait to try this, dling it now. Super excited about the changes that are in this patch and the ones coming for obvs in the next patch, blizz is finally stepping up.
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
DeCoup
Profile Joined September 2006
Australia1933 Posts
November 01 2012 23:07 GMT
#492
On November 02 2012 07:42 Lorch wrote:
Show nested quote +
On November 02 2012 07:38 KingMel wrote:
Leveling is going to kill the game.


Yeah all those people playing in the most exp efficient way during the one week it'll take'em to reach max level will ruin us all.

Do you realize that leveling does not give you any advantage. All it does is unlock portraits.
I assume your trolling, but I have to say it for people who have not read the patch notes and see your message.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
baldgye
Profile Joined April 2011
United Kingdom1092 Posts
November 01 2012 23:09 GMT
#493
i still can't even fucking login, it wont even fucking let me enter my password wtf
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 01 2012 23:10 GMT
#494
On November 02 2012 08:09 baldgye wrote:
i still can't even fucking login, it wont even fucking let me enter my password wtf


Dude, it's down again.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
stormchaser
Profile Joined January 2011
Canada1009 Posts
November 01 2012 23:10 GMT
#495
"So many rocks! They are being destroyed but we haven't broken through yet. Thanks for hanging in there.

Going to throw out ETA 6 PM PDT. The fun will return; just remember that!"

-Cloaken
stichtom
Profile Joined March 2011
Italy695 Posts
November 01 2012 23:10 GMT
#496
Cloaken
Community Manager
Edited by Cloaken on 11/1/12 4:07 PM (PDT)


So many rocks! They are being destroyed but we haven't broken through yet. Thanks for hanging in there.

Going to throw out ETA 6 PM PDT. The fun will return; just remember that!
Favourite player: IM.MVP ~ Favorite league: IPL
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
Last Edited: 2012-11-01 23:13:20
November 01 2012 23:12 GMT
#497
On November 02 2012 08:07 DeCoup wrote:
Show nested quote +
On November 02 2012 07:42 Lorch wrote:
On November 02 2012 07:38 KingMel wrote:
Leveling is going to kill the game.


Yeah all those people playing in the most exp efficient way during the one week it'll take'em to reach max level will ruin us all.

Do you realize that leveling does not give you any advantage. All it does is unlock portraits.
I assume your trolling, but I have to say it for people who have not read the patch notes and see your message.


It's not trolling. It's called sarcasm.

On November 02 2012 08:10 stichtom wrote:
Cloaken
Community Manager
Edited by Cloaken on 11/1/12 4:07 PM (PDT)


So many rocks! They are being destroyed but we haven't broken through yet. Thanks for hanging in there.

Going to throw out ETA 6 PM PDT. The fun will return; just remember that!


6PM PDT is what? 2 hours from now?
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
Last Edited: 2012-11-01 23:13:11
November 01 2012 23:12 GMT
#498
Double Post.
DeCoup
Profile Joined September 2006
Australia1933 Posts
Last Edited: 2012-11-01 23:14:57
November 01 2012 23:13 GMT
#499
Edit: 2 hours to go details already up.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Whatson
Profile Blog Joined January 2012
United States5356 Posts
November 01 2012 23:15 GMT
#500
strange how 2 hours seems like forever now
¯\_(シ)_/¯
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
November 01 2012 23:15 GMT
#501
Under the Region setting there is a local host, hmm and with that player near you thing. Might just have brought Lan in under our noses.
I am Godzilla You are Japan
Lorch
Profile Joined June 2011
Germany3683 Posts
November 01 2012 23:16 GMT
#502
6 p.m. pdt is 3 a.m. est, which is 2 hours and 44 minutes from now.
D4V3Z02
Profile Joined April 2011
Germany693 Posts
November 01 2012 23:18 GMT
#503
On November 02 2012 08:15 Whatson wrote:
strange how 2 hours seems like forever now


forever login screen : )
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
Shade_FR
Profile Joined June 2010
France378 Posts
November 01 2012 23:25 GMT
#504
On November 02 2012 08:15 Whatson wrote:
strange how 2 hours seems like forever now

2 hours is nothing, the beta has been down since like 30 hours. Anyways, I stopped waiting for it because they are having some serious issues that need some time to fix.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
fezvez
Profile Blog Joined January 2011
France3021 Posts
November 01 2012 23:40 GMT
#505
Beuheuheuuuuuu

I want a beta key ;-(

However, I still insist on the fact that levels should grant in-game stuff, such as modified models. Just tiny stuff, like different shoulder plates for your marines (I do not even want a full new model!) or hydralisks with longer tails.
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
November 02 2012 00:00 GMT
#506
On November 02 2012 08:40 fezvez wrote:
Beuheuheuuuuuu

I want a beta key ;-(

However, I still insist on the fact that levels should grant in-game stuff, such as modified models. Just tiny stuff, like different shoulder plates for your marines (I do not even want a full new model!) or hydralisks with longer tails.



Or hats... Thors with hats...
larse
Profile Blog Joined March 2012
1611 Posts
November 02 2012 00:01 GMT
#507
On November 02 2012 07:44 Shade_CsT wrote:
I guess no-one did notice yet.

New unexpected feature : "Player near you"

[image loading]

It won't be useful for everyone but very cool to have.

I think it will be very useful when you are playing in a cafe, or playing in a "LAN" tournament.
You can have everyone in your friend list with this option, you don't have to waste time adding everyone.
You can also meet people you wouldn't play with, using this option.


Back to the IPL-GSTL accidence, blizzard says they are considering an alternative to LAN such as a geographical neighboring options.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 02 2012 00:01 GMT
#508
On November 02 2012 08:15 SigmaoctanusIV wrote:
Under the Region setting there is a local host, hmm and with that player near you thing. Might just have brought Lan in under our noses.


No, it has not.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
da_head
Profile Blog Joined November 2008
Canada3350 Posts
November 02 2012 00:11 GMT
#509
On November 02 2012 08:16 Lorch wrote:
6 p.m. pdt is 3 a.m. est, which is 2 hours and 44 minutes from now.

uh you mean 9pm est?
When they see MC Probe, all the ladies disrobe.
garrett345
Profile Joined August 2012
Czech Republic12 Posts
Last Edited: 2012-11-02 00:44:06
November 02 2012 00:43 GMT
#510
I think he meant 3AM CET (central european time). In fact it is 2AM CET.
asdfasdf
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 02 2012 01:05 GMT
#511
Has there been an update to the beta's downtime? It's already 6 pm PDT right now.
ㅇㅅㅌㅅ
garrett345
Profile Joined August 2012
Czech Republic12 Posts
November 02 2012 01:09 GMT
#512
Not yet, for updates check this thread: http://us.battle.net/sc2/en/forum/topic/7006342854?page=11
asdfasdf
CaptainTwig
Profile Joined August 2010
United Kingdom532 Posts
November 02 2012 01:12 GMT
#513
"We're close, friends..." -Cloaken
1 miniute ago
Harrad
Profile Blog Joined October 2010
1003 Posts
Last Edited: 2012-11-02 01:13:02
November 02 2012 01:12 GMT
#514
nvm, sniped
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
November 02 2012 01:14 GMT
#515
i rly wonder what does CLOSE mean . 10 minutes 100 ? 1 ?????????
1/4 \pi \epsilon_0
stormchaser
Profile Joined January 2011
Canada1009 Posts
November 02 2012 01:15 GMT
#516
On November 02 2012 10:14 xsnac wrote:
i rly wonder what does CLOSE mean . 10 minutes 100 ? 1 ?????????

Yeah seriously, this could mean 30 seconds from now or literally tomorrow morning.

Hopefully they clarify soon.
Harrad
Profile Blog Joined October 2010
1003 Posts
November 02 2012 01:17 GMT
#517
On November 02 2012 10:14 xsnac wrote:
i rly wonder what does CLOSE mean . 10 minutes 100 ? 1 ?????????


close is the evil twin of soon. They are basically the same, but close is meaner.
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
November 02 2012 01:18 GMT
#518
On November 02 2012 10:17 Harrad wrote:
Show nested quote +
On November 02 2012 10:14 xsnac wrote:
i rly wonder what does CLOSE mean . 10 minutes 100 ? 1 ?????????


close is the evil twin of soon. They are basically the same, but close is meaner.

i just search the information : wich one is taller or bigger ? and by how much .
1/4 \pi \epsilon_0
Harrad
Profile Blog Joined October 2010
1003 Posts
November 02 2012 01:19 GMT
#519
On November 02 2012 10:18 xsnac wrote:
Show nested quote +
On November 02 2012 10:17 Harrad wrote:
On November 02 2012 10:14 xsnac wrote:
i rly wonder what does CLOSE mean . 10 minutes 100 ? 1 ?????????


close is the evil twin of soon. They are basically the same, but close is meaner.

i just search the information : wich one is taller or bigger ? and by how much .


close is the smaller one of the two, thats why its so mean, its needs to compensate.
PhillyCheese
Profile Joined February 2012
United States2 Posts
November 02 2012 01:21 GMT
#520
The leveling system won't kill the game, but it certainly will create a lot of annoying games where people don't quit until the last second so they can earn a few more experience points. Games take long enough as it is and this will amount to a giant waste of time if it becomes a frequent occurrence. I would think that level 20 would be something that takes a similar amount of time as the 1000 wins skin currently, so I wouldn't be so sure the EXP farming would last only a week. Especially below master leagues where players would likely earn less EXP per game-minute and play fewer games overall.
Work hard, have focus, and you'll get where you want to go.
Harrad
Profile Blog Joined October 2010
1003 Posts
November 02 2012 01:36 GMT
#521
"It's up! Gogo." - Cloaken
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 02 2012 01:36 GMT
#522
The Beta is up again!

Just logged in! :D
ㅇㅅㅌㅅ
Harrad
Profile Blog Joined October 2010
1003 Posts
November 02 2012 01:38 GMT
#523
can somebody, anybody, put up a stream? dont have beta but really want to take a look!
DeCoup
Profile Joined September 2006
Australia1933 Posts
November 02 2012 01:39 GMT
#524
It's up.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
CaptainTwig
Profile Joined August 2010
United Kingdom532 Posts
November 02 2012 01:41 GMT
#525
After 30 hours of waiting I'm in! :DDD
TheGreenMachine
Profile Joined March 2010
United States730 Posts
November 02 2012 01:41 GMT
#526
up up up!
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
November 02 2012 01:43 GMT
#527
wow it got up just as i got back from piano practice, nice
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 01:46 GMT
#528
On November 02 2012 10:21 PhillyCheese wrote:
The leveling system won't kill the game, but it certainly will create a lot of annoying games where people don't quit until the last second so they can earn a few more experience points. Games take long enough as it is and this will amount to a giant waste of time if it becomes a frequent occurrence. I would think that level 20 would be something that takes a similar amount of time as the 1000 wins skin currently, so I wouldn't be so sure the EXP farming would last only a week. Especially below master leagues where players would likely earn less EXP per game-minute and play fewer games overall.

The reason is that the more you kill the more you gain experience, same with resources and bases.

It's finnaly now working how it must be. Instead counting wins (cheeses or leaving from team games where your team wins) it counts your effective gameplay. ANd I will be glad if it will not give experience if you lost your game
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-11-02 01:48:15
November 02 2012 01:47 GMT
#529
Servers is up! Authentication (aka initializing data) is long
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 02 2012 01:55 GMT
#530
Videos of new physics please
MMA: The true King of Wings
Noc-
Profile Joined June 2012
Finland850 Posts
November 02 2012 01:56 GMT
#531
http://www.teamliquid.net/video/streams/White-Ra

White Ra HotS go go go.

Looks good, waiting to see new physics so bad!
SEKO SEKO MMA<3 SEKO SEKO
mtvacuum
Profile Joined January 2010
United States979 Posts
November 02 2012 01:59 GMT
#532
is anyone else lagging a lot?
CaptainTwig
Profile Joined August 2010
United Kingdom532 Posts
November 02 2012 02:00 GMT
#533
On November 02 2012 10:59 mtvacuum wrote:
is anyone else lagging a lot?

yeah, just in the menus it lags for me
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
November 02 2012 02:04 GMT
#534
Bad news for randoms everywhere:

http://imgur.com/96I8o

Now the game shows your race to the opponent....
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 02 2012 02:05 GMT
#535
On November 02 2012 11:04 TiTanIum_ wrote:
Bad news for randoms everywhere:

http://imgur.com/96I8o

Now the game shows your race to the opponent....

Sounds like good new to me. Protoss vs Random is so stupid, even more so when you aren't on a 2 player map.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 02 2012 02:10 GMT
#536
Dude, these new ragdoll effects are SICK COOL.

Everyone should turn their physics setting up to ultra and try them out in the unit tester.

Watching whole Marauders fly into the air from Siege Tank fire is soooooo satisfying.
ㅇㅅㅌㅅ
NoBanMeAgain
Profile Blog Joined January 2012
United States194 Posts
November 02 2012 02:16 GMT
#537
Hey i found a video of the new patch 2.01. it looks pretty cool.
'Widow mines will split open the earth, releasing the fiery bats of hell. The skies will grow black with the shadows of the medivacs, and they shall see no light but the harsh exhaust of afterburners. MajOr-16:1
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
November 02 2012 02:16 GMT
#538
the statistics for races arent working if you play random
ESPORTS ILLUMINATI
TimeFlighT
Profile Joined August 2011
Australia257 Posts
November 02 2012 02:29 GMT
#539
joining chat channels is very laggy
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
Last Edited: 2012-11-02 02:46:14
November 02 2012 02:40 GMT
#540
On November 02 2012 11:04 TiTanIum_ wrote:
Bad news for randoms everywhere:

http://imgur.com/96I8o

Now the game shows your race to the opponent....


Actually, scrap that. Maybe it's a bug.

In two other games it showed the protoss logo but i rolled terran and in another it showed the random logo.

Since it seems no one is putting the new tabs for the replays, here is how they look.:

http://i.imgur.com/woRAO.jpg
http://i.imgur.com/yALVl.jpg
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
November 02 2012 02:46 GMT
#541
On November 02 2012 11:40 TiTanIum_ wrote:
Show nested quote +
On November 02 2012 11:04 TiTanIum_ wrote:
Bad news for randoms everywhere:

http://imgur.com/96I8o

Now the game shows your race to the opponent....


Actually, scrap that. Maybe it's a bug.

In two other games it showed the protoss logo but i rolled terran and in another it showed the random logo.

Since it seems no one is putting the new tabs for the replays, here is how they look.:

http://i.imgur.com/woRAO.jpg
http://i.imgur.com/yALVl.jpg

proper etiquette indicate you should say ur race when you play random so it doesn't matter
CaptainTwig
Profile Joined August 2010
United Kingdom532 Posts
November 02 2012 02:51 GMT
#542
On November 02 2012 11:04 TiTanIum_ wrote:
Bad news for randoms everywhere:

http://imgur.com/96I8o

Now the game shows your race to the opponent....


I just played against a random and it didnt show the race
Westy
Profile Blog Joined April 2010
England808 Posts
November 02 2012 03:02 GMT
#543
So anyone getting unplayable FPS lag?
AbuntuGuntu
Profile Joined August 2011
United States1972 Posts
November 02 2012 03:07 GMT
#544
On November 02 2012 12:02 Westy wrote:
So anyone getting unplayable FPS lag?

Try leaving General Chat.
Whatson
Profile Blog Joined January 2012
United States5356 Posts
Last Edited: 2012-11-02 03:10:35
November 02 2012 03:09 GMT
#545
Okay, question for all you guys...
I normally have F2 bound to camera hotkey 2, so what are you guys all rebinding your "army" hotkey to?
And i have ['] tilde set to idle worker
¯\_(シ)_/¯
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
November 02 2012 03:13 GMT
#546
yah server is pretty much unplayable now
ESPORTS ILLUMINATI
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
November 02 2012 03:14 GMT
#547
On November 02 2012 12:09 Whatson wrote:
Okay, question for all you guys...
I normally have F2 bound to camera hotkey 2, so what are you guys all rebinding your "army" hotkey to?
And i have ['] tilde set to idle worker


[,] coma for army (not that i ever going to use, but i have ocd)
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
November 02 2012 03:34 GMT
#548
XP thing might work better than I imagined. I played a game vs a AI just to look at the new map, got some experience, gained a level, and almost felt obliged to play more :D

Must get all the XP! I'm really tired and want to sleep, but that juicy XP is enticing.
Kambing
Profile Joined May 2010
United States1176 Posts
November 02 2012 03:37 GMT
#549
Leveling is quicker than expected. Already level 9 after...6-8 games or so.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 03:38 GMT
#550
On November 02 2012 12:09 Whatson wrote:
Okay, question for all you guys...
I normally have F2 bound to camera hotkey 2, so what are you guys all rebinding your "army" hotkey to?
And i have ['] tilde set to idle worker

Alt + Q - select all army, because Q was my hotkey to select all units in C&C games
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
November 02 2012 03:43 GMT
#551
I'm gonna be skeptical.

Since they didn't improve any gameplay issues their whole effort will be lost in vein.
Its grack
dragonblade369
Profile Joined May 2010
Canada464 Posts
November 02 2012 03:43 GMT
#552
On November 02 2012 12:37 Kambing wrote:
Leveling is quicker than expected. Already level 9 after...6-8 games or so.


I'm expecting the exp per level required will be raised by a lot at released. In the beta phase, companies usually accelerates exp accumulation in order to test more things.
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 02 2012 03:46 GMT
#553
On November 02 2012 12:43 bokeevboke wrote:
I'm gonna be skeptical.

Since they didn't improve any gameplay issues their whole effort will be lost in vein.


#SaveHots
MMA: The true King of Wings
Kambing
Profile Joined May 2010
United States1176 Posts
November 02 2012 03:49 GMT
#554
On November 02 2012 12:43 dragonblade369 wrote:
Show nested quote +
On November 02 2012 12:37 Kambing wrote:
Leveling is quicker than expected. Already level 9 after...6-8 games or so.


I'm expecting the exp per level required will be raised by a lot at released. In the beta phase, companies usually accelerates exp accumulation in order to test more things.


Yeah. A breakdown of where the exp came from would be nice too. Right now I can't give any feedback on the exp gaining because it's just a flat amount at the end. Seems like you get exp for doing everything possible positive thing in a game though, which is neat.
MajuGarzett
Profile Blog Joined June 2011
Canada635 Posts
November 02 2012 03:51 GMT
#555
After I finish a game the new stats screen doesn't load. The circle just spins forever. Is this happening to anyone else?
DeCoup
Profile Joined September 2006
Australia1933 Posts
November 02 2012 03:51 GMT
#556
WhiteRa hit level 11 after 4 games...
I am hoping they deliberately set the xp per level low for testings sake and that they plan to make it take a hell of a lot longer to hit 20 with each race later once the system is fully tested.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 02 2012 03:52 GMT
#557
getting clan invites WHILE I'M IN GAME

whos fucking great idea was that ?!
starleague forever
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
November 02 2012 03:54 GMT
#558
On November 02 2012 12:52 a176 wrote:
getting clan invites WHILE I'M IN GAME

whos fucking great idea was that ?!


not only that, but it covers your whole screen, lol
ESPORTS ILLUMINATI
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 03:56 GMT
#559
New dances are here:

- Oracle
- Stalker
- Roach
- MULE

P.S. I'm not talking about warhound, but his portrait is still here as Terran 20th level
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2012-11-02 04:03:50
November 02 2012 04:01 GMT
#560
On November 02 2012 11:05 ZAiNs wrote:
Show nested quote +
On November 02 2012 11:04 TiTanIum_ wrote:
Bad news for randoms everywhere:

http://imgur.com/96I8o

Now the game shows your race to the opponent....

Sounds like good new to me. Protoss vs Random is so stupid, even more so when you aren't on a 2 player map.


Yeah, I'm fine with that. I definitely like playing random mostly to show off my 1337 skills playing all 3 races (actually it helps prevent me from QQing because when I feel like "Zerg IMBA" I just play Zerg from random).

Edit - Sad to see it's a bug (even though I play random). The worse games are Random vs Random >.>.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
RonaldTimmins
Profile Joined July 2011
44 Posts
November 02 2012 04:03 GMT
#561
Would someone be so kind as to post a screen of the new Performance Tab in the score screen please? This one of my most anticipated new features! :p
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2012-11-02 04:18:29
November 02 2012 04:15 GMT
#562
http://i.imgur.com/Y48h2.jpg

Shows Average Unspent resources, which is completely meaningless, because average unspent rises exponentially with income..

Surprisingly, there is a very close to exponential relationship between Average Unspent Resources and Average Income. This means that for Grandmaster players, every time their average income increases by 500, their Average Unspent Resources approximately doubles.
- Macro like a pro thread.

If you play the game normally, but have more income due to better expansion timings and worker productions, even if you get better at building timings, your average unspent resources will actuly rise by a significant amount, because 500 average unspent at 700 income and 500 average unspent at 2k income are two very very different things that do not happen at anywhere near the same skill levels.


I have no idea what supply efficiency is, but i would assume from implementation that "combat efficiency" is just a score of everything killed - thats not gonna be fair between races.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
s3rp
Profile Joined May 2011
Germany3192 Posts
November 02 2012 04:16 GMT
#563
I also want to mention i'm really confused without the Menu-Bar during games. It's now a small icon now on the right side .
CajunMan
Profile Joined July 2010
United States823 Posts
Last Edited: 2012-11-02 04:24:02
November 02 2012 04:18 GMT
#564
So many good changes too bad its so laggy its unplayable right now lol.

Ladder maps from LoW on HOTS, rocks at ramps to stop pylon/bunker block, cooler new interfaces, chat channel stuff, clan support, the base interface still seems alittle empty but I think that will be fixed in full version just seems like parts are missing. But I love it so far this is exactly what we have been asking for for so long. #HELL IT'S ABOUT TIME.

On November 02 2012 12:52 a176 wrote:
getting clan invites WHILE I'M IN GAME

whos fucking great idea was that ?!


Lol I got that too the second I got in my first game I couldn't make scv because huge screen in the way thank god for auto mine first guys. I was like wtf is this. Why can't they put that under friend tab and just have a little notification like everything else?

EDIT- also those new death animations are sick!!!
juicyjames *
Profile Joined August 2011
United States3815 Posts
November 02 2012 04:21 GMT
#565
Husky showing new battle.net features:


New Hydralisk death animations:


I think these dances were finally implemented:
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
MajuGarzett
Profile Blog Joined June 2011
Canada635 Posts
Last Edited: 2012-11-02 04:48:07
November 02 2012 04:22 GMT
#566
Did they change the definition of apm or something? My apm average is apparently above 200 when in WoL it was 100. Also, is it possible to find average resource collection rate anymore?
RonaldTimmins
Profile Joined July 2011
44 Posts
November 02 2012 04:22 GMT
#567
Thanks Cyro.....agree with you 100%. I was hoping for more stats......oh well, there are a lot of other cool features.
HyDrA_solic
Profile Blog Joined February 2011
Portugal491 Posts
November 02 2012 04:23 GMT
#568
Just got my GrandMaster x)
It's all about the reflections of freedom. Even though he hoped for a better world, with all his strenght, all his will, the most he could do was to make her smile.
AndAgain
Profile Joined November 2010
United States2621 Posts
November 02 2012 04:24 GMT
#569
They moved the warpgate icon to the left. That will be annoying to get used to...
All your teeth should fall out and hair should grow in their place!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 04:26 GMT
#570
On November 02 2012 13:24 AndAgain wrote:
They moved the warpgate icon to the left. That will be annoying to get used to...

You already have hotkey for it
AndAgain
Profile Joined November 2010
United States2621 Posts
November 02 2012 04:27 GMT
#571
On November 02 2012 13:26 Existor wrote:
Show nested quote +
On November 02 2012 13:24 AndAgain wrote:
They moved the warpgate icon to the left. That will be annoying to get used to...

You already have hotkey for it


I look at the icon to see how many gateways are off cooldown.
All your teeth should fall out and hair should grow in their place!
hunts
Profile Joined September 2010
United States2113 Posts
Last Edited: 2012-11-02 04:28:36
November 02 2012 04:27 GMT
#572
I'm pretty sure the APM part of the performance is off, unless it shows your absolute highest or something? I played one game so far and it said I had 369 APM, there's no way I had anything near that with all the lag.

Also anyone making or in a clan that's going to be active and practice and be master+ in WoL for HOTS beta? I'd love to join one, and we don't have a clan thread for HOTS.
twitch.tv/huntstv 7x legend streamer
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 02 2012 04:29 GMT
#573
I just spent a few hours in the unit tester playing around with the ragdoll death animations for everything.

It's glorious and so satisfying. Especially when I land a nuke on a clump of units and parts go flying everywhere and off the space platform. Heck, even Zealots have a tiny bit of ragdoll right before they disintegrate into the Khala.
ㅇㅅㅌㅅ
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
November 02 2012 04:31 GMT
#574
On November 02 2012 13:22 MajuGarzett wrote:
Did they change the definition of apm or something? My apm average is apparently above 200 when in WoL it was 100. Also, does the is it possible to find average resource collection rate anymore?


Mine as well. In WoL i was doing 160~170 and now I am more like 270~300

On November 02 2012 13:26 Existor wrote:
Show nested quote +
On November 02 2012 13:24 AndAgain wrote:
They moved the warpgate icon to the left. That will be annoying to get used to...

You already have hotkey for it


But it takes a while to get used to checking when their cool down is cleared.
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 02 2012 04:33 GMT
#575
I hope we'll get another balance patch tomorrow but I'm doubtful.
MMA: The true King of Wings
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
November 02 2012 04:34 GMT
#576
On November 02 2012 13:27 AndAgain wrote:
Show nested quote +
On November 02 2012 13:26 Existor wrote:
On November 02 2012 13:24 AndAgain wrote:
They moved the warpgate icon to the left. That will be annoying to get used to...

You already have hotkey for it


I look at the icon to see how many gateways are off cooldown.


Thats what hotkey cycling is for, just tap to a hotkey with the gates and back, that way you can check the individual cooldown and availability of every single gate in a fraction of a second
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 02 2012 04:37 GMT
#577
On November 02 2012 13:33 SarcasmMonster wrote:
I hope we'll get another balance patch tomorrow but I'm doubtful.

There was a ninja buff to Widow Mines in this patch that now lets you manually control their detonations. Maybe there are other ninja balance changes as well.
ㅇㅅㅌㅅ
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
November 02 2012 04:41 GMT
#578
On November 02 2012 12:56 Existor wrote:
New dances are here:

- Oracle
- Stalker
- Roach
- MULE

P.S. I'm not talking about warhound, but his portrait is still here as Terran 20th level


LOL MULE has dance??? holy shit
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 02 2012 04:44 GMT
#579
On November 02 2012 13:41 Yoshi Kirishima wrote:
Show nested quote +
On November 02 2012 12:56 Existor wrote:
New dances are here:

- Oracle
- Stalker
- Roach
- MULE

P.S. I'm not talking about warhound, but his portrait is still here as Terran 20th level


LOL MULE has dance??? holy shit


Huge BM buff for
MMA: The true King of Wings
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 02 2012 04:49 GMT
#580
On November 02 2012 13:44 SarcasmMonster wrote:
Show nested quote +
On November 02 2012 13:41 Yoshi Kirishima wrote:
On November 02 2012 12:56 Existor wrote:
New dances are here:

- Oracle
- Stalker
- Roach
- MULE

P.S. I'm not talking about warhound, but his portrait is still here as Terran 20th level


LOL MULE has dance??? holy shit


Huge BM buff for

Huge BM buff for (T)Bomber.
ㅇㅅㅌㅅ
RodrigoX
Profile Joined November 2009
United States645 Posts
November 02 2012 04:59 GMT
#581
I feel like a lot of the new interface is empty and really dark. There is just too much empty space and the contrasts aren't really pleasing to the eye. It's also like x10 harder to navigate threw our sections.
We were all raised on televion that made us believe we'd all be Millionairs, Movie gods, and Rockstars..... But we won't.... We are slowly learning that fact. And we are very, very pissed off.
phodacbiet
Profile Joined August 2010
United States1740 Posts
November 02 2012 04:59 GMT
#582
Gotta say... THIS IS SO MUCH BETTER
DeCoup
Profile Joined September 2006
Australia1933 Posts
Last Edited: 2012-11-02 05:21:52
November 02 2012 05:11 GMT
#583
Is there a way to only show health/energy bar when a unit is hurt AND always show production/research bars for buildings?
I can't work out how to get both of those on at once.

Edit: To clarify. I am hoping production/research bars (including making units, researching upgrades, inject on hatch, lifetime remaining on timed life units, and neural duration) to always be visible, and for health/energy to only be shown if life/energy is not max.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
larse
Profile Blog Joined March 2012
1611 Posts
November 02 2012 05:49 GMT
#584
I think the only problem of the new UI is that it's pretty laggy. If you scroll the sidebar, the fps drops more than 30fps. And if you open chat channels, it will freeze the game for 3-5 seconds.
Moka
Profile Joined August 2010
Canada942 Posts
Last Edited: 2012-11-02 05:53:25
November 02 2012 05:52 GMT
#585
On November 02 2012 13:29 eviltomahawk wrote:
I just spent a few hours in the unit tester playing around with the ragdoll death animations for everything.

It's glorious and so satisfying. Especially when I land a nuke on a clump of units and parts go flying everywhere and off the space platform. Heck, even Zealots have a tiny bit of ragdoll right before they disintegrate into the Khala.

Oh man I would love to see a compilation, but i don't have the beta =/ Eagerly awaiting for one...

..
..

Or could you make one? Huhuhuhu

edit: wrong quote
ヾ(@⌒_⌒@)ノ
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 02 2012 06:15 GMT
#586
On November 02 2012 14:11 DeCoup wrote:
Is there a way to only show health/energy bar when a unit is hurt AND always show production/research bars for buildings?
I can't work out how to get both of those on at once.

Edit: To clarify. I am hoping production/research bars (including making units, researching upgrades, inject on hatch, lifetime remaining on timed life units, and neural duration) to always be visible, and for health/energy to only be shown if life/energy is not max.


I agree, this was annoying me as well and I had to go back to Always Show. Really liked the cut down on screen clutter, though =/
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
November 02 2012 06:54 GMT
#587
Wow nice!Let's hope it's not gonna be one step forward and to steps back.
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
AySz88
Profile Joined March 2011
United States83 Posts
Last Edited: 2012-11-02 07:25:00
November 02 2012 07:22 GMT
#588
On October 31 2012 18:35 Existor wrote:
...
  • Show Unit Status Bars – Damaged: Show only status bars for units that are below max health or energy.

I totally claim credit for this idea (my post on Blizzard forums), and my main purpose in posting on those forums is now fulfilled. :p :p

[edit] Hopefully they see it fit to add further improvements, of course. Surprised that the production bars disappear. o.o
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
November 02 2012 07:35 GMT
#589
OMG the new interface looks much less confusing. Finally!
You don't choose to play zerg. The zerg choose you.
MasterFischer
Profile Joined August 2009
Denmark836 Posts
November 02 2012 07:43 GMT
#590
Anybody got videoes of the new death animations of all the units?

Also vids of the new physque engine in action?

PLEASE
WHO is this who speaks to me as though I needed his advice?
voltaic
Profile Blog Joined November 2010
1071 Posts
November 02 2012 07:53 GMT
#591
husky posted a video already
Ramiz1989
Profile Joined July 2012
12124 Posts
November 02 2012 08:18 GMT
#592
On November 02 2012 16:43 MasterFischer wrote:
Anybody got videoes of the new death animations of all the units?

Also vids of the new physque engine in action?

PLEASE

Only Hydras for now as far as I saw.

http://www.youtube.com/watch?v=43YqKn3KF9c&feature=player_embedded
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 02 2012 08:31 GMT
#593
On November 02 2012 17:18 Ramiz1989 wrote:
Show nested quote +
On November 02 2012 16:43 MasterFischer wrote:
Anybody got videoes of the new death animations of all the units?

Also vids of the new physque engine in action?

PLEASE

Only Hydras for now as far as I saw.

+ Show Spoiler +
http://www.youtube.com/watch?v=43YqKn3KF9c&feature=player_embedded

Here is a video of some dudes messing around with the new Baneling effects:



Also, most units now have a ragdoll animation. Even Zealots have a new ragdoll animation where, in addition to disintegrating upwards, they now disintegrate sideways into a puff of sparks.
ㅇㅅㅌㅅ
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 08:38 GMT
#594
Uploading right now Siege Tanks death animations

http://www.teamliquid.net/forum/viewmessage.php?topic_id=379588#1
Krogan
Profile Joined January 2011
Sweden375 Posts
November 02 2012 08:56 GMT
#595
Hard to argue that this isn't a big step in the right direction, I think 4 letters for clan tags is going to be a bit of an issue but overall this is good news.
oZe
Profile Joined January 2011
Sweden492 Posts
November 02 2012 09:51 GMT
#596
WOW play again incredible feature that has not been seen since wc3 and only took them 2+ years ^^ Now if these ass hats could only avoid reloading stuff that's already in memory. I would be normazed =)

The worst kinds of organized crime are religion & government.
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
November 02 2012 10:12 GMT
#597
This patch looks like good things.
virpi
Profile Blog Joined August 2009
Germany3598 Posts
Last Edited: 2012-11-02 11:50:08
November 02 2012 11:10 GMT
#598
After having played around with the new interface for a few hours, I really have to say that this patch is great step into the right direction. The whole UI feels much cleaner and overall it's pretty well designed.

The experience system needs some tweaking, right now leveling up goes much too fast. I think they'll also have to raise the max level cap, because now you're basically hitting level 20 after 30 games. I've also ran into someone who refused to leave the game until the very last second - as others have already stated, this might get quite annoying.

I'm really looking forward to playing this evening, I'll also stream my low-level gosu skills.

edit: and I have to say that I LOVE swarm hosts.
first we make expand, then we defense it.
Shade_FR
Profile Joined June 2010
France378 Posts
Last Edited: 2012-11-02 11:21:21
November 02 2012 11:21 GMT
#599
I don't know if this is new from the patch or from HoTS but it's easier to Shift Click for attack commands. You can clearly see which units are gonna be attacked, and which units are yet to be shift clicked.

Screenshot :

[image loading]
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Meldon
Profile Joined May 2010
Greece128 Posts
Last Edited: 2012-11-02 11:25:15
November 02 2012 11:22 GMT
#600
Anyone else experiencing mass spikes?

Otherwise, i like the new option to show health bars for only hurt/low energy units. The only downside as zerg is that you have to mouseover your hatcheries to see the progress of an inject.
Yashu Masha
virpi
Profile Blog Joined August 2009
Germany3598 Posts
November 02 2012 12:14 GMT
#601
It's running very smoothly here, no lag, no spikes.
first we make expand, then we defense it.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 12:16 GMT
#602
Otherwise, i like the new option to show health bars for only hurt/low energy units. The only downside as zerg is that you have to mouseover your hatcheries to see the progress of an inject.

Use Shaders on High and Lighting on Medium, so larva-injection eggs will have green light and become more noticeable
BaM1
Profile Joined February 2012
Germany5 Posts
November 02 2012 12:17 GMT
#603
lvl sytem is boring so many games have lvl system, why makes on sc2 hots -.-
Lorch
Profile Joined June 2011
Germany3683 Posts
Last Edited: 2012-11-02 12:38:36
November 02 2012 12:38 GMT
#604
On November 02 2012 21:14 virpi wrote:
It's running very smoothly here, no lag, no spikes.


Really I play on low and I'm getting spikes (my pc is easily good enough for ultra and I have no spikes in wol, prepatch hots). Does anyone expirience similiar stuff?
Romitelli
Profile Blog Joined August 2011
Brunei Darussalam566 Posts
November 02 2012 12:40 GMT
#605
On November 02 2012 21:38 Lorch wrote:
Show nested quote +
On November 02 2012 21:14 virpi wrote:
It's running very smoothly here, no lag, no spikes.


Really I play on low and I'm getting spikes (my pc is easily good enough for ultra and I have no spikes in wol, prepatch hots). Does anyone expirience similiar stuff?


My latency is fluctuating from around 150 ms to maybe 500+ ms. Casting FFs is pretty much impossible lol.
Zed's dead, baby, Zed's dead.
WArped
Profile Joined December 2010
United Kingdom4845 Posts
November 02 2012 12:40 GMT
#606
On November 02 2012 20:22 Meldon wrote:
Anyone else experiencing mass spikes?

Otherwise, i like the new option to show health bars for only hurt/low energy units. The only downside as zerg is that you have to mouseover your hatcheries to see the progress of an inject.

My frame-rates have been horrible on Low settings since I started with the new patch.
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
November 02 2012 12:41 GMT
#607
lvl 20 is not enough need lvl 99 like D2!
Countdown to victory: 1 200!
flodeskum
Profile Joined September 2010
Iceland1267 Posts
November 02 2012 13:06 GMT
#608
The leveling system is really weird atm. Hard to see what each level unlocks and what you're unlocking next (BF3 does this really well).

Also, I went up 5 levels after one fairly long game. That does seem a bit much.
IdrA: " my fans are kinda retarded"
Lorch
Profile Joined June 2011
Germany3683 Posts
November 02 2012 13:07 GMT
#609
They said there will be multiple exp resets during beta, so I'm fairly sure how much you need for each level is not fine tuned at all and looking at the rewards it seems like they are all placeholders too.
s3rp
Profile Joined May 2011
Germany3192 Posts
November 02 2012 13:25 GMT
#610
On October 31 2012 22:37 Chronos. wrote:
Should be fun to test these things out. The whole UI and such when you start up Starcraft is the same in WoL as in the beta, now it will finally feel like the expansion when out of game.


Still doesn't for me . Because the gameplay is 90% the same as Terran more like 95%+ . The UI changes are nice to have but don't change anything for me .
Lorch
Profile Joined June 2011
Germany3683 Posts
Last Edited: 2012-11-02 13:31:46
November 02 2012 13:30 GMT
#611
It's your choice how similiar the gameplay is. If you are willing to mech every game against anything with mines and hellbats it's different, it's your own fault if you play each matchup the same way you did in wol. And lets be honest at this point there are enough bad people in beta that you can do shit that isn't viable on a pro level.

I agree with the guy saying it finally feels like an expansion. To me this patch is what was needed to really get me hyped about it.
DeCoup
Profile Joined September 2006
Australia1933 Posts
November 02 2012 13:54 GMT
#612
On November 02 2012 20:22 Meldon wrote:
Anyone else experiencing mass spikes?

Otherwise, i like the new option to show health bars for only hurt/low energy units. The only downside as zerg is that you have to mouseover your hatcheries to see the progress of an inject.

yeah. Its even worse as Terran. I want to be able to see the production of units/upgrades and still only show health if its not full.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Spectrechoco
Profile Joined October 2012
11 Posts
November 02 2012 14:49 GMT
#613
For those of you who do not own a HotS beta key, I have made a video that shows the Level & Clan system aswell as the new Interface.

Video to be found here!
Prillan
Profile Joined August 2011
Sweden350 Posts
November 02 2012 15:05 GMT
#614
On November 02 2012 20:22 Meldon wrote:
Anyone else experiencing mass spikes?


Yes, I'm having trouble playing because of it.
TheBB's sidekick, aligulac.com | "Reality is frequently inaccurate." - Douglas Adams
Cracy
Profile Joined October 2011
Poland221 Posts
November 02 2012 15:13 GMT
#615
I have only one problem with the new leveling system - it is too easy to gain levels...

I just started playing zerg as an off-race wanted to work on my macro and got a few levels in no time without any fight against the very easy AI...

It's wrong...
Oderint dum probent
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
November 02 2012 15:20 GMT
#616
On November 03 2012 00:13 Cracy wrote:
I have only one problem with the new leveling system - it is too easy to gain levels...

I just started playing zerg as an off-race wanted to work on my macro and got a few levels in no time without any fight against the very easy AI...

It's wrong...


Ignore that. The point of this stage in the testing process is to see if it all works. Once it's established that you can get to max level and unlock all the rewards, they'll do actual balancing.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 02 2012 15:46 GMT
#617
players in chat have been saying the chat channels are causing the spikes, and indeed, after closing them, the gameplay is much better.

not to mention no one can send you a clan invite in the middle of fucking engagement ARGH
starleague forever
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 15:47 GMT
#618
Use options "Allow invites only from friends" and you will not have clan invites
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 02 2012 17:54 GMT
#619
thanks, will try
starleague forever
Poetry
Profile Joined April 2011
United States105 Posts
Last Edited: 2012-11-02 18:01:12
November 02 2012 18:00 GMT
#620
My tooltips arent working when I mouseover units or upgrades or spells so I can't tell what anything does, haha.

Wait that's because they get turned off by default now, fixed
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 02 2012 18:04 GMT
#621
Remember to post your bugs on the BNet forums. Way more productive to post them there than here.
MMA: The true King of Wings
ThisIsJimmy
Profile Joined July 2004
United States546 Posts
November 02 2012 18:06 GMT
#622
I've really enjoyed this patch so far. The interface improvements are great and leveling up is fun
Twitter @_ThisIsJimmy_
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 18:08 GMT
#623
On November 03 2012 03:04 SarcasmMonster wrote:
Remember to post your bugs on the BNet forums. Way more productive to post them there than here.

Many users are from other regions and they can't post on US forums.
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 02 2012 18:12 GMT
#624
On November 03 2012 03:08 Existor wrote:
Show nested quote +
On November 03 2012 03:04 SarcasmMonster wrote:
Remember to post your bugs on the BNet forums. Way more productive to post them there than here.

Many users are from other regions and they can't post on US forums.


EU guys should probably post bugs here http://eu.battle.net/sc2/en/forum/5818264/. I'm sure they'll see it.
MMA: The true King of Wings
Killmouse
Profile Joined August 2010
Austria5700 Posts
November 02 2012 18:13 GMT
#625
Any1 know if u can watch replay with friwnds in hots ? or will they implement later on?
yo
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 02 2012 18:17 GMT
#626
On November 03 2012 03:13 Killmouse wrote:
Any1 know if u can watch replay with friwnds in hots ? or will they implement later on?


That's not in yet.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
CajunMan
Profile Joined July 2010
United States823 Posts
November 02 2012 18:59 GMT
#627
Are you guys still getting lag? I tried to play this morning and it is terrible.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 19:02 GMT
#628
On November 03 2012 03:59 CajunMan wrote:
Are you guys still getting lag? I tried to play this morning and it is terrible.

Leave chat channels and lag spikes will dissapear
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 02 2012 19:07 GMT
#629
We have made a ton of changes to the balance and design in Heart of the Swarm beta since launch thanks to some great feedback we have had from the community. Units have been cut, units have been redesigned and major balance changes have occurred. We are going to slow down our rate of change for the next few weeks in order to better evaluate all of these changes. This is a chance for all of us to really play and look for new strategies and see what we can learn about where we are at with the balance in Heart of the Swarm.

There are still many changes we want to try but we are going to intentionally hold off for a few weeks to see how the meta-game settles and see what effects all these changes have had to the game.

So no patch today. Probably minor numbers changes for a few weeks.


-Dustin Browder
MMA: The true King of Wings
Maxd11
Profile Joined July 2011
United States680 Posts
November 02 2012 19:23 GMT
#630
What do you guys think about your icon's border showing your league color? Assuming this hasn't already been discussed.
I looked in the mirror and saw biupilm69t
Kambing
Profile Joined May 2010
United States1176 Posts
November 02 2012 19:27 GMT
#631
On November 03 2012 04:23 Maxd11 wrote:
What do you guys think about your icon's border showing your league color? Assuming this hasn't already been discussed.


Neat touch. Will be gunning to be gold-bordered when HotS goes live! ^_^
Maxd11
Profile Joined July 2011
United States680 Posts
November 02 2012 19:29 GMT
#632
On November 03 2012 04:27 Kambing wrote:
Show nested quote +
On November 03 2012 04:23 Maxd11 wrote:
What do you guys think about your icon's border showing your league color? Assuming this hasn't already been discussed.


Neat touch. Will be gunning to be gold-bordered when HotS goes live! ^_^

Gold bordered as in gold league or GM?
I looked in the mirror and saw biupilm69t
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-11-02 19:52:17
November 02 2012 19:48 GMT
#633
On November 03 2012 04:07 SarcasmMonster wrote:
Show nested quote +
We have made a ton of changes to the balance and design in Heart of the Swarm beta since launch thanks to some great feedback we have had from the community. Units have been cut, units have been redesigned and major balance changes have occurred. We are going to slow down our rate of change for the next few weeks in order to better evaluate all of these changes. This is a chance for all of us to really play and look for new strategies and see what we can learn about where we are at with the balance in Heart of the Swarm.

There are still many changes we want to try but we are going to intentionally hold off for a few weeks to see how the meta-game settles and see what effects all these changes have had to the game.

So no patch today. Probably minor numbers changes for a few weeks.


-Dustin Browder


Very disapointing. The balance right now is kinda stupid . Right now i almost only play against WoL tactics/units with WoL tactics/units because especially as Terran the new units just don't really add much . The new units just aren't the gamechangers they probably need to be to really make a difference.

Now with the WoL maps its even worse , justs feel like playing WoL 100% with a new UI.
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
November 02 2012 20:11 GMT
#634
I think it's good that the patches slow down a bit, it's been a bit insane the last few weeks.
Pokemon Master
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-11-02 20:16:02
November 02 2012 20:15 GMT
#635
Considering how far the balance still feels from anything close to decent i disagree.
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 02 2012 20:23 GMT
#636
Still waiting for that Widow Mine nerf we all think it deserves.
MMA: The true King of Wings
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
November 02 2012 20:24 GMT
#637
Anyone noticed that avatars are smaller now?
And i dont like avatars with stars at all...
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-11-02 20:39:11
November 02 2012 20:38 GMT
#638
Good decision from DB and the Dev team. It's time to let HotS lie for a little while. Changes have been frenetic since the Beta commenced. Some kind of meta needs time to coalesce and form before further changes are implemented. It also sounds like they have a bunch of other ideas in the works for development and tuning. Time will give space for these to be improved, and knowledge of where and when these can be implemented for best results. Finally, after all the WOL tournaments are out of the way in November, it would be good to see a large group of higher quality players do some solid Beta play in the months that follow before WOL tournaments start up again early in 2013. Good players = Good testing = Good feedback = Good game.
KT best KT ~ 2014
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-11-02 20:39:40
November 02 2012 20:39 GMT
#639
On November 03 2012 05:23 SarcasmMonster wrote:
Still waiting for that Widow Mine nerf we all think it deserves.


If they transform it from the gimmick it is now to an actual units fine by me. It's strong early maybe midgame but lategame just another useless unit from the factory.
Necro)Phagist(
Profile Blog Joined October 2010
Canada6644 Posts
November 02 2012 20:53 GMT
#640
So has the fact that your winrate % appears in your map preference yet? I personally think that it is fucking awesome!
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
MrJuhu
Profile Joined November 2011
Germany11 Posts
November 02 2012 20:55 GMT
#641
Did someone else has problems with drops?
Loadingscreen halfway through -> Scoreboard.
niladorus
Profile Joined September 2011
Greece116 Posts
November 02 2012 22:16 GMT
#642
does the new decals work for you ppl? for me it just show the default for zerg (the brood i think its called)
monsterDrakar
Profile Joined October 2010
Bulgaria100 Posts
November 02 2012 22:22 GMT
#643
Haha, just saw the new decal size on the bases. Gotta be afraid they will jump out and smack you on the head.
pmp10
Profile Joined April 2012
3320 Posts
November 02 2012 22:22 GMT
#644
On November 03 2012 04:07 SarcasmMonster wrote:
Show nested quote +
We have made a ton of changes to the balance and design in Heart of the Swarm beta since launch thanks to some great feedback we have had from the community. Units have been cut, units have been redesigned and major balance changes have occurred. We are going to slow down our rate of change for the next few weeks in order to better evaluate all of these changes. This is a chance for all of us to really play and look for new strategies and see what we can learn about where we are at with the balance in Heart of the Swarm.

There are still many changes we want to try but we are going to intentionally hold off for a few weeks to see how the meta-game settles and see what effects all these changes have had to the game.

So no patch today. Probably minor numbers changes for a few weeks.


-Dustin Browder

So that means they are happy with design on all new units and abilities?
That won't end well. I guess the only thing left to see is if there will be any major changes to existing units.
At least Christmas release seems out of the question.
Roko
Profile Joined February 2012
Iceland7 Posts
November 03 2012 00:40 GMT
#645
This is definetly a step in the right direction. I think newcomers wil find this much more appealing with the whole levelling system thing and clans yo! Can't wait until HotS comes out.
“Dilly Dally. Shilly Shally. Isn’t it time you did the forgiving?”
DeCoup
Profile Joined September 2006
Australia1933 Posts
November 03 2012 00:49 GMT
#646
On November 03 2012 07:22 pmp10 wrote:
Show nested quote +
On November 03 2012 04:07 SarcasmMonster wrote:
We have made a ton of changes to the balance and design in Heart of the Swarm beta since launch thanks to some great feedback we have had from the community. Units have been cut, units have been redesigned and major balance changes have occurred. We are going to slow down our rate of change for the next few weeks in order to better evaluate all of these changes. This is a chance for all of us to really play and look for new strategies and see what we can learn about where we are at with the balance in Heart of the Swarm.

There are still many changes we want to try but we are going to intentionally hold off for a few weeks to see how the meta-game settles and see what effects all these changes have had to the game.

So no patch today. Probably minor numbers changes for a few weeks.


-Dustin Browder

So that means they are happy with design on all new units and abilities?
That won't end well. I guess the only thing left to see is if there will be any major changes to existing units.
At least Christmas release seems out of the question.

Your paraphrase is not what he said at all. He is saying that they need to step back and watch for a bit and let us really iron out our use and defense against all the new units and strats and let the metagame settle a little. Then they can better evaluate what changes to make. He did not imply at all that they are happy with how everything is now. Just that rapid change does not properly indicate to them how the balance is.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
November 03 2012 02:21 GMT
#647
On November 03 2012 09:49 DeCoup wrote:
Show nested quote +
On November 03 2012 07:22 pmp10 wrote:
On November 03 2012 04:07 SarcasmMonster wrote:
We have made a ton of changes to the balance and design in Heart of the Swarm beta since launch thanks to some great feedback we have had from the community. Units have been cut, units have been redesigned and major balance changes have occurred. We are going to slow down our rate of change for the next few weeks in order to better evaluate all of these changes. This is a chance for all of us to really play and look for new strategies and see what we can learn about where we are at with the balance in Heart of the Swarm.

There are still many changes we want to try but we are going to intentionally hold off for a few weeks to see how the meta-game settles and see what effects all these changes have had to the game.

So no patch today. Probably minor numbers changes for a few weeks.


-Dustin Browder

So that means they are happy with design on all new units and abilities?
That won't end well. I guess the only thing left to see is if there will be any major changes to existing units.
At least Christmas release seems out of the question.

Your paraphrase is not what he said at all. He is saying that they need to step back and watch for a bit and let us really iron out our use and defense against all the new units and strats and let the metagame settle a little. Then they can better evaluate what changes to make. He did not imply at all that they are happy with how everything is now. Just that rapid change does not properly indicate to them how the balance is.


And it's very gratifying that they're doing that. That they recognize that HotS's metagame is still somewhat unstable with all of the many changes they've made in about a month. So to evaluate whether the changes are having the desired effects, they need to slow down and watch things and see how they shake out.

It's good to see Blizzard really taking their time here and not just having knee-jerk reactions to stuff (not to say that the Warhound didn't need to be killed ASAP, mind you). It's better to get HotS right than to get it fast.

This is promising for the further development of the game.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 03 2012 06:08 GMT
#648
On November 03 2012 07:16 niladorus wrote:
does the new decals work for you ppl? for me it just show the default for zerg (the brood i think its called)

Only for zergs decals are not working. For protoss and terrans they're ok
voltaic
Profile Blog Joined November 2010
1071 Posts
November 03 2012 09:12 GMT
#649
i thought the protoss ones look weird.
likere there are 15 of those around the nexus
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 03 2012 09:56 GMT
#650
On November 03 2012 11:21 NicolBolas wrote:
Show nested quote +
On November 03 2012 09:49 DeCoup wrote:
On November 03 2012 07:22 pmp10 wrote:
On November 03 2012 04:07 SarcasmMonster wrote:
We have made a ton of changes to the balance and design in Heart of the Swarm beta since launch thanks to some great feedback we have had from the community. Units have been cut, units have been redesigned and major balance changes have occurred. We are going to slow down our rate of change for the next few weeks in order to better evaluate all of these changes. This is a chance for all of us to really play and look for new strategies and see what we can learn about where we are at with the balance in Heart of the Swarm.

There are still many changes we want to try but we are going to intentionally hold off for a few weeks to see how the meta-game settles and see what effects all these changes have had to the game.

So no patch today. Probably minor numbers changes for a few weeks.


-Dustin Browder

So that means they are happy with design on all new units and abilities?
That won't end well. I guess the only thing left to see is if there will be any major changes to existing units.
At least Christmas release seems out of the question.

Your paraphrase is not what he said at all. He is saying that they need to step back and watch for a bit and let us really iron out our use and defense against all the new units and strats and let the metagame settle a little. Then they can better evaluate what changes to make. He did not imply at all that they are happy with how everything is now. Just that rapid change does not properly indicate to them how the balance is.


And it's very gratifying that they're doing that. That they recognize that HotS's metagame is still somewhat unstable with all of the many changes they've made in about a month. So to evaluate whether the changes are having the desired effects, they need to slow down and watch things and see how they shake out.

It's good to see Blizzard really taking their time here and not just having knee-jerk reactions to stuff (not to say that the Warhound didn't need to be killed ASAP, mind you). It's better to get HotS right than to get it fast.

This is promising for the further development of the game.


Yeah this is definitely another step in the right direction. The game is never going to develop a stable meta when you keep making changes every couple months.
pmp10
Profile Joined April 2012
3320 Posts
Last Edited: 2012-11-03 10:02:29
November 03 2012 10:01 GMT
#651
On November 03 2012 18:56 Fragile51 wrote:
Show nested quote +
On November 03 2012 11:21 NicolBolas wrote:
On November 03 2012 09:49 DeCoup wrote:
On November 03 2012 07:22 pmp10 wrote:
On November 03 2012 04:07 SarcasmMonster wrote:
We have made a ton of changes to the balance and design in Heart of the Swarm beta since launch thanks to some great feedback we have had from the community. Units have been cut, units have been redesigned and major balance changes have occurred. We are going to slow down our rate of change for the next few weeks in order to better evaluate all of these changes. This is a chance for all of us to really play and look for new strategies and see what we can learn about where we are at with the balance in Heart of the Swarm.

There are still many changes we want to try but we are going to intentionally hold off for a few weeks to see how the meta-game settles and see what effects all these changes have had to the game.

So no patch today. Probably minor numbers changes for a few weeks.


-Dustin Browder

So that means they are happy with design on all new units and abilities?
That won't end well. I guess the only thing left to see is if there will be any major changes to existing units.
At least Christmas release seems out of the question.

Your paraphrase is not what he said at all. He is saying that they need to step back and watch for a bit and let us really iron out our use and defense against all the new units and strats and let the metagame settle a little. Then they can better evaluate what changes to make. He did not imply at all that they are happy with how everything is now. Just that rapid change does not properly indicate to them how the balance is.


And it's very gratifying that they're doing that. That they recognize that HotS's metagame is still somewhat unstable with all of the many changes they've made in about a month. So to evaluate whether the changes are having the desired effects, they need to slow down and watch things and see how they shake out.

It's good to see Blizzard really taking their time here and not just having knee-jerk reactions to stuff (not to say that the Warhound didn't need to be killed ASAP, mind you). It's better to get HotS right than to get it fast.

This is promising for the further development of the game.


Yeah this is definitely another step in the right direction. The game is never going to develop a stable meta when you keep making changes every couple months.

The game is never going to develop a worthwhile meta-game because pro-gamers don't play it.
Everything that's wrong with the design will become apparent on release since that's when they all switch.
Laurens
Profile Joined September 2010
Belgium4542 Posts
November 03 2012 10:41 GMT
#652
I can't believe they aren't touching Terran for at least a few more weeks..

At the moment we're basically playing WoL, except TvT has turned into reaper wars, mech in TvZ is much harder thanks to vipers and bio in TvP much harder thanks to oracles.

This is disheartening, I thought terran would see some changes next.
Decendos
Profile Joined August 2011
Germany1338 Posts
November 03 2012 11:02 GMT
#653
On November 03 2012 19:41 Laurens wrote:
I can't believe they aren't touching Terran for at least a few more weeks..

At the moment we're basically playing WoL, except TvT has turned into reaper wars, mech in TvZ is much harder thanks to vipers and bio in TvP much harder thanks to oracles.

This is disheartening, I thought terran would see some changes next.


TvZ is also much harder for zerg because of BH mid- and lategame and especially early to midgame widow mines.

TvP is also harder for toss because of widow mines oneshotting the expensive oracles etc. pp.

i think the overall skill ceilling is higher in HOTS than in WoL for all races which is a very nice thing.
Ilithyium
Profile Joined April 2010
Denmark88 Posts
Last Edited: 2012-11-03 12:42:38
November 03 2012 12:36 GMT
#654
Cant wait looks very good, but iam not convinced that will be enough..

Here are some of my suggestions:

- Watch replays w/ in game friends
- Watch Tournaments in Sc2 in the main menu
- Vods/games of the week or month
- Top 10 plays month/week - Players/pros can send in games with sick matches,funny engagements something in that matter
- Better social contact built in "skype"
- Shop, example: I personally didnt have the founds when Sc2 first came out just enough to buy the game, really wanted the collectors edition really liked the the Thor "skin", how do i get one? by buying a whole new copy of WOL, could be nice if you just could buy the skin..
-
<--- What he said
Boxer Flash MMA Polt MVP Taeja MKP Fanboy Terran Fighting!
Decendos
Profile Joined August 2011
Germany1338 Posts
November 03 2012 12:48 GMT
#655
On November 03 2012 21:36 Ilithyium wrote:
Cant wait looks very good, but iam not convinced that will be enough..

Here are some of my suggestions:

- Watch replays w/ in game friends
- Watch Tournaments in Sc2 in the main menu
- Vods/games of the week or month
- Top 10 plays month/week - Players/pros can send in games with sick matches,funny engagements something in that matter
- Better social contact built in "skype"
- Shop, example: I personally didnt have the founds when Sc2 first came out just enough to buy the game, really wanted the collectors edition really liked the the Thor "skin", how do i get one? by buying a whole new copy of WOL, could be nice if you just could buy the skin..
- http://www.youtube.com/watch?v=9ydXemswD84<--- What he said


###

this would all be awesome things to have in HOTS. i really hope blizzard takes time to get all this things in the game before the release + taking time to redesign the game itself. better taking 2 more months of beta than planned and getting an awesome game than the other way around.
DeCoup
Profile Joined September 2006
Australia1933 Posts
Last Edited: 2012-11-03 13:14:23
November 03 2012 13:03 GMT
#656
Chris Sigaty confirmed multiplayer replay viewing is in on the 7th of may. The article was listing features that will be in the game on or around release.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Grummler
Profile Joined May 2010
Germany743 Posts
November 03 2012 14:03 GMT
#657
On November 03 2012 07:22 pmp10 wrote:
Show nested quote +
On November 03 2012 04:07 SarcasmMonster wrote:
We have made a ton of changes to the balance and design in Heart of the Swarm beta since launch thanks to some great feedback we have had from the community. Units have been cut, units have been redesigned and major balance changes have occurred. We are going to slow down our rate of change for the next few weeks in order to better evaluate all of these changes. This is a chance for all of us to really play and look for new strategies and see what we can learn about where we are at with the balance in Heart of the Swarm.

There are still many changes we want to try but we are going to intentionally hold off for a few weeks to see how the meta-game settles and see what effects all these changes have had to the game.

So no patch today. Probably minor numbers changes for a few weeks.


-Dustin Browder

So that means they are happy with design on all new units and abilities?

No. That's not what it means. Just read it again man.
workers, supply, money, workers, supply, money, workers, ...
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 03 2012 14:08 GMT
#658
On November 03 2012 21:48 Decendos wrote:
Show nested quote +
On November 03 2012 21:36 Ilithyium wrote:
Cant wait looks very good, but iam not convinced that will be enough..

Here are some of my suggestions:

- Watch replays w/ in game friends
- Watch Tournaments in Sc2 in the main menu
- Vods/games of the week or month
- Top 10 plays month/week - Players/pros can send in games with sick matches,funny engagements something in that matter
- Better social contact built in "skype"
- Shop, example: I personally didnt have the founds when Sc2 first came out just enough to buy the game, really wanted the collectors edition really liked the the Thor "skin", how do i get one? by buying a whole new copy of WOL, could be nice if you just could buy the skin..
- http://www.youtube.com/watch?v=9ydXemswD84<--- What he said


###

this would all be awesome things to have in HOTS. i really hope blizzard takes time to get all this things in the game before the release + taking time to redesign the game itself. better taking 2 more months of beta than planned and getting an awesome game than the other way around.

Knowing Blizzard, it would take way longer than 2 months to implement any of this.

Replays with friends is already confirmed to be in the works.

I'm fine with no in-client streams. A big tournament ad in the client with a link to the stream that opens up in a separate browser is fine. Different tournaments use different streaming sites anyways, so it would be a hassle to accommodate them all.

Downloading featured replays in-client is possible since it has already been done a while back for some Blizzcon 2010 replays iirc. I think having a public list of replay-viewers using the replays with friends feature would be able to achieve something similar since exciting replays would garner a lot of spectators.

Dunno what exactly a "built in Skype" means. There is obviously a friends list and chat in SC2. SC2 also has voice chat, but no one uses it, perhaps because it doesn't seem to work (at least for me).
ㅇㅅㅌㅅ
WniO
Profile Blog Joined April 2010
United States2706 Posts
November 03 2012 14:20 GMT
#659
what does the new menus look like?
HOTcarl
Profile Joined August 2010
United States102 Posts
November 03 2012 14:50 GMT
#660
Clan support? To think it took them 2 years to add a wanted feature that seemingly took very little time to make... Good ol' blizz -_-
I came I saw I conquered
Buchan
Profile Joined July 2011
Canada184 Posts
November 03 2012 15:19 GMT
#661
Is it just me or are mouse movements slightly more fluid in HoTS? I dunno why but I tried playing WoL and HoTS just feels slightly easier for me to accurately move my mouse (it's not frame rate related).
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
November 03 2012 15:31 GMT
#662
I'm not sure but was it like this in WoL as well when there was a tournament you could click a button of "watch live now"? If not they've added that in HoTS

http://dl.dropbox.com/u/60141635/HoTS mlg.png
Pokemon Master
Frosty4ever
Profile Joined August 2011
Czech Republic18 Posts
November 03 2012 19:33 GMT
#663
Hmmm, BW doesnt need anything of this crap to be famous and imho the best RTS game ever. Do something with game rather than adding aditional crap ala COD.
niladorus
Profile Joined September 2011
Greece116 Posts
November 04 2012 01:38 GMT
#664
On November 04 2012 00:31 Seiniyta wrote:
I'm not sure but was it like this in WoL as well when there was a tournament you could click a button of "watch live now"? If not they've added that in HoTS

http://dl.dropbox.com/u/60141635/HoTS mlg.png



they also did it for WSC asia
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
November 04 2012 14:42 GMT
#665
On November 04 2012 04:33 Frosty4ever wrote:
Hmmm, BW doesnt need anything of this crap to be famous and imho the best RTS game ever. Do something with game rather than adding aditional crap ala COD.


Hmmm BW was only famous in Korea while games like LoL and Dota2 get famous by the second due to "additional crap" like this. Things evolve over time and, even if BW was incredible, you can't have something so old nowadays when you have other alternatives.
♥ The world needs more hearts! ♥
stichtom
Profile Joined March 2011
Italy695 Posts
Last Edited: 2012-11-04 20:10:45
November 04 2012 20:10 GMT
#666
Two bugs:
1) WTF is this bar for?
http://i.imgur.com/91OCq.jpg?1?3961

2) That box shouldn't be there
http://i.imgur.com/fDssl.jpg?1?3338

If someone could post this on battle.net i would be so happy
Favourite player: IM.MVP ~ Favorite league: IPL
Maxd11
Profile Joined July 2011
United States680 Posts
November 04 2012 20:24 GMT
#667
On November 05 2012 05:10 stichtom wrote:
Two bugs:
1) WTF is this bar for?
http://i.imgur.com/91OCq.jpg?1?3961

2) That box shouldn't be there
http://i.imgur.com/fDssl.jpg?1?3338

If someone could post this on battle.net i would be so happy

How did you take those screenshots without a Starcraft 2 (beta) account? All you need is that account to post on the battle.net forums.
Also has anyone been using the option to only show health bars for damaged units? It seems like a great idea since it removes clutter but still allows the observer to know the health of all units on screen. I think it would be great for tournaments especially but I was just wondering what other people think about it.
I looked in the mirror and saw biupilm69t
stichtom
Profile Joined March 2011
Italy695 Posts
November 04 2012 20:36 GMT
#668
On November 05 2012 05:24 Maxd11 wrote:
Show nested quote +
On November 05 2012 05:10 stichtom wrote:
Two bugs:
1) WTF is this bar for?
http://i.imgur.com/91OCq.jpg?1?3961

2) That box shouldn't be there
http://i.imgur.com/fDssl.jpg?1?3338

If someone could post this on battle.net i would be so happy

How did you take those screenshots without a Starcraft 2 (beta) account? All you need is that account to post on the battle.net forums.
Also has anyone been using the option to only show health bars for damaged units? It seems like a great idea since it removes clutter but still allows the observer to know the health of all units on screen. I think it would be great for tournaments especially but I was just wondering what other people think about it.


You can't post on the US forum if you don't have an US account

Anyway, did they improve the AI too? It's so much better now: fast Exp, cannons for drops...
Favourite player: IM.MVP ~ Favorite league: IPL
AssyrianKing
Profile Blog Joined August 2011
Australia2111 Posts
November 04 2012 23:20 GMT
#669
"Added a Select Army Units button next to the Idle Worker button."
Hmm? Does that works literally how it says? T.T
John 15:13
WhiteKnight
Profile Joined December 2009
New Zealand134 Posts
Last Edited: 2012-11-04 23:35:06
November 04 2012 23:34 GMT
#670
Hey guys, this might sound like a dumb question but what happened to the arcade with the new patch? When you click on custom games it looks like the old system before arcade was introduced. I havn't seen the arcade changes apart from the fact it looks like it's been completely removed. Havn't seen a vid where the player can rank and comment games, view screenshots etc. Getting a little worried???
stichtom
Profile Joined March 2011
Italy695 Posts
November 04 2012 23:40 GMT
#671
On November 05 2012 08:34 WhiteKnight wrote:
Hey guys, this might sound like a dumb question but what happened to the arcade with the new patch? When you click on custom games it looks like the old system before arcade was introduced. I havn't seen the arcade changes apart from the fact it looks like it's been completely removed. Havn't seen a vid where the player can rank and comment games, view screenshots etc. Getting a little worried???

It's just disabled for the beta
Favourite player: IM.MVP ~ Favorite league: IPL
Kambing
Profile Joined May 2010
United States1176 Posts
November 04 2012 23:55 GMT
#672
On November 05 2012 08:20 PiPoGevy wrote:
"Added a Select Army Units button next to the Idle Worker button."
Hmm? Does that works literally how it says? T.T


Yes. There's a button to select all your army units, bound to F2 by default. Good for beginners, not necessary for anyone that plays multiplayer seriously (i.e., anyone that reads these forums).
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
November 05 2012 03:24 GMT
#673
I love the new interface so much better! Also minimap is flashing when a battle occurs. Brilliant.
Watsonator
Profile Joined May 2010
United States43 Posts
November 05 2012 04:56 GMT
#674
What maps are you guys down voting now?

I play Z and have Korhal City (damn 2v2 map) and Antiga Shipyard downed. Not sure what should be my third downed. I haven't had much experience on the newest addition, Newkirk City, how is it?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 05 2012 05:09 GMT
#675
On November 05 2012 13:56 Watsonator wrote:
What maps are you guys down voting now?

I play Z and have Korhal City (damn 2v2 map) and Antiga Shipyard downed. Not sure what should be my third downed. I haven't had much experience on the newest addition, Newkirk City, how is it?

Vetoed Cloud Kingdom, because I hate lighting on this map
larse
Profile Blog Joined March 2012
1611 Posts
November 05 2012 05:16 GMT
#676
This is what happens when using a 4:3 monitor in HOTS 2.0.1

http://i.imgur.com/yyj0l.jpg
TheGreenMachine
Profile Joined March 2010
United States730 Posts
November 05 2012 05:34 GMT
#677
On November 05 2012 14:16 larse wrote:
This is what happens when using a 4:3 monitor in HOTS 2.0.1

http://i.imgur.com/yyj0l.jpg

Oh yea i noticed the same thing, seems ok ingame tho right?
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
stichtom
Profile Joined March 2011
Italy695 Posts
November 05 2012 16:02 GMT
#678
is this a bug?
[image loading]
Favourite player: IM.MVP ~ Favorite league: IPL
a_flayer
Profile Blog Joined April 2010
Netherlands2826 Posts
November 05 2012 16:59 GMT
#679
On November 03 2012 22:03 DeCoup wrote:
Chris Sigaty confirmed multiplayer replay viewing is in on the 7th of may. The article was listing features that will be in the game on or around release.


The way I remembered it was that they presented a list of things that they intended to get into the game at some point or another. They very definitely did not confirm that these things would certainly make it into the game at any point.
When you came along so righteous with a new national hate, so convincing is the ardor of war and of men, it's harder to breathe than to believe you're a friend. The wars at home, the wars abroad, all soaked in blood and lies and fraud.
TheLunatic
Profile Joined February 2011
309 Posts
November 05 2012 17:12 GMT
#680
Can we get custom skins for our armies before this is all said and done, who agreeswith me?
McTeazy
Profile Joined January 2012
Canada297 Posts
November 05 2012 17:20 GMT
#681
On November 06 2012 02:12 TheLunatic wrote:
Can we get custom skins for our armies before this is all said and done, who agreeswith me?


i think that would be freaking epic. it'd have to be only from your point of view though otherwise colours and stuff would get messy in games. i also don't know how easy it would be to implement
a person is smart, people are stupid
myRZeth
Profile Joined June 2011
Germany1047 Posts
November 05 2012 17:21 GMT
#682
On November 06 2012 01:02 stichtom wrote:
is this a bug?
[image loading]



in the bottom it s also counting your levels with the other races
stichtom
Profile Joined March 2011
Italy695 Posts
November 05 2012 18:46 GMT
#683
On November 06 2012 02:21 myRZeth wrote:
Show nested quote +
On November 06 2012 01:02 stichtom wrote:
is this a bug?
[image loading]



in the bottom it s also counting your levels with the other races

I've only played with terran...
Favourite player: IM.MVP ~ Favorite league: IPL
LOLZEY
Profile Joined December 2011
Canada71 Posts
November 05 2012 20:07 GMT
#684
Can someone link to me an example of BW social scene demonstration versus the current state of SC2 social scene, and explain how its better? This is in terms of Bnet interface btw.
hi
MrJuhu
Profile Joined November 2011
Germany11 Posts
November 05 2012 20:08 GMT
#685
TvT now a days looks like back in the WoL beta. BO coinflips.
Widowmines T.T such a crap Unit.
RiCCoo
Profile Joined November 2012
United States20 Posts
November 06 2012 06:16 GMT
#686
I wanna see raven a microable unit. Everytime I use its seeker missile, it dies along with the enemy because the range is too short.
Prem_
Profile Joined April 2010
United States85 Posts
November 06 2012 18:19 GMT
#687
I'm super pumped! Can't wait till it comes out!
The only good job is a blow job.
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
November 06 2012 18:46 GMT
#688
check how broodwar chat was superior!


ye..
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
November 06 2012 18:59 GMT
#689
On November 06 2012 01:59 a_flayer wrote:
Show nested quote +
On November 03 2012 22:03 DeCoup wrote:
Chris Sigaty confirmed multiplayer replay viewing is in on the 7th of may. The article was listing features that will be in the game on or around release.


The way I remembered it was that they presented a list of things that they intended to get into the game at some point or another. They very definitely did not confirm that these things would certainly make it into the game at any point.


I am pretty sure the list Chris Sigaty posted in his last blog are the things that will come with HotS or around HotS's release.
stichtom
Profile Joined March 2011
Italy695 Posts
Last Edited: 2012-11-12 20:43:29
November 06 2012 23:04 GMT
#690
Can someone post these bugs on the US forum?
1) Window mines don't show how many units they've killed

2) The level of the portrait is wrong. It says i am level 13 when i am 12.
http://i.imgur.com/5vglT.jpg
http://i.imgur.com/p5FgV.jpg

3) WTF is this bar for?
http://i.imgur.com/91OCq.jpg?1?3961

4) That box shouldn't be there
http://i.imgur.com/fDssl.jpg?1?3338

Thank you and sorry for my bad english
Favourite player: IM.MVP ~ Favorite league: IPL
Avicularia
Profile Joined February 2012
540 Posts
November 06 2012 23:06 GMT
#691
On November 07 2012 08:04 stichtom wrote:
1) Window mines don't show how many units they've killed


Blizzard wants to hide that their OP level is over 9000.
stichtom
Profile Joined March 2011
Italy695 Posts
November 12 2012 20:48 GMT
#692
On November 07 2012 08:04 stichtom wrote:
Can someone post these bugs on the US forum?
1) Window mines don't show how many units they've killed

2) The level of the portrait is wrong. It says i am level 13 when i am 12.
http://i.imgur.com/5vglT.jpg
http://i.imgur.com/p5FgV.jpg

3) WTF is this bar for?
http://i.imgur.com/91OCq.jpg?1?3961

4) That box shouldn't be there
http://i.imgur.com/fDssl.jpg?1?3338

Thank you and sorry for my bad english



noone can help men???
I want the game to be better but Blizzard will never notice if we don't post these bugs on the US forum.
Favourite player: IM.MVP ~ Favorite league: IPL
Lorch
Profile Joined June 2011
Germany3683 Posts
Last Edited: 2012-11-12 21:13:10
November 12 2012 21:12 GMT
#693
On November 13 2012 05:48 stichtom wrote:
Show nested quote +
On November 07 2012 08:04 stichtom wrote:

3) WTF is this bar for?
http://i.imgur.com/91OCq.jpg?1?3961

4) That box shouldn't be there
http://i.imgur.com/fDssl.jpg?1?3338

Thank you and sorry for my bad english



noone can help men???
I want the game to be better but Blizzard will never notice if we don't post these bugs on the US forum.


Three and Four are not bugs or w/e, that bar shows how many games you played in each playlist. So if you would have 10 1v1 games that would be a full bar, and the 5 2v2's you played would show as half of that bar.
And the other one isn't really a bug either, it's just blizzard not being used to advertising tournaments in client, because if there is no tournament going on that box is there.
stichtom
Profile Joined March 2011
Italy695 Posts
November 13 2012 20:36 GMT
#694
New Arcade Screen:
[image loading]
Favourite player: IM.MVP ~ Favorite league: IPL
ChiknAdobo
Profile Joined November 2010
United States208 Posts
Last Edited: 2012-11-13 20:59:28
November 13 2012 20:58 GMT
#695
Anyone else notice how you can't ignore people from chat (by right clicking their name)... super annoying if someone is harassing you in chat.

Edit: Also why did they remove the f keys as hotkeys for different menu screens? I thought that was a good idea and made navigation easier.
ZERg
LOLItsRyann
Profile Joined April 2011
England551 Posts
November 13 2012 21:20 GMT
#696
On November 14 2012 05:36 stichtom wrote:
New Arcade Screen:
[image loading]


So they haven't changed the arcade at all? o.O I thought most people were complaining about that.
EG<3
stichtom
Profile Joined March 2011
Italy695 Posts
November 13 2012 22:14 GMT
#697
Yeah, it's pretty much the same right now. It's just a little bit better.
Favourite player: IM.MVP ~ Favorite league: IPL
phodacbiet
Profile Joined August 2010
United States1740 Posts
November 14 2012 01:36 GMT
#698
On November 14 2012 06:20 LOLItsRyann wrote:
Show nested quote +
On November 14 2012 05:36 stichtom wrote:
New Arcade Screen:
[image loading]


So they haven't changed the arcade at all? o.O I thought most people were complaining about that.


Why would you expect them to change anything? Have they changed anything ever? they just move it around to make things prettier, nothing is ever changed in bnet .2
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
November 14 2012 01:55 GMT
#699
On November 14 2012 10:36 phodacbiet wrote:
Show nested quote +
On November 14 2012 06:20 LOLItsRyann wrote:
On November 14 2012 05:36 stichtom wrote:
New Arcade Screen:
[image loading]


So they haven't changed the arcade at all? o.O I thought most people were complaining about that.


Why would you expect them to change anything? Have they changed anything ever? they just move it around to make things prettier, nothing is ever changed in bnet .2


No, they didn't add Clan support. Or chatrooms. Or Arcade. Or a leveling system. Nope, all of those features were in the box.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 15 2012 22:59 GMT
#700
LOLItsRyann
Profile Joined April 2011
England551 Posts
November 16 2012 00:12 GMT
#701
On November 16 2012 07:59 Existor wrote:
http://www.youtube.com/watch?v=rpzBHEILyr8


Is it pulling some of the reapers back with the spine when they die? Is that what's happening?

Also, thought was a new patch. God damn it.
EG<3
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 16 2012 00:13 GMT
#702
Is it pulling some of the reapers back with the spine when they die? Is that what's happening?

yeah, spines pulling reapers/marines back
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
November 16 2012 00:39 GMT
#703
On November 16 2012 09:13 Existor wrote:
Show nested quote +
Is it pulling some of the reapers back with the spine when they die? Is that what's happening?

yeah, spines pulling reapers/marines back


damn, that's brutal haha :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
November 16 2012 15:19 GMT
#704
...Uh.....where did the clock go?
StrategyAllyssa Grey <3<3
Mr Cochese
Profile Joined October 2010
United Kingdom11 Posts
November 16 2012 15:27 GMT
#705
How totally amazing would it have been if spine crawlers dragged live units toward themselves instead of some of their damage total? Like if units that dared to step on the creep can easily get dragged into the hive, never to be seen again.

Maybe that sounds goofy, but I'd certainly like to see a bit more differentiation between the race's analogous units than we currently have.
I died in a crash two years ago - is that what they told you?
NeonFox
Profile Joined January 2011
2373 Posts
November 16 2012 15:43 GMT
#706
On November 17 2012 00:19 SC2John wrote:
...Uh.....where did the clock go?


You unlock it later on with the new levelling system.
Rejoice123
Profile Joined November 2012
Australia7 Posts
November 16 2012 17:45 GMT
#707
warcraft 3 custom games> starcraft 2 . It took them more than 2 years to implement clan feature lol. Blizzard too dam greedy ,,, take notes from valve please.
Dont Mourn and Rejoice/
summerloud
Profile Joined March 2010
Austria1201 Posts
November 16 2012 17:48 GMT
#708
i want new balance changes so i know if i can get my hopes up again or blizz just keeps making the game worse with each patch
Senshin
Profile Joined June 2004
Netherlands115 Posts
November 16 2012 18:10 GMT
#709
Have people more this issue that the schreen flickers (black bars/tears)
In WOL this problem isnt there. (Using a AMD videocard 7970m).

Nice patch with the ragdoll effect, I really like that :D.

Senshin
Profile Joined June 2004
Netherlands115 Posts
November 16 2012 18:11 GMT
#710
On November 17 2012 02:48 summerloud wrote:
i want new balance changes so i know if i can get my hopes up again or blizz just keeps making the game worse with each patch


I think blizzard is trying and the game is getting better every time.
The balance changes will come.
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