StarCraft II: Heart of the Swarm Beta Patch 2.0.1 is now live. This update to the beta test includes a number of new systems, art updates, and changes to the look and feel of the game interface.
There are still several features and improvements coming to Heart of the Swarm, and this is not a final pre-release patch. Please read the full patch notes and related articles to learn all about what’s available in the beta test.
General
New Menu Screens
Revamped overall UI layout, art, and graphic style.
More detailed information on these changes can be found here.
Clans Support Added
Clan tags are now pre-pended to character names of all players who join a clan.
More detailed information on Clan Support can be found here.
Leveling System
Players now earn XP when playing Ranked and Unranked matchmaking games or when playing Custom Games on Blizzard melee maps.
As players earn XP they will progress in level, with a maximum level of 20 for each race.
Decals and portraits are rewarded through the leveling system.
More detailed information on the leveling system can be found here.
Physics effects on the battlefield have been greatly enhanced.
Death animations have been updated for many units.
Ragdoll physics now cause units to get blasted away from explosions more naturally.
After being killed, units can now fall off cliff edges, into caverns, etc.
Improved Score Screen and Added Stats
Experience Tab: Added a Score Screen tab that tracks XP gains and leveling progress.
Performance Tab: Now tracks gameplay performance stats such as Average Float and Combat Efficiency, and displays lifetime averages and values for the current match.
Added a “Play Again” button to the post-game Score Screen.
Race Report: Added a profile section that tracks performance by race for each matchup.
Map Report: Added a profile section that tracks performance on each ladder map.
User Interface
Custom Games
Many drop-down filters are now consolidated into side navigation.
Merged Join Game and Create Game screens into a single page.
Moved all party displays and controls into the Party Chat window.
Updated the Profile Summary screen to include progress UI for the new leveling system.
Updated loading screens with new background images, more clearly displayed player names, and the overhead map.
New Copy Link buttons have been added, which automatically copy certain pages in-game to the clipboard, allowing players to share them with others via clickable links in chat or on the web. When clicked, these links will navigate to the in-game page.
In-Game UI Polish
Moved the Main Menu and Help buttons above the command card.
Achievements and Message Log menus are now accessible via the Main Menu.
Added a Select Army Units button next to the Idle Worker button.
Unit Status bar settings have been added to the Gameplay Options screen.
Show Unit Status Bars – Damaged: Show only status bars for units that are below max health or energy.
Team Colored Status Bars: Status bar border frames match each player’s team color.
Observer Mode
Leader Panel
Added Structure tab and Upgrades tab.
Observers can now click Leader Panel icons to center the game camera on a unit or structure.
Clicking multiple times cycles through units of the same type.
Minimap
Attacked units now flash white for the observer.
Nuclear Launch and Nydus Canals now create pings on the minimap for observers.
Versus Mode Side Toggle
Added a hotkey (Control-X) that flips the side on which players appear in various parts of the UI when watching a 1v1 Versus Mode game.
By default, the player with the leftmost start location will appear on the left in the user interface.
Balance
The latest balance changes can be found in our Balance Update threads in the Beta Discussion forum.
Bug Fixes
A full list of documented game and service bugs can be found in our Known Issues sticky in the Beta Bug Report forum.
I've started extracting some resources from the latest patch. Datamine page on pr3d.ru is in updating progress right now. WARNING! Here can be story spoilers! Some of background arts referring to some HotS campaign episodes, so I've warned you!
On October 31 2012 20:15 MekTypro wrote: Does that mean WoL also get the update ?
This update is about clan and groups, right ?
WoL may get these changes at hots release but definitely not right now, and yes it's the clan thingie.
I really hope this huge update also brings some big changes to balance and the map pool, because if I have to play another 50 games on the shitty 4 player ice map that pretty much screams: "Look the dude who made steps of war is still working here!" I may smash my keyboard or smth.
On October 31 2012 20:15 MekTypro wrote: Does that mean WoL also get the update ?
This update is about clan and groups, right ?
Yes, eventually, but this is still a beta. They probably want people to test the features before they put it into WoL.
If you actually read the post you can see that it says:
If you're looking for information on some of the features being implemented in tomorrow's patch please take a look at some of our recent blog posts regarding UI changes, Leveling, and Clans. More extensive patch notes will be provided in the 'morrow.
On October 31 2012 21:16 Lephex2.0 wrote: i fell so helpless at Hots, please Pros, develop some builds pls !! xD
I am only Gold Toss and Mech Terran drives me crazy... And apparently that's the easy the counter part.
My main problem is playing mainly people from higher leagues...
I know how you're feeling. I'm a platinum zerg atm and I'm running into lots of masters players, which is...challenging. on topic: I can't wait to test all the new features, I'm definitely looking forward to that patch!
Should be fun to test these things out. The whole UI and such when you start up Starcraft is the same in WoL as in the beta, now it will finally feel like the expansion when out of game.
Wow so excited! All of the new features look amazing. HotS was mildly entertaining to play just because it was all the same stuff with a few new units/tilesets. With a completely revamped interface and lots of new features to play with I dare say I'll be spending more time playing around with HotS. Hopefully more of my friends will get invites soon.
Pumped to see how it is. Also pumped to see that they are just using the 50 person cap on guilds as a starting point and will see if the demand warrents an increase.
On November 01 2012 02:55 StreetWise wrote: I wish they would post the change log, so we can have something to mull over for the next 8 hours.
Why, so people can misread changes and then rage about the changes that they misread? It seems like a good reason to never tell anyone what you are changing.
Well let's not get too excited until we see all the changes. I was pretty hopeful with patch 1.5 and then slightly disappointed. This is definitely a step in the right direction, but I'm not counting my chickens before they hatch yet.
I'm grateful that blizzard is finally adding these features, but at the same time I'm quite surprised that blizzard has successfully lowered expectations far enough that bringing Bnet 2.0 somewhat close to feature-parity with Bnet 1.0 (more than a decade old) is now "amazing". Yes, this has been griped about a million times, but still.
As said by others, better late than never, I guess.
omg pls no. we need to stop any further grow of this gangnam infestation... it has nearly reached bad romance on yoütube ._. and now it will take over starcraft as well
still the new ui and leveling keeps me in a good mood c: any balance changes for this patch?
omg pls no. we need to stop any further grow of this gangnam infestation... it has nearly reached bad romance on yoütube ._. and now it will take over starcraft as well
But it's already started. David Kim's first clan is PSY Raiders on preview.
Well, it's finally a stronger enemy, than Zergs and Xel'Nagas
On November 01 2012 07:08 Leviance wrote: I hope the UI features will be expanded a lot further tll release
It seems like this UI update is more an update for the backend functionality than for end-user functionality right now. I wouldn't be surprised if there's even more stuff planned to go in. I certainly hope that's the case!!
"We have experienced a few unforeseen delays in the patching process for the beta today so we will unfortunately need a bit more time. We anticipate the need for another 2 hours to complete the patching process. Thank you for your patience!."
StarCraft II: Heart of the Swarm Beta Patch 2.0.1 is now live. This update to the beta test includes a number of new systems, art updates, and changes to the look and feel of the game interface.
There are still several features and improvements coming to Heart of the Swarm, and this is not a final pre-release patch. Please read the full patch notes and related articles to learn all about what’s available in the beta test.
General
New Menu Screens
Revamped overall UI layout, art, and graphic style.
More detailed information on these changes can be found here.
Clans Support Added
Clan tags are now pre-pended to character names of all players who join a clan.
More detailed information on Clan Support can be found here.
Leveling System
Players now earn XP when playing Ranked and Unranked matchmaking games or when playing Custom Games on Blizzard melee maps.
As players earn XP they will progress in level, with a maximum level of 20 for each race.
Decals and portraits are rewarded through the leveling system.
More detailed information on the leveling system can be found here.
Physics effects on the battlefield have been greatly enhanced.
Death animations have been updated for many units.
Ragdoll physics now cause units to get blasted away from explosions more naturally.
After being killed, units can now fall off cliff edges, into caverns, etc.
Improved Score Screen and Added Stats
Experience Tab: Added a Score Screen tab that tracks XP gains and leveling progress.
Performance Tab: Now tracks gameplay performance stats such as Average Float and Combat Efficiency, and displays lifetime averages and values for the current match.
Added a “Play Again” button to the post-game Score Screen.
Race Report: Added a profile section that tracks performance by race for each matchup.
Map Report: Added a profile section that tracks performance on each ladder map.
User Interface
Custom Games
Many drop-down filters are now consolidated into side navigation.
Merged Join Game and Create Game screens into a single page.
Moved all party displays and controls into the Party Chat window.
Updated the Profile Summary screen to include progress UI for the new leveling system.
Updated loading screens with new background images, more clearly displayed player names, and the overhead map.
New Copy Link buttons have been added, which automatically copy certain pages in-game to the clipboard, allowing players to share them with others via clickable links in chat or on the web. When clicked, these links will navigate to the in-game page.
In-Game UI Polish
Moved the Main Menu and Help buttons above the command card.
Achievements and Message Log menus are now accessible via the Main Menu.
Added a Select Army Units button next to the Idle Worker button.
Unit Status bar settings have been added to the Gameplay Options screen.
Show Unit Status Bars – Damaged: Show only status bars for units that are below max health or energy.
Team Colored Status Bars: Status bar border frames match each player’s team color.
Observer Mode
Leader Panel
Added Structure tab and Upgrades tab.
Observers can now click Leader Panel icons to center the game camera on a unit or structure.
Clicking multiple times cycles through units of the same type.
Minimap
Attacked units now flash white for the observer.
Nuclear Launch and Nydus Canals now create pings on the minimap for observers.
Versus Mode Side Toggle
Added a hotkey (Control-X) that flips the side on which players appear in various parts of the UI when watching a 1v1 Versus Mode game.
By default, the player with the leftmost start location will appear on the left in the user interface.
Balance
The latest balance changes can be found in our Balance Update threads in the Beta Discussion forum.
Bug Fixes
A full list of documented game and service bugs can be found in our Known Issues sticky in the Beta Bug Report forum.
To be honest, I haven't really watched many HotS beta streams. A few on the first day or two, but not much since. The units were always changing so I decided to wait until things were more final before investing much interest in it. But I've been checking TL.net all evening waiting for beta streams to pop up. I really want to see what Battle.net 2.0 2.0 looks like.
On November 01 2012 10:48 Wingmancd wrote: To be honest, I haven't really watched many HotS beta streams. A few on the first day or two, but not much since. The units were always changing so I decided to wait until things were more final before investing much interest in it. But I've been checking TL.net all evening waiting for beta streams to pop up. I really want to see what Battle.net 2.0 2.0 looks like.
I'll be doing a first impressions stream, and a lot of games at around 11 when it pops up. You can look for my name in the stream list if you'd like(I stream in 1080p lossless omg?)! Sad they pushed it back 2 hours D:
Man I massively misinterpreted this last time I read it. I interpreted these UI changes as coming into effect when the next patch [that implemented them] would be live, but its the actual expansions release itself. God damnit.
yaknow... we should take a poll of how many people actually disliked battle.net 1.0 because this battle.net 2.0 is becoming more like battle.net 1.0 .... just prettier looking. >_>
On November 01 2012 11:43 Maxd11 wrote: !YAY! Installing !NOW! Who wants to start a beta clan to test it and play some games!?!?
Wait what? is it out yet? I thought it would be another at least 12 hours or so? wooot!
Beta is downloadable, but the servers aren't up. I think the servers were supposed to be up but the same old authentication servers are not working like they should...
On November 01 2012 12:07 Renner wrote: Blizard CS update, "Work continues on the current login issues. The current and very tentative ETA puts a resolution around 20 minutes." https://twitter.com/BlizzardCS/status/263839383847833601
This is referring to the issues for the WoW client
BlizzardCS (@BlizzardCS) Sorry everyone. Unfortunately, it appears the issue is taking longer to resolve than we had hoped. The new est. is for 10:30 PDT.
So that's 2 hours from now.
Edit:
BlizzardCS @BlizzardCS @5pawn_ A legitimate questions. It is PM.
Blizz has confirmed that they mean PM. So 1hr 30mins from now.
BlizzardCS (@BlizzardCS) Sorry everyone. Unfortunately, it appears the issue is taking longer to resolve than we had hoped. The new est. is for 10:30 PDT.
So that's 2 hours from now.
10:30 PDT tomorrow* LULZ you're too funny Blizzard.
wow not only is blizzard getting better at announcing stuff (actually announcing it a few days before release, and not at all between that and the last announcement like a few months ago), but they are also getting better at being on time with maintenence estimates xD
Are you able to see win/loss again if you're below masters? :D. Probably a stupid question as i don't see any other way to display the performance against each race lol.
On November 01 2012 12:55 Kaladin wrote: Are you able to see win/loss again if you're below masters? :D. Probably a stupid question as i don't see any other way to display the performance against each race lol.
Yes, they have reintroduced Win/Loss visibility for all divisions. They removed the loss visibility because they felt casual players were being detered by it. Now that they have an XP system they are not as concerned about this concept, because even with a loss you gain XP. So casual players will still have a sense of achiemenment and be more likely to continue playing. This is one of the reasons why the addition of XP is good for everyone. (Good for new players/casuals because they get a sense of achievement even if they loose. Good for Diamond players because they can see their win/loss again).
On November 01 2012 13:38 Sparkman wrote: I want a beta key so bad!! Blizzard should give beta keys to the people who didn't play the WOL beta.
Or they could just send out far more than they have been, there's like what, maybe 75-100k people in beta right now and its been a month+ MASS DEM INVITES
Anyway, back on-topic, BLIZZARD Y U NO FIX AUTH SERVERS T_T
Show Unit Status Bars – Damaged: Show only status bars for units that are below max health or energy.
Yep. I am hoping I can show only bars for units (and buildings) which are not at max health/energy and always show progress bars for buildings research/production. That would give the least amount of clutter with the most amount of visible data. :D
On November 01 2012 13:45 mtn wrote: Under "REGION" there is also "localHost"... Somethin-alongside-lan-maybe? Since LocalHost is YOUR PC. Maybe just still bug :p
It seems to be a placeholder for plans for Global Play.
localHost - localnetwork inside Blizzard walls to test their game, aka small server for Blizzard developers only.
There will be no lan and stop require it. PC industry already isn't a good place for games, some developers already started make games X-Box exclusives, or move to F2P/all-time Internet connection, because piracy.
On November 01 2012 12:55 Kaladin wrote: Are you able to see win/loss again if you're below masters? :D. Probably a stupid question as i don't see any other way to display the performance against each race lol.
Yes, they have reintroduced Win/Loss visibility for all divisions. They removed the loss visibility because they felt casual players were being detered by it. Now that they have an XP system they are not as concerned about this concept, because even with a loss you gain XP. So casual players will still have a sense of achiemenment and be more likely to continue playing. This is one of the reasons why the addition of XP is good for everyone. (Good for new players/casuals because they get a sense of achievement even if they loose. Good for Diamond players because they can see their win/loss again).
That but mainly because you get XP from playing non-ranked as well. So you are not forced to play Rank to enjoy the full game.
On November 01 2012 14:09 Existor wrote: localHost - localnetwork inside Blizzard walls to test their game, aka small server for Blizzard developers only.
There will be no lan and stop require it. PC industry already isn't a good place for games, some developers already started make games X-Box exclusives, or move to F2P/all-time Internet connection, because piracy.
Stop want it please
My brain is so full of derp right now, LAN can only do good. . . A form of lan already exists so making it official wouldn't change much other than the awareness and usage. WoL has been pirated since its beginnings.
My brain is so full of derp right now, LAN can only do good. . . A form of lan already exists so making it official wouldn't change much other than the awareness and usage. WoL has been pirated since its beginnings.
Yes, but blizzards will never do lan and they said it already some times ago in many interviews.
On November 01 2012 14:09 Existor wrote: localHost - localnetwork inside Blizzard walls to test their game, aka small server for Blizzard developers only.
There will be no lan and stop require it. PC industry already isn't a good place for games, some developers already started make games X-Box exclusives, or move to F2P/all-time Internet connection, because piracy.
Stop want it please
My brain is so full of derp right now, LAN can only do good. . . A form of lan already exists so making it official wouldn't change much other than the awareness and usage. WoL has been pirated since its beginnings.
It's been pirated but you don't get access to multiplayer iirc.
My brain is so full of derp right now, LAN can only do good. . . A form of lan already exists so making it official wouldn't change much other than the awareness and usage. WoL has been pirated since its beginnings.
Yes, but blizzards will never do lan and they said it already some times ago in many interviews.
They should at least release LAN exclusive for big tournaments like MLG... I mean seriously.
They're probably working on UI a lot, though, so they have a sufficient excuse not to do it for the moment.
Sound like blizzard are really trying to adress the problems with the game. The xp part sound like a good idea. I actually had that in mind when i thought of what i would like to change in Starcraft 2 with the new expansion. A way to get some form of a reward even though you lose. Hope they expand on that idea and add some other milestones that gives you cool stuff.
Sounds like our critiqe towards the game payed off. So what do you say now Incontrol, Idra and DjWheat?
My brain is so full of derp right now, LAN can only do good. . . A form of lan already exists so making it official wouldn't change much other than the awareness and usage. WoL has been pirated since its beginnings.
Yes, but blizzards will never do lan and they said it already some times ago in many interviews.
They should at least release LAN exclusive for big tournaments like MLG... I mean seriously.
They're probably working on UI a lot, though, so they have a sufficient excuse not to do it for the moment.
I think I heard on Inside the Game that Blizzard does have a portable LAN server that is available for tournaments, and that it might have been used at the WCS Asia Finals. I don't know when they started having it, but apparently any big tournament can ask for it as long as they hire someone to guard it or something.
Has anyone actually been able to log into the Beta yet? It keeps telling me I'm unable to connect because I'm not connected to the internet... but WoL isn't giving me any trouble.
On November 01 2012 14:37 Kyrao wrote: Has anyone actually been able to log into the Beta yet? It keeps telling me I'm unable to connect because I'm not connected to the internet... but WoL isn't giving me any trouble.
On November 01 2012 14:37 Kyrao wrote: Has anyone actually been able to log into the Beta yet? It keeps telling me I'm unable to connect because I'm not connected to the internet... but WoL isn't giving me any trouble.
about to listen to this, i hope glen stafford did this not the other people (assuming the newer people did those bad tracks for P and Z, which were basically ambient sounds not music..., while the terran tracks were done by glenn stafford)
Edit: It's aight, nothing too sick (might change after playing the game, since people's enjoyment of music is also affected by associated memories), but seems like these are just campaign themes, not "main" tracks for multiplayer (tho i guess these can show up in multiplayer too, like the WoL campaign terran tracks did)
unfortunately i don't think glenn stafford did this... it's still very ambient ;; its better but still quite ambient, little motion...
On November 01 2012 14:49 hunts wrote: Anyone else getting "files in your starcraft II installation are damaged" when they try to run HOTS beta after updating it?
about to listen to this, i hope glen stafford did this not the other people (assuming the newer people did those bad tracks for P and Z, which were basically ambient sounds not music..., while the terran tracks were done by glenn stafford)
was the first thing i wanted to mention. still kinda disappointed considering how epic zerg's BW music was, and that terran still has the best soundtrack in SC2... but at least there's some tunes in here.
On November 01 2012 14:57 Buchan wrote: Someone on Reddit mentioned that the BW soundtracks should be unlockables in HoTS.
Now that's using your brain. Using old music, or picking which race music you'd like to have playing in the background as things you can buy with leveling. I'm sure people would go crazy for that.
Pretty lame they're this late with this patch... I was planning to play and stream but still nothing.. might just go to sleep.
i wonder, actually why not just include the SC1 themes too? i don't think ppl will have a problem... and also let people choose what tracks to include? (tho they probably won't do this cus they have so many other things to do... maybe do the former not the latter?)
its silly to me that the protoss music is basically an excuse, they reuse parts of SC1 P music in such a way as if they're saying "we're not recycling SC1 P music, we're including snippets of it in SC2 P music to represent the sorrow the protoss have for losing their home)
about to listen to this, i hope glen stafford did this not the other people (assuming the newer people did those bad tracks for P and Z, which were basically ambient sounds not music..., while the terran tracks were done by glenn stafford)
was the first thing i wanted to mention. still kinda disappointed considering how epic zerg's BW music was, and that terran still has the best soundtrack in SC2... but at least there's some tunes in here.
Terran has the WORST music in SC2, that hillbilly bullshit is fucking annoying. I re-played SC1 in SC2 with the mod (from this forum) and I gotta say, the SC1 music though, it's pretty fucking good man. Considering how old it is, it's just great.
about to listen to this, i hope glen stafford did this not the other people (assuming the newer people did those bad tracks for P and Z, which were basically ambient sounds not music..., while the terran tracks were done by glenn stafford)
was the first thing i wanted to mention. still kinda disappointed considering how epic zerg's BW music was, and that terran still has the best soundtrack in SC2... but at least there's some tunes in here.
Terran has the WORST music in SC2, that hillbilly bullshit is fucking annoying. I re-played SC1 in SC2 with the mod (from this forum) and I gotta say, the SC1 music though, it's pretty fucking good man. Considering how old it is, it's just great.
wut...Terran SC2 music is the best in the whole series. Very Firefly/pioneer sort of feel to it. It really fits the race perfectly.
And the fully orchestrated Wings of Liberty theme gives me chills every time. So good.
On November 01 2012 15:14 Cabinet Sanchez wrote: I'm glad you like it, I find it fucking terrrrrrrrrrible - thank god for the Protoss music, Zerg ain't bad either - all 3 are good but nothing on SC1.
Meh, to each his own, I suppose. I just always found the SC2 tracks to have a lot more depth, and overall scored a lot better.
Diablo 2 still has the best Blizzard music ever, though.
On November 01 2012 15:07 Yoshi Kirishima wrote: i wonder, actually why not just include the SC1 themes too? i don't think ppl will have a problem... and also let people choose what tracks to include? (tho they probably won't do this cus they have so many other things to do... maybe do the former not the latter?)
its silly to me that the protoss music is basically an excuse, they reuse parts of SC1 P music in such a way as if they're saying "we're not recycling SC1 P music, we're including snippets of it in SC2 P music to represent the sorrow the protoss have for losing their home)
They talked about the music in the "making of" documentary that came with the collector's edition.
IMO, the composer's reasoning for the Protoss music is kinda bullshitty.
most people will say that terran music in sc2 is the best o.o
it seems sad that sc2 is being treated like a minor project, with a new designer/balancer (not that i think they're doing badly) and i guess music composers too... and not to even mention the seemingly small team sc2 has working
On November 01 2012 15:07 Yoshi Kirishima wrote: i wonder, actually why not just include the SC1 themes too? i don't think ppl will have a problem... and also let people choose what tracks to include? (tho they probably won't do this cus they have so many other things to do... maybe do the former not the latter?)
its silly to me that the protoss music is basically an excuse, they reuse parts of SC1 P music in such a way as if they're saying "we're not recycling SC1 P music, we're including snippets of it in SC2 P music to represent the sorrow the protoss have for losing their home)
They talked about the music in the "making of" documentary that came with the collector's edition.
IMO, the composer's reasoning for the Protoss music is kinda bullshitty.
Wow, thanks a lot! time to watch... hopefully ill be enlightened about something
Edit:
LOL i was dead on! glenn stafford did terran music
Wait u gotta be kidding me... derek duke did Z music in SC1 too? there is such a big difference in quality in sc1 z and sc2 z music... music is subjective but i think most ppl will agree with me here ;;
I see derek duke under SC1 music composer, so i guess he did do the Z music too...
but this P composer is new
so what's derek's excuse? that 1 z and 1 p theme are pretty good, i think ppl will know which ones i mean (the ones in the video actually), but the others are mostly ambient sounds
my current theory is that derek may have helped with zerg sounds in a minor role, while the other composers from BW (who aren't in SC2) mainly did Z/P (jason hayes is the 3rd and last composer listed on wiki, but it seems tracy w bush worked on it too)
Edit2: oh so jason hayes left for valve... no wonder dota 2's theme sounds so good
Looks like Blizzard have realized that if they don't get their shit together, SC2 will die completely! They've been working hard as hell lately, so good job Blizzard!
localhost is a loopback address, doubt it has anything to do with LAN. It's probably just a placeholder setting since beta is only on one server right now.
Anyway, you win, Blizzard. Can't stay up any more, going to bed and will try your stupid patch in the morning.
On November 01 2012 16:32 ultratorr wrote: Where's appear offline?
Likely in the next round of UI improvements. This won't be the last set, guaranteed. I bet this UI overhaul allows easier adding of features in the future, too.
I hope they update the original game as well, features that should have came with the game since the start. 2years later finally things are getting added, well at least it's progress, great patch for hots anyways
On November 01 2012 17:04 Aelonius wrote: Did anyone notice that it is possible in the options to change to a custom replay UI, which theoretically would mean.. integrated overlays?
or something for replay casting?
i wanna play the patch so bad lol keep checking this thread like every 30 mins
well well well can't log in and blizzard hasn't an "ETA" for the servers being accessible again. new patch 2moro (y)
@aelonius i remember someone saying, i mean it's blizzard itself, that the UI for replays can be changed from casters manually. basically, yoü can do whatever yoü wanna do when it comes to the UI.
the login screen is the new planet (not zerus tho i think) but the main screen with kerrigan is still ingame or did they implent something new? as we only had 1 theme in wol for both login screen and bnet background...
On November 01 2012 16:23 PanN wrote: A bit off topic but what ever happened to the proposed updated queen model?
They are now using both attack animations, when a unit is outside the old attack range it shoots those darts and when it's in the old attack range or closer it uses the old animations. Makes sense to me, I like it.
Listening to the new music makes me thinking: maybe blizzard can change the background music in game according to the current situation of the match. For example if both players decide to fast expand then the game will play more relaxed music, and when the action heats up the game plays more tense and fast paced music. I don't know if blizzard has the technology for that but it sounds like a cool idea, both for players and spectators.
On November 01 2012 18:01 uh-oh wrote: Listening to the new music makes me thinking: maybe blizzard can change the background music in game according to the current situation of the match. For example if both players decide to fast expand then the game will play more relaxed music, and when the action heats up the game plays more tense and fast paced music. I don't know if blizzard has the technology for that but it sounds like a cool idea, both for players and spectators.
Dynamic music has already been done in other games, so it's definitely possible. I've been playing a lot of Guild Wars 2 lately, and that game definitely has dynamic music. Elder Scrolls games have dynamic music. I remember Command and Conquer 3 and Red Alert 3 having dynamic music.
However, I personally don't like it compared to a static playlist for background music. Battle music is sometimes too abrupt and sometimes sounds out-of-place when it bugs out and plays for too long when the battle has long finished, and it can get repetetive if there aren't enough tracks. Peaceful music can be pretty boring if not made right, and in a fast-paced game such as SC2, I would prefer fast-paced, action-packed music even in "peaceful" moments in the game.
I think a static playlist with awesome music can be much better than a dynamic playlist with music that isn't as good.
It would be nice if clans could also upload a logo which appears next to their names in the load screen.
Also, please give us the option to turn on and off the public display of our stats or only have the stats displayed privately. I actually played more ladder when I didn't have to worry about my stats shown to public. It turns me away from the ladder when the public can blatantly see how shit I am after taking some time off from playing
On November 01 2012 18:23 LastDance wrote: It would be nice if clans could also upload a logo which appears next to their names in the load screen.
Also, please give us the option to turn on and off the public display of our stats or only have the stats displayed privately. I actually played more ladder when I didn't have to worry about my stats shown to public. It turns me away from the ladder when the public can blatantly see how shit I am after taking some time off from playing
I wonder if they'll add any matchmaking features (rank or whatever) so you can play matches within clans. What I've seen so far looks good, but I'd be infinitely better if you could challenge other clans to matches through the interface itself.
never i think as long as blizz won't give any information we can wait forever. if they have issues they prob. won't just start up the servers randomly. i guess nothing will run unitll 2moro
Update or w/e comes at 10 pdt which is 19:00 cest, but tbh I think all we can do is wait and be patient. I'd much rather have them take their time then play with servers crashing every other second.
Adding RPG relements is smart, it will make the game more addicting, longlasting and popular as long as they never compromise the true skill-based high skill ceiling competitive RTS gameplay.
@Guys without beta key:
Although it isn't guaranteed, I got mine after I got to masters league, so opt in for the Beta, sign in on WoL and get that promotion
On November 01 2012 21:12 chrissummers wrote: if blizzard actually creates a clan-ladder I would be so happy.
A matchmaking system for an allkill- 4vs4 ... uh that would be so sexy. However, it is probably not possible.
It would probably be abused in case there's a 1v1 + obs you mean, and if it isn't with obs then I don't really see the point it would suck to be the last guy having to wait for your friends.
damn you Blizzard. I was so sure I'd forsaken this game and then you start doing things right. There's still deep seeded problems with the game however that will be difficult to address at this point. At least this gives a bit of hope.
editor works! i tested it and the new physics engine is there. looks sick, still unsure if it's good if 50 hydras fly dead around the map and you can't even tell how big your army is because the models just don't disappear straight away after they've been killed.
On November 01 2012 22:32 Denda Reloaded wrote: editor works! i tested it and the new physics engine is there. looks sick, still unsure if it's good if 50 hydras fly dead around the map and you can't even tell how big your army is because the models just don't disappear straight away after they've been killed.
yes c: in general it looks good (even tho an explosion would leave nothing but dust from a hydra) but still unure about it on the battle field. am story + campaign fan anyway
did someone notice the graphical improvement on low graphic settings? it was shown at blizzcon '11
There are actually a ton of changes in this patch. Your insignia now shows up on the ground beside your CC (which looks awesome, also if you play zerg the insignia you choose goes in a circle around your hatcheries. There are new shift cue command icons that look really cool. The worker number over your CC now is only brought up when you hover over it. The new physics are insane and even on low if you walk a bunch of units into siege tanks there will be parts flying absolutely everywhere, and peices that fly off of bigger units like ultras land and will move around or a while. So if you kill a bunch of ultras and then move your army past the peices the pieces will roll around infront of your army. Plus the graphics as a whole seem to be much better somehow. I tried it on ultra and then medium and I was kind of shocked to see that medium now looks exactly the same as ultra except for a few things like water etc.
This was just from the map maker so we'll see if theres anymore cool gameplay features later on today.
Edit: Oh and I'm not sure if it's just because I have an i7 but I didn't really get any frame rate dips with the physics on high even with a bunch of siege tanks blasting away lings and ultras.
On November 01 2012 22:32 Denda Reloaded wrote: editor works! i tested it and the new physics engine is there. looks sick, still unsure if it's good if 50 hydras fly dead around the map and you can't even tell how big your army is because the models just don't disappear straight away after they've been killed.
dude please post a youtube video just showing some examples, not necessarily filling up caves with marines but just shit getting hit by tanks etc, bodies staying around for longer. :D still around 2-3 hours before there any hope for the server to be up
EDIT: Nevermind! I just started the editor myself, setup a simple scene with 2 players, 1 with a lot of units and 2 with a lot of tanks... ahha it looks sweeeeeeeeeeet.
I just downloaded the new update and in the menus there is now a button on the right called "Region", if you click there you get a menu with the options "North America/Latin America" and "localhost" LAN mode incoming??
Localhost probably just mean that it tries to find a local b.net server. This is probably how blizzard tests the game. A real lan client mean no b.net server.
On November 01 2012 23:26 GrassEater wrote: Localhost probably just mean that it tries to find a local b.net server. This is probably how blizzard tests the game. A real lan client mean no b.net server.
So, possibly this could mean a tournament server which would still be huge. That said, venues will still need internet to stream the games, so streams could still be affected by internet issues.
On November 01 2012 23:26 GrassEater wrote: Localhost probably just mean that it tries to find a local b.net server. This is probably how blizzard tests the game. A real lan client mean no b.net server.
So, possibly this could mean a tournament server which would still be huge. That said, venues will still need internet to stream the games, so streams could still be affected by internet issues.
According to dj-wheat Blizzard does offer some sort of tournament lan box thing. (in LO3, the infamous one with Destiny). Though organizers either don't use it for some reason (logistics, price etc) or it tends to break so issues still occur.
The beta server may be up now. I just saw someone streamed it for 10 minutes (with the new features in it) and he gets offline. Now there is just no one streaming it.
On November 01 2012 23:43 larse wrote: The beta server may be up now. I just saw someone streamed it for 10 minutes (with the new features in it) and he gets offline. Now there is just no one streaming it.
checked both realms there ain't shit connecting to anything. servers will stay down till tomorrow. anyway, there's still the same newspost by blizzard, if the servers would work they'd post about it
On November 01 2012 23:43 larse wrote: The beta server may be up now. I just saw someone streamed it for 10 minutes (with the new features in it) and he gets offline. Now there is just no one streaming it.
i have no idea what you saw, but i can tell you the servers are offline
On November 01 2012 23:43 larse wrote: The beta server may be up now. I just saw someone streamed it for 10 minutes (with the new features in it) and he gets offline. Now there is just no one streaming it.
It's Offline.
OK. Probably he played with some AI through the editor.
for those who want to see the new physics: watch the tvz battle report on yoütube it was on howling peak and skip to the end or so, where tons of tanks are killing hydras. dats it
btw the nuke animation is the same but now mechanical parts fly off the screen when a nuke hits hellions for example. so the dynamic and logic is not contradicting, as in previous patches the exploding parts flew away like they wanted to, not from the center of the nuke explosion. basically it should be harder for the cpu to make all this in realtime, counting in which direction the debris should fly etc, but still it hasn't such an effect on the fps.
On November 01 2012 23:26 GrassEater wrote: Localhost probably just mean that it tries to find a local b.net server. This is probably how blizzard tests the game. A real lan client mean no b.net server.
So, possibly this could mean a tournament server which would still be huge. That said, venues will still need internet to stream the games, so streams could still be affected by internet issues.
If blizzard releases the b.net server then we will have a lot of pirate b.net servers. This would possibly be worse then if they release LAN. With lan you need to have something like Hamachi to play over internet and it is often some connection issues. If there where pirate b.net servers you would just need to change a ip adress in the game and it would work like the real one.
On November 01 2012 23:26 GrassEater wrote: Localhost probably just mean that it tries to find a local b.net server. This is probably how blizzard tests the game. A real lan client mean no b.net server.
So, possibly this could mean a tournament server which would still be huge. That said, venues will still need internet to stream the games, so streams could still be affected by internet issues.
If blizzard releases the b.net server then we will have a lot of pirate b.net servers. This would possibly be worse then if they release LAN. With lan you need to have something like Hamachi to play over internet and it is often some connection issues. If there where pirate b.net servers you would just need to change a ip adress in the game and it would work like the real one.
On November 01 2012 23:53 Denda Reloaded wrote: for those who want to see the new physics: watch the tvz battle report on yoütube it was on howling peak and skip to the end or so, where tons of tanks are killing hydras. dats it
btw the nuke animation is the same but now mechanical parts fly off the screen when a nuke hits hellions for example. so the dynamic and logic is not contradicting, as in previous patches the exploding parts flew away like they wanted to, not from the center of the nuke explosion. basically it should be harder for the cpu to make all this in realtime, counting in which direction the debris should fly etc, but still it hasn't such an effect on the fps.
I doubt it's significantly more work for the CPU, to be honest. Before, the rag-doll pieces inherited their velocity from the last frames of the death animation. Now they can also get impulse from an explosion or other impact.
I like the new positioning of idle worker and game timer. However, the terrain looks "slightly" buggy xD. Dont really understand why Blizzard had to add "select all army " as f2, though. Hate all the help players are getting.
Added a Select Army Units button next to the Idle Worker button.
Did everyone else seriously miss this?
Is 1a too hard for people these days? Lol
So overall this patch makes the game worse. GG blizzard
Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?
/sarcasm
You no longer have to add units to control groups yourself.
If you dont know how huge this change is, then i dont know what to say.
1control group deathball just got huge buff.
That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.
I would say that more than 50% of pro gamers dont use more than 1 control group for army before 15min mark. From what i seen koreans even do this more than forgeiners. And that easier "bad" style got a buff.
Added a Select Army Units button next to the Idle Worker button.
Did everyone else seriously miss this?
Is 1a too hard for people these days? Lol
So overall this patch makes the game worse. GG blizzard
Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?
/sarcasm
You no longer have to add units to control groups yourself.
If you dont know how huge this change is, then i dont know what to say.
1control group deathball just got huge buff.
That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.
It was buggy to begin with, as I had heard it would actually select queens as well for Zerg, so basically you'd pull half your production with you across the map. I am sure you can disable it in preferences though.
Added a Select Army Units button next to the Idle Worker button.
Did everyone else seriously miss this?
Is 1a too hard for people these days? Lol
So overall this patch makes the game worse. GG blizzard
Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?
/sarcasm
You no longer have to add units to control groups yourself.
If you dont know how huge this change is, then i dont know what to say.
1control group deathball just got huge buff.
That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.
It was buggy to begin with, as I had heard it would actually select queens as well for Zerg, so basically you'd pull half your production with you across the map. I am sure you can disable it in preferences though.
Even if it would leave queens out, it's literally just a newbie feature. Any decent player will almost always have a drop, or a small amount of units for a counter/runby etc. pp. No need to disable it, just like the worker thingie it has a hotkey. By default it's F2, so since I, and a lot of others, use F1-F4 for camera locations you won't even be able to use it anyways, plus as you said it's just so newbies don't have to use control groups.
Added a Select Army Units button next to the Idle Worker button.
Did everyone else seriously miss this?
Is 1a too hard for people these days? Lol
So overall this patch makes the game worse. GG blizzard
Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?
/sarcasm
You no longer have to add units to control groups yourself.
If you dont know how huge this change is, then i dont know what to say.
1control group deathball just got huge buff.
That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.
It was buggy to begin with, as I had heard it would actually select queens as well for Zerg, so basically you'd pull half your production with you across the map. I am sure you can disable it in preferences though.
Even if it would leave queens out, it's literally just a newbie feature. Any decent player will almost always have a drop, or a small amount of units for a counter/runby etc. pp. No need to disable it, just like the worker thingie it has a hotkey. By default it's F2, so since I, and a lot of others, use F1-F4 for camera locations you won't even be able to use it anyways, plus as you said it's just so newbies don't have to use control groups.
I am against it as well, less because of the newbieness of it and more because I don't think that it adds anything to the game.
Added a Select Army Units button next to the Idle Worker button.
Did everyone else seriously miss this?
Is 1a too hard for people these days? Lol
So overall this patch makes the game worse. GG blizzard
Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?
/sarcasm
You no longer have to add units to control groups yourself.
If you dont know how huge this change is, then i dont know what to say.
1control group deathball just got huge buff.
That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.
It was buggy to begin with, as I had heard it would actually select queens as well for Zerg, so basically you'd pull half your production with you across the map. I am sure you can disable it in preferences though.
Even if it would leave queens out, it's literally just a newbie feature. Any decent player will almost always have a drop, or a small amount of units for a counter/runby etc. pp. No need to disable it, just like the worker thingie it has a hotkey. By default it's F2, so since I, and a lot of others, use F1-F4 for camera locations you won't even be able to use it anyways, plus as you said it's just so newbies don't have to use control groups.
Guys, this is Heart of the Swarm. There is a single player campaign planned and you'll need to control a shit ton of units that will spawn like every seconds or so :D :D This feature may be useful there instead of wasting time to group everything, everytime. It will be useless in multi for most people, no need to debate about this.
The button actually might be handy for some situations, like very late when you have units all over the map and you want to use all your units. So it also selects for example 6 ultra's in your nydus that you had totally forgotten about.
On November 02 2012 01:51 Seiniyta wrote: The button actually might be handy for some situations, like very late when you have units all over the map and you want to use all your units. So it also selects for example 6 ultra's in your nydus that you had totally forgotten about.
Added a Select Army Units button next to the Idle Worker button.
Did everyone else seriously miss this?
Is 1a too hard for people these days? Lol
So overall this patch makes the game worse. GG blizzard
Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?
/sarcasm
You no longer have to add units to control groups yourself.
If you dont know how huge this change is, then i dont know what to say.
1control group deathball just got huge buff.
That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.
I would say that more than 50% of pro gamers dont use more than 1 control group for army before 15min mark. From what i seen koreans even do this more than forgeiners. And that easier "bad" style got a buff.
Pretty sure you're absolutely wrong about this. Maybe the 5 minute mark and even then, probably not.
Added a Select Army Units button next to the Idle Worker button.
Did everyone else seriously miss this?
Is 1a too hard for people these days? Lol
So overall this patch makes the game worse. GG blizzard
Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?
/sarcasm
You no longer have to add units to control groups yourself.
If you dont know how huge this change is, then i dont know what to say.
1control group deathball just got huge buff.
That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.
I would say that more than 50% of pro gamers dont use more than 1 control group for army before 15min mark. From what i seen koreans even do this more than forgeiners. And that easier "bad" style got a buff.
Pretty sure you're absolutely wrong about this. Maybe the 5 minute mark and even then, probably not.
Well, Stephano literally uses 1 hotkey for his army.
Added a Select Army Units button next to the Idle Worker button.
Did everyone else seriously miss this?
Is 1a too hard for people these days? Lol
So overall this patch makes the game worse. GG blizzard
Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?
/sarcasm
You no longer have to add units to control groups yourself.
If you dont know how huge this change is, then i dont know what to say.
1control group deathball just got huge buff.
That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.
I would say that more than 50% of pro gamers dont use more than 1 control group for army before 15min mark. From what i seen koreans even do this more than forgeiners. And that easier "bad" style got a buff.
And it will still be bad, and give disadvantages to people when they have to multitask, and when they meet a good harasser and multitasker. It is useless for Terran players, since Terran is all about drops and harass and good positioning, it is also useless for Zerg since it also select Queens(don't quote me on this, that is what I've heard). It is maybe useful for Protoss players in the mid game, but in the later stages Protoss has to micro and have to attack at few places at the same time, at least vs. Zerg players.
Seriously, I don't see this feature bringing any advantage.
Added a Select Army Units button next to the Idle Worker button.
Did everyone else seriously miss this?
Is 1a too hard for people these days? Lol
So overall this patch makes the game worse. GG blizzard
Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?
/sarcasm
You no longer have to add units to control groups yourself.
If you dont know how huge this change is, then i dont know what to say.
1control group deathball just got huge buff.
That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.
I would say that more than 50% of pro gamers dont use more than 1 control group for army before 15min mark. From what i seen koreans even do this more than forgeiners. And that easier "bad" style got a buff.
Pretty sure you're absolutely wrong about this. Maybe the 5 minute mark and even then, probably not.
Well, Stephano literally uses 1 hotkey for his army.
That is because Stephano is microing his army without hotkeys.
Added a Select Army Units button next to the Idle Worker button.
Did everyone else seriously miss this?
Is 1a too hard for people these days? Lol
So overall this patch makes the game worse. GG blizzard
for players which are playing without army hotkeys its so anoying sometimes to separate the army from my workerline if i got banshee harrassed or something like that. Tell me about strg shif click or strg +1 or so on, But for me i like this little features and if you are that PRO like it sounds you wont use that feature anyway, right ? ;D
On November 02 2012 01:18 TheBloodyDwarf wrote: We finaly have LAN? There is option called Region, where you can right now choose localhost or NA/SA
WHAT?! :D u are right i just checked it o.0
Localhost technically means you're sending shit to your yourself, so I imagine it could just be some form of singleplayer.... crossing my fingers for lan though ><
Added a Select Army Units button next to the Idle Worker button.
Did everyone else seriously miss this?
Is 1a too hard for people these days? Lol
So overall this patch makes the game worse. GG blizzard
Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?
/sarcasm
You no longer have to add units to control groups yourself.
If you dont know how huge this change is, then i dont know what to say.
1control group deathball just got huge buff.
That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.
I would say that more than 50% of pro gamers dont use more than 1 control group for army before 15min mark. From what i seen koreans even do this more than forgeiners. And that easier "bad" style got a buff.
And it will still be bad, and give disadvantages to people when they have to multitask, and when they meet a good harasser and multitasker. It is useless for Terran players, since Terran is all about drops and harass and good positioning, it is also useless for Zerg since it also select Queens(don't quote me on this, that is what I've heard). It is maybe useful for Protoss players in the mid game, but in the later stages Protoss has to micro and have to attack at few places at the same time, at least vs. Zerg players.
Seriously, I don't see this feature bringing any advantage.
Added a Select Army Units button next to the Idle Worker button.
Did everyone else seriously miss this?
Is 1a too hard for people these days? Lol
So overall this patch makes the game worse. GG blizzard
Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?
/sarcasm
You no longer have to add units to control groups yourself.
If you dont know how huge this change is, then i dont know what to say.
1control group deathball just got huge buff.
That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.
I would say that more than 50% of pro gamers dont use more than 1 control group for army before 15min mark. From what i seen koreans even do this more than forgeiners. And that easier "bad" style got a buff.
Pretty sure you're absolutely wrong about this. Maybe the 5 minute mark and even then, probably not.
Well, Stephano literally uses 1 hotkey for his army.
That is because Stephano is microing his army without hotkeys.
so u dont think stephano uses even 1 control group? and do u mean to say hotkeys or control groups? im sure he a clicks and such
Are you kidding me -_- Blizzard: "We're here to tell you about an update, about an update, that will tell you to check back again later for an update!" O_o
Added a Select Army Units button next to the Idle Worker button.
Did everyone else seriously miss this?
Is 1a too hard for people these days? Lol
So overall this patch makes the game worse. GG blizzard
Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?
/sarcasm
You no longer have to add units to control groups yourself.
If you dont know how huge this change is, then i dont know what to say.
1control group deathball just got huge buff.
That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.
I would say that more than 50% of pro gamers dont use more than 1 control group for army before 15min mark. From what i seen koreans even do this more than forgeiners. And that easier "bad" style got a buff.
And it will still be bad, and give disadvantages to people when they have to multitask, and when they meet a good harasser and multitasker. It is useless for Terran players, since Terran is all about drops and harass and good positioning, it is also useless for Zerg since it also select Queens(don't quote me on this, that is what I've heard). It is maybe useful for Protoss players in the mid game, but in the later stages Protoss has to micro and have to attack at few places at the same time, at least vs. Zerg players.
Seriously, I don't see this feature bringing any advantage.
On November 02 2012 02:02 KrazyTrumpet wrote:
On November 02 2012 01:57 Mazer wrote:
On November 02 2012 01:25 Sea_Food wrote:
On November 02 2012 01:20 NicolBolas wrote:
On November 02 2012 01:18 Sea_Food wrote:
On November 02 2012 01:16 labbe wrote:
On November 02 2012 01:14 Sea_Food wrote:
Added a Select Army Units button next to the Idle Worker button.
Did everyone else seriously miss this?
Is 1a too hard for people these days? Lol
So overall this patch makes the game worse. GG blizzard
Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?
/sarcasm
You no longer have to add units to control groups yourself.
If you dont know how huge this change is, then i dont know what to say.
1control group deathball just got huge buff.
That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.
I would say that more than 50% of pro gamers dont use more than 1 control group for army before 15min mark. From what i seen koreans even do this more than forgeiners. And that easier "bad" style got a buff.
Pretty sure you're absolutely wrong about this. Maybe the 5 minute mark and even then, probably not.
Well, Stephano literally uses 1 hotkey for his army.
That is because Stephano is microing his army without hotkeys.
so u dont think stephano uses even 1 control group? and do u mean to say hotkeys or control groups? im sure he a clicks and such
Stephano keeps his entire army on 1 control group, yes.
On November 02 2012 02:05 baldgye wrote: well its 10 in the US it seems and still no update or even a change of notice on the beta login screen :/
mine shows the following notice:
can you login??
What do you think ? o_O
...if I knew i wouldn't have asked, would I? In the past when they have posted shit like that its sometimes logs you in its just a bit slow, and other times it just fails constantally....
On November 02 2012 02:05 baldgye wrote: well its 10 in the US it seems and still no update or even a change of notice on the beta login screen :/
mine shows the following notice:
Heh... Was just going to post it... We're $%^&ed. Maybe they will write something more useful in 2-3 hours then.
This might be a preview of someone trying to get more useful information:
Community Manager: What is wrong, we want to tell people what is going on?
Programmer: I don’t know what is broken. If I knew, I would fix it. They will get to know when I know.
Community Manager: Well everyone is trying to connect and we want to give them an ETA.
Programmer: Yeah, they should stop doing that, it isn’t helping.
Community Manager: Well people have been looking forward to these changes and they are kind of unhappy it isn’t working.
Programmer: You told them it was a free beta right? The kind when they don’t pay for anything.
Community Manager: Well yeah, but still, we need something.
Programmer: Look, it’s a massive UI overhaul with an improved back end, updated in game physics, new data collection and profile system. I am happy it even installed. Tell them we are looking into it.
Just a theory, but that is kind of what it is like when stuff breaks in my office.
I wonder wether it's possible to enable the new physic effects in the editor somehow? I tried to play the unit tester but it seems like nothing has changed.
On November 02 2012 02:05 baldgye wrote: well its 10 in the US it seems and still no update or even a change of notice on the beta login screen :/
mine shows the following notice:
Heh... Was just going to post it... We're $%^&ed. Maybe they will write something more useful in 2-3 hours then.
This might be a preview of someone trying to get more useful information:
Community Manager: What is wrong, we want to tell people what is going on?
Programmer: I don’t know what is broken. If I knew, I would fix it. They will get to know when I know.
Community Manager: Well everyone is trying to connect and we want to give them an ETA.
Programmer: Yeah, they should stop doing that, it isn’t helping.
Community Manager: Well people have been looking forward to these changes and they are kind of unhappy it isn’t working.
Programmer: You told them it was a free beta right? The kind when they don’t pay for anything.
Community Manager: Well yeah, but still, we need something.
Programmer: Look, it’s a massive UI overhaul with an improved back end, updated in game physics, new data collection and profile system. I am happy it even installed. Tell them we are looking into it.
Just a theory, but that is kind of what it is like when stuff breaks in my office.
Please refrain from using rationality and common sense on this board. It unnecessarily upsets those that are overly emotional, impatient, immature, and unreasonable.
I guess the 5 programmers working on it messed something up, I guess we'll all be ingame "soon", I just wish they wouldn't keep posting times, we all know nobody will be able to log in at noon either.
For more context - we experienced hardware failures on the authorization side of SCII right before the beta deploy was going to go live. This in turn caused the beta deploy to get pushed back, and even now seems to be causing a bit of havoc in the live service. We're working quickly to get it sorted out.
The team continued to experience issues with the deployment of the beta patch late into this morning. We will be able to make our next significant update on information regarding the status of the deployment by noon (PDT) today. Feel free to check back here then.
Thanks again for your patience here, everyone. We are certainly anxious to get you in there and get your feedback.
For more context - we experienced hardware failures on the authorization side of SCII right before the beta deploy was going to go live. This in turn caused the beta deploy to get pushed back, and even now seems to be causing a bit of havoc in the live service. We're working quickly to get it sorted out.
On November 02 2012 02:05 baldgye wrote: well its 10 in the US it seems and still no update or even a change of notice on the beta login screen :/
mine shows the following notice:
Heh... Was just going to post it... We're $%^&ed. Maybe they will write something more useful in 2-3 hours then.
This might be a preview of someone trying to get more useful information:
Community Manager: What is wrong, we want to tell people what is going on?
Programmer: I don’t know what is broken. If I knew, I would fix it. They will get to know when I know.
Community Manager: Well everyone is trying to connect and we want to give them an ETA.
Programmer: Yeah, they should stop doing that, it isn’t helping.
Community Manager: Well people have been looking forward to these changes and they are kind of unhappy it isn’t working.
Programmer: You told them it was a free beta right? The kind when they don’t pay for anything.
Community Manager: Well yeah, but still, we need something.
Programmer: Look, it’s a massive UI overhaul with an improved back end, updated in game physics, new data collection and profile system. I am happy it even installed. Tell them we are looking into it.
Just a theory, but that is kind of what it is like when stuff breaks in my office.
Please refrain from using rationality and common sense on this board. It unnecessarily upsets those that are overly emotional, impatient, immature, and unreasonable.
We are working through a hardware failure at the moment. Thanks for your patience. We'll get this sorted as soon as we can.
- Cloaken - Community Manager
So it really went more like:
Community Manager: So, um...what's wrong? We want to tell people something so they don't get upset.
Programmer: Do you see this peice of shit? It's smoking! That one shot sparks at John when everyone tried to connect! What do you want from me!?!?!? Tell them we are fixing iton it. And by "fixing", I mean I am calling our vendor and getting non-smoking, no sparking hardware. After that, they can blame Fed Ex.
Community Manager:....I think I will just tell them we will have an update later.
On November 02 2012 02:05 baldgye wrote: well its 10 in the US it seems and still no update or even a change of notice on the beta login screen :/
mine shows the following notice:
Heh... Was just going to post it... We're $%^&ed. Maybe they will write something more useful in 2-3 hours then.
This might be a preview of someone trying to get more useful information:
Community Manager: What is wrong, we want to tell people what is going on?
Programmer: I don’t know what is broken. If I knew, I would fix it. They will get to know when I know.
Community Manager: Well everyone is trying to connect and we want to give them an ETA.
Programmer: Yeah, they should stop doing that, it isn’t helping.
Community Manager: Well people have been looking forward to these changes and they are kind of unhappy it isn’t working.
Programmer: You told them it was a free beta right? The kind when they don’t pay for anything.
Community Manager: Well yeah, but still, we need something.
Programmer: Look, it’s a massive UI overhaul with an improved back end, updated in game physics, new data collection and profile system. I am happy it even installed. Tell them we are looking into it.
Just a theory, but that is kind of what it is like when stuff breaks in my office.
Added a Select Army Units button next to the Idle Worker button.
Did everyone else seriously miss this?
Is 1a too hard for people these days? Lol
So overall this patch makes the game worse. GG blizzard
Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?
/sarcasm
You no longer have to add units to control groups yourself.
If you dont know how huge this change is, then i dont know what to say.
1control group deathball just got huge buff.
That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.
I would say that more than 50% of pro gamers dont use more than 1 control group for army before 15min mark. From what i seen koreans even do this more than forgeiners. And that easier "bad" style got a buff.
And it will still be bad, and give disadvantages to people when they have to multitask, and when they meet a good harasser and multitasker. It is useless for Terran players, since Terran is all about drops and harass and good positioning, it is also useless for Zerg since it also select Queens(don't quote me on this, that is what I've heard). It is maybe useful for Protoss players in the mid game, but in the later stages Protoss has to micro and have to attack at few places at the same time, at least vs. Zerg players.
Seriously, I don't see this feature bringing any advantage.
On November 02 2012 02:02 KrazyTrumpet wrote:
On November 02 2012 01:57 Mazer wrote:
On November 02 2012 01:25 Sea_Food wrote:
On November 02 2012 01:20 NicolBolas wrote:
On November 02 2012 01:18 Sea_Food wrote:
On November 02 2012 01:16 labbe wrote:
On November 02 2012 01:14 Sea_Food wrote:
Added a Select Army Units button next to the Idle Worker button.
Did everyone else seriously miss this?
Is 1a too hard for people these days? Lol
So overall this patch makes the game worse. GG blizzard
Yeah, because selecting all units you have and attack-moving is such a GREAT thing to do, right?
/sarcasm
You no longer have to add units to control groups yourself.
If you dont know how huge this change is, then i dont know what to say.
1control group deathball just got huge buff.
That won't change the fact that it's still a bad idea to stick everything in one control group. They just made the game easier for the newbies.
I would say that more than 50% of pro gamers dont use more than 1 control group for army before 15min mark. From what i seen koreans even do this more than forgeiners. And that easier "bad" style got a buff.
Pretty sure you're absolutely wrong about this. Maybe the 5 minute mark and even then, probably not.
Well, Stephano literally uses 1 hotkey for his army.
That is because Stephano is microing his army without hotkeys.
so u dont think stephano uses even 1 control group? and do u mean to say hotkeys or control groups? im sure he a clicks and such
No, he probably uses one control group, but that is just to get to the army, and move it around, when the fight starts, he is controlling everything with the mouse, not with the control groups. Even if he controls only one group, he certainly doesn't just a-click, and so it doesn't really matter.
On November 02 2012 02:05 baldgye wrote: well its 10 in the US it seems and still no update or even a change of notice on the beta login screen :/
mine shows the following notice:
Heh... Was just going to post it... We're $%^&ed. Maybe they will write something more useful in 2-3 hours then.
This might be a preview of someone trying to get more useful information:
Community Manager: What is wrong, we want to tell people what is going on?
Programmer: I don’t know what is broken. If I knew, I would fix it. They will get to know when I know.
Community Manager: Well everyone is trying to connect and we want to give them an ETA.
Programmer: Yeah, they should stop doing that, it isn’t helping.
Community Manager: Well people have been looking forward to these changes and they are kind of unhappy it isn’t working.
Programmer: You told them it was a free beta right? The kind when they don’t pay for anything.
Community Manager: Well yeah, but still, we need something.
Programmer: Look, it’s a massive UI overhaul with an improved back end, updated in game physics, new data collection and profile system. I am happy it even installed. Tell them we are looking into it.
Just a theory, but that is kind of what it is like when stuff breaks in my office.
would yoü pls post them? all those unbuildable doodads couldn't be shown for me. same goes for some terrain sets like.... umoja (well we know why blizz made all this) or will it be too hard to upload?
On November 02 2012 03:34 Ahli wrote: I found wireframes for a handful of "unbuildable" doodads in the mpq. Death to neutral supply depot on some terrain sets!
edit: 2 of those are "rocks"... enjoy ^^
So basically we are getting mini destructable rocks instead of neutral depots? Way to go blizzard.
i don't even know why browder thinks that rocks are so awesome and stuff. without them the game would be still as balanced as it is yet and in general those rocks are as irrelevant as rihannas latest single
On November 02 2012 03:34 Ahli wrote: I found wireframes for a handful of "unbuildable" doodads in the mpq. Death to neutral supply depot on some terrain sets!
edit: 2 of those are "rocks"... enjoy ^^
So basically we are getting mini destructable rocks instead of neutral depots? Way to go blizzard.
I prefer it that way, to be perfectly honest. Depots belong to Terrans; why is there a random one outside of a Zerg/Protoss base?
At least rocks have some justification for being there.
Then again, I never much liked the "neutral building" trope in SC1 maps either. It just felt like a big hack.
I don't get why people hate so much on rocks when they were placed on even more obnoxious positions in BW with the strangest models (Power Generator was fine but the Xel'Naga temple always looked weird)
On November 02 2012 03:39 Denda Reloaded wrote: i don't even know why browder thinks that rocks are so awesome and stuff. without them the game would be still as balanced as it is yet and in general those rocks are as irrelevant as rihannas latest single
Pro BW maps had destructable Temples and Generators that didn't necessarily make for bad gameplay. Destructable rocks can add a lot of good to gameplay if used right, which happens on a lot of community-made maps but almost never on any Blizzard maps.
On November 02 2012 03:42 Denda Reloaded wrote: i never so neutral depots in sc2 o.O
That just means you only played on ladder maps, every single tournament map has a neutral depot at the bottom of each ramp leading from the main so terran/protoss can't block it with bunkers/pylons.
I just think it's really sad that they need to wait for an expansion to do this because they'd rather use rocks because it makes more sense for the lore or some other bullshit. This is something that needed to be added to every ladder map when they tried to fix it by changing it from 2 to 3 pylons per ramp to fully block. Who cares if depots are terran or w/e this is about fixing broken gameplay for competition, if you care about the lore go play campaign.
On November 02 2012 03:42 [17]Purple wrote: I don't get why people hate so much on rocks when they were placed on even more obnoxious positions in BW with the strangest models (Power Generator was fine but the Xel'Naga temple always looked weird)
Agreed, people seem to have forgotten about those or something. Rocks aren't new to starcraft ;O
not sure if i would prefer them to be rocks instead of temples/etc. tho, haven't thought about it. with sc2 graphics it could be cooler with neutral buildings (then they'd have no excuse to not have neutral depots for ramps :D)
@lorch ouch i never really played bw multiplayer and never watch tournaments but thx for the answer, never noticed that!
but still if blizzard (and they do) cares so much about the asthetical aspects of the game they shouldn't just bash up lore-wise enemy buildings into ones base
On November 02 2012 03:34 Ahli wrote: I found wireframes for a handful of "unbuildable" doodads in the mpq. Death to neutral supply depot on some terrain sets!
edit: 2 of those are "rocks"... enjoy ^^
Wow they might have finally fixed the pylon/bunker block? God that would be so nice lol.
On November 02 2012 03:42 [17]Purple wrote: I don't get why people hate so much on rocks when they were placed on even more obnoxious positions in BW with the strangest models (Power Generator was fine but the Xel'Naga temple always looked weird)
Agreed, people seem to have forgotten about those or something. Rocks aren't new to starcraft ;O
not sure if i would prefer them to be rocks instead of temples/etc. tho, haven't thought about it. with sc2 graphics it could be cooler with neutral buildings (then they'd have no excuse to not have neutral depots for ramps :D)
On November 02 2012 03:42 [17]Purple wrote: I don't get why people hate so much on rocks when they were placed on even more obnoxious positions in BW with the strangest models (Power Generator was fine but the Xel'Naga temple always looked weird)
Agreed, people seem to have forgotten about those or something. Rocks aren't new to starcraft ;O
not sure if i would prefer them to be rocks instead of temples/etc. tho, haven't thought about it. with sc2 graphics it could be cooler with neutral buildings (then they'd have no excuse to not have neutral depots for ramps :D)
Right... but not sure if people have forgotten that a majority of the placement of destructible objects in BW had some meaning to them. Along with things like minerals that could be mined out, hidden 3rd bases through invisible eggs, glitching units over destructible temples for DT rushes or backdoor cannon rushes. All of the sort had MEANINGFUL placements. Even if it was strictly for balancing racial issues on a certain map almost always was there a "point" to having it. The reason people really hate rocks is because in SC2 they're placed at ur 3rd base, or in the way of it, when ur getting ready to take it anyway. So you just kill them and then you're done with them. There isn't anything meaningful to them.
On the other hand, collapsable rocks seem to be providing more of what we're talking about with BW - something that changes how the game is actually played, and in a strategic way rather than "stupid" one.
That said, I'm pretty QQ that this patch still isn't up. T_T At least I got my subway and brownie to eat while I wait for the 4PM EST announcement... hope it's a good one.. ;~;
On November 02 2012 02:05 baldgye wrote: well its 10 in the US it seems and still no update or even a change of notice on the beta login screen :/
mine shows the following notice:
Heh... Was just going to post it... We're $%^&ed. Maybe they will write something more useful in 2-3 hours then.
This might be a preview of someone trying to get more useful information:
Community Manager: What is wrong, we want to tell people what is going on?
Programmer: I don’t know what is broken. If I knew, I would fix it. They will get to know when I know.
Community Manager: Well everyone is trying to connect and we want to give them an ETA.
Programmer: Yeah, they should stop doing that, it isn’t helping.
Community Manager: Well people have been looking forward to these changes and they are kind of unhappy it isn’t working.
Programmer: You told them it was a free beta right? The kind when they don’t pay for anything.
Community Manager: Well yeah, but still, we need something.
Programmer: Look, it’s a massive UI overhaul with an improved back end, updated in game physics, new data collection and profile system. I am happy it even installed. Tell them we are looking into it.
Just a theory, but that is kind of what it is like when stuff breaks in my office.
r u srsly serious? okay i came to the pc today this mornin, after the original patch should have been done 3 hours ago. and now it's 20 here and still nothing works. and ofc they couldn't say that shit won't work untill next day. anyway i was wasting my time and so are you now tbh
Haha, calm down, everyone. Do something else. Watch some porn. As for me, just logged in before starting work to say, I enjoyed your two recent posts on this, Plansix. They gave me a good chuckle at 8 in the am.
On November 02 2012 04:33 Maasked wrote: Umm... so serious question... the region picker thing on the login screen. With Localhost... is that a lan possibility?
On November 02 2012 04:33 Maasked wrote: Umm... so serious question... the region picker thing on the login screen. With Localhost... is that a lan possibility?
Very doubtful. Localhost is generally a loopback address, aka your own PC. It's generally used for testing/diagnostic purposes.
On November 02 2012 04:33 Maasked wrote: Umm... so serious question... the region picker thing on the login screen. With Localhost... is that a lan possibility?
Will be offline mode very probably.
I wish you were right, but something like this would be a very big decision for blizzard to make. It would not be the kind of change they would sprinkle in at the last minute, if they would, they would probably introduce this at an event instead of making it available to everyone since it relinquishes some control over the system.
As many have stated before me it may very well be true that blizzard uses a smaller-scale local test server. Why big event organizers don't get access to this kind of server software is a mystery to me too but it is probably simply the way it's going to be for now.
On November 02 2012 04:33 Maasked wrote: Umm... so serious question... the region picker thing on the login screen. With Localhost... is that a lan possibility?
Will be offline mode very probably.
I wish you were right, but something like this would be a very big decision for blizzard to make. It would not be the kind of change they would sprinkle in at the last minute, if they would, they would probably introduce this at an event instead of making it available to everyone since it relinquishes some control over the system.
As many have stated before me it may very well be true that blizzard uses a smaller-scale local test server. Why big event organizers don't get access to this kind of server software is a mystery to me too but it is probably simply the way it's going to be for now.
Heightened
We already have an offline mode for single player and that is what I meant.
Guys could it be that as you progress in the campaign, kerrigan in the background and such will change? (and you'll see more stuff in the background??)
It's up! If anyone would like to watch a 1080p first impressions video, assuming you don't have access to HotS, you can come here: www.twitch.tv/kyo7763
On November 02 2012 04:33 Maasked wrote: Umm... so serious question... the region picker thing on the login screen. With Localhost... is that a lan possibility?
probably the tournament LAN mode that they announced some time ago. I doubt it will allow players to connect to any IP at all, it probably will only allow certain accounts or something like that.
I created a clan called star if you guys wanna join if you got the beta. This is some awesome stuff. I really hope they expand the characters you can make the name because 4 is too short
On November 02 2012 05:42 virpi wrote: omg, one of the new loading screen tips: "Starcraft II is a game of skill and strategy. Only practice will make you better." <3
They should add more, like "Practice will make you better. Whining about balance will not."
did anyone else get weird placements just before it went down, I am plat in WOL and got placed in silver after losing a placement match then won a game and was placed in GM i think something with MMR might be why they just took it down.
On November 02 2012 05:46 iHirO wrote: Strangely it went down, just as my Clan officer discovered he had the ability to remove me as Clan leader and pressed it!
Dude, I went up to level 3 after my first match. I'm so gosu.
Building a Depot gives me like 100 xp. I dunno about the specifics, but perhaps this might encourage people to play long macro games to farm portraits instead of cheesing in every game.
On November 02 2012 05:46 iHirO wrote: Strangely it went down, just as my Clan officer discovered he had the ability to remove me as Clan leader and pressed it!
I didn't pressed it!!
But yea it gave me the option, no idea if it does remove or if it gives an error.
On November 02 2012 05:49 MajuGarzett wrote: I placed a creep tumor on my ramp and while it was forming I couldn't walk over it. Has it always been like that or is it a bug?
maybe they just wanted us to see that it actually really exists, before they continue working on the server issues. I'm quite impressed by the new UI, but I still don't like the lack of a general concept for the whole look and feel. A lot of screens have been vastly improved, but there's still work to do. All in all, it's great to see that SC2 could become a more social experience in the future. I also love stats, so I'm happy with the implementation of them.
Argh... I went to another city (to my parents) for weekend and they blocked my account - due to 'unsual login location'. I can't unlock it because I've left my phone at home. I want to play my beta...
I'll call them tomorrow to unlock but otherwise I'm screwed until Monday.
We had to take the beta down again due to an unforeseen circumstance. We're working on a solution and hope to have it in place within the next few hours.
On November 02 2012 05:50 Kambing wrote: Beta down again it looks like.
White-Ra is still playing in it tho :p
That's WoL he's playing.
It was HoTS he was playing, once you're ingame you apparently don't get dropped in a ranked match. The moment he left the match he disconnected though.
I love the new loading screen. Finally they added rocks or whatever to prevent the ramp block(2 years later... Better late than never I guess.) The statistics are great, the new ingame UI is great... Great changes overall.
On November 02 2012 05:50 Kambing wrote: Beta down again it looks like.
White-Ra is still playing in it tho :p
That's WoL he's playing.
It was HoTS he was playing, once you're ingame you apparently don't get dropped in a ranked match. The moment he left the match he disconnected though.
Yeah, it happened to me as well. I guess that if they have to wait everyone to finish their games, it will be another hour untill they start patching the server.
On November 02 2012 05:59 Pr0wler wrote: I love the new loading screen. Finally they added rocks or whatever to prevent the ramp block(2 years later... Better late than never I guess.) The statistics are great, the new ingame UI is great... Great changes overall.
I think they were looking for a more elegant solution than a lowered supply depot. Think the way Apple (as much as i don't like their product, but bear with me) would do. It seems sloppy to put a supply depot, a unbuildable but destructable terrain seems more elegant, although haters are going to do what they always do...
On November 02 2012 05:50 Kambing wrote: Beta down again it looks like.
White-Ra is still playing in it tho :p
That's WoL he's playing.
It was HoTS he was playing, once you're ingame you apparently don't get dropped in a ranked match. The moment he left the match he disconnected though.
Happened to me too. Strange thing was, all HotS units/buildings/anything not WoL wasn't in the game. It just didn't exist.
I really like the new changes they've done! all in the name of getting more customer retention and benefits to long term fans! GJ! :D...still really want unit skins.
Got dc after the end of game two. It all looks really nice, i really like it. But i think you level up too fast. I got level three in two games. You get 50xp every drone you build. And i build a lot of drones. :D If you watch a replay you can click on unit or structures in the production tab and in one second you are there where it is. Very nice.
On November 02 2012 06:01 joeschmo wrote: It's more casual and social than it's ever been. I hope Destiny approves.
Widow mines aren't automatic anymore, can be manually targeted.
OMG really? That is something I was wanting since I began using them. Tired of a zerg sending a zergling to trigger my mines before his whole swarm swallows me...
On November 02 2012 06:03 Zergoras wrote: Got dc after the end of game two. It all looks really nice, i really like it. But i think you level up too fast. I got level three in two games. You get 50xp every drone you build. And i build a lot of drones. :D If you watch a replay you can click on unit or structures and in one second you are there where it is. Very nice.
I got 50 xp for every probe I built non stop. If I had 1 second delay I would not get it. Pylons without being supply blocked gave 100 xp. I think units killed also gave xp.
I don't think it will be that fast after lvl 5. They can make exponentially harder for every lvl.
On November 02 2012 05:50 virpi wrote: maybe they just wanted us to see that it actually really exists, before they continue working on the server issues. I'm quite impressed by the new UI, but I still don't like the lack of a general concept for the whole look and feel. A lot of screens have been vastly improved, but there's still work to do. All in all, it's great to see that SC2 could become a more social experience in the future. I also love stats, so I'm happy with the implementation of them.
Like you said there is work to do, but they said this themselves here. That said, I am very happy with the work they are doing on this game. Props to Blizzard for taking the belated, yet positive steps forward.
On November 02 2012 06:03 Zergoras wrote: Got dc after the end of game two. It all looks really nice, i really like it. But i think you level up too fast. I got level three in two games. You get 50xp every drone you build. And i build a lot of drones. :D If you watch a replay you can click on unit or structures in the production tab and in one second you are there where it is. Very nice.
Leveling will not be linear but exponential I would assume
Btw, Terran has one new music track. It's pretty short, and you can listen to it in the Youtube video posted earlier in this thread that has all the data-mined music.
On November 02 2012 06:03 Zergoras wrote: Got dc after the end of game two. It all looks really nice, i really like it. But i think you level up too fast. I got level three in two games. You get 50xp every drone you build. And i build a lot of drones. :D If you watch a replay you can click on unit or structures and in one second you are there where it is. Very nice.
I got 50 xp for every probe I built non stop. If I had 1 second delay I would not get it. Pylons without being supply blocked gave 100 xp. I think units killed also gave xp.
I don't think it will be that fast after lvl 5. They can make exponentially harder for every lvl.
I don't like the leveling system if it's based on what you do in game.
In Dota 2 and TF2, you get items and (for Dota 2, exp for levels) based on time rather than anything specific.
The problem with rewarding exp based on what you do is that it leads to "stat padding" (which was a big problem in BF2, one of the first major online non-RPG games to add an exp system).
In BF2, everyone would play the stat padding classes (which takes the fun out of the game).
Some of the achievements were silly too - get 21 knife kills in one round - that meant that sometimes your teammates would (instead of helping your team win) spend all game trying to get knife kills.
As for stat padding, one example is playing medic then having people intentional die, then revive, then die, then revive over and over again.
That's why IMO, I think it should be based on time played.
If it was based on time played, people would still want to play longer games (because games in between are delayed by 1-2 mins based on match making) too. With this system, people may more likely play certain ways.
Fortunately, most people in SC2 don't care too much about levels or portraits (which means that few people will abuse this or ruin games with this). Also unlike team games (BF2 with trying to get 21 kills with a knife in 1 round, which is really hard and requires you to be unhelpful to your team the whole round), in SC2 it's mostly just 1v1s which means even if your opponent is trying to stat pad, you can do strategies to counter that.
I'm okay with this in SC2 but IMO, they should just go with the time played route instead of actually doing things.
The only issue with time played is going afk but in a 1v1 game, that's also not a problem (you're giving free wins to your opponent if you're afking).
On November 02 2012 06:03 Zergoras wrote: Got dc after the end of game two. It all looks really nice, i really like it. But i think you level up too fast. I got level three in two games. You get 50xp every drone you build. And i build a lot of drones. :D If you watch a replay you can click on unit or structures and in one second you are there where it is. Very nice.
I got 50 xp for every probe I built non stop. If I had 1 second delay I would not get it. Pylons without being supply blocked gave 100 xp. I think units killed also gave xp.
I don't think it will be that fast after lvl 5. They can make exponentially harder for every lvl.
I don't like the leveling system if it's based on what you do in game.
In Dota 2 and TF2, you get items and (for Dota 2, exp for levels) based on time rather than anything specific.
The problem with rewarding exp based on what you do is that it leads to "stat padding" (which was a big problem in BF2, one of the first major online non-RPG games to add an exp system).
In BF2, everyone would play the stat padding classes (which takes the fun out of the game).
Some of the achievements were silly too - get 21 knife kills in one round - that meant that sometimes your teammates would (instead of helping your team win) spend all game trying to get knife kills.
As for stat padding, one example is playing medic then having people intentional die, then revive, then die, then revive over and over again.
That's why IMO, I think it should be based on time played.
If it was based on time played, people would still want to play longer games (because games in between are delayed by 1-2 mins based on match making) too. With this system, people may more likely play certain ways.
Fortunately, most people in SC2 don't care too much about levels or portraits (which means that few people will abuse this or ruin games with this). Also unlike team games (BF2 with trying to get 21 kills with a knife in 1 round, which is really hard and requires you to be unhelpful to your team the whole round), in SC2 it's mostly just 1v1s which means even if your opponent is trying to stat pad, you can do strategies to counter that.
I'm okay with this in SC2 but IMO, they should just go with the time played route instead of actually doing things.
The only issue with time played is going afk but in a 1v1 game, that's also not a problem (you're giving free wins to your opponent if you're afking).
Uhh i'd have to disagree with "a lot of people dont care about portraits." I'd say tons of people that are casuals at this game only play for the portraits.
The way xp gain works is very beneficial for new people to learn how to macro as they have a direct incentive to become better at it. It's really clever.
On November 02 2012 06:03 Zergoras wrote: Got dc after the end of game two. It all looks really nice, i really like it. But i think you level up too fast. I got level three in two games. You get 50xp every drone you build. And i build a lot of drones. :D If you watch a replay you can click on unit or structures and in one second you are there where it is. Very nice.
I got 50 xp for every probe I built non stop. If I had 1 second delay I would not get it. Pylons without being supply blocked gave 100 xp. I think units killed also gave xp.
I don't think it will be that fast after lvl 5. They can make exponentially harder for every lvl.
I don't like the leveling system if it's based on what you do in game.
In Dota 2 and TF2, you get items and (for Dota 2, exp for levels) based on time rather than anything specific.
The problem with rewarding exp based on what you do is that it leads to "stat padding" (which was a big problem in BF2, one of the first major online non-RPG games to add an exp system).
In BF2, everyone would play the stat padding classes (which takes the fun out of the game).
Some of the achievements were silly too - get 21 knife kills in one round - that meant that sometimes your teammates would (instead of helping your team win) spend all game trying to get knife kills.
As for stat padding, one example is playing medic then having people intentional die, then revive, then die, then revive over and over again.
That's why IMO, I think it should be based on time played.
If it was based on time played, people would still want to play longer games (because games in between are delayed by 1-2 mins based on match making) too. With this system, people may more likely play certain ways.
Fortunately, most people in SC2 don't care too much about levels or portraits (which means that few people will abuse this or ruin games with this). Also unlike team games (BF2 with trying to get 21 kills with a knife in 1 round, which is really hard and requires you to be unhelpful to your team the whole round), in SC2 it's mostly just 1v1s which means even if your opponent is trying to stat pad, you can do strategies to counter that.
I'm okay with this in SC2 but IMO, they should just go with the time played route instead of actually doing things.
The only issue with time played is going afk but in a 1v1 game, that's also not a problem (you're giving free wins to your opponent if you're afking).
Stat padding in SC2 really depends on where the leveling system is implemented. It's obviously ridiculously easy to stat-pad through custom games. Heck, I've even farmed some achievements with a friend in a custom game on WoL. But on ladder, I think it's a lot harder to stat pad considering how difficult it is to play the same opponent multiple times, not to mention one that will agree to stat pad with you.
Also, it wouldn't be too difficult to also include time played as a source of xp on top of the current system.
On November 02 2012 06:03 Zergoras wrote: Got dc after the end of game two. It all looks really nice, i really like it. But i think you level up too fast. I got level three in two games. You get 50xp every drone you build. And i build a lot of drones. :D If you watch a replay you can click on unit or structures and in one second you are there where it is. Very nice.
I got 50 xp for every probe I built non stop. If I had 1 second delay I would not get it. Pylons without being supply blocked gave 100 xp. I think units killed also gave xp.
I don't think it will be that fast after lvl 5. They can make exponentially harder for every lvl.
I don't like the leveling system if it's based on what you do in game.
In Dota 2 and TF2, you get items and (for Dota 2, exp for levels) based on time rather than anything specific.
The problem with rewarding exp based on what you do is that it leads to "stat padding" (which was a big problem in BF2, one of the first major online non-RPG games to add an exp system).
In BF2, everyone would play the stat padding classes (which takes the fun out of the game).
Some of the achievements were silly too - get 21 knife kills in one round - that meant that sometimes your teammates would (instead of helping your team win) spend all game trying to get knife kills.
As for stat padding, one example is playing medic then having people intentional die, then revive, then die, then revive over and over again.
That's why IMO, I think it should be based on time played.
If it was based on time played, people would still want to play longer games (because games in between are delayed by 1-2 mins based on match making) too. With this system, people may more likely play certain ways.
Fortunately, most people in SC2 don't care too much about levels or portraits (which means that few people will abuse this or ruin games with this). Also unlike team games (BF2 with trying to get 21 kills with a knife in 1 round, which is really hard and requires you to be unhelpful to your team the whole round), in SC2 it's mostly just 1v1s which means even if your opponent is trying to stat pad, you can do strategies to counter that.
I'm okay with this in SC2 but IMO, they should just go with the time played route instead of actually doing things.
The only issue with time played is going afk but in a 1v1 game, that's also not a problem (you're giving free wins to your opponent if you're afking).
I think Blizz can counter that by giving multipliers for win streaks. i.e. You win 2 games, your xp is multiplied by 2, and so on and make the xp necessary for each lvl higher.
On November 02 2012 06:21 jalstar wrote: The portraits for leveling suck but seem like placeholders. The decals are nice though.
They certainly are placeholders. We will have portraits for the Viper, the new Kerrigan portrait and so on.
On November 02 2012 06:09 Keiras wrote: Has anyone seen an option to turn the +xp spam off? It is kinda annoying when the banes connect with marine/worker line.
yea you can disable it, it was the first thing i noticed that i wanted to get rid of ( i dont mind the xp , but i dont want to see xp for each unit killed)
You can disable it in the controls menu, i forget which one, but its by the disable hotkey tool tips section.
On November 02 2012 06:17 larse wrote: OMG. The decal is so huge on the ground. It helps enemy's scouting. So casual, not good for SC2. Lol. Just joking.
Could it be a preparation for Team Logo support? I hope so.
On November 02 2012 06:34 s3rp wrote: Will there also be some balance changes if it ever comes fully online or will this come at a later day ?
The 2.0.1 patch itself not, but it wouldn't shock me if they'd release another balance patch tomorrow since they have done so on pretty much every friday since beta start.
On November 02 2012 06:34 s3rp wrote: Will there also be some balance changes if it ever comes fully online or will this come at a later day ?
The 2.0.1 patch itself not, but it wouldn't shock me if they'd release another balance patch tomorrow since they have done so on pretty much every friday since beta start.
There is a subtle change to Widow Mines in this patch apparently. They can now be detonated manually onto a target. I may need to go in-game later to double-check once the servers are up again.
On November 02 2012 06:34 s3rp wrote: Will there also be some balance changes if it ever comes fully online or will this come at a later day ?
The 2.0.1 patch itself not, but it wouldn't shock me if they'd release another balance patch tomorrow since they have done so on pretty much every friday since beta start.
Yeah, but I doubt it. This patch was really time-consuming, and they are still trying to make it work, doubt that they will implement anything new.
On November 02 2012 06:34 s3rp wrote: Will there also be some balance changes if it ever comes fully online or will this come at a later day ?
The 2.0.1 patch itself not, but it wouldn't shock me if they'd release another balance patch tomorrow since they have done so on pretty much every friday since beta start.
Well yeah tomorow is probably more likely but i'm not really motivated to play Beta atm without any balance changes since i'm Terran and it's kinda pointless .
On November 02 2012 06:34 s3rp wrote: Will there also be some balance changes if it ever comes fully online or will this come at a later day ?
The 2.0.1 patch itself not, but it wouldn't shock me if they'd release another balance patch tomorrow since they have done so on pretty much every friday since beta start.
There is a subtle change to Widow Mines in this patch apparently. They can now be detonated manually onto a target. I may need to go in-game later to double-check once the servers are up again.
You could literally disable auto-attack and target manually from the first beta version, so I don't know how that is new.
@s3rp: If that is your attitude I'd find something else to do for atleast a month, blizzard won't do what you want them to within the next couple weeks, may even take till early next year.
On November 02 2012 06:34 s3rp wrote: Will there also be some balance changes if it ever comes fully online or will this come at a later day ?
The 2.0.1 patch itself not, but it wouldn't shock me if they'd release another balance patch tomorrow since they have done so on pretty much every friday since beta start.
There is a subtle change to Widow Mines in this patch apparently. They can now be detonated manually onto a target. I may need to go in-game later to double-check once the servers are up again.
You could literally disable auto-attack and target manually from the first beta version, so I don't know how that is new.
Since they introduced the new Version there was no way to manually target anything anymore.
On November 02 2012 05:36 massivez wrote: They also added neutral supply depots on ramps, or should i say neutral rocks rofl.
Unbuildable Rocks
Sometimes called Unbuildable Plates on other maps.
Hahahahha, brilliant. It had to be rocks eh :D
Haha, Nice!
It's little things like this that reinforce my suspicion that every so often, Blizzard just gently trolls the community.
Brilliant, indeed. :D
I am amused by their overall trolling and ongoing obession with rocks of all types. I am really hoping for some form of icon or decal showing my love for rocks.
On November 02 2012 06:34 s3rp wrote: Will there also be some balance changes if it ever comes fully online or will this come at a later day ?
The 2.0.1 patch itself not, but it wouldn't shock me if they'd release another balance patch tomorrow since they have done so on pretty much every friday since beta start.
There is a subtle change to Widow Mines in this patch apparently. They can now be detonated manually onto a target. I may need to go in-game later to double-check once the servers are up again.
You could literally disable auto-attack and target manually from the first beta version, so I don't know how that is new.
Since they introduced the new Version there was no way to manually target anything anymore.
Well I stopped playing random when I realized you still have to build marauders vs protoss, but thx for telling good to know, sounds more like a bug fix to me though.
On November 02 2012 06:34 s3rp wrote: Will there also be some balance changes if it ever comes fully online or will this come at a later day ?
The 2.0.1 patch itself not, but it wouldn't shock me if they'd release another balance patch tomorrow since they have done so on pretty much every friday since beta start.
There is a subtle change to Widow Mines in this patch apparently. They can now be detonated manually onto a target. I may need to go in-game later to double-check once the servers are up again.
You could literally disable auto-attack and target manually from the first beta version, so I don't know how that is new.
@s3rp: If that is your attitude I'd find something else to do for atleast a month, blizzard won't do what you want them to within the next couple weeks, may even take till early next year.
afaik, when they changed the attack from a suicide attack to a slow-reload attack, the auto-attack was changed from a normal ability to a passive, unclickable one.
On November 02 2012 07:12 larse wrote: All these changes especially the unbuildable rock thing show that only when our voice is loud enough blizzard will listen.
Please what? This is not a result of the retarded reddit/twitter bullshit of recent times. The starcraft team is very very small so everything in this patch has been worked on for atleast a month. 2.0.1 is not a result of people giving blizzards game bad pr via twitter, so please don't feel encouraged to keep doing that whenever you feel like something is wrong.
All these changes show is that they do listen to everything, it just takes them forever to actually implement stuff.
On November 02 2012 07:14 s3rp wrote: I sincerely hope they implemented different maps with this. Especially the 2vs2 Map needs to be dropped ASAP the other maps aren't that much either.
They have a few new maps in the 1v1 pool from WoL, like Antiga, Cloud Kingdom, and Daybreak. There is also a new Blizzard map called Newkirk City.
It won't be useful for everyone but very cool to have.
I think it will be very useful when you are playing in a cafe, or playing in a "LAN" tournament. You can have everyone in your friend list with this option, you don't have to waste time adding everyone. You can also meet people you wouldn't play with, using this option.
I am a huge LAN player but I accepted the fact that there won't be "real LAN" in Starcraft II because Blizzard wants Battle.net to be the center of the whole thing, to have control on everything... Please don't expect real LAN everytime Blizzard add something network related. ;x
Cant wait to try this, dling it now. Super excited about the changes that are in this patch and the ones coming for obvs in the next patch, blizz is finally stepping up.
On November 02 2012 07:38 KingMel wrote: Leveling is going to kill the game.
Yeah all those people playing in the most exp efficient way during the one week it'll take'em to reach max level will ruin us all.
Do you realize that leveling does not give you any advantage. All it does is unlock portraits. I assume your trolling, but I have to say it for people who have not read the patch notes and see your message.
On November 02 2012 07:38 KingMel wrote: Leveling is going to kill the game.
Yeah all those people playing in the most exp efficient way during the one week it'll take'em to reach max level will ruin us all.
Do you realize that leveling does not give you any advantage. All it does is unlock portraits. I assume your trolling, but I have to say it for people who have not read the patch notes and see your message.
It's not trolling. It's called sarcasm.
On November 02 2012 08:10 stichtom wrote: Cloaken Community Manager Edited by Cloaken on 11/1/12 4:07 PM (PDT)
So many rocks! They are being destroyed but we haven't broken through yet. Thanks for hanging in there.
Going to throw out ETA 6 PM PDT. The fun will return; just remember that!
On November 02 2012 08:15 Whatson wrote: strange how 2 hours seems like forever now
2 hours is nothing, the beta has been down since like 30 hours. Anyways, I stopped waiting for it because they are having some serious issues that need some time to fix.
However, I still insist on the fact that levels should grant in-game stuff, such as modified models. Just tiny stuff, like different shoulder plates for your marines (I do not even want a full new model!) or hydralisks with longer tails.
On November 02 2012 08:40 fezvez wrote: Beuheuheuuuuuu
I want a beta key ;-(
However, I still insist on the fact that levels should grant in-game stuff, such as modified models. Just tiny stuff, like different shoulder plates for your marines (I do not even want a full new model!) or hydralisks with longer tails.
On November 02 2012 07:44 Shade_CsT wrote: I guess no-one did notice yet.
New unexpected feature : "Player near you"
It won't be useful for everyone but very cool to have.
I think it will be very useful when you are playing in a cafe, or playing in a "LAN" tournament. You can have everyone in your friend list with this option, you don't have to waste time adding everyone. You can also meet people you wouldn't play with, using this option.
Back to the IPL-GSTL accidence, blizzard says they are considering an alternative to LAN such as a geographical neighboring options.
On November 02 2012 08:15 SigmaoctanusIV wrote: Under the Region setting there is a local host, hmm and with that player near you thing. Might just have brought Lan in under our noses.
The leveling system won't kill the game, but it certainly will create a lot of annoying games where people don't quit until the last second so they can earn a few more experience points. Games take long enough as it is and this will amount to a giant waste of time if it becomes a frequent occurrence. I would think that level 20 would be something that takes a similar amount of time as the 1000 wins skin currently, so I wouldn't be so sure the EXP farming would last only a week. Especially below master leagues where players would likely earn less EXP per game-minute and play fewer games overall.
On November 02 2012 10:21 PhillyCheese wrote: The leveling system won't kill the game, but it certainly will create a lot of annoying games where people don't quit until the last second so they can earn a few more experience points. Games take long enough as it is and this will amount to a giant waste of time if it becomes a frequent occurrence. I would think that level 20 would be something that takes a similar amount of time as the 1000 wins skin currently, so I wouldn't be so sure the EXP farming would last only a week. Especially below master leagues where players would likely earn less EXP per game-minute and play fewer games overall.
The reason is that the more you kill the more you gain experience, same with resources and bases.
It's finnaly now working how it must be. Instead counting wins (cheeses or leaving from team games where your team wins) it counts your effective gameplay. ANd I will be glad if it will not give experience if you lost your game
Okay, question for all you guys... I normally have F2 bound to camera hotkey 2, so what are you guys all rebinding your "army" hotkey to? And i have ['] tilde set to idle worker
On November 02 2012 12:09 Whatson wrote: Okay, question for all you guys... I normally have F2 bound to camera hotkey 2, so what are you guys all rebinding your "army" hotkey to? And i have ['] tilde set to idle worker
[,] coma for army (not that i ever going to use, but i have ocd)
XP thing might work better than I imagined. I played a game vs a AI just to look at the new map, got some experience, gained a level, and almost felt obliged to play more :D
Must get all the XP! I'm really tired and want to sleep, but that juicy XP is enticing.
On November 02 2012 12:09 Whatson wrote: Okay, question for all you guys... I normally have F2 bound to camera hotkey 2, so what are you guys all rebinding your "army" hotkey to? And i have ['] tilde set to idle worker
Alt + Q - select all army, because Q was my hotkey to select all units in C&C games
On November 02 2012 12:37 Kambing wrote: Leveling is quicker than expected. Already level 9 after...6-8 games or so.
I'm expecting the exp per level required will be raised by a lot at released. In the beta phase, companies usually accelerates exp accumulation in order to test more things.
On November 02 2012 12:37 Kambing wrote: Leveling is quicker than expected. Already level 9 after...6-8 games or so.
I'm expecting the exp per level required will be raised by a lot at released. In the beta phase, companies usually accelerates exp accumulation in order to test more things.
Yeah. A breakdown of where the exp came from would be nice too. Right now I can't give any feedback on the exp gaining because it's just a flat amount at the end. Seems like you get exp for doing everything possible positive thing in a game though, which is neat.
WhiteRa hit level 11 after 4 games... I am hoping they deliberately set the xp per level low for testings sake and that they plan to make it take a hell of a lot longer to hit 20 with each race later once the system is fully tested.
Sounds like good new to me. Protoss vs Random is so stupid, even more so when you aren't on a 2 player map.
Yeah, I'm fine with that. I definitely like playing random mostly to show off my 1337 skills playing all 3 races (actually it helps prevent me from QQing because when I feel like "Zerg IMBA" I just play Zerg from random).
Edit - Sad to see it's a bug (even though I play random). The worse games are Random vs Random >.>.
Shows Average Unspent resources, which is completely meaningless, because average unspent rises exponentially with income..
Surprisingly, there is a very close to exponential relationship between Average Unspent Resources and Average Income. This means that for Grandmaster players, every time their average income increases by 500, their Average Unspent Resources approximately doubles.
- Macro like a pro thread.
If you play the game normally, but have more income due to better expansion timings and worker productions, even if you get better at building timings, your average unspent resources will actuly rise by a significant amount, because 500 average unspent at 700 income and 500 average unspent at 2k income are two very very different things that do not happen at anywhere near the same skill levels.
I have no idea what supply efficiency is, but i would assume from implementation that "combat efficiency" is just a score of everything killed - thats not gonna be fair between races.
So many good changes too bad its so laggy its unplayable right now lol.
Ladder maps from LoW on HOTS, rocks at ramps to stop pylon/bunker block, cooler new interfaces, chat channel stuff, clan support, the base interface still seems alittle empty but I think that will be fixed in full version just seems like parts are missing. But I love it so far this is exactly what we have been asking for for so long. #HELL IT'S ABOUT TIME.
On November 02 2012 12:52 a176 wrote: getting clan invites WHILE I'M IN GAME
whos fucking great idea was that ?!
Lol I got that too the second I got in my first game I couldn't make scv because huge screen in the way thank god for auto mine first guys. I was like wtf is this. Why can't they put that under friend tab and just have a little notification like everything else?
Did they change the definition of apm or something? My apm average is apparently above 200 when in WoL it was 100. Also, is it possible to find average resource collection rate anymore?
I'm pretty sure the APM part of the performance is off, unless it shows your absolute highest or something? I played one game so far and it said I had 369 APM, there's no way I had anything near that with all the lag.
Also anyone making or in a clan that's going to be active and practice and be master+ in WoL for HOTS beta? I'd love to join one, and we don't have a clan thread for HOTS.
I just spent a few hours in the unit tester playing around with the ragdoll death animations for everything.
It's glorious and so satisfying. Especially when I land a nuke on a clump of units and parts go flying everywhere and off the space platform. Heck, even Zealots have a tiny bit of ragdoll right before they disintegrate into the Khala.
On November 02 2012 13:22 MajuGarzett wrote: Did they change the definition of apm or something? My apm average is apparently above 200 when in WoL it was 100. Also, does the is it possible to find average resource collection rate anymore?
Mine as well. In WoL i was doing 160~170 and now I am more like 270~300
On November 02 2012 13:24 AndAgain wrote: They moved the warpgate icon to the left. That will be annoying to get used to...
You already have hotkey for it
I look at the icon to see how many gateways are off cooldown.
Thats what hotkey cycling is for, just tap to a hotkey with the gates and back, that way you can check the individual cooldown and availability of every single gate in a fraction of a second
On November 02 2012 13:33 SarcasmMonster wrote: I hope we'll get another balance patch tomorrow but I'm doubtful.
There was a ninja buff to Widow Mines in this patch that now lets you manually control their detonations. Maybe there are other ninja balance changes as well.
I feel like a lot of the new interface is empty and really dark. There is just too much empty space and the contrasts aren't really pleasing to the eye. It's also like x10 harder to navigate threw our sections.
Is there a way to only show health/energy bar when a unit is hurt AND always show production/research bars for buildings? I can't work out how to get both of those on at once.
Edit: To clarify. I am hoping production/research bars (including making units, researching upgrades, inject on hatch, lifetime remaining on timed life units, and neural duration) to always be visible, and for health/energy to only be shown if life/energy is not max.
I think the only problem of the new UI is that it's pretty laggy. If you scroll the sidebar, the fps drops more than 30fps. And if you open chat channels, it will freeze the game for 3-5 seconds.
On November 02 2012 13:29 eviltomahawk wrote: I just spent a few hours in the unit tester playing around with the ragdoll death animations for everything.
It's glorious and so satisfying. Especially when I land a nuke on a clump of units and parts go flying everywhere and off the space platform. Heck, even Zealots have a tiny bit of ragdoll right before they disintegrate into the Khala.
Oh man I would love to see a compilation, but i don't have the beta =/ Eagerly awaiting for one...
On November 02 2012 14:11 DeCoup wrote: Is there a way to only show health/energy bar when a unit is hurt AND always show production/research bars for buildings? I can't work out how to get both of those on at once.
Edit: To clarify. I am hoping production/research bars (including making units, researching upgrades, inject on hatch, lifetime remaining on timed life units, and neural duration) to always be visible, and for health/energy to only be shown if life/energy is not max.
I agree, this was annoying me as well and I had to go back to Always Show. Really liked the cut down on screen clutter, though =/
Here is a video of some dudes messing around with the new Baneling effects:
Also, most units now have a ragdoll animation. Even Zealots have a new ragdoll animation where, in addition to disintegrating upwards, they now disintegrate sideways into a puff of sparks.
Hard to argue that this isn't a big step in the right direction, I think 4 letters for clan tags is going to be a bit of an issue but overall this is good news.
WOW play again incredible feature that has not been seen since wc3 and only took them 2+ years ^^ Now if these ass hats could only avoid reloading stuff that's already in memory. I would be normazed =)
After having played around with the new interface for a few hours, I really have to say that this patch is great step into the right direction. The whole UI feels much cleaner and overall it's pretty well designed.
The experience system needs some tweaking, right now leveling up goes much too fast. I think they'll also have to raise the max level cap, because now you're basically hitting level 20 after 30 games. I've also ran into someone who refused to leave the game until the very last second - as others have already stated, this might get quite annoying.
I'm really looking forward to playing this evening, I'll also stream my low-level gosu skills.
I don't know if this is new from the patch or from HoTS but it's easier to Shift Click for attack commands. You can clearly see which units are gonna be attacked, and which units are yet to be shift clicked.
Otherwise, i like the new option to show health bars for only hurt/low energy units. The only downside as zerg is that you have to mouseover your hatcheries to see the progress of an inject.
Otherwise, i like the new option to show health bars for only hurt/low energy units. The only downside as zerg is that you have to mouseover your hatcheries to see the progress of an inject.
Use Shaders on High and Lighting on Medium, so larva-injection eggs will have green light and become more noticeable
On November 02 2012 21:14 virpi wrote: It's running very smoothly here, no lag, no spikes.
Really I play on low and I'm getting spikes (my pc is easily good enough for ultra and I have no spikes in wol, prepatch hots). Does anyone expirience similiar stuff?
On November 02 2012 21:14 virpi wrote: It's running very smoothly here, no lag, no spikes.
Really I play on low and I'm getting spikes (my pc is easily good enough for ultra and I have no spikes in wol, prepatch hots). Does anyone expirience similiar stuff?
My latency is fluctuating from around 150 ms to maybe 500+ ms. Casting FFs is pretty much impossible lol.
On November 02 2012 20:22 Meldon wrote: Anyone else experiencing mass spikes?
Otherwise, i like the new option to show health bars for only hurt/low energy units. The only downside as zerg is that you have to mouseover your hatcheries to see the progress of an inject.
My frame-rates have been horrible on Low settings since I started with the new patch.
They said there will be multiple exp resets during beta, so I'm fairly sure how much you need for each level is not fine tuned at all and looking at the rewards it seems like they are all placeholders too.
On October 31 2012 22:37 Chronos. wrote: Should be fun to test these things out. The whole UI and such when you start up Starcraft is the same in WoL as in the beta, now it will finally feel like the expansion when out of game.
Still doesn't for me . Because the gameplay is 90% the same as Terran more like 95%+ . The UI changes are nice to have but don't change anything for me .
It's your choice how similiar the gameplay is. If you are willing to mech every game against anything with mines and hellbats it's different, it's your own fault if you play each matchup the same way you did in wol. And lets be honest at this point there are enough bad people in beta that you can do shit that isn't viable on a pro level.
I agree with the guy saying it finally feels like an expansion. To me this patch is what was needed to really get me hyped about it.
On November 02 2012 20:22 Meldon wrote: Anyone else experiencing mass spikes?
Otherwise, i like the new option to show health bars for only hurt/low energy units. The only downside as zerg is that you have to mouseover your hatcheries to see the progress of an inject.
yeah. Its even worse as Terran. I want to be able to see the production of units/upgrades and still only show health if its not full.
On November 03 2012 00:13 Cracy wrote: I have only one problem with the new leveling system - it is too easy to gain levels...
I just started playing zerg as an off-race wanted to work on my macro and got a few levels in no time without any fight against the very easy AI...
It's wrong...
Ignore that. The point of this stage in the testing process is to see if it all works. Once it's established that you can get to max level and unlock all the rewards, they'll do actual balancing.
We have made a ton of changes to the balance and design in Heart of the Swarm beta since launch thanks to some great feedback we have had from the community. Units have been cut, units have been redesigned and major balance changes have occurred. We are going to slow down our rate of change for the next few weeks in order to better evaluate all of these changes. This is a chance for all of us to really play and look for new strategies and see what we can learn about where we are at with the balance in Heart of the Swarm.
There are still many changes we want to try but we are going to intentionally hold off for a few weeks to see how the meta-game settles and see what effects all these changes have had to the game.
So no patch today. Probably minor numbers changes for a few weeks.
On November 03 2012 04:23 Maxd11 wrote: What do you guys think about your icon's border showing your league color? Assuming this hasn't already been discussed.
Neat touch. Will be gunning to be gold-bordered when HotS goes live! ^_^
On November 03 2012 04:23 Maxd11 wrote: What do you guys think about your icon's border showing your league color? Assuming this hasn't already been discussed.
Neat touch. Will be gunning to be gold-bordered when HotS goes live! ^_^
We have made a ton of changes to the balance and design in Heart of the Swarm beta since launch thanks to some great feedback we have had from the community. Units have been cut, units have been redesigned and major balance changes have occurred. We are going to slow down our rate of change for the next few weeks in order to better evaluate all of these changes. This is a chance for all of us to really play and look for new strategies and see what we can learn about where we are at with the balance in Heart of the Swarm.
There are still many changes we want to try but we are going to intentionally hold off for a few weeks to see how the meta-game settles and see what effects all these changes have had to the game.
So no patch today. Probably minor numbers changes for a few weeks.
Very disapointing. The balance right now is kinda stupid . Right now i almost only play against WoL tactics/units with WoL tactics/units because especially as Terran the new units just don't really add much . The new units just aren't the gamechangers they probably need to be to really make a difference.
Now with the WoL maps its even worse , justs feel like playing WoL 100% with a new UI.
Good decision from DB and the Dev team. It's time to let HotS lie for a little while. Changes have been frenetic since the Beta commenced. Some kind of meta needs time to coalesce and form before further changes are implemented. It also sounds like they have a bunch of other ideas in the works for development and tuning. Time will give space for these to be improved, and knowledge of where and when these can be implemented for best results. Finally, after all the WOL tournaments are out of the way in November, it would be good to see a large group of higher quality players do some solid Beta play in the months that follow before WOL tournaments start up again early in 2013. Good players = Good testing = Good feedback = Good game.
On November 03 2012 05:23 SarcasmMonster wrote: Still waiting for that Widow Mine nerf we all think it deserves.
If they transform it from the gimmick it is now to an actual units fine by me. It's strong early maybe midgame but lategame just another useless unit from the factory.
We have made a ton of changes to the balance and design in Heart of the Swarm beta since launch thanks to some great feedback we have had from the community. Units have been cut, units have been redesigned and major balance changes have occurred. We are going to slow down our rate of change for the next few weeks in order to better evaluate all of these changes. This is a chance for all of us to really play and look for new strategies and see what we can learn about where we are at with the balance in Heart of the Swarm.
There are still many changes we want to try but we are going to intentionally hold off for a few weeks to see how the meta-game settles and see what effects all these changes have had to the game.
So no patch today. Probably minor numbers changes for a few weeks.
So that means they are happy with design on all new units and abilities? That won't end well. I guess the only thing left to see is if there will be any major changes to existing units. At least Christmas release seems out of the question.
This is definetly a step in the right direction. I think newcomers wil find this much more appealing with the whole levelling system thing and clans yo! Can't wait until HotS comes out.
We have made a ton of changes to the balance and design in Heart of the Swarm beta since launch thanks to some great feedback we have had from the community. Units have been cut, units have been redesigned and major balance changes have occurred. We are going to slow down our rate of change for the next few weeks in order to better evaluate all of these changes. This is a chance for all of us to really play and look for new strategies and see what we can learn about where we are at with the balance in Heart of the Swarm.
There are still many changes we want to try but we are going to intentionally hold off for a few weeks to see how the meta-game settles and see what effects all these changes have had to the game.
So no patch today. Probably minor numbers changes for a few weeks.
So that means they are happy with design on all new units and abilities? That won't end well. I guess the only thing left to see is if there will be any major changes to existing units. At least Christmas release seems out of the question.
Your paraphrase is not what he said at all. He is saying that they need to step back and watch for a bit and let us really iron out our use and defense against all the new units and strats and let the metagame settle a little. Then they can better evaluate what changes to make. He did not imply at all that they are happy with how everything is now. Just that rapid change does not properly indicate to them how the balance is.
We have made a ton of changes to the balance and design in Heart of the Swarm beta since launch thanks to some great feedback we have had from the community. Units have been cut, units have been redesigned and major balance changes have occurred. We are going to slow down our rate of change for the next few weeks in order to better evaluate all of these changes. This is a chance for all of us to really play and look for new strategies and see what we can learn about where we are at with the balance in Heart of the Swarm.
There are still many changes we want to try but we are going to intentionally hold off for a few weeks to see how the meta-game settles and see what effects all these changes have had to the game.
So no patch today. Probably minor numbers changes for a few weeks.
So that means they are happy with design on all new units and abilities? That won't end well. I guess the only thing left to see is if there will be any major changes to existing units. At least Christmas release seems out of the question.
Your paraphrase is not what he said at all. He is saying that they need to step back and watch for a bit and let us really iron out our use and defense against all the new units and strats and let the metagame settle a little. Then they can better evaluate what changes to make. He did not imply at all that they are happy with how everything is now. Just that rapid change does not properly indicate to them how the balance is.
And it's very gratifying that they're doing that. That they recognize that HotS's metagame is still somewhat unstable with all of the many changes they've made in about a month. So to evaluate whether the changes are having the desired effects, they need to slow down and watch things and see how they shake out.
It's good to see Blizzard really taking their time here and not just having knee-jerk reactions to stuff (not to say that the Warhound didn't need to be killed ASAP, mind you). It's better to get HotS right than to get it fast.
This is promising for the further development of the game.
On November 03 2012 07:16 niladorus wrote: does the new decals work for you ppl? for me it just show the default for zerg (the brood i think its called)
Only for zergs decals are not working. For protoss and terrans they're ok
We have made a ton of changes to the balance and design in Heart of the Swarm beta since launch thanks to some great feedback we have had from the community. Units have been cut, units have been redesigned and major balance changes have occurred. We are going to slow down our rate of change for the next few weeks in order to better evaluate all of these changes. This is a chance for all of us to really play and look for new strategies and see what we can learn about where we are at with the balance in Heart of the Swarm.
There are still many changes we want to try but we are going to intentionally hold off for a few weeks to see how the meta-game settles and see what effects all these changes have had to the game.
So no patch today. Probably minor numbers changes for a few weeks.
So that means they are happy with design on all new units and abilities? That won't end well. I guess the only thing left to see is if there will be any major changes to existing units. At least Christmas release seems out of the question.
Your paraphrase is not what he said at all. He is saying that they need to step back and watch for a bit and let us really iron out our use and defense against all the new units and strats and let the metagame settle a little. Then they can better evaluate what changes to make. He did not imply at all that they are happy with how everything is now. Just that rapid change does not properly indicate to them how the balance is.
And it's very gratifying that they're doing that. That they recognize that HotS's metagame is still somewhat unstable with all of the many changes they've made in about a month. So to evaluate whether the changes are having the desired effects, they need to slow down and watch things and see how they shake out.
It's good to see Blizzard really taking their time here and not just having knee-jerk reactions to stuff (not to say that the Warhound didn't need to be killed ASAP, mind you). It's better to get HotS right than to get it fast.
This is promising for the further development of the game.
Yeah this is definitely another step in the right direction. The game is never going to develop a stable meta when you keep making changes every couple months.
We have made a ton of changes to the balance and design in Heart of the Swarm beta since launch thanks to some great feedback we have had from the community. Units have been cut, units have been redesigned and major balance changes have occurred. We are going to slow down our rate of change for the next few weeks in order to better evaluate all of these changes. This is a chance for all of us to really play and look for new strategies and see what we can learn about where we are at with the balance in Heart of the Swarm.
There are still many changes we want to try but we are going to intentionally hold off for a few weeks to see how the meta-game settles and see what effects all these changes have had to the game.
So no patch today. Probably minor numbers changes for a few weeks.
So that means they are happy with design on all new units and abilities? That won't end well. I guess the only thing left to see is if there will be any major changes to existing units. At least Christmas release seems out of the question.
Your paraphrase is not what he said at all. He is saying that they need to step back and watch for a bit and let us really iron out our use and defense against all the new units and strats and let the metagame settle a little. Then they can better evaluate what changes to make. He did not imply at all that they are happy with how everything is now. Just that rapid change does not properly indicate to them how the balance is.
And it's very gratifying that they're doing that. That they recognize that HotS's metagame is still somewhat unstable with all of the many changes they've made in about a month. So to evaluate whether the changes are having the desired effects, they need to slow down and watch things and see how they shake out.
It's good to see Blizzard really taking their time here and not just having knee-jerk reactions to stuff (not to say that the Warhound didn't need to be killed ASAP, mind you). It's better to get HotS right than to get it fast.
This is promising for the further development of the game.
Yeah this is definitely another step in the right direction. The game is never going to develop a stable meta when you keep making changes every couple months.
The game is never going to develop a worthwhile meta-game because pro-gamers don't play it. Everything that's wrong with the design will become apparent on release since that's when they all switch.
I can't believe they aren't touching Terran for at least a few more weeks..
At the moment we're basically playing WoL, except TvT has turned into reaper wars, mech in TvZ is much harder thanks to vipers and bio in TvP much harder thanks to oracles.
This is disheartening, I thought terran would see some changes next.
On November 03 2012 19:41 Laurens wrote: I can't believe they aren't touching Terran for at least a few more weeks..
At the moment we're basically playing WoL, except TvT has turned into reaper wars, mech in TvZ is much harder thanks to vipers and bio in TvP much harder thanks to oracles.
This is disheartening, I thought terran would see some changes next.
TvZ is also much harder for zerg because of BH mid- and lategame and especially early to midgame widow mines.
TvP is also harder for toss because of widow mines oneshotting the expensive oracles etc. pp.
i think the overall skill ceilling is higher in HOTS than in WoL for all races which is a very nice thing.
Cant wait looks very good, but iam not convinced that will be enough..
Here are some of my suggestions:
- Watch replays w/ in game friends - Watch Tournaments in Sc2 in the main menu - Vods/games of the week or month - Top 10 plays month/week - Players/pros can send in games with sick matches,funny engagements something in that matter - Better social contact built in "skype" - Shop, example: I personally didnt have the founds when Sc2 first came out just enough to buy the game, really wanted the collectors edition really liked the the Thor "skin", how do i get one? by buying a whole new copy of WOL, could be nice if you just could buy the skin.. - <--- What he said
On November 03 2012 21:36 Ilithyium wrote: Cant wait looks very good, but iam not convinced that will be enough..
Here are some of my suggestions:
- Watch replays w/ in game friends - Watch Tournaments in Sc2 in the main menu - Vods/games of the week or month - Top 10 plays month/week - Players/pros can send in games with sick matches,funny engagements something in that matter - Better social contact built in "skype" - Shop, example: I personally didnt have the founds when Sc2 first came out just enough to buy the game, really wanted the collectors edition really liked the the Thor "skin", how do i get one? by buying a whole new copy of WOL, could be nice if you just could buy the skin.. - http://www.youtube.com/watch?v=9ydXemswD84<--- What he said
###
this would all be awesome things to have in HOTS. i really hope blizzard takes time to get all this things in the game before the release + taking time to redesign the game itself. better taking 2 more months of beta than planned and getting an awesome game than the other way around.
Chris Sigaty confirmed multiplayer replay viewing is in on the 7th of may. The article was listing features that will be in the game on or around release.
We have made a ton of changes to the balance and design in Heart of the Swarm beta since launch thanks to some great feedback we have had from the community. Units have been cut, units have been redesigned and major balance changes have occurred. We are going to slow down our rate of change for the next few weeks in order to better evaluate all of these changes. This is a chance for all of us to really play and look for new strategies and see what we can learn about where we are at with the balance in Heart of the Swarm.
There are still many changes we want to try but we are going to intentionally hold off for a few weeks to see how the meta-game settles and see what effects all these changes have had to the game.
So no patch today. Probably minor numbers changes for a few weeks.
On November 03 2012 21:36 Ilithyium wrote: Cant wait looks very good, but iam not convinced that will be enough..
Here are some of my suggestions:
- Watch replays w/ in game friends - Watch Tournaments in Sc2 in the main menu - Vods/games of the week or month - Top 10 plays month/week - Players/pros can send in games with sick matches,funny engagements something in that matter - Better social contact built in "skype" - Shop, example: I personally didnt have the founds when Sc2 first came out just enough to buy the game, really wanted the collectors edition really liked the the Thor "skin", how do i get one? by buying a whole new copy of WOL, could be nice if you just could buy the skin.. - http://www.youtube.com/watch?v=9ydXemswD84<--- What he said
###
this would all be awesome things to have in HOTS. i really hope blizzard takes time to get all this things in the game before the release + taking time to redesign the game itself. better taking 2 more months of beta than planned and getting an awesome game than the other way around.
Knowing Blizzard, it would take way longer than 2 months to implement any of this.
Replays with friends is already confirmed to be in the works.
I'm fine with no in-client streams. A big tournament ad in the client with a link to the stream that opens up in a separate browser is fine. Different tournaments use different streaming sites anyways, so it would be a hassle to accommodate them all.
Downloading featured replays in-client is possible since it has already been done a while back for some Blizzcon 2010 replays iirc. I think having a public list of replay-viewers using the replays with friends feature would be able to achieve something similar since exciting replays would garner a lot of spectators.
Dunno what exactly a "built in Skype" means. There is obviously a friends list and chat in SC2. SC2 also has voice chat, but no one uses it, perhaps because it doesn't seem to work (at least for me).
Is it just me or are mouse movements slightly more fluid in HoTS? I dunno why but I tried playing WoL and HoTS just feels slightly easier for me to accurately move my mouse (it's not frame rate related).
I'm not sure but was it like this in WoL as well when there was a tournament you could click a button of "watch live now"? If not they've added that in HoTS
Hmmm, BW doesnt need anything of this crap to be famous and imho the best RTS game ever. Do something with game rather than adding aditional crap ala COD.
On November 04 2012 00:31 Seiniyta wrote: I'm not sure but was it like this in WoL as well when there was a tournament you could click a button of "watch live now"? If not they've added that in HoTS
On November 04 2012 04:33 Frosty4ever wrote: Hmmm, BW doesnt need anything of this crap to be famous and imho the best RTS game ever. Do something with game rather than adding aditional crap ala COD.
Hmmm BW was only famous in Korea while games like LoL and Dota2 get famous by the second due to "additional crap" like this. Things evolve over time and, even if BW was incredible, you can't have something so old nowadays when you have other alternatives.
If someone could post this on battle.net i would be so happy
How did you take those screenshots without a Starcraft 2 (beta) account? All you need is that account to post on the battle.net forums. Also has anyone been using the option to only show health bars for damaged units? It seems like a great idea since it removes clutter but still allows the observer to know the health of all units on screen. I think it would be great for tournaments especially but I was just wondering what other people think about it.
If someone could post this on battle.net i would be so happy
How did you take those screenshots without a Starcraft 2 (beta) account? All you need is that account to post on the battle.net forums. Also has anyone been using the option to only show health bars for damaged units? It seems like a great idea since it removes clutter but still allows the observer to know the health of all units on screen. I think it would be great for tournaments especially but I was just wondering what other people think about it.
You can't post on the US forum if you don't have an US account
Anyway, did they improve the AI too? It's so much better now: fast Exp, cannons for drops...
Hey guys, this might sound like a dumb question but what happened to the arcade with the new patch? When you click on custom games it looks like the old system before arcade was introduced. I havn't seen the arcade changes apart from the fact it looks like it's been completely removed. Havn't seen a vid where the player can rank and comment games, view screenshots etc. Getting a little worried???
On November 05 2012 08:34 WhiteKnight wrote: Hey guys, this might sound like a dumb question but what happened to the arcade with the new patch? When you click on custom games it looks like the old system before arcade was introduced. I havn't seen the arcade changes apart from the fact it looks like it's been completely removed. Havn't seen a vid where the player can rank and comment games, view screenshots etc. Getting a little worried???
On November 05 2012 08:20 PiPoGevy wrote: "Added a Select Army Units button next to the Idle Worker button." Hmm? Does that works literally how it says? T.T
Yes. There's a button to select all your army units, bound to F2 by default. Good for beginners, not necessary for anyone that plays multiplayer seriously (i.e., anyone that reads these forums).
I play Z and have Korhal City (damn 2v2 map) and Antiga Shipyard downed. Not sure what should be my third downed. I haven't had much experience on the newest addition, Newkirk City, how is it?
On November 05 2012 13:56 Watsonator wrote: What maps are you guys down voting now?
I play Z and have Korhal City (damn 2v2 map) and Antiga Shipyard downed. Not sure what should be my third downed. I haven't had much experience on the newest addition, Newkirk City, how is it?
Vetoed Cloud Kingdom, because I hate lighting on this map
On November 03 2012 22:03 DeCoup wrote: Chris Sigaty confirmed multiplayer replay viewing is in on the 7th of may. The article was listing features that will be in the game on or around release.
The way I remembered it was that they presented a list of things that they intended to get into the game at some point or another. They very definitely did not confirm that these things would certainly make it into the game at any point.
On November 06 2012 02:12 TheLunatic wrote: Can we get custom skins for our armies before this is all said and done, who agreeswith me?
i think that would be freaking epic. it'd have to be only from your point of view though otherwise colours and stuff would get messy in games. i also don't know how easy it would be to implement
Can someone link to me an example of BW social scene demonstration versus the current state of SC2 social scene, and explain how its better? This is in terms of Bnet interface btw.
On November 03 2012 22:03 DeCoup wrote: Chris Sigaty confirmed multiplayer replay viewing is in on the 7th of may. The article was listing features that will be in the game on or around release.
The way I remembered it was that they presented a list of things that they intended to get into the game at some point or another. They very definitely did not confirm that these things would certainly make it into the game at any point.
I am pretty sure the list Chris Sigaty posted in his last blog are the things that will come with HotS or around HotS's release.
noone can help men??? I want the game to be better but Blizzard will never notice if we don't post these bugs on the US forum.
Three and Four are not bugs or w/e, that bar shows how many games you played in each playlist. So if you would have 10 1v1 games that would be a full bar, and the 5 2v2's you played would show as half of that bar. And the other one isn't really a bug either, it's just blizzard not being used to advertising tournaments in client, because if there is no tournament going on that box is there.
On November 14 2012 05:36 stichtom wrote: New Arcade Screen:
So they haven't changed the arcade at all? o.O I thought most people were complaining about that.
Why would you expect them to change anything? Have they changed anything ever? they just move it around to make things prettier, nothing is ever changed in bnet .2
On November 14 2012 05:36 stichtom wrote: New Arcade Screen:
So they haven't changed the arcade at all? o.O I thought most people were complaining about that.
Why would you expect them to change anything? Have they changed anything ever? they just move it around to make things prettier, nothing is ever changed in bnet .2
No, they didn't add Clan support. Or chatrooms. Or Arcade. Or a leveling system. Nope, all of those features were in the box.
How totally amazing would it have been if spine crawlers dragged live units toward themselves instead of some of their damage total? Like if units that dared to step on the creep can easily get dragged into the hive, never to be seen again.
Maybe that sounds goofy, but I'd certainly like to see a bit more differentiation between the race's analogous units than we currently have.
warcraft 3 custom games> starcraft 2 . It took them more than 2 years to implement clan feature lol. Blizzard too dam greedy ,,, take notes from valve please.
On November 17 2012 02:48 summerloud wrote: i want new balance changes so i know if i can get my hopes up again or blizz just keeps making the game worse with each patch
I think blizzard is trying and the game is getting better every time. The balance changes will come.