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Patch Update 2.0.1 - Page 30

Forum Index > StarCraft 2 HotS
709 CommentsPost a Reply
Prev 1 28 29 30 31 32 36 Next All
RodrigoX
Profile Joined November 2009
United States645 Posts
November 02 2012 04:59 GMT
#581
I feel like a lot of the new interface is empty and really dark. There is just too much empty space and the contrasts aren't really pleasing to the eye. It's also like x10 harder to navigate threw our sections.
We were all raised on televion that made us believe we'd all be Millionairs, Movie gods, and Rockstars..... But we won't.... We are slowly learning that fact. And we are very, very pissed off.
phodacbiet
Profile Joined August 2010
United States1740 Posts
November 02 2012 04:59 GMT
#582
Gotta say... THIS IS SO MUCH BETTER
DeCoup
Profile Joined September 2006
Australia1933 Posts
Last Edited: 2012-11-02 05:21:52
November 02 2012 05:11 GMT
#583
Is there a way to only show health/energy bar when a unit is hurt AND always show production/research bars for buildings?
I can't work out how to get both of those on at once.

Edit: To clarify. I am hoping production/research bars (including making units, researching upgrades, inject on hatch, lifetime remaining on timed life units, and neural duration) to always be visible, and for health/energy to only be shown if life/energy is not max.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
larse
Profile Blog Joined March 2012
1611 Posts
November 02 2012 05:49 GMT
#584
I think the only problem of the new UI is that it's pretty laggy. If you scroll the sidebar, the fps drops more than 30fps. And if you open chat channels, it will freeze the game for 3-5 seconds.
Moka
Profile Joined August 2010
Canada942 Posts
Last Edited: 2012-11-02 05:53:25
November 02 2012 05:52 GMT
#585
On November 02 2012 13:29 eviltomahawk wrote:
I just spent a few hours in the unit tester playing around with the ragdoll death animations for everything.

It's glorious and so satisfying. Especially when I land a nuke on a clump of units and parts go flying everywhere and off the space platform. Heck, even Zealots have a tiny bit of ragdoll right before they disintegrate into the Khala.

Oh man I would love to see a compilation, but i don't have the beta =/ Eagerly awaiting for one...

..
..

Or could you make one? Huhuhuhu

edit: wrong quote
ヾ(@⌒_⌒@)ノ
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
November 02 2012 06:15 GMT
#586
On November 02 2012 14:11 DeCoup wrote:
Is there a way to only show health/energy bar when a unit is hurt AND always show production/research bars for buildings?
I can't work out how to get both of those on at once.

Edit: To clarify. I am hoping production/research bars (including making units, researching upgrades, inject on hatch, lifetime remaining on timed life units, and neural duration) to always be visible, and for health/energy to only be shown if life/energy is not max.


I agree, this was annoying me as well and I had to go back to Always Show. Really liked the cut down on screen clutter, though =/
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
November 02 2012 06:54 GMT
#587
Wow nice!Let's hope it's not gonna be one step forward and to steps back.
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
AySz88
Profile Joined March 2011
United States83 Posts
Last Edited: 2012-11-02 07:25:00
November 02 2012 07:22 GMT
#588
On October 31 2012 18:35 Existor wrote:
...
  • Show Unit Status Bars – Damaged: Show only status bars for units that are below max health or energy.

I totally claim credit for this idea (my post on Blizzard forums), and my main purpose in posting on those forums is now fulfilled. :p :p

[edit] Hopefully they see it fit to add further improvements, of course. Surprised that the production bars disappear. o.o
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
November 02 2012 07:35 GMT
#589
OMG the new interface looks much less confusing. Finally!
You don't choose to play zerg. The zerg choose you.
MasterFischer
Profile Joined August 2009
Denmark836 Posts
November 02 2012 07:43 GMT
#590
Anybody got videoes of the new death animations of all the units?

Also vids of the new physque engine in action?

PLEASE
WHO is this who speaks to me as though I needed his advice?
voltaic
Profile Blog Joined November 2010
1071 Posts
November 02 2012 07:53 GMT
#591
husky posted a video already
Ramiz1989
Profile Joined July 2012
12124 Posts
November 02 2012 08:18 GMT
#592
On November 02 2012 16:43 MasterFischer wrote:
Anybody got videoes of the new death animations of all the units?

Also vids of the new physque engine in action?

PLEASE

Only Hydras for now as far as I saw.

"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 02 2012 08:31 GMT
#593
On November 02 2012 17:18 Ramiz1989 wrote:
Show nested quote +
On November 02 2012 16:43 MasterFischer wrote:
Anybody got videoes of the new death animations of all the units?

Also vids of the new physque engine in action?

PLEASE

Only Hydras for now as far as I saw.

+ Show Spoiler +
http://www.youtube.com/watch?v=43YqKn3KF9c&feature=player_embedded

Here is a video of some dudes messing around with the new Baneling effects:



Also, most units now have a ragdoll animation. Even Zealots have a new ragdoll animation where, in addition to disintegrating upwards, they now disintegrate sideways into a puff of sparks.
ㅇㅅㅌㅅ
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 02 2012 08:38 GMT
#594
Uploading right now Siege Tanks death animations

http://www.teamliquid.net/forum/viewmessage.php?topic_id=379588#1
Krogan
Profile Joined January 2011
Sweden375 Posts
November 02 2012 08:56 GMT
#595
Hard to argue that this isn't a big step in the right direction, I think 4 letters for clan tags is going to be a bit of an issue but overall this is good news.
oZe
Profile Joined January 2011
Sweden492 Posts
November 02 2012 09:51 GMT
#596
WOW play again incredible feature that has not been seen since wc3 and only took them 2+ years ^^ Now if these ass hats could only avoid reloading stuff that's already in memory. I would be normazed =)

The worst kinds of organized crime are religion & government.
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
November 02 2012 10:12 GMT
#597
This patch looks like good things.
virpi
Profile Blog Joined August 2009
Germany3598 Posts
Last Edited: 2012-11-02 11:50:08
November 02 2012 11:10 GMT
#598
After having played around with the new interface for a few hours, I really have to say that this patch is great step into the right direction. The whole UI feels much cleaner and overall it's pretty well designed.

The experience system needs some tweaking, right now leveling up goes much too fast. I think they'll also have to raise the max level cap, because now you're basically hitting level 20 after 30 games. I've also ran into someone who refused to leave the game until the very last second - as others have already stated, this might get quite annoying.

I'm really looking forward to playing this evening, I'll also stream my low-level gosu skills.

edit: and I have to say that I LOVE swarm hosts.
first we make expand, then we defense it.
Shade_FR
Profile Joined June 2010
France378 Posts
Last Edited: 2012-11-02 11:21:21
November 02 2012 11:21 GMT
#599
I don't know if this is new from the patch or from HoTS but it's easier to Shift Click for attack commands. You can clearly see which units are gonna be attacked, and which units are yet to be shift clicked.

Screenshot :

[image loading]
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Meldon
Profile Joined May 2010
Greece128 Posts
Last Edited: 2012-11-02 11:25:15
November 02 2012 11:22 GMT
#600
Anyone else experiencing mass spikes?

Otherwise, i like the new option to show health bars for only hurt/low energy units. The only downside as zerg is that you have to mouseover your hatcheries to see the progress of an inject.
Yashu Masha
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