Patch Update 2.0.1 - Page 30
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RodrigoX
United States645 Posts
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phodacbiet
United States1740 Posts
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DeCoup
Australia1933 Posts
I can't work out how to get both of those on at once. Edit: To clarify. I am hoping production/research bars (including making units, researching upgrades, inject on hatch, lifetime remaining on timed life units, and neural duration) to always be visible, and for health/energy to only be shown if life/energy is not max. | ||
larse
1611 Posts
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Moka
Canada942 Posts
On November 02 2012 13:29 eviltomahawk wrote: I just spent a few hours in the unit tester playing around with the ragdoll death animations for everything. It's glorious and so satisfying. Especially when I land a nuke on a clump of units and parts go flying everywhere and off the space platform. Heck, even Zealots have a tiny bit of ragdoll right before they disintegrate into the Khala. Oh man I would love to see a compilation, but i don't have the beta =/ Eagerly awaiting for one... .. .. Or could you make one? Huhuhuhu edit: wrong quote | ||
KrazyTrumpet
United States2520 Posts
On November 02 2012 14:11 DeCoup wrote: Is there a way to only show health/energy bar when a unit is hurt AND always show production/research bars for buildings? I can't work out how to get both of those on at once. Edit: To clarify. I am hoping production/research bars (including making units, researching upgrades, inject on hatch, lifetime remaining on timed life units, and neural duration) to always be visible, and for health/energy to only be shown if life/energy is not max. I agree, this was annoying me as well and I had to go back to Always Show. Really liked the cut down on screen clutter, though =/ | ||
Zerg.Zilla
Hungary5029 Posts
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AySz88
United States83 Posts
On October 31 2012 18:35 Existor wrote: ...
I totally claim credit for this idea (my post on Blizzard forums), and my main purpose in posting on those forums is now fulfilled. :p :p [edit] Hopefully they see it fit to add further improvements, of course. Surprised that the production bars disappear. o.o | ||
[F_]aths
Germany3947 Posts
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MasterFischer
Denmark836 Posts
Also vids of the new physque engine in action? PLEASE ![]() | ||
voltaic
1071 Posts
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Ramiz1989
12124 Posts
On November 02 2012 16:43 MasterFischer wrote: Anybody got videoes of the new death animations of all the units? Also vids of the new physque engine in action? PLEASE ![]() Only Hydras for now as far as I saw. | ||
eviltomahawk
United States11135 Posts
On November 02 2012 17:18 Ramiz1989 wrote: Only Hydras for now as far as I saw. + Show Spoiler + http://www.youtube.com/watch?v=43YqKn3KF9c&feature=player_embedded Here is a video of some dudes messing around with the new Baneling effects: Also, most units now have a ragdoll animation. Even Zealots have a new ragdoll animation where, in addition to disintegrating upwards, they now disintegrate sideways into a puff of sparks. | ||
Existor
Russian Federation4295 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=379588#1 | ||
Krogan
Sweden375 Posts
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oZe
Sweden492 Posts
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See.Blue
United States2673 Posts
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virpi
Germany3598 Posts
The experience system needs some tweaking, right now leveling up goes much too fast. I think they'll also have to raise the max level cap, because now you're basically hitting level 20 after 30 games. I've also ran into someone who refused to leave the game until the very last second - as others have already stated, this might get quite annoying. I'm really looking forward to playing this evening, I'll also stream my low-level gosu skills. edit: and I have to say that I LOVE swarm hosts. | ||
Shade_FR
France378 Posts
Screenshot : ![]() | ||
Meldon
Greece128 Posts
Otherwise, i like the new option to show health bars for only hurt/low energy units. The only downside as zerg is that you have to mouseover your hatcheries to see the progress of an inject. | ||
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