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Patch Update 2.0.1 - Page 23

Forum Index > StarCraft 2 HotS
709 CommentsPost a Reply
Prev 1 21 22 23 24 25 36 Next All
Nausea
Profile Joined October 2010
Sweden807 Posts
November 01 2012 21:12 GMT
#441
You can "fullscreen" the chat panels too, good for the BW people who cant live without a fullscreened chat I guess.
Set it ablaze!
myRZeth
Profile Joined June 2011
Germany1047 Posts
November 01 2012 21:12 GMT
#442
so sad, i was just playing vs whitera 2 times and was hoping to meet him some more again
then BAMMMMMMMMMMM
disconnected


but i think blizz has hots improved a lot
i think blizz is going to make an epic expansion again
Zennith
Profile Blog Joined July 2011
United States795 Posts
November 01 2012 21:13 GMT
#443
Can anyone actually sign on? It just keeps saying bnet is down.
Sentinel Gaming Competitive Team Manager | 1500+ points Masters Zerg | twitch.tv/zennith6
stichtom
Profile Joined March 2011
Italy695 Posts
November 01 2012 21:13 GMT
#444
However there are a lot of bugs, but we have a beta for this
Favourite player: IM.MVP ~ Favorite league: IPL
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 01 2012 21:14 GMT
#445
Btw, Terran has one new music track. It's pretty short, and you can listen to it in the Youtube video posted earlier in this thread that has all the data-mined music.
ㅇㅅㅌㅅ
Necro)Phagist(
Profile Blog Joined October 2010
Canada6660 Posts
November 01 2012 21:15 GMT
#446
Gahhh come on serers please go up and let me login T.T I want to play and see the new interface for myself D:
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
larse
Profile Blog Joined March 2012
1611 Posts
November 01 2012 21:17 GMT
#447
OMG. The decal is so huge on the ground. It helps enemy's scouting. So casual, not good for SC2. Lol. Just joking.
Goldfish
Profile Blog Joined August 2010
2230 Posts
November 01 2012 21:17 GMT
#448
On November 02 2012 06:06 TiTanIum_ wrote:
Show nested quote +
On November 02 2012 06:03 Zergoras wrote:
Got dc after the end of game two. It all looks really nice, i really like it. But i think you level up too fast. I got level three in two games. You get 50xp every drone you build. And i build a lot of drones. :D
If you watch a replay you can click on unit or structures and in one second you are there where it is. Very nice.


I got 50 xp for every probe I built non stop. If I had 1 second delay I would not get it. Pylons without being supply blocked gave 100 xp. I think units killed also gave xp.

I don't think it will be that fast after lvl 5. They can make exponentially harder for every lvl.


I don't like the leveling system if it's based on what you do in game.

In Dota 2 and TF2, you get items and (for Dota 2, exp for levels) based on time rather than anything specific.

The problem with rewarding exp based on what you do is that it leads to "stat padding" (which was a big problem in BF2, one of the first major online non-RPG games to add an exp system).

In BF2, everyone would play the stat padding classes (which takes the fun out of the game).

Some of the achievements were silly too - get 21 knife kills in one round - that meant that sometimes your teammates would (instead of helping your team win) spend all game trying to get knife kills.

As for stat padding, one example is playing medic then having people intentional die, then revive, then die, then revive over and over again.

That's why IMO, I think it should be based on time played.

If it was based on time played, people would still want to play longer games (because games in between are delayed by 1-2 mins based on match making) too. With this system, people may more likely play certain ways.

Fortunately, most people in SC2 don't care too much about levels or portraits (which means that few people will abuse this or ruin games with this). Also unlike team games (BF2 with trying to get 21 kills with a knife in 1 round, which is really hard and requires you to be unhelpful to your team the whole round), in SC2 it's mostly just 1v1s which means even if your opponent is trying to stat pad, you can do strategies to counter that.

I'm okay with this in SC2 but IMO, they should just go with the time played route instead of actually doing things.

The only issue with time played is going afk but in a 1v1 game, that's also not a problem (you're giving free wins to your opponent if you're afking).
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Infernal_dream
Profile Joined September 2011
United States2359 Posts
November 01 2012 21:21 GMT
#449
On November 02 2012 06:17 Goldfish wrote:
Show nested quote +
On November 02 2012 06:06 TiTanIum_ wrote:
On November 02 2012 06:03 Zergoras wrote:
Got dc after the end of game two. It all looks really nice, i really like it. But i think you level up too fast. I got level three in two games. You get 50xp every drone you build. And i build a lot of drones. :D
If you watch a replay you can click on unit or structures and in one second you are there where it is. Very nice.


I got 50 xp for every probe I built non stop. If I had 1 second delay I would not get it. Pylons without being supply blocked gave 100 xp. I think units killed also gave xp.

I don't think it will be that fast after lvl 5. They can make exponentially harder for every lvl.


I don't like the leveling system if it's based on what you do in game.

In Dota 2 and TF2, you get items and (for Dota 2, exp for levels) based on time rather than anything specific.

The problem with rewarding exp based on what you do is that it leads to "stat padding" (which was a big problem in BF2, one of the first major online non-RPG games to add an exp system).

In BF2, everyone would play the stat padding classes (which takes the fun out of the game).

Some of the achievements were silly too - get 21 knife kills in one round - that meant that sometimes your teammates would (instead of helping your team win) spend all game trying to get knife kills.

As for stat padding, one example is playing medic then having people intentional die, then revive, then die, then revive over and over again.

That's why IMO, I think it should be based on time played.

If it was based on time played, people would still want to play longer games (because games in between are delayed by 1-2 mins based on match making) too. With this system, people may more likely play certain ways.

Fortunately, most people in SC2 don't care too much about levels or portraits (which means that few people will abuse this or ruin games with this). Also unlike team games (BF2 with trying to get 21 kills with a knife in 1 round, which is really hard and requires you to be unhelpful to your team the whole round), in SC2 it's mostly just 1v1s which means even if your opponent is trying to stat pad, you can do strategies to counter that.

I'm okay with this in SC2 but IMO, they should just go with the time played route instead of actually doing things.

The only issue with time played is going afk but in a 1v1 game, that's also not a problem (you're giving free wins to your opponent if you're afking).


Uhh i'd have to disagree with "a lot of people dont care about portraits." I'd say tons of people that are casuals at this game only play for the portraits.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
November 01 2012 21:21 GMT
#450
The portraits for leveling suck but seem like placeholders. The decals are nice though.
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
November 01 2012 21:21 GMT
#451
The way xp gain works is very beneficial for new people to learn how to macro as they have a direct incentive to become better at it. It's really clever.
Pokemon Master
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 01 2012 21:23 GMT
#452
On November 02 2012 06:17 Goldfish wrote:
Show nested quote +
On November 02 2012 06:06 TiTanIum_ wrote:
On November 02 2012 06:03 Zergoras wrote:
Got dc after the end of game two. It all looks really nice, i really like it. But i think you level up too fast. I got level three in two games. You get 50xp every drone you build. And i build a lot of drones. :D
If you watch a replay you can click on unit or structures and in one second you are there where it is. Very nice.


I got 50 xp for every probe I built non stop. If I had 1 second delay I would not get it. Pylons without being supply blocked gave 100 xp. I think units killed also gave xp.

I don't think it will be that fast after lvl 5. They can make exponentially harder for every lvl.


I don't like the leveling system if it's based on what you do in game.

In Dota 2 and TF2, you get items and (for Dota 2, exp for levels) based on time rather than anything specific.

The problem with rewarding exp based on what you do is that it leads to "stat padding" (which was a big problem in BF2, one of the first major online non-RPG games to add an exp system).

In BF2, everyone would play the stat padding classes (which takes the fun out of the game).

Some of the achievements were silly too - get 21 knife kills in one round - that meant that sometimes your teammates would (instead of helping your team win) spend all game trying to get knife kills.

As for stat padding, one example is playing medic then having people intentional die, then revive, then die, then revive over and over again.

That's why IMO, I think it should be based on time played.

If it was based on time played, people would still want to play longer games (because games in between are delayed by 1-2 mins based on match making) too. With this system, people may more likely play certain ways.

Fortunately, most people in SC2 don't care too much about levels or portraits (which means that few people will abuse this or ruin games with this). Also unlike team games (BF2 with trying to get 21 kills with a knife in 1 round, which is really hard and requires you to be unhelpful to your team the whole round), in SC2 it's mostly just 1v1s which means even if your opponent is trying to stat pad, you can do strategies to counter that.

I'm okay with this in SC2 but IMO, they should just go with the time played route instead of actually doing things.

The only issue with time played is going afk but in a 1v1 game, that's also not a problem (you're giving free wins to your opponent if you're afking).

Stat padding in SC2 really depends on where the leveling system is implemented. It's obviously ridiculously easy to stat-pad through custom games. Heck, I've even farmed some achievements with a friend in a custom game on WoL. But on ladder, I think it's a lot harder to stat pad considering how difficult it is to play the same opponent multiple times, not to mention one that will agree to stat pad with you.

Also, it wouldn't be too difficult to also include time played as a source of xp on top of the current system.
ㅇㅅㅌㅅ
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
Last Edited: 2012-11-01 21:25:34
November 01 2012 21:24 GMT
#453
On November 02 2012 06:17 Goldfish wrote:
Show nested quote +
On November 02 2012 06:06 TiTanIum_ wrote:
On November 02 2012 06:03 Zergoras wrote:
Got dc after the end of game two. It all looks really nice, i really like it. But i think you level up too fast. I got level three in two games. You get 50xp every drone you build. And i build a lot of drones. :D
If you watch a replay you can click on unit or structures and in one second you are there where it is. Very nice.


I got 50 xp for every probe I built non stop. If I had 1 second delay I would not get it. Pylons without being supply blocked gave 100 xp. I think units killed also gave xp.

I don't think it will be that fast after lvl 5. They can make exponentially harder for every lvl.


I don't like the leveling system if it's based on what you do in game.

In Dota 2 and TF2, you get items and (for Dota 2, exp for levels) based on time rather than anything specific.

The problem with rewarding exp based on what you do is that it leads to "stat padding" (which was a big problem in BF2, one of the first major online non-RPG games to add an exp system).

In BF2, everyone would play the stat padding classes (which takes the fun out of the game).

Some of the achievements were silly too - get 21 knife kills in one round - that meant that sometimes your teammates would (instead of helping your team win) spend all game trying to get knife kills.

As for stat padding, one example is playing medic then having people intentional die, then revive, then die, then revive over and over again.

That's why IMO, I think it should be based on time played.

If it was based on time played, people would still want to play longer games (because games in between are delayed by 1-2 mins based on match making) too. With this system, people may more likely play certain ways.

Fortunately, most people in SC2 don't care too much about levels or portraits (which means that few people will abuse this or ruin games with this). Also unlike team games (BF2 with trying to get 21 kills with a knife in 1 round, which is really hard and requires you to be unhelpful to your team the whole round), in SC2 it's mostly just 1v1s which means even if your opponent is trying to stat pad, you can do strategies to counter that.

I'm okay with this in SC2 but IMO, they should just go with the time played route instead of actually doing things.

The only issue with time played is going afk but in a 1v1 game, that's also not a problem (you're giving free wins to your opponent if you're afking).


I think Blizz can counter that by giving multipliers for win streaks. i.e. You win 2 games, your xp is multiplied by 2, and so on and make the xp necessary for each lvl higher.

On November 02 2012 06:21 jalstar wrote:
The portraits for leveling suck but seem like placeholders. The decals are nice though.


They certainly are placeholders. We will have portraits for the Viper, the new Kerrigan portrait and so on.
Dvolp
Profile Joined October 2010
United States29 Posts
November 01 2012 21:24 GMT
#454
When will bnet hots server actually let me connect....?
Issamu
Profile Joined January 2011
Brazil126 Posts
Last Edited: 2012-11-01 21:26:20
November 01 2012 21:25 GMT
#455
I dont know if you guys noticed it BUT THERE IS A "NON BUILDABLE AREA" that has like 400 hp, at the bottom of the main bases ramps.
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
"You break my record, now I break you" - Chong Li
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
Last Edited: 2012-11-01 21:26:26
November 01 2012 21:26 GMT
#456
On November 02 2012 06:25 Issamu wrote:
I dont know if you guys noticed it BUT THERE IS A "NON BUILDABLE AREA" at the bottom of the main bases ramps.
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D


We did, zergie. We did.


On November 02 2012 06:24 Dvolp wrote:
When will bnet hots server actually let me connect....?


Wait a couple of hours...
johnny123
Profile Joined February 2012
521 Posts
November 01 2012 21:27 GMT
#457
On November 02 2012 06:09 Keiras wrote:
Has anyone seen an option to turn the +xp spam off? It is kinda annoying when the banes connect with marine/worker line.



yea you can disable it, it was the first thing i noticed that i wanted to get rid of ( i dont mind the xp , but i dont want to see xp for each unit killed)

You can disable it in the controls menu, i forget which one, but its by the disable hotkey tool tips section.
Favorite players,Stephano/MVP/Nestea/Gumiho/Life/Jaedong/MMA
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
November 01 2012 21:30 GMT
#458
On November 02 2012 05:47 Stiluz wrote:
Show nested quote +
On November 02 2012 05:44 eviltomahawk wrote:
On November 02 2012 05:36 massivez wrote:
They also added neutral supply depots on ramps, or should i say neutral rocks rofl.

Unbuildable Rocks

[image loading]

Sometimes called Unbuildable Plates on other maps.


Hahahahha, brilliant. It had to be rocks eh :D


Haha, Nice!

It's little things like this that reinforce my suspicion that every so often, Blizzard just gently trolls the community.

Brilliant, indeed. :D
KT best KT ~ 2014
s3rp
Profile Joined May 2011
Germany3192 Posts
November 01 2012 21:34 GMT
#459
Will there also be some balance changes if it ever comes fully online or will this come at a later day ?
Leviance
Profile Joined November 2009
Germany4079 Posts
November 01 2012 21:34 GMT
#460
On November 02 2012 06:17 larse wrote:
OMG. The decal is so huge on the ground. It helps enemy's scouting. So casual, not good for SC2. Lol. Just joking.


Could it be a preparation for Team Logo support? I hope so.
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
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