Patch Update 2.0.1 - Page 23
Forum Index > StarCraft 2 HotS |
Nausea
Sweden807 Posts
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myRZeth
Germany1047 Posts
then BAMMMMMMMMMMM disconnected ![]() but i think blizz has hots improved a lot i think blizz is going to make an epic expansion again | ||
Zennith
United States795 Posts
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stichtom
Italy695 Posts
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eviltomahawk
United States11135 Posts
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Necro)Phagist(
Canada6644 Posts
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larse
1611 Posts
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Goldfish
2230 Posts
On November 02 2012 06:06 TiTanIum_ wrote: I got 50 xp for every probe I built non stop. If I had 1 second delay I would not get it. Pylons without being supply blocked gave 100 xp. I think units killed also gave xp. I don't think it will be that fast after lvl 5. They can make exponentially harder for every lvl. I don't like the leveling system if it's based on what you do in game. In Dota 2 and TF2, you get items and (for Dota 2, exp for levels) based on time rather than anything specific. The problem with rewarding exp based on what you do is that it leads to "stat padding" (which was a big problem in BF2, one of the first major online non-RPG games to add an exp system). In BF2, everyone would play the stat padding classes (which takes the fun out of the game). Some of the achievements were silly too - get 21 knife kills in one round - that meant that sometimes your teammates would (instead of helping your team win) spend all game trying to get knife kills. As for stat padding, one example is playing medic then having people intentional die, then revive, then die, then revive over and over again. That's why IMO, I think it should be based on time played. If it was based on time played, people would still want to play longer games (because games in between are delayed by 1-2 mins based on match making) too. With this system, people may more likely play certain ways. Fortunately, most people in SC2 don't care too much about levels or portraits (which means that few people will abuse this or ruin games with this). Also unlike team games (BF2 with trying to get 21 kills with a knife in 1 round, which is really hard and requires you to be unhelpful to your team the whole round), in SC2 it's mostly just 1v1s which means even if your opponent is trying to stat pad, you can do strategies to counter that. I'm okay with this in SC2 but IMO, they should just go with the time played route instead of actually doing things. The only issue with time played is going afk but in a 1v1 game, that's also not a problem (you're giving free wins to your opponent if you're afking). | ||
Infernal_dream
United States2359 Posts
On November 02 2012 06:17 Goldfish wrote: I don't like the leveling system if it's based on what you do in game. In Dota 2 and TF2, you get items and (for Dota 2, exp for levels) based on time rather than anything specific. The problem with rewarding exp based on what you do is that it leads to "stat padding" (which was a big problem in BF2, one of the first major online non-RPG games to add an exp system). In BF2, everyone would play the stat padding classes (which takes the fun out of the game). Some of the achievements were silly too - get 21 knife kills in one round - that meant that sometimes your teammates would (instead of helping your team win) spend all game trying to get knife kills. As for stat padding, one example is playing medic then having people intentional die, then revive, then die, then revive over and over again. That's why IMO, I think it should be based on time played. If it was based on time played, people would still want to play longer games (because games in between are delayed by 1-2 mins based on match making) too. With this system, people may more likely play certain ways. Fortunately, most people in SC2 don't care too much about levels or portraits (which means that few people will abuse this or ruin games with this). Also unlike team games (BF2 with trying to get 21 kills with a knife in 1 round, which is really hard and requires you to be unhelpful to your team the whole round), in SC2 it's mostly just 1v1s which means even if your opponent is trying to stat pad, you can do strategies to counter that. I'm okay with this in SC2 but IMO, they should just go with the time played route instead of actually doing things. The only issue with time played is going afk but in a 1v1 game, that's also not a problem (you're giving free wins to your opponent if you're afking). Uhh i'd have to disagree with "a lot of people dont care about portraits." I'd say tons of people that are casuals at this game only play for the portraits. | ||
jalstar
United States8198 Posts
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Seiniyta
Belgium1815 Posts
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eviltomahawk
United States11135 Posts
On November 02 2012 06:17 Goldfish wrote: I don't like the leveling system if it's based on what you do in game. In Dota 2 and TF2, you get items and (for Dota 2, exp for levels) based on time rather than anything specific. The problem with rewarding exp based on what you do is that it leads to "stat padding" (which was a big problem in BF2, one of the first major online non-RPG games to add an exp system). In BF2, everyone would play the stat padding classes (which takes the fun out of the game). Some of the achievements were silly too - get 21 knife kills in one round - that meant that sometimes your teammates would (instead of helping your team win) spend all game trying to get knife kills. As for stat padding, one example is playing medic then having people intentional die, then revive, then die, then revive over and over again. That's why IMO, I think it should be based on time played. If it was based on time played, people would still want to play longer games (because games in between are delayed by 1-2 mins based on match making) too. With this system, people may more likely play certain ways. Fortunately, most people in SC2 don't care too much about levels or portraits (which means that few people will abuse this or ruin games with this). Also unlike team games (BF2 with trying to get 21 kills with a knife in 1 round, which is really hard and requires you to be unhelpful to your team the whole round), in SC2 it's mostly just 1v1s which means even if your opponent is trying to stat pad, you can do strategies to counter that. I'm okay with this in SC2 but IMO, they should just go with the time played route instead of actually doing things. The only issue with time played is going afk but in a 1v1 game, that's also not a problem (you're giving free wins to your opponent if you're afking). Stat padding in SC2 really depends on where the leveling system is implemented. It's obviously ridiculously easy to stat-pad through custom games. Heck, I've even farmed some achievements with a friend in a custom game on WoL. But on ladder, I think it's a lot harder to stat pad considering how difficult it is to play the same opponent multiple times, not to mention one that will agree to stat pad with you. Also, it wouldn't be too difficult to also include time played as a source of xp on top of the current system. | ||
TiTanIum_
Brazil1335 Posts
On November 02 2012 06:17 Goldfish wrote: I don't like the leveling system if it's based on what you do in game. In Dota 2 and TF2, you get items and (for Dota 2, exp for levels) based on time rather than anything specific. The problem with rewarding exp based on what you do is that it leads to "stat padding" (which was a big problem in BF2, one of the first major online non-RPG games to add an exp system). In BF2, everyone would play the stat padding classes (which takes the fun out of the game). Some of the achievements were silly too - get 21 knife kills in one round - that meant that sometimes your teammates would (instead of helping your team win) spend all game trying to get knife kills. As for stat padding, one example is playing medic then having people intentional die, then revive, then die, then revive over and over again. That's why IMO, I think it should be based on time played. If it was based on time played, people would still want to play longer games (because games in between are delayed by 1-2 mins based on match making) too. With this system, people may more likely play certain ways. Fortunately, most people in SC2 don't care too much about levels or portraits (which means that few people will abuse this or ruin games with this). Also unlike team games (BF2 with trying to get 21 kills with a knife in 1 round, which is really hard and requires you to be unhelpful to your team the whole round), in SC2 it's mostly just 1v1s which means even if your opponent is trying to stat pad, you can do strategies to counter that. I'm okay with this in SC2 but IMO, they should just go with the time played route instead of actually doing things. The only issue with time played is going afk but in a 1v1 game, that's also not a problem (you're giving free wins to your opponent if you're afking). I think Blizz can counter that by giving multipliers for win streaks. i.e. You win 2 games, your xp is multiplied by 2, and so on and make the xp necessary for each lvl higher. On November 02 2012 06:21 jalstar wrote: The portraits for leveling suck but seem like placeholders. The decals are nice though. They certainly are placeholders. We will have portraits for the Viper, the new Kerrigan portrait and so on. | ||
Dvolp
United States29 Posts
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Issamu
Brazil126 Posts
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D | ||
TiTanIum_
Brazil1335 Posts
On November 02 2012 06:25 Issamu wrote: I dont know if you guys noticed it BUT THERE IS A "NON BUILDABLE AREA" at the bottom of the main bases ramps. :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D We did, zergie. We did. On November 02 2012 06:24 Dvolp wrote: When will bnet hots server actually let me connect....? Wait a couple of hours... | ||
johnny123
521 Posts
On November 02 2012 06:09 Keiras wrote: Has anyone seen an option to turn the +xp spam off? It is kinda annoying when the banes connect with marine/worker line. yea you can disable it, it was the first thing i noticed that i wanted to get rid of ( i dont mind the xp , but i dont want to see xp for each unit killed) You can disable it in the controls menu, i forget which one, but its by the disable hotkey tool tips section. | ||
aZealot
New Zealand5447 Posts
On November 02 2012 05:47 Stiluz wrote: Hahahahha, brilliant. It had to be rocks eh :D Haha, Nice! It's little things like this that reinforce my suspicion that every so often, Blizzard just gently trolls the community. Brilliant, indeed. :D | ||
s3rp
Germany3192 Posts
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Leviance
Germany4079 Posts
On November 02 2012 06:17 larse wrote: OMG. The decal is so huge on the ground. It helps enemy's scouting. So casual, not good for SC2. Lol. Just joking. Could it be a preparation for Team Logo support? I hope so. | ||
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