• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:58
CEST 22:58
KST 05:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion Gypsy to Korea How Can I Add Timer & APM Count? A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2193 users

Patch Update 2.0.1 - Page 23

Forum Index > StarCraft 2 HotS
709 CommentsPost a Reply
Prev 1 21 22 23 24 25 36 Next All
Nausea
Profile Joined October 2010
Sweden807 Posts
November 01 2012 21:12 GMT
#441
You can "fullscreen" the chat panels too, good for the BW people who cant live without a fullscreened chat I guess.
Set it ablaze!
myRZeth
Profile Joined June 2011
Germany1047 Posts
November 01 2012 21:12 GMT
#442
so sad, i was just playing vs whitera 2 times and was hoping to meet him some more again
then BAMMMMMMMMMMM
disconnected


but i think blizz has hots improved a lot
i think blizz is going to make an epic expansion again
Zennith
Profile Blog Joined July 2011
United States795 Posts
November 01 2012 21:13 GMT
#443
Can anyone actually sign on? It just keeps saying bnet is down.
Sentinel Gaming Competitive Team Manager | 1500+ points Masters Zerg | twitch.tv/zennith6
stichtom
Profile Joined March 2011
Italy695 Posts
November 01 2012 21:13 GMT
#444
However there are a lot of bugs, but we have a beta for this
Favourite player: IM.MVP ~ Favorite league: IPL
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 01 2012 21:14 GMT
#445
Btw, Terran has one new music track. It's pretty short, and you can listen to it in the Youtube video posted earlier in this thread that has all the data-mined music.
ㅇㅅㅌㅅ
Necro)Phagist(
Profile Blog Joined October 2010
Canada6660 Posts
November 01 2012 21:15 GMT
#446
Gahhh come on serers please go up and let me login T.T I want to play and see the new interface for myself D:
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
larse
Profile Blog Joined March 2012
1611 Posts
November 01 2012 21:17 GMT
#447
OMG. The decal is so huge on the ground. It helps enemy's scouting. So casual, not good for SC2. Lol. Just joking.
Goldfish
Profile Blog Joined August 2010
2230 Posts
November 01 2012 21:17 GMT
#448
On November 02 2012 06:06 TiTanIum_ wrote:
Show nested quote +
On November 02 2012 06:03 Zergoras wrote:
Got dc after the end of game two. It all looks really nice, i really like it. But i think you level up too fast. I got level three in two games. You get 50xp every drone you build. And i build a lot of drones. :D
If you watch a replay you can click on unit or structures and in one second you are there where it is. Very nice.


I got 50 xp for every probe I built non stop. If I had 1 second delay I would not get it. Pylons without being supply blocked gave 100 xp. I think units killed also gave xp.

I don't think it will be that fast after lvl 5. They can make exponentially harder for every lvl.


I don't like the leveling system if it's based on what you do in game.

In Dota 2 and TF2, you get items and (for Dota 2, exp for levels) based on time rather than anything specific.

The problem with rewarding exp based on what you do is that it leads to "stat padding" (which was a big problem in BF2, one of the first major online non-RPG games to add an exp system).

In BF2, everyone would play the stat padding classes (which takes the fun out of the game).

Some of the achievements were silly too - get 21 knife kills in one round - that meant that sometimes your teammates would (instead of helping your team win) spend all game trying to get knife kills.

As for stat padding, one example is playing medic then having people intentional die, then revive, then die, then revive over and over again.

That's why IMO, I think it should be based on time played.

If it was based on time played, people would still want to play longer games (because games in between are delayed by 1-2 mins based on match making) too. With this system, people may more likely play certain ways.

Fortunately, most people in SC2 don't care too much about levels or portraits (which means that few people will abuse this or ruin games with this). Also unlike team games (BF2 with trying to get 21 kills with a knife in 1 round, which is really hard and requires you to be unhelpful to your team the whole round), in SC2 it's mostly just 1v1s which means even if your opponent is trying to stat pad, you can do strategies to counter that.

I'm okay with this in SC2 but IMO, they should just go with the time played route instead of actually doing things.

The only issue with time played is going afk but in a 1v1 game, that's also not a problem (you're giving free wins to your opponent if you're afking).
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Infernal_dream
Profile Joined September 2011
United States2359 Posts
November 01 2012 21:21 GMT
#449
On November 02 2012 06:17 Goldfish wrote:
Show nested quote +
On November 02 2012 06:06 TiTanIum_ wrote:
On November 02 2012 06:03 Zergoras wrote:
Got dc after the end of game two. It all looks really nice, i really like it. But i think you level up too fast. I got level three in two games. You get 50xp every drone you build. And i build a lot of drones. :D
If you watch a replay you can click on unit or structures and in one second you are there where it is. Very nice.


I got 50 xp for every probe I built non stop. If I had 1 second delay I would not get it. Pylons without being supply blocked gave 100 xp. I think units killed also gave xp.

I don't think it will be that fast after lvl 5. They can make exponentially harder for every lvl.


I don't like the leveling system if it's based on what you do in game.

In Dota 2 and TF2, you get items and (for Dota 2, exp for levels) based on time rather than anything specific.

The problem with rewarding exp based on what you do is that it leads to "stat padding" (which was a big problem in BF2, one of the first major online non-RPG games to add an exp system).

In BF2, everyone would play the stat padding classes (which takes the fun out of the game).

Some of the achievements were silly too - get 21 knife kills in one round - that meant that sometimes your teammates would (instead of helping your team win) spend all game trying to get knife kills.

As for stat padding, one example is playing medic then having people intentional die, then revive, then die, then revive over and over again.

That's why IMO, I think it should be based on time played.

If it was based on time played, people would still want to play longer games (because games in between are delayed by 1-2 mins based on match making) too. With this system, people may more likely play certain ways.

Fortunately, most people in SC2 don't care too much about levels or portraits (which means that few people will abuse this or ruin games with this). Also unlike team games (BF2 with trying to get 21 kills with a knife in 1 round, which is really hard and requires you to be unhelpful to your team the whole round), in SC2 it's mostly just 1v1s which means even if your opponent is trying to stat pad, you can do strategies to counter that.

I'm okay with this in SC2 but IMO, they should just go with the time played route instead of actually doing things.

The only issue with time played is going afk but in a 1v1 game, that's also not a problem (you're giving free wins to your opponent if you're afking).


Uhh i'd have to disagree with "a lot of people dont care about portraits." I'd say tons of people that are casuals at this game only play for the portraits.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
November 01 2012 21:21 GMT
#450
The portraits for leveling suck but seem like placeholders. The decals are nice though.
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
November 01 2012 21:21 GMT
#451
The way xp gain works is very beneficial for new people to learn how to macro as they have a direct incentive to become better at it. It's really clever.
Pokemon Master
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 01 2012 21:23 GMT
#452
On November 02 2012 06:17 Goldfish wrote:
Show nested quote +
On November 02 2012 06:06 TiTanIum_ wrote:
On November 02 2012 06:03 Zergoras wrote:
Got dc after the end of game two. It all looks really nice, i really like it. But i think you level up too fast. I got level three in two games. You get 50xp every drone you build. And i build a lot of drones. :D
If you watch a replay you can click on unit or structures and in one second you are there where it is. Very nice.


I got 50 xp for every probe I built non stop. If I had 1 second delay I would not get it. Pylons without being supply blocked gave 100 xp. I think units killed also gave xp.

I don't think it will be that fast after lvl 5. They can make exponentially harder for every lvl.


I don't like the leveling system if it's based on what you do in game.

In Dota 2 and TF2, you get items and (for Dota 2, exp for levels) based on time rather than anything specific.

The problem with rewarding exp based on what you do is that it leads to "stat padding" (which was a big problem in BF2, one of the first major online non-RPG games to add an exp system).

In BF2, everyone would play the stat padding classes (which takes the fun out of the game).

Some of the achievements were silly too - get 21 knife kills in one round - that meant that sometimes your teammates would (instead of helping your team win) spend all game trying to get knife kills.

As for stat padding, one example is playing medic then having people intentional die, then revive, then die, then revive over and over again.

That's why IMO, I think it should be based on time played.

If it was based on time played, people would still want to play longer games (because games in between are delayed by 1-2 mins based on match making) too. With this system, people may more likely play certain ways.

Fortunately, most people in SC2 don't care too much about levels or portraits (which means that few people will abuse this or ruin games with this). Also unlike team games (BF2 with trying to get 21 kills with a knife in 1 round, which is really hard and requires you to be unhelpful to your team the whole round), in SC2 it's mostly just 1v1s which means even if your opponent is trying to stat pad, you can do strategies to counter that.

I'm okay with this in SC2 but IMO, they should just go with the time played route instead of actually doing things.

The only issue with time played is going afk but in a 1v1 game, that's also not a problem (you're giving free wins to your opponent if you're afking).

Stat padding in SC2 really depends on where the leveling system is implemented. It's obviously ridiculously easy to stat-pad through custom games. Heck, I've even farmed some achievements with a friend in a custom game on WoL. But on ladder, I think it's a lot harder to stat pad considering how difficult it is to play the same opponent multiple times, not to mention one that will agree to stat pad with you.

Also, it wouldn't be too difficult to also include time played as a source of xp on top of the current system.
ㅇㅅㅌㅅ
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
Last Edited: 2012-11-01 21:25:34
November 01 2012 21:24 GMT
#453
On November 02 2012 06:17 Goldfish wrote:
Show nested quote +
On November 02 2012 06:06 TiTanIum_ wrote:
On November 02 2012 06:03 Zergoras wrote:
Got dc after the end of game two. It all looks really nice, i really like it. But i think you level up too fast. I got level three in two games. You get 50xp every drone you build. And i build a lot of drones. :D
If you watch a replay you can click on unit or structures and in one second you are there where it is. Very nice.


I got 50 xp for every probe I built non stop. If I had 1 second delay I would not get it. Pylons without being supply blocked gave 100 xp. I think units killed also gave xp.

I don't think it will be that fast after lvl 5. They can make exponentially harder for every lvl.


I don't like the leveling system if it's based on what you do in game.

In Dota 2 and TF2, you get items and (for Dota 2, exp for levels) based on time rather than anything specific.

The problem with rewarding exp based on what you do is that it leads to "stat padding" (which was a big problem in BF2, one of the first major online non-RPG games to add an exp system).

In BF2, everyone would play the stat padding classes (which takes the fun out of the game).

Some of the achievements were silly too - get 21 knife kills in one round - that meant that sometimes your teammates would (instead of helping your team win) spend all game trying to get knife kills.

As for stat padding, one example is playing medic then having people intentional die, then revive, then die, then revive over and over again.

That's why IMO, I think it should be based on time played.

If it was based on time played, people would still want to play longer games (because games in between are delayed by 1-2 mins based on match making) too. With this system, people may more likely play certain ways.

Fortunately, most people in SC2 don't care too much about levels or portraits (which means that few people will abuse this or ruin games with this). Also unlike team games (BF2 with trying to get 21 kills with a knife in 1 round, which is really hard and requires you to be unhelpful to your team the whole round), in SC2 it's mostly just 1v1s which means even if your opponent is trying to stat pad, you can do strategies to counter that.

I'm okay with this in SC2 but IMO, they should just go with the time played route instead of actually doing things.

The only issue with time played is going afk but in a 1v1 game, that's also not a problem (you're giving free wins to your opponent if you're afking).


I think Blizz can counter that by giving multipliers for win streaks. i.e. You win 2 games, your xp is multiplied by 2, and so on and make the xp necessary for each lvl higher.

On November 02 2012 06:21 jalstar wrote:
The portraits for leveling suck but seem like placeholders. The decals are nice though.


They certainly are placeholders. We will have portraits for the Viper, the new Kerrigan portrait and so on.
Dvolp
Profile Joined October 2010
United States29 Posts
November 01 2012 21:24 GMT
#454
When will bnet hots server actually let me connect....?
Issamu
Profile Joined January 2011
Brazil126 Posts
Last Edited: 2012-11-01 21:26:20
November 01 2012 21:25 GMT
#455
I dont know if you guys noticed it BUT THERE IS A "NON BUILDABLE AREA" that has like 400 hp, at the bottom of the main bases ramps.
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
"You break my record, now I break you" - Chong Li
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
Last Edited: 2012-11-01 21:26:26
November 01 2012 21:26 GMT
#456
On November 02 2012 06:25 Issamu wrote:
I dont know if you guys noticed it BUT THERE IS A "NON BUILDABLE AREA" at the bottom of the main bases ramps.
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D


We did, zergie. We did.


On November 02 2012 06:24 Dvolp wrote:
When will bnet hots server actually let me connect....?


Wait a couple of hours...
johnny123
Profile Joined February 2012
521 Posts
November 01 2012 21:27 GMT
#457
On November 02 2012 06:09 Keiras wrote:
Has anyone seen an option to turn the +xp spam off? It is kinda annoying when the banes connect with marine/worker line.



yea you can disable it, it was the first thing i noticed that i wanted to get rid of ( i dont mind the xp , but i dont want to see xp for each unit killed)

You can disable it in the controls menu, i forget which one, but its by the disable hotkey tool tips section.
Favorite players,Stephano/MVP/Nestea/Gumiho/Life/Jaedong/MMA
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
November 01 2012 21:30 GMT
#458
On November 02 2012 05:47 Stiluz wrote:
Show nested quote +
On November 02 2012 05:44 eviltomahawk wrote:
On November 02 2012 05:36 massivez wrote:
They also added neutral supply depots on ramps, or should i say neutral rocks rofl.

Unbuildable Rocks

[image loading]

Sometimes called Unbuildable Plates on other maps.


Hahahahha, brilliant. It had to be rocks eh :D


Haha, Nice!

It's little things like this that reinforce my suspicion that every so often, Blizzard just gently trolls the community.

Brilliant, indeed. :D
KT best KT ~ 2014
s3rp
Profile Joined May 2011
Germany3192 Posts
November 01 2012 21:34 GMT
#459
Will there also be some balance changes if it ever comes fully online or will this come at a later day ?
Leviance
Profile Joined November 2009
Germany4079 Posts
November 01 2012 21:34 GMT
#460
On November 02 2012 06:17 larse wrote:
OMG. The decal is so huge on the ground. It helps enemy's scouting. So casual, not good for SC2. Lol. Just joking.


Could it be a preparation for Team Logo support? I hope so.
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Prev 1 21 22 23 24 25 36 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech141
StarCraft: Brood War
Calm 3942
Mini 939
Horang2 544
EffOrt 408
firebathero 239
BeSt 196
actioN 149
Soulkey 142
hero 49
Backho 36
[ Show more ]
910 21
Dota 2
monkeys_forever192
capcasts62
Counter-Strike
fl0m1365
minikerr8
Super Smash Bros
C9.Mang0180
Heroes of the Storm
Liquid`Hasu487
Other Games
gofns8387
summit1g6581
Grubby3023
FrodaN1948
Beastyqt707
ZombieGrub214
ArmadaUGS158
Fuzer 154
shahzam109
KnowMe86
Dewaltoss66
Trikslyr45
ToD43
Organizations
StarCraft 2
angryscii 34
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 50
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV786
Other Games
• imaqtpie1181
• Shiphtur177
Upcoming Events
Replay Cast
3h 2m
RSL Revival
13h 2m
Maru vs MaxPax
BSL
22h 2m
RSL Revival
1d 10h
Cure vs Rogue
uThermal 2v2 Circuit
1d 17h
BSL
1d 22h
Afreeca Starleague
2 days
Wardi Open
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.