That's WoL he's playing.
Patch Update 2.0.1 - Page 22
Forum Index > StarCraft 2 HotS |
TiTanIum_
Brazil1335 Posts
That's WoL he's playing. | ||
Seiniyta
Belgium1815 Posts
It was HoTS he was playing, once you're ingame you apparently don't get dropped in a ranked match. The moment he left the match he disconnected though. | ||
Deleted User 26513
2376 Posts
The statistics are great, the new ingame UI is great... Great changes overall. | ||
TiTanIum_
Brazil1335 Posts
On November 02 2012 05:57 Seiniyta wrote: It was HoTS he was playing, once you're ingame you apparently don't get dropped in a ranked match. The moment he left the match he disconnected though. Yeah, it happened to me as well. I guess that if they have to wait everyone to finish their games, it will be another hour untill they start patching the server. On November 02 2012 05:59 Pr0wler wrote: I love the new loading screen. Finally they added rocks or whatever to prevent the ramp block(2 years later... Better late than never I guess.) The statistics are great, the new ingame UI is great... Great changes overall. I think they were looking for a more elegant solution than a lowered supply depot. Think the way Apple (as much as i don't like their product, but bear with me) would do. It seems sloppy to put a supply depot, a unbuildable but destructable terrain seems more elegant, although haters are going to do what they always do... | ||
FluffyBinLaden
United States527 Posts
On November 02 2012 05:57 Seiniyta wrote: It was HoTS he was playing, once you're ingame you apparently don't get dropped in a ranked match. The moment he left the match he disconnected though. Happened to me too. Strange thing was, all HotS units/buildings/anything not WoL wasn't in the game. It just didn't exist. | ||
grs
Germany2339 Posts
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fireforce7
United States334 Posts
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joeschmo
United States167 Posts
Widow mines aren't automatic anymore, can be manually targeted. | ||
Zergoras
Germany16 Posts
If you watch a replay you can click on unit or structures in the production tab and in one second you are there where it is. Very nice. | ||
TiTanIum_
Brazil1335 Posts
On November 02 2012 06:01 joeschmo wrote: It's more casual and social than it's ever been. I hope Destiny approves. Widow mines aren't automatic anymore, can be manually targeted. OMG really? That is something I was wanting since I began using them. Tired of a zerg sending a zergling to trigger my mines before his whole swarm swallows me... | ||
Crawdad
614 Posts
On November 02 2012 06:01 joeschmo wrote: Widow mines aren't automatic anymore, can be manually targeted. Wait, so they don't target cloaked and burrowed units!? | ||
ApocAlypsE007
Israel1007 Posts
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joeschmo
United States167 Posts
On November 02 2012 06:04 Crawdad wrote: Wait, so they don't target cloaked and burrowed units!? Didn't get that far, maybe if you have them set to automatic? No clue, sorry. | ||
TiTanIum_
Brazil1335 Posts
On November 02 2012 06:03 Zergoras wrote: Got dc after the end of game two. It all looks really nice, i really like it. But i think you level up too fast. I got level three in two games. You get 50xp every drone you build. And i build a lot of drones. :D If you watch a replay you can click on unit or structures and in one second you are there where it is. Very nice. I got 50 xp for every probe I built non stop. If I had 1 second delay I would not get it. Pylons without being supply blocked gave 100 xp. I think units killed also gave xp. I don't think it will be that fast after lvl 5. They can make exponentially harder for every lvl. | ||
1shadowwolf
United States11 Posts
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StreetWise
United States594 Posts
On November 02 2012 05:50 virpi wrote: maybe they just wanted us to see that it actually really exists, before they continue working on the server issues. I'm quite impressed by the new UI, but I still don't like the lack of a general concept for the whole look and feel. A lot of screens have been vastly improved, but there's still work to do. All in all, it's great to see that SC2 could become a more social experience in the future. I also love stats, so I'm happy with the implementation of them. Like you said there is work to do, but they said this themselves here. That said, I am very happy with the work they are doing on this game. Props to Blizzard for taking the belated, yet positive steps forward. | ||
D4V3Z02
Germany693 Posts
Looks pretty good :3 | ||
Keiras
Czech Republic57 Posts
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Zergoras
Germany16 Posts
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Leviance
Germany4079 Posts
On November 02 2012 06:03 Zergoras wrote: Got dc after the end of game two. It all looks really nice, i really like it. But i think you level up too fast. I got level three in two games. You get 50xp every drone you build. And i build a lot of drones. :D If you watch a replay you can click on unit or structures in the production tab and in one second you are there where it is. Very nice. Leveling will not be linear but exponential I would assume | ||
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