Blizzard finally got it right with Time Warp - Page 5
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CruelZeratul
Germany4588 Posts
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Lukeeze[zR]
Switzerland6838 Posts
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summerloud
Austria1201 Posts
forcefields fungal i dont dare to hope yet that this will be the case ::/ | ||
therockmanxx
Peru1174 Posts
However it seems wierd to have 2 kind of support spellcasters in ur army when you defending ur base Forcefields and timewarps on ramp !! Probably it might need an upgrade to increase radious and/or duration to balance late/early game I think we are gonna see this 2 units (sentry & oracle) in the battlefield because making a couple of sentries is always safe (they dont need any tech so you can always get some) and oracles is an almost must have new units (harras, scout, delay push). Balancing might be a little b**** hahaha | ||
Goldfish
2230 Posts
On October 26 2012 00:21 Tuczniak wrote: Where did Blizz announce this? Anyway. It sounds good, but it will be hard to balance so it would be good harass and not too strong in the battle. In the hidden forums... The EU forums that is! http://eu.battle.net/sc2/en/forum/topic/5724354244#1 | ||
DeCoup
Australia1933 Posts
On October 26 2012 02:00 Jmanthedragonguy wrote: lol you could probe stack though to get crazy fast mining ... If only movement speed (not mining speed) is effected it would not change mining rate once you are saturated. | ||
MiND.GaMeS
Germany218 Posts
On October 26 2012 00:08 vthree wrote: Not sure if another AoE is need for Protoss. Time wrap plus storm seems like a deadly combo. It's a really hardcore nerfed version of the SC1:BW Maelstorm+Psystorm combo which was like a storm with doubled damage and fungaled units that cant move out of the storm. Hope you realize that this combo is over 12 years old, you better get used to that new weakened one and prepare your ghosts to focus the oracle. Or maybe just use your vikings to snipe that thing, it's out of paper. This unit concept is good and actually amazingly raises the skillgap between good players and lucky players. Stuff like this is always good! Offtopic: At the end of the day i'm still wondering for 2 years now, why they gave zerg one of the greatest abilitys protoss had (maelstorm (fungal) and mindcontrol). I want that dark archon back, these abilitys were way better balanced in protoss hands because they haven't that amazing income and banks to invest into 30 infestors/dark archons. Not to mention that the maelstorm the dark archon had, didnt do any damage. so in order to maximize the skill u actually had to combine 2 units (high templar and a dark archon <- the dark archon alone are already 2 units.. the DT and an HT, but the dark archon didnt even had a single skill that actually did dmg, not even a standard attack). Infestors are just 2 units merged in one + the addition of infested terrans -.- If i listen to what i just said the infestor already sounds OP when you only talk about the concept of that unit. | ||
Cyro
United Kingdom20285 Posts
On October 26 2012 08:33 DeCoup wrote: If only movement speed (not mining speed) is effected it would not change mining rate once you are saturated. You would need 4 or 5 probes on a far mineral patch instead of 3, and you would need 3-4 on a close one instead of ~2.2 | ||
SnipedSoul
Canada2158 Posts
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Alryk
United States2718 Posts
On October 25 2012 23:50 hpTheGreat wrote: You say that its an option between FF and time warp and not both. When given a choice I would have to guess that an overwhelming percentage of toss players would choose FF. Why wouldn't you? Who cares about slowing down units when you can take them out of the fight completely (by keeping them out of range). However you are wrong, It will be used in conjuction with the army and be OP as hell. Which is fine. I disagree... sentries aren't always in range to cast forcefield, plus at deathball sizes it can be harder to manipulate forcefields. Oracles have the bonus of being able to run forward, time warp a section of the opponents army (or more) and force the opponent to stand their ground or take the loss. It could turn into an interesting "dance" of sorts between protecting your army (opponent) and keeping your oracles alive, especially if oracles become helpful to late game scenarios. On October 26 2012 07:04 CruelZeratul wrote: So whats Bio gonna do in a maxed out battle if they can't even dodge Storms? Build ghosts. ![]() Yes Oracle storm sounds powerful, but oracles cost a lot of gas. There's a reason people don't FF-storm. Every oracle built in the lategame is one less high templar; keep that in mind. | ||
WeRRa
378 Posts
On October 26 2012 05:25 Maxyim wrote: So many game devs in this thread, lol. Let it play out before you bash it, especially if you are in copper league. Siege Tanks Widow Mines Hunter Seeker You want more AoE? And no, running around with tier 1 units the entire game is not supposed to be viable; unfortunately WoL just happened to be balanced around it. Terran can counter every combination that you described with STRATEGY (read - not 1 t a click). Widow Mines hardly do AoE and tanks+ravens in tvp in wich troll world do you live? Terran got 1 semi useful spell wich is emp and this only saves you of getting totally owned by protoss AoE and now another one, really no need for it. | ||
Tiamat
United States498 Posts
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MLuneth
Australia557 Posts
Also, I wonder was the spell would look like visually, you cant exactly "see" time ![]() | ||
Deleted User 183001
2939 Posts
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Fizzy
Sweden388 Posts
On October 26 2012 00:22 rpgalon wrote: the thing is, early/mid game the sentry synergize with stalker and zealot better than the oracle will ever be able to. and later you want to stay away from zealots and stalkers, also, the stalker don't need the oracle, blink stalkers can retreat/catch without any help from the oracle. Blizz can do so much better than this, I even think that phase shield and phase shift were overall better skills... Since when did Sentries chase enemy units that are retreating, actually reach them and manage to slow them down enough for the rest of the army to kill it? But i have to say that i dont think there is any "spell" that can balance out the game and make it more interesting, they just need to figure out a way to make it more worth your while multitasking with your army instead of just gathering a deathball and push. - The thing that made BW so awesome for me is that the games were almost always fast paced and non-linear, you would have stuff going on everywhere all the time. - Atm in SC2 it feels like a viewer who watches alot of games and know the Meta, can almost predict before the game what will happen, the earlygame varies almost every game, but if a game reaches 15+ minutes then every game looks just like any other game. | ||
Rudermensch
United States50 Posts
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quistador
United States43 Posts
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Kevoras
United States105 Posts
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Rabiator
Germany3948 Posts
Zerg Fungal Growth Protoss Force Field Vortex Time Warp Terran - Personally I dont like this and I think Terrans should be able to "build destructible debris" (REAL walls) for a relatively low cost. As a military commander that is one of the first things I would have told my troops to learn when facing hordes of Zerg and psychic aliens. Bunkers are luxury apartments and much too expensive for just a handful of guys and I would like to protect the expensive hardware much better. EDIT: I would have much preferred for Blizzard to change Fungal Growth into a "movement slow" instead of a "movement lockdown" spell and Forcefield to be destructible instead, but now they give Protoss yet another "battlefield modifier" and on a flying unit ... which makes it immune to Roaches and Zerglings and so on. That is VERY powerful and will probably save A LOT of Colossi over time and might thus be overpowered. | ||
HowardRoark
1146 Posts
elds completely from the game! | ||
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